Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 04:52:07 Player: TheSkyeDoctor Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (2943) 2943 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 7100 Bonus ------- High Alert Combat Kills 397 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 53/300 Energy 160/160 System Corruption 31% Temperature Warm (152) Movement Flying (34) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY (6) ------ Improved Melee Analysis Suite Layered Light Armor Plating Dynamic Insulation System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Advanced Terrain Scanner Improved Particle Charger Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Actuator Array Improved Core Shielding Improved System Shield > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg VSS Leg Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scanner Seismic Detector Improved Particle Charger Improved Core Shielding System Restoration Module Plasma Rifle Rocket Launcher Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap EM Surge Trap EM Surge Trap EM Surge Trap [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Airjet Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Flail Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Flail Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Slots Evolved 6 | . . . 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . . 2 . . 2 . . Weapon . | . . . . . . . . . Parts Attached 87 | 9 . 3 13 5 20 18 1 18 Power 11 | 1 . 1 1 1 5 1 . 1 Engine 8 | 1 . 1 1 1 3 1 . . Core 3 | . . . . . 2 . . 1 Reactor . | . . . . . . . . . Propulsion 25 | 4 . 1 2 2 8 6 . 2 Treads 2 | 2 . . . . . . . . Leg 16 | 2 . 1 2 2 7 2 . . Wheel . | . . . . . . . . . Hover 5 | . . . . . 1 4 . . Flight 2 | . . . . . . . . 2 Utility 30 | 2 . . 5 . 6 8 1 8 Device 12 | 1 . . 1 . 1 4 1 4 Storage 2 | 1 . . 1 . . . . . Processor 6 | . . . 1 . 1 1 . 3 Hackware 3 | . . . . . 1 2 . . Protection 7 | . . . 2 . 3 1 . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 . 1 5 2 1 3 . 7 Energy Gun 4 | 1 . . . 1 . 2 . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 5 | 1 . . 2 . . . . 2 Ballistic Cannon 1 | . . . 1 . . . . . Launcher 4 | . . . 1 . . 1 . 2 Special Weapon 1 | . . 1 . . . . . . Impact Weapon 3 | . . . . 1 1 . . 1 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 7 | . . . 3 1 . . . 3 Parts Lost 47 | . . 1 4 . 22 19 . 1 Power 7 | . . . 2 . 3 2 . . Propulsion 18 | . . 1 . . 10 7 . . Utility 14 | . . . 1 . 5 7 . 1 Weapon 8 | . . . 1 . 4 3 . . Highest Loss Streak 14 | . . 1 3 . 8 14 . 1 To Critical Strikes 2 | . . . 1 . 1 . . . Average Backups 9 | 2 4 7 10 11 11 12 5 4 Power . | . 1 . . . . . . . Propulsion . | . . . 2 2 . . . . Utility 5 | . 1 4 4 5 7 8 4 3 Weapon 2 | . 1 3 3 4 2 2 . . Tool/Special . | . . . . . . . . . Unused Backups 16 | 1 . 3 1 1 1 5 . 4 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 10 | 1 . . . 1 . 4 . 4 Weapon 4 | . . 2 1 . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 100 99 97 91 86 72 14 50 Engine 5 | . 14 13 9 2 4 3 . . Core 2 | . . . . . 4 1 . 2 Leg 22 | . 28 27 22 35 29 15 . . Hover 1 | . . . . . 1 3 . . Device 7 | . 14 14 11 9 2 11 6 12 Storage 8 | . 14 14 11 9 9 6 . . Processor 9 | . . . 11 9 8 7 7 21 Hackware 2 | . . . . . 1 12 . . Protection 5 | . . . 10 9 7 . . 1 Energy Gun 1 | . 14 14 . . . . . . Ballistic Gun 2 | . 14 7 . 8 1 . . . Ballistic Cannon 3 | . . . 10 4 4 . . . Special Weapon 1 | . . 7 9 . . . . . Impact Weapon 4 | . . . . 4 8 6 . . Peak Build Rating 46 | 7 7 11 24 32 35 46 10 32 Average Rating 23 | 6 7 9 20 28 26 32 9 23 On Entrance 12 | . 7 7 11 21 32 23 4 10 Avg Prop Armor Cover (%) 11 | . . . . 12 9 . . . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 13 13 13 58 54 68 61 1 13 Greatest Support 64 | 40 20 20 34 64 64 53 3 12 Greatest Overweight (x) 16 | 4 . 1 1 1 16 16 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 5 5 Average Capacity 16 | 7 8 8 18 20 20 18 5 5 Most Carried 20 | 5 7 8 14 15 20 20 5 5 Average Carried 12 | 2 4 7 10 11 16 17 5 4 Final Capacity 20 | 8 8 8 20 20 20 5 5 5 Final Carried 19 | 3 7 8 12 15 19 5 5 5 Class Distribution -------------------- 74% | Mutant 14% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Hacker-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Matter Collected 1916 | 335 15 216 265 150 627 243 . 65 Remotely . | . . . . . . . . . Salvage Created 2161 | 166 20 144 335 . 1024 407 . 65 Parts 110 | 22 3 6 25 . 32 18 . 4 Haulers Intercepted 3 | . . . 3 . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Combat Hostiles Destroyed 52 | . . 5 10 . 25 11 . 1 Melee 11 | . . . . . 8 2 . 1 Guns 7 | . . 4 1 . 2 . . . Cannons 11 | . . 1 4 . 6 . . . AOE 12 | . . . 4 . . 8 . . Classes Destroyed 15 | 2 1 2 4 . 4 2 . . Worker 2 | 1 . . . . . 1 . . Tunneler 6 | 6 . . . . . . . . Hauler 3 | . . . 3 . . . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . 1 . . . . 1 . . Swarmer 11 | . . . 4 . 3 4 . . Grunt 19 | . . 3 5 . 10 1 . . Brawler 4 | . . . . . 2 2 . . Duelist 1 | . . . . . 1 . . . Protector 1 | . . . . . . 1 . . Sentry 10 | . . . 1 . 6 2 . 1 Specialist 1 | . . . . . 1 . . . Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . 2 . . . Assembled 2 | . . 2 . . . . . . Best Kill Streak 7 | 3 1 2 7 . 4 6 . 1 Combat Bots Only 6 | . . 2 6 . 4 5 . 1 Max Kills in Single Turn 5 | 1 1 2 5 . 1 4 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . . 4 . . 4 . . Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Hostile Shots Fired 622 | . . 38 92 . 263 177 . 52 Missed 199 | . . 13 34 . 78 49 . 25 Hits 423 | . . 25 58 . 185 128 . 27 Melee 24 | . . . . . 17 7 . . Projectile 399 | . . 25 58 . 168 121 . 27 Critical Strikes 13 | . . 1 1 . 9 2 . . Actively Blocked 1 | . . . . . 1 . . . Part Disruptions 1 | . . . . . 1 . . . Damage Taken 5949 | . . 303 623 . 2951 1782 . 290 Core 1221 | . . 36 67 . 411 543 . 164 Absorbed by Shields 20 | . . . . . . . . 20 Redirected to Shielding 52 | . . . 12 . 40 . . . Core Remaining (%) 73 | 100 . 85 83 . 25 . . . Volleys Fired 148 | 17 3 21 34 . 61 12 . . Largest 2 | 2 2 2 2 . 2 1 . . Hottest 120 | 60 60 120 110 . 68 55 . . Shots Fired 223 | 34 6 42 59 . 70 12 . . Gun 105 | 34 6 33 1 . 27 4 . . Cannon 82 | . . . 39 . 43 . . . Launcher 9 | . . . 1 . . 8 . . Special 27 | . . 9 18 . . . . . Kinetic 119 | 17 3 12 35 . 52 . . . Thermal 50 | . . 9 23 . 18 . . . Explosive 9 | . . . 1 . . 8 . . Electromagnetic 45 | 17 3 21 . . . 4 . . Robot Hit Streak 9 | 2 2 7 8 . 9 6 . . Robot Miss Streak 5 | 2 1 4 5 . 5 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 216 | 15 3 25 35 . 101 24 . 13 Core Hits 90 | 8 1 11 15 . 21 32 . 2 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 13 | . . . . . 9 4 . . Critical Strikes 21 | . . 1 4 . 11 5 . . Burn 5 | . . 1 4 . . . . . Destroy 1 | . . . . . 1 . . . Smash 15 | . . . . . 10 5 . . Melee Attacks 199 | . . . . 1 162 19 . 17 Impact 182 | . . . . 1 162 19 . . Slashing 5 | . . . . . . . . 5 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . 1 . . 7 Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6772 | 191 47 353 856 . 3384 1770 . 171 Guns 901 | 191 47 305 18 . 318 22 . . Cannons 892 | . . . 438 . 454 . . . Explosions 1512 | . . . 289 . . 1223 . . Melee 3308 | . . . . . 2612 525 . 171 Ramming . | . . . . . . . . . Kinetic 1081 | 90 25 85 416 . 465 . . . Thermal 506 | . . 48 151 . 307 . . . Explosive 1512 | . . . 289 . . 1223 . . Electromagnetic 365 | 101 22 220 . . . 22 . . Impact 3137 | . . . . . 2612 525 . . Slashing 171 | . . . . . . . . 171 Piercing . | . . . . . . . . . Highest Corruption 31 | . . . . . 11 15 26 31 Average Corruption 15 | . . . . . 10 14 24 29 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 114 | . . . . . 65 6 8 35 Message Errors 28 | . . . . . 16 2 2 8 Matter Fused 23 | . . . . . 17 . 1 5 Heat Flow Errors 18 | . . . . . 10 . 2 6 Energy Discharges 18 | . . . . . 8 . . 10 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 10 | . . . . . 8 . . 2 Data Loss (major) 2 | . . . . . 2 . . . Misfires 3 | . . . . . 3 . . . Alerts 1 | . . . . . 1 . . . Misdirections 10 | . . . . . . 3 3 4 Overload Shots . | . . . . . . . . . Overflow Damage 813 | . . . 13 . 661 139 . . Projectiles 19 | . . . 13 . 6 . . . Explosions . | . . . . . . . . . Melee 794 | . . . . . 655 139 . . Knockbacks 10 | . . . 4 . 6 . . . Impact 6 | . . . . . 6 . . . Kinetic 4 | . . . 4 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 188 | . . . 39 . . 149 . . Shots 5 | . . . 1 . . 4 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 363 | . . 220 117 . 261 . 221 363 Average Temperature 93 | . . 96 47 . 96 . 94 169 Received Heat Transfer 1735 | . . 202 132 . 891 390 . 120 Effects 5 | . . . . . 2 . . 3 Energy Bleed 2 | . . . . . . . . 2 Interference 2 | . . . . . 2 . . . Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 10 | . . . . . 9 1 . . Combat Hostiles 10 | . . . . . 9 1 . . Parts Fried 14 | . . 1 . . 9 4 . . Impact Corruptions 31 | . . . . . 27 4 . . Robots Melted 2 | . . . 2 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 6 | . . 1 4 . 1 . . . Heat Transferred 2549 | . . 480 1514 . 555 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Maximum Alert Level 4 | . . . . . 4 2 . 1 Low Security (%) 47 | 100 100 100 100 100 8 . 100 97 Level 1 12 | . . . . . 28 . . 2 Level 2 20 | . . . . . 17 100 . . Level 3 16 | . . . . . 40 . . . Level 4 2 | . . . . . 5 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1280 | 10 7 50 159 57 1280 672 188 207 Initial 672 | . 3 . 3 57 1 672 188 89 Average 332 | 1 . 10 22 14 596 535 162 39 Influence Increases 2649 | 35 7 80 283 23 1499 407 . 315 Destroy 0b10 Robot/C 980 | . . 60 200 . 500 200 . 20 Destroy 0b10 Robot/NC 75 | 35 5 . 20 . . 15 . . Destroy Leader 140 | . 2 20 46 . 10 52 . 10 Trap Triggered on 0b10 30 | . . . . . 20 10 . . Successful Hack 79 | . . . 5 8 14 12 . 40 Disable Machine 120 | . . . . 15 90 15 . . Anti-Garrison Action 850 | . . . . . 650 . . 200 Destroy Structure 180 | . . . 12 . 140 28 . . Partial Spotted 45 | . . . . . 30 . . 15 Lose Combat Pursuer 150 | . . . . . 45 75 . 30 Influence Decreases 2468 | 30 12 70 156 157 222 1148 411 262 Entered New Map 1089 | . 2 . 7 80 2 608 351 39 Time Decay 929 | 30 10 70 139 77 . 350 40 213 Lost Part 430 | . . . 10 . 220 190 . 10 Lost Ally 20 | . . . . . . . 20 . Squads Dispatched 17 | . 1 1 4 . . 4 . 7 Investigation 4 | . . 1 1 . . . . 2 Extermination 3 | . . . . . . 1 . 2 Reinforcement 8 | . 1 . 3 . . 1 . 3 Assault 2 | . . . . . . 2 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Distress Signals 3 | . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 5 10 20 . 32 19 6 14 Peak Tracking Total 9 | . 4 3 7 . 5 6 6 9 Tactical Retreats 6 | . . . . . 2 2 . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Traps Triggered 12 | . . . 1 . 6 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 3 | . . . . . 2 1 . . Traps Extracted . | . . . . . . . . . Installed 4 | . . . . . 2 2 . . Triggered 3 | . . . . . 2 1 . . Most Traps Carried 8 | . . . . . 8 6 . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Machines Disabled 12 | . . . . 1 10 1 . . Max in Single Turn 1 | . . . . 1 1 1 . . Garrison Access 1 | . . . . . . . . 1 Garrison Relay 4 | . . . . . 4 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Machines Accessed 20 | . 2 1 2 2 2 3 . 8 Terminals 12 | . 2 . 1 1 2 3 . 3 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . 3 Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 36 | . 3 1 3 2 3 7 . 17 Successful 15 | . 2 1 2 2 1 1 . 6 Failed 20 | . 1 . 1 . 2 6 . 10 Catastrophic 8 | . . . 1 . 2 2 . 3 Database Lockouts 1 | . . . . . . . . 1 Manual 21 | . 3 . 2 1 . 7 . 8 Terminals 23 | . 3 . 2 1 3 7 . 7 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . 1 . . . . 7 Garrison Access 2 | . . . . 1 . . . 1 Terminal Hacks 2 | . . 1 . . 1 . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 1 . . . . 4 Retrieve Study 5 | . . . 1 . . . . 4 Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 7 | . 2 . 1 1 . 1 . 2 Terminals 6 | . 2 . 1 1 . 1 . 1 Botnet 6 | . 2 . 1 1 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Jam 1 | . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . . 1 1 1 3 . 7 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . 4 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . . . . . . . . 5 Non-combat 5 | . . . . . . . . 5 Combat . | . . . . . . . . . Robot Hacks Applied 8 | . . . . . . . . 8 parse_system 3 | . . . . . . . . 3 no_distress 4 | . . . . . . . . 4 check_alert 1 | . . . . . . . . 1 Relay Couplers Released 19 | . . . . . 19 . . . Machine Destruction 19 | . . . . . 19 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Initial Warlord ECA Mod 7 | . . . . . . 7 7 7 Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . . . 13 . Total Damage 230 | . . . . . . . 230 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Active Infowar (turns) 3823 | 172 169 349 778 278 1044 689 17 327 Optics 1731 | . . . . . 1044 687 . . Sensors 250 | . . . . . . 2 . 248 Seismic 1985 | 172 169 349 778 278 105 . . 134 Jamming 41 | . . . . . . . 17 24 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Turns Passed 5724 | 255 169 349 778 278 2385 780 85 645 Spaces Moved 3775 | 140 131 202 333 151 977 425 131 1285 Core 462 | 4 . . . . 1 156 131 170 Treads 40 | 40 . . . . . . . . Legs 2038 | 96 131 202 333 151 906 219 . . Wheels . | . . . . . . . . . Hover 120 | . . . . . 70 50 . . Flight 1115 | . . . . . . . . 1115 Fastest Speed 34 | 50 120 120 120 125 122 50 50 34 Average Speed 115 | 131 120 121 189 164 180 139 50 37 Slowest Speed 850 | 250 120 190 200 190 850 850 50 109 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . . . . . 8 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 6 29 49 26 15 71 12 86 31 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 27 | . . . . . 27 . . . Terrain Destroyed 65 | . . . 12 . 27 26 . . Melee 27 | . . . . . 27 . . . Projectile . | . . . . . . . . . AOE 38 | . . . 12 . . 26 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Total 4606 | 174 137 257 411 180 1293 578 149 1427 Wait 216 | . . 20 10 11 14 68 18 75 Move 3754 | 139 130 201 332 151 976 425 130 1270 Hop 7 | . . . . . . . . 7 Pick Up 64 | 4 4 5 12 5 23 8 . 3 Fast Attach 51 | 9 . 3 1 2 6 9 1 20 Attach 46 | . . . 7 4 18 13 . 4 Detach 23 | 2 . . 3 3 4 4 . 7 Swap 15 | . . 1 5 1 5 1 . 2 Drop 52 | 3 . 6 7 2 7 17 . 10 Fire 148 | 17 3 21 34 . 61 12 . . Melee 199 | . . . . 1 162 19 . 17 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 27 | . . . . . 15 . . 12 Rewire . | . . . . . . . . . Trap 4 | . . . . . 2 2 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 256 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 7) 425 | -10/Materials | Entered Mines 432 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 450 | -10/Mines | Discovered new exit (range 5) 572 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 575 | -10/Mines | Found Prototype Device 582 | -10/Mines | Assembled infested the area 595 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 671 | -10/Mines | Met a Derelict shopkeep closing up shop 763 | -10/Mines | Discovered new exit (range 13) 774 | -10/Mines | Entered Materials 774 | -9/Materials | Evolved 2 slots: Utility x2 775 | -9/Materials | Identified Exp. Sensor Array 1165 | -9/Materials | Discovered new exit (range 11) 1197 | -9/Materials | Identified exit to Storage 1285 | -9/Materials | Discovered new exit (range 16) 1313 | -9/Materials | Identified exit to Materials 1500 | -9/Materials | Lost 3 parts (1p1u1w) 1552 | -9/Materials | Entered another Materials area 1552 | -8/Materials | Evolved 2 slots: Propulsion x2 1830 | -8/Materials | Identified exit to Garrison 1830 | -8/Materials | Entered Garrison 1856 | -8/Garrison | Triggered checkpoint 1924 | -8/Garrison | Garrison Relay disabled 2218 | -8/Garrison | Triggered checkpoint 2397 | -8/Garrison | System corruption reached 10% 2609 | -8/Garrison | Discovered new exit (range 13) 2628 | -8/Garrison | Identified exit to Factory 3072 | -8/Garrison | Triggered checkpoint 3118 | -8/Garrison | Garrison Relay disabled 3282 | -8/Garrison | Triggered checkpoint 3318 | -8/Garrison | Triggered checkpoint 3480 | -8/Garrison | Triggered checkpoint 3589 | -8/Garrison | Core integrity fell below 50% 3641 | -8/Garrison | Lost 8 parts (2p4n2u) 3745 | -8/Garrison | Discovered exit to Factory (range 6) 3975 | -8/Garrison | Lost 3 parts (1n2w) 4075 | -8/Garrison | Garrison Relay disabled 4128 | -8/Garrison | Garrison Relay disabled 4215 | -8/Garrison | Entered Factory 4215 | -7/Factory | Evolved 2 slots: Utility x2 4238 | -7/Factory | Build established: Scavenger-Mutant 4315 | -7/Factory | Discovered new exit (range 19) 4408 | -7/Factory | Lost 5 parts (1p3n1u) 4568 | -7/Factory | Build established: Hacker-Mutant 4615 | -7/Factory | First assault squad dispatched 4895 | -7/Factory | System corruption reached 10% 4919 | -7/Factory | Core integrity fell below 50% 4955 | -7/Factory | Lost 14 parts (1p4n6u3w) 4995 | -7/Factory | Manually triggered Chute Trap 4995 | -7/Factory | Sucked down chute 4995 | -7/Factory | Entered Waste 4996 | -7/Waste | Met a frightened Derelict 5005 | -7/Waste | Spotted C-40 Crusher 5010 | -7/Waste | EMP discharged 5016 | -7/Waste | Spotted C-40 Crusher 5020 | -7/Waste | Spotted C-40 Crusher 5021 | -7/Waste | Spotted C-40 Crusher 5054 | -7/Waste | Spotted C-40 Crusher 5063 | -7/Waste | Spotted C-40 Crusher 5072 | -7/Waste | Discovered new exit (range 16) 5080 | -7/Waste | Identified exit to Factory 5080 | -7/Waste | Entered Factory 5217 | -7/Factory | Build established: Mutant 5255 | -7/Factory | Discovered new exit (range 12) 5258 | -7/Factory | Identified exit to Factory 5277 | -7/Factory | System corruption reached 30% 5333 | -7/Factory | Core integrity fell below 20% 5645 | -7/Factory | Central database locked down 5725 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05713_ Imp. Signal Interpreter broken. 05713_ Overheating: Short circuit. 05713_ Field strength at 88. 05714_ Field strength at 82. 05715_ Discarded Broken Imp. Signal Interpreter. 05715_ Field strength at 76. 05716_ Field strength at 70. 05717_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2A. 05717_ Field strength at 60. 05718_ Field strength at 54. 05719_ Field strength at 48. 05720_ Overheating: Energy bleed (-24). 05720_ Field strength at 42. 05721_ Targeting Computer destroyed. 05721_ Field strength at 28. 05722_ Field strength at 22. 05723_ Field strength at 16. 05724_ Field strength at 10. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????#! | | #?????????????????????????????????????# | | #?????????????????????????????????????# | | ####+###############????????????????????????????# | | ?#^ + ! = #?????????????????????????# | | ?# # """""????????????????????????????# | | ?# # """"?????????????????????????????#? | | ## + """"??????????????????????????????? | | # """???????????????????????????????? | | # ?????????????????????????????? | | ##############????????????????????????????? | | #????????????#######/#????????????????????? | | #?????????? #??????????????????? | | #?????????? #??????????????????? | | #??????????? ???????????????????? | | #??????????? ???????????????????? | | ###+##+#???????????? ????????????????????? | | #??? ??????????? ????????????????????? | | #?""" """ ?????????? ?????????????????????? | | # """ """ #???????? ?????????????????????? | | # """ """ #????????? ??????????????????????? | | # #???????? ??????????????????????? | | # ##????????? ???????????????????????? | | # #?????????? ???????????????????????? | | ########################+#########???????????????? | | k r a @ k ????????? | | p ????????? | | g ????????? | | g a ^ ?????????? | | ?????????? | | ###########/#############+########### ??????????? | | ????????? ????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ?????? ????????????????????????????????????? | | ?????# ????????????????????????????????????? | | ?????# " ????????????????????????????????????? | | ?????# "" ????????????????????????????????????? | | ?????? ????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ???????? ??? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 EM Shielding 2 Armor Coverage 600 Core Shielding 30 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Chainsword | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Imp. Datajack | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed SeismicPropulsionRailgun Manual? 0 Play Time 00:47:46 Cumulative 197.1 hours Start 2026.09.06 @ 04:02:44 End 2026.09.06 @ 04:52:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 385 Rogue 385 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b036774-2281-4eaa-a1a4-5d401f4c0805