Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 21:58:06 Player: porter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (415) 415 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 2887 Bonus ------- Follower Combat Kills 277 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/400 Matter 291/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Medium Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Heat Sink Advanced Signal Interpreter Advanced Terrain Scanner Tactical Coordination Suite Relay Coupler [Programmer] (86) Bomb Factory No. 2 Phasing AFG Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Phasing AFG > --- WEAPON ----------- Medium Laser Gatling Laser > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Compact Wheel Heat Sink Small Storage Unit Improved Terrain Scanner Small Laser Flak Gun Mining Laser [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 38 | 5 2 2 15 4 10 Power 5 | 1 . . 2 . 2 Engine 5 | 1 . . 2 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 1 5 1 1 Treads 3 | . . . 2 . 1 Leg 7 | 2 . 1 3 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 . . 3 2 5 Device 8 | . . . 2 2 4 Storage 2 | 1 . . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 1 2 1 5 1 2 Energy Gun 6 | 1 2 . 2 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun . | . . . . . . Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . . . 1 . . Special Weapon 2 | . . . 2 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 14 | . . . 6 . 8 Power 2 | . . . . . 2 Propulsion 7 | . . . 3 . 4 Utility . | . . . . . . Weapon 5 | . . . 3 . 2 Highest Loss Streak 7 | . . . 4 . 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 82 | . 77 73 67 87 80 Engine 11 | . 14 11 11 11 10 Leg 29 | . 28 33 21 32 29 Device 7 | . . . 2 11 4 Storage 11 | . 14 11 11 11 11 Energy Gun 18 | . 20 18 10 22 13 Ballistic Cannon 1 | . . . . . 7 Special Weapon 1 | . . . 7 . . Peak Build Rating 26 | 5 6 9 10 26 25 Average Rating 14 | 4 5 6 6 17 21 On Entrance 7 | . 5 6 6 9 19 Naked Turns . | . . . . . . Heaviest Build 32 | 11 14 14 19 20 32 Greatest Support 40 | 20 20 30 40 37 37 Greatest Overweight (x) 3 | 1 . . 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 Most Carried 10 | 7 7 7 9 10 10 Average Carried 8 | 3 6 5 6 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 7 6 7 8 10 8 Class Distribution -------------------- 66% | Scavenger-Mutant 28% | Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 808 | 202 68 10 293 50 185 Remotely . | . . . . . . Salvage Created 473 | . 96 101 91 . 185 Parts 20 | . 5 6 6 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 2 2 7 . 5 Guns 12 | . 2 2 6 . 2 Cannons 3 | . . . . . 3 AOE 1 | . . . 1 . . Classes Destroyed 5 | . 1 . 2 . 2 Swarmer 6 | . . . 4 . 2 Grunt 5 | . 2 2 . . 1 Brawler 1 | . . . . . 1 Sentry 1 | . . . . . 1 Assembled 3 | . . . 3 . . Best Kill Streak 4 | . 1 2 4 . 3 Combat Bots Only 4 | . 1 2 4 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 142 | . 8 8 36 . 90 Missed 48 | . 1 1 11 . 35 Damage Taken 1811 | . 78 105 675 . 953 Core 422 | . 10 18 147 . 247 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 55 | . 10 7 21 . 17 Largest 2 | . 2 2 2 . 2 Hottest 200 | . 90 90 200 . 133 Shots Fired 96 | . 17 14 33 . 32 Gun 65 | . 17 14 19 . 15 Cannon 17 | . . . . . 17 Launcher 8 | . . . 8 . . Special 6 | . . . 6 . . Kinetic 17 | . . . . . 17 Thermal 57 | . 10 7 25 . 15 Explosive 8 | . . . 8 . . Electromagnetic 14 | . 7 7 . . . Robot Hit Streak 11 | . 6 6 2 . 11 Robot Miss Streak 7 | . 3 2 4 . 7 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 51 | . 10 8 8 . 25 Core Hits 41 | . 4 4 8 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 2 . . Burn 2 | . . . 2 . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1002 | . 124 97 143 . 638 Guns 597 | . 124 94 99 . 280 Cannons 358 | . . . . . 358 Explosions 37 | . . . 37 . . Melee . | . . . . . . Ramming 10 | . . 3 7 . . Kinetic 358 | . . . . . 358 Thermal 464 | . 60 25 99 . 280 Explosive 37 | . . . 37 . . Electromagnetic 133 | . 64 69 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 11 11 7 Average Corruption 10 | . . . 11 11 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . 18 3 1 Message Errors 3 | . . . 3 . . Matter Fused 5 | . . . 4 1 . Heat Flow Errors 4 | . . . 2 1 1 Energy Discharges 4 | . . . 3 1 . Parts Rejected 1 | . . . 1 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 150 | . . . 150 . . Shots 4 | . . . 4 . . Rammed . | . . . . . . Targets Rammed 2 | . . 1 1 . . Kicked 2 | . . 1 1 . . Crushed . | . . . . . . Highest Temperature 419 | . 132 419 245 231 313 Average Temperature 96 | . 64 159 67 124 95 Received Heat Transfer 572 | . 42 75 26 . 429 Effects 2 | . . 1 . . 1 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 1316 | . 173 74 444 . 625 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 150 | . 95 134 150 . . Initial 52 | . . 39 52 . . Average 43 | . 41 77 39 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 17 | . 1 . . . 16 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 5 3 12 . 14 Peak Tracking Total 5 | . 4 2 5 . 4 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 7 | . 4 3 . . . Successful 3 | . 1 2 . . . Failed 4 | . 3 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 36 | . . . . . 36 Total Damage 878 | . . . . . 878 Kills 7 | . . . . . 7 Allies Corrupted 1 | . . . . . 1 Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4276 | 66 227 180 654 2502 647 Spaces Moved 2665 | 48 128 125 392 1537 435 Core 19 | 9 . . . . 10 Treads 45 | . . . 39 . 6 Legs 2601 | 39 128 125 353 1537 419 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 Average Speed 125 | 108 120 120 141 122 126 Slowest Speed 240 | 190 120 120 190 123 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 45 | 4 30 23 85 91 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . 1 2 5 Spaces Dug 69 | . . . 69 . . Terrain Destroyed 96 | . . . 96 . . Melee . | . . . . . . Projectile 6 | . . . 6 . . AOE 90 | . . . 90 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3480 | 59 185 142 442 2154 498 Wait 673 | . 43 1 6 598 25 Move 2660 | 47 127 124 391 1536 435 Hop . | . . . . . . Pick Up 29 | 7 1 4 5 9 3 Fast Attach 10 | 5 . . 4 . 1 Attach 21 | . 2 2 7 3 7 Detach 8 | . 1 . 3 . 4 Swap 7 | . . . 4 1 2 Drop 15 | . 1 3 . 7 4 Fire 55 | . 10 7 21 . 17 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 67 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 14) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 458 | -9/Materials | Discovered new exit (range 9) 474 | -9/Materials | Entered Mines 522 | -9/Mines | Discovered new exit (range 9) 639 | -9/Mines | Assembled infested the area 658 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 694 | -9/Mines | Crushed by falling debris 694 | -9/Mines | System corruption reached 10% 725 | -9/Mines | Lost 4 parts (2n2w) 1111 | -9/Mines | Learned location of Zion (-7) 1116 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1122 | -9/Mines | Discovered new exit (range 10) 1128 | -9/Mines | Entered Zion 1173 | -7/Zion | System corruption cleaned by Quarantine Array 1279 | -7/Zion | Found Prototype Device 1280 | -7/Zion | Identified Phasing AFG 1303 | -7/Zion | Build established: Scavenger-Mutant 1698 | -7/Zion | Met Imprinter 1956 | -7/Zion | Found Relay Coupler [Programmer] 2042 | -7/Zion | Received a visual enhancement algorithm 2480 | -7/Zion | Imprinted 2482 | -7/Zion | Declared Zion's savior 3550 | -7/Zion | Discovered new exit (range 16) 3593 | -7/Zion | Found Prototype Device 3630 | -7/Zion | Entered Proximity Caves 3630 | -6/Proximity Caves | Accompanied by 4 allies 3982 | -6/Proximity Caves | Spotted B-75 Beast 4011 | -6/Proximity Caves | Allies destroyed B-75 Beast 4176 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4176 | -6/Proximity Caves | Core integrity fell below 50% 4270 | -6/Proximity Caves | Core integrity fell below 20% 4277 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04202_ VTOL Module fries itself beyond repair. 04202_ Acquired 42 matter. 04205_ Acquired Lgt. Treads. 04206_ Gatling Laser destroyed. 04230_ Ion Engine destroyed. 04236_ B-48 Gladiator suffers critical hit (Burn). 04251_ Critical hit (Smash). 04251_ Hvy. Flak Cannon destroyed. 04251_ Lgt. Ion Engine destroyed. 04251_ Aluminum Leg destroyed. 04251_ System corrupted by crushing effect (+1). 04251_ System corrupted by crushing effect (+4). 04251_ System corrupted by crushing effect (+2). 04253_ Critical hit (Burn: +37). 04255_ System corrupted: Heat flow error (+125). 04257_ Titanium Leg destroyed. 04259_ Critical hit (Burn: +37). 04265_ Lgt. Treads destroyed. 04267_ Critical hit (Burn: +37). 04269_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##???????????????? | | ??????????????????????????????## ##??????????????? | | ?????????????????????######?### #??????? ?????? | | ????????????????????## ### #??????# ???? | | ????????????????????# #??????# ???? | | ????????????????????# % ###?????# ??? | | ????????????????????# * #??????# ??? | | ???????????????????## ##?????# ?? | | ???????????????????# g ###?????# ?? | | ???????????????????## g ##????### ?? | | ????????????????????## @ ####### ??# | | ?????????????????????# ## #???? # | | ?????????????????????# #???? | | ?????????????????????# ####### | | ?????????????????????# ## | | ?????????????????????### ###### | | ????????????????#??????## #???? | | ????????????????????????## ###??# | | ?????????????????????????### ##?# | | ????????????????????#??????# ### ### | | ???????????#?????#?#??????# ##?# # | | ???????????????????????? #??# ####### | | ?????????????????????? ##?## % #### | | ?????????????#??????? #??# ## | | ?????????????????????? #??## ## | | ?????????#???????????? ????#### % | | ??#????#??????????????? ???????## | | ????????#????????????????????????????## ## | | ???????????#####?????????????#????????#### | | ?#????????## ###????????????#?????????# | | ??????????# %! ##?#????????????? ### | | ??#???????#/ ! #?????????###### #?# | | ???#??#???# #????????## # #?# | | ??????????## #??#?????# ## ## ##?# | | ??????????### #??#####?# ####??## ##??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Hvy. Machine Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Flak Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Greatsword | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed PlatingMicrowarpSpecial Manual? 0 Play Time 00:42:45 Cumulative 8.2 hours Start 2024.12.09 @ 21:12:24 End 2024.12.09 @ 21:58:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 5 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75aa137c-87e8-4e2d-80da-a1f55797e448