Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 16:28:08 Player: IcedTea Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2171) 2171 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6472 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 746/1000 Matter 43/300 Energy 114/125 System Corruption 1% Temperature Danger (488) Movement Walking (340) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (5) ------- Heavy Laser Gauss Rifle Enhanced Gauss Cannon Precision Rocket Launcher Spear > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Reaction Control System EM Shotgun Particle Gun Particle Gun Thermic Laser Thermic Laser EM Pulse Cannon Long-range Proton Cannon High-powered Shotgun Gauss Rifle Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Enhanced Gauss Cannon Heavy Shock Bomb Launcher Precision Rocket Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Reaction Control System EM Shotgun Particle Gun Particle Gun Thermic Laser Thermic Laser EM Pulse Cannon High-powered Shotgun Gauss Rifle [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 1 1 1 1 Weapon 3 | . . . 1 1 . 1 Parts Attached 45 | 5 5 6 9 4 7 9 Power 4 | 1 . . . . 1 2 Engine 4 | 1 . . . . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 1 2 3 . 2 1 Treads . | . . . . . . . Leg 11 | 2 1 2 3 . 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 3 1 3 2 2 1 Device 5 | . 1 . 2 . 2 . Storage 3 | 1 1 1 . . . . Processor 3 | . 1 . . 1 . 1 Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 17 | 1 1 3 3 2 2 5 Energy Gun 4 | . 1 . 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . 1 1 . 1 1 Ballistic Cannon 4 | . . 2 . . 1 1 Launcher 3 | . . . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 14 | . . 1 2 1 2 8 Power 3 | . . . . . 1 2 Propulsion 4 | . . . 1 . . 3 Utility 4 | . . . . 1 . 3 Weapon 3 | . . 1 1 . 1 . Highest Loss Streak 4 | . . 1 1 1 2 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 89 100 98 99 98 86 Engine 9 | . 14 11 9 7 11 5 Leg 30 | . 28 44 35 30 26 20 Device 5 | . 2 . 3 7 13 8 Storage 8 | . 14 11 9 7 6 5 Processor 7 | . 2 11 5 7 6 8 Protection 4 | . . . 8 6 6 4 Energy Gun 7 | . 13 2 7 15 12 5 Ballistic Gun 9 | . 14 11 15 7 6 5 Ballistic Cannon 3 | . . 8 3 . . 5 Launcher 3 | . . . . 7 6 8 Naked Turns . | . . . . . . . Heaviest Build 94 | 12 16 52 63 68 74 94 Greatest Support 67 | 20 23 49 58 58 62 67 Greatest Overweight (x) 1 | 1 . 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 16 | 6 8 8 20 20 20 20 Most Carried 20 | 5 8 11 20 19 20 20 Average Carried 14 | 3 6 7 16 16 17 19 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 4 8 11 20 16 20 19 Class Distribution -------------------- 45% | Scavenger-Gunner 29% | Mutant 15% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1472 | 256 22 248 530 48 88 280 Remotely . | . . . . . . . Salvage Created 2688 | 53 77 326 920 92 181 1039 Parts 149 | 3 6 20 64 5 5 46 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 1 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 44 | . 3 9 17 2 4 9 Melee 1 | . . . . . . 1 Guns 31 | . 1 8 17 1 3 1 Cannons 1 | . . 1 . . . . AOE 11 | . 2 . . 1 1 7 Classes Destroyed 11 | 1 2 3 5 . . . Worker 12 | . . 1 4 . . 7 Builder 7 | . . . 1 1 . 5 Tunneler 1 | . . . 1 . . . Recycler 6 | 1 . . 1 . . 4 Mechanic 2 | . . . 1 . . 1 Operator 2 | . . . 1 . . 1 Watcher 8 | . 1 1 5 . . 1 Swarmer 11 | . 3 3 5 . . . Grunt 23 | . . 4 9 . 3 7 Sentry 9 | . . 2 2 2 1 2 Hunter 1 | . . . 1 . . . Best Kill Streak 18 | 1 3 4 7 2 4 18 Combat Bots Only 6 | . 3 4 4 1 4 6 Max Kills in Single Turn 7 | 1 2 2 2 1 1 7 Gunslinging 1 | . . 1 1 . . . Exploded 3 | . 2 . . 1 1 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 334 | . 5 44 98 51 25 111 Missed 97 | . 2 13 20 21 6 35 Damage Taken 3154 | . 16 304 932 181 247 1474 Core 497 | . . 21 176 8 38 254 Absorbed by Shields . | . . . . . . . Ignored by Resistances 874 | . 6 91 244 61 69 403 Core Remaining (%) 92 | 100 100 94 68 98 95 . Volleys Fired 137 | 2 4 27 68 6 7 23 Largest 5 | 1 2 2 3 4 4 5 Hottest 220 | 20 60 62 111 190 190 220 Shots Fired 337 | 2 8 54 165 18 25 65 Gun 262 | 2 8 36 143 12 20 41 Cannon 56 | . . 18 22 . . 16 Launcher 19 | . . . . 6 5 8 Special . | . . . . . . . Kinetic 225 | 2 4 45 126 3 7 38 Thermal 77 | . . . 36 9 13 19 Explosive 18 | . . . . 6 5 7 Electromagnetic 17 | . 4 9 3 . . 1 Robot Hit Streak 32 | 2 6 24 32 31 15 15 Robot Miss Streak 5 | . 1 3 5 1 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 245 | 2 6 40 116 14 17 50 Core Hits 163 | 1 4 18 61 11 13 55 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 2 | . . 1 . . . 1 Destroy 1 | . . . . . . 1 Blast 1 | . . 1 . . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 2 | . . . . . . 2 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6752 | 25 155 587 2078 315 511 3081 Guns 3514 | 25 85 354 1906 177 281 686 Cannons 740 | . . 233 172 . . 335 Explosions 2415 | . 70 . . 138 230 1977 Melee 59 | . . . . . . 59 Ramming 24 | . . . . . . 24 Kinetic 2938 | 25 28 515 1513 51 96 710 Thermal 1261 | . 70 . 505 126 185 375 Explosive 2257 | . . . . 138 230 1889 Electromagnetic 213 | . 57 72 60 . . 24 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 59 | . . . . . . 59 Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 90 | . . 10 . . . 80 Projectiles 16 | . . 10 . . . 6 Explosions 70 | . . . . . . 70 Melee 4 | . . . . . . 4 Knockbacks 4 | . . 3 . . . 1 Impact 1 | . . . . . . 1 Kinetic 3 | . . 3 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 109 | . . . . . 6 103 Shots 5 | . . . . . 1 4 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 559 | . . 22 559 217 381 557 Average Temperature 134 | . . 8 138 88 192 193 Received Heat Transfer 1291 | . . 186 477 84 156 388 Effects 14 | . . . 7 . 3 4 Shutdowns 4 | . . . 1 . 1 2 Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 3 . . . Matter Decay 2 | . . . . . 2 . Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . 1 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 2431 | . 50 . 1110 259 370 642 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 446 | 5 124 269 446 237 106 397 Initial 107 | . 2 44 60 107 100 44 Average 132 | 3 88 153 229 132 96 64 Maximum Alert Level 2 | . . 1 2 1 . 1 Low Security (%) 79 | 100 100 70 45 84 100 97 Level 1 18 | . . 29 44 15 . 2 Level 2 2 | . . . 10 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 4 . . 1 2 Investigation 4 | . . 3 . . 1 . Extermination 1 | . . . . . . 1 Reinforcement 2 | . . 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 6 12 32 2 4 22 Peak Tracking Total 13 | . 4 4 4 1 3 13 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . 1 . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . . . . . 5 3 Max in Single Turn 5 | . . . . . 5 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 4 3 1 1 3 4 Terminals 15 | . 4 3 1 . 3 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 46 | . 14 9 3 2 11 7 Successful 24 | . 8 5 1 . 6 4 Failed 22 | . 6 4 2 2 5 3 Catastrophic 4 | . 2 . . . . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 44 | . 14 9 3 . 11 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 24 | . 8 5 1 . 6 4 Record 7 | . 4 . . . 2 1 Prototype ID Bank 4 | . 1 2 . . 1 . Open DSF 2 | . . . . . 1 1 Level Access Points 2 | . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 1 | . . 1 . . . . Alert Level 3 | . . 1 . . 1 1 Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 4 3 1 1 2 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 3644 | 56 345 690 868 345 466 874 Spaces Moved 1864 | 38 266 449 326 170 217 398 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 1854 | 28 266 449 326 170 217 398 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 192 Average Speed 163 | 102 120 123 190 190 190 194 Slowest Speed 200 | 120 120 190 190 190 192 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 45 40 34 5 6 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 242 | . 4 . 2 54 69 113 Melee . | . . . . . . . Projectile 8 | . . . 2 . . 6 AOE 234 | . 4 . . 54 69 107 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2191 | 52 285 534 441 179 254 446 Wait 72 | . . 38 18 . 12 4 Move 1858 | 37 265 448 325 169 216 398 Hop . | . . . . . . . Pick Up 50 | 8 7 9 15 . 8 3 Fast Attach 6 | 1 2 . 1 . . 2 Attach 24 | 4 2 3 4 4 3 4 Detach 1 | . . . . . . 1 Swap 15 | . 1 3 4 . 4 3 Drop 25 | . 4 6 6 . 4 5 Fire 137 | 2 4 27 68 6 7 23 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Identified exit to Materials 62 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Propulsion x2 995 | -9/Materials | Discovered new exit (range 8) 1092 | -9/Materials | Entered another Materials area 1092 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1187 | -8/Materials | Identified exit to Factory 1399 | -8/Materials | Build established: Gunner 1960 | -8/Materials | Entered Factory 1960 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2222 | -7/Factory | Discovered new exit (range 10) 2283 | -7/Factory | Build established: Scavenger-Gunner 2305 | -7/Factory | Entered another Factory area 2305 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2328 | -6/Factory | Identified exit to DSF 2403 | -6/Factory | Discovered new exit (range 15) 2605 | -6/Factory | Discovered new exit (range 7) 2771 | -6/Factory | Entered another Factory area 2771 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2837 | -5/Factory | Identified exit to DSF 3312 | -5/Factory | Lost 4 parts (2p1n1u) 3645 | -5/Factory | Self-destructed Last Messages --------------- 03634_ Hrd. Medium Armor Plating destroyed. 03634_ R-10 Processor collects Wheel. 03634_ Slug penetrates B-60 Warrior. 03634_ Slug penetrates Fusion Modulator. 03634_ Fusion Modulator explodes. 03634_ K-01 Serf destroyed. 03634_ R-10 Processor destroyed. [Achievement: Remodeling] 03635_ Prc. Rocket Launcher broken. 03635_ Overheating: Short circuit. 03635_ Carbon-fiber Leg destroyed. 03637_ R-10 Processor collects Field Recycling Unit. 03638_ Imp. Terrain Scan Processor broken. 03638_ Overheating: Short circuit. 03638_ Knocked back. 03641_ R-10 Processor collects Com. Wheel. 03642_ Power failure, Lgt. Ion Engine shutdown. 03642_ The unstable cave ceiling collapses. 03644_ Penetrated by Slug. 03644_ Titanium Leg destroyed. 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R ??????????? | | ???????????????????????? w "??????????? | | ???????????????????????? g %! ???????????? | | ????????????????????????# gt ????????????? | | ?????????????????????????## ;; ????????????? | | ??????????????????????????# #;; ??????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Oops Please Form A Line Remodeling Serviceable Loadout Challenges ------------ None Game ------ Seed DirtyScanRailgun Manual? 0 Play Time 00:51:41 Cumulative 3.1 hours Start 2024.04.10 @ 22:52:25 End 2024.04.11 @ 16:28:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5d0de94-5502-4c65-a324-df6777e1f331