Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.01 @ 00:12:57 Player: %41THX3142 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1657) 1657 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 4250 Bonus ------- Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 226/300 Energy 41/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Seismic Detector > --- WEAPON (2) ------- Spread Laser Beam Cannon > --- INVENTORY (15) --- Advanced Heat Sink Advanced Heat Sink Utility Shielding Improved Light Armor Plating Hacking Drone Bay (1/1) Improved Medium Laser Wave Gun Plasma Cannon KE Penetrator Rocket Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Signal Interpreter Hacking Drone Bay > --- WEAPON ----------- Heavy Laser KE Penetrator > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Seismic Detector Utility Shielding Improved Light Armor Plating Spread Laser Improved Medium Laser Wave Gun Beam Cannon Plasma Cannon Rocket Launcher Phasing Sabre [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 75 | 7 15 21 . 9 23 Power 10 | 1 3 2 . 1 3 Engine 10 | 1 3 2 . 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 4 9 . . 3 Treads . | . . . . . . Leg 8 | . 3 5 . . . Wheel 10 | 2 1 4 . . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 3 7 . 1 8 Device 12 | 1 1 4 . 1 5 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 6 | . 1 2 . . 3 Artifact . | . . . . . . Weapon 26 | 2 5 3 . 7 9 Energy Gun 13 | 2 4 3 . 1 3 Energy Cannon 3 | . 1 . . . 2 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 6 | . . . . 4 2 Piercing Weapon 2 | . . . . 2 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 Parts Lost 22 | . 7 . . . 15 Power 4 | . 1 . . . 3 Propulsion 8 | . 3 . . . 5 Utility 6 | . 1 . . . 5 Weapon 4 | . 2 . . . 2 Highest Loss Streak 6 | . 3 . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 91 100 100 99 94 Engine 11 | . 13 11 11 11 10 Leg 5 | . 10 13 . . . Wheel 15 | . 11 8 22 22 19 Device 11 | . 11 10 11 11 14 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 11 11 11 11 Protection 8 | . 2 11 11 11 6 Energy Gun 17 | . 27 22 22 12 7 Ballistic Gun 1 | . . . . . 6 Slashing Weapon 3 | . . . . 9 1 Naked Turns . | . . . . . . Heaviest Build 52 | 12 35 35 33 39 52 Greatest Support 23 | 20 20 23 20 20 20 Greatest Overweight (x) 8 | 1 8 2 1 1 8 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 4 11 15 15 15 15 Average Carried 12 | 1 7 13 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 11 15 15 15 11 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1178 | 207 300 224 9 64 374 Remotely . | . . . . . . Salvage Created 2043 | 46 551 778 . . 668 Parts 117 | 4 41 46 . . 26 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . . . 21 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 14 15 . . 11 Melee 5 | . . . . . 5 Guns 32 | . 14 15 . . 3 Cannons 3 | . . . . . 3 Classes Destroyed 10 | 1 4 3 . . 2 Builder 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Hauler 3 | . 1 2 . . . Mechanic 1 | . . . . . 1 Watcher 6 | . 3 3 . . . Swarmer 5 | . 3 . . . 2 Grunt 30 | . 11 13 . . 6 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 3 | . . . . . 3 Best Kill Streak 5 | 2 5 4 . . 4 Combat Bots Only 5 | . 5 4 . . 4 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 3200 | . 806 501 . . 1893 Core 637 | . 225 76 . . 336 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . 43 . . 8 Regen/Repaired (Parts) 73 | . . 73 . . . Core Remaining (%) 55 | 100 10 . . . . Volleys Fired 210 | 10 83 77 . . 40 Largest 2 | 2 2 2 . . 2 Hottest 161 | 90 115 101 . . 161 Shots Fired 387 | 20 145 155 . . 67 Gun 349 | 20 142 155 . . 32 Cannon 38 | . 3 . . . 35 Launcher . | . . . . . . Special . | . . . . . . Kinetic 35 | . . . . . 35 Thermal 346 | 20 145 149 . . 32 Explosive . | . . . . . . Electromagnetic 6 | . . 6 . . . Robot Hit Streak 12 | 4 12 12 . . 5 Robot Miss Streak 6 | 4 5 5 . . 6 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 237 | 8 93 91 . . 45 Core Hits 98 | 2 32 40 . . 24 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 10 | . 4 . . . 6 Burn 5 | . 4 . . . 1 Destroy 5 | . . . . . 5 Melee Attacks 12 | . . . . 1 11 Impact . | . . . . . . Slashing 12 | . . . . 1 11 Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3771 | 118 1220 1095 . . 1338 Guns 2678 | 118 1202 1091 . . 267 Cannons 448 | . 18 . . . 430 Explosions . | . . . . . . Melee 641 | . . . . . 641 Ramming 4 | . . 4 . . . Kinetic 304 | . . . . . 304 Thermal 2772 | 118 1220 1041 . . 393 Explosive . | . . . . . . Electromagnetic 50 | . . 50 . . . Impact . | . . . . . . Slashing 641 | . . . . . 641 Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 2 | . . 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . 6 . 2 . Message Errors 4 | . . 2 . 2 . Matter Fused 3 | . . 3 . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 35 | . . . . . 35 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 35 | . . . . . 35 Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 529 | 150 529 300 . . 489 Average Temperature 132 | 59 185 62 . . 152 Received Heat Transfer 1198 | . 417 270 . . 511 Effects 24 | . 17 1 . . 6 Shutdowns 5 | . 4 . . . 1 Energy Bleed 2 | . 1 . . . 1 Interference 4 | . 2 . . . 2 Matter Decay 3 | . 2 . . . 1 Short Circuit 3 | . 2 . . . 1 Damage (minor) 2 | . 1 1 . . . Damage (major) 4 | . 4 . . . . Damage (core) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 5 1 . . . Heat Transferred 6990 | 322 3442 2360 . . 866 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 246 | 10 246 231 87 . . Initial 87 | . 6 14 87 . . Average 116 | 4 133 115 87 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 86 | 100 79 88 100 . . Level 1 13 | . 20 11 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 3 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 5 | . 4 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 26 32 . . 17 Peak Tracking Total 7 | . 7 6 . . 6 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . . 5 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 12 | . 4 8 . . . Terminals 8 | . 3 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 30 | . 7 23 . . . Successful 16 | . 2 14 . . . Failed 14 | . 5 9 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 13 | . 2 8 . 3 . Terminals 21 | . 5 16 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . 8 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Garrison Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 6 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 13 | . . 13 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 1 Highest-Rated Group 223 | . . . . 223 51 Highest-Rated Ally 51 | . . . . 51 51 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 662 | . . . . . 662 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3949 | 87 847 1022 110 1231 652 Spaces Moved 2782 | 54 402 520 107 1238 461 Core 5 | 1 3 . . . 1 Treads . | . . . . . . Legs 360 | . 142 218 . . . Wheels 2417 | 53 257 302 107 1238 460 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 Average Speed 109 | 79 135 134 95 95 101 Slowest Speed 450 | 95 450 190 95 95 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 49 50 44 90 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 7 | . . . 1 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . . . 9 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3291 | 74 559 690 115 1293 560 Wait 129 | . 43 33 7 32 14 Move 2777 | 53 401 519 106 1237 461 Hop . | . . . . . . Pick Up 42 | 4 11 16 1 3 7 Fast Attach 19 | 7 3 3 . 6 . Attach 19 | . 5 2 . . 12 Detach 2 | . 1 . . . 1 Swap 37 | . 7 16 . 3 11 Drop 42 | . 5 23 1 11 2 Fire 210 | 10 83 77 . . 40 Melee 12 | . . . . 1 11 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 6 exits: Mat x3 / *Min / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 88 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 350 | -10/Materials | Lost 3 parts (2n1u) 541 | -10/Materials | Core integrity fell below 50% 581 | -10/Materials | Core integrity fell below 20% 607 | -10/Materials | Lost 3 parts (1p1n1w) 764 | -10/Materials | Discovered new exit (range 16) 930 | -10/Materials | Build established: Scavenger-Mutant 935 | -10/Materials | Entered another Materials area 935 | -9/Materials | Evolved 2 slots: Utility x2 937 | -9/Materials | Discovered new exit (range 14) 1092 | -9/Materials | Identified exit to Storage 1291 | -9/Materials | Repaired Aluminum Leg 1506 | -9/Materials | Identified exit to Mines 1569 | -9/Materials | Identified exit to Materials 1851 | -9/Materials | Build established: Mutant 1957 | -9/Materials | Entered Mines 1964 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2058 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2066 | -9/Mines | Identified exit to Zion 2067 | -9/Mines | Entered Zion 2134 | -7/Zion | Given the Hacking Drone Bay 2137 | -7/Zion | Found Prototype Device 2155 | -7/Zion | Discovered new exit (range 16) 2250 | -7/Zion | System corruption cleaned by Quarantine Array 2496 | -7/Zion | Received a hallucinogenic algorithm 2649 | -7/Zion | Found CR-A16's Pointy Stick 2811 | -7/Zion | Gained Derelict followers 2977 | -7/Zion | Imprinted 2979 | -7/Zion | Declared Zion's savior 3293 | -7/Zion | Identified exit to Proximity Caves 3298 | -7/Zion | Entered Proximity Caves 3298 | -6/Proximity Caves | Accompanied by 1 ally 3300 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3338 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3403 | -6/Proximity Caves | Lost 6 parts (1p2n3u) 3500 | -6/Proximity Caves | Core integrity fell below 50% 3608 | -6/Proximity Caves | Spotted B-75 Beast 3723 | -6/Proximity Caves | Identified Hacking Drone Bay 3826 | -6/Proximity Caves | Learned 12 Factory zone layouts 3903 | -6/Proximity Caves | Core integrity fell below 20% 3916 | -6/Proximity Caves | Build established: Scavenger-Mutant 3949 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 3950 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03901_ S-27 Virus unfolds itself. 03902_ Wheel destroyed. 03904_ Slug penetrates S-27 Virus. 03904_ S-27 Virus destroyed. 03904_ Hvy. Laser destroyed. 03907_ Slug penetrates Abandoned Machinery. 03911_ VTOL Module fries itself beyond repair. 03911_ Slug penetrates Abandoned Machinery. 03913_ Autogun fries itself beyond repair. 03915_ Slug penetrates S-27 Virus. 03915_ S-27 Virus suffers critical hit (Destroy). 03915_ Destroyed VTOL Module. 03916_ Lgt. Deuterium Engine destroyed. 03917_ Adv. Heat Sink destroyed. 03918_ Wheel destroyed. 03919_ Lgt. Nuclear Core fries itself beyond repair. 03919_ Slug penetrates S-27 Virus. 03919_ S-27 Virus destroyed. 03921_ Slug penetrates S-27 Virus. 03923_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????################?????????????????????????????? | | ???# #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# " "## #?????????????????????????????? | | ???# """"" "## #?????????????????????????????? | | ???# ?" 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Laser | -7/Zion | Archive Coil Gun | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Force Field | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Force Booster | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Greatsword | -7/Zion | Archive Point Defense System | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed CoilHardlightBoregun Manual? 0 Play Time 01:03:01 Cumulative 25.1 hours Start 2024.01.31 @ 23:10:33 End 2024.02.01 @ 00:12:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc92e7ab-0f13-4c4b-93b5-044273fad710