Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.25 @ 10:57:26 Player: Alexbot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (3319) 3319 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (474) 474 TOTAL SCORE: 8103 Bonus ------- High Alert Combat Kills 174 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Compact Wheel Medium Storage Unit Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Compact Battery Makeshift Terrain Scan Processor Advanced Targeting Computer Improved Core Analyzer Reactive Plating Reactive Plating > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Flak Gun Powered Hammer Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 103 | 6 . . 15 5 27 23 4 10 8 5 Power 13 | 1 . . 5 . 2 3 1 . . 1 Engine 11 | 1 . . 5 . 2 2 1 . . . Core 2 | . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . . 2 2 5 3 1 1 1 2 Treads 8 | . . . 2 . 5 1 . . . . Leg 2 | . . . . . . 1 . 1 . . Wheel 9 | 2 . . . 2 . 1 1 . 1 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 36 | 1 . . 5 . 13 9 . 6 2 . Device 8 | . . . 1 . 2 2 . 2 1 . Storage 5 | 1 . . . . 3 . . 1 . . Processor 6 | . . . 1 . . 4 . 1 . . Hackware 5 | . . . 3 . 1 . . 1 . . Protection 12 | . . . . . 7 3 . 1 1 . Artifact . | . . . . . . . . . . . Weapon 35 | 2 . . 3 3 7 8 2 3 5 2 Energy Gun 13 | 1 . . 1 . 2 5 1 2 1 . Energy Cannon 3 | . . . . . . 2 1 . . . Ballistic Gun 13 | 1 . . . 1 5 1 . 1 2 2 Ballistic Cannon 3 | . . . 2 1 . . . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 2 . . . . Parts Lost 47 | . 1 . 3 8 10 11 . 3 5 6 Power 6 | . . . 1 1 . 3 . . 1 . Propulsion 11 | . 1 . 1 3 2 2 . 1 . 1 Utility 16 | . . . 1 . 6 2 . 1 2 4 Weapon 14 | . . . . 4 2 4 . 1 2 1 Highest Loss Streak 8 | . 1 . 1 8 3 8 . 1 5 5 Average Slot Usage (%) 81 | . 85 71 90 25 75 78 100 98 89 69 Engine 6 | . 14 14 10 2 8 4 . 7 5 . Core 1 | . . . . . . 2 6 . . 3 Treads 6 | . . . 15 3 13 9 . . . . Leg 1 | . . . . . . . 6 . 7 2 Wheel 5 | . 28 14 2 3 . 2 7 14 5 5 Device 6 | . . . 3 2 5 7 7 9 8 12 Storage 10 | . 14 14 11 2 7 13 7 12 15 9 Processor 11 | . . . 6 2 . 18 23 21 23 16 Hackware 4 | . . . 18 2 6 . . . . . Protection 9 | . . . . . 17 3 23 14 12 2 Energy Gun 3 | . 14 14 1 . 3 7 1 6 . . Ballistic Gun 7 | . 14 14 . 1 12 4 7 7 3 9 Ballistic Cannon 3 | . . . 19 3 . . . . . . Naked Turns 136 | . . . . 109 . . . . . 27 Heaviest Build 50 | 11 11 11 21 21 31 47 49 50 48 26 Greatest Support 40 | 26 26 16 40 40 40 40 26 26 20 20 Greatest Overweight (x) 4 | 1 . . 1 1 4 2 3 2 2 1 Average Overweight (x) . | . . . . . . . 2 1 1 . Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 Average Capacity 6 | 5 6 6 6 4 4 8 8 8 8 7 Most Carried 8 | 4 4 5 6 6 7 8 8 8 8 4 Average Carried 5 | 2 4 4 5 3 3 7 7 7 5 . Final Capacity 8 | 6 6 6 6 4 8 8 8 8 8 4 Final Carried 8 | 4 4 5 6 2 7 8 8 7 . 4 Class Distribution -------------------- 66% | Scavenger-Mutant 25% | Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 2606 | 221 58 12 515 82 936 234 82 308 107 51 Remotely . | . . . . . . . . . . . Salvage Created 3797 | . 58 37 496 16 1451 474 192 703 243 127 Parts 186 | . 4 4 38 . 69 24 10 30 3 4 Haulers Intercepted 3 | . . . . . 2 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 14 26 . 3 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 81 | . 1 3 16 3 22 9 4 15 4 4 Melee 1 | . . . . . . . . . . 1 Guns 51 | . 1 3 . 1 22 4 4 15 1 . Cannons 20 | . . . 16 . . 4 . . . . AOE 2 | . . . . 2 . . . . . . Classes Destroyed 14 | . 2 1 3 1 4 2 . 1 . . Worker 1 | . . . . . 1 . . . . . Builder 2 | . . . 1 . . 1 . . . . Hauler 3 | . . . . . 2 1 . . . . Recycler 4 | . . . . . 4 . . . . . Minesweeper 2 | . . . . . . . . 2 . . Operator 1 | . 1 . . . . . . . . . Watcher 3 | . . . 3 . . . . . . . Swarmer 22 | . . 3 4 . 4 3 . 4 . 4 Grunt 39 | . 1 . 11 . 12 3 4 8 . . Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . . . . 1 . 2 . . Sentry 8 | . . . 1 . 5 1 . 1 . . Programmer 1 | . . . . . . 1 . . . . Enhanced Grunt 4 | . . . . . . . . . 4 . Decomposer 1 | . . . . . . . . . . 1 Assembled 3 | . . . . 3 . . . . . . Best Kill Streak 7 | . 1 3 7 2 3 3 4 4 3 4 Combat Bots Only 5 | . 1 3 5 2 3 3 4 4 3 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Damage Taken 7125 | . 205 35 481 1043 2137 1160 113 580 421 950 Core 1534 | . 43 . 101 280 398 182 11 102 . 417 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 53 | 100 . 82 . 4 27 . . . . . Volleys Fired 276 | . 8 4 38 8 121 43 7 39 8 . Largest 2 | . 2 2 2 2 2 2 2 2 2 . Hottest 122 | . 70 70 88 77 78 122 108 108 108 . Shots Fired 497 | . 16 8 76 12 219 71 12 69 14 . Gun 401 | . 16 8 . 4 219 59 12 69 14 . Cannon 92 | . . . 76 4 . 12 . . . . Launcher 4 | . . . . 4 . . . . . . Special . | . . . . . . . . . . . Kinetic 361 | . 8 4 76 8 187 19 7 39 13 . Thermal 127 | . 8 4 . . 32 47 5 30 1 . Explosive 4 | . . . . 4 . . . . . . Electromagnetic 5 | . . . . . . 5 . . . . Robot Hit Streak 31 | . 11 3 9 7 22 31 28 19 10 . Robot Miss Streak 8 | . 1 2 4 3 3 4 1 8 5 . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . . . 5 . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . Shots Hit Robots 379 | . 13 5 42 4 154 62 9 66 15 9 Core Hits 259 | . 5 3 21 9 55 30 18 87 29 2 Critical Hits 1 | . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks 18 | . . . . . . . . . 1 17 Impact 18 | . . . . . . . . . 1 17 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7774 | . 165 76 1161 260 2304 1206 243 1197 828 334 Guns 5087 | . 165 76 . 17 2304 820 243 1197 265 . Cannons 1495 | . . . 1161 45 . 289 . . . . Explosions 797 | . . . . 198 . 97 . . 502 . Melee 395 | . . . . . . . . . 61 334 Ramming . | . . . . . . . . . . . Kinetic 4647 | . 74 38 1161 62 1858 226 178 807 243 . Thermal 1839 | . 91 38 . . 446 787 65 390 22 . Explosive 198 | . . . . 198 . . . . . . Electromagnetic 695 | . . . . . . 193 . . 502 . Impact 395 | . . . . . . . . . 61 334 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 4 4 4 Average Corruption 3 | . . . . . . 3 4 4 4 4 Corruption Purged . | . . . . . . . . . . . Effects 43 | . . . . . . 3 9 15 7 9 Message Errors 13 | . . . . . . . 5 3 1 4 Matter Fused 7 | . . . . . . 1 2 . 2 2 Heat Flow Errors 5 | . . . . . . 1 1 3 . . Energy Discharges 8 | . . . . . . . . 3 2 3 Parts Rejected 2 | . . . . . . 1 . 1 . . Data Loss (minor) 2 | . . . . . . . . 2 . . Targeting Errors 6 | . . . . . . . 1 3 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 186 | . . . 54 18 . 9 . . 6 99 Projectiles 63 | . . . 54 . . 9 . . . . Explosions 24 | . . . . 18 . . . . 6 . Melee 99 | . . . . . . . . . . 99 Knockbacks 18 | . . . 17 . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic 16 | . . . 16 . . . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 5 | . . . . 5 . . . . . . Shots 1 | . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 409 | . 75 36 409 . 315 101 322 211 1 . Average Temperature 87 | . 29 19 78 . 96 41 153 99 1 . Received Heat Transfer 1911 | . 54 . 135 240 1026 144 63 183 54 12 Effects 6 | . . . 1 . 2 . 3 . . . Energy Bleed 2 | . . . 1 . 1 . . . . . Interference 4 | . . . . . 1 . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Fried 5 | . . . . . . . . . 3 2 Impact Corruptions 8 | . . . . . . . . . . 8 Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 7 | . 2 . . . 1 2 . 2 . . Heat Transferred 3776 | . 259 111 . . 888 1443 150 850 75 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 547 | . 80 97 333 144 250 547 . . . . Average Influence 158 | . 52 96 169 78 145 254 . . . . Maximum Alert Level 2 | . . . 1 . 1 2 . . . . Low Security (%) 76 | 100 100 100 68 100 75 65 . . . . Level 1 19 | . . . 31 . 24 10 . . . . Level 2 4 | . . . . . . 24 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 2 . 3 . 1 2 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 6 | . 2 . 3 . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 9 | . 1 . 5 . 1 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 142 | . 8 1 30 27 28 16 4 15 3 10 Peak Tracking Total 16 | . 5 1 7 16 7 5 4 4 3 5 Tactical Retreats 15 | . . . 4 7 3 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . . . 1 . . . . . 3 . Indirectly 3 | . . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . . 1 1 . Traps Extracted . | . . . . . . . . . . . Installed 8 | . . . . . . . . 3 5 . Triggered 3 | . . . . . . . . 2 . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 5 | . 1 . 1 . 1 1 . . 1 . Max in Single Turn 1 | . 1 . 1 . 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 11 | . . . 2 . 3 3 . . 3 . Terminals 7 | . . . 2 . 3 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 44 | . . . 4 . 9 12 . . 19 . Successful 26 | . . . 1 . 3 3 . . 19 . Failed 18 | . . . 3 . 6 9 . . . . Catastrophic 3 | . . . 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . . . 4 . 7 . . . . . Terminals 23 | . . . 4 . 9 10 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . . . 1 . 2 2 . . 19 . Record 6 | . . . . . . . . . 6 . Part Schematic 6 | . . . . . . . . . 6 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . 3 . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Locate Traps 2 | . . . . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 4 . . . . . Terminals 1 | . . . . . 1 . . . . . Botnet 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . 1 . 3 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . Parts Built 1 | . . . . . . 1 . . . . Matter 212 | . . . . . . 212 . . . . Time 53 | . . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 4879 | 47 61 231 745 204 1153 537 354 799 308 440 Spaces Moved 3107 | 38 41 212 415 240 433 260 263 638 214 353 Core 323 | 3 . . . 219 52 . . . . 49 Treads 808 | . . . 267 12 381 148 . . . . Legs 27 | . . . . . . . . . 26 1 Wheels 1949 | 35 41 212 148 9 . 112 263 638 188 303 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 50 50 110 100 100 110 50 Average Speed 117 | 89 90 100 140 57 159 140 119 100 123 101 Slowest Speed 250 | 100 100 100 160 160 250 160 130 120 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 2 16 49 49 61 24 7 42 50 78 44 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 4 | . . . 1 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . . 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 69 | . . . 14 33 . 1 . . 21 . Melee . | . . . . . . . . . . . Projectile 18 | . . . 14 3 . 1 . . . . AOE 51 | . . . . 30 . . . . 21 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total 3811 | 48 48 223 500 294 672 358 288 722 244 414 Wait 191 | 1 . 7 14 41 68 10 8 11 . 31 Move 3097 | 37 40 211 414 239 432 259 262 637 213 353 Hop . | . . . . . . . . . . . Pick Up 52 | 4 . 1 8 . 12 13 2 9 1 2 Fast Attach 58 | 6 . . 12 1 14 14 1 6 2 2 Attach 27 | . . . 2 4 5 7 . 2 5 2 Detach 14 | . . . 2 . 2 1 1 1 2 5 Swap 18 | . . . 1 . 8 2 3 2 1 1 Drop 51 | . . . 9 1 10 9 3 12 6 1 Fire 276 | . 8 4 38 8 121 43 7 39 8 . Melee 18 | . . . . . . . . . 1 17 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . Trap 8 | . . . . . . . . 3 5 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 11) 109 | -10/Materials | Entered Mines 198 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 225 | -10/Mines | Learned location of Zion (-6) 246 | -10/Mines | Learned Materials stockpile data 315 | -10/Mines | Build established: Mutant 334 | -10/Mines | Discovered new exit (range 7) 340 | -10/Mines | Entered Materials 340 | -9/Materials | Evolved 2 slots: Utility x2 619 | -9/Materials | Discovered new exit (range 8) 674 | -9/Materials | Identified exit to Materials 701 | -9/Materials | Build established: Hacker-Mutant 827 | -9/Materials | Identified exit to Mines 827 | -9/Materials | Identified exit to Storage 1085 | -9/Materials | Entered Mines 1086 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1093 | -9/Mines | Assembled infested the area 1120 | -9/Mines | Core integrity fell below 50% 1138 | -9/Mines | Build established: Mutant 1138 | -9/Mines | Released all parts (4) 1168 | -9/Mines | Lost 8 parts (1p3n4w) 1225 | -9/Mines | Core integrity fell below 20% 1279 | -9/Mines | Discovered exit to Materials (range 8) 1289 | -9/Mines | Entered Materials 1289 | -8/Materials | Evolved 2 slots: Utility x2 2096 | -8/Materials | Build established: Scavenger-Mutant 2114 | -8/Materials | Identified exit to Factory 2150 | -8/Materials | Lost 3 parts (3u) 2198 | -8/Materials | Core integrity fell below 50% 2442 | -8/Materials | Entered Factory 2442 | -7/Factory | Evolved 2 slots: Utility x2 2580 | -7/Factory | Identified exit to Lower Caves 2590 | -7/Factory | Lost 3 parts (1p2w) 2591 | -7/Factory | Fabricated Imp. Core Analyzer? 2811 | -7/Factory | Lost 8 parts (2p2n2u2w) 2847 | -7/Factory | Local fabrication network quarantined 2967 | -7/Factory | Discovered new exit (range 13) 2979 | -7/Factory | Entered Lower Caves 3295 | -7/Lower Caves | Discovered new exit (range 8) 3333 | -7/Lower Caves | Entered another Lower Caves area 3392 | -7/Lower Caves | Discovered new exit (range 7) 3646 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3930 | -7/Lower Caves | Learned Factory trap positions 3972 | -7/Lower Caves | Discovered new exit (range 10) 4132 | -7/Lower Caves | Entered Data Miner 4132 | -7/Data Miner | Discovered new exit (range 6) 4195 | -7/Data Miner | Met Data Miner 4275 | -7/Data Miner | Learned location of Section 7 (-2) 4275 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4295 | -7/Data Miner | Received God Mode back door access code from Data Miner 4349 | -7/Data Miner | Data Conduit disabled 4423 | -7/Data Miner | Lost 5 parts (1p2u2w) 4440 | -7/Data Miner | Entered Proximity Caves 4600 | -6/Proximity Caves | Core integrity fell below 50% 4652 | -6/Proximity Caves | Lost 5 parts (1n3u1w) 4779 | -6/Proximity Caves | Spotted B-75 Beast 4853 | -6/Proximity Caves | Released all parts (5) 4864 | -6/Proximity Caves | Core integrity fell below 20% 4880 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04635_ Acquired Lgt. Nuclear Core. 04636_ Acquired 10 matter. 04638_ Acquired Autogun. 04640_ Acquired 10 matter. 04643_ >H