Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 21:25:34

Player: jumpy

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (23)      115
Value Destroyed (469)      469
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 9344

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     25/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (15) -----
    Hacking Suite
    Hacking Suite
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Impulse Thruster

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Flying Fortress v7
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Seismic Detector
           Hacking Suite
           Hacking Suite
  Advanced Hacking Suite
           System Shield
  Advanced System Shield
  Improved System Restoration Module
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Field Propulsion Array
[Rating: 76]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion VII
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  13   | .   .   .   .   .   .   .   2   2   2   1   2   1   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             55   | 7   2   4   5   .   1   3   4   4   3   13  .   2   1   4   2   
  Power                    9    | 1   1   .   1   .   .   .   .   1   1   2   .   .   .   2   .   
    Engine                 3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   1   1   2   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   2   4   .   .   3   1   1   .   4   .   2   1   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   4   .   .   3   1   1   .   4   .   2   1   2   2   
  Utility                  15   | 2   .   .   .   .   1   .   3   2   2   5   .   .   .   .   .   
    Device                 4    | 1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   .   .   .   2   2   3   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | 2   1   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Energy Gun             4    | 1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 29   | .   .   1   1   .   .   .   .   2   .   6   1   .   4   4   10  
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               12   | .   .   1   .   .   .   .   .   1   .   1   1   .   1   3   4   
  Utility                  9    | .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   3   
  Weapon                   4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   
  Highest Loss Streak      7    | .   .   1   1   .   .   .   .   1   .   2   1   .   4   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   100 99  100 100 100 100 99  89  73  72  63  60  55  39  34  
  Engine                   6    | .   14  14  11  11  11  11  9   1   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   5   6   5   5   4   4   2   5   
  Leg                      10   | .   28  27  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   44  44  44  44  36  20  6   10  10  13  14  12  .   
  Device                   9    | .   14  14  11  11  11  11  17  15  13  7   10  9   6   2   .   
  Storage                  7    | .   14  14  11  11  11  11  9   7   6   5   5   4   3   .   .   
  Processor                2    | .   .   .   .   .   .   .   9   7   6   5   5   4   4   4   3   
  Hackware                 9    | .   .   .   .   .   .   .   .   15  26  20  26  23  21  17  14  
  Energy Gun               6    | .   2   10  22  22  22  22  18  13  6   4   .   .   .   .   5   
  Ballistic Gun            7    | .   25  17  .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          76   | 7   7   7   9   9   12  12  16  48  53  75  76  61  61  59  64  
  Average Rating           31   | 5   7   6   8   9   10  12  15  31  52  64  74  60  58  49  48  
  On Entrance              27   | .   7   7   7   9   9   12  12  16  47  52  75  44  61  56  26  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             29   | 12  15  15  13  11  11  11  13  15  14  29  13  13  13  7   16  
  Greatest Support         56   | 20  20  20  16  16  16  16  16  50  50  56  56  27  27  33  24  
  Greatest Overweight (x)  3    | .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   8   8   8   7   5   5   
  Most Carried             8    | 4   7   8   8   6   8   8   8   8   6   8   8   6   6   5   5   
  Average Carried          6    | 2   6   7   5   6   7   8   7   7   4   6   7   5   5   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 4   7   8   6   6   8   8   8   7   4   7   8   6   5   4   1   

 Class Distribution 
--------------------
 42% | Hacker-Mutant
 37% | Mutant
 12% | Scavenger-Sprinter
  6% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -9/Exiles
 Scavenger-Sprinter | -8/Mines
 Scavenger-Sprinter | -8/Materials
      Hacker-Mutant | -7/Factory
      Hacker-Mutant | -6/Factory
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -4/Factory
      Hacker-Mutant | -3/Research
      Hacker-Mutant | -3/DSF
    Hacker-Sprinter | -2/Research
      Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Matter Collected           666  | 231 .   224 .   .   .   73  .   .   .   130 .   .   8   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            572  | 95  62  266 .   .   .   47  .   .   .   102 .   .   .   .   .   
  Parts                    45   | 14  3   16  .   .   .   6   .   .   .   6   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Combat Hostiles Destroyed  16   | .   1   8   .   .   .   3   .   .   .   4   .   .   .   .   .   
  Guns                     14   | .   1   8   .   .   .   3   .   .   .   2   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Classes Destroyed          6    | 1   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   .   6   .   .   .   3   .   .   .   2   .   .   .   .   .   
  Grunt                    3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           4    | 2   1   4   .   .   .   3   .   .   .   1   .   .   .   .   .   
  Combat Bots Only         3    | .   1   3   .   .   .   3   .   .   .   1   .   .   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Hostile Shots Fired        566  | .    25   44   4    .    .    17   6    79   .    116  12   .    3    69   191  
  Missed                   261  | .    8    13   1    .    .    8    3    42   .    45   7    .    1    40   93   
Damage Taken               5661 | .    178  320  47   .    .    70   50   532  .    1328 84   .    168  672  2212 
  Core                     2572 | .    35   66   15   .    .    17   18   123  .    232  34   .    46   361  1625 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
Core Remaining (%)         87   | 100  .    59   .    .    .    92   96   82   100  76   97   .    96   75   .    
Volleys Fired              70   | 11   8    17   .    .    .    5    4    .    .    25   .    .    .    .    .    
  Largest                  2    | 2    2    2    .    .    .    2    2    .    .    2    .    .    .    .    .    
  Hottest                  88   | 60   40   60   .    .    .    80   80   .    .    88   .    .    .    .    .    
Shots Fired                133  | 22   16   34   .    .    .    10   8    .    .    43   .    .    .    .    .    
  Gun                      112  | 22   16   34   .    .    .    10   8    .    .    22   .    .    .    .    .    
  Cannon                   21   | .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  75   | 11   16   27   .    .    .    .    .    .    .    21   .    .    .    .    .    
  Thermal                  58   | 11   .    7    .    .    .    10   8    .    .    22   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 3    9    14   .    .    .    1    2    .    .    7    .    .    .    .    .    
  Robot Miss Streak        4    | 2    2    2    .    .    .    4    2    .    .    3    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           80   | 10   11   27   .    .    .    2    4    .    .    26   .    .    .    .    .    
  Core Hits                35   | 5    6    14   .    .    .    3    .    .    .    7    .    .    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1259 | 112  143  321  .    .    .    34   43   .    .    606  .    .    .    .    .    
  Guns                     816  | 112  139  318  .    .    .    34   43   .    .    170  .    .    .    .    .    
  Cannons                  436  | .    .    .    .    .    .    .    .    .    .    436  .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  7    | .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  862  | 46   139  241  .    .    .    .    .    .    .    436  .    .    .    .    .    
  Thermal                  390  | 66   .    77   .    .    .    34   43   .    .    170  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    2    18   
  Average Corruption       6    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    .    .    .    .    .    21   .    .    .    1    4    
    Message Errors         8    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    1    
    Matter Fused           7    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            42   | .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    
  Projectiles              42   | .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        336  | .    2    99   2    .    .    94   20   12   .    336  .    .    .    .    .    
  Average Temperature      91   | .    1    55   1    .    .    49   10   7    .    121  .    .    .    .    .    
  Received Heat Transfer   735  | .    54   108  18   .    .    .    9    222  .    81   .    .    .    54   189  
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         850  | 150  .    175  .    .    .    75   100  .    .    350  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Peak Influence             359  | 25  53  145 88  34  .   70  117 109 68  359 213 106 79  255 170 
  Initial                  175  | .   16  .   15  34  .   .   27  53  53  32  175 106 79  15  26  
  Average                  63   | 10  12  20  46  34  .   59  71  92  61  111 189 106 53  143 37  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Low Security (%)         92   | 100 100 100 100 100 .   100 100 100 100 90  63  100 100 57  100 
  Level 1                  7    | .   .   .   .   .   .   .   .   .   .   9   36  .   .   42  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   .   .   .   2   1   .   4   .   .   1   5   4   
  Investigation            6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   2   
  Extermination            6    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   2   1   
  Reinforcement            6    | .   1   .   .   .   .   .   2   .   .   .   .   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Distress Signals           9    | .   .   .   .   .   .   .   4   .   1   2   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   8   8   2   .   .   4   12  11  1   37  3   .   3   25  29  
  Peak Tracking Total      21   | .   3   3   2   .   .   3   8   9   1   12  2   .   4   10  21  
  Tactical Retreats        19   | .   .   .   .   .   .   .   1   .   .   10  .   .   .   5   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Traps Triggered            8    | .   .   .   .   .   .   .   .   2   .   1   .   .   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Machines Accessed          22   | .   2   .   1   .   1   .   .   1   1   4   2   1   .   4   5   
  Terminals                15   | .   2   .   1   .   .   .   .   1   1   3   1   1   .   3   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                49   | .   3   .   1   .   1   .   .   1   2   10  6   1   .   12  12  
  Successful               24   | .   .   .   1   .   1   .   .   1   1   2   2   1   .   8   7   
  Failed                   25   | .   3   .   .   .   .   .   .   .   1   8   4   .   .   4   5   
    Catastrophic           10   | .   1   .   .   .   .   .   .   .   .   4   1   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   1   .   1   .   1   .   .   1   2   6   6   .   .   6   4   
  Terminals                32   | .   3   .   1   .   .   .   .   1   2   8   5   1   .   7   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   1   .   1   .   .   1   .   1   1   1   .   3   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   
  Recycle Component        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   .   .   .   .   .   1   1   4   1   1   .   3   5   
  Full Trace Events        7    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
Parts Recycled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycled Matter          163  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  149 
  Retrieved Matter         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Total Allies               2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   .   26  26  26  26  26  .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   .   26  26  26  26  26  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Turns Passed               5204 | 228  786  1009 116  21   127  61   197  300  31   910  122  53   46   568  629  
Spaces Moved               6431 | 153  252  733  187  66   392  112  416  516  45   1662 234  126  109  679  749  
  Core                     222  | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    217  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1133 | 148  252  733  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    329  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    329  
  Flight                   4747 | .    .    .    187  66   392  112  416  516  45   1662 234  126  109  679  203  
  Fastest Speed            29   | 50   120  120  31   31   31   31   29   29   50   39   42   34   34   31   40   
  Average Speed            54   | 117  120  120  31   31   31   31   29   39   50   40   42   34   34   33   60   
  Slowest Speed            200  | 120  120  190  31   31   31   31   31   112  50   50   200  34   37   40   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            61   | .    .    .    3    .    .    3    9    7    .    24   1    1    .    8    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 7    55   98   23   15   79   24   36   15   1    35   7    3    80   19   23   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    1    .    .    .    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Total                      7955 | 175  719  828  242  65   398  126  471  606  52   1830 256  134  116  1016 921  
  Wait                     1355 | 1    453  66   51   .    .    7    50   67   4    141  22   7    .    330  156  
  Move                     6297 | 152  251  732  181  65   391  105  398  501  44   1613 231  123  108  663  739  
  Hop                      58   | .    .    .    2    .    .    3    8    7    .    24   1    1    .    7    5    
  Pick Up                  44   | 4    3    4    1    .    2    .    4    5    .    9    1    1    .    6    4    
  Fast Attach              17   | 7    .    1    .    .    1    .    .    .    .    6    .    .    1    1    .    
  Attach                   23   | .    .    1    5    .    .    .    2    3    2    2    .    2    1    3    2    
  Detach                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     16   | .    2    2    .    .    .    3    2    1    1    5    .    .    .    .    .    
  Drop                     34   | .    1    4    .    .    4    3    3    4    1    5    1    .    .    4    4    
  Fire                     70   | 11   8    17   .    .    .    5    4    .    .    25   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            37   | .    .    .    .    .    .    .    .    18   .    .    .    .    6    2    11   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min / Sto x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-3/DSF
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  229 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Discovered new exit (range 15)
  325 | -10/Materials | Build established: Mutant
 1005 | -10/Materials | Discovered new exit (range 10)
 1015 | -10/Materials | Entered Mines
 1221 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1239 | -10/Mines     | Discovered new exit (range 3)
 1719 | -10/Mines     | Discovered new exit (range 15)
 1730 | -10/Mines     | Learned location of Storage (-9)
 2024 | -10/Mines     | Entered Materials
 2024 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2025 | -9/Materials  | Identified exit to Storage
 2125 | -9/Materials  | Identified exit to Mines
 2140 | -9/Materials  | Entered Mines
 2149 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2149 | -9/Mines      | Discovered new exit (range 5)
 2161 | -9/Mines      | Entered Exiles
 2166 | -9/Exiles     | Discovered new exit (range 15)
 2170 | -9/Exiles     | Met 8R-AWN
 2174 | -9/Exiles     | Met EX-HEX
 2186 | -9/Exiles     | Met EX-DEC
 2194 | -9/Exiles     | Met EX-BIN
 2198 | -9/Exiles     | Aligned with FarCom system
 2198 | -9/Exiles     | Given EX-Vault access code
 2206 | -9/Exiles     | Opened EX-Vault
 2222 | -9/Exiles     | Found Flying Fortress v7
 2230 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2258 | -9/Exiles     | Visited The Gauntlet
 2286 | -9/Exiles     | Discovered new exit (range 10)
 2288 | -9/Exiles     | Left Exiles lab with Flying Fortress v7
 2288 | -9/Exiles     | Entered Mines
 2333 | -8/Mines      | Build established: Scavenger-Sprinter
 2348 | -8/Mines      | Discovered new exit (range 7)
 2349 | -8/Mines      | Entered Materials
 2349 | -8/Materials  | Evolved 2 slots: Utility x2
 2541 | -8/Materials  | Discovered new exit (range 15)
 2545 | -8/Materials  | Identified exit to Factory
 2546 | -8/Materials  | Entered Factory
 2546 | -7/Factory    | Evolved 2 slots: Utility x2
 2593 | -7/Factory    | Identified exit to Factory
 2846 | -7/Factory    | Entered another Factory area
 2846 | -6/Factory    | Evolved 2 slots: Utility x2
 2851 | -6/Factory    | Discovered new exit (range 14)
 2872 | -6/Factory    | Identified exit to Factory
 2877 | -6/Factory    | Entered another Factory area
 2877 | -5/Factory    | Accompanied by 1 ally
 2877 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2968 | -5/Factory    | Build established: Hacker-Mutant
 3309 | -5/Factory    | System corruption reached 10%
 3782 | -5/Factory    | Discovered new exit (range 13)
 3786 | -5/Factory    | Identified exit to Factory
 3787 | -5/Factory    | Entered another Factory area
 3787 | -4/Factory    | Evolved 2 slots: Utility x2
 3857 | -4/Factory    | Identified exit to Research
 3909 | -4/Factory    | Entered Research
 3909 | -3/Research   | Accompanied by 1 ally
 3909 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3961 | -3/Research   | Identified exit to DSF
 3962 | -3/Research   | Entered DSF
 3962 | -3/DSF        | Accompanied by 1 ally
 3977 | -3/DSF        | Additional patrols routed to DSF
 4002 | -3/DSF        | Discovered new exit (range 11)
 4008 | -3/DSF        | Identified exit to Research
 4008 | -3/DSF        | Entered Research
 4008 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 4030 | -2/Research   | Lost 4 parts (1n3u)
 4280 | -2/Research   | Build established: Hacker-Sprinter
 4339 | -2/Research   | Identified exit to Access
 4348 | -2/Research   | Lost 3 parts (1p2n)
 4576 | -2/Research   | Entered Access
 4576 | -1/Access     | Evolved 2 slots: Utility x2
 4599 | -1/Access     | Repaired Nuclear Pulse Thruster
 4613 | -1/Access     | Build established: Hacker-Mutant
 5156 | -1/Access     | Lost 7 parts (2p2n2u1w)
 5187 | -1/Access     | System corruption reached 10%
 5190 | -1/Access     | Core integrity fell below 50%
 5198 | -1/Access     | Core integrity fell below 20%
 5205 | -1/Access     | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
  Investigation squad.
05179_ Slug penetrates Wall.
05181_ U-05 Engineer destroyed.
05186_ R-10 Processor collects Welding Torch.
05186_ Signal Interpreter destroyed.
05186_ System corrupted by crushing effect (+4).
05188_ Impulse Thruster Array destroyed.
05188_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
05192_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05193_ O-32 Director sends out distress signal.
05193_ Penetrated by Slug.
05193_ Slug penetrates Wall. <x2>
05196_ Penetrated by Slug.
05197_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A015.
05198_ |BIPGT3U8ER=AQ%FJX<S3Z
05198_ P-80 Master resets P-80 Master, system corruption cleaned.
05199_ Slug penetrates Wall. <x2>
05202_ Penetrated by Slug.
05202_ Impulse Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
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|      ???????????????#              #?????????????? |
|      ???????????????#        u     #?????????????? |
|      ??##############    g gR      #?????????????? |
|      ??#            #    g         #?????????????? |
|      ??#            #      g       #?????????????? |
|      ??#   "        #      g########?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          29
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                64
Offensive Hacking          34
Defensive Hacking          24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?

 Challenges 
------------
None

 Game 
------
Seed              VampiricDerelictDatajack
  Manual?         0
Play Time         00:59:07
  Cumulative      37.9 hours
  Start           2025.04.21 @ 20:17:18
  End             2025.04.21 @ 21:25:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           123
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          33
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d023645-885c-4f67-8703-251245eee4a2