Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 21:58:06

Player: porter

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (13)      65
Value Destroyed (415)      415
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (867)                867
              TOTAL SCORE: 2887

 Bonus
-------
Follower Combat Kills      277
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/400
Matter                     291/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
           0b10 Decoder Chip [Generic]
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Heat Sink
  Advanced Signal Interpreter
  Advanced Terrain Scanner
           Tactical Coordination Suite
           Relay Coupler [Programmer] (86)
           Bomb Factory No. 2
           Phasing AFG

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Phasing AFG
>          --- WEAPON -----------
    Medium Laser
           Gatling Laser
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Treads
   Compact Wheel
           Heat Sink
     Small Storage Unit
  Improved Terrain Scanner
     Small Laser
           Flak Gun
           Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Generic]
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             38   | 5   2   2   15  4   10  
  Power                    5    | 1   .   .   2   .   2   
    Engine                 5    | 1   .   .   2   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   1   5   1   1   
    Treads                 3    | .   .   .   2   .   1   
    Leg                    7    | 2   .   1   3   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   .   .   3   2   5   
    Device                 8    | .   .   .   2   2   4   
    Storage                2    | 1   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 1   2   1   5   1   2   
    Energy Gun             6    | 1   2   .   2   1   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         2    | .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 14   | .   .   .   6   .   8   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               7    | .   .   .   3   .   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   5    | .   .   .   3   .   2   
  Highest Loss Streak      7    | .   .   .   4   .   7   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   77  73  67  87  80  
  Engine                   11   | .   14  11  11  11  10  
  Leg                      29   | .   28  33  21  32  29  
  Device                   7    | .   .   .   2   11  4   
  Storage                  11   | .   14  11  11  11  11  
  Energy Gun               18   | .   20  18  10  22  13  
  Ballistic Cannon         1    | .   .   .   .   .   7   
  Special Weapon           1    | .   .   .   7   .   .   
Peak Build Rating          26   | 5   6   9   10  26  25  
  Average Rating           14   | 4   5   6   6   17  21  
  On Entrance              7    | .   5   6   6   9   19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 11  14  14  19  20  32  
  Greatest Support         40   | 20  20  30  40  37  37  
  Greatest Overweight (x)  3    | 1   .   .   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         9    | 7   8   8   9   10  10  
  Most Carried             10   | 7   7   7   9   10  10  
  Average Carried          8    | 3   6   5   6   9   9   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            10   | 7   6   7   8   10  8   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 28% | Mutant
  4% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           808  | 202 68  10  293 50  185 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            473  | .   96  101 91  .   185 
  Parts                    20   | .   5   6   6   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   13  
  Prevented                1    | .   .   .   .   .   1   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  16   | .   2   2   7   .   5   
  Guns                     12   | .   2   2   6   .   2   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          5    | .   1   .   2   .   2   
  Swarmer                  6    | .   .   .   4   .   2   
  Grunt                    5    | .   2   2   .   .   1   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Assembled                3    | .   .   .   3   .   .   
Best Kill Streak           4    | .   1   2   4   .   3   
  Combat Bots Only         4    | .   1   2   4   .   3   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        142  | .   8   8   36  .   90  
  Missed                   48   | .   1   1   11  .   35  
Damage Taken               1811 | .   78  105 675 .   953 
  Core                     422  | .   10  18  147 .   247 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         98   | 100 96  .   .   .   .   
Volleys Fired              55   | .   10  7   21  .   17  
  Largest                  2    | .   2   2   2   .   2   
  Hottest                  200  | .   90  90  200 .   133 
Shots Fired                96   | .   17  14  33  .   32  
  Gun                      65   | .   17  14  19  .   15  
  Cannon                   17   | .   .   .   .   .   17  
  Launcher                 8    | .   .   .   8   .   .   
  Special                  6    | .   .   .   6   .   .   
  Kinetic                  17   | .   .   .   .   .   17  
  Thermal                  57   | .   10  7   25  .   15  
  Explosive                8    | .   .   .   8   .   .   
  Electromagnetic          14   | .   7   7   .   .   .   
  Robot Hit Streak         11   | .   6   6   2   .   11  
  Robot Miss Streak        7    | .   3   2   4   .   7   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   .   1   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   1   .   .   
Shots Hit Robots           51   | .   10  8   8   .   25  
  Core Hits                41   | .   4   4   8   .   25  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         3    | .   .   1   2   .   .   
    Burn                   2    | .   .   .   2   .   .   
    Corrupt                1    | .   .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1002 | .   124 97  143 .   638 
  Guns                     597  | .   124 94  99  .   280 
  Cannons                  358  | .   .   .   .   .   358 
  Explosions               37   | .   .   .   37  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  10   | .   .   3   7   .   .   
  Kinetic                  358  | .   .   .   .   .   358 
  Thermal                  464  | .   60  25  99  .   280 
  Explosive                37   | .   .   .   37  .   .   
  Electromagnetic          133  | .   64  69  .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         11   | .   .   .   11  11  7   
  Average Corruption       10   | .   .   .   11  11  7   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  22   | .   .   .   18  3   1   
    Message Errors         3    | .   .   .   3   .   .   
    Matter Fused           5    | .   .   .   4   1   .   
    Heat Flow Errors       4    | .   .   .   2   1   1   
    Energy Discharges      4    | .   .   .   3   1   .   
    Parts Rejected         1    | .   .   .   1   .   .   
    Parts Fused            1    | .   .   .   1   .   .   
    Data Loss (minor)      2    | .   .   .   2   .   .   
    Data Loss (major)      1    | .   .   .   1   .   .   
    Weapon Failures        1    | .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 4    | .   .   .   .   .   4   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  4    | .   .   .   .   .   4   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      150  | .   .   .   150 .   .   
  Shots                    4    | .   .   .   4   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             2    | .   .   1   1   .   .   
  Kicked                   2    | .   .   1   1   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        419  | .   132 419 245 231 313 
  Average Temperature      96   | .   64  159 67  124 95  
  Received Heat Transfer   572  | .   42  75  26  .   429 
  Effects                  2    | .   .   1   .   .   1   
    Energy Bleed           1    | .   .   .   .   .   1   
    Matter Decay           1    | .   .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             2    | .   .   .   1   .   1   
  Heat Transferred         1316 | .   173 74  444 .   625 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             150  | .   95  134 150 .   .   
  Initial                  52   | .   .   39  52  .   .   
  Average                  43   | .   41  77  39  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           17   | .   1   .   .   .   16  
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   5   3   12  .   14  
  Peak Tracking Total      5    | .   4   2   5   .   4   
  Tactical Retreats        2    | .   1   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          2    | .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          3    | .   2   1   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   4   3   .   .   .   
  Successful               3    | .   1   2   .   .   .   
  Failed                   4    | .   3   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   1   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      156  | .   .   .   .   156 156 
  Highest-Rated Ally       41   | .   .   .   .   41  41  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   .   36  
  Total Damage             878  | .   .   .   .   .   878 
  Kills                    7    | .   .   .   .   .   7   
Allies Corrupted           1    | .   .   .   .   .   1   
Allies Melted              1    | .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               4276 | 66   227  180  654  2502 647  
Spaces Moved               2665 | 48   128  125  392  1537 435  
  Core                     19   | 9    .    .    .    .    10   
  Treads                   45   | .    .    .    39   .    6    
  Legs                     2601 | 39   128  125  353  1537 419  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  123  
  Average Speed            125  | 108  120  120  141  122  126  
  Slowest Speed            240  | 190  120  120  190  123  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    
Exploration Rate (%)       45   | 4    30   23   85   91   42   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    1    2    5    
Spaces Dug                 69   | .    .    .    69   .    .    
Terrain Destroyed          96   | .    .    .    96   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    6    .    .    
  AOE                      90   | .    .    .    90   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3480 | 59   185  142  442  2154 498  
  Wait                     673  | .    43   1    6    598  25   
  Move                     2660 | 47   127  124  391  1536 435  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  29   | 7    1    4    5    9    3    
  Fast Attach              10   | 5    .    .    4    .    1    
  Attach                   21   | .    2    2    7    3    7    
  Detach                   8    | .    1    .    3    .    4    
  Swap                     7    | .    .    .    4    1    2    
  Drop                     15   | .    1    3    .    7    4    
  Fire                     55   | .    10   7    21   .    17   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     2    | .    .    1    1    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 13)
   67 | -11/Scrapyard      | Entered Materials
  278 | -10/Materials      | Discovered new exit (range 14)
  294 | -10/Materials      | Entered another Materials area
  294 | -9/Materials       | Evolved 2 slots: Propulsion x2
  315 | -9/Materials       | Build established: Mutant
  458 | -9/Materials       | Discovered new exit (range 9)
  474 | -9/Materials       | Entered Mines
  522 | -9/Mines           | Discovered new exit (range 9)
  639 | -9/Mines           | Assembled infested the area
  658 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  694 | -9/Mines           | Crushed by falling debris
  694 | -9/Mines           | System corruption reached 10%
  725 | -9/Mines           | Lost 4 parts (2n2w)
 1111 | -9/Mines           | Learned location of Zion (-7)
 1116 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1122 | -9/Mines           | Discovered new exit (range 10)
 1128 | -9/Mines           | Entered Zion
 1173 | -7/Zion            | System corruption cleaned by Quarantine Array
 1279 | -7/Zion            | Found Prototype Device
 1280 | -7/Zion            | Identified Phasing AFG
 1303 | -7/Zion            | Build established: Scavenger-Mutant
 1698 | -7/Zion            | Met Imprinter
 1956 | -7/Zion            | Found Relay Coupler [Programmer]
 2042 | -7/Zion            | Received a visual enhancement algorithm
 2480 | -7/Zion            | Imprinted
 2482 | -7/Zion            | Declared Zion's savior
 3550 | -7/Zion            | Discovered new exit (range 16)
 3593 | -7/Zion            | Found Prototype Device
 3630 | -7/Zion            | Entered Proximity Caves
 3630 | -6/Proximity Caves | Accompanied by 4 allies
 3982 | -6/Proximity Caves | Spotted B-75 Beast
 4011 | -6/Proximity Caves | Allies destroyed B-75 Beast
 4176 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4176 | -6/Proximity Caves | Core integrity fell below 50%
 4270 | -6/Proximity Caves | Core integrity fell below 20%
 4277 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04202_ VTOL Module fries itself beyond repair.
04202_ Acquired 42 matter.
04205_ Acquired Lgt. Treads.
04206_ Gatling Laser destroyed.
04230_ Ion Engine destroyed.
04236_ B-48 Gladiator suffers critical hit (Burn).
04251_ Critical hit (Smash).
04251_ Hvy. Flak Cannon destroyed.
04251_ Lgt. Ion Engine destroyed.
04251_ Aluminum Leg destroyed.
04251_ System corrupted by crushing effect (+1).
04251_ System corrupted by crushing effect (+4).
04251_ System corrupted by crushing effect (+2).
04253_ Critical hit (Burn: +37).
04255_ System corrupted: Heat flow error (+125).
04257_ Titanium Leg destroyed.
04259_ Critical hit (Burn: +37).
04265_ Lgt. Treads destroyed.
04267_ Critical hit (Burn: +37).
04269_ B-48 Gladiator destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????##???????????????? |
| ??????????????????????????????## ##??????????????? |
| ?????????????????????######?###   #???????  ?????? |
| ????????????????????##    ###     #??????#    ???? |
| ????????????????????#            #??????#     ???? |
| ????????????????????#    %     ###?????#       ??? |
| ????????????????????#    *     #??????#        ??? |
| ???????????????????##         ##?????#          ?? |
| ???????????????????#     g  ###?????#           ?? |
| ???????????????????##    g ##????###            ?? |
| ????????????????????##   @ #######             ??# |
| ?????????????????????#         ##          #???? # |
| ?????????????????????#                    #????    |
| ?????????????????????#                  #######    |
| ?????????????????????#                 ##          |
| ?????????????????????###           ######          |
| ????????????????#??????##          #????           |
| ????????????????????????##         ###??#          |
| ?????????????????????????###         ##?#          |
| ????????????????????#??????#   ###    ###          |
| ???????????#?????#?#??????#   ##?#               # |
| ????????????????????????      #??#         ####### |
| ??????????????????????       ##?##       % ####    |
| ?????????????#???????        #??#            ##    |
| ??????????????????????       #??##           ##    |
| ?????????#????????????       ????####         %    |
| ??#????#???????????????      ???????##             |
| ????????#????????????????????????????## ##         |
| ???????????#####?????????????#????????####         |
| ?#????????##   ###????????????#?????????#          |
| ??????????# %!  ##?#?????????????            ###   |
| ??#???????#/ !   #?????????######            #?#   |
| ???#??#???#      #????????##    #            #?#   |
| ??????????##     #??#?????#     ##   ##     ##?#   |
| ??????????###    #??#####?#     ####??##   ##??##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
                   Ion Engine | -9/Materials | Scanalyzed
             Hvy. Machine Gun | -7/Zion      | Archive
        Imp. Carbon-fiber Leg | -7/Zion      | Archive
            Enh. Gauss Cannon | -7/Zion      | Archive
              Antigrav System | -7/Zion      | Archive
                     Flak Gun | -7/Zion      | Archive
                 Plasma Rifle | -7/Zion      | Archive
              Hvy. Ion Cannon | -7/Zion      | Archive
            Fusion Compressor | -7/Zion      | Archive
                   Greatsword | -7/Zion      | Archive
 Magnetic Acceleration Cannon | -7/Zion      | Archive
               Gravmag System | -7/Zion      | Archive
                     Arm. Leg | -7/Zion      | Archive
                Weapon Cycler | -7/Zion      | Archive
               Kinecellerator | -7/Zion      | Archive
       Imp. Thermal Generator | -7/Zion      | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
     L-41 Fighter | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              PlatingMicrowarpSpecial
  Manual?         0
Play Time         00:42:45
  Cumulative      8.2 hours
  Start           2024.12.09 @ 21:12:24
  End             2024.12.09 @ 21:58:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           5
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 75aa137c-87e8-4e2d-80da-a1f55797e448