Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 19:01:56 Player: mehbruh Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (5407) 5407 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (720) 720 TOTAL SCORE: 9832 Bonus ------- High Alert Combat Kills 320 Entered Garrisons 400 Cogmind --------- Core Integrity 552/700 Matter 300/300 Energy 140/140 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Spread Laser Improved Spread Laser Improved Spread Laser > --- INVENTORY (20) --- Light Nuclear Core Armored Huge Wheel Improved Heat Sink High-capacity Matter Pod (200) Improved Signal Interpreter Powered Armor Powered Armor Hardlight Generator Hacking Suite Gatling Laser Improved Spread Laser Gauss Rifle Gauss Rifle Mini Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Spread Laser Improved Spread Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Seismic Detector Improved Medium Armor Plating Hardlight Generator Hacking Suite Gatling Laser Improved Spread Laser Improved Spread Laser Gauss Rifle Mini Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Power Maul [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Advanced Visual Processing Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Slots Evolved 6 | . . 2 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . 1 1 . . . 1 Weapon 1 | . . 1 . . . . . Parts Attached 90 | 8 5 17 3 10 5 15 27 Power 10 | 1 . 1 . 3 . 2 3 Engine 5 | 1 . 1 . 2 . . 1 Core 5 | . . . . 1 . 2 2 Reactor . | . . . . . . . . Propulsion 28 | 2 . 6 1 2 2 7 8 Treads 21 | 2 . 6 1 2 2 4 4 Leg 7 | . . . . . . 3 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 2 2 2 2 3 1 4 Device 11 | 1 1 2 1 2 1 1 2 Storage 3 | 1 1 . . . 1 . . Processor 2 | . . . 1 . . . 1 Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 34 | 3 3 8 . 3 . 5 12 Energy Gun 12 | 2 . . . 1 . 2 7 Energy Cannon 5 | . 1 3 . 1 . . . Ballistic Gun 4 | 1 . 1 . . . . 2 Ballistic Cannon 5 | . . 1 . 1 . 1 2 Launcher 4 | . 1 1 . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 2 . . . . 1 Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . . 2 Parts Lost 18 | . . 2 . 3 . 11 2 Power 2 | . . . . 1 . 1 . Propulsion 8 | . . . . 1 . 6 1 Utility 2 | . . . . . . 1 1 Weapon 6 | . . 2 . 1 . 3 . Highest Loss Streak 4 | . . 1 . 2 . 4 1 To Critical Strikes . | . . . . . . . . Average Backups 16 | 3 11 14 14 14 18 18 18 Power . | . 1 . . . 1 1 1 Propulsion 2 | 2 3 4 3 2 3 1 1 Utility 4 | . 1 2 3 4 5 6 6 Weapon 8 | . 6 8 8 7 8 8 9 Tool/Special . | . . . . . . . . Unused Backups 40 | . 5 10 . 3 2 1 19 Power 2 | . . . . . . . 2 Propulsion 7 | . 3 1 . . . . 3 Utility 12 | . 1 2 . . . . 9 Weapon 19 | . 1 7 . 3 2 1 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 100 95 99 Engine 6 | . 14 11 9 8 9 . . Core 3 | . . . . . . 8 6 Treads 20 | . 28 22 27 27 27 19 13 Leg 5 | . . . . . . 3 16 Device 14 | . 14 22 18 18 12 8 12 Storage 9 | . 14 11 9 9 9 9 7 Processor 7 | . . . 7 9 9 9 14 Hackware 2 | . . . . . 5 9 2 Energy Gun 7 | . 4 . . 5 9 8 14 Energy Cannon 9 | . 8 21 14 12 9 9 . Ballistic Gun 3 | . 13 7 . . . . 2 Ballistic Cannon 4 | . . 3 9 9 9 8 1 Peak Build Rating 52 | 7 8 17 25 31 32 34 52 Average Rating 28 | 5 7 15 22 28 28 29 43 On Entrance 18 | . 7 8 17 25 31 29 29 Avg Prop Armor Cover (%) 5 | . . . . . . 6 5 Naked Turns . | . . . . . . . . Heaviest Build 64 | 14 31 39 40 41 61 63 64 Greatest Support 104 | 40 40 40 62 64 64 64 104 Greatest Overweight (x) 2 | . . . . . . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 17 | 7 12 15 15 15 19 20 20 Most Carried 20 | 6 15 15 15 15 20 20 20 Average Carried 16 | 4 11 14 14 14 18 18 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 20 | 6 15 15 15 15 20 19 19 Class Distribution -------------------- 27% | Skirmisher 23% | Mutant 22% | Scavenger-Gunner 16% | Gunner 6% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Matter Collected 3127 | 297 204 653 . 412 145 580 836 Remotely . | . . . . . . . . Salvage Created 4078 | 72 412 1189 . 702 198 775 730 Parts 271 | 9 47 84 . 34 11 46 40 Haulers Intercepted 6 | . 1 4 . . . . 1 Recyclers Shooed 3 | . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Combat Hostiles Destroyed 110 | . 15 26 . 19 5 27 18 Guns 42 | . 8 6 . 4 1 6 17 Cannons 60 | . 4 17 . 15 4 19 1 AOE 8 | . 3 3 . . . 2 . Classes Destroyed 15 | 1 5 2 . 3 . 2 2 Worker 7 | . 1 3 . . . . 3 Builder 4 | . 2 1 . . . . 1 Tunneler 5 | 3 . 1 . . . . 1 Hauler 6 | . 1 4 . . . . 1 Recycler 1 | . . 1 . . . . . Operator 2 | . . . . . . . 2 Watcher 2 | . . . . . . . 2 Swarmer 30 | . 9 10 . . . 7 4 Cutter 1 | . . . . 1 . . . Grunt 44 | . 6 9 . 11 2 11 5 Duelist 2 | . . . . 1 . 1 . Protector 1 | . . . . 1 . . . Sentry 21 | . . 7 . 5 3 2 4 Hunter 5 | . . . . . . 4 1 Programmer 6 | . . . . . . 2 4 Best Kill Streak 8 | 2 5 6 . 3 2 8 5 Combat Bots Only 8 | . 5 4 . 3 2 8 4 Max Kills in Single Turn 3 | 1 2 3 . 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Hostile Shots Fired 531 | . 48 54 . 61 16 167 185 Missed 152 | . 12 18 . 17 4 39 62 Hits 379 | . 36 36 . 44 12 128 123 Melee 4 | . . . . 2 . 2 . Projectile 375 | . 36 36 . 42 12 126 123 AOE 5 | . . . . 5 . . . Critical Strikes 14 | . 1 1 . 1 1 6 4 Damage Taken 5051 | . 375 416 . 852 185 1891 1332 Core 723 | . 73 59 . 126 15 302 148 Absorbed by Shields 104 | . . . . . . . 104 Regen/Repaired (Parts) 92 | . . . . . . . 92 Core Remaining (%) 68 | 100 70 85 . . . 19 . Volleys Fired 273 | 7 34 48 . 47 19 63 55 Largest 3 | 2 2 3 . 3 3 3 3 Hottest 215 | 60 80 169 . 177 177 177 215 Shots Fired 694 | 14 66 135 . 131 35 154 159 Gun 325 | 14 45 35 . 21 8 45 157 Cannon 362 | . 19 96 . 110 27 108 2 Launcher 7 | . 2 4 . . . 1 . Special . | . . . . . . . . Kinetic 231 | 7 32 44 . 43 9 58 38 Thermal 456 | 7 32 87 . 88 26 95 121 Explosive 7 | . 2 4 . . . 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | 4 12 14 . 18 26 13 33 Robot Miss Streak 9 | 3 4 2 . 5 1 6 9 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 2 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 457 | 7 40 79 . 87 16 93 135 Core Hits 351 | 3 25 41 . 49 16 76 141 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 9 | . . 1 . 3 . 3 2 Destroy 1 | . . . . . . . 1 Blast 7 | . . 1 . 3 . 3 . Smash 1 | . . . . . . . 1 Melee Attacks 30 | . 1 2 2 . . . 25 Impact 29 | . . 2 2 . . . 25 Slashing 1 | . 1 . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9944 | 90 784 1973 . 1766 406 2346 2579 Guns 3749 | 90 381 390 . 155 92 487 2154 Cannons 4897 | . 215 1112 . 1611 314 1578 67 Explosions 814 | . 178 361 . . . 275 . Melee 330 | . . . . . . . 330 Ramming 154 | . 10 110 . . . 6 28 Kinetic 3290 | 47 279 545 . 700 210 898 611 Thermal 5356 | 43 317 957 . 1066 196 1167 1610 Explosive 814 | . 178 361 . . . 275 . Electromagnetic . | . . . . . . . . Impact 330 | . . . . . . . 330 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 33 | . . . . . . . 33 Message Errors 5 | . . . . . . . 5 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 6 | . . . . . . . 6 Data Loss (minor) 5 | . . . . . . . 5 Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . . . . . . . 3 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 321 | . 27 76 . 7 . 25 186 Projectiles 84 | . 8 40 . 7 . 25 4 Explosions 55 | . 19 36 . . . . . Melee 182 | . . . . . . . 182 Knockbacks 16 | . . . . 3 . 13 . Impact . | . . . . . . . . Kinetic 15 | . . . . 3 . 12 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 33 | . 8 25 . . . . . Shots 2 | . 1 1 . . . . . Rammed 18 | . 3 14 . . . 1 . Targets Rammed 23 | . 4 15 . . . 1 3 Kicked 3 | . . . . . . . 3 Crushed 2 | . 1 1 . . . . . Highest Temperature 429 | . 171 278 . 255 264 429 387 Average Temperature 80 | . 49 58 . 74 59 107 93 Received Heat Transfer 1459 | . 144 105 . 333 90 531 256 Effects 6 | . . . . . 1 3 2 Shutdowns 1 | . . . . . . 1 . Energy Bleed 3 | . . . . . 1 1 1 Interference 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . . . 5 Impact Corruptions 4 | . . . . . . . 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . 2 5 . 3 . 1 2 Heat Transferred 7753 | 100 669 1739 . 1675 258 1517 1795 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Maximum Alert Level 3 | . . 1 . 2 1 3 2 Low Security (%) 58 | 100 100 87 100 21 . 3 74 Level 1 20 | . . 12 . 33 99 9 19 Level 2 13 | . . . . 44 . 41 6 Level 3 6 | . . . . . . 45 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 939 | 10 177 286 105 670 362 939 492 Initial 492 | . 6 49 105 . 326 130 492 Average 236 | 1 83 89 50 344 273 633 173 Influence Increases 3586 | 15 450 761 2 700 168 919 571 Destroy 0b10 Robot/C 2180 | . 300 520 . 360 100 540 360 Destroy 0b10 Robot/NC 145 | 15 20 55 . 5 . . 50 Destroy Leader 416 | . 52 148 . 30 40 40 106 Successful Hack 20 | . 12 4 . . . . 4 Disable Machine 30 | . . . . 15 . . 15 Anti-Garrison Action 500 | . . . . 200 . 300 . Destroy Structure 115 | . 21 34 2 15 13 9 21 Lose Combat Pursuer 180 | . 45 . . 75 15 30 15 Influence Decreases 3500 | 5 343 627 253 30 638 180 1424 Entered New Map 1079 | . 4 68 146 . 344 70 447 Time Decay 1964 | 5 339 521 107 . 294 . 698 Lost Part 177 | . . 17 . 30 . 110 20 Purge Threat 280 | . . 21 . . . . 259 Squads Dispatched 16 | . 2 6 . . 1 . 7 Investigation 3 | . 1 2 . . . . . Extermination 6 | . . . . . . . 6 Reinforcement 7 | . 1 4 . . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Distress Signals 3 | . . 1 1 . 1 . . Communications Jammed 7 | . . . . . . . 7 Distress Signals 7 | . . . . . . . 7 Times Spotted 164 | . 24 38 3 28 11 28 32 Peak Tracking Total 8 | . 4 6 3 8 3 8 5 Tactical Retreats 9 | . 3 . . 2 1 2 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Traps Triggered 7 | . 1 2 . 1 . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Machines Disabled 10 | . . 2 . 3 . 4 1 Max in Single Turn 2 | . . 2 . 1 . 1 1 Garrison Access 2 | . . . . . . . 2 Garrison Relay 6 | . . . . 2 . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Machines Accessed 25 | . 6 5 1 1 2 . 10 Terminals 20 | . 6 5 . 1 1 . 7 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 2 Total Hacks 70 | . 20 19 1 1 4 . 25 Successful 39 | . 11 13 1 . 2 . 12 Failed 31 | . 9 6 . 1 2 . 13 Catastrophic 5 | . 1 1 . 1 . . 2 Database Lockouts . | . . . . . . . . Manual 38 | . 19 9 . . 3 . 7 Terminals 64 | . 20 19 . 1 3 . 21 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 2 Terminal Hacks 17 | . 4 6 . . . . 7 Robot Analysis 3 | . 2 1 . . . . . Prototype ID Bank 1 | . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . Alert Level 4 | . . 2 . . . . 2 Unreport Threat 3 | . . 1 . . . . 2 Locate Traps 3 | . . 2 . . . . 1 Disarm Traps 1 | . 1 . . . . . . Security Status 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 2 Unlock Access 2 | . . . 1 . 1 . . Seal Access 2 | . . . . . . . 2 Unauthorized Hacks 16 | . 7 7 . . 1 . 1 Terminals 16 | . 7 7 . . 1 . 1 Assimilate 1 | . . . . . 1 . . Botnet 5 | . 2 2 . . . . 1 Skim 10 | . 5 5 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 Used 1 | . . . . . . . 1 Hacking Detections 20 | . 6 4 1 1 1 . 7 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 19 | . . . . . . . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 20 | . . . . 7 . 13 . Machine Destruction 20 | . . . . 7 . 13 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 11 | . . . . . 6 6 11 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Active Infowar (turns) 8429 | 8 827 1153 242 1203 654 1388 2954 Optics 6411 | . . . 212 1203 654 1388 2954 Seismic 6283 | 8 827 1153 242 503 552 670 2328 Jamming 1168 | . . . . . . . 1168 Robot Analysis Total 3 | . 2 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Turns Passed 9569 | 98 1066 1964 242 1203 654 1388 2954 Spaces Moved 4868 | 40 558 985 121 539 329 592 1704 Core 3 | 3 . . . . . . . Treads 3979 | 37 558 985 121 539 329 520 890 Legs 886 | . . . . . . 72 814 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 155 150 150 150 122 Average Speed 156 | 151 160 160 155 151 154 183 147 Slowest Speed 305 | 160 160 160 155 155 155 305 192 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 86 70 12 67 30 49 50 Regions Visited 7 Branch Regions . Pre-discovered Areas 4 | . 2 2 . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 51 | . 10 10 2 . 9 . 20 Terrain Destroyed 89 | . 18 33 2 . 12 4 20 Melee 25 | . 1 2 2 . . . 20 Projectile 12 | . . . . . 12 . . AOE 52 | . 17 31 . . . 4 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Total 6177 | 60 661 1261 172 832 447 767 1977 Wait 629 | . 32 133 42 216 73 62 71 Move 4861 | 39 557 984 120 538 328 591 1704 Hop . | . . . . . . . . Pick Up 93 | 5 16 17 2 6 8 12 27 Fast Attach 25 | 8 . 5 . 1 1 4 6 Attach 39 | . 1 6 2 2 . 11 17 Detach 6 | 1 . . . . 1 1 3 Swap 112 | . 8 25 3 11 10 17 38 Drop 86 | . 8 26 1 11 7 5 28 Fire 273 | 7 34 48 . 47 19 63 55 Melee 30 | . 1 2 2 . . . 25 Ram . | . . . . . . . . Kick 3 | . . . . . . . 3 Crush 20 | . 4 15 . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: Fac x2 / Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac x2] / [*Low x2]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 3) 694 | -10/Materials | Discovered new exit (range 16) 760 | -10/Materials | Identified exit to Subcaves 814 | -10/Materials | Learned location of 2 exits from Mines 894 | -10/Materials | Learned Storage emergency access door positions 916 | -10/Materials | Identified exit to Materials 916 | -10/Materials | Identified exit to Mines 916 | -10/Materials | Learned location of 1 exit from Materials 929 | -10/Materials | Loaded intel: 11 trap records 933 | -10/Materials | Learned location of Subcaves (-10) 949 | -10/Materials | Learned location of 1 exit from Recycling 976 | -10/Materials | Loaded intel: 1 recycling unit location 1012 | -10/Materials | Learned location of 2 exits from Mines 1165 | -10/Materials | Entered another Materials area 1165 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1166 | -9/Materials | Identified exit to Materials 1457 | -9/Materials | Build established: Gunner 1770 | -9/Materials | Build established: Scavenger-Gunner 2867 | -9/Materials | Discovered new exit (range 12) 2903 | -9/Materials | Learned location of Zion (-6) 2929 | -9/Materials | Build established: Gunner 2999 | -9/Materials | Learned location of 3 exits from Materials 3052 | -9/Materials | Learned Storage emergency access door positions 3129 | -9/Materials | Entered another Materials area 3129 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3130 | -8/Materials | Identified exit to Factory 3130 | -8/Materials | Identified exit to Storage 3345 | -8/Materials | Identified exit to Garrison 3371 | -8/Materials | Entered Garrison 3497 | -8/Garrison | Triggered checkpoint 3527 | -8/Garrison | Garrison Relay disabled 3660 | -8/Garrison | Build established: Skirmisher 3765 | -8/Garrison | Triggered checkpoint 3767 | -8/Garrison | Triggered checkpoint 3870 | -8/Garrison | Discovered new exit (range 13) 4067 | -8/Garrison | Triggered checkpoint 4085 | -8/Garrison | Garrison Relay disabled 4192 | -8/Garrison | Discovered new exit (range 9) 4249 | -8/Garrison | Triggered checkpoint 4574 | -8/Garrison | Entered Materials 4607 | -8/Materials | Discovered exit to Storage (range 20) 4693 | -8/Materials | Identified exit to Garrison 4979 | -8/Materials | Build established: Scavenger-Skirmisher 5228 | -8/Materials | Entered Garrison 5274 | -8/Garrison | Triggered checkpoint 5320 | -8/Garrison | Destroyed 8 combat bots 5345 | -8/Garrison | Garrison Relay disabled 5393 | -8/Garrison | Garrison Relay disabled 5518 | -8/Garrison | Build established: Skirmisher 5606 | -8/Garrison | Triggered checkpoint 5606 | -8/Garrison | Triggered checkpoint 5631 | -8/Garrison | Core integrity fell below 50% 5670 | -8/Garrison | Lost 4 parts (2n2w) 5679 | -8/Garrison | Destroyed 8 combat bots 5738 | -8/Garrison | Triggered checkpoint 5761 | -8/Garrison | Discovered exit to Factory (range 12) 5837 | -8/Garrison | Garrison Relay disabled 6092 | -8/Garrison | Discovered exit to Factory (range 12) 6128 | -8/Garrison | Triggered checkpoint 6165 | -8/Garrison | Core integrity fell below 20% 6201 | -8/Garrison | Lost 4 parts (2n1u1w) 6232 | -8/Garrison | Garrison Relay disabled 6616 | -8/Garrison | Entered Factory 6616 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7029 | -7/Factory | Discovered new exit (range 7) 7179 | -7/Factory | Build established: Scavenger-Gunner 7237 | -7/Factory | Repaired Titanium Leg 7749 | -7/Factory | Discovered new exit (range 5) 8354 | -7/Factory | Build established: Mutant 8998 | -7/Factory | Build established: Gunner 9033 | -7/Factory | Discovered new exit (range 5) 9407 | -7/Factory | Found Powered Armor 9409 | -7/Factory | Found Powered Armor 9431 | -7/Factory | Discovered new exit (range 8) 9570 | -7/Factory | Self-destructed Last Messages --------------- 09536_ S-27 Virus destroyed. 09539_ Seismic Detector destroyed. 09539_ S-27 Virus destroyed. 09542_ O-16 Technician destroyed. 09542_ Switching to secondary target: S-27 Virus. 09546_ Overheating: Matter decay (-27). 09549_ S-27 Virus destroyed. 09554_ Acquired 2 matter. 09556_ Acquired data core, extracted dynamic key. 09556_ Decrypted 1 local trap positions from data. 09558_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3D. 09561_ Acquired 47 matter. 09566_ Acquired 18 matter. 09567_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | #?????????# #?# [ #??? | | ^^^ #??????####+################??? | | ^#??????# #?????????? | | #??????# """"" ] #?????????? | | #??????# ""T"" #?????????? | | #??????# #?????????? | | #??????# ! #?????????? | | ######## ! ! #?????????? | | # """ ! #?????????? | | # """ !! #?????????? | | # """ #?????????? | | + #?????????? | | # #?????????? | | ###### # #?????????? | | ?????# ##############?????????? | | ?????# #?????????????? | | ?????# #?????########? | | ?????# < #?????# #? | | ?????# #?????# ! [[ #? | | ?????# #?????# [[ #? | | ?????####+################# [[ #? | | ?????# = # # #? | | ?????# """ !# """"""""" # ! ]#? | | ?????# """ # ####+###? | | ?????# """ # """ *###[ #?? | | ?????+ #?"""S"" %@/= *T #?? | | ?????# "S ] #?"""""" ### #?? | | ?????# """ # #?## ##?? | | ?????# "" #+#####+######## #??? | | ?????# # #?# # #*#??? | | ########+## ### # # #??? | | ! ! + # #??? | | ##+##+### = # # #??? | | ?? ^ ?# # + #??? | | ?? ??? ?### ######## #??? | | ?? ????# """" #??# #??????# #??? | | ?????# """" #??# ?????? #??? | | ## ??????# """" #??####?????###??? | | ?#????????# """" #????????????????? | | ???????????######?????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 36% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Deductive Reasoning For Emergencies Only I Have A Map? Organ Harvest Overwhelming Spot Them First There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed HardenedRecoilBay Manual? 0 Play Time 01:24:36 Cumulative 90.1 hours Start 2025.10.22 @ 08:49:12 End 2025.10.22 @ 19:01:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd4e0831-028b-4836-b565-01e3b4c7abaa