Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 23:06:55 Player: Slaith Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (179) 895 Value Destroyed (8294) 8294 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3040) 3040 TOTAL SCORE: 18629 Bonus ------- Pacifist 200 High Alert Combat Kills 2558 Follower Combat Kills 997 Friendly Fire -715 Cogmind --------- Core Integrity 0/1450 Matter 152/300 Energy 45/100 System Corruption 18% Temperature Cool (9) Movement Core (150) Ox2 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Large Storage Unit Gravity Neutralizer Enhanced Optical Array Experimental Signal Interpreter Improved Component Analysis Suite > --- WEAPON (4) ------- Micro-nuke Launcher > --- INVENTORY (15) --- Light Antimatter Reactor Large Storage Unit Advanced Matter Compressor (349) Gravity Neutralizer Advanced Terrain Scanner Advanced Targeting Computer Advanced Recalibrator Long-range Phase Cannon Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Matter Compressor Experimental Signal Interpreter Advanced Particle Charger Advanced Weapon Cycler Improved Focal Shield Improved Thermal Shield Advanced Force Field > --- WEAPON ----------- Advanced Plasma Cannon Enhanced Nova Cannon Enhanced Nova Cannon Fusion Bomb Launcher > --- INVENTORY -------- Light Antimatter Reactor Improved Fusion Compressor Myomer Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Terrain Scanner Recoil Nullifier Improved Focal Shield Advanced Shield Generator Improved Component Analysis Suite System Restoration Module Advanced Recalibrator Plasma Rifle Heavy Flak Cannon [Rating: 164] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Variable Charge Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . . 1 1 . . . . . . 1 Utility 10 | . . 1 1 1 2 1 . . 1 2 1 Weapon 2 | . . 1 . . . 1 . . . . . Parts Attached 252 | 7 1 14 26 10 10 46 9 3 42 20 64 Power 40 | 2 . 3 5 1 . 4 1 . 8 3 13 Engine 12 | 2 . 3 5 1 . 1 . . . . . Core 8 | . . . . . . 3 . . . 2 3 Reactor 20 | . . . . . . . 1 . 8 1 10 Propulsion 53 | 2 . 3 8 2 3 12 3 . . 6 14 Treads 4 | . . . 1 . . 1 2 . . . . Leg 47 | 2 . 3 7 2 3 10 1 . . 6 13 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . . . 1 Flight . | . . . . . . . . . . . . Utility 98 | 1 1 2 4 5 3 18 3 2 28 8 23 Device 70 | . . 1 1 2 2 14 2 1 23 6 18 Storage 11 | 1 . 1 1 1 . 2 . . 1 2 2 Processor 7 | . 1 . . 1 . . 1 . 1 . 3 Hackware 2 | . . . 1 1 . . . . . . . Protection 8 | . . . 1 . 1 2 . 1 3 . . Artifact . | . . . . . . . . . . . . Weapon 61 | 2 . 6 9 2 4 12 2 1 6 3 14 Energy Gun 16 | 2 . 2 3 1 . 3 . . 2 . 3 Energy Cannon 15 | . . 2 2 1 . 3 1 . 1 2 3 Ballistic Gun 8 | . . . 1 . 3 3 . . . . 1 Ballistic Cannon 9 | . . 1 2 . . 2 1 1 . 1 1 Launcher 12 | . . 1 1 . . 1 . . 3 . 6 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . . . . 1 Corrupted Parts 1 | . . . 1 . . . . . . . . System Corruption 3 | . . . 3 . . . . . . . . Parts Lost 86 | . . . 5 . . 26 . 1 9 2 43 Power 12 | . . . . . . 4 . . 1 . 7 Propulsion 22 | . . . 4 . . 8 . . . 2 8 Utility 35 | . . . 1 . . 8 . 1 5 . 20 Weapon 17 | . . . . . . 6 . . 3 . 8 Highest Loss Streak 15 | . . . 1 . . 13 . 1 4 2 15 To Critical Strikes 3 | . . . . . . 2 . . . . 1 Average Slot Usage (%) 89 | . 99 100 94 95 96 90 90 82 80 93 78 Engine 3 | . 14 11 9 7 6 1 . . . . . Core 1 | . . . . . . 3 2 . . 1 . Reactor 2 | . . . . . . . 2 5 9 6 6 Treads 2 | . . . 1 . . . 7 11 10 3 . Leg 16 | . 28 22 21 26 26 20 5 . . 10 14 Device 20 | . . 11 6 4 13 24 23 17 24 41 28 Storage 6 | . 14 11 9 7 6 4 5 5 5 5 8 Processor 7 | . 13 11 9 10 6 5 10 11 5 4 6 Hackware 3 | . . . 9 14 13 1 . . . . . Protection 2 | . . . . . 6 4 5 5 4 . . Energy Gun 5 | . 28 15 8 5 1 3 5 5 4 7 2 Energy Cannon 5 | . . 10 6 5 3 3 4 5 6 7 5 Ballistic Gun 2 | . . . 5 3 6 3 . . . . 1 Ballistic Cannon 4 | . . 6 5 7 1 4 11 11 8 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 148 | 14 14 29 33 36 46 64 81 94 141 148 143 Greatest Support 145 | 20 20 20 35 57 67 74 145 145 145 145 134 Greatest Overweight (x) 6 | 1 . 1 2 1 . 2 . . . 1 6 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 15 15 15 25 25 15 Average Capacity 12 | 7 8 9 10 10 10 11 15 15 15 18 15 Most Carried 15 | 6 8 10 10 10 10 15 15 15 15 15 15 Average Carried 11 | 3 7 9 9 9 9 9 14 14 12 13 12 Final Capacity 25 | 8 8 10 10 10 10 15 15 15 25 15 15 Final Carried 15 | 6 8 10 10 10 10 15 15 15 13 15 9 Class Distribution -------------------- 27% | Scavenger-Tank 15% | Scavenger-Gunner 13% | Tank 12% | Gunner 8% | Hacker-Gunner 8% | Mutant 8% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Tank | -5/Factory Tank | -5/Waste Tank | -5/Factory Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Matter Collected 5535 | 175 . 275 352 283 270 1139 201 135 1341 254 1110 Remotely 115 | . . . . . . 115 . . . . . Salvage Created 6994 | . . 467 849 143 406 1380 . 208 1270 367 1904 Parts 321 | . . 33 50 9 21 57 . 8 44 18 81 Haulers Intercepted 6 | . . 1 2 . 1 1 . . . . 1 Recyclers Shooed 14 | . . 3 . . . 5 . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Combat Hostiles Destroyed 136 | . . 11 21 3 5 26 . 3 26 8 33 Melee 1 | . . . . . 1 . . . . . . Guns 24 | . . 3 8 1 2 8 . . . . 2 Cannons 67 | . . 3 8 2 2 13 . 2 17 7 13 AOE 40 | . . 5 5 . . 5 . . 8 . 17 Classes Destroyed 17 | . . 6 3 2 1 1 . . 2 . 2 Worker 12 | . . 1 2 . . . . . 1 . 8 Builder 11 | . . . 2 . . 4 . . 2 . 3 Tunneler 1 | . . . . 1 . . . . . . . Hauler 6 | . . 1 2 . 1 1 . . . . 1 Recycler 4 | . . . 1 . 1 2 . . . . . Carrier 1 | . . . . . . . . . . . 1 Mechanic 3 | . . . . . . . . . 2 . 1 Operator 1 | . . . . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . . . . Swarmer 28 | . . 4 7 . 3 . . . 4 6 4 Grunt 49 | . . 4 10 . . 10 . 1 12 . 12 Brawler 3 | . . . . . . . . . 1 . 2 Duelist 5 | . . . . . . 1 . . 1 . 3 Protector 1 | . . . . . . . . . . . 1 Sentry 9 | . . 3 3 1 . . . 2 . . . Hunter 24 | . . . 1 1 . 8 . . 7 2 5 Programmer 17 | . . . . 1 2 7 . . 1 . 6 Thug 3 | . . . . . . . . 1 2 . . Best Kill Streak 14 | . . 6 14 1 4 4 . 1 11 3 13 Combat Bots Only 8 | . . 5 8 1 3 4 . 1 8 3 8 Max Kills in Single Turn 4 | . . 4 3 1 1 3 . 1 3 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 4 2 . . 2 . . 2 . 3 Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Hostile Shots Fired 1478 | . . 41 89 44 24 408 . 4 319 87 462 Missed 466 | . . 10 26 20 11 128 . 2 78 35 156 Damage Taken 15638 | . . 404 870 243 259 4246 . 258 3241 607 5510 Core 2451 | . . 54 157 . 35 527 . . 135 85 1458 Absorbed by Shields 1060 | . . . . . . . . . . 205 855 Reduced by Siege Mode 109 | . . . . . . . . . 90 19 . Ignored by Resistances 2778 | . . . . . . 827 . . 864 280 807 Regen/Repaired (Parts) 236 | . . . . . . . 212 24 . . . Core Remaining (%) 86 | 100 100 86 71 100 95 . . 47 88 93 . Volleys Fired 402 | . 3 37 40 15 12 123 . 9 73 16 74 Largest 4 | . 2 3 3 3 3 4 . 4 4 4 4 Hottest 413 | . 100 162 180 165 165 372 . 275 298 413 413 Shots Fired 840 | . 6 67 97 41 30 221 . 23 162 33 160 Gun 325 | . 6 45 49 20 19 104 . 6 16 14 46 Cannon 473 | . . 19 39 21 11 112 . 17 140 19 95 Launcher 42 | . . 3 9 . . 5 . . 6 . 19 Special . | . . . . . . . . . . . . Kinetic 351 | . . . 44 21 19 141 . 9 85 3 29 Thermal 411 | . 6 45 28 20 11 74 . 14 71 30 112 Explosive 42 | . . 3 9 . . 5 . . 6 . 19 Electromagnetic 36 | . . 19 16 . . 1 . . . . . Robot Hit Streak 17 | . . 9 14 8 10 17 . 6 14 11 15 Robot Miss Streak 9 | . 4 5 9 4 2 5 . 2 6 2 4 Penetration Max 1 | . . . 1 1 . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 526 | . . 40 49 24 23 137 . 14 110 23 106 Core Hits 433 | . . 22 46 9 11 93 . 8 100 14 130 Critical Kills 4 | . . . . . . . . 2 1 . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 31 | . . 4 4 2 1 9 . 6 2 1 2 Burn 11 | . . 4 3 1 1 . . . . 1 1 Meltdown 4 | . . . . . . . . 2 1 . 1 Destroy 1 | . . . . . . 1 . . . . . Blast 15 | . . . 1 1 . 8 . 4 1 . . Melee Attacks 5 | . . . . . 2 3 . . . . . Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . 2 3 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24456 | . . 977 2297 541 623 4472 . 641 5454 706 8745 Guns 4118 | . . 385 595 200 261 1447 . 65 235 242 688 Cannons 9912 | . . 288 395 331 232 2057 . 576 2716 464 2853 Explosions 10134 | . . 300 1304 . . 845 . . 2502 . 5183 Melee 179 | . . . . . 130 49 . . . . . Ramming 113 | . . 4 3 10 . 74 . . 1 . 21 Kinetic 5325 | . . . 506 276 254 2078 . 301 1378 67 465 Thermal 8614 | . . 385 288 255 239 1819 . 340 1573 639 3076 Explosive 9530 | . . 300 1304 . . 452 . . 2291 . 5183 Electromagnetic 695 | . . 288 196 . . . . . 211 . . Impact . | . . . . . . . . . . . . Slashing 179 | . . . . . 130 49 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . 3 2 1 7 7 7 . . 18 Average Corruption 5 | . . . 3 1 1 4 7 7 . . 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 92 | . . . 9 . 2 26 12 16 . . 27 Message Errors 27 | . . . 3 . 1 7 4 6 . . 6 Matter Fused 24 | . . . 3 . . 7 2 5 . . 7 Heat Flow Errors 9 | . . . 1 . 1 3 . 1 . . 3 Energy Discharges 6 | . . . . . . 3 1 . . . 2 Parts Rejected 3 | . . . 2 . . 1 . . . . . Data Loss (minor) 7 | . . . . . . 2 2 . . . 3 Data Loss (major) 4 | . . . . . . 2 1 . . . 1 Misfires 8 | . . . . . . 1 . 4 . . 3 Alerts 2 | . . . . . . . 2 . . . . Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots 10 | . . . . . . 7 . 2 1 . . Effects 1 | . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Overflow Damage 618 | . . 48 18 27 70 145 . 8 147 . 155 Projectiles 216 | . . 12 1 27 3 32 . 8 70 . 63 Explosions 335 | . . 36 17 . . 113 . . 77 . 92 Melee 67 | . . . . . 67 . . . . . . Knockbacks 69 | . . . 3 2 . 22 . 3 35 . 4 Impact 1 | . . . . . . 1 . . . . . Kinetic 64 | . . . 2 2 . 19 . 2 35 . 4 Secondary 4 | . . . 1 . . 2 . 1 . . . Self-Inflicted Damage 946 | . . 24 99 . . 179 . . 186 . 458 Shots 19 | . . 1 4 . . 3 . . 2 . 9 Rammed 1 | . . . . . . . . . 1 . . Targets Rammed 17 | . . 2 1 1 . 8 . . 1 . 4 Kicked 16 | . . 2 1 1 . 8 . . . . 4 Crushed . | . . . . . . . . . . . . Highest Temperature 520 | . 78 261 356 324 71 520 . 306 375 356 356 Average Temperature 107 | . 40 103 83 113 45 104 . 81 138 134 110 Received Heat Transfer 1496 | . . 123 171 24 . 516 . 30 200 54 378 Effects 11 | . . 1 . . . 2 . 3 5 . . Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 8 | . . . . . . . . 3 5 . . Short Circuit 1 | . . . . . . 1 . . . . . Siege Activations 8 | . . . . . . . 1 . 6 1 . Total Turns 145 | . . . . . . . 1 . 134 10 . Longest Duration 37 | . . . . . . . 1 . 37 10 . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . Robots Melted 5 | . . . . . . . . 2 1 1 1 Combat Hostiles 4 | . . . . . . . . 1 1 1 1 Parts Melted 28 | . . 7 4 1 1 4 . 1 4 3 3 Heat Transferred 11768 | . . 1369 925 518 407 2041 . 407 2006 974 3121 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Peak Influence 1329 | . 15 369 495 270 208 325 113 1278 1305 896 1329 Initial 684 | . . 5 83 224 37 36 113 79 527 684 416 Average 392 | . 9 206 313 133 81 103 113 788 727 759 1028 Maximum Alert Level 4 | . . 1 2 1 1 1 . 4 4 3 4 Low Security (%) 50 | 100 100 74 21 81 88 84 100 14 . . . Level 1 12 | . . 25 47 18 11 15 . . . . . Level 2 13 | . . . 30 . . . . 8 62 40 14 Level 3 12 | . . . . . . . . 56 18 59 25 Level 4 10 | . . . . . . . . 19 19 . 59 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 2 2 1 7 . 6 10 1 7 Investigation 3 | . . . . 1 . . . 2 . . . Extermination 7 | . . . . 1 1 3 . . 1 . 1 Reinforcement 16 | . 1 . 2 . . 4 . 1 5 . 3 Assault 8 | . . . . . . . . . 4 1 3 Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 8 | . . . 1 . . 2 . . 4 . 1 Haulers Reinforced 2 | . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Distress Signals 13 | . . 3 1 1 1 2 . . 2 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 239 | . 2 18 26 8 7 42 . 15 38 21 62 Peak Tracking Total 12 | . 1 7 5 3 5 7 . 5 7 9 12 Tactical Retreats 13 | . . . . . 1 4 . 1 1 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Traps Triggered 6 | . . . . . 1 1 . 1 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . 6 Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Machines Disabled 28 | . . 2 3 1 1 8 . 3 4 . 6 Max in Single Turn 2 | . . 1 1 1 1 2 . . 2 . 1 Garrison Access 2 | . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Machines Accessed 23 | . 2 2 3 5 3 2 . 2 1 1 2 Terminals 13 | . 1 2 1 3 1 2 . . 1 . 2 Fabricators 4 | . . . . 1 1 . . 1 . 1 . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . Total Hacks 61 | . 4 8 12 14 6 5 . 4 1 2 5 Successful 27 | . 2 1 7 8 3 3 . . . 1 2 Failed 34 | . 2 7 5 6 3 2 . 4 1 1 3 Catastrophic 11 | . . 3 . 1 . 1 . 3 1 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 15 | . . 7 1 . 2 3 . . 1 . 1 Terminals 40 | . 3 8 4 10 4 5 . . 1 . 5 Fabricators 8 | . . . . 3 1 . . 2 . 2 . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 7 | . . . 6 . 1 . . . . . . Garrison Access 3 | . . . . 1 . . . 2 . . . Terminal Hacks 12 | . 1 1 1 4 2 1 . . . . 2 Record 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . . Disarm Traps 1 | . . . . . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Registered Components 2 | . . . . 1 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . 3 1 . . . . 1 . Network Status 3 | . . . . 1 1 . . . . 1 . Load Schematic 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . . Terminals 2 | . . . . . . 2 . . . . . Botnet 2 | . . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 2 2 3 4 2 2 . 2 1 1 2 Full Trace Events 5 | . 1 1 . 1 . . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built 1 | . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . Time 99 | . . . . 99 . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Total Allies 21 | . . . . . . . 21 . . . . Largest Group 21 | . . . . . . . 21 21 7 . . Highest-Rated Group 808 | . . . . . . . 808 808 295 . . Highest-Rated Ally 50 | . . . . . . . 50 50 46 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 174 | . . . . . . . . 133 41 . . Total Damage 5722 | . . . . . . . . 4909 813 . . Kills 30 | . . . . . . . . 25 5 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Turns Passed 7399 | 76 197 631 576 472 640 1820 360 410 769 476 972 Spaces Moved 4052 | 51 129 289 225 328 462 1068 215 243 315 226 501 Core 58 | 3 . . . . . . . . . . 55 Treads 835 | . . . 11 . . 45 167 243 315 54 . Legs 3106 | 48 129 289 214 328 462 1023 48 . . 172 393 Wheels . | . . . . . . . . . . . . Hover 53 | . . . . . . . . . . . 53 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 120 112 152 152 116 96 Average Speed 138 | 117 120 166 171 121 123 129 145 152 152 153 135 Slowest Speed 350 | 120 120 190 260 190 125 260 160 152 152 232 350 Overloaded Moves 53 | . . . . . . . . . . . 53 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 4 26 27 21 7 11 19 91 9 9 8 23 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 7 | . . . . . . 4 . 2 1 . . Terrain Destroyed 492 | . . 10 29 3 . 105 . 2 166 5 172 Melee . | . . . . . . . . . . . . Projectile 123 | . . . 6 3 . 51 . 2 39 5 17 AOE 369 | . . 10 23 . . 54 . . 127 . 155 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Total 5225 | 63 167 380 328 377 505 1336 270 270 506 335 688 Wait 278 | . 25 20 26 5 2 44 23 11 52 55 15 Move 4042 | 50 128 288 224 327 461 1068 214 242 314 225 501 Hop . | . . . . . . . . . . . . Pick Up 107 | 6 6 8 5 8 8 25 5 3 13 7 13 Fast Attach 65 | 6 1 2 8 2 1 17 3 1 9 3 12 Attach 83 | . . 2 4 1 3 17 3 2 13 8 30 Detach 27 | . . 1 1 . . 3 4 . 5 4 9 Swap 104 | 1 . 10 14 7 6 12 3 . 20 9 22 Drop 87 | . 4 10 5 11 10 16 12 2 6 3 8 Fire 402 | . 3 37 40 15 12 123 . 9 73 16 74 Melee 5 | . . . . . 2 3 . . . . . Ram . | . . . . . . . . . . . . Kick 16 | . . 2 1 1 . 8 . . . . 4 Crush 1 | . . . . . . . . . 1 . . Escape Stasis 5 | . . . . . . . . . . 5 . Rewire 3 | . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 12) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 746 | -9/Materials | Discovered new exit (range 16) 905 | -9/Materials | Entered another Materials area 905 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 956 | -8/Materials | Build established: Gunner 1350 | -8/Materials | Build established: Scavenger-Gunner 1376 | -8/Materials | Discovered new exit (range 12) 1399 | -8/Materials | Destroyed 8 combat bots 1481 | -8/Materials | Entered Factory 1481 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1720 | -7/Factory | Discovered new exit (range 4) 1883 | -7/Factory | Fabricated Hvy. Ion Engine (x1) 1953 | -7/Factory | Entered another Factory area 1953 | -6/Factory | Evolved 2 slots: Utility x2 2032 | -6/Factory | Build established: Hacker-Gunner 2444 | -6/Factory | Discovered new exit (range 6) 2481 | -6/Factory | Identified exit to Lower Caves 2582 | -6/Factory | Build established: Hacker-Mutant 2593 | -6/Factory | Entered another Factory area 2593 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2993 | -5/Factory | Lost 4 parts (1p1n2u) 3113 | -5/Factory | Lost 13 parts (2p3n4u4w) 3254 | -5/Factory | Lost 3 parts (1u2w) 3549 | -5/Factory | Build established: Scavenger-Tank 4346 | -5/Factory | Core integrity fell below 50% 4373 | -5/Factory | Lost 3 parts (1p1n1u) 4413 | -5/Factory | Sucked down chute 4413 | -5/Factory | Entered Waste 4414 | -5/Waste | Met a frightened Derelict 4414 | -5/Waste | Joined by Warlord forces that had cleared the area 4421 | -5/Waste | Found Fusion Bomb Launcher 4674 | -5/Waste | Found Damper Plating 4712 | -5/Waste | Build established: Tank 4727 | -5/Waste | Discovered new exit (range 12) 4766 | -5/Waste | Identified exit to Factory 4773 | -5/Waste | Entered Factory 4773 | -5/Factory | Accompanied by 21 allies 4833 | -5/Factory | Garrison activated, responded to threat 4906 | -5/Factory | Lost 5 allies 4938 | -5/Factory | Lost 6 allies 5077 | -5/Factory | Discovered new exit (range 15) 5099 | -5/Factory | Lost 3 allies 5156 | -5/Factory | Identified exit to Factory 5183 | -5/Factory | Entered another Factory area 5183 | -4/Factory | Accompanied by 7 allies 5183 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5463 | -4/Factory | First assault squad dispatched 5477 | -4/Factory | Found Prototype Processor 5484 | -4/Factory | Identified Exp. Signal Interpreter 5582 | -4/Factory | Lost 6 allies 5643 | -4/Factory | Lost 4 parts (1p2u1w) 5824 | -4/Factory | Lost 3 parts (2u1w) 5826 | -4/Factory | Destroyed 8 combat bots 5930 | -4/Factory | Discovered new exit (range 13) 5950 | -4/Factory | Identified exit to Research 5952 | -4/Factory | Entered Research 5952 | -3/Research | Evolved 2 slots: Utility x2 6202 | -3/Research | First assault squad dispatched 6352 | -3/Research | Build established: Scavenger-Tank 6418 | -3/Research | Discovered new exit (range 10) 6427 | -3/Research | Identified exit to Research 6428 | -3/Research | Entered another Research area 6428 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6449 | -2/Research | Found Prototype Device 6463 | -2/Research | Identified Exp. Actuator Array 6820 | -2/Research | System corruption reached 10% 6867 | -2/Research | Lost 10 parts (1n6u3w) 6928 | -2/Research | First assault squad dispatched 7066 | -2/Research | Destroyed 8 combat bots 7105 | -2/Research | Lost 15 parts (3p5n4u3w) 7298 | -2/Research | Core integrity fell below 50% 7315 | -2/Research | Lost 7 parts (1n6u) 7356 | -2/Research | Spotted B-90 Cyclops 7380 | -2/Research | Core integrity fell below 20% 7400 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 07389_ Slug penetrates Wall. 07389_ Lgt. Antimatter Reactor destroyed. 07389_ Slug penetrates Wall. 07389_ U-05 Engineer lays Concrete. 07392_ S-43 Plague destroyed. 07392_ U-05 Engineer lays Concrete. 07392_ Acquired Micro-nuke Launcher. 07393_ Slug penetrates G-73 Enforcer. 07393_ U-05 Engineer lays Concrete. 07394_ L-61 Swordsman destroyed. 07394_ U-05 Engineer lays Concrete. 07396_ U-05 Engineer destroyed. 07396_ U-05 Engineer lays Concrete. 07396_ Slug penetrates Earth. 07396_ Slug penetrates Wall. 07397_ Penetrated by Slug. 07397_ U-05 Engineer lays Concrete. 07397_ U-05 Engineer builds a Door. 07398_ PKSJ2TB#FZE 5CLX25K%WCDDHH T2P:N=TU |7T 07398_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????## ##?? # #???????????? | | ???????????????????# #???* # #???????????? | | ???????????????????# #????#### ## #???????????? | | ???????????????????# #?????????## #???????????? | | ???????????????????# #??????????# #???????????? | | ???????????????????# #??????????# #???????????? | | ???????????????????# #??????????# #???????????? | | ???????????????????#/############ #???????????? | | ???????????????????# # #???????????? | | ???????????????????# # #???##??????? | | ???????????????????# # #?? #??????? | | ???????????????????# # ###BB#####+## | | ???????????????????# # t | | ???????????????????# + ^ ^ | | ???????????????????# """"" u# | | ???????????????????# """"" + """ | | ???????????????????# """"" # ^""" ####?# | | ???????????????????# """"" " #????? | | ???????????????????# "F" #????? | | ???????????????????# """ #????? | | ???????????????????##### # i #????? | | ?????????????????????## Y h #????? | | ?????????????????????# gh #????? | | ???????????????????### #????? | | ???????????????????# * = #????? | | ??????????????????????# @= = #????? | | ????????????????????# = g ?? | | ????????????????????# = = " | | ????????????????????## %% " | | ????????????????????# [ | | ????????????????????########### % " ###+## | | ???????????????????????????????# uu " #??? | | ???????????????????????????????# % " #????! | | ???????????????????????????????## #????? | | ???????????????????????????????? #????? | | ???????????????????????????????? #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# ########????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Energy Generation 55 Energy Capacity 600 Matter Stores 690 Matter Capacity 700 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 3200 Resistance: KI 25 Resistance: TH 25 Resistance: EM 90 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 60 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 10 Particle Charging 25 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Ion Engine | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Let's See Who's Tougher Please Form A Line Preemptive Strike Remodeling Rockin' Loadout The More The Merrier Turtlemind We Are Legion Challenges ------------ None Game ------ Seed XenonHardlightDisintegrator Manual? 0 Play Time 04:04:14 Cumulative 11.4 hours Start 2024.05.19 @ 17:36:37 End 2024.06.09 @ 23:06:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 232e7368-c560-4c4a-bc81-b84049650341