Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.15 @ 11:11:14 Player: Seabhag Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1019) 1019 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3054 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 272/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Targeting Computer Experimental Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Heat Sink Structural Scanner Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter Targeting Computer Experimental Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Spear > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . 1 1 . . . Weapon . | . . . . . . Parts Attached 40 | 7 5 4 1 . 23 Power 6 | 1 1 2 . . 2 Engine 5 | 1 1 2 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 10 | 2 . . 1 . 7 Treads . | . . . . . . Leg 10 | 2 . . 1 . 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 2 2 . . 7 Device 3 | . 1 . . . 2 Storage 5 | 1 1 1 . . 2 Processor 3 | 1 . . . . 2 Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 11 | 2 2 . . . 7 Energy Gun 4 | 1 1 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . . 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 15 | . . . . . 15 Power 4 | . . . . . 4 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 5 | . . . . . 5 Highest Loss Streak 5 | . . . . . 5 Average Slot Usage (%) 96 | . 99 100 100 100 86 Engine 17 | . 12 20 20 20 15 Leg 20 | . 25 20 20 20 19 Device 8 | . 11 10 10 10 1 Storage 9 | . 12 10 10 10 8 Processor 11 | . 12 10 10 10 12 Protection 7 | . . 10 10 10 8 Energy Gun 15 | . 14 20 20 20 8 Ballistic Gun 1 | . 9 . . . . Launcher 1 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 102 | 15 26 54 54 54 102 Greatest Support 30 | 20 20 20 20 20 30 Greatest Overweight (x) 5 | 3 1 2 2 2 5 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 32 | 8 10 12 12 12 32 Average Capacity 12 | 7 9 10 12 12 20 Most Carried 12 | 6 10 12 12 12 12 Average Carried 9 | 5 8 9 12 11 9 Final Capacity 12 | 8 10 12 12 12 4 Final Carried 12 | 6 10 12 12 12 3 Class Distribution -------------------- 83% | Hacker-Mutant 16% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 707 | 251 102 37 20 . 297 Remotely . | . . . . . . Salvage Created 1179 | . 245 469 48 . 417 Parts 70 | . 19 26 6 . 19 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 8 7 3 . 10 Melee 3 | . . . . . 3 Guns 19 | . 7 5 3 . 4 AOE 6 | . 1 2 . . 3 Classes Destroyed 9 | . 4 4 . . 1 Worker 2 | . 1 1 . . . Builder 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 3 | . 2 1 . . . Swarmer 11 | . 6 . 3 . 2 Grunt 12 | . 2 4 . . 6 Duelist 2 | . . 1 . . 1 Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 5 2 3 . 3 Combat Bots Only 4 | . 4 2 3 . 3 Max Kills in Single Turn 2 | . 2 2 2 . 2 Gunslinging 1 | . 1 . 1 . . Exploded 2 | . 1 2 . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1973 | . 155 126 23 . 1669 Core 452 | . 41 9 5 . 397 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 83 . . . . Volleys Fired 83 | . 18 17 2 . 46 Largest 2 | . 2 2 2 . 2 Hottest 80 | . 80 80 80 . 80 Shots Fired 125 | . 36 34 4 . 51 Gun 110 | . 36 34 4 . 36 Cannon . | . . . . . . Launcher 15 | . . . . . 15 Special . | . . . . . . Kinetic 11 | . 11 . . . . Thermal . | . . . . . . Explosive 15 | . . . . . 15 Electromagnetic 99 | . 25 34 4 . 36 Robot Hit Streak 34 | . 11 24 3 . 34 Robot Miss Streak 3 | . 3 1 1 . 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 107 | . 27 32 3 . 45 Core Hits 75 | . 13 17 3 . 42 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing . | . . . . . . Piercing 9 | . . . . . 9 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2508 | . 516 538 33 . 1421 Guns 1154 | . 392 410 33 . 319 Cannons . | . . . . . . Explosions 1109 | . 124 128 . . 857 Melee 245 | . . . . . 245 Ramming . | . . . . . . Kinetic 77 | . 77 . . . . Thermal 352 | . 124 128 . . 100 Explosive 757 | . . . . . 757 Electromagnetic 1077 | . 315 410 33 . 319 Impact . | . . . . . . Slashing . | . . . . . . Piercing 245 | . . . . . 245 Highest Corruption 3 | . 3 1 1 1 . Average Corruption 1 | . 2 1 1 1 . Corruption Purged . | . . . . . . Effects 7 | . 5 . 2 . . Message Errors 5 | . 3 . 2 . . Matter Fused 1 | . 1 . . . . Targeting Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 37 | . . . . . 37 Projectiles . | . . . . . . Explosions 37 | . . . . . 37 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 28 | . . . . . 28 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 264 | . 135 237 84 . 264 Average Temperature 73 | . 65 79 44 . 73 Received Heat Transfer 831 | . 45 60 . . 726 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 400 | . 150 200 . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 2 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 309 | . 125 309 72 . . Average Influence 28 | . 26 154 23 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 65 100 . . Level 1 3 | . . 34 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 15 8 3 . 14 Peak Tracking Total 4 | . 4 2 3 . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed 2 | . 2 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 11 | . 8 3 . . . Terminals 8 | . 7 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 23 | . 18 5 . . . Successful 20 | . 15 5 . . . Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 19 | . 17 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 14 2 . . . Record 10 | . 8 2 . . . Robot Analysis 2 | . 2 . . . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 2 | . 2 . . . . Feedback Events 2 | . 2 . . . . Corruption 2 | . 2 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 7132 | 1598 971 406 805 1856 1496 Spaces Moved 3546 | 710 529 197 431 1021 658 Core 36 | 11 . . . . 25 Treads . | . . . . . . Legs 3510 | 699 529 197 431 1021 633 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 180 180 100 Average Speed 163 | 120 142 155 180 180 192 Slowest Speed 270 | 200 150 180 180 180 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 67 | 61 80 24 92 83 67 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 5 | . . . 1 3 1 Spaces Dug 6 | . . . . . 6 Terrain Destroyed 110 | . 2 1 . . 107 Melee . | . . . . . . Projectile . | . . . . . . AOE 110 | . 2 1 . . 107 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4756 | 1451 713 265 457 1044 826 Wait 997 | 722 147 32 20 12 64 Move 3541 | 709 528 196 430 1020 658 Hop . | . . . . . . Pick Up 57 | 13 10 10 2 6 16 Fast Attach . | . . . . . . Attach 24 | 7 1 2 . . 14 Detach . | . . . . . . Swap 16 | . 4 2 1 . 9 Drop 29 | . 5 6 2 6 10 Fire 83 | . 18 17 2 . 46 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Identified exit to Materials 29 | -11/Scrapyard | Discovered exit to Materials (range 15) 1599 | -11/Scrapyard | Entered Materials 1599 | -10/Materials | Evolved 1 slot: Utility x1 1600 | -10/Materials | Build established: Hacker-Mutant 1921 | -10/Materials | Identified exit to Materials 1921 | -10/Materials | Discovered exit to Materials (range 15) 2279 | -10/Materials | Identified exit to Mines 2279 | -10/Materials | Discovered exit to Mines (range 16) 2492 | -10/Materials | Discovered exit to Materials (range 15) 2570 | -10/Materials | Entered another Materials area 2570 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2612 | -9/Materials | Identified exit to Mines 2612 | -9/Materials | Discovered exit to Mines (range 15) 2951 | -9/Materials | Discovered exit to Mines (range 7) 2976 | -9/Materials | Entered Mines 3059 | -9/Mines | Met a Derelict bent on vengeance 3149 | -9/Mines | Identified exit to Materials 3149 | -9/Mines | Discovered exit to Materials (range 3) 3150 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3349 | -9/Mines | Discovered exit to Materials (range 7) 3781 | -9/Mines | Entered Zion 3852 | -7/Zion | System corruption cleaned by Quarantine Array 4204 | -7/Zion | Found Prototype Device 4263 | -7/Zion | Learned Factory stockpile data 4369 | -7/Zion | Found Prototype Processor 4588 | -7/Zion | Given A8's code to call for help 4647 | -7/Zion | Found Prototype Device 5109 | -7/Zion | Learned location of Data Miner (-6) 5275 | -7/Zion | Learned location of Warlord (-4) 5572 | -7/Zion | Identified exit to Proximity Caves 5572 | -7/Zion | Discovered exit to Proximity Caves (range 12) 5637 | -7/Zion | Entered Proximity Caves 6024 | -6/Proximity Caves | Build established: Hauler-Mutant 6705 | -6/Proximity Caves | Learned Factory terminal intel 6918 | -6/Proximity Caves | Core integrity fell below 50% 6954 | -6/Proximity Caves | Identified Phasing AFG 6956 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 6957 | -6/Proximity Caves | Identified Exp. Targeting Computer 6959 | -6/Proximity Caves | Lost 5 parts (2p2u1w) 7055 | -6/Proximity Caves | Spotted B-75 Beast 7063 | -6/Proximity Caves | Core integrity fell below 20% 7093 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 7133 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06961_ Acquired 18 matter. 06961_ Acquired 6 matter. 06962_ Acquired 3 matter. 06964_ Acquired 5 matter. 06967_ Acquired Adv. Heat Sink. 06979_ Acquired Carbon-fiber Leg. 07002_ Acquired Adv. Heat Sink. 07004_ Acquired Structural Scanner. 07021_ The unstable cave ceiling collapses. 07022_ C-30 ARC bursts open, deploying its payload. 07022_ G-67 Veteran unfolds itself. 07022_ G-50 Soldier unfolds itself. 07027_ Carbon-fiber Leg destroyed. 07029_ Spear destroyed. 07032_ Imp. Ion Engine destroyed. 07062_ Carbon-fiber Leg destroyed. 07062_ Knocked back. 07099_ Carbon-fiber Leg destroyed. 07119_ Acquired Mni. Grenade Launcher. 07123_ Acquired 1 matter. 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Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredSegregatorWheel Manual? 0 Play Time 00:43:16 Cumulative 8.1 hours Start 2020.05.15 @ 10:17:15 End 2020.05.15 @ 11:11:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d37d9188-2789-4cff-b4bc-a1e70dc79979