Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 12:28:16 Player: beans Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (138) 690 Value Destroyed (3864) 3864 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 9840 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 134/300 Energy 45/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Armored Leg High-capacity Storage Unit Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Active Sensor Suite Graphene Brace > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Assault Cannon > --- INVENTORY -------- Medium Treads High-capacity Storage Unit Energy Filter Improved EM Shotgun Gauss Rifle [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Active Sensor Suite Device Active Sensor Suite Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Improved Medium Laser Energy Cannon Neutron Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . 1 . 1 . . . 1 1 Weapon 3 | . . 1 . . . . . 1 1 Parts Attached 79 | 4 1 8 4 35 4 4 2 10 7 Power 16 | 1 . 1 . 8 . 2 . 2 2 Engine 6 | 1 . 1 . 1 . . . 2 1 Core 10 | . . . . 7 . 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 14 | 2 . . . 6 4 . . 1 1 Treads 8 | 2 . . . 2 4 . . . . Leg 2 | . . . . 2 . . . . . Wheel 2 | . . . . 2 . . . . . Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . . . 1 . Utility 12 | . . 1 . 6 . 1 2 2 . Device 8 | . . 1 . 4 . 1 2 . . Storage . | . . . . . . . . . . Processor 2 | . . . . . . . . 2 . Hackware 1 | . . . . 1 . . . . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 37 | 1 1 6 4 15 . 1 . 5 4 Energy Gun 11 | . . 1 1 8 . . . 1 . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 13 | 1 . 5 1 5 . 1 . . . Ballistic Cannon 5 | . . . 2 1 . . . 1 1 Launcher 4 | . 1 . . . . . . 1 2 Special Weapon 1 | . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 3 . 5 . . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 9 | . . . . . . . . 9 . Parts Lost 68 | . 5 1 7 21 2 13 . 9 10 Power 16 | . 1 . 1 6 1 3 . 1 3 Propulsion 11 | . 2 . . 3 . 4 . 1 1 Utility 9 | . . 1 . 2 . 2 . 2 2 Weapon 32 | . 2 . 6 10 1 4 . 5 4 Highest Loss Streak 8 | . 5 1 4 8 2 7 . 6 4 To Critical Strikes . | . . . . . . . . . . Average Backups 2 | . . 3 2 2 4 3 1 2 2 Power . | . . . . . . . . 1 1 Propulsion . | . . . . . . . . . . Utility . | . . . . . 1 2 1 1 1 Weapon 1 | . . 3 2 1 1 1 . . . Tool/Special . | . . . . . . . . . . Unused Backups 6 | . . . . 3 . . . . 3 Power 1 | . . . . . . . . . 1 Propulsion . | . . . . . . . . . . Utility 2 | . . . . 1 . . . . 1 Weapon 3 | . . . . 2 . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 52 | . 55 41 37 63 77 66 20 30 21 Engine 2 | . 10 2 4 . . . . 2 1 Core 5 | . . . . 11 14 8 . . . Treads 7 | . 22 . . 4 22 21 . . . Device 8 | . . 7 . 9 15 14 20 16 1 Hackware 1 | . . . . 5 . . . . . Energy Gun 8 | . . . 9 8 15 13 . . . Ballistic Gun 11 | . 12 31 15 13 . 6 . . . Ballistic Cannon 3 | . . . 8 2 6 . . . 1 Peak Build Rating 66 | 4 5 15 13 58 66 64 14 38 36 Average Rating 28 | 2 3 11 10 28 63 55 13 24 19 On Entrance 17 | . 4 . 13 9 57 60 1 14 17 Naked Turns 42 | . 21 8 . . . 7 6 . . Heaviest Build 27 | 7 10 19 19 26 26 26 5 27 26 Greatest Support 112 | 40 40 3 3 40 112 84 3 6 9 Greatest Overweight (x) 8 | . . 6 6 5 . 4 1 8 8 Average Overweight (x) 1 | . . 3 3 . . . . 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 1 5 5 5 5 5 4 5 5 Average Carried 3 | . . 3 2 2 4 3 1 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 1 1 5 3 1 5 3 Class Distribution -------------------- 31% | Gunner 27% | Skirmisher 18% | Mutant 9% | Scavenger-Skirmisher 6% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Matter Collected 3633 | 240 95 440 982 1351 212 205 . 53 55 Remotely . | . . . . . . . . . . Salvage Created 4600 | . 207 567 549 2200 79 487 . 193 318 Parts 253 | . 16 39 30 120 5 20 . 13 10 Haulers Intercepted 5 | . . 3 . 2 . . . . . Recyclers Shooed 2 | . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Combat Hostiles Destroyed 96 | . 4 11 24 36 2 11 . 3 5 Melee 2 | . . . . . . . . 2 . Guns 69 | . 1 11 15 30 1 11 . . . Cannons 14 | . . . 8 4 1 . . . 1 AOE 10 | . 3 . 1 2 . . . 1 3 Classes Destroyed 17 | . 6 3 2 3 1 1 . 1 . Worker 20 | . 1 3 5 11 . . . . . Builder 8 | . 2 1 3 2 . . . . . Tunneler 2 | . . . . . . . . 1 1 Hauler 5 | . . 3 . 2 . . . . . Recycler 6 | . 1 1 2 2 . . . . . Operator 4 | . 1 1 . 2 . . . . . Watcher 5 | . 1 2 . 1 . . . 1 . Swarmer 17 | . . 4 6 4 . 3 . . . Grunt 54 | . 4 6 6 24 . 7 . 2 5 Brawler 3 | . . 1 1 1 . . . . . Duelist 2 | . . . . 2 . . . . . Sentry 5 | . . . . 5 . . . . . Demolisher 2 | . . . 2 . . . . . . Hunter 2 | . . . . . . 1 . 1 . Programmer 2 | . . . . . 2 . . . . Heavy 1 | . . . . 1 . . . . . Assembled 9 | . . . 9 . . . . . . Best Kill Streak 8 | . 5 7 6 8 1 4 . 2 5 Combat Bots Only 5 | . 2 4 4 5 1 4 . 2 4 Max Kills in Single Turn 3 | . 2 3 2 3 1 2 . 1 2 Gunslinging 1 | . . 1 1 1 . 1 . . . Exploded 2 | . 1 . 1 2 . . . 1 2 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Hostile Shots Fired 927 | . 58 32 106 173 90 163 . 135 170 Missed 268 | . 16 6 24 48 16 61 . 47 50 Hits 659 | . 42 26 82 125 74 102 . 88 120 Melee 9 | . . . 8 1 . . . . . Projectile 650 | . 42 26 74 124 74 102 . 88 120 AOE 8 | . . . 8 . . . . . . Critical Strikes 24 | . . 1 . 11 1 2 . 5 4 Actively Blocked 9 | . . . . 2 1 . . 5 1 Part Disruptions 3 | . . . 1 . 1 . . 1 . Damage Taken 9957 | . 656 234 1247 2251 830 1238 . 1538 1963 Core 3203 | . 145 43 338 232 191 439 . 798 1017 Absorbed by Shields 108 | . . 64 . . . 44 . . . Core Remaining (%) 36 | 100 42 . 4 57 . . 10 6 . Volleys Fired 394 | . 21 37 74 186 12 37 . 8 19 Largest 3 | . 2 3 3 3 3 3 . 1 2 Hottest 149 | . 50 75 127 149 149 140 . 44 137 Shots Fired 885 | . 35 109 187 391 36 95 . 8 24 Gun 722 | . 21 109 121 352 24 95 . . . Cannon 136 | . . . 66 39 12 . . 4 15 Launcher 27 | . 14 . . . . . . 4 9 Special . | . . . . . . . . . . Kinetic 650 | . 21 109 174 286 12 34 . 4 10 Thermal 130 | . . . . 48 24 53 . . 5 Explosive 14 | . 14 . . . . . . . . Electromagnetic 91 | . . . 13 57 . 8 . 4 9 Robot Hit Streak 23 | . 7 4 7 8 5 18 . 23 7 Robot Miss Streak 10 | . 2 10 9 4 4 5 . 4 4 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 20 | . . 3 5 8 . 4 . . . Max Gunslinging Chain 2 | . . 1 2 1 . 1 . . . Shots Hit Robots 493 | . 17 56 95 214 19 63 . 17 12 Core Hits 259 | . 20 32 47 99 6 26 . 15 14 Critical Kills 3 | . . . . 1 . 1 . 1 . Critical Parts Destroyed 3 | . . . 1 . . 1 . 1 . Critical Strikes 18 | . . . 2 6 1 6 . 2 1 Burn 9 | . . . . 4 1 4 . . . Destroy 4 | . . . 1 1 . 2 . . . Blast 2 | . . . 1 . . . . . 1 Corrupt 1 | . . . . 1 . . . . . Smash 2 | . . . . . . . . 2 . Melee Attacks 18 | . . . . . . . . 18 . Impact 8 | . . . . . . . . 8 . Slashing 10 | . . . . . . . . 10 . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11282 | . 871 1000 1913 3923 440 1187 . 986 962 Guns 6846 | . 133 1000 1103 3151 273 1186 . . . Cannons 1948 | . . . 755 604 165 . . 63 361 Explosions 1822 | . 738 . 53 168 . . . 262 601 Melee 628 | . . . . . . . . 628 . Ramming 38 | . . . 2 . 2 1 . 33 . Kinetic 6560 | . 133 1000 1758 2811 165 418 . 63 212 Thermal 1760 | . . . 53 509 273 634 . 120 171 Explosive 738 | . 738 . . . . . . . . Electromagnetic 1558 | . . . 100 603 . 134 . 142 579 Impact 219 | . . . . . . . . 219 . Slashing 409 | . . . . . . . . 409 . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . 7 2 2 2 17 1 Average Corruption 3 | . . . . 5 1 2 2 9 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . . . . 3 3 17 . 10 1 Message Errors 11 | . . . . . 2 7 . 2 . Matter Fused 7 | . . . . 2 1 3 . 1 . Heat Flow Errors 3 | . . . . 1 . 1 . 1 . Energy Discharges 3 | . . . . . . 2 . 1 . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . 1 . . 1 Data Loss (major) 1 | . . . . . . 1 . . . Alerts 2 | . . . . . . . . 2 . Misdirections 3 | . . . . . . . . 3 . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 223 | . 11 . 2 26 . . . 161 23 Projectiles 38 | . . . 2 26 . . . . 10 Explosions 24 | . 11 . . . . . . . 13 Melee 161 | . . . . . . . . 161 . Knockbacks 19 | . . . 6 5 . . . 5 3 Impact . | . . . . . . . . . . Kinetic 18 | . . . 6 5 . . . 5 2 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 264 | . 140 . 1 70 . . . 31 22 Shots 12 | . 7 . . 3 . . . 1 1 Rammed 12 | . . . 1 . 1 1 . 9 . Targets Rammed 12 | . . . 1 . 1 1 . 9 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 603 | . 31 15 112 425 603 415 . 244 49 Average Temperature 87 | . 15 5 22 86 275 124 . 133 18 Received Heat Transfer 2950 | . 297 119 470 936 162 291 . 117 558 Effects 30 | . . . . 11 17 2 . . . Shutdowns 8 | . . . . 2 4 2 . . . Energy Bleed 3 | . . . . 2 1 . . . . Interference 9 | . . . . 6 3 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 2 | . . . . 1 1 . . . . Damage (major) 6 | . . . . . 6 . . . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . . 2 2 3 . . . Heat Transferred 3682 | . . . 50 1271 592 1569 . 150 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 1 1 . . . 1 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Maximum Alert Level 2 | . . . 1 2 . 1 . . . Low Security (%) 81 | 100 100 100 97 32 100 91 100 100 100 Level 1 13 | . . . 2 46 . 8 . . . Level 2 5 | . . . . 20 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 454 | . 125 155 210 454 194 323 161 101 95 Initial 194 | . . 32 50 37 194 11 161 67 . Average 124 | . 64 92 71 265 55 132 152 23 35 Influence Increases 3159 | . 237 357 478 1180 74 427 18 196 192 Destroy 0b10 Robot/C 1740 | . 80 220 300 720 40 220 . 60 100 Destroy 0b10 Robot/NC 250 | . 30 55 50 100 . . . 10 5 Destroy Leader 380 | . 22 50 60 166 20 20 . 22 20 Allied During Kill 7 | . . . . 7 . . . . . Successful Hack 46 | . . . . . 14 7 18 7 . Disable Machine 270 | . 30 30 15 120 . . . 60 15 Anti-Garrison Action 100 | . . . . . . 100 . . . Destroy Structure 186 | . 75 2 23 37 . 5 . 22 22 Partial Spotted 30 | . . . . . . 30 . . . Lose Combat Pursuer 150 | . . . 30 30 . 45 . 15 30 Influence Decreases 3159 | . 160 304 510 850 486 135 187 335 192 Entered New Map 644 | . . 45 80 61 234 5 147 72 . Time Decay 1848 | . 110 249 383 559 232 . 40 183 92 Lost Part 647 | . 50 10 47 210 20 130 . 80 100 Lost Ally 20 | . . . . 20 . . . . . Squads Dispatched 24 | . 3 1 1 8 5 . . 3 3 Investigation 3 | . 1 . . . 1 . . . 1 Extermination 4 | . . . . . 2 . . 2 . Reinforcement 11 | . 2 1 1 4 1 . . 1 1 Assault . | . . . . . . . . . . Garrison 6 | . . . . 4 1 . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 1 | . . . . . . 1 . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Distress Signals 8 | . . 1 . 5 . . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 161 | . 13 16 25 53 7 20 . 14 13 Peak Tracking Total 8 | . 6 4 3 8 4 6 . 8 6 Tactical Retreats 9 | . . . 2 2 . 3 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Traps Triggered 5 | . 1 . . 1 . 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Machines Disabled 18 | . 2 2 1 8 . . . 4 1 Max in Single Turn 4 | . 1 1 1 1 . . . 4 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Machines Accessed 7 | . . . . 2 1 1 1 2 . Terminals 6 | . . . . 2 . 1 1 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 11 | . . . . 4 3 1 1 2 . Successful 7 | . . . . 3 1 1 1 1 . Failed 4 | . . . . 1 2 . . 1 . Catastrophic 3 | . . . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 8 | . . . . 4 . 1 1 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 6 | . . . . 3 . 1 1 1 . Record 2 | . . . . 2 . . . . . Part Schematic 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Garrison Index 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . 1 1 . . 1 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Total Allies 4 | . . . 4 . . . . . . Largest Group 4 | . . . 4 3 . . . . . Highest-Rated Group 71 | . . . 71 40 . . . . . Highest-Rated Ally 31 | . . . 31 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . 27 . . . . . Total Damage 275 | . . . . 275 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Active Infowar (turns) 3458 | . . . . 780 739 1283 82 574 . Sensors 656 | . . . . . . . 82 574 . A.S.S. 2397 | . . . . 375 739 1283 . . . Traps 405 | . . . . 405 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Turns Passed 7732 | 46 235 552 2038 1868 740 1310 90 589 264 Spaces Moved 3267 | 36 166 199 726 822 242 410 79 457 130 Core 1682 | 17 81 199 726 130 . 38 79 293 119 Treads 817 | 19 85 . . 248 93 372 . . . Legs 86 | . . . . 86 . . . . . Wheels 507 | . . . . 358 149 . . . . Hover 11 | . . . . . . . . . 11 Flight 164 | . . . . . . . . 164 . Fastest Speed 40 | 50 50 50 150 100 100 50 50 40 50 Average Speed 160 | 108 106 202 242 152 123 151 94 100 123 Slowest Speed 450 | 160 160 350 350 300 160 250 100 450 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 37 25 99 57 6 42 2 16 4 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 32 | . . . . . . . . 32 . Terrain Destroyed 193 | . 86 . 24 38 . 4 . 32 9 Melee 1 | . . . . . . . . 1 . Projectile 31 | . . . 18 5 . 4 . . 4 AOE 161 | . 86 . 6 33 . . . 31 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Total 5025 | 43 188 267 843 1168 655 1019 93 544 205 Wait 1144 | . . 12 30 72 390 554 11 32 43 Move 3253 | 35 165 198 725 821 242 407 78 452 130 Hop 2 | . . . . . . . . 2 . Pick Up 76 | 4 1 11 2 34 5 2 1 12 4 Fast Attach 13 | . . . . 6 3 . . 1 3 Attach 71 | 4 1 6 7 30 1 5 3 9 5 Detach 4 | . . . 1 1 . 1 . 1 . Swap 8 | . . 2 3 3 . . . . . Drop 18 | . . 1 . 15 1 . . . 1 Fire 394 | . 21 37 74 186 12 37 . 8 19 Melee 18 | . . . . . . . . 18 . Ram 11 | . . . 1 . . 1 . 9 . Kick . | . . . . . . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis 12 | . . . . . . 12 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 13) 47 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Core integrity fell below 50% 278 | -10/Materials | Discovered new exit (range 7) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 292 | -9/Materials | Lost 5 parts (1p2n2w) 657 | -9/Materials | Build established: Tank 792 | -9/Materials | Discovered new exit (range 13) 834 | -9/Materials | Entered Mines 934 | -9/Mines | Discovered new exit (range 7) 1041 | -9/Mines | Build established: Gunner 1251 | -9/Mines | Found a hidden stash of uninstalled traps 1571 | -9/Mines | Assembled infested the area 1761 | -9/Mines | Lost 4 parts (1p3w) 1863 | -9/Mines | Core integrity fell below 50% 1994 | -9/Mines | Found DCF Scrap (11 items) 2022 | -9/Mines | Discovered new exit (range 9) 2124 | -9/Mines | Learned Materials stockpile data 2180 | -9/Mines | Core integrity fell below 20% 2218 | -9/Mines | Lost 3 parts (3w) 2251 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2468 | -9/Mines | Received a Mining Laser from a helpful Derelict 2872 | -9/Mines | Entered Materials 2872 | -8/Materials | Accompanied by 3 allies 2872 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3112 | -8/Materials | Lost 3 parts (3w) 3331 | -8/Materials | Garrison activated, responded to threat 3626 | -8/Materials | Discovered new exit (range 10) 3661 | -8/Materials | Garrison activated, responded to threat 3722 | -8/Materials | Build established: Scavenger-Gunner 4246 | -8/Materials | Discovered new exit (range 8) 4303 | -8/Materials | Lost 8 parts (2p1n2u3w) 4315 | -8/Materials | Found Prototype Device 4316 | -8/Materials | Identified Active Sensor Suite 4317 | -8/Materials | Identified exit to Factory 4740 | -8/Materials | Entered Factory 4740 | -7/Factory | Evolved 2 slots: Propulsion x2 4825 | -7/Factory | Build established: Skirmisher 5451 | -7/Factory | Garrison activated, responded to threat 5480 | -7/Factory | Identified exit to Garrison 5480 | -7/Factory | Entered Garrison 5694 | -7/Garrison | Triggered checkpoint 5803 | -7/Garrison | Discovered new exit (range 9) 5814 | -7/Garrison | Identified exit to Factory 5816 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6315 | -7/Garrison | Installed Relay Interface Framework 6695 | -7/Garrison | Lost 3 parts (1n2w) 6757 | -7/Garrison | Core integrity fell below 50% 6785 | -7/Garrison | Discovered exit to Factory (range 10) 6786 | -7/Garrison | Core integrity fell below 20% 6790 | -7/Garrison | Entered Factory 6814 | -7/Factory | Lost 7 parts (2p1n2u2w) 6854 | -7/Factory | Discovered new exit (range 15) 6880 | -7/Factory | Entered another Factory area 6880 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7055 | -6/Factory | Build established: Mutant 7263 | -6/Factory | System corruption reached 10% 7326 | -6/Factory | Lost 6 parts (1p1u4w) 7389 | -6/Factory | Core integrity fell below 50% 7458 | -6/Factory | Core integrity fell below 20% 7458 | -6/Factory | Discovered new exit (range 15) 7469 | -6/Factory | Identified exit to Factory 7469 | -6/Factory | Entered another Factory area 7469 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7515 | -5/Factory | Garrison activated, responded to threat 7599 | -5/Factory | Lost 4 parts (1n1u2w) 7608 | -5/Factory | Core integrity fell below 50% 7655 | -5/Factory | Lost 3 parts (2p1w) 7694 | -5/Factory | Core integrity fell below 20% 7729 | -5/Factory | Discovered new exit (range 15) 7733 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Fission Core destroyed. Acquired 7 matter. R-10 Processor collects Structural Scanner. Acquired Hvy. Shock Bomb Launcher. Slug penetrates Wall. System corrupted: Component data lost. Slug penetrates Wall. Wall collapses. Penetrated by Slug. Slug penetrates Wall. Hvy. Shock Bomb Launcher destroyed. Slug penetrates Wall. Penetrated by Slug. Imp. Target Analyzer destroyed. Wall collapses. Acquired Corrupted Arm. Leg. Slug penetrates Wall. Penetrated by Slug. EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????########??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# """ #??????????????? | | ???????????????????????????# """ #??????????????? | | ???????????????????????????# """ #??????????????? | | ???????????????????????????# ]#??????????????? | | ????????????????????????????? ???????????????? | | ??????????????# ]###########/################## | | ??????????????# < @ hh | | ??????????????# ############## "############# | | ??????????????????????????????# %#?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# ! #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# ] #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# ! #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????##########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Coolant Injector | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Universal Adapter Challenges ------------ None Game ------ Seed ParticleServoCoupler Manual? 0 Play Time 00:58:44 Cumulative 51.5 hours Start 2025.07.15 @ 10:24:22 End 2025.07.15 @ 12:28:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 234 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e45265d1-5553-48ca-a63d-516934d5eb88