Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 23:37:57 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (22) 110 Value Destroyed (817) 817 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1555) 1555 TOTAL SCORE: 6282 Bonus ------- Pacifist 834 Follower Combat Kills 121 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 615/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Location -6/Factory Parts ------- Power (2) Propulsion (4) Flexi-carbon Leg Armored Leg Utility (6) Medium Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Hardened Light Armor Plating Weapon (3) Inventory (8) Flexi-carbon Leg Improved Target Analyzer Actuator Array Improved Transmission Jammer Force Field Hacking Suite Peak State ------------ Power Light Angular Momentum Engine Light Angular Momentum Engine Propulsion Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Utility Medium Storage Unit Enhanced Optical Array Advanced Sensor Array 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Hardened Light Armor Plating Weapon Ripper Ripper Phasing Sabre Inventory Flexi-carbon Leg 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Improved Target Analyzer Actuator Array Improved Transmission Jammer Force Field Hacking Suite [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Flight Unit Flight Unit Utility Enhanced Optical Array Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Makeshift System Shield Protection Utility Shielding Weapon Ripper Energy Gun Riot Gun Special Weapon Flamer Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . 1 . 1 . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 56 | 2 2 4 3 3 3 . 9 14 16 Power 8 | . . 1 . 1 . . . 3 3 Engine 6 | . . 1 . 1 . . . 2 2 Core 2 | . . . . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 2 1 1 2 . 2 4 6 Treads 3 | 2 . . . . . . . 1 . Leg 11 | . . . . . . . 2 3 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . . 2 1 1 2 . . . . Utility 21 | . 2 1 2 1 1 . 2 7 5 Device 4 | . . . . . . . 1 3 . Storage 4 | . . 1 2 . . . 1 . . Processor 7 | . 1 . . 1 1 . . . 4 Hackware 1 | . . . . . . . . 1 . Protection 5 | . 1 . . . . . . 3 1 Artifact . | . . . . . . . . . . Weapon 7 | . . . . . . . 5 . 2 Energy Gun 2 | . . . . . . . 2 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . . Parts Lost 23 | . . . 1 . . 1 . 9 12 Power 6 | . . . . . . . . 4 2 Propulsion 7 | . . . 1 . . 1 . 3 2 Utility 5 | . . . . . . . . 2 3 Weapon 5 | . . . . . . . . . 5 Highest Loss Streak 8 | . . . 1 . . 1 . 5 8 Average Slot Usage (%) 78 | . 46 55 65 64 67 64 77 77 89 Engine 10 | . . 10 11 18 15 15 15 10 4 Treads 1 | . 28 4 . . . . . . 1 Leg 13 | . . . . . . . 10 13 23 Flight 5 | . . 22 32 27 28 25 6 . . Device 4 | . . . . . . . 6 7 4 Storage 6 | . . . 11 9 7 7 7 7 6 Processor 11 | . 7 3 . 1 7 7 7 7 23 Protection 6 | . 10 14 11 9 7 7 7 5 4 Slashing Weapon 14 | . . . . . . . 14 23 15 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | . 1 4 12 11 11 11 26 46 42 Greatest Support 76 | 3 3 8 12 12 16 16 36 36 76 Greatest Overweight (x) 6 | . . . . . . . . 6 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 8 8 6 6 6 8 8 8 Average Capacity 7 | 4 4 4 6 6 6 6 7 8 8 Most Carried 8 | 4 4 4 3 6 6 6 7 7 8 Average Carried 6 | 2 3 3 2 4 5 6 6 6 7 Final Capacity 8 | 4 4 4 6 6 6 6 8 8 8 Final Carried 7 | 4 4 4 3 6 6 6 7 7 6 Class Distribution -------------------- 65% | Messiah-Mutant 22% | Mutant 7% | Derelict-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Matter Collected 740 | 220 20 40 . . . 33 77 180 170 Remotely . | . . . . . . . . . . Salvage Created 1513 | . . . . . . . . 525 988 Parts 45 | . . . . . . . . 15 30 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 14 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 15 | . . . . . . . . 9 6 Melee 15 | . . . . . . . . 9 6 Classes Destroyed 8 | . . . . . . . . 3 5 Tunneler 1 | . . . . . . . . . 1 Hauler 1 | . . . . . . . . . 1 Recycler 4 | . . . . . . . . . 4 Operator 1 | . . . . . . . . . 1 Swarmer 5 | . . . . . . . . 5 . Grunt 5 | . . . . . . . . 3 2 Hunter 2 | . . . . . . . . . 2 Programmer 3 | . . . . . . . . 1 2 Best Kill Streak 5 | . . . . . . . . 3 5 Combat Bots Only 3 | . . . . . . . . 3 2 Max Kills in Single Turn 1 | . . . . . . . . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Damage Taken 2982 | . . 9 107 13 5 53 . 1347 1448 Core 642 | . . . 47 . . 35 . 325 235 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 . 100 88 100 . . . 48 . Volleys Fired . | . . . . . . . . . . Largest . | . . . . . . . . . . Hottest . | . . . . . . . . . . Shots Fired . | . . . . . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 63 | . . . . . . . . 28 35 Core Hits 31 | . . . . . . . . 14 17 Critical Hits 3 | . . . . . . . . 1 2 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 1 1 Melee Attacks 96 | . . . . . . . . 50 46 Impact . | . . . . . . . . . . Slashing 95 | . . . . . . . . 50 45 Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . 9 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . 9 1 Damage Inflicted 3294 | . . . . . . . . 1345 1949 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 3294 | . . . . . . . . 1345 1949 Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 3294 | . . . . . . . . 1345 1949 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 317 | . . . . . . . . 160 157 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 317 | . . . . . . . . 160 157 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 13 | . . . . . . . . 13 . Average Temperature 8 | . . . . . . . . 8 . Received Heat Transfer 381 | . . . 45 . . . . 267 69 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Peak Influence 159 | . 15 159 97 71 44 . . . 135 Average Influence 51 | . . 101 63 47 39 . . . 46 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | . . . . . . . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 2 . . . . . 4 Investigation 1 | . . . 1 . . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 3 | . . . 1 . . . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Distress Signals 2 | . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 51 | . 1 4 10 3 1 4 . 12 16 Peak Tracking Total 6 | . . 3 6 3 1 4 . 4 6 Tactical Retreats 3 | . . . 1 . . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Machines Accessed 6 | . . . 2 1 1 . 1 . 1 Terminals 3 | . . . 2 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 13 | . . . 7 2 2 . 1 . 1 Successful 10 | . . . 5 1 2 . 1 . 1 Failed 3 | . . . 2 1 . . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . . . 3 1 . . . . 6 Terminals 9 | . . . 7 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 3 | . . . 2 . . . 1 . . Part Schematic 1 | . . . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 8 | . . . 6 2 . . . . . Terminals 4 | . . . 3 1 . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 3 | . . . 2 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 1 1 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 13 | . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 no_distress 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Total Allies 10 | . . 3 . . . . 4 . 3 Largest Group 4 | . . 3 3 . . . 4 3 3 Highest-Rated Group 152 | . . 40 40 . . . 152 114 84 Highest-Rated Ally 39 | . . 16 16 . . . 39 39 28 Zionite Dispatches 1 | . . . . . . . . . 1 Fire 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 42 | . . 16 9 . . . . 15 2 Total Damage 727 | . . 176 101 . . . . 439 11 Kills 10 | . . 5 2 . . . . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . . . 38 Traps 7 | . . . . . . . . . 7 Emergency Access 8 | . . . . . . . . . 8 Items 20 | . . . . . . . . . 20 Patrols 2 | . . . . . . . . . 2 Reinforcements 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Turns Passed 2789 | 25 35 134 119 54 47 45 786 722 822 Spaces Moved 2769 | 36 60 155 283 134 82 135 1038 394 452 Core 139 | 36 60 41 . . . . . 2 . Treads . | . . . . . . . . . . Legs 1286 | . . . . . . . 442 392 452 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1344 | . . 114 283 134 82 135 596 . . Fastest Speed 31 | 50 50 37 34 34 31 31 34 120 120 Average Speed 77 | 50 50 40 34 34 32 32 70 131 128 Slowest Speed 350 | 50 50 50 37 34 34 34 120 350 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . 3 1 . 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 2 15 24 27 19 5 28 91 55 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . 1 . . . 1 3 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Total 3265 | 41 63 227 301 140 101 133 1094 536 629 Wait 304 | . . 60 18 . 13 . 27 82 104 Move 2750 | 35 59 154 276 131 81 132 1037 393 452 Hop 5 | . . . 3 1 . 1 . . . Pick Up 32 | 4 1 3 . 5 2 . 8 3 6 Fast Attach 37 | 2 2 2 1 1 2 . 8 10 9 Attach 14 | . . 2 2 2 1 . . 2 5 Detach 3 | . . 1 1 . . . . 1 . Swap 5 | . . . . . . . 1 2 2 Drop 35 | . 1 5 . . 2 . 13 6 8 Fire . | . . . . . . . . . . Melee 80 | . . . . . . . . 37 43 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 14) 26 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 9) 61 | -10/Materials | Entered Mines 63 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 139 | -10/Mines | Discovered new exit (range 16) 195 | -10/Mines | Entered Materials 195 | -9/Materials | Accompanied by 3 allies 195 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Discovered new exit (range 11) 314 | -9/Materials | Build established: Mutant 314 | -9/Materials | Entered another Materials area 314 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 362 | -8/Materials | Discovered new exit (range 13) 368 | -8/Materials | Entered Factory 368 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 398 | -7/Factory | Repaired Flight Unit 410 | -7/Factory | Discovered new exit (range 15) 415 | -7/Factory | Entered Lower Caves 436 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 457 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 460 | -7/Lower Caves | Entered Zion 484 | -7/Zion | Given A8's code to call for help 549 | -7/Zion | Learned location of Quarantine (-3) 559 | -7/Zion | Learned location of Armory (-3) 586 | -7/Zion | Identified exit to Proximity Caves 955 | -7/Zion | Imprinted 957 | -7/Zion | Declared Zion's savior 1246 | -7/Zion | Build established: Messiah-Mutant 1246 | -7/Zion | Entered Proximity Caves 1246 | -6/Proximity Caves | Accompanied by 3 allies 1247 | -6/Proximity Caves | Identified exit to Factory 1820 | -6/Proximity Caves | Core integrity fell below 50% 1856 | -6/Proximity Caves | Lost 5 parts (2p2n1u) 1968 | -6/Proximity Caves | Entered Factory 1968 | -6/Factory | Evolved 2 slots: Utility x2 2397 | -6/Factory | Zion Fire squad teleported in 2592 | -6/Factory | Lost 4 parts (2u2w) 2790 | -6/Factory | Self-destructed Last Messages --------------- 02777_ Slug penetrates Wall. 02778_ Acquired 10 matter. 02780_ Penetrated by Slug. 02780_ Slug penetrates Wall. 02780_ Penetrated by Slug. 02780_ Flexi-carbon Leg destroyed. 02780_ K-01 Serf destroyed. 02782_ K-01 Serf collects debris. 02784_ Penetrated by Slug. 02784_ Imp. Datajack destroyed. 02786_ K-01 Serf collects debris. 02787_ Penetrated by Slug. 02788_ Acquired 10 matter. 02790_ Penetrated by Slug. 02790_ Lgt. Nuclear Core destroyed. 02790_ Penetrated by Slug. 02790_ Carbon-fiber Leg destroyed. 02790_ Penetrated by Slug. 02790_ Lgt. Angular Momentum Engine destroyed. 02790_ Ripper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????+???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????!??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????# #???????????????+?????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #######???????????????? | | ??????????#############+##+# """ #???????????????? | | ??????????#! # # """ #???????????????? | | ??????????# # # """ #???????????????? | | ??????????# ! # # #???????????????? | | ??????????# + + #????????/??????? | | ??????????# # # ! #???????????????? | | ??????????# # # ! #???????????????? | | ??????????# # #######???????????????? | | ??????????############# =%!#???????????? ####????? | | ?###+#######??????????#! @|##### ? | | ?# #??????????#%=|hkh!! ? | | ?# """"""" #??????????#[######## ? | | ?# """Y""" ???????????# #??????????? ########????? | | ?# *! ?????????????# #????????????????????????? | | ??#+##+####???????????# #????????????????????????? | | ??#|[%!%[|#????????#### #?????????????!??????????? | | ###+#!=[!!#????????#[[! #????????????????????????? | | T #=*%*%##########+####?????????[??????????????? | | #%!=%=[! + =%=#??????????????????????????? | | +!! ###### """ #??????????????????????????? | | #%!%#????# """ #??????????????????????????? | | #*=[#????# """ #??????????????????????????? | | """ # !#????# #???????????+??????????????? | | """ #%= ###### ] """ #??????????????????????????? | | """ # # """ #??????????????????????????? | | + # """ #??????????????????????????? | | ##### # #???????????????????????!??? | | ????## ####+#####??????????????????????????? | | ?????# #????????????????????????????? | | ?????# ############?????????????????? | | ?????# """ """ + #?????????????????? | | ###### """ """ ### = #?????????????????? | | """ """ #?# #?????????????????? | | ###### #?# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Utility Shielding 33 Evasion (%) 63 Item Schematics ----------------- Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseOmegaLauncher Manual? 0 Play Time 00:44:06 Cumulative 92.4 hours Start 2019.11.09 @ 22:51:04 End 2019.11.09 @ 23:37:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue -14 Adventurer 22 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 29 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dea2b91f-e1ea-4fa4-aa4a-156968ac174f