Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 21:16:47 Player: lazy_engineer Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1098) 1098 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3553 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 76 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 166/300 Energy 98/100 System Corruption 2% Temperature Cool (27) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Bomb Drone Bay (11/16) > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Armored Treads Signal Interpreter Force Field Improved Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Layered Medium Armor Plating > --- WEAPON ----------- Beamcaster Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Visual Processing Unit Sensor Array Signal Interpreter Signal Interpreter Terrain Scanner Seismic Detector Light Armor Plating Improved Medium Armor Plating Force Field Bomb Drone Bay Particle Cannon Grenade Launcher Mining Laser [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 58 | 7 7 10 5 11 18 Power 6 | 1 1 1 1 . 2 Engine 6 | 1 1 1 1 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 3 2 2 . 6 4 Treads 9 | . 1 2 . 2 4 Leg 8 | 3 1 . . 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 2 . . 7 Device 6 | 1 1 . . . 4 Storage 3 | . 1 1 . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 23 | 2 2 5 4 5 5 Energy Gun 6 | 1 . 1 1 3 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 1 2 1 . . Ballistic Cannon 4 | . . 1 1 . 2 Launcher 3 | . . 1 1 . 1 Special Weapon 4 | . 1 . . 2 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 13 | . . . 2 . 11 Power 3 | . . . 1 . 2 Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon 6 | . . . 1 . 5 Highest Loss Streak 8 | . . . 1 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 91 99 95 99 88 Engine 18 | . 14 22 18 22 14 Treads 12 | . . 6 22 7 19 Leg 9 | . 28 15 . 14 1 Device 11 | . 15 11 11 11 10 Storage 10 | . 5 11 11 11 10 Processor 6 | . . 10 11 11 . Protection 3 | . . . . . 9 Energy Gun 10 | . 14 4 11 18 2 Ballistic Gun 2 | . 13 10 6 . . Ballistic Cannon 7 | . . 6 3 3 14 Launcher 1 | . . . . . 4 Naked Turns 64 | . . . . . 64 Heaviest Build 59 | 8 22 42 42 42 59 Greatest Support 48 | 20 20 40 40 40 48 Greatest Overweight (x) 13 | . 1 2 1 13 9 Average Overweight (x) . | . . 1 . 1 . Largest Inventory Capacity 15 | 5 10 15 15 15 15 Average Capacity 14 | 5 6 13 15 15 14 Most Carried 15 | 4 7 15 15 15 15 Average Carried 12 | 2 5 8 13 14 13 Final Capacity 15 | 5 10 15 15 15 15 Final Carried 15 | 4 7 11 15 15 4 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1209 | 288 . 273 219 139 290 Remotely . | . . . . . . Salvage Created 1113 | 47 32 420 359 25 230 Parts 86 | 7 2 30 32 . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . 2 16 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 39 | 1 1 9 16 . 12 Guns 20 | 1 1 5 10 . 3 Cannons 8 | . . 4 1 . 3 AOE 11 | . . . 5 . 6 Classes Destroyed 9 | 2 . 4 1 . 2 Tunneler 1 | 1 . . . . . Recycler 1 | . . 1 . . . Drone 2 | . . . . . 2 Watcher 2 | . . 2 . . . Swarmer 18 | . . 3 11 . 4 Grunt 14 | 1 1 4 4 . 4 Brawler 1 | . . . 1 . . Sentry 3 | . . 2 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | 1 1 7 7 . 3 Combat Bots Only 7 | 1 1 4 7 . 3 Max Kills in Single Turn 4 | 1 1 1 4 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 281 | 4 4 70 53 . 150 Missed 86 | 4 2 19 13 . 48 Damage Taken 2680 | . 22 549 416 . 1693 Core 405 | . . 88 96 . 221 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 13 | . 13 . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 97 | 6 6 24 25 12 24 Largest 2 | 2 2 2 2 2 2 Hottest 128 | 70 70 69 114 120 128 Shots Fired 172 | 12 12 45 43 15 45 Gun 97 | 12 12 25 39 5 4 Cannon 53 | . . 19 2 1 31 Launcher 12 | . . 1 2 . 9 Special 10 | . . . . 9 1 Kinetic 104 | 6 6 40 20 1 31 Thermal 32 | 6 6 . 3 12 5 Explosive 12 | . . 1 2 . 9 Electromagnetic 24 | . . 4 18 2 . Robot Hit Streak 9 | 4 3 9 9 3 5 Robot Miss Streak 4 | 1 2 4 4 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 86 | 8 6 23 30 1 18 Core Hits 66 | 3 3 14 21 1 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2245 | 100 78 434 717 24 892 Guns 1021 | 100 78 277 505 . 61 Cannons 496 | . . 157 24 . 315 Explosions 704 | . . . 188 . 516 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1035 | 64 39 395 222 . 315 Thermal 230 | 36 39 . 70 24 61 Explosive 675 | . . . 159 . 516 Electromagnetic 305 | . . 39 266 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 2 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . 9 . . . 30 Message Errors 15 | . 4 . . . 11 Matter Fused 7 | . 3 . . . 4 Heat Flow Errors 4 | . 1 . . . 3 Energy Discharges 3 | . 1 . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 5 | . . . 5 . . Projectiles . | . . . . . . Explosions 5 | . . . 5 . . Melee . | . . . . . . Knockbacks 5 | . . 1 . . 4 Impact . | . . . . . . Kinetic 5 | . . 1 . . 4 Secondary . | . . . . . . Self-Inflicted Damage 124 | . . 24 32 . 68 Shots 5 | . . 1 1 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 328 | 36 134 256 187 328 270 Average Temperature 88 | 19 79 83 59 149 85 Received Heat Transfer 789 | . 12 195 66 . 516 Effects 2 | . . . . 2 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 457 | 111 111 . 74 50 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 518 | 25 56 315 518 . . Initial 122 | . 16 . 122 . . Average 186 | 9 43 165 353 . . Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 53 | 100 100 58 2 . . Level 1 36 | . . 41 69 . . Level 2 10 | . . . 28 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | 1 5 17 15 . 27 Peak Tracking Total 7 | 1 2 6 6 . 7 Tactical Retreats 5 | . . . . . 5 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . . 1 . 3 Max in Single Turn 2 | . . . 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 4 1 1 . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 12 3 1 . . Successful 13 | . 10 2 1 . . Failed 3 | . 2 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 8 | . . . . 8 . Terminals 13 | . 10 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 8 2 1 . . Record 5 | . 5 . . . . Open Door 1 | . . . 1 . . Locate Traps 2 | . 2 . . . . Registered Components 2 | . 1 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 15 | . . . . . 15 Total Damage 159 | . . . . . 159 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches 5 | . . . . . 5 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6313 | 123 415 362 531 2532 2350 Spaces Moved 2836 | 90 253 121 247 1182 943 Core 166 | 34 . . . 3 129 Treads 1356 | . . 41 247 347 721 Legs 1314 | 56 253 80 . 832 93 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 160 190 50 Average Speed 198 | 93 137 220 183 206 217 Slowest Speed 700 | 120 190 260 240 700 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 6 54 20 55 78 88 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 2 1 3 Spaces Dug . | . . . . . . Terrain Destroyed 85 | . . 8 16 . 61 Melee . | . . . . . . Projectile 13 | . . 2 . . 11 AOE 72 | . . 6 16 . 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3342 | 117 309 178 285 1252 1201 Wait 240 | 4 27 . . 27 182 Move 2831 | 89 252 120 246 1181 943 Hop . | . . . . . . Pick Up 67 | 10 11 15 7 8 16 Fast Attach 1 | . . . . . 1 Attach 39 | 7 3 4 2 11 12 Detach 7 | 1 1 . . 5 . Swap 18 | . 4 6 3 . 5 Drop 42 | . 5 9 2 8 18 Fire 97 | 6 6 24 25 12 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 419 | -10/Materials | Repaired Heat Sink 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 858 | -9/Materials | Discovered new exit (range 15) 901 | -9/Materials | Entered Mines 941 | -9/Mines | Destroyed 7 combat bots 980 | -9/Mines | Found the Drone Emporium 992 | -9/Mines | Found Prototype Device 1001 | -9/Mines | Met a Derelict bent on vengeance 1028 | -9/Mines | Learned location of 1 exit from Proximity Caves 1412 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1432 | -9/Mines | Entered Zion 2663 | -7/Zion | Received a visual enhancement algorithm 2887 | -7/Zion | Imprinted 2889 | -7/Zion | Declared Zion's savior 3415 | -7/Zion | Discovered new exit (range 13) 3964 | -7/Zion | Entered Proximity Caves 3964 | -6/Proximity Caves | Accompanied by 4 allies 3965 | -6/Proximity Caves | Identified exit to Factory 3972 | -6/Proximity Caves | Spotted B-75 Beast 3976 | -6/Proximity Caves | Core integrity fell below 50% 4081 | -6/Proximity Caves | Spotter reported a threat 4082 | -6/Proximity Caves | Spotter reported a threat 4100 | -6/Proximity Caves | Allies destroyed B-75 Beast 4218 | -6/Proximity Caves | Spotter reported a threat 4273 | -6/Proximity Caves | Spotter reported a threat 4386 | -6/Proximity Caves | Build established: Scavenger-Mutant 5239 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5601 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6209 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6237 | -6/Proximity Caves | Core integrity fell below 20% 6271 | -6/Proximity Caves | Lost 8 parts (1p1n2u4w) 6288 | -6/Proximity Caves | Learned Factory emergency access door positions 6306 | -6/Proximity Caves | Identified Bomb Drone Bay 6314 | -6/Proximity Caves | Core destroyed Last Messages --------------- Bomb Drone released from Bomb Drone Bay. Bomb Drone detonates. Bomb Drone destroyed. Bomb Drone released from Bomb Drone Bay. Bomb Drone sneak attacks. Bomb Drone detonates. Bomb Drone destroyed. Bomb Drone released from Bomb Drone Bay. Adv. Heat Sink fries itself beyond repair. Bomb Drone sneak attacks. Bomb Drone detonates. Bomb Drone destroyed. Critical hit (Burn: +37). Penetrated by Slug. Acquired Arm. Treads. Bomb Drone detonates. Bomb Drone destroyed. Machine disabled. G-50 Soldier destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ### #### ##?????????????????????????????? | | ## ""# #?????????????????????????????? | | #?????????????????????????????? | | ##?????????????######?????????? | | ## #"#"# #?###???????### ##????????? | | ####### ##### ## ##????### ##???????? | | #?????## #???# #????# #???????? | | ##??????# #???# #????# ##??????? | | ####????# #??## ##???????# ###????# | | ##???# #### #??####???# ###### | | #???# # #?## #??????# #""#" | | ##???# ### ######## ##"""" | | #????#### #### ## # ###"" | | ! #????######??## # # #?##" | | ## #??### #?????## ## ######+#### # ##### | | ?# #### ##?????###### #" "??# # | | ?# ####?????# #" "??# # | | ###### ##????# """# ####### | | #????## ####?# # ###### | | ##########" ### # ## | | ????# ### % + ## ## | | ????# ## # ??## | | ???## ## # ????# | | #### # Y "# #????## | | # ! # #??##### | | ## ## !@ #### | | ###### ! ! ## | | # #### # #### ## | | ## ## # #??## #? | | ## ## # #???## #? | | ## #### ## #???## #? | | ## ###??####### ######### ##? | | ## #??????????## ##??# #?? | | ### #### #???#####??## ## ##?# ###?? | | # # #?# #??## #### ## #?# ####???? | | ## ### #?## ## ## ### #??????? | | ### ### #??????? | | ## ## ### #??????? | | ### #####?# ########??????? | | #?# ####?????# ##?????????????? | | # ###### ### #????????#######??????????????? | | # ##????###?###?????????????????????????????? | | # ######?????????????????????????????????????????? | | ###?##???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Mak. Light Armor Plating | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Flak Gun | -7/Zion | Archive Force Field | -7/Zion | Archive Recalibrator | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness One Hack Too Far Part-time Mechanic Risk Taker Robot Respite The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed MagneticVisualProtomatter Manual? 0 Play Time 01:29:00 Cumulative 1.4 hours Start 2024.03.31 @ 19:30:53 End 2024.03.31 @ 21:16:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 192b3909-8a3f-4cd4-ba5b-89cf62a93d18