Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.28 @ 15:42:29

Player: Mathewnd

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (67)      335
Value Destroyed (1736)     1736
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (379)                379
              TOTAL SCORE: 4510

 Bonus
-------
Follower Combat Kills      379

 Cogmind 
---------
Core Integrity             492/550
Matter                     280/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Recycling

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY (4) ------
     Large Storage Unit
     Light Armor Plating
     Light Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
  Improved Assault Rifle
           Katana
>          --- INVENTORY (15) ---
           Wheel
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
           Sensor Array
           Sensor Array
  Improved Signal Interpreter
           Hacking Suite
           System Shield
  Improved Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
     Light Armor Plating
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved Assault Rifle
  Advanced EMP Blaster
>          --- INVENTORY --------
           Wheel
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
           Sensor Array
           Sensor Array
           Signal Interpreter
           Hacking Suite
           System Shield
  Improved Assault Rifle
  Improved Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Light Armor Plating
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             42   | 5   7   7   12  8   3   
  Power                    4    | 1   .   .   2   1   .   
    Engine                 3    | 1   .   .   2   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   1   3   4   4   3   
    Treads                 15   | 2   1   1   4   4   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  10   | 1   2   3   3   1   .   
    Device                 3    | .   1   1   1   .   .   
    Storage                3    | 1   1   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             3    | .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 1   4   1   3   2   .   
    Energy Gun             2    | .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 1   2   1   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   
Parts Lost                 12   | .   2   2   5   3   .   
  Power                    2    | .   .   1   .   1   .   
  Propulsion               5    | .   .   1   3   1   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   3    | .   2   .   1   .   .   
  Highest Loss Streak      2    | .   1   1   2   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            11   | 2   7   11  14  14  15  
  Power                    .    | .   1   1   .   .   .   
  Propulsion               6    | .   4   5   7   8   8   
  Utility                  2    | .   .   2   2   3   5   
  Weapon                   2    | 1   .   3   4   3   2   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             17   | .   1   .   2   2   12  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               8    | .   1   .   .   1   6   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   4    | .   .   .   2   1   1   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  78  86  86  100 
  Engine                   7    | .   14  5   7   1   .   
  Treads                   27   | .   28  21  28  27  36  
  Device                   8    | .   4   16  10  8   .   
  Storage                  14   | .   22  11  9   9   9   
  Hackware                 2    | .   .   .   2   9   9   
  Protection               5    | .   .   2   10  9   18  
  Energy Gun               3    | .   8   .   .   .   .   
  Ballistic Gun            17   | .   18  22  17  14  9   
  Slashing Weapon          1    | .   .   .   .   3   9   
Peak Build Rating          23   | 5   10  13  20  23  23  
  Average Rating           12   | 3   7   10  15  19  22  
  On Entrance              11   | .   5   10  10  20  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 9   21  29  41  36  36  
  Greatest Support         83   | 40  40  40  80  83  83  
  Greatest Overweight (x)  1    | .   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  
  Average Capacity         12   | 6   9   13  15  15  15  
  Most Carried             15   | 5   10  15  15  15  15  
  Average Carried          11   | 3   7   11  14  14  15  
  Final Capacity           15   | 8   10  15  15  15  15  
  Final Carried            15   | 5   10  15  15  15  15  

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 31% | Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto Rec 
Matter Collected           1504 | 177 229 209 570 309 10  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2331 | .   716 343 834 378 60  
  Parts                    125  | .   25  25  51  21  3   
Haulers Intercepted        5    | .   2   .   2   1   .   
Recyclers Shooed           9    | .   4   4   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec 
Combat Hostiles Destroyed  45   | .   11  11  17  5   1   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     44   | .   11  11  17  5   .   
Classes Destroyed          11   | .   7   1   3   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  5    | .   .   .   4   1   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   5    | .   2   .   2   1   .   
  Recycler                 3    | .   2   1   .   .   .   
  Operator                 3    | .   1   .   1   1   .   
  Watcher                  4    | .   1   .   1   2   .   
  Swarmer                  13   | .   3   6   4   .   .   
  Grunt                    25   | .   8   4   9   4   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   6    | .   .   1   3   1   1   
Best Kill Streak           8    | .   5   6   8   5   1   
  Combat Bots Only         6    | .   4   3   6   4   1   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  
Hostile Shots Fired        255  | .    82   58   74   41   .    
  Missed                   57   | .    18   12   15   12   .    
Damage Taken               2119 | .    759  392  582  373  13   
  Core                     338  | .    182  98   35   23   .    
  Absorbed by Shields      362  | .    .    63   211  88   .    
Core Remaining (%)         67   | 100  27   75   .    .    .    
Volleys Fired              227  | .    91   40   63   33   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  70   | .    70   43   48   46   .    
Shots Fired                441  | .    171  80   124  66   .    
  Gun                      441  | .    171  80   124  66   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  370  | .    100  80   124  66   .    
  Thermal                  71   | .    71   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         49   | .    17   14   12   49   .    
  Robot Miss Streak        6    | .    4    3    6    2    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    
Shots Hit Robots           320  | .    113  57   86   63   1    
  Core Hits                131  | .    38   23   48   21   1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    
  Critical Strikes         4    | .    3    .    1    .    .    
    Burn                   2    | .    2    .    .    .    .    
    Destroy                2    | .    1    .    1    .    .    
Melee Attacks              5    | .    .    .    .    4    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    4    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    2    1    
    Combat Hostiles        1    | .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4296 | .    1171 663  1307 1098 57   
  Guns                     4013 | .    1157 663  1277 916  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    212  | .    .    .    .    155  57   
  Ramming                  71   | .    14   .    30   27   .    
  Kinetic                  3400 | .    544  663  1277 916  .    
  Thermal                  613  | .    613  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 212  | .    .    .    .    155  57   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    35   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    35   | .    .    .    .    35   .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   12   | .    3    .    4    5    .    
Targets Rammed             17   | .    4    .    8    5    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  5    | .    1    .    4    .    .    
Highest Temperature        393  | .    393  .    29   3    .    
  Average Temperature      75   | .    104  .    9    3    .    
  Received Heat Transfer   865  | .    342  101  265  157  .    
  Effects                  1    | .    1    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    .    
  Heat Transferred         1961 | .    1961 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec 
Maximum Alert Level        1    | .   .   1   .   1   .   
  Low Security (%)         98   | 100 100 92  100 97  100 
  Level 1                  1    | .   .   7   .   2   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             214  | .   115 214 189 209 139 
  Initial                  81   | .   .   .   79  59  81  
  Average                  77   | .   30  112 109 98  87  
Influence Increases        1928 | .   326 394 494 606 108 
  Destroy 0b10 Robot/C     1120 | .   220 220 340 300 40  
  Destroy 0b10 Robot/NC    115  | .   35  5   45  30  .   
  Destroy Leader           278  | .   56  50  76  96  .   
  Allied During Kill       128  | .   .   .   .   120 8   
  Successful Hack          30   | .   .   14  16  .   .   
  Select Force Hacks       120  | .   .   30  .   30  60  
  Disable Machine          15   | .   .   .   .   15  .   
  Destroy Structure        2    | .   .   .   2   .   .   
  Lose Combat Pursuer      120  | .   15  75  15  15  .   
Influence Decreases        1466 | .   326 204 430 456 50  
  Time Decay               1206 | .   306 184 380 286 50  
  Lost Part                120  | .   20  20  50  30  .   
  Lost Ally                140  | .   .   .   .   140 .   
Squads Dispatched          7    | .   1   2   2   2   .   
  Investigation            3    | .   .   2   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Rec 
Distress Signals           4    | .   .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              90   | .   27  20  23  19  1   
  Peak Tracking Total      4    | .   4   4   4   4   1   
  Tactical Retreats        4    | .   1   1   1   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec 
Traps Triggered            4    | .   1   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto Rec 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Rec 
Machines Accessed          10   | .   .   4   3   1   2   
  Terminals                5    | .   .   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   .   1   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                24   | .   .   11  10  1   2   
  Successful               13   | .   .   4   6   1   2   
  Failed                   11   | .   .   7   4   .   .   
    Catastrophic           2    | .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   .   7   4   2   2   
  Terminals                19   | .   .   10  9   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   .   1   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             5    | .   .   2   3   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   
  Zone Layout              3    | .   .   1   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   
Unauthorized Hacks         7    | .   .   2   2   1   2   
  Terminals                3    | .   .   1   2   .   .   
    Botnet                 3    | .   .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   .   1   2   
    Tunnel                 4    | .   .   1   .   1   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   3   2   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto Rec 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto Rec 
Total Allies               10   | .   .   .   .   10  .   
  Largest Group            10   | .   .   .   .   10  3   
  Highest-Rated Group      173  | .   .   .   .   173 61  
  Highest-Rated Ally       29   | .   .   .   .   29  29  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               57   | .   .   .   .   55  2   
  Total Damage             679  | .   .   .   .   643 36  
  Kills                    12   | .   .   .   .   11  1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec 
Active Infowar (turns)     554  | .   .   .   192 362 .   
  Sensors                  554  | .   .   .   192 362 .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  
Turns Passed               3328 | 93   1136 455  894  636  114  
Spaces Moved               1469 | 54   494  192  386  277  66   
  Core                     4    | 4    .    .    .    .    .    
  Treads                   1465 | 50   494  192  386  277  66   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            165  | 151  170  160  168  160  160  
  Slowest Speed            240  | 160  240  160  240  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    48   26   30   39   13   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     4    | .    .    1    .    1    2    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Rec 
Total                      1943 | 63  631 271 509 394 75  
  Wait                     120  | .   21  17  24  58  .   
  Move                     1464 | 53  493 191 385 276 66  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  33   | 5   10  8   6   3   1   
  Fast Attach              25   | 5   3   4   9   4   .   
  Attach                   8    | .   2   2   4   .   .   
  Detach                   3    | .   1   1   1   .   .   
  Swap                     18   | .   2   3   4   6   3   
  Drop                     23   | .   4   5   5   5   4   
  Fire                     227  | .   91  40  63  33  .   
  Melee                    5    | .   .   .   .   4   1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    17   | .   4   .   8   5   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage
-8/Recycling

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  525 | -10/Materials | Discovered new exit (range 6)
  847 | -10/Materials | Core integrity fell below 50%
 1152 | -10/Materials | Discovered new exit (range 14)
 1196 | -10/Materials | Build established: Scavenger-Mutant
 1230 | -10/Materials | Entered another Materials area
 1230 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1447 | -9/Materials  | Identified exit to Mines
 1672 | -9/Materials  | Discovered new exit (range 4)
 1685 | -9/Materials  | Entered another Materials area
 1685 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1697 | -8/Materials  | Identified exit to Storage
 2178 | -8/Materials  | Discovered new exit (range 10)
 2579 | -8/Materials  | Entered Storage
 2866 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3160 | -8/Storage    | Lost 4 allies
 3210 | -8/Storage    | Used back door to open Recycling access
 3210 | -8/Storage    | Discovered new exit (range 4)
 3215 | -8/Storage    | Entered Recycling
 3215 | -8/Recycling  | Accompanied by 3 allies
 3329 | -8/Recycling  | Self-destructed

 Last Messages 
---------------
GOAL=ESCAPE
03233_ Dropped Signal Interpreter.
03233_ Acquired Imp. Signal Interpreter.
03253_ Sneak attack on Y-45 Defender.
03253_ Y-45 Defender destroyed.
03257_ Dropped Lgt. Treads.
03258_ Acquired 10 matter.
03271_ R-06 Scavenger collects Imp. Ion Engine.
03275_ R-06 Scavenger collects Lgt. Treads.
03279_ R-06 Scavenger collects Heat Sink.
03282_ Y-45 Defender springs to life.
03283_ Y-45 Defender destroyed.
03294_ Dropped Lgt. Treads. <x2>
03314_ Connecting with Recycling Unit...
03314_ Current location identified: Recycling
>>Force(Tunnel)
DISCOVERED[-5/Archives]
03324_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-2/Quarantine]

 Map 
-----
+----------------------------------------------------+
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|                     ?????????????????????????????? |
|                     ????#+##+########Y##?????????? |
|                     ????#               ?????????? |
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|                     ??###@   r           ????????? |
|                     ??#"" ########???????????????? |
|                     ??#"Y #??????????????????????? |
|                     ??#""r#??????????????????????? |
|                     ??###g#??????????????????????? |
|                     ????#g###????????????????????? |
|                     ????#g  ###??????????????????? |
|                     ????#   ""#??????????????????? |
|                     ????#r  Y"#??????????????????? |
|                     ????#   ""#??????????????????? |
|                     ????#   ###??????????????????? |
|                     ????#   #?????###+########???? |
|                     ????#   ####?              ??? |
|                     ????#   ##%##              ??? |
|                     ????#    [!=               ??? |
|                     ????#     =       ##?????????? |
|                     ????#             #??????????? |
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|                     ????#   ########+##??????????? |
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|                     ????#   #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DispersalRiotExtractor
  Manual?         0
Play Time         00:16:45
  Cumulative      322.7 hours
  Start           2025.02.28 @ 15:22:42
  End             2025.02.28 @ 15:42:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          258
  Rogue           258
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           3/2/5/2/0/0/1/1/0/1
Lore%             89
Gallery%          70
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae94cd64-c077-4f27-ab3f-e7e805df9773