Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 19:57:45 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (154) 770 Value Destroyed (6078) 6078 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1370) 1370 TOTAL SCORE: 11418 Bonus ------- High Alert Combat Kills 1123 Follower Combat Kills 275 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -928 Cogmind --------- Core Integrity 76/700 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Walking (450) Ox11 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- Axe > --- INVENTORY (34) --- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Advanced Heat Sink Improved Cooling System Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Relay Coupler [NC] (23) Relay Coupler [NC] (24) Relay Coupler [NC] (27) Relay Coupler [Swarmer] (36) Relay Coupler [Grunt] (28) Relay Coupler [Brawler] (28) Relay Coupler [Brawler] (33) Relay Coupler [Duelist] (23) Relay Coupler [Sentry] (17) Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (17) Relay Coupler [Sentry] (21) Relay Coupler [Sentry] (22) Relay Coupler [Hunter] (14) Relay Coupler [Hunter] (12) Particle Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Ion Cannon Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Advanced Heat Sink Improved Cooling System Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] Particle Gun Particle Gun Axe [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Proton Missile Launcher Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Slots Evolved 6 | . . . . . 4 . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 3 . 2 . Weapon . | . . . . . . . . . Parts Attached 133 | 7 6 7 2 1 51 8 37 14 Power 9 | 1 . . . . 2 1 4 1 Engine 9 | 1 . . . . 2 1 4 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 28 | 2 2 1 . 1 9 2 5 6 Treads 5 | . . . . . . . 3 2 Leg 21 | 2 2 1 . 1 9 2 2 2 Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 2 3 . 2 . 14 1 10 2 Device 13 | . . . . . 7 . 5 1 Storage 9 | 2 3 . 2 . 1 1 . . Processor 1 | . . . . . . . 1 . Hackware 2 | . . . . . 2 . . . Protection 9 | . . . . . 4 . 4 1 Artifact . | . . . . . . . . . Weapon 62 | 2 1 6 . . 26 4 18 5 Energy Gun 25 | 1 . 3 . . 9 3 7 2 Energy Cannon 16 | . 1 . . . 11 . 3 1 Ballistic Gun 4 | 1 . 2 . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 12 | . . . . . 5 1 6 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 4 | . . . . . 1 . 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Parts Lost 47 | . . 2 . . 9 3 19 14 Power 8 | . . . . . 2 1 3 2 Propulsion 18 | . . . . . 5 2 5 6 Utility 7 | . . . . . 1 . 3 3 Weapon 14 | . . 2 . . 1 . 8 3 Highest Loss Streak 10 | . . 1 . . 2 2 10 7 Average Slot Usage (%) 99 | . 100 99 100 100 99 99 95 97 Engine 10 | . 14 14 14 14 8 9 6 7 Treads 1 | . . . . . . . 8 8 Leg 23 | . 28 28 28 28 26 26 10 . Device 6 | . . . . . 10 8 7 7 Storage 28 | . 28 28 28 28 26 27 30 30 Processor 1 | . . . . . . . 7 7 Protection 4 | . . . . . 6 9 6 6 Energy Gun 7 | . 5 11 . . 9 12 9 . Energy Cannon 4 | . 8 12 . . 6 . 2 6 Ballistic Gun 6 | . 14 3 28 28 1 . . 3 Launcher 1 | . . . . . . 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 138 | 17 43 44 75 75 123 133 138 137 Greatest Support 60 | 20 20 25 25 28 42 47 60 60 Greatest Overweight (x) 45 | 1 4 2 2 2 4 2 45 11 Average Overweight (x) 2 | . 1 1 1 2 2 2 2 5 Largest Inventory Capacity 34 | 8 16 16 20 20 28 34 34 34 Average Capacity 25 | 6 11 16 16 20 27 28 34 34 Most Carried 33 | 1 12 16 17 19 28 33 32 32 Average Carried 22 | . 7 14 15 16 26 27 26 27 Final Capacity 34 | 8 16 16 20 20 28 34 34 34 Final Carried 33 | 1 10 16 16 18 28 33 22 30 Class Distribution -------------------- 73% | Hauler-Mutant 22% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Matter Collected 2051 | 276 118 124 . 62 732 164 397 178 Remotely . | . . . . . . . . . Salvage Created 6678 | 90 284 303 . 92 2448 855 2048 558 Parts 333 | 2 23 12 . 7 127 52 89 21 Haulers Intercepted 5 | . . . . . 5 . . . Recyclers Shooed 3 | . 1 . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Combat Hostiles Destroyed 121 | . 9 4 . 1 42 23 35 7 Melee 6 | . . . . . 2 . 3 1 Guns 42 | . 8 1 . 1 13 10 6 3 Cannons 22 | . 1 3 . . 10 . 5 3 AOE 40 | . . . . . 11 11 18 . Classes Destroyed 16 | 1 4 . . 3 6 . 2 . Worker 5 | . . . . 1 4 . . . Builder 7 | . . . . . 2 . 5 . Hauler 5 | . . . . . 5 . . . Recycler 4 | 1 . . . . 2 . 1 . Mechanic 1 | . . . . . 1 . . . Operator 2 | . 1 . . . 1 . . . Watcher 7 | . 1 . . . 5 . 1 . Swarmer 28 | . 5 . . . 9 11 3 . Grunt 66 | . 4 4 . . 18 9 25 6 Brawler 3 | . . . . . 2 . 1 . Duelist 2 | . . . . 1 . . 1 . Protector 1 | . . . . . . . 1 . Sentry 15 | . . . . . 10 2 2 1 Hunter 4 | . . . . . 3 1 . . Programmer 2 | . . . . . . . 2 . Zionite 1 | . . . . 1 . . . . Best Kill Streak 11 | 1 5 2 . 1 10 4 11 3 Combat Bots Only 10 | . 5 2 . 1 8 4 10 3 Max Kills in Single Turn 3 | 1 1 1 . 1 3 2 3 1 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . . . . 3 2 3 . Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Damage Taken 7728 | . 460 177 . 96 1966 870 2491 1668 Core 942 | . 94 . . 18 134 72 318 306 Absorbed by Shields 49 | . . . . . . 49 . . Core Remaining (%) 72 | 100 . . . 55 . 62 . . Volleys Fired 353 | 2 35 12 . 4 129 57 75 39 Largest 2 | 2 2 2 . 2 2 2 2 2 Hottest 136 | 70 88 88 . 50 136 122 121 93 Shots Fired 562 | 4 68 16 . 8 216 75 115 60 Gun 326 | 4 45 5 . 8 120 56 63 25 Cannon 174 | . 23 11 . . 74 . 31 35 Launcher 62 | . . . . . 22 19 21 . Special . | . . . . . . . . . Kinetic 96 | 2 35 4 . 8 26 . . 21 Thermal 231 | 2 33 12 . . 75 14 56 39 Explosive 14 | . . . . . 14 . . . Electromagnetic 221 | . . . . . 101 61 59 . Robot Hit Streak 13 | 2 9 11 . 1 10 11 12 13 Robot Miss Streak 5 | 1 4 2 . 4 5 4 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . . 2 2 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 383 | 3 39 14 . 2 139 40 93 53 Core Hits 278 | 2 17 8 . 3 92 36 81 39 Critical Hits 4 | . 2 . . . 1 . 1 . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 . 1 . Melee Attacks 35 | . . 1 . . 3 . 15 16 Impact 1 | . . 1 . . . . . . Slashing 34 | . . . . . 3 . 15 16 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . 1 . . 1 . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12675 | 37 554 348 . 109 4634 1346 4163 1484 Guns 3905 | 37 411 57 . 109 1373 644 818 456 Cannons 2526 | . 143 185 . . 1268 . 578 352 Explosions 4752 | . . . . . 1800 702 2250 . Melee 1492 | . . 106 . . 193 . 517 676 Ramming . | . . . . . . . . . Kinetic 1250 | 13 336 47 . 109 317 . . 428 Thermal 3687 | 24 218 195 . . 1423 227 1220 380 Explosive 1683 | . . . . . 1186 . 497 . Electromagnetic 4563 | . . . . . 1515 1119 1929 . Impact 106 | . . 106 . . . . . . Slashing 1386 | . . . . . 193 . 517 676 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Effects 28 | . . . . . . . 14 14 Message Errors 9 | . . . . . . . 5 4 Matter Fused 2 | . . . . . . . 1 1 Heat Flow Errors 6 | . . . . . . . 4 2 Energy Discharges 4 | . . . . . . . 2 2 Data Loss (minor) 1 | . . . . . . . 1 . Targeting Errors 6 | . . . . . . . 1 5 Overload Shots . | . . . . . . . . . Overflow Damage 227 | . . 56 . . 137 7 27 . Projectiles 24 | . . . . . 24 . . . Explosions 76 | . . . . . 42 7 27 . Melee 127 | . . 56 . . 71 . . . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 322 | . . . . . 174 35 113 . Shots 15 | . . . . . 8 3 4 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 270 | 18 270 200 . 16 15 6 162 184 Average Temperature 63 | 10 86 101 . 8 4 6 50 74 Received Heat Transfer 2445 | . 105 96 . 12 567 216 918 531 Effects 2 | . 2 . . . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 11 | . . . . . 6 2 3 . Combat Hostiles 9 | . . . . . 5 2 2 . Parts Fried 33 | . . 2 . . 10 7 14 . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted 2 | . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Melted 10 | . . 2 . . 6 . 1 1 Heat Transferred 5909 | 74 481 358 . . 2435 359 1683 519 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 14 | . . . . . 4 2 8 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Peak Influence 1045 | 5 327 185 . 183 772 1045 832 651 Initial 548 | . 3 65 . . . 219 548 511 Average 418 | 2 125 73 . 25 453 656 653 591 Maximum Alert Level 3 | . 1 . . . 3 3 3 2 Low Security (%) 31 | 100 91 100 . 100 11 . . . Level 1 8 | . 8 . . . 18 12 . . Level 2 45 | . . . . . 66 41 61 100 Level 3 14 | . . . . . 4 46 38 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 1 . . 6 . 11 . Investigation 4 | . 1 1 . . 1 . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 8 | . 1 . . . 4 . 3 . Assault 3 | . . . . . 1 . 2 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Distress Signals 4 | . 1 . . . 2 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 196 | . 21 6 . 7 69 24 50 19 Peak Tracking Total 8 | . 8 3 . 3 4 4 6 6 Tactical Retreats 14 | . 4 . . . 3 3 2 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Traps Triggered 10 | . . . . . . 6 1 3 Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Machines Disabled 15 | . 2 1 . . 2 6 3 1 Max in Single Turn 2 | . 1 1 . . 1 1 2 1 Garrison Relay 5 | . . . . . . 4 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Machines Accessed 19 | . 3 1 . . 8 . 7 . Terminals 14 | . 2 . . . 7 . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . Total Hacks 44 | . 8 1 . . 26 . 9 . Successful 25 | . 5 1 . . 14 . 5 . Failed 19 | . 3 . . . 12 . 4 . Catastrophic 2 | . . . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 30 | . 4 . . . 21 . 5 . Terminals 39 | . 7 . . . 25 . 7 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks 15 | . 2 1 . . 10 . 2 . Part Schematic 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . Garrison Index 1 | . . . . . 1 . . . Alert Level 4 | . 1 . . . 3 . . . Unreport Threat 4 | . . . . . 3 . 1 . Zone Layout 3 | . 1 . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 3 | . . . . . 1 . 2 . Unauthorized Hacks 7 | . 3 . . . 3 . 1 . Terminals 6 | . 2 . . . 3 . 1 . Assimilate 1 | . . . . . . . 1 . Botnet 5 | . 2 . . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . . . 6 . 4 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 18 | . . . . . . 15 . 3 Machine Destruction 18 | . . . . . . 15 . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Total Allies 7 | . . 3 . 4 . . . . Largest Group 6 | . . 3 3 6 6 . . . Highest-Rated Group 133 | . . 40 40 133 133 . . . Highest-Rated Ally 31 | . . 16 16 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 67 | . . 9 . 32 26 . . . Total Damage 854 | . . 116 . 346 392 . . . Kills 14 | . . 1 . 7 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Turns Passed 9245 | 68 703 845 483 879 2840 1467 1289 671 Spaces Moved 4042 | 44 336 487 309 468 1091 680 407 220 Core 11 | 9 . . . . . . 2 . Treads 292 | . . . . . . . 170 122 Legs 3645 | 35 336 487 309 468 1091 680 235 4 Wheels 94 | . . . . . . . . 94 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 180 180 183 183 140 Average Speed 184 | 110 159 162 153 180 200 183 216 210 Slowest Speed 2300 | 120 240 180 180 180 240 183 2300 280 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 4 72 79 67 80 96 93 12 25 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 5 | . . . . . . . 5 . Terrain Destroyed 136 | . . . . . 101 1 34 . Melee 1 | . . . . . . . 1 . Projectile 1 | . . . . . 1 . . . AOE 134 | . . . . . 100 1 33 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Total 5190 | 56 436 523 320 499 1531 826 663 336 Wait 431 | 3 43 8 4 24 189 34 113 13 Move 4033 | 43 335 486 308 467 1090 678 406 220 Hop . | . . . . . . . . . Pick Up 103 | 1 10 6 2 2 40 15 11 16 Fast Attach 23 | 7 1 3 . . 6 . 5 1 Attach 40 | . . . . . 12 3 17 8 Detach . | . . . . . . . . . Swap 70 | . 5 4 2 1 33 5 15 5 Drop 57 | . 7 3 4 1 29 7 6 . Fire 353 | 2 35 12 . 4 129 57 75 39 Melee 35 | . . 1 . . 3 . 15 16 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 45 | . . . . . . 27 . 18 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / Gar / Gar) -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 17) 392 | -10/Materials | Discovered new exit (range 11) 515 | -10/Materials | Discovered new exit (range 12) 772 | -10/Materials | Entered Mines 1137 | -10/Mines | Discovered new exit (range 7) 1152 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1156 | -10/Mines | Destroyed YI-UF0 1240 | -10/Mines | Learned Materials trap positions 1246 | -10/Mines | Discovered new exit (range 6) 1421 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1515 | -10/Mines | Met a Derelict shopkeep closing up shop 1605 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1605 | -10/Mines | Discovered new exit (range 5) 1617 | -10/Mines | Entered Exiles 1617 | -10/Exiles | Accompanied by 3 allies 1656 | -10/Exiles | Met 8R-AWN 1680 | -10/Exiles | Met EX-HEX 1743 | -10/Exiles | Met EX-DEC 1774 | -10/Exiles | Met EX-BIN 2082 | -10/Exiles | Discovered new exit (range 10) 2100 | -10/Exiles | Entered Mines 2100 | -9/Mines | Accompanied by 3 allies 2158 | -9/Mines | Found a hidden stash of uninstalled traps 2225 | -9/Mines | Learned Materials security intel 2342 | -9/Mines | Build established: Hauler-Mutant 2620 | -9/Mines | Discovered new exit (range 15) 2723 | -9/Mines | Received a Mining Laser from a helpful Derelict 2832 | -9/Mines | Escorted by a lone wolf Derelict 2979 | -9/Mines | Entered Materials 2979 | -8/Materials | Accompanied by 6 allies 2979 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2980 | -8/Materials | Loaded intel: 24 trap records 2984 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3364 | -8/Materials | Destroyed 8 combat bots 3495 | -8/Materials | Build established: Scavenger-Mutant 3545 | -8/Materials | Discovered new exit (range 16) 3880 | -8/Materials | Build established: Hauler-Mutant 4574 | -8/Materials | Discovered new exit (range 14) 5379 | -8/Materials | First assault squad dispatched 5777 | -8/Materials | Discovered new exit (range 16) 5814 | -8/Materials | Identified exit to Garrison 5819 | -8/Materials | Entered Garrison 5962 | -8/Garrison | Triggered checkpoint 6096 | -8/Garrison | Discovered new exit (range 12) 6260 | -8/Garrison | Triggered checkpoint 6333 | -8/Garrison | Discovered new exit (range 14) 6370 | -8/Garrison | Installed Relay Interface Framework 6419 | -8/Garrison | Triggered checkpoint 6456 | -8/Garrison | Garrison Relay disabled 6654 | -8/Garrison | Triggered checkpoint 6679 | -8/Garrison | Garrison Relay disabled 6743 | -8/Garrison | Discovered new exit (range 13) 6944 | -8/Garrison | Triggered checkpoint 6981 | -8/Garrison | Garrison Relay disabled 7134 | -8/Garrison | Triggered checkpoint 7186 | -8/Garrison | Garrison Relay disabled 7286 | -8/Garrison | Entered Factory 7286 | -7/Factory | Evolved 2 slots: Utility x2 7287 | -7/Factory | Identified exit to Storage 7457 | -7/Factory | Lost 3 parts (2n1u) 7635 | -7/Factory | Identified exit to Garrison 7686 | -7/Factory | First assault squad dispatched 7911 | -7/Factory | Garrison activated, responded to threat 7957 | -7/Factory | Lost 10 parts (2p3n1u4w) 7971 | -7/Factory | Destroyed 10 combat bots 8494 | -7/Factory | Lost 3 parts (1u2w) 8573 | -7/Factory | Identified exit to Garrison 8575 | -7/Factory | Entered Garrison 8610 | -7/Garrison | Triggered checkpoint 8675 | -7/Garrison | Garrison Relay disabled 8825 | -7/Garrison | Core integrity fell below 50% 9203 | -7/Garrison | Lost 3 parts (2n1u) 9219 | -7/Garrison | Triggered checkpoint 9228 | -7/Garrison | Core integrity fell below 20% 9246 | -7/Garrison | Self-destructed Last Messages --------------- 09193_ B4Y1NSGDAA SUCXNWEF2NNP8EUDP%U HIQNY E 09197_ Acquired Particle Gun. 09198_ Acquired 71 matter. 09202_ Acquired Imp. Light Armor Plating. 09208_ Acquired Aluminum Leg. 09212_ Acquired 42 matter. 09218_ Acquired Lgt. Nuclear Core. 09219_ Beams of light sweep through the air. An alarm sounds. 09219_ Ion Cannon destroyed. 09219_ Arm. Wheel destroyed. 09228_ The unstable cave ceiling collapses. 09229_ Flak Gun destroyed. 09231_ Particle Gun destroyed. 09231_ Imp. Light Armor Plating destroyed. 09233_ The unstable cave ceiling collapses. 09242_ I-36 Angel destroyed. 09244_ The unstable cave ceiling collapses. 09244_ Imp. Deuterium Engine destroyed. 09245_ D-53 Grenadier destroyed. 09246_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #######????? | | ????????????????????????????####### !% #????? | | ????????????????????????????# # %=%#????? | | ????????????????????????????# ##### ####= #????? | | ????????????????????????????# #???# #??# !###??? | | ????????????????????????????# #???# ^#??# %!#??? | | ????????????????????????????# #???# ^^#??# =%=#??? | | ????????????????????????????# #???# #??# %#??? | | ????????????????????????????# #???# #??# ###??? | | ????????????????????????????# #???# #??# #????? | | ????????????????????????????# #???# #??# #????? | | ????????????????????????????# #???# #??# ###??? | | ????????????????????????????# #???# #??# #"#??? | | ????????????????????????????# #???# #??# "#??? | | ????????????????????????????# #???# #??# #??? | | ?????????????????????????#### ##### #??# "#??? | | ???????????????????????### " #??# #"#??? | | ???????????????????????# ###### #??######??? | | ??????????????????# ??# ### #??????????? | | ???????????????++## # ### #??????????? | | ?????????? =%@ #??????????? | | ?????????? % #??????????? | | ?????????? #??????????? | | ???????????### ## ######??????????? | | ?????????????#????# ## ### #??????????????? | | ????????????????? g ?? ##??????????????? | | ??????????????? ??##???????????????? | | ?????????????? ???????????????????? | | ?????????????" #??????????????????? | | ?????????????# ## %" ## s###??????????????????? | | ?????????????? ??# " ?# ss#????????????????????? | | ?????????????? ?? ?? s ????????????????????? | | ????????????????? ?? ????????????????????? | | ?????????????????? ?? #????????????????????? | | ???????????????????????## ##????????????????????? | | ????????????????????????# ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronNuclearRail Manual? 0 Play Time 00:57:16 Cumulative 1074.5 hours Start 2020.09.16 @ 19:01:37 End 2020.09.16 @ 19:57:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 348 Adventurer 0 Explorer 0 Win Type - Total 78 Types 14/9/35/5/1/2/12/0/0 Lore% 94 Gallery% 95 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ac3a6dd-6374-435d-b016-d861a270208c