Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.24 @ 19:45:58

Player: Officer C4

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (82)      410
Value Destroyed (3082)     3082
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (872)                872
              TOTAL SCORE: 8944

 Bonus
-------
Follower Combat Kills      80
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -408

 Cogmind 
---------
Core Integrity             48/850
Matter                     167/300
Energy                     80/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Enhanced Optical Array
                Relay Coupler [Swarmer] (37)
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
                Relay Coupler [NC] (28)
                Relay Coupler [NC] (22)
                Relay Coupler [Sentry] (22)
                Relay Coupler [Demolisher] (20)
                Relay Coupler [Hunter] (13)
       Improved Recalibrator

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Micro Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Humpback
       Enhanced Optical Array
>               --- WEAPON -----------
          Heavy Laser
          Heavy Machine Gun
                Magnetic Acceleration Cannon
                Great Axe
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
                Wheel
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Humpback
                Superbattery
       Enhanced Optical Array
   Experimental Sensor Array
       Improved Light Armor Plating
          Heavy EM Shotgun
                Particle Gun
          Heavy Laser
                Force Rifle
          Heavy Particle Cannon
                Plasma Cannon
          Light Assault Rifle
          Light Assault Rifle
                Datajack
[Rating: 55]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Humpback
  Device                   Improved Heat Sink
  Storage                  Humpback
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   .   
  Power                    2    | .   .   .   .   .   1   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   
Parts Attached             114  | 7   10  4   2   3   24  4   9   16  24  11  
  Power                    20   | 1   1   1   .   .   6   2   1   3   4   1   
    Engine                 14   | 1   1   1   .   .   3   1   1   2   3   1   
    Core                   6    | .   .   .   .   .   3   1   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   1   2   .   .   7   1   2   5   4   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | 2   1   2   .   .   7   1   2   5   4   2   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   4   1   1   .   2   1   3   2   7   3   
    Device                 5    | .   .   .   .   .   1   1   1   .   .   2   
    Storage                11   | 2   3   1   1   .   .   .   1   1   2   .   
    Processor              3    | .   1   .   .   .   .   .   1   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   2   1   
    Protection             4    | .   .   .   .   .   1   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   4   .   1   3   9   .   3   6   9   4   
    Energy Gun             13   | 2   1   .   .   1   4   .   .   3   2   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          12   | .   3   .   .   .   4   .   2   2   1   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   1   1   2   
    Launcher               3    | .   .   .   1   1   1   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   .   .   .   1   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   1   .   .   .   .   
Parts Lost                 53   | .   1   .   .   .   5   .   2   9   28  8   
  Power                    11   | .   .   .   .   .   3   .   .   1   6   1   
  Propulsion               14   | .   .   .   .   .   .   .   .   3   7   4   
  Utility                  8    | .   .   .   .   .   .   .   1   2   4   1   
  Weapon                   20   | .   1   .   .   .   2   .   1   3   11  2   
  Highest Loss Streak      8    | .   1   .   .   .   2   .   2   4   7   8   
Average Slot Usage (%)     86   | .   99  100 93  85  81  91  91  89  73  58  
  Engine                   10   | .   14  14  14  14  6   .   6   6   8   5   
  Core                     4    | .   .   .   .   .   8   15  13  11  2   .   
  Leg                      26   | .   28  28  28  28  27  30  26  25  21  18  
  Storage                  14   | .   27  28  21  14  9   7   7   12  6   6   
  Processor                1    | .   .   .   .   .   .   .   .   5   6   6   
  Protection               1    | .   .   .   .   .   3   7   1   .   2   .   
  Energy Gun               7    | .   14  14  .   10  9   7   6   7   4   .   
  Ballistic Gun            8    | .   13  14  14  3   8   7   7   10  5   .   
  Launcher                 5    | .   .   .   14  14  8   7   4   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   6   6   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 17  38  54  87  89  107 112 127 130 124 54  
  Greatest Support         70   | 20  20  20  20  20  39  49  56  70  67  41  
  Greatest Overweight (x)  4    | .   1   2   4   4   3   2   2   2   3   1   
  Average Overweight (x)   2    | .   .   1   2   4   2   2   2   1   1   1   
Largest Inventory Capacity 28   | 8   16  18  24  24  24  24  28  28  28  12  
  Average Capacity         21   | 6   10  17  20  24  24  24  24  27  23  12  
  Most Carried             28   | 7   14  17  21  24  24  23  28  28  22  12  
  Average Carried          19   | 3   9   15  17  22  22  22  24  23  18  8   
  Final Capacity           28   | 8   16  18  24  24  24  24  28  28  12  12  
  Final Carried            28   | 7   11  17  21  24  23  23  28  21  12  9   

 Class Distribution 
--------------------
 30% | Hauler-Mutant
 21% | Scavenger-Mutant
 19% | Scavenger-Skirmisher
 17% | Hauler-Skirmisher
 10% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
        Hauler-Mutant | -9/Mines
    Hauler-Skirmisher | -8/Materials
    Hauler-Skirmisher | -7/Factory
    Hauler-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Garrison
 Scavenger-Skirmisher | -6/Factory
     Bothacker-Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  Fac  Gar  
Matter Collected           2216 | 258  101  79   .    72   629  .    169  406  502  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3447 | 62   338  158  .    27   689  .    263  468  1381 61   
  Parts                    157  | 2    22   10   .    6    46   .    12   11   44   4    
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           10   | .    2    1    .    .    1    .    .    .    6    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar 
Combat Hostiles Destroyed  58   | .   8   4   .   3   17  .   3   8   13  2   
  Guns                     28   | .   6   4   .   .   6   .   2   8   2   .   
  Cannons                  11   | .   .   .   .   .   .   .   .   .   9   2   
  AOE                      19   | .   2   .   .   3   11  .   1   .   2   .   
Classes Destroyed          13   | 1   3   .   .   .   3   .   1   2   3   .   
  Worker                   3    | .   .   .   .   .   2   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Recycler                 10   | 1   2   .   .   .   1   .   1   .   5   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  5    | .   1   .   .   .   4   .   .   .   .   .   
  Swarmer                  19   | .   6   .   .   3   6   .   .   .   3   1   
  Grunt                    24   | .   2   4   .   .   8   .   2   5   2   1   
  Brawler                  3    | .   .   .   .   .   .   .   .   1   2   .   
  Duelist                  5    | .   .   .   .   .   .   .   1   .   4   .   
  Sentry                   4    | .   .   .   .   .   3   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           6    | 1   4   2   .   3   6   .   4   3   4   2   
  Combat Bots Only         6    | .   3   2   .   3   6   .   3   3   2   2   
Max Kills in Single Turn   3    | 1   1   1   .   3   2   .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   2   .   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  Fac  Gar  
Damage Taken               7260 | .    556  69   .    44   866  .    399  1455 3173 698  
  Core                     1110 | .    143  25   .    15   125  .    40   173  422  167  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    .    .    26   77   100  .    .    .    .    
Volleys Fired              230  | 2    31   9    .    2    47   .    9    33   86   11   
  Largest                  4    | 2    2    2    .    2    3    .    3    3    4    1    
  Hottest                  247  | 90   90   70   .    50   138  .    108  152  247  53   
Shots Fired                493  | 4    61   18   .    4    122  .    23   84   166  11   
  Gun                      351  | 4    61   18   .    2    89   .    18   79   80   .    
  Cannon                   99   | .    .    .    .    .    .    .    .    5    86   8    
  Launcher                 40   | .    .    .    .    2    33   .    5    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  235  | .    24   9    .    2    44   .    9    64   75   8    
  Thermal                  155  | 2    20   9    .    .    34   .    .    7    83   .    
  Explosive                40   | .    .    .    .    2    33   .    5    .    .    .    
  Electromagnetic          60   | 2    17   .    .    .    11   .    9    13   8    .    
  Robot Hit Streak         14   | 3    9    11   .    2    9    .    7    9    14   3    
  Robot Miss Streak        7    | .    3    1    .    2    7    .    3    3    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    .    .    1    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    1    .    .    
Shots Hit Robots           308  | 3    33   16   .    3    66   .    16   63   104  4    
  Core Hits                183  | 1    17   11   .    3    56   .    17   31   44   3    
  Critical Hits            4    | .    .    .    .    .    .    .    1    .    3    .    
  Critical Kills           2    | .    .    .    .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              23   | .    .    .    .    1    .    .    .    3    19   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    .    3    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    1    .    .    .    .    3    .    
    Combat Hostiles        3    | .    .    .    .    .    .    .    .    .    3    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7757 | 40   470  169  .    164  2226 .    594  1335 2633 126  
  Guns                     3503 | 40   379  169  .    9    743  .    240  1151 772  .    
  Cannons                  1735 | .    .    .    .    .    .    .    .    60   1549 126  
  Explosions               2494 | .    91   .    .    155  1483 .    354  99   312  .    
  Melee                    25   | .    .    .    .    .    .    .    .    25   .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2497 | .    132  71   .    9    288  .    110  865  896  126  
  Thermal                  2624 | 12   214  98   .    .    457  .    .    213  1630 .    
  Explosive                1799 | .    .    .    .    155  1290 .    354  .    .    .    
  Electromagnetic          812  | 28   124  .    .    .    191  .    130  232  107  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 25   | .    .    .    .    .    .    .    .    25   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    2    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            284  | .    .    .    .    .    143  .    40   .    101  .    
  Projectiles              61   | .    .    .    .    .    .    .    .    .    61   .    
  Explosions               223  | .    .    .    .    .    143  .    40   .    40   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    .    .    .    .    12   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    .    .    .    10   .    
  Secondary                2    | .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      622  | .    52   .    .    22   261  .    137  42   108  .    
  Shots                    21   | .    2    .    .    1    13   .    2    1    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        521  | 60   252  84   .    10   315  .    395  426  521  .    
  Average Temperature      130  | 30   81   42   .    7    92   .    205  167  147  .    
  Received Heat Transfer   1446 | .    72   42   .    .    225  .    126  387  549  45   
  Effects                  21   | .    1    .    .    .    .    .    .    9    11   .    
    Shutdowns              6    | .    .    .    .    .    .    .    .    3    3    .    
    Energy Bleed           4    | .    1    .    .    .    .    .    .    1    2    .    
    Interference           7    | .    .    .    .    .    .    .    .    3    4    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    1    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         4462 | 37   470  296  .    .    792  .    .    322  2545 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    2    .    .    .    2    .    .    1    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar 
Peak Influence             429  | 5   260 128 .   70  384 174 166 429 321 92  
  Initial                  224  | .   3   28  .   .   7   174 84  116 224 42  
  Average                  142  | 3   141 28  .   22  255 174 88  265 203 69  
Maximum Alert Level        2    | .   1   .   .   .   1   .   .   2   1   .   
  Low Security (%)         65   | 100 77  100 .   100 23  100 100 24  44  100 
  Level 1                  32   | .   22  .   .   .   76  .   .   63  55  .   
  Level 2                  1    | .   .   .   .   .   .   .   .   12  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   4   .   .   .   6   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            5    | .   1   .   .   .   4   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   15  4   .   6   27  .   8   15  27  10  
  Peak Tracking Total      8    | .   3   2   .   3   3   .   4   5   4   8   
  Tactical Retreats        17   | .   1   .   .   .   .   .   3   6   7   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar 
Traps Triggered            7    | .   1   .   .   .   .   .   1   3   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar 
Machines Disabled          11   | .   .   .   .   .   4   .   2   2   2   1   
  Max in Single Turn       2    | .   .   .   .   .   1   .   2   1   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar 
Machines Accessed          10   | .   1   .   1   .   1   1   1   .   5   .   
  Terminals                4    | .   1   .   .   .   1   1   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                13   | .   1   .   1   .   1   1   1   .   8   .   
  Successful               8    | .   .   .   1   .   1   .   1   .   5   .   
  Failed                   5    | .   1   .   .   .   .   1   .   .   3   .   
    Catastrophic           2    | .   1   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Terminals                5    | .   1   .   .   .   1   1   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             3    | .   .   .   1   .   1   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   .   1   .   .   4   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   3   .   
    Matter                 252  | .   .   .   .   .   .   .   .   .   252 .   
    Time                   67   | .   .   .   .   .   .   .   .   .   67  .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   12  .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              3    | .   .   .   .   1   .   .   .   .   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   1   .   .   .   .   2   .   
Robot Hacks Applied        9    | .   .   .   .   1   .   .   .   .   8   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   1   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   1   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   1   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   1   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   1   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   1   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   1   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   8   .   5   
  Machine Destruction      13   | .   .   .   .   .   .   .   .   8   .   5   
  Attached                 3    | .   .   .   .   .   .   .   .   .   2   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar 
Total Allies               7    | .   .   .   .   3   .   .   .   .   4   .   
  Largest Group            3    | .   .   .   .   3   1   .   .   .   3   .   
  Highest-Rated Group      90   | .   .   .   .   40  16  .   .   .   90  .   
  Highest-Rated Ally       30   | .   .   .   .   16  16  .   .   .   30  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   9   7   .   .   .   8   .   
  Total Damage             442  | .   .   .   .   121 44  .   .   .   277 .   
  Kills                    4    | .   .   .   .   3   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  Fac  Gar  
Turns Passed               8137 | 116  440  952  958  1293 1349 112  642  781  1287 207  
Spaces Moved               3436 | 77   231  481  458  528  515  58   261  303  445  79   
  Core                     4    | 4    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3432 | 73   231  481  458  528  515  58   261  303  445  79   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  180  240  180  180  180  120  120  150  
  Average Speed            185  | 116  130  177  201  240  191  180  180  170  169  150  
  Slowest Speed            240  | 120  150  180  240  240  210  180  180  180  210  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    42   83   72   97   36   2    7    46   9    22   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    .    .    1    1    1    1    .    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          396  | .    11   .    .    17   273  .    69   10   16   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    .    .    1    9    .    
  AOE                      386  | .    11   .    .    17   273  .    69   9    7    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Gar 
Total                      4775 | 99  318 563 503 550 787 67  411 501 817 159 
  Wait                     744  | .   19  64  .   10  174 .   117 99  216 45  
  Move                     3427 | 76  230 480 457 527 514 57  261 302 444 79  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  144  | 14  14  6   23  5   15  4   9   25  24  5   
  Fast Attach              11   | .   4   .   .   .   2   .   1   3   1   .   
  Attach                   64   | 7   1   .   1   .   11  4   4   8   17  11  
  Detach                   5    | .   .   .   .   .   2   .   .   .   .   3   
  Swap                     39   | .   5   4   1   3   11  .   4   5   6   .   
  Drop                     63   | .   14  .   21  2   11  2   1   8   4   .   
  Fire                     230  | 2   31  9   .   2   47  .   9   33  86  11  
  Melee                    23   | .   .   .   .   1   .   .   .   3   19  .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            25   | .   .   .   .   .   .   .   5   15  .   5   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Low)
-6/Factory
-6/Garrison
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Core integrity fell below 50%
  474 | -10/Materials | Discovered new exit (range 15)
  545 | -10/Materials | Identified exit to Mines
  557 | -10/Materials | Entered Mines
  569 | -10/Mines     | Discovered new exit (range 11)
  602 | -10/Mines     | Discovered new exit (range 7)
  677 | -10/Mines     | Identified exit to Exiles
  987 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  996 | -10/Mines     | Build established: Scavenger-Mutant
 1498 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1509 | -10/Mines     | Entered Exiles
 1540 | -10/Exiles    | Discovered new exit (range 15)
 1590 | -10/Exiles    | Met 8R-AWN
 1619 | -10/Exiles    | Met EX-HEX
 1720 | -10/Exiles    | Met EX-DEC
 1785 | -10/Exiles    | Met EX-BIN
 1810 | -10/Exiles    | Aligned with FarCom system
 1812 | -10/Exiles    | Given EX-Vault access code
 1853 | -10/Exiles    | Opened EX-Vault
 1868 | -10/Exiles    | Found Superbattery
 1907 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2174 | -10/Exiles    | Discovered new exit (range 14)
 2330 | -10/Exiles    | Build established: Hauler-Mutant
 2467 | -10/Exiles    | Left Exiles lab with Superbattery
 2467 | -10/Exiles    | Entered Mines
 2480 | -9/Mines      | Met a Derelict bent on vengeance
 2795 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3115 | -9/Mines      | Discovered new exit (range 8)
 3134 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3291 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3296 | -9/Mines      | Found Prototype Device
 3539 | -9/Mines      | Discovered new exit (range 12)
 3760 | -9/Mines      | Entered Materials
 3760 | -8/Materials  | Accompanied by 1 ally
 3760 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 3760 | -8/Materials  | Identified Exp. Sensor Array
 4272 | -8/Materials  | Build established: Scavenger-Skirmisher
 5098 | -8/Materials  | Discovered new exit (range 5)
 5109 | -8/Materials  | Entered Factory
 5109 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5110 | -7/Factory    | Identified exit to Lower Caves
 5207 | -7/Factory    | Discovered new exit (range 6)
 5221 | -7/Factory    | Entered another Factory area
 5221 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5245 | -6/Factory    | Build established: Hauler-Skirmisher
 5863 | -6/Factory    | Identified exit to Garrison
 5863 | -6/Factory    | Entered Garrison
 5872 | -6/Garrison   | Installed Relay Interface Framework
 5984 | -6/Garrison   | Triggered checkpoint
 6049 | -6/Garrison   | Garrison Relay disabled
 6220 | -6/Garrison   | Triggered checkpoint
 6292 | -6/Garrison   | Lost 4 parts (1p1n1u1w)
 6504 | -6/Garrison   | Triggered checkpoint
 6548 | -6/Garrison   | Garrison Relay disabled
 6615 | -6/Garrison   | Build established: Scavenger-Skirmisher
 6622 | -6/Garrison   | Discovered new exit (range 8)
 6644 | -6/Garrison   | Entered Factory
 6995 | -6/Factory    | Fabricated L-41 Fighter (x3)
 7184 | -6/Factory    | Garrison activated, responded to threat
 7200 | -6/Factory    | Lost 4 parts (1p1n2w)
 7454 | -6/Factory    | Core integrity fell below 50%
 7477 | -6/Factory    | Lost 4 parts (1n3w)
 7624 | -6/Factory    | Garrison activated, responded to threat
 7836 | -6/Factory    | Lost 6 parts (3n3u)
 7907 | -6/Factory    | Lost 7 parts (2p2n1u2w)
 7926 | -6/Factory    | Identified exit to Garrison
 7931 | -6/Factory    | Entered Garrison
 7996 | -6/Garrison   | Triggered checkpoint
 8016 | -6/Garrison   | Garrison Relay disabled
 8132 | -6/Garrison   | Core integrity fell below 20%
 8138 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
Field strength at 70.
Field strength at 55.
Field strength at 40.
Field strength at 25.
Field strength at 10.
Stasis field depleted.
Jacked S-27 Virus...
Lgt. Angular Momentum Engine destroyed.
Critical hit.
Arm. Leg destroyed.
Garrison Door activated.
System Guard destroyed.
S-27 Virus destroyed.
System corrupted: Magnetic Acceleration Cannon targeting data glitched.
Carbon-fiber Leg destroyed.
G-50 Soldier destroyed.
Wheel destroyed.
Magnetic Acceleration Cannon destroyed.
Aluminum Leg destroyed.
Remote Datajack destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          41
Energy Capacity            2100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               3
Corruption Prevention      12
Armor Coverage             150
Evasion (%)                40
Relay Coupler Types        31
Relay Coupler Value        1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 L-41 Fighter | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              DimensionalMappingUnit
  Manual?         0
Play Time         01:21:22
  Cumulative      23.8 hours
  Start           2021.04.24 @ 15:23:11
  End             2021.04.24 @ 19:45:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6294e6b8-faba-45f9-b9ad-db5c0d082b29