Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 22:32:49 Player: Visionary Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (3434) 3434 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6668 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/700 Matter 203/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Medium Matter Pod (100) Visual Processing Unit Experimental Sensor Array Terrain Scan Processor Terrain Scan Processor Energy Filter Advanced ECM Suite Layered Light Armor Plating Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Target Analyzer Reactive Plating Improved Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Autogun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Wheel Improved Heat Sink Medium Matter Pod Visual Processing Unit Experimental Sensor Array Terrain Scan Processor Terrain Scan Processor Energy Filter Advanced ECM Suite Layered Light Armor Plating Shield Generator Minigun Improved Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 2 . . 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 65 | 5 6 17 9 20 8 Power 9 | 1 1 2 1 4 . Engine 8 | 1 1 2 1 3 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 30 | 2 1 8 6 8 5 Treads . | . . . . . . Leg 14 | 2 1 8 . . 3 Wheel 16 | . . . 6 8 2 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 2 . 4 2 Device 2 | . . . . 1 1 Storage 4 | 1 1 1 . . 1 Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 4 | . 1 1 . 2 . Artifact . | . . . . . . Weapon 14 | 1 1 5 2 4 1 Energy Gun 4 | . 1 2 1 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 1 . 4 1 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 34 | . . 6 6 5 17 Power 2 | . . . . . 2 Propulsion 21 | . . 4 4 4 9 Utility 3 | . . . 1 . 2 Weapon 8 | . . 2 1 1 4 Highest Loss Streak 15 | . . 5 3 2 15 To Critical Strikes . | . . . . . . Average Backups 12 | 2 9 9 11 14 14 Power . | . 1 1 . . . Propulsion 3 | . 2 2 3 4 4 Utility 5 | . 2 2 4 6 7 Weapon 2 | 1 2 3 3 1 . Tool/Special . | . . . . . . Unused Backups 15 | . 2 . 1 3 9 Power 2 | . 1 . . 1 . Propulsion 3 | . . . 1 2 . Utility 8 | . . . . . 8 Weapon 1 | . 1 . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 93 | . 97 94 91 96 86 Engine 8 | . 14 11 11 4 6 Core 1 | . . . . 3 . Leg 11 | . 28 39 8 . 1 Wheel 21 | . . . 28 33 27 Device 1 | . . . . . 5 Storage 9 | . 14 11 11 9 7 Processor 6 | . 10 6 . 8 7 Protection 6 | . 1 4 10 8 6 Energy Gun 7 | . 14 10 11 6 . Ballistic Gun 15 | . 14 10 8 18 21 Peak Build Rating 38 | 5 9 13 15 27 38 Average Rating 19 | 3 7 10 12 22 33 On Entrance 11 | . 5 8 13 14 26 Avg Prop Armor Cover (%) 4 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 73 | 11 18 38 39 49 73 Greatest Support 66 | 20 20 40 58 52 66 Greatest Overweight (x) 13 | . . 2 1 1 13 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 10 15 15 15 20 Average Capacity 15 | 7 9 14 15 15 19 Most Carried 18 | 5 10 11 15 15 18 Average Carried 12 | 2 9 9 11 14 15 Final Capacity 20 | 8 10 15 15 15 20 Final Carried 15 | 5 10 10 13 15 10 Class Distribution -------------------- 27% | Scavenger-Mutant 21% | Mutant 19% | Scavenger-Gunner 17% | Tank 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2555 | 249 89 320 279 820 798 Remotely . | . . . . . . Salvage Created 4029 | . 287 909 334 1526 973 Parts 258 | . 17 56 32 99 54 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 87 | . 7 19 16 28 17 Guns 84 | . 6 19 15 27 17 Cannons 2 | . . . 1 1 . Classes Destroyed 16 | . 2 3 2 5 4 Worker 7 | . . 2 1 3 1 Builder 4 | . . . 1 1 2 Tunneler 4 | . . . 2 2 . Recycler 2 | . . . . 1 1 Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 8 | . 1 3 . 4 . Swarmer 22 | . . 3 11 8 . Grunt 44 | . 7 11 5 13 8 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Protector 1 | . . . . . 1 Sentry 10 | . . 5 . 4 1 Specialist 1 | . . . . . 1 Hunter 2 | . . . . 2 . Programmer 5 | . . . . . 5 Best Kill Streak 9 | . 5 8 4 9 9 Combat Bots Only 8 | . 5 5 4 7 8 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . 1 . 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 661 | . 34 103 127 117 280 Missed 163 | . 11 16 29 34 73 Hits 498 | . 23 87 98 83 207 Melee 7 | . . . . 4 3 Projectile 491 | . 23 87 98 79 204 Critical Strikes 8 | . . 1 1 2 4 Damage Taken 6118 | . 277 1145 851 1146 2699 Core 1242 | . 64 219 109 134 716 Absorbed by Shields 422 | . . . . . 422 Ignored by Resistances 74 | . . . . . 74 Regen/Repaired (Parts) 566 | . . . . 290 276 Core Remaining (%) 66 | 100 74 . 18 75 . Volleys Fired 298 | . 28 68 50 89 63 Largest 3 | . 2 2 2 3 3 Hottest 181 | . 70 88 121 181 76 Shots Fired 714 | . 56 130 90 266 172 Gun 690 | . 56 124 74 264 172 Cannon 18 | . . 5 13 . . Launcher 4 | . . 1 3 . . Special 2 | . . . . 2 . Kinetic 507 | . 28 67 42 198 172 Thermal 203 | . 28 62 45 68 . Explosive 4 | . . 1 3 . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 13 12 6 11 12 Robot Miss Streak 6 | . 3 2 6 5 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 14 | . 1 3 1 4 5 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 430 | . 42 88 47 149 104 Core Hits 205 | . 15 39 26 73 52 Critical Kills 9 | . . 2 1 1 5 Critical Parts Destroyed 10 | . 1 2 . 2 5 Critical Strikes 42 | . 5 13 2 11 11 Burn 22 | . 4 9 1 8 . Destroy 20 | . 1 4 1 3 11 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6636 | . 432 1059 850 2463 1832 Guns 6387 | . 432 1038 646 2439 1832 Cannons 127 | . . 21 106 . . Explosions 98 | . . . 98 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4687 | . 157 505 388 1805 1832 Thermal 1851 | . 275 554 364 658 . Explosive 98 | . . . 98 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Matter Fused 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 2 | . . . 2 . . Projectiles 2 | . . . 2 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . 2 . . Impact . | . . . . . . Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage 15 | . . . 15 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 580 | . 212 230 580 352 46 Average Temperature 97 | . 81 55 173 116 10 Received Heat Transfer 1302 | . 153 468 99 342 240 Effects 16 | . . . 13 3 . Shutdowns 4 | . . . 3 1 . Energy Bleed 5 | . . . 4 1 . Interference 3 | . . . 2 1 . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Damage (major) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 16 | . 1 9 2 4 . Heat Transferred 6636 | . 1110 2294 962 2270 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 73 | 100 100 66 94 54 76 Level 1 19 | . . 33 5 24 23 Level 2 6 | . . . . 20 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 442 | . 110 332 214 442 358 Initial 183 | . . 25 119 56 183 Average 154 | . 38 121 149 198 181 Influence Increases 2709 | . 177 642 433 888 569 Destroy 0b10 Robot/C 1720 | . 140 380 320 560 320 Destroy 0b10 Robot/NC 140 | . 5 25 20 65 25 Destroy Leader 396 | . 32 106 50 128 80 Successful Hack 37 | . . 5 . 10 22 Disable Machine 75 | . . 30 15 15 15 Destroy Structure 26 | . . 6 13 5 2 Partial Spotted 30 | . . . . 15 15 Lose Combat Pursuer 285 | . . 90 15 90 90 Influence Decreases 2513 | . 117 395 594 630 777 Entered New Map 534 | . . 35 188 90 221 Time Decay 1638 | . 117 319 326 490 386 Lost Part 321 | . . 41 60 50 170 Lost Ally 20 | . . . 20 . . Squads Dispatched 15 | . 2 4 . 4 5 Investigation 5 | . . . . 2 3 Extermination 1 | . . . . . 1 Reinforcement 9 | . 2 4 . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . . 2 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 139 | . 12 34 16 39 38 Peak Tracking Total 11 | . 5 6 4 5 11 Tactical Retreats 14 | . . 5 1 5 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . . 2 1 1 1 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 1 1 . 8 4 Terminals 9 | . 1 1 . 5 2 Fabricators . | . . . . . . Repair Stations 3 | . . . . 1 2 Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 44 | . 1 3 . 25 15 Successful 28 | . . 1 . 16 11 Failed 16 | . 1 2 . 9 4 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 1 3 . 8 8 Fabricators . | . . . . . . Repair Stations 16 | . . . . 9 7 Recycling Units 5 | . . . . 5 . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 8 | . . 1 . 2 5 Record 3 | . . . . . 3 Prototype ID Bank 3 | . . 1 . 2 . Open DSF 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . . . . 7 6 Scan Component 7 | . . . . 4 3 Repair 6 | . . . . 3 3 Recycling Unit Hacks 4 | . . . . 4 . Recycle Component 1 | . . . . 1 . Process 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 11 | . . 1 . 7 3 Full Trace Events 4 | . . . . 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 6 | . . . . 3 3 Time 286 | . . . . 102 184 Parts Recycled 1 | . . . . 1 . Recycled Matter 22 | . . . . 22 . Retrieved Matter 22 | . . . . 22 . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 4 | . . . 4 . . Total Damage 63 | . . . 63 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4135 | 59 398 745 736 1295 902 Spaces Moved 2591 | 43 237 404 510 928 469 Core 15 | 13 . . . . 2 Treads . | . . . . . . Legs 777 | 30 237 404 92 . 14 Wheels 1799 | . . . 418 928 453 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 85 87 Average Speed 105 | 98 120 126 109 89 110 Slowest Speed 700 | 120 120 260 190 105 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 29 34 88 64 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 4 | . . . 4 . . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . . 3 13 1 . Melee . | . . . . . . Projectile 3 | . . . 2 1 . AOE 14 | . . 3 11 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3423 | 59 301 514 596 1216 737 Wait 321 | 2 13 2 8 129 167 Move 2586 | 42 236 403 509 927 469 Hop . | . . . . . . Pick Up 92 | 10 12 16 12 28 14 Fast Attach . | . . . . . . Attach 51 | 5 3 12 7 13 11 Detach 3 | . 1 . . 2 . Swap 34 | . 3 6 7 13 5 Drop 38 | . 5 7 3 15 8 Fire 298 | . 28 68 50 89 63 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 456 | -10/Materials | Identified exit to Materials 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Propulsion x2 760 | -9/Materials | Build established: Scavenger-Mutant 904 | -9/Materials | Lost 5 parts (4n1w) 956 | -9/Materials | Discovered new exit (range 16) 1090 | -9/Materials | Core integrity fell below 50% 1203 | -9/Materials | Entered Mines 1584 | -9/Mines | Received a Mining Laser from a helpful Derelict 1701 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1703 | -9/Mines | Found Prototype Device 1733 | -9/Mines | Discovered new exit (range 11) 1776 | -9/Mines | Discovered new exit (range 14) 1799 | -9/Mines | Learned Materials garrison access intel 1849 | -9/Mines | Core integrity fell below 20% 1875 | -9/Mines | Lost 3 parts (2n1w) 1939 | -9/Mines | Entered Materials 1939 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1940 | -8/Materials | Identified exit to Factory 1941 | -8/Materials | Loaded intel: 1 garrison access location 2048 | -8/Materials | Repaired Hrd. Light Armor Plating 2077 | -8/Materials | Repaired Com. Wheel 2123 | -8/Materials | Repaired Broken Hvy. Assault Rifle 2430 | -8/Materials | Build established: Scavenger-Gunner 2657 | -8/Materials | Identified Exp. Sensor Array 2896 | -8/Materials | Build established: Gunner 2994 | -8/Materials | Destroyed 7 combat bots 2998 | -8/Materials | Discovered new exit (range 16) 3234 | -8/Materials | Entered Factory 3234 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3289 | -7/Factory | Repaired Lyr. Light Armor Plating 3324 | -7/Factory | Repaired Hvy. Assault Rifle 3613 | -7/Factory | Repaired Exp. Sensor Array 3691 | -7/Factory | Build established: Tank 3920 | -7/Factory | Cargo convoy interrupted 4012 | -7/Factory | Destroyed 8 combat bots 4113 | -7/Factory | Core integrity fell below 50% 4127 | -7/Factory | Core integrity fell below 20% 4136 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- R-06 Scavenger collects Particle Gun. Slug penetrates Assembly Bed. Aluminum Leg destroyed. Slug penetrates Assembly Bed. Penetrated by Slug. Imp. Ion Engine destroyed. Slug penetrates Assembly Bed. Aluminum Leg destroyed. Slug penetrates Assembly Bed. System corrupted: Matter fused (-9). Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Assembly Bed. Titanium Leg destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Assembly Bed. Penetrated by Slug. Slug penetrates Assembly Bed. Map ----- +----------------------------------------------------+ | ????????? # """ ""??????????????????????????? | | ????????# # """ ""??????????????????????????? | | ????????# + ???????????????????????????? | | ????????# # ???????????????????????????? | | ????????# #? " ????????????????????????????? | | ????????# #?%%!* ????????????????????????????? | | ######### #??!*%?????????????????????????????? | | #??=**?????????????????????????????? | | #??#/#?????????????????????????????? | | #??#=#?????????????????????????????? | | #??#=#?????????????????????????????? | | #??#!#???????###########???????????? | | #####+### #??#!#???????# ########????? | | ??? # ####%######### ???? | | ? """ # [%= ???? | | " """ # T ???? | | " """ # "" ??? | | # ??? | | ######### ?? | | ?# ############## ??? | | # #????????????# ########????? | | # #?????????########+######??????????? | | / #?????????# !#??????????? | | # #?????????# h"""" """" #??????????? | | # #?????????#* """" """" #??????????? | | ?# #?????????#@ """" """" #??????????? | | ?# #?????????# """" """" #??????????? | | ######??# #?????????# """" """" #??????????? | | ?# #?????????# x" " """"[ #??????????? | | ?# +?????????# hh = !!%![#??????????? | | ?# #?????????###############??????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# "#??????????????????????????????????? | | ?# "%#??????????????????????????????????? | | " ??????????????????????????????????? | | ??????????????????????????????????? | | " ?????????????????????????????????? | | "%" ?????????????????????????????????? | | ??" ????????????????????????????????? | | ????##### ##?????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 13% | -8/Materials Com. Wheel | 30% | -8/Materials Hvy. Assault Rifle | 1% | -8/Materials | Broken Lyr. Light Armor Plating | 7% | -7/Factory Hvy. Assault Rifle | 62% | -7/Factory Exp. Sensor Array | 62% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Jackpot Let's See Who's Tougher Safety First You Again Challenges ------------ None Game ------ Seed DefenseRecoilThruster Manual? 0 Play Time 01:10:28 Cumulative 7.0 hours Start 2025.10.25 @ 21:21:25 End 2025.10.25 @ 22:32:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 81d23bea-9858-4e7b-a615-799843c597d7