Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 07:12:13

Player: Fangrelle

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (823)      823
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1388

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     39/300
Energy                     80/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod (0)
                Signal Interpreter
                Signal Interpreter
                Signal Interpreter
                Hacking Suite
         Medium Laser
                Assault Rifle
          Light Cannon
                Mining Laser
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
          Light Cannon
          Light Cannon
>               --- INVENTORY --------
          Light Treads
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
                Signal Interpreter
                Signal Interpreter
                Hacking Suite
         Medium Laser
                Assault Rifle
                Grenade Launcher
                Mining Laser
                Mining Claw
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             17   | .   14  3   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   4   .   
    Treads                 2    | .   2   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   4   .   
    Device                 2    | .   2   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | .   5   3   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       3    | .   2   1   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   3   7   
  Power                    1    | .   .   1   
  Propulsion               4    | .   2   2   
  Utility                  2    | .   1   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   89  97  
  Engine                   13   | .   14  13  
  Treads                   20   | .   22  .   
  Wheel                    2    | .   .   27  
  Device                   4    | .   3   13  
  Storage                  14   | .   14  14  
  Protection               3    | .   3   .   
  Energy Gun               4    | .   5   .   
  Ballistic Gun            6    | .   7   .   
  Ballistic Cannon         13   | .   13  19  
  Launcher                 2    | .   2   8   
Peak Build Rating          10   | .   10  10  
  Average Rating           7    | .   7   9   
  On Entrance              7    | 6   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             53   | 12  53  52  
  Greatest Support         40   | 20  40  32  
  Greatest Overweight (x)  16   | .   16  13  
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 20   | .   20  20  
  Average Capacity         17   | .   17  20  
  Most Carried             16   | .   16  13  
  Average Carried          12   | .   11  12  
  Final Capacity           20   | 8   20  20  
  Final Carried            12   | 6   12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           516  | 200 226 90  
  Remotely                 .    | .   .   .   
Salvage Created            653  | .   631 22  
  Parts                    59   | .   54  5   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  24   | .   19  5   
  Guns                     4    | .   4   .   
  Cannons                  9    | .   8   1   
  AOE                      11   | .   7   4   
Classes Destroyed          7    | .   7   .   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   1   5   
  Grunt                    18   | .   18  .   
Best Kill Streak           9    | .   9   3   
  Combat Bots Only         6    | .   6   3   
Max Kills in Single Turn   6    | .   6   2   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        151  | .    122  29   
  Missed                   49   | .    43   6    
Damage Taken               1477 | .    969  508  
  Core                     298  | .    101  197  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              71   | .    66   5    
  Largest                  2    | .    2    2    
  Hottest                  70   | .    70   70   
Shots Fired                131  | .    121  10   
  Gun                      61   | .    61   .    
  Cannon                   59   | .    53   6    
  Launcher                 11   | .    7    4    
  Special                  .    | .    .    .    
  Kinetic                  97   | .    91   6    
  Thermal                  23   | .    23   .    
  Explosive                11   | .    7    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | .    15   2    
  Robot Miss Streak        4    | .    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           74   | .    69   5    
  Core Hits                45   | .    41   4    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    3    .    
    Burn                   1    | .    1    .    
    Destroy                1    | .    1    .    
    Blast                  1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2336 | .    1929 407  
  Guns                     442  | .    442  .    
  Cannons                  525  | .    491  34   
  Explosions               1369 | .    996  373  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  816  | .    782  34   
  Thermal                  151  | .    151  .    
  Explosive                1369 | .    996  373  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    .    4    
  Average Corruption       3    | .    .    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            21   | .    9    12   
  Projectiles              9    | .    9    .    
  Explosions               12   | .    .    12   
  Melee                    .    | .    .    .    
Knockbacks                 5    | .    5    .    
  Impact                   .    | .    .    .    
  Kinetic                  5    | .    5    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      95   | .    80   15   
  Shots                    3    | .    1    2    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        81   | .    81   15   
  Average Temperature      25   | .    25   15   
  Received Heat Transfer   505  | .    465  40   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         518  | .    518  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             280  | .   280 210 
  Initial                  14   | .   .   14  
  Average                  129  | .   132 95  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         75   | .   73  97  
  Level 1                  24   | .   26  2   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              59   | .   30  29  
  Peak Tracking Total      21   | .   7   21  
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          5    | .   4   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                33   | .   33  .   
  Successful               16   | .   16  .   
  Failed                   16   | .   16  .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        1    | .   1   .   
  Manual                   34   | .   34  .   
  Terminals                29   | .   29  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         13   | .   13  .   
  Terminals                11   | .   11  .   
    Assimilate             1    | .   1   .   
    Botnet                 6    | .   6   .   
    Disrupt                2    | .   2   .   
    Operators              1    | .   1   .   
    Skim                   1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   1   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2331 | .    2137 194  
Spaces Moved               991  | 1    847  143  
  Core                     30   | .    29   1    
  Treads                   718  | .    718  .    
  Legs                     57   | 1    56   .    
  Wheels                   186  | .    44   142  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            115  | 120  115  115  
  Average Speed            210  | 120  225  119  
  Slowest Speed            850  | 120  850  700  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 2    97   35   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          101  | .    65   36   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      101  | .    65   36   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1110 | .   950 160 
  Wait                     11   | .   3   8   
  Move                     989  | .   846 143 
  Hop                      .    | .   .   .   
  Pick Up                  13   | .   12  1   
  Fast Attach              3    | .   3   .   
  Attach                   4    | .   3   1   
  Detach                   1    | .   1   .   
  Swap                     10   | .   8   2   
  Drop                     7    | .   7   .   
  Fire                     71   | .   66  5   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Central database locked down
  265 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  676 | -10/Materials | Discovered new exit (range 6)
  702 | -10/Materials | Discovered new exit (range 15)
  960 | -10/Materials | Discovered new exit (range 16)
 1089 | -10/Materials | Discovered new exit (range 12)
 2138 | -10/Materials | Entered Mines
 2307 | -10/Mines     | Assembled infested the area
 2312 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2330 | -10/Mines     | Core integrity fell below 50%
 2332 | -10/Mines     | Core integrity fell below 20%
 2332 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02264_ S-10 Pest destroyed. <x3>
02304_ K-01 Serf collects debris.
02307_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
02312_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on
  this area, come on!"
02324_ Ion Engine destroyed.
02324_ System corrupted by crushing effect (+3).
02325_ C-30 ARC bursts open, deploying its payload.
02325_ D-53 Grenadier unfolds itself. <x2>
02327_ Com. Wheel destroyed.
02327_ System corrupted by crushing effect (+1).
02327_ Knocked back.
02327_ as-33476 destroyed.
02328_ Lgt. Cannon destroyed.
02329_ Imp. Heat Sink destroyed.
02330_ Com. Wheel destroyed.
02330_ Grenade Launcher destroyed.
02330_ Lgt. Cannon destroyed.
02330_ as-65433 destroyed.
02331_ The unstable cave ceiling collapses. <x2>

 Map 
-----
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|             ??????????##      ##??????####         |
|             ???????????##  #######??###            |
|             ????????????###??##  ####              |
|             ????####?????????#              ##     |
|             ???##  ##????????#        ###  ####  # |
|             ??##    ########?#         #####??# ## |
|             ??#            #?##        #??????# #? |
|             ??#            #??#### [   #??????# #? |
|             ??##     ####  #?????#     #??????# #? |
|             ???#     #??#  #?????#      #?????# #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularReactionConstruct
  Manual?         0
Play Time         00:12:57
  Cumulative      87.1 hours
  Start           2024.11.16 @ 06:19:47
  End             2024.11.16 @ 07:12:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          36
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          91x25
Zoom Use          89%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: abacb8b2-e497-401d-a230-62557c840318