Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.16 @ 23:22:42

Player: Roadie

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1626)     1626
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (870)                870
              TOTAL SCORE: 4176

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    206
Follower Combat Kills      264
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     261/265
System Corruption          4%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -9/Garrison

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (4) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (2) ------
       Small Storage Unit
    Improved Targeting Computer
>            --- WEAPON (2) -------
             Autogun
             Katana
>            --- INVENTORY (8) ----
    Improved Ion Engine
             Aluminum Leg
             Aluminum Leg
             Beamcaster
       Heavy Assault Rifle
             Autogun
             Autogun

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
    Improved Aluminum Leg
>            --- UTILITY ----------
       Small Storage Unit
    Improved Targeting Computer
>            --- WEAPON -----------
             Beamcaster
             Autogun
>            --- INVENTORY --------
    Improved Ion Engine
             Aluminum Leg
             Aluminum Leg
      Medium Armor Plating
       Heavy Assault Rifle
             Autogun
             Autogun
             Autogun
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Autogun
  Energy Gun               Beamcaster
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             70   | 3   7   4   24  32  
  Power                    6    | 1   .   .   2   3   
    Engine                 5    | 1   .   .   1   3   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               36   | .   2   1   13  20  
    Treads                 .    | .   .   .   .   .   
    Leg                    31   | .   2   .   9   20  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   1   4   .   
  Utility                  4    | 1   2   .   1   .   
    Device                 1    | .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 1   3   3   8   9   
    Energy Gun             2    | .   .   1   .   1   
    Energy Cannon          7    | .   3   1   3   .   
    Ballistic Gun          9    | 1   .   .   3   5   
    Ballistic Cannon       3    | .   .   1   2   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 6    | .   .   .   2   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               5    | .   .   .   2   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   2   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   67  86  97  99  
  Engine                   9    | .   14  11  9   8   
  Core                     1    | .   .   .   1   2   
  Leg                      35   | .   4   22  33  43  
  Flight                   2    | .   .   9   8   .   
  Device                   2    | .   2   11  4   .   
  Storage                  11   | .   20  11  11  11  
  Processor                7    | .   .   .   6   11  
  Energy Cannon            3    | .   14  14  3   .   
  Ballistic Gun            13   | .   11  .   9   18  
  Ballistic Cannon         3    | .   .   8   9   .   
  Slashing Weapon          1    | .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 9   18  17  20  23  
  Greatest Support         48   | 3   20  20  40  48  
  Greatest Overweight (x)  4    | 2   4   .   2   .   
  Average Overweight (x)   .    | 1   2   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   6   7   8   8   
  Average Carried          7    | 2   4   5   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   4   7   8   7   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 28% | Mutant
  8% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Jun Mat Mat Sto Gar 
Matter Collected           1765 | 230 .   173 527 835 
  Remotely                 495  | .   .   173 322 .   
Salvage Created            1371 | .   .   149 425 797 
  Parts                    94   | .   .   12  28  54  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Gar 
Combat Hostiles Destroyed  37   | .   .   1   14  22  
  Melee                    2    | .   .   .   .   2   
  Guns                     24   | .   .   .   5   19  
  Cannons                  11   | .   .   1   9   1   
Classes Destroyed          6    | .   .   4   2   .   
  Builder                  1    | .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  9    | .   .   .   4   5   
  Grunt                    17   | .   .   .   7   10  
  Sentry                   11   | .   .   1   3   7   
Best Kill Streak           5    | .   .   2   5   3   
  Combat Bots Only         5    | .   .   1   5   3   
Max Kills in Single Turn   1    | .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Mat  Sto  Gar  
Damage Taken               2059 | .    .    45   546  1468 
  Core                     408  | .    .    .    189  219  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    .    
Volleys Fired              116  | .    1    9    42   64   
  Largest                  2    | .    2    2    2    2    
  Hottest                  136  | .    136  107  136  98   
Shots Fired                228  | .    2    18   84   124  
  Gun                      150  | .    .    .    36   114  
  Cannon                   78   | .    2    18   48   10   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  203  | .    .    9    73   121  
  Thermal                  25   | .    2    9    11   3    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | .    .    4    12   16   
  Robot Miss Streak        7    | .    2    4    3    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           140  | .    .    8    46   86   
  Core Hits                56   | .    .    4    20   32   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         6    | .    .    .    3    3    
    Destroy                2    | .    .    .    .    2    
    Blast                  3    | .    .    .    3    .    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              16   | .    .    .    .    16   
  Impact                   .    | .    .    .    .    .    
  Slashing                 16   | .    .    .    .    16   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2528 | .    .    235  765  1528 
  Guns                     1332 | .    .    .    198  1134 
  Cannons                  936  | .    .    235  567  134  
  Explosions               .    | .    .    .    .    .    
  Melee                    260  | .    .    .    .    260  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2042 | .    .    154  641  1247 
  Thermal                  226  | .    .    81   124  21   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 260  | .    .    .    .    260  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    
  Average Corruption       3    | .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  32   | .    .    .    6    26   
    Message Errors         10   | .    .    .    1    9    
    Matter Fused           7    | .    .    .    .    7    
    Heat Flow Errors       4    | .    .    .    2    2    
    Energy Discharges      5    | .    .    .    .    5    
    Data Loss (minor)      3    | .    .    .    2    1    
    Data Loss (major)      2    | .    .    .    1    1    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    .    3    1    
  Projectiles              3    | .    .    .    3    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    1    | .    .    .    .    1    
Knockbacks                 5    | .    .    1    4    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    1    3    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        250  | .    75   87   234  250  
  Average Temperature      52   | .    37   34   78   37   
  Received Heat Transfer   750  | .    .    9    291  450  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         407  | .    .    148  222  37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   
-------                    Run  | Jun  Mat  Mat  Sto  Gar  
Peak Influence             1085 | .    15   81   432  1085 
  Initial                  230  | .    .    5    33   230  
  Average                  444  | .    1    39   260  677  
Maximum Alert Level        3    | .    .    .    2    3    
  Low Security (%)         24   | 100  100  100  21   .    
  Level 1                  28   | .    .    .    66   20   
  Level 2                  18   | .    .    .    12   27   
  Level 3                  28   | .    .    .    .    50   
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          4    | .    1    .    3    .    
  Investigation            .    | .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            4    | .    1    .    3    .    
  Assault                  .    | .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Jun Mat Mat Sto Gar 
Distress Signals           2    | .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   1   8   22  37  
  Peak Tracking Total      6    | .   1   4   5   6   
  Tactical Retreats        6    | .   .   .   2   4   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Gar 
Traps Triggered            8    | .   .   .   3   5   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Jun Mat Mat Sto Gar 
Machines Disabled          3    | .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Relay           2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Jun Mat Mat Sto Gar 
Machines Accessed          12   | .   2   2   6   2   
  Terminals                10   | .   2   2   4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                23   | .   7   2   12  2   
  Successful               15   | .   3   2   9   1   
  Failed                   8    | .   4   .   3   1   
    Catastrophic           2    | .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                21   | .   7   2   10  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             13   | .   3   2   7   1   
  Record                   1    | .   1   .   .   .   
  Part Schematic           1    | .   .   .   1   .   
  Prototype ID Bank        3    | .   1   2   .   .   
  Open Door                2    | .   .   .   1   1   
  Garrison Index           1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   2   2   3   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Jun Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   8   
  Machine Destruction      8    | .   .   .   .   8   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Jun Mat Mat Sto Gar 
Total Allies               12   | .   .   .   10  2   
  Largest Group            10   | .   .   .   10  2   
  Highest-Rated Group      88   | .   .   .   88  62  
  Highest-Rated Ally       31   | .   .   .   16  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               84   | .   .   .   55  29  
  Total Damage             910  | .   .   .   470 440 
  Kills                    12   | .   .   .   6   6   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Jun  Mat  Mat  Sto  Gar  
Turns Passed               2503 | 60   205  221  631  1386 
Spaces Moved               1554 | 39   100  152  357  906  
  Core                     113  | 39   74   .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1405 | .    26   152  321  906  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   36   | .    .    .    36   .    
  Fastest Speed            50   | 50   120  120  108  120  
  Average Speed            123  | 132  179  120  119  120  
  Slowest Speed            250  | 150  250  120  197  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       28   | 3    26   19   36   57   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Jun  Mat  Mat  Sto  Gar  
Total                      1911 | 48   122  172  482  1087 
  Wait                     54   | .    9    .    34   11   
  Move                     1550 | 38   99   151  356  906  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  47   | 7    5    6    11   18   
  Fast Attach              1    | .    .    .    1    .    
  Attach                   12   | 3    4    1    2    2    
  Detach                   .    | .    .    .    .    .    
  Swap                     57   | .    3    3    21   30   
  Drop                     50   | .    1    2    15   32   
  Fire                     116  | .    1    9    42   64   
  Melee                    16   | .    .    .    .    16   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-9/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   15 | -11/Junkyard  | Discovered new exit (range 16)
   61 | -11/Junkyard  | Entered Materials
  203 | -10/Materials | Discovered new exit (range 16)
  266 | -10/Materials | Entered another Materials area
  266 | -9/Materials  | Evolved 2 slots: Propulsion x2
  305 | -9/Materials  | Build established: Mutant
  387 | -9/Materials  | Discovered new exit (range 15)
  458 | -9/Materials  | Discovered new exit (range 16)
  487 | -9/Materials  | Entered Storage
  850 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1101 | -9/Storage    | Identified exit to Garrison
 1118 | -9/Storage    | Entered Garrison
 1118 | -9/Garrison   | Accompanied by 2 allies
 1146 | -9/Garrison   | Core integrity fell below 50%
 1162 | -9/Garrison   | Triggered checkpoint
 1282 | -9/Garrison   | Garrison Relay disabled
 1350 | -9/Garrison   | Build established: Scavenger-Mutant
 1374 | -9/Garrison   | Triggered checkpoint
 1512 | -9/Garrison   | Triggered checkpoint
 1629 | -9/Garrison   | Garrison Relay disabled
 1651 | -9/Garrison   | Discovered new exit (range 14)
 1711 | -9/Garrison   | Rescued a captive Derelict
 1715 | -9/Garrison   | Rescued a captive Derelict
 1798 | -9/Garrison   | Triggered checkpoint
 1838 | -9/Garrison   | Triggered checkpoint
 1865 | -9/Garrison   | Discovered new exit (range 10)
 1902 | -9/Garrison   | Triggered checkpoint
 1934 | -9/Garrison   | Triggered checkpoint
 2208 | -9/Garrison   | Triggered checkpoint
 2487 | -9/Garrison   | Core integrity fell below 20%
 2504 | -9/Garrison   | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
02355_  PV LINT>3BD0QUK5FD<=3E<W
02377_ Acquired 2 matter.
02380_ G-34 Mercenary destroyed.
02381_ System corrupted: Energy discharge (-92).
02388_ Acquired 30 matter.
02446_ 6GLU&A04HR I:IO6NKUDJ=SAES
02464_ Triggered Alarm Trap.
02464_ An alarm sounds.
02478_ S-10 Pest Lgt. Assault Rifle severed.
02478_ Critical hit (Burn: +37). <x2>
02484_ Imp. Aluminum Leg destroyed.
02486_ Y-45 Defender destroyed.
02487_ Acquired 13 matter.
02489_ Acquired 10 matter.
02489_ Destroyed Heat Sink.
02490_ Carbon-fiber Leg destroyed.
02492_ System corrupted: Energy discharge (-100).
02498_ Aluminum Leg destroyed.
02499_ Y-45 Defender destroyed.
02503_ Extracted 4 energy.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????# +   + ##     #????????????? |
| ?????????????????????###" "######## #????????????? |
| ???????????????????????#" "#??????# #????????????# |
| ???????????????????????#" "#??????# #????????????# |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
 Imp. Datajack | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeScrapModule
  Manual?         0
Play Time         00:35:38
  Cumulative      13.1 hours
  Start           2023.09.16 @ 22:44:37
  End             2023.09.16 @ 23:22:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          17
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          183x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 891b1cdc-fb73-46b5-b348-da4dfc4c6a63