Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.05 @ 23:43:27

Player: mEkbOk

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (1054)     1054
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2947

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/550
Matter                     167/300
Energy                     73/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Cesium-ion Thruster
>          --- UTILITY (2) ------
           Disposable Heat Sink
>          --- WEAPON (3) -------
     Heavy Particle Cannon
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
           Authchip [R/Combat]

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
           Aluminum Leg
>          --- UTILITY ----------
           Cooling System
           Signal Interpreter
>          --- WEAPON -----------
     Small Laser
           Spread Laser
      Mini Grenade Launcher
>          --- INVENTORY --------
           Disposable Heat Sink
           Authchip [R/Combat]
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             47   | 6   11  15  15  
  Power                    8    | 1   1   4   2   
    Engine                 6    | 1   1   3   1   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   2   4   2   
    Treads                 5    | 2   2   1   .   
    Leg                    3    | .   .   3   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  10   | 1   3   2   4   
    Device                 6    | .   2   .   4   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   5   5   7   
    Energy Gun             5    | .   2   2   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          6    | 2   .   1   3   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               6    | .   3   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   1   5   14  
  Power                    4    | .   .   1   3   
  Propulsion               7    | .   .   4   3   
  Utility                  4    | .   .   .   4   
  Weapon                   5    | .   1   .   4   
  Highest Loss Streak      9    | .   1   2   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     84   | .   96  82  46  
  Engine                   10   | .   14  7   7   
  Core                     1    | .   .   3   1   
  Treads                   20   | .   27  16  3   
  Leg                      5    | .   .   10  4   
  Device                   9    | .   9   8   7   
  Storage                  3    | .   8   .   .   
  Processor                8    | .   7   11  3   
  Protection               1    | .   .   2   2   
  Energy Gun               6    | .   4   8   7   
  Ballistic Gun            6    | .   10  2   .   
  Ballistic Cannon         2    | .   .   5   .   
  Launcher                 8    | .   12  5   5   
Peak Build Rating          15   | 6   8   14  15  
  Average Rating           8    | 4   6   11  9   
  On Entrance              5    | .   6   7   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 13  16  16  22  
  Greatest Support         43   | 40  40  43  23  
  Greatest Overweight (x)  2    | .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 6   6   5   5   
  Most Carried             8    | 2   8   5   5   
  Average Carried          3    | .   3   4   2   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            4    | 1   4   4   2   

 Class Distribution 
--------------------
 76% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1075 | 260 160 540 115 
  Remotely                 .    | .   .   .   .   
Salvage Created            1191 | .   318 728 145 
  Parts                    96   | .   46  41  9   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  34   | .   13  16  5   
  Guns                     11   | .   5   6   .   
  Cannons                  5    | .   .   4   1   
  AOE                      18   | .   8   6   4   
Classes Destroyed          10   | .   6   3   1   
  Worker                   5    | .   2   3   .   
  Builder                  5    | .   2   1   2   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  14   | .   9   3   2   
  Grunt                    12   | .   4   8   .   
  Brawler                  1    | .   .   1   .   
  Sentry                   6    | .   .   4   2   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           9    | .   9   6   6   
  Combat Bots Only         6    | .   6   4   4   
Max Kills in Single Turn   3    | .   3   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        199  | .    41   76   82   
  Missed                   54   | .    11   19   24   
Damage Taken               2649 | .    369  855  1425 
  Core                     768  | .    55   159  554  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   26   | .    26   .    .    
Core Remaining (%)         79   | 100  78   60   .    
Volleys Fired              107  | .    42   41   24   
  Largest                  2    | .    2    2    2    
  Hottest                  105  | .    70   105  105  
Shots Fired                178  | .    56   82   40   
  Gun                      104  | .    42   40   22   
  Cannon                   23   | .    .    21   2    
  Launcher                 51   | .    14   21   16   
  Special                  .    | .    .    .    .    
  Kinetic                  70   | .    31   35   4    
  Thermal                  57   | .    11   26   20   
  Explosive                30   | .    14   .    16   
  Electromagnetic          21   | .    .    21   .    
  Robot Hit Streak         9    | .    4    5    9    
  Robot Miss Streak        6    | .    4    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           104  | .    24   49   31   
  Core Hits                83   | .    29   35   19   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3535 | .    967  1562 1006 
  Guns                     781  | .    208  357  216  
  Cannons                  400  | .    .    350  50   
  Explosions               2353 | .    759  855  739  
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    .    .    1    
  Kinetic                  690  | .    131  518  41   
  Thermal                  655  | .    77   353  225  
  Explosive                1498 | .    759  .    739  
  Electromagnetic          691  | .    .    691  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    .    
  Average Corruption       1    | .    1    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    1    .    .    
    Matter Fused           1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            47   | .    1    40   6    
  Projectiles              4    | .    .    4    .    
  Explosions               43   | .    1    36   6    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      217  | .    32   141  44   
  Shots                    18   | .    2    11   5    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        153  | .    75   153  37   
  Average Temperature      34   | .    48   36   11   
  Received Heat Transfer   495  | .    66   276  153  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1159 | .    175  615  369  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      6    | .    .    6    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             412  | .   374 412 220 
  Initial                  110  | .   .   74  110 
  Average                  193  | .   164 252 140 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         54   | 100 64  30  93  
  Level 1                  43   | .   35  63  6   
  Level 2                  2    | .   .   5   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   2   2   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   17  20  13  
  Peak Tracking Total      6    | .   4   5   6   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   2   1   1   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          15   | .   7   7   1   
  Terminals                10   | .   5   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   15  23  1   
  Successful               21   | .   10  11  .   
  Failed                   18   | .   5   12  1   
    Catastrophic           5    | .   1   4   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   7   12  1   
  Terminals                23   | .   10  12  1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   3   2   .   
  Recycling Units          5    | .   2   3   .   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Fabricator Index         1    | .   1   .   .   
  Hauler Manifests         3    | .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       4    | .   2   2   .   
  Process                  1    | .   .   1   .   
  Report Inventory         2    | .   1   1   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 5    | .   .   5   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   2   3   .   
  Terminals                5    | .   2   3   .   
    Track                  5    | .   2   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   5   6   1   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          316  | .   .   316 .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2105 | 67  922 885 231 
Spaces Moved               1056 | 37  469 410 140 
  Core                     96   | 4   .   .   92  
  Treads                   946  | 33  469 408 36  
  Legs                     3    | .   .   2   1   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   11   | .   .   .   11  
  Fastest Speed            40   | 50  160 160 40  
  Average Speed            149  | 148 160 160 84  
  Slowest Speed            190  | 160 160 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 4   67  43  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          213  | .   79  23  111 
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   2   .   
  AOE                      211  | .   79  21  111 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1403 | 49  584 556 214 
  Wait                     138  | .   44  73  21  
  Move                     1053 | 36  468 409 140 
  Hop                      .    | .   .   .   .   
  Pick Up                  38   | 7   13  9   9   
  Fast Attach              6    | .   1   5   .   
  Attach                   29   | 6   4   4   15  
  Detach                   4    | .   .   .   4   
  Swap                     12   | .   6   6   .   
  Drop                     15   | .   6   9   .   
  Fire                     107  | .   42  41  24  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  703 | -10/Materials | Repaired Grenade Launcher
  756 | -10/Materials | Discovered new exit (range 16)
  786 | -10/Materials | Identified exit to Mines
  906 | -10/Materials | Discovered exit to Mines (range 13)
  933 | -10/Materials | Discovered new exit (range 15)
  956 | -10/Materials | Identified exit to Materials
  990 | -10/Materials | Entered another Materials area
  990 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1294 | -9/Materials  | Discovered new exit (range 14)
 1339 | -9/Materials  | Identified exit to Mines
 1406 | -9/Materials  | Build established: Scavenger-Mutant
 1597 | -9/Materials  | Discovered new exit (range 10)
 1610 | -9/Materials  | Identified exit to Materials
 1825 | -9/Materials  | Build established: Mutant
 1875 | -9/Materials  | Entered another Materials area
 1875 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2013 | -8/Materials  | Lost 9 parts (2p2n3u2w)
 2029 | -8/Materials  | Core integrity fell below 50%
 2068 | -8/Materials  | Core integrity fell below 20%
 2106 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 2106 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
Destroyed Wheel.
Penetrated by Slug.
The unstable cave ceiling collapses.
Penetrated by Slug.
Mni. Grenade Launcher destroyed.
The unstable cave ceiling collapses.
Slammed into X-62 Marksman.
Penetrated by Slug.
Acquired Imp. Signal Interpreter.
Slug penetrates Wall.
Flight Unit destroyed.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
G-47 Trooper unfolds itself. <x2>
Lgt. Nuclear Core destroyed.
Penetrated by Slug.
Adv. Weight Redist. System destroyed.
Acquired Hvy. Particle Cannon.
Acquired Cesium-ion Thruster.
Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????####### #      #???             |
| ???????????????#        "%"+      #???             |
| ??????????????????######## #      #???             |
| ??????????????????#      # #      #???             |
| ??????????????????#      / ########???             |
| ??????????????????#      # #  *   #???             |
| ??????????????????#      + +      #???             |
| ??????????????????#      # #      #???             |
| ??????????????????#      # #      #???             |
| ??????????????????######## #? "T" #???             |
| ?????????????????????????# #?     #???             |
| ?????????????????????????# #??#####???             |
| ?????????????????????????# #########??             |
| ?????????????????????????# #       #??             |
| ?????????????????????????# +       #??             |
| ?????????????????????????# #       #??             |
| ???????????????????????### #########??             |
| ????????????############     #????????             |
| ????????????             "x  #????????             |
| ????????????             "Tx #????????             |
| ????????????                 #????????             |
| ???????????????#########  g  #????????             |
| ???????????????????????###/####???????             |
| ???????????????????????#      #???????             |
| ???????????????????????#    ""#???????             |
| ???????????????????????# @  Y"#???????             |
| ???????????????????????#!!  ""#???????             |
| ???????????????????????#!!    #???????             |
| ???????????????????????#!%[ ! #???????             |
| ???????????????????????## #####???????             |
| ????????????????????????###???????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          50
Energy Generation          19
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                62
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
       Cooling System | -9/Materials | Scanalyzed
 Disposable Heat Sink | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              NuclearGlidesysProtection
  Manual?         0
Play Time         00:35:35
  Cumulative      16.2 hours
  Start           2024.08.05 @ 23:04:40
  End             2024.08.05 @ 23:43:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f38b106b-5099-468e-bcfe-43bbaf358158