Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.30 @ 17:25:47

Player: MTF

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (192)     960
Value Destroyed (4582)     4582
Prototype IDs (64)         1280
Alien Tech Used (0)        0
Bonus (3294)               3294
              TOTAL SCORE: 16616

 Bonus
-------
High Alert Combat Kills    303
Follower Combat Kills      196
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      1500
Friendly Fire              -605

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     273/300
Energy                     2100/2100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (63)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
   Assembled Flux Generator
>            --- PROPULSION (5) ---
      Combat Airjet
      Combat Airjet
      Combat Airjet
     Zionite Glidesys I
>            --- UTILITY (8) ------
     Zionite Biocell
   Assembled Biocell Array
   Assembled Suspension Frame
    Enhanced Optical Array
    Advanced Signal Interpreter
    Improved Propulsion Shielding
       Light Regenerative Plating
>            --- WEAPON (2) -------
             Proton Cannon
   Assembled Focal Cannon
>            --- INVENTORY (4) ----
     Zionite Biocell (1000)
  Long-range Sensor Array
     Zionite Weapon Casing

 Peak State 
------------
>            --- POWER ------------
   Assembled Flux Generator
>            --- PROPULSION -------
      Combat Airjet
      Combat Airjet
     Zionite Glidesys I
     Zionite Glidesys I
>            --- UTILITY ----------
   Assembled Nanovents
   Assembled Nanovents
   Assembled Biocell Array
   Assembled Suspension Frame
    Advanced Signal Interpreter
             GOLEM Unit
>            --- WEAPON -----------
             Proton Cannon
   Assembled Focal Cannon
>            --- INVENTORY --------
  Long-range Sensor Array
             Mobile Refinery Mk. CCLXVII
    Improved Proton Missile Launcher
       Heavy Shock Bomb Launcher
[Rating: 110]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Heavy Shock Bomb Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  6    | .   .   .   1   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             247  | .   19  8   31  1   15  8   12  28  35  5   3   4   6   18  6   5   9   22  12  .   
  Power                    14   | .   1   1   .   .   .   2   .   1   1   .   .   .   3   2   1   1   .   1   .   .   
    Engine                 6    | .   1   1   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   1   1   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               55   | .   5   .   8   .   2   3   5   14  4   .   .   2   .   5   .   .   .   5   2   .   
    Treads                 33   | .   5   .   8   .   2   .   4   14  .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   5   2   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  79   | .   2   .   5   .   6   .   3   2   11  4   3   1   2   6   3   3   9   12  7   .   
    Device                 25   | .   .   .   .   .   .   .   .   .   3   2   2   .   2   2   1   2   6   3   2   .   
    Storage                15   | .   2   .   3   .   3   .   1   .   1   .   .   .   .   .   1   .   1   2   1   .   
    Processor              4    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   
    Protection             29   | .   .   .   2   .   2   .   2   2   1   2   1   1   .   2   1   1   2   7   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   99   | .   11  7   18  1   7   3   4   11  19  1   .   1   1   5   2   1   .   4   3   .   
    Energy Gun             5    | .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          13   | .   2   3   3   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   1   .   
    Ballistic Gun          34   | .   5   2   9   .   6   1   3   6   .   .   .   .   .   1   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               23   | .   1   2   6   1   1   2   .   5   .   .   .   .   .   .   .   1   .   2   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          14   | .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   .   4   1   .   1   1   2   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   1   .   1   3   .   .   .   .   .   .   .   .   2   8   .   .   
Parts Lost                 27   | .   4   .   3   .   10  .   .   1   .   .   .   3   .   .   .   .   .   4   2   .   
  Power                    4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               10   | .   1   .   .   .   5   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Weapon                   8    | .   3   .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      9    | .   3   .   1   .   9   .   .   1   .   .   .   3   .   .   .   .   .   2   1   .   
Average Slot Usage (%)     87   | .   94  100 94  100 73  72  88  89  85  84  84  81  76  88  93  93  88  82  86  .   
  Engine                   7    | .   14  14  8   11  6   9   9   8   .   .   .   .   .   3   6   6   6   2   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   7   7   7   6   4   5   6   6   6   .   .   .   
  Treads                   15   | .   20  28  33  33  20  .   4   27  .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   19  22  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  20  20  20  23  25  .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   22  23  23  22  15  1   .   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   .   .   6   6   6   2   5   5   5   6   3   6   13  .   
  Storage                  18   | .   22  28  22  33  18  22  27  27  7   7   7   7   7   6   6   6   3   7   13  .   
  Processor                2    | .   .   .   .   .   4   .   .   .   6   7   7   7   7   6   6   6   6   6   9   .   
  Hackware                 6    | .   .   .   .   .   .   .   .   .   28  30  30  30  30  26  26  26  21  12  .   .   
  Protection               4    | .   .   .   8   .   1   .   9   9   .   .   .   .   .   .   .   .   4   7   5   .   
  Energy Cannon            2    | .   4   13  3   .   .   .   .   .   .   .   .   .   .   4   5   1   .   4   8   .   
  Ballistic Gun            10   | .   15  9   17  11  16  18  13  17  .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   5   .   10  5   3   3   .   .   .   .   .   .   .   .   4   6   3   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 13  23  23  47  47  105 112 135 135 18  17  17  17  18  37  61  60  64  99  93  .   
  Greatest Support         98   | 20  40  40  66  64  64  30  60  69  17  17  17  17  11  72  72  72  72  98  98  .   
  Greatest Overweight (x)  34   | .   .   .   .   .   34  33  6   2   1   .   .   1   1   .   .   .   10  1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   6   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | .   10  10  20  20  30  30  36  36  40  8   8   8   8   8   12  12  12  12  12  .   
  Average Capacity         17   | .   7   10  11  20  21  30  35  36  8   8   8   8   8   8   9   12  9   11  7   .   
  Most Carried             36   | .   10  10  20  20  29  25  36  36  36  8   8   8   8   8   12  12  12  12  12  .   
  Average Carried          15   | .   7   10  10  20  16  22  34  35  8   7   8   7   7   7   8   12  6   10  6   .   
  Final Capacity           36   | 6   10  10  20  20  30  30  36  36  8   8   8   8   8   8   12  12  12  12  4   4   
  Final Carried            36   | 6   10  10  20  20  21  25  36  36  8   8   8   8   8   8   12  12  8   12  3   3   

 Class Distribution 
--------------------
 35% | Mutant
 34% | Hauler-Mutant
 26% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
   Hauler-Mutant | -9/Mines
   Hauler-Mutant | -9/Exiles
   Hauler-Mutant | -8/Mines
   Hauler-Mutant | -8/Materials
   Hauler-Mutant | -8/Storage
   Hacker-Mutant | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Data Miner
   Hacker-Mutant | -6/Proximity Caves
   Hacker-Mutant | -6/Factory
   Hacker-Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Zion
   Hacker-Mutant | -6/Deep Caves
           Scout | -5/Proximity Caves
           Scout | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  
Matter Collected           6676 | 200  286  138  771  97   290  253  263  907  203  75   21   .    167  228  105  50   2114 319  189  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6301 | .    751  133  1739 15   126  314  322  1304 .    .    .    .    .    228  43   86   .    684  556  .    
  Parts                    385  | .    48   16   123  3    2    17   32   89   .    .    .    .    .    6    5    7    .    10   27   .    
Haulers Intercepted        15   | .    2    .    6    .    .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    2    .    
  Prevented                12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    11   .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Combat Hostiles Destroyed  129  | .   15  6   37  4   5   8   6   23  .   .   .   .   .   1   .   3   .   12  9   .   
  Guns                     47   | .   13  1   11  .   1   1   6   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   1   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  AOE                      61   | .   1   3   19  4   4   7   .   9   .   .   .   .   .   .   .   3   .   8   3   .   
Classes Destroyed          19   | .   7   .   7   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   
  Worker                   12   | .   2   .   5   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | .   1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   6   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   .   4   .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  10   | .   3   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  39   | .   6   3   10  2   .   5   2   8   .   .   .   .   .   .   .   3   .   .   .   .   
  Grunt                    36   | .   9   3   14  .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   6   .   
  Brawler                  4    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   .   9   .   .   .   4   12  .   .   .   .   .   1   .   .   .   .   .   .   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Master Thief             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Assembled                14   | .   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           8    | .   8   3   8   2   4   5   2   6   .   .   .   .   .   1   .   3   .   5   5   .   
  Combat Bots Only         7    | .   5   3   7   2   4   3   2   5   .   .   .   .   .   1   .   3   .   5   5   .   
Max Kills in Single Turn   4    | .   2   2   4   1   3   3   1   3   .   .   .   .   .   1   1   2   .   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   3   1   2   3   .   2   .   .   .   .   .   .   .   2   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  8R-AWN (-9/Exiles)
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  
Damage Taken               6567  | .    737  106  1173 82   1048 114  288  1153 69   .    .    237  53   186  .    49   .    908  364  .    
  Core                     805   | .    71   .    118  12   121  23   24   144  .    .    .    93   46   18   .    17   .    79   39   .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  .    71   .    .    .    31   .    69   .    .    .    .    80   .    .    .    .    .    82   .    
Volleys Fired              446   | .    79   13   106  11   30   19   25   82   1    .    .    .    .    6    9    2    .    34   29   .    
  Largest                  2     | .    2    2    2    1    2    2    2    2    1    .    .    .    .    1    1    1    .    1    1    .    
  Hottest                  120   | .    112  112  112  30   46   46   46   46   120  .    .    .    .    75   75   46   .    75   75   .    
Shots Fired                714   | .    156  16   164  11   57   31   46   152  1    .    .    .    .    6    9    2    .    34   29   .    
  Gun                      549   | .    152  4    114  4    54   26   43   143  .    .    .    .    .    2    7    .    .    .    .    .    
  Cannon                   84    | .    3    9    32   .    .    .    .    .    1    .    .    .    .    4    2    .    .    17   16   .    
  Launcher                 81    | .    1    3    18   7    3    5    3    9    .    .    .    .    .    .    .    2    .    17   13   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  472   | .    75   4    114  4    54   26   43   143  .    .    .    .    .    2    7    .    .    .    .    .    
  Thermal                  28    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    12   15   .    
  Explosive                49    | .    1    3    18   7    3    5    3    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          165   | .    80   9    32   .    .    .    .    .    .    .    .    .    .    4    2    2    .    22   14   .    
  Robot Hit Streak         33    | .    12   5    26   2    33   6    8    26   .    .    .    .    .    8    1    .    .    7    5    .    
  Robot Miss Streak        7     | .    5    2    3    2    1    2    2    5    .    .    .    .    .    .    4    .    .    7    5    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           463   | .    94   10   117  3    51   18   34   102  2    .    .    1    .    7    3    .    .    11   10   .    
  Core Hits                296   | .    43   7    92   6    27   14   17   48   .    .    .    .    .    2    2    3    .    24   11   .    
  Critical Hits            9     | .    1    .    4    .    1    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  Critical Kills           3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Melee Attacks              77    | .    .    .    .    .    .    .    .    .    37   1    .    7    4    13   7    .    .    8    .    .    
  Impact                   32    | .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 23    | .    .    .    .    .    .    .    .    .    5    1    .    7    4    6    .    .    .    .    .    .    
  Piercing                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    7    .    .    8    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14757 | .    1403 418  3840 418  1203 667  605  2803 131  .    .    129  .    229  197  97   .    1385 1232 .    
  Guns                     5613  | .    1179 42   1256 29   779  216  451  1549 .    .    .    .    .    36   76   .    .    .    .    .    
  Cannons                  1645  | .    66   131  583  .    .    .    .    .    .    .    .    .    .    110  25   .    .    411  319  .    
  Explosions               6915  | .    150  234  1960 383  424  451  141  1218 .    .    .    .    .    .    .    97   .    944  913  .    
  Melee                    469   | .    .    .    .    .    .    .    .    .    131  .    .    129  .    83   96   .    .    30   .    .    
  Ramming                  115   | .    8    11   41   6    .    .    13   36   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4910  | .    476  42   1256 29   779  216  451  1549 .    .    .    .    .    36   76   .    .    .    .    .    
  Thermal                  1039  | .    150  .    75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    490  324  .    
  Explosive                4736  | .    .    234  1885 383  424  451  141  1218 .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3488  | .    769  131  583  .    .    .    .    .    .    .    .    .    .    110  25   97   .    865  908  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 260   | .    .    .    .    .    .    .    .    .    131  .    .    129  .    .    .    .    .    .    .    .    
  Piercing                 209   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   96   .    .    30   .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            282   | .    .    64   71   49   .    8    .    34   7    .    .    9    .    .    .    .    .    33   7    .    
  Projectiles              43    | .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    
  Explosions               223   | .    .    48   71   49   .    8    .    34   .    .    .    .    .    .    .    .    .    6    7    .    
  Melee                    16    | .    .    .    .    .    .    .    .    .    7    .    .    9    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      664   | .    62   31   98   .    .    .    .    336  .    .    .    .    .    .    .    .    .    75   62   .    
  Shots                    22    | .    2    1    4    .    .    .    .    8    .    .    .    .    .    .    .    .    .    3    4    .    
  Rammed                   17    | .    2    1    9    2    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             21    | .    2    2    11   2    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        299   | .    299  75   77   .    .    1    4    17   72   .    .    .    .    85   64   28   .    161  42   .    
  Average Temperature      54    | .    89   36   27   .    .    1    4    6    35   .    .    .    .    45   35   15   .    40   19   .    
  Received Heat Transfer   1437  | .    225  42   351  .    .    54   90   225  .    .    .    30   21   66   .    .    .    225  108  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    5    .    
  Combat Hostiles          11    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    5    .    
  Parts Fried              24    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    14   8    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         825   | .    250  .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    325  200  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    8    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Peak Influence             794  | .   337 229 794 351 .   239 406 591 464 .   .   .   .   121 .   .   .   .   .   .   
  Average Influence        277  | .   168 110 567 267 .   71  212 364 44  .   .   .   .   55  .   .   .   .   .   .   
Maximum Alert Level        3    | .   1   1   3   1   .   1   2   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         44   | .   56  98  10  20  .   93  48  7   98  .   .   .   .   100 .   .   .   .   .   .   
  Level 1                  28   | .   43  1   10  79  .   6   49  48  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  20   | .   .   .   48  .   .   .   2   43  1   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  6    | .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   5   1   3   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Investigation            5    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Distress Signals           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              209  | .   24  8   51  10  5   6   11  35  3   3   1   4   9   4   2   2   .   16  15  .   
  Peak Tracking Total      7    | .   4   3   7   4   6   3   6   5   1   3   1   4   5   1   2   3   .   6   4   .   
  Tactical Retreats        13   | .   .   1   .   4   1   1   .   1   .   1   .   .   3   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Machines Disabled          37   | .   3   3   6   4   4   .   2   7   1   .   .   1   .   .   .   .   .   5   1   .   
  Max in Single Turn       3    | .   1   1   3   2   2   .   1   1   1   .   .   1   .   .   .   .   .   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Machines Accessed          66   | .   9   .   10  .   2   .   4   15  15  .   .   4   .   6   1   .   .   .   .   .   
  Terminals                45   | .   7   .   9   .   .   .   3   12  10  .   .   .   .   4   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                190  | .   26  .   26  .   2   .   13  46  30  .   .   29  .   17  1   .   .   .   .   .   
  Successful               122  | .   14  .   12  .   2   .   8   25  23  .   .   29  .   8   1   .   .   .   .   .   
  Failed                   68   | .   12  .   14  .   .   .   5   21  7   .   .   .   .   9   .   .   .   .   .   .   
    Catastrophic           12   | .   1   .   3   .   .   .   2   5   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   13  .   8   .   1   .   7   17  10  .   .   .   .   8   .   .   4   .   .   .   
  Terminals                131  | .   24  .   24  .   .   .   11  39  21  .   .   .   .   12  .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   2   .   .   .   2   5   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             81   | .   7   .   8   .   2   .   3   16  11  .   .   29  .   4   1   .   .   .   .   .   
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   1   .   .   .   .   .   .   .   2   .   .   6   .   1   .   .   .   .   .   .   
  Robot Schematic          9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   3   .   1   .   .   .   .   2   1   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              12   | .   2   .   3   .   .   .   .   3   3   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   1   .   .   .   2   3   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   7   .   3   .   .   .   3   5   5   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                22   | .   5   .   3   .   .   .   3   5   5   .   .   .   .   1   .   .   .   .   .   .   
    Track                  20   | .   5   .   3   .   .   .   3   4   5   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   7   .   10  .   .   .   4   13  12  .   .   .   .   6   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   1   .   .   .   .   .   .   .   2   .   .   6   .   1   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 438  | .   .   .   .   .   .   .   .   .   438 .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     114  | .   .   .   .   .   .   .   51  38  .   .   .   .   .   25  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  
Total Allies               6    | .    .    1    .    3    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Largest Group            3    | .    .    1    1    3    .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    .    
  Highest-Rated Group      99   | .    .    31   31   40   .    .    .    .    .    .    .    .    .    26   26   .    99   99   .    .    
  Highest-Rated Ally       99   | .    .    31   31   16   .    .    .    .    .    .    .    .    .    26   26   .    99   99   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               57   | .    .    16   4    11   5    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    
  Total Damage             3204 | .    .    263  20   79   258  .    .    .    .    .    .    .    .    .    .    .    .    2584 .    .    
  Kills                    13   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   .   .   .   2   2   .   1   .   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  
Turns Passed               15368 | .    1532 754  1904 505  2129 736  482  2174 709  102  129  76   213  429  333  138  1032 1748 243  .    
Spaces Moved               11211 | 1    817  439  1003 314  901  450  231  936  1363 266  321  119  275  431  416  195  1017 1454 262  .    
  Core                     87    | .    .    .    .    .    85   1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Treads                   4112  | .    570  439  1003 314  816  .    34   936  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     248   | 1    247  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   646   | .    .    .    .    .    .    449  197  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3764  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    421  416  195  1016 1454 262  .    
  Flight                   2354  | .    .    .    .    .    .    .    .    .    1363 266  321  119  275  10   .    .    .    .    .    .    
  Fastest Speed            32    | 120  120  160  145  150  150  110  110  180  32   32   32   32   34   34   65   65   65   58   58   .    
  Average Speed            106   | 120  147  160  149  150  219  146  131  195  34   32   32   32   65   65   65   65   65   61   62   .    
  Slowest Speed            1750  | 120  160  160  160  150  1750 1700 200  203  114  32   32   109  109  80   65   65   550  128  65   .    
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16    | .    .    .    .    .    .    .    .    .    14   .    1    .    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 3    97   96   94   77   69   96   28   95   44   51   53   76   52   14   62   42   86   76   50   1    
  Regions Visited          20
    Branch Regions         14
  Pre-discovered Areas     5     | .    2    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    1    .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    1    .    .    .    1    .    .    .    2    1    .    2    .    11   1    2    .    1    .    
Spaces Dug                 145   | .    13   18   34   17   .    .    .    11   21   1    .    2    4    12   5    .    .    7    .    .    
Terrain Destroyed          469   | .    15   28   139  51   11   45   13   95   21   1    .    2    4    12   6    .    .    15   11   .    
  Melee                    50    | .    .    .    .    .    .    .    .    .    21   1    .    2    4    12   5    .    .    5    .    .    
  Projectile               15    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    3    8    .    
  AOE                      404   | .    15   28   139  51   11   45   13   92   .    .    .    .    .    .    .    .    .    7    3    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  
Total                      13869 | .    994  471  1245 336  1018 493  362  1150 1553 279  344  146  303  547  454  202  1387 2277 308  .    
  Wait                     1512  | .    46   9    48   9    1    12   69   70   73   7    22   13   13   62   11   .    339  707  1    .    
  Move                     11159 | .    816  438  1002 313  900  449  230  935  1334 265  318  118  272  430  415  194  1016 1453 261  .    
  Hop                      16    | .    .    .    .    .    .    .    .    .    14   .    1    .    1    .    .    .    .    .    .    .    
  Pick Up                  169   | .    18   .    25   .    46   4    16   8    5    .    .    .    2    7    4    .    12   19   3    .    
  Fast Attach              59    | .    5    .    6    .    5    5    7    8    1    .    .    .    .    8    .    .    1    10   3    .    
  Attach                   83    | .    5    .    5    .    5    .    1    2    31   1    .    4    6    4    1    .    8    5    5    .    
  Detach                   48    | .    .    .    .    .    .    .    .    .    20   1    .    4    4    2    .    .    5    11   1    .    
  Swap                     105   | .    9    8    20   1    5    3    4    18   3    4    3    .    .    6    5    5    .    7    4    .    
  Drop                     173   | .    14   1    22   .    26   1    9    24   34   .    .    .    1    8    2    1    6    23   1    .    
  Fire                     446   | .    79   13   106  11   30   19   25   82   1    .    .    .    .    6    9    2    .    34   29   .    
  Melee                    77    | .    .    .    .    .    .    .    .    .    37   1    .    7    4    13   7    .    .    8    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    21    | .    2    2    11   2    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   255 | -10/Materials      | Discovered new exit (range 15)
   312 | -10/Materials      | Build established: Mutant
   456 | -10/Materials      | Lost 3 parts (1n2w)
   797 | -10/Materials      | Discovered new exit (range 4)
   888 | -10/Materials      | Discovered new exit (range 8)
  1150 | -10/Materials      | Discovered new exit (range 10)
  1271 | -10/Materials      | Discovered new exit (range 15)
  1533 | -10/Materials      | Entered Mines
  1806 | -10/Mines          | Discovered new exit (range 8)
  1887 | -10/Mines          | Met a Derelict testing a Signal Generator
  1992 | -10/Mines          | Discovered new exit (range 9)
  2013 | -10/Mines          | Learned location of Zion (-6)
  2041 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2287 | -10/Mines          | Entered Materials
  2287 | -9/Materials       | Accompanied by 1 ally
  2287 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2794 | -9/Materials       | Destroyed 7 combat bots
  2936 | -9/Materials       | Discovered new exit (range 16)
  3087 | -9/Materials       | First assault squad dispatched
  3226 | -9/Materials       | Identified exit to Mines
  3289 | -9/Materials       | Discovered new exit (range 16)
  3959 | -9/Materials       | Discovered new exit (range 6)
  4191 | -9/Materials       | Entered Mines
  4265 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  4332 | -9/Mines           | Assembled infested the area
  4454 | -9/Mines           | Build established: Hauler-Mutant
  4471 | -9/Mines           | Discovered new exit (range 10)
  4540 | -9/Mines           | Learned Materials trap positions
  4636 | -9/Mines           | Discovered new exit (range 5)
  4687 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4689 | -9/Mines           | Discovered new exit (range 5)
  4696 | -9/Mines           | Entered Exiles
  4732 | -9/Exiles          | Met 8R-AWN
  4756 | -9/Exiles          | Met EX-HEX
  4839 | -9/Exiles          | Met EX-DEC
  5183 | -9/Exiles          | Met EX-BIN
  5207 | -9/Exiles          | Aligned with FarCom system
  5208 | -9/Exiles          | Given EX-Vault access code
  5249 | -9/Exiles          | Opened EX-Vault
  5258 | -9/Exiles          | Found Deploy-a-Sentry
  5260 | -9/Exiles          | Found Deploy-a-Sentry
  5263 | -9/Exiles          | Found Deploy-a-Sentry
  5266 | -9/Exiles          | Found Supersonic Drone Bay
  5269 | -9/Exiles          | Found Gui. Plasma Cannon
  5307 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5409 | -9/Exiles          | DAS Turret deployed
  5419 | -9/Exiles          | DAS Turret deployed
  5632 | -9/Exiles          | Discovered new exit (range 14)
  5895 | -9/Exiles          | Attacked by the Exiles
  5962 | -9/Exiles          | Core integrity fell below 50%
  5963 | -9/Exiles          | Build established: Mutant
  5985 | -9/Exiles          | Destroyed 8R-AWN
  5996 | -9/Exiles          | Found Prototype Ballistic Gun
  6001 | -9/Exiles          | Lost 9 parts (1p4n2u2w)
  6128 | -9/Exiles          | Identified 8R-AWN's Boregun
  6782 | -9/Exiles          | Build established: Hauler-Mutant
  6825 | -9/Exiles          | Stole three prototypes: Deploy-a-Sentry, Gui. Plasma Cannon, Supersonic Drone Bay
  6825 | -9/Exiles          | Entered Mines
  7350 | -8/Mines           | Discovered new exit (range 13)
  7554 | -8/Mines           | Discovered new exit (range 6)
  7561 | -8/Mines           | Entered Materials
  7561 | -8/Materials       | Evolved 2 slots: Utility x2
  7562 | -8/Materials       | Loaded intel: 15 trap records
  7704 | -8/Materials       | Identified exit to Storage
  7879 | -8/Materials       | Repaired Imp. Assault Rifle
  8043 | -8/Materials       | Entered Storage
  9153 | -8/Storage         | Discovered new exit (range 16)
  9381 | -8/Storage         | Found Prototype Protection
  9381 | -8/Storage         | Identified Lgt. Regenerative Plating
  9890 | -8/Storage         | Repaired Adv. Sensor Array
 10217 | -8/Storage         | Entered Factory
 10217 | -7/Factory         | Evolved 2 slots: Utility x2
 10281 | -7/Factory         | Identified exit to Lower Caves
 10413 | -7/Factory         | Discovered new exit (range 7)
 10415 | -7/Factory         | Identified exit to Factory
 10524 | -7/Factory         | Build established: Hacker-Mutant
 10610 | -7/Factory         | Discovered exit to Factory (range 16)
 10850 | -7/Factory         | Fabricated Imp. VTOL Module?
 10917 | -7/Factory         | Local fabrication network quarantined
 10926 | -7/Factory         | Entered Lower Caves
 10989 | -7/Lower Caves     | Learned Factory stockpile data
 11019 | -7/Lower Caves     | Discovered new exit (range 8)
 11020 | -7/Lower Caves     | Identified exit to Lower Caves
 11023 | -7/Lower Caves     | Learned Factory terminal intel
 11028 | -7/Lower Caves     | Entered another Lower Caves area
 11082 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 11095 | -7/Lower Caves     | Spotted B-75 Beast
 11139 | -7/Lower Caves     | Discovered new exit (range 6)
 11140 | -7/Lower Caves     | Identified exit to Data Miner
 11157 | -7/Lower Caves     | Entered Data Miner
 11157 | -7/Data Miner      | Discovered new exit (range 6)
 11164 | -7/Data Miner      | Met Data Miner
 11170 | -7/Data Miner      | Learned location of Section 7 (-2)
 11170 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11176 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11200 | -7/Data Miner      | Data Conduit disabled
 11232 | -7/Data Miner      | Identified exit to Proximity Caves
 11233 | -7/Data Miner      | Entered Proximity Caves
 11258 | -6/Proximity Caves | Lost 3 parts (3n)
 11441 | -6/Proximity Caves | Spotted 36-QGG(f)
 11441 | -6/Proximity Caves | Spotted AZ-9H3(f)
 11442 | -6/Proximity Caves | Encountered a Master Thief
 11442 | -6/Proximity Caves | Encountered a Master Thief
 11446 | -6/Proximity Caves | Entered Factory
 11446 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11448 | -6/Factory         | Loaded intel: 20 terminal locations
 11585 | -6/Factory         | Identified exit to Lower Caves
 11719 | -6/Factory         | Repaired Gravmag Array
 11875 | -6/Factory         | Entered Lower Caves
 11875 | -6/Lower Caves     | Accompanied by 1 ally
 11923 | -6/Lower Caves     | Learned location of 1 exit from Factory
 11986 | -6/Lower Caves     | Spotted 3J-MQY(f)
 11987 | -6/Lower Caves     | Encountered a Master Thief
 11990 | -6/Lower Caves     | Gui. Plasma Cannon stolen by Master Thief
 11993 | -6/Lower Caves     | Spotted TU-G2Q(f)
 11994 | -6/Lower Caves     | Encountered a Master Thief
 12003 | -6/Lower Caves     | 8R-AWN's Boregun stolen by Master Thief
 12141 | -6/Lower Caves     | Found Prototype Device
 12191 | -6/Lower Caves     | Discovered new exit (range 14)
 12206 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12206 | -6/Lower Caves     | Identified exit to Lower Caves
 12208 | -6/Lower Caves     | Entered another Lower Caves area
 12332 | -6/Lower Caves     | Discovered new exit (range 11)
 12345 | -6/Lower Caves     | Identified exit to Zion
 12346 | -6/Lower Caves     | Entered Zion
 12362 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12369 | -6/Zion            | Discovered new exit (range 12)
 12531 | -6/Zion            | Found Prototype Device
 12552 | -6/Zion            | Learned Factory terminal intel
 12588 | -6/Zion            | Found Prototype Device
 12629 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 12653 | -6/Zion            | Identified Heart of Steel
 12959 | -6/Zion            | Heart of Steel transformed into Warbot
 13236 | -6/Zion            | Opened final containment barrier to the Deep Caves
 13330 | -6/Zion            | Discovered new exit (range 3)
 13330 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 13332 | -6/Zion            | Identified exit to Deep Caves
 13378 | -6/Zion            | Entered Deep Caves
 13378 | -6/Deep Caves      | Accompanied by 1 ally
 13580 | -6/Deep Caves      | Z-Facility disabled
 13583 | -6/Deep Caves      | Attacked by Z-Imprinter
 13612 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 14126 | -6/Deep Caves      | Found Prototype Protection
 14126 | -6/Deep Caves      | Identified Zio. Weapon Casing
 14130 | -6/Deep Caves      | Found Zio. Weapon Casing
 14197 | -6/Deep Caves      | Found Prototype Protection
 14197 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 14353 | -6/Deep Caves      | Spotted as-45764
 14380 | -6/Deep Caves      | Destroyed as-45764
 14440 | -6/Deep Caves      | Exposed GOLEM chamber
 14443 | -6/Deep Caves      | Found GOLEM Unit
 14766 | -6/Deep Caves      | Found GOLEM Unit
 14844 | -6/Deep Caves      | Found Zio. Weapon Casing
 14847 | -6/Deep Caves      | Found Zio. Weapon Casing
 14977 | -6/Deep Caves      | Found Surveybot 24 Chip
 14997 | -6/Deep Caves      | Build established: Mutant
 15111 | -6/Deep Caves      | Discovered new exit (range 3)
 15114 | -6/Deep Caves      | Identified exit to Proximity Caves
 15126 | -6/Deep Caves      | Entered Proximity Caves
 15159 | -5/Proximity Caves | Found Alien Artifact
 15199 | -5/Proximity Caves | Spotted UB-IXK(f)
 15200 | -5/Proximity Caves | Encountered a Master Thief
 15203 | -5/Proximity Caves | Spotted US-U1T(f)
 15203 | -5/Proximity Caves | Alien Artifact stolen by Master Thief
 15204 | -5/Proximity Caves | Encountered a Master Thief
 15206 | -5/Proximity Caves | Destroyed UB-IXK(f)
 15208 | -5/Proximity Caves | Cmb. Airjet stolen by Master Thief
 15209 | -5/Proximity Caves | Destroyed US-U1T(f)
 15211 | -5/Proximity Caves | Spotted QN-R27(f)
 15212 | -5/Proximity Caves | Surveybot 24 Chip stolen by Master Thief
 15213 | -5/Proximity Caves | Encountered a Master Thief
 15213 | -5/Proximity Caves | Encountered a Master Thief
 15213 | -5/Proximity Caves | GOLEM Unit stolen by Master Thief
 15213 | -5/Proximity Caves | Spotted CU-65U(f)
 15219 | -5/Proximity Caves | Spotted YE-L6V(f)
 15221 | -5/Proximity Caves | Encountered a Master Thief
 15227 | -5/Proximity Caves | Zio. Weapon Casing stolen by Master Thief
 15231 | -5/Proximity Caves | Spotted Z2-555(f)
 15233 | -5/Proximity Caves | Encountered a Master Thief
 15233 | -5/Proximity Caves | Hcp. Storage Unit stolen by Master Thief
 15295 | -5/Proximity Caves | Spotted 0D-DU2(f)
 15296 | -5/Proximity Caves | Encountered a Master Thief
 15297 | -5/Proximity Caves | Hvy. Shock Bomb Launcher stolen by Master Thief
 15357 | -5/Proximity Caves | Discovered new exit (range 16)
 15369 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15369 | -5/Proximity Caves | Identified exit to Factory
 15369 | -5/Proximity Caves | Entered Factory
 15369 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15369 | -5/Factory         | Self-destructed

 Last Messages 
---------------
15237_ Acquired Cmb. Airjet.
15240_ Acquired Alien Artifact.
15241_ Acquired Imp. Propulsion Shielding.
15245_ Acquired Enh. Optical Array.
15247_ Acquired 30 matter.
15248_ Dropped Alien Artifact.
15249_ Acquired Lrn. Sensor Array.
15258_ Acquired 46 matter.
15271_ Searching scrap...
15271_ Found 49 Matter.
15271_ Found Adv. Targeting Computer.
15272_ Acquired 27 matter.
15297_ Hvy. Shock Bomb Launcher ripped off.
15357_ EXIT=FOUND
15368_ Penetrated by Slug.
15369_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
15369_ EXIT=IDENTIFIED: FACTORY
PARAMETERS=PROPULSION_1,UTILITY_1
LOCATION=FACTORY
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ???????   ???????????????????????????????????????? |
| ????????    ?????????????????????????????????????? |
| ???????????    ??????????????????????????????????? |
| ?????????????#   ????????????????????????????????? |
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| ?????????????#              #????????????????????? |
| ?????????????#              #????????????????????? |
| ?????????????#           @  #????????????????????? |
| ?????????????+              #????????????????????? |
| ?????????????#              #????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          45
Energy Capacity            2100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    10
Armor Coverage             1200
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Evasion (%)                63
Armor Integrity Analysis   33
Recoil Reduction           3
Offensive Hacking          42
Defensive Hacking          12

 Item Schematics 
-----------------
         Med. Storage Unit | -10/Materials | Hacked
      Lrn. Terrain Scanner | -7/Factory    | Hacked
          Imp. VTOL Module | -7/Factory    | Hacked
   Mni. Smartbomb Launcher | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
          Cld. VTOL Module | -6/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free

 Fabricated
------------
 Imp. VTOL Module | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularSubatomicBiocell
  Manual?         0
Play Time         02:36:57
  Cumulative      790.6 hours
  Start           2020.08.29 @ 00:42:48
  End             2020.08.30 @ 17:25:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          305
  Rogue           305
  Adventurer      0
  Explorer        0
Win Type          -
  Total           39
  Types           9/11/8/3/1/1/6
Lore%             96
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53a41cea-a4dd-4841-9cd3-baeefd5d388c