Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 17:00:33 Player: Barbarossa Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (199) 995 Value Destroyed (6272) 6272 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2680) 2680 TOTAL SCORE: 12467 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2180 Cogmind --------- Core Integrity 0/700 Matter 55/300 Energy 290/290 System Corruption 2% Temperature Warning (324) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON (3) ------- Gauss Rifle Heavy Rocket Launcher > --- INVENTORY (20) --- Light Treads Armored Treads Large Matter Pod (150) High-capacity Matter Pod (200) Advanced Visual Processing Unit Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer Matter Filter Weapon Cycler Hardened Medium Armor Plating Corruption Screen Long-range Tractor Beam Plasma Cannon Heavy Assault Cannon Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Weapon Cycler Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Nuclear Core Reinforced Deuterium Engine Light Treads Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Large Matter Pod High-capacity Matter Pod Advanced Targeting Computer Hardened Heavy Armor Plating Dynamic Insulation System Long-range Tractor Beam Assault Cannon Heavy Assault Cannon Datajack Plasma Cutter [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 152 | . 12 32 45 63 Power 10 | . 1 2 2 5 Engine 10 | . 1 2 2 5 Core . | . . . . . Reactor . | . . . . . Propulsion 52 | . 3 18 19 12 Treads 42 | . . 17 17 8 Leg . | . . . . . Wheel 10 | . 3 1 2 4 Hover . | . . . . . Flight . | . . . . . Utility 39 | . 3 6 9 21 Device 19 | . . . 5 14 Storage 2 | . . 2 . . Processor 3 | . . . 3 . Hackware . | . . . . . Protection 15 | . 3 4 1 7 Artifact . | . . . . . Weapon 51 | . 5 6 15 25 Energy Gun 13 | . 1 1 2 9 Energy Cannon 1 | . . 1 . . Ballistic Gun 29 | . 4 4 13 8 Ballistic Cannon 6 | . . . . 6 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . 1 2 3 . Parts Lost 42 | . 1 2 11 28 Power 2 | . . . . 2 Propulsion 15 | . 1 . 4 10 Utility 14 | . . 2 4 8 Weapon 11 | . . . 3 8 Highest Loss Streak 6 | . 1 1 5 6 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 85 | . 97 99 92 77 Engine 8 | . 13 11 8 6 Treads 17 | . . 41 31 8 Wheel 7 | . 27 2 1 7 Device 7 | . . . 8 10 Storage 8 | . 14 10 9 7 Processor 6 | . . . 11 7 Protection 7 | . 12 10 4 6 Energy Gun 3 | . . . . 6 Ballistic Gun 12 | . 27 21 17 6 Ballistic Cannon 2 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 92 | 13 23 61 59 92 Greatest Support 83 | 20 26 83 83 56 Greatest Overweight (x) 4 | . 1 1 1 4 Average Overweight (x) 1 | . . . . 1 Largest Inventory Capacity 20 | . 8 20 20 20 Average Capacity 18 | . 8 17 20 20 Most Carried 20 | . 8 20 20 20 Average Carried 17 | . 7 14 19 18 Final Capacity 20 | 8 8 20 20 20 Final Carried 20 | 6 8 20 20 18 Class Distribution -------------------- 35% | Scavenger-Mutant 24% | Mutant 15% | Scavenger-Skirmisher 11% | Tank 5% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 5319 | 200 641 1085 1633 1760 Remotely . | . . . . . Salvage Created 7896 | . 900 1810 2422 2764 Parts 468 | . 62 122 128 156 Haulers Intercepted 12 | . 2 4 3 3 Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 149 | . 13 34 39 63 Guns 125 | . 13 34 39 39 Cannons 18 | . . . . 18 AOE 5 | . . . . 5 Classes Destroyed 18 | . 7 5 3 3 Worker 18 | . 6 1 7 4 Builder 4 | . . 1 1 2 Tunneler 1 | . 1 . . . Hauler 12 | . 2 4 3 3 Recycler 9 | . 3 1 2 3 Mechanic 2 | . . 1 1 . Operator 2 | . 1 . . 1 Watcher 7 | . . 2 3 2 Swarmer 29 | . 3 8 4 14 Cutter 2 | . . . . 2 Grunt 76 | . 10 14 27 25 Brawler 5 | . . 3 1 1 Duelist 1 | . . . 1 . Sentry 21 | . . 9 4 8 Specialist 4 | . . . . 4 Hunter 2 | . . . 1 1 Programmer 6 | . . . . 6 Heavy 3 | . . . 1 2 Best Kill Streak 11 | . 11 6 8 8 Combat Bots Only 7 | . 5 6 5 7 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 1161 | . 65 186 226 684 Missed 353 | . 20 61 63 209 Damage Taken 12800 | . 504 1534 2757 8005 Core 1235 | . 47 175 313 700 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 1253 | . 57 295 177 724 Core Remaining (%) 70 | 100 81 56 43 . Volleys Fired 570 | . 60 105 166 239 Largest 3 | . 2 2 2 3 Hottest 188 | . 46 46 53 188 Shots Fired 1109 | . 120 210 330 449 Gun 1022 | . 120 210 330 362 Cannon 79 | . . . . 79 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 925 | . 120 210 330 265 Thermal 176 | . . . . 176 Explosive 8 | . . . . 8 Electromagnetic . | . . . . . Robot Hit Streak 25 | . 12 15 21 25 Robot Miss Streak 7 | . 5 4 7 7 Penetration Max 1 | . . . 1 1 Secondary Targets 21 | . 2 4 9 6 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 743 | . 65 133 224 321 Core Hits 393 | . 34 65 104 190 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 6 | . 1 . 3 2 Critical Strikes 15 | . 1 1 4 9 Burn 4 | . . . . 4 Destroy 8 | . 1 1 4 2 Blast 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 15760 | . 1022 2149 4060 8529 Guns 12284 | . 1022 2149 4060 5053 Cannons 2318 | . . . . 2318 Explosions 1158 | . . . . 1158 Melee . | . . . . . Ramming . | . . . . . Kinetic 11657 | . 1022 2149 4060 4426 Thermal 3098 | . . . . 3098 Explosive 1005 | . . . . 1005 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 2 Average Corruption 1 | . . . 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 43 | . . . 3 40 Message Errors 9 | . . . 2 7 Matter Fused 9 | . . . . 9 Heat Flow Errors 3 | . . . . 3 Energy Discharges 4 | . . . . 4 Parts Rejected 2 | . . . 1 1 Parts Fused 2 | . . . . 2 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 3 | . . . . 3 Alerts 5 | . . . . 5 Overload Shots . | . . . . . Overflow Damage 94 | . . . . 94 Projectiles 79 | . . . . 79 Explosions 15 | . . . . 15 Melee . | . . . . . Knockbacks 15 | . . . . 15 Impact . | . . . . . Kinetic 14 | . . . . 14 Secondary 1 | . . . . 1 Self-Inflicted Damage 570 | . . . . 570 Shots 11 | . . . . 11 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 565 | . 63 51 245 565 Average Temperature 102 | . 35 13 71 133 Received Heat Transfer 4605 | . 267 591 1305 2442 Effects 22 | . . . 1 21 Shutdowns 7 | . . . . 7 Energy Bleed 3 | . . . 1 2 Interference 3 | . . . . 3 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 10 | . . . . 10 Heat Transferred 6390 | . . . . 6390 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1832 | . 327 629 1080 1832 Initial 491 | . . 104 246 491 Average 684 | . 194 396 695 822 Maximum Alert Level 5 | . 1 2 3 5 Low Security (%) 5 | . 39 17 . . Level 1 19 | . 60 31 16 11 Level 2 34 | . . 50 38 33 Level 3 26 | . . . 44 31 Level 4 11 | . . . . 19 Level 5 1 | . . . . 2 High Security 1 | . . . . 1 Max Security . | . . . . . Squads Dispatched 35 | . 2 4 8 21 Investigation 6 | . 1 3 2 . Extermination 4 | . . . . 4 Reinforcement 13 | . 1 . 4 8 Assault 8 | . . 1 1 6 Garrison 4 | . . . 1 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 13 | . 1 1 5 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 238 | . 17 44 68 109 Peak Tracking Total 9 | . 5 5 9 9 Tactical Retreats 13 | . . 1 5 7 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . . 2 4 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . 1 2 1 9 Max in Single Turn 5 | . 1 1 1 5 Garrison Access 3 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 34 | . 5 7 9 13 Terminals 18 | . 4 4 6 4 Fabricators . | . . . . . Repair Stations 6 | . 1 1 2 2 Recycling Units 3 | . . 1 . 2 Scanalyzers 4 | . . 1 . 3 Garrison Access 3 | . . . 1 2 Total Hacks 112 | . 14 25 19 54 Successful 70 | . 7 14 11 38 Failed 41 | . 7 10 8 16 Catastrophic 5 | . . 1 3 1 Database Lockouts 1 | . . 1 . . Manual 41 | . 9 15 9 8 Terminals 46 | . 12 12 11 11 Fabricators . | . . . . . Repair Stations 22 | . 2 3 6 11 Recycling Units 10 | . . 5 . 5 Scanalyzers 29 | . . 5 . 24 Garrison Access 5 | . . . 2 3 Terminal Hacks 7 | . 1 2 2 2 Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . 1 . 1 . Unreport Threat 1 | . . 1 . . Locate Traps 3 | . . . 1 2 Fabricator Hacks . | . . . . . Repair Station Hacks 19 | . 2 2 6 9 Scan Component 10 | . 1 1 3 5 Repair 9 | . 1 1 3 4 Recycling Unit Hacks 7 | . . 3 . 4 Process 1 | . . 1 . . Report Inventory 4 | . . 1 . 3 Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . . . 1 Scanalyzer 24 | . . 4 . 20 Insert Component 10 | . . 2 . 8 Analyze 14 | . . 2 . 12 Garrison Access Hacks 3 | . . . 1 2 Seal Access 3 | . . . 1 2 Unauthorized Hacks 10 | . 4 3 2 1 Terminals 10 | . 4 3 2 1 Botnet 10 | . 4 3 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 29 | . 5 4 8 12 Full Trace Events 4 | . 1 3 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 10 | . . 2 . 8 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 9 | . 1 1 3 4 Time 312 | . 13 26 102 171 Parts Recycled . | . . . . . Recycled Matter 39 | . . 39 . . Retrieved Matter 39 | . . 39 . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed 10 | . . 2 . 8 Part Schematics Acquired 10 | . . 2 . 8 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7843 | . 560 1263 1512 4508 Spaces Moved 3464 | 1 349 540 569 2005 Core . | . . . . . Treads 1526 | . . 431 496 599 Legs 1 | 1 . . . . Wheels 1937 | . 349 109 73 1406 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 90 90 100 115 Average Speed 156 | 120 90 148 154 171 Slowest Speed 480 | 120 115 240 245 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 1 53 57 62 50 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 133 | . . . . 133 Melee . | . . . . . Projectile 12 | . . . . 12 AOE 121 | . . . . 121 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4957 | . 472 801 965 2719 Wait 566 | . 31 69 124 342 Move 3460 | . 348 539 568 2005 Hop . | . . . . . Pick Up 99 | . 11 25 26 37 Fast Attach 47 | . 4 5 18 20 Attach 39 | . 1 2 11 25 Detach 4 | . . . . 4 Swap 66 | . 7 25 16 18 Drop 104 | . 10 29 36 29 Fire 570 | . 60 105 166 239 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . 2 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 1 exit: *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 494 | -10/Materials | Repaired Ion Engine 553 | -10/Materials | Discovered new exit (range 9) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Propulsion x2 739 | -9/Materials | Discovered new exit (range 13) 901 | -9/Materials | Repaired Hcp. Storage Unit 941 | -9/Materials | Build established: Scavenger-Mutant 1018 | -9/Materials | Discovered new exit (range 15) 1336 | -9/Materials | Central database locked down 1649 | -9/Materials | Discovered new exit (range 11) 1761 | -9/Materials | First assault squad dispatched 1824 | -9/Materials | Entered another Materials area 1824 | -8/Materials | Evolved 2 slots: Utility x2 1891 | -8/Materials | Repaired Hvy. Assault Rifle 1924 | -8/Materials | Repaired Hvy. Assault Rifle 2053 | -8/Materials | Garrison activated, responded to threat 2754 | -8/Materials | Repaired Imp. Heat Sink 3024 | -8/Materials | First assault squad dispatched 3084 | -8/Materials | Lost 5 parts (2n1u2w) 3136 | -8/Materials | Core integrity fell below 50% 3172 | -8/Materials | Lost 4 parts (1n2u1w) 3332 | -8/Materials | Discovered new exit (range 5) 3335 | -8/Materials | Identified exit to Factory 3336 | -8/Materials | Entered Factory 3336 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3398 | -7/Factory | Repaired Hvy. Ion Engine 3437 | -7/Factory | Repaired Hvy. Assault Cannon 3498 | -7/Factory | Repaired Enh. Autogun 3548 | -7/Factory | Garrison activated, responded to threat 3901 | -7/Factory | Build established: Scavenger-Gunner 4343 | -7/Factory | Build established: Scavenger-Skirmisher 4814 | -7/Factory | Discovered new exit (range 15) 4852 | -7/Factory | Identified exit to Storage 4903 | -7/Factory | Cargo convoy interrupted 5413 | -7/Factory | Lost 6 parts (1n3u2w) 5448 | -7/Factory | Destroyed 7 combat bots 5602 | -7/Factory | Repaired Hrd. Heavy Armor Plating 5642 | -7/Factory | Build established: Scavenger-Mutant 5833 | -7/Factory | Lost 3 parts (3n) 5898 | -7/Factory | Core integrity fell below 50% 5941 | -7/Factory | Lost 4 parts (1p1n2u) 6158 | -7/Factory | Build established: Mutant 6536 | -7/Factory | First assault squad dispatched 6974 | -7/Factory | Build established: Tank 7613 | -7/Factory | Core integrity fell below 20% 7751 | -7/Factory | Garrison activated, responded to threat 7758 | -7/Factory | High security lockdown imminent 7838 | -7/Factory | High security lockdown engaged 7844 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07799_ The unstable cave ceiling collapses. 07800_ Acquired 19 matter. 07801_ The unstable cave ceiling collapses. 07803_ Acquired 18 matter. 07808_ ALERT: Machine network offline. 07822_ Acquired Arm. Treads. 07823_ ALERT: Performing unscheduled system reset. 07830_ Garrison Access under remote control. 07833_ Slug penetrates Garrison Access. 07837_ Aluminum Leg melted. 07837_ G-47 Trooper destroyed. 07837_ Switching to secondary target: G-47 Trooper. 07838_ ALERT: Lockdown in effect, collecting threat data. 07839_ Gatling Laser destroyed. 07843_ Slug penetrates Y-54 Guardian. 07844_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | #???# #????????????????????????????? | | #???# #????????????????????????????? | | #???# #????????????????????????????? | | ##### #######################??????? | | ?????? | | ! ?????? | | ?????? | | ###### """ """ """ """ """ """ """ ?????? | | ?????#^ """ """ """ """ """ """ """ ???????? | | ?????# """ """ """ """ """ """ """ #???????? | | ?????# "" #???????? | | ?????# "F """ """ """ """ """ """ """ #???????? | | ?????# "" """ """ """ """ """ """ """ +???????? | | ?????+ "" """ """ """ """=""" """ """ #???????? | | ?????# =*% %= #???????? | | ?????# =%[ % "??? ? | | ?????# ? ###+################ # | | ?????# ? # ? ??# | | ???????? ?## ? ?# p ? | | ???????? ???# ? ## " " " # ## | | ???????????????# "? # " " " [ " | | ???????????????? " # " " " % | | ????????????????!! " " " " == # | | ???????????????????" Y g " " " # % | | ?????????????????????# YYY* " " " # = # | | ?????????????????????# "@" " " " # | | ?????????????????????# "G" " " " | | ?????????????????????# " " " " #/*= | | ?????????????????????## = * = =%= | | ??????????????????????########+##### #!%= | | ?????????????????????????????# ##### # " | | ?????????????????????????????# ## # | | ?????????????????????????????# ## "" ! ##### | | ?????????????????????????????# ## "Y! ! #???? | | ?????????????????????????????# # ""[[[ #???? | | ?????????????????????????????#### ]= #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# """"" #???? | | ????????????????????????????????# """"" #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ?????????????????????????????????#############???? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 30 Evasion (%) 42 Recoil Reduction 7 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Assault Cannon | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Hvy. Armor Plating | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Corruption Screen | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationSurgeAnalyzer Manual? 0 Play Time 01:08:42 Cumulative 162.8 hours Start 2024.05.11 @ 15:55:55 End 2024.05.11 @ 17:00:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 310 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbc38a79-02e4-4966-9755-899cb9c14094