Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 01:24:11 Player: Null_error Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (14) 70 Value Destroyed (249) 249 Prototype IDs (30) 600 Alien Tech Used (4) 800 Bonus (4780) 4780 TOTAL SCORE: 12199 Bonus ------- Triggered Max Security 1000 Aligned with FarCom 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/1300 Matter 20/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cloak of Protection High-powered Transdimensional Reconstructor Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Cooled VTOL Module Electron Diverter Electron Diverter Cooled Impulse Thruster > --- UTILITY ---------- Power Amplifier Power Amplifier Advanced Cryofiber Web Medium Storage Unit Advanced Weight Redist. System Triangulator Enhanced Optical Array Improved Signal Interpreter Improved Cloaking Device > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Improved VTOL Module Power Amplifier Energy Well Stasis Canceller Improved Reaction Control System Cloak of Protection Phase Armor Improved Proton Missile Launcher Enhanced Force Lance [Rating: 129] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Power Amplifier Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Artifact Phase Armor Weapon Scythe Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Impact Weapon Core Stripper Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 1 . . 1 . . Utility 9 | . . . . . 2 1 1 2 1 2 . Weapon . | . . . . . . . . . . . . Parts Attached 93 | 8 . . . 6 11 11 12 5 6 18 16 Power 10 | 1 . . . 1 . 2 1 3 . 1 1 Engine 5 | 1 . . . 1 . 1 1 1 . . . Core 3 | . . . . . . 1 . 2 . . . Reactor 2 | . . . . . . . . . . 1 1 Propulsion 27 | 3 . . . 2 3 8 3 . . 2 6 Treads 1 | . . . . . . . 1 . . . . Leg 2 | . . . . 2 . . . . . . . Wheel 3 | 3 . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . Flight 20 | . . . . . 2 8 2 . . 2 6 Utility 38 | 2 . . . 1 5 1 6 2 6 10 5 Device 29 | 1 . . . 1 2 1 4 1 6 9 4 Storage 3 | 1 . . . . 1 . 1 . . . . Processor 4 | . . . . . 2 . 1 1 . . . Hackware 1 | . . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . 1 Weapon 18 | 2 . . . 2 3 . 2 . . 5 4 Energy Gun 2 | 1 . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | 1 . . . 1 2 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 7 | . . . . . . . 2 . . 3 2 Piercing Weapon 3 | . . . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 1 1 . 1 1 6 Parts Lost 18 | . . . . 4 . . . . . . 14 Power 3 | . . . . . . . . . . . 3 Propulsion 7 | . . . . 2 . . . . . . 5 Utility 7 | . . . . 1 . . . . . . 6 Weapon 1 | . . . . 1 . . . . . . . Highest Loss Streak 11 | . . . . 4 . . . . . . 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 91 82 94 96 96 92 95 75 Engine 5 | . 14 14 14 14 9 3 3 3 . . . Core 3 | . . . . . . 3 6 7 10 4 2 Reactor 1 | . . . . . . . . . . 3 4 Leg 4 | . . . . 19 16 3 . . . . . Wheel 4 | . 28 28 28 7 . . . . . . . Flight 20 | . . . . . 17 26 33 29 26 27 23 Device 18 | . 14 14 14 7 2 13 22 25 29 31 23 Storage 7 | . 14 14 14 14 9 7 6 5 5 4 3 Processor 8 | . . . . . 15 15 9 11 10 9 7 Energy Gun 2 | . 14 14 14 4 5 . . . . . . Ballistic Gun 6 | . 14 14 14 15 4 15 6 . . . . Slashing Weapon 4 | . . . . . . . 5 11 10 9 7 Peak Build Rating 129 | 9 9 9 10 15 26 47 54 67 78 109 129 Average Rating 48 | 6 9 9 9 10 16 36 52 61 72 100 89 On Entrance 35 | . 9 9 9 10 15 26 47 53 67 76 109 Naked Turns 24 | . . . . . . . . . . . 24 Heaviest Build 42 | 13 13 13 13 21 21 17 27 31 32 36 42 Greatest Support 47 | 26 20 20 20 20 20 31 31 31 34 46 47 Greatest Overweight (x) 1 | . . . . 1 1 . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 5 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 5 5 9 10 10 10 9 Most Carried 10 | 4 5 5 6 8 8 5 10 10 10 10 10 Average Carried 7 | 2 4 5 5 7 5 4 8 9 9 9 9 Final Capacity 10 | 8 8 8 8 8 5 5 10 10 10 10 5 Final Carried 10 | 4 5 5 6 8 5 5 10 10 10 10 3 Class Distribution -------------------- 45% | Sprinter 36% | Mutant 8% | Scavenger-Mutant 7% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Matter Collected 1116 | 289 55 . . 275 80 . 250 . . 167 . Remotely . | . . . . . . . . . . . . Salvage Created 557 | 166 55 . . 128 82 . 63 . . . 63 Parts 27 | 13 2 . . 1 4 . 4 . . . 3 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 14 | . . . . 11 2 . 1 . . . . Melee 1 | . . . . . . . 1 . . . . Guns 10 | . . . . 8 2 . . . . . . Cannons 3 | . . . . 3 . . . . . . . Classes Destroyed 8 | 3 1 . . 2 . . 1 . . . 1 Worker 2 | 2 . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . . . . Swarmer 4 | . . . . 2 2 . . . . . . Hunter 1 | . . . . . . . 1 . . . . Investigator 1 | . . . . . . . . . . . 1 Assembled 9 | . . . . 9 . . . . . . . Best Kill Streak 3 | 3 1 . . 3 2 . 1 . . . 1 Combat Bots Only 3 | . . . . 3 2 . 1 . . . . Max Kills in Single Turn 1 | 1 1 . . 1 1 . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Hostile Shots Fired 321 | . . . . 70 15 11 25 . . 6 194 Missed 114 | . . . . 18 8 6 15 . . 4 63 Damage Taken 3281 | . . . . 607 61 50 136 . . 46 2381 Core 1515 | . . . . 147 24 5 27 . . . 1312 Absorbed by Shields 653 | . . . . . . . . . . . 653 Core Remaining (%) 90 | 100 . . . 41 95 99 96 100 100 . . Volleys Fired 67 | 9 9 . . 34 11 1 3 . . . . Largest 2 | 2 2 . . 2 2 2 1 . . . . Hottest 77 | 60 60 . . 77 50 50 25 . . . . Shots Fired 115 | 18 16 . . 63 13 2 3 . . . . Gun 108 | 18 16 . . 56 13 2 3 . . . . Cannon 7 | . . . . 7 . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 68 | 9 9 . . 41 4 2 3 . . . . Thermal 47 | 9 7 . . 22 9 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | 5 11 . . 7 12 . 15 . . . . Robot Miss Streak 5 | 1 3 . . 5 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 80 | 12 11 . . 33 11 . 6 . . . 7 Core Hits 43 | 8 4 . . 21 4 . 3 . . . 3 Critical Kills 2 | . . . . 2 . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 4 | . . . . 3 . . 1 . . . . Destroy 3 | . . . . 3 . . . . . . . Sever 1 | . . . . . . . 1 . . . . Melee Attacks 40 | . . . . . . . 7 . . 5 28 Impact . | . . . . . . . . . . . . Slashing 35 | . . . . . . . 7 . . 5 23 Piercing 5 | . . . . . . . . . . . 5 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 Damage Inflicted 1176 | 124 114 . . 394 132 . 125 . . . 287 Guns 693 | 124 114 . . 288 132 . 35 . . . . Cannons 104 | . . . . 104 . . . . . . . Explosions . | . . . . . . . . . . . . Melee 359 | . . . . . . . 90 . . . 269 Ramming 20 | . . . . 2 . . . . . . 18 Kinetic 402 | 44 44 . . 244 35 . 35 . . . . Thermal 395 | 80 70 . . 148 97 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 173 | . . . . . . . 90 . . . 83 Piercing 186 | . . . . . . . . . . . 186 Highest Corruption 1 | . . . . . . 1 . . . . . Average Corruption 1 | . . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . . 9 Shots . | . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 4 | . . . . 1 . . . . . . 3 Kicked 1 | . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 144 | 40 20 . . 124 . 15 55 34 1 144 24 Average Temperature 21 | 19 15 . . 48 . 5 13 11 1 71 24 Received Heat Transfer 708 | . . . . 220 9 21 12 . . 12 434 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . Heat Transferred 900 | 175 150 . . 350 225 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Peak Influence 1892 | 30 41 15 . 40 177 188 334 177 116 126 1892 Initial 163 | . 19 15 . . 6 80 91 163 86 60 32 Average 269 | 10 28 15 . 19 56 100 210 164 100 62 1716 Maximum Alert Level 5 | . . . . . . . 1 . . . 5 Low Security (%) 81 | 100 100 100 . 100 100 100 45 100 100 100 . Level 1 7 | . . . . . . . 54 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security 11 | . . . . . . . . . . . 99 Squads Dispatched 19 | . 1 . . . 2 1 2 . . 1 12 Investigation 2 | . . . . . 1 1 . . . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 4 | . 1 . . . 1 . 2 . . . . Assault 12 | . . . . . . . . . . . 12 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Distress Signals 5 | . . . . . . . 2 . . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 150 | . 2 . . 23 17 4 7 . . 7 90 Peak Tracking Total 59 | . 1 . . 17 10 3 3 . . 5 59 Tactical Retreats 20 | . . . . 6 2 3 3 . . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Traps Triggered 3 | . . . . . . 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Machines Disabled 4 | . . . . . . . . . . . 4 Max in Single Turn 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Machines Accessed 17 | . . . 2 . 4 3 . 1 . 7 . Terminals 15 | . . . . . 4 3 . 1 . 7 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 32 | . . . 2 . 12 5 . 2 . 11 . Successful 14 | . . . 2 . 5 1 . 1 . 5 . Failed 18 | . . . . . 7 4 . 1 . 6 . Catastrophic 4 | . . . . . 1 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . . . 3 . 10 3 . . . 1 . Terminals 30 | . . . . . 12 5 . 2 . 11 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . . . 2 . 2 1 . 1 . 5 . Record 6 | . . . 1 . 1 . . . . 4 . Robot Analysis 1 | . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . Locate Traps 2 | . . . . . . . . 1 . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 3 . . . . . . Terminals 3 | . . . . . 3 . . . . . . Assimilate 3 | . . . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . . . . . 4 3 . 1 . 5 . Full Trace Events 3 | . . . . . 2 1 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Total Allies 2 | . . . . 1 1 . . . . . . Largest Group 2 | . . . . 1 2 . . . . . . Highest-Rated Group 41 | . . . . 31 41 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . . . . Total Damage 123 | . . . . . 123 . . . . . . Kills 1 | . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Turns Passed 3082 | 127 101 72 187 316 386 372 399 136 102 558 326 Spaces Moved 7205 | 100 96 90 233 143 506 1010 1269 550 371 2039 798 Core 9 | 6 . . . . . . . . . . 3 Treads 1 | . . . . . . . 1 . . . . Legs 130 | . . . . 118 12 . . . . . . Wheels 538 | 94 96 90 233 25 . . . . . . . Hover 38 | . . . . . 38 . . . . . . Flight 6489 | . . . . . 456 1010 1268 550 371 2039 795 Fastest Speed 14 | 50 80 80 80 80 47 23 23 23 23 14 17 Average Speed 32 | 86 80 80 80 138 60 31 23 23 23 21 21 Slowest Speed 190 | 90 80 80 80 190 190 47 170 23 92 23 97 Overloaded Moves 118 | . . . . . . . . . . 24 94 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 26 | . . . . . 3 3 5 3 2 10 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 21 25 62 37 31 32 29 19 9 40 73 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 19 | . . . . . . . 3 . . 5 11 Terrain Destroyed 22 | . . . . 3 . . 3 . . 5 11 Melee 19 | . . . . . . . 3 . . 5 11 Projectile 3 | . . . . 3 . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Total 7724 | 119 105 89 233 203 574 1056 1355 554 384 2138 914 Wait 220 | . . . . 17 38 27 40 2 . 70 26 Move 7143 | 99 95 89 232 142 499 1003 1258 543 366 2019 798 Hop 25 | . . . . . 3 3 5 3 2 9 . Pick Up 40 | 3 1 . 1 3 2 3 13 . 4 5 5 Fast Attach 42 | 7 . . . 2 5 2 1 1 2 10 12 Attach 20 | . . . . 2 4 . 2 1 1 3 7 Detach 11 | . . . . . 4 . . . . 2 5 Swap 37 | 1 . . . 2 2 9 9 3 3 5 3 Drop 52 | . . . . . 6 8 8 1 6 10 13 Fire 67 | 9 9 . . 34 11 1 3 . . . . Melee 37 | . . . . . . . 7 . . 5 25 Ram 3 | . . . . . . . . . . . 3 Kick 1 | . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . 9 . . . 17 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Quarantine History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 12) 229 | -10/Materials | Entered Mines 266 | -10/Mines | Learned location of Zion (-6) 295 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 295 | -10/Mines | Discovered new exit (range 5) 301 | -10/Mines | Entered Exiles 314 | -10/Exiles | Build established: Mutant 314 | -10/Exiles | Discovered new exit (range 14) 324 | -10/Exiles | Met 8R-AWN 336 | -10/Exiles | Met EX-HEX 362 | -10/Exiles | Met EX-BIN 373 | -10/Exiles | Aligned with FarCom system 374 | -10/Exiles | Given EX-Vault access code 392 | -10/Exiles | Opened EX-Vault 399 | -10/Exiles | Found Cloak of Protection 416 | -10/Exiles | Warned to stay clear of 0b10 Research branches 426 | -10/Exiles | Exiles lab attacked by MAIN.C 475 | -10/Exiles | Discovered new exit (range 10) 488 | -10/Exiles | Left Exiles lab with Cloak of Protection 488 | -10/Exiles | Entered Mines 489 | -9/Mines | Assembled infested the area 494 | -9/Mines | Assisted by a Guerilla fighting off Assembled 612 | -9/Mines | Lost 4 parts (2n1u1w) 741 | -9/Mines | Core integrity fell below 50% 787 | -9/Mines | Discovered new exit (range 9) 791 | -9/Mines | Received a Mining Laser from a helpful Derelict 804 | -9/Mines | Entered Materials 804 | -8/Materials | Accompanied by 1 ally 804 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1186 | -8/Materials | Discovered new exit (range 10) 1190 | -8/Materials | Identified exit to Factory 1190 | -8/Materials | Entered Factory 1190 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1540 | -7/Factory | Identified exit to Factory 1562 | -7/Factory | Entered another Factory area 1562 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1586 | -6/Factory | Discovered new exit (range 8) 1587 | -6/Factory | Identified exit to Lower Caves 1698 | -6/Factory | Build established: Sprinter 1933 | -6/Factory | Discovered new exit (range 10) 1941 | -6/Factory | Identified exit to Factory 1961 | -6/Factory | Entered another Factory area 1961 | -5/Factory | Evolved 2 slots: Utility x2 2092 | -5/Factory | Discovered new exit (range 21) 2096 | -5/Factory | Identified exit to Factory 2097 | -5/Factory | Entered another Factory area 2097 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2160 | -4/Factory | Discovered new exit (range 3) 2160 | -4/Factory | Identified exit to Upper Caves 2186 | -4/Factory | Discovered new exit (range 12) 2193 | -4/Factory | Identified exit to Research 2199 | -4/Factory | Entered Research 2199 | -3/Research | Evolved 2 slots: Utility x2 2253 | -3/Research | Found Prototype Device 2508 | -3/Research | Spotted B-86 Titan 2752 | -3/Research | Discovered new exit (range 17) 2756 | -3/Research | Identified exit to Quarantine 2757 | -3/Research | Entered Quarantine 2758 | -3/Quarantine | Maximum security lockdown engaged 2771 | -3/Quarantine | Found Alien Artifact 2771 | -3/Quarantine | Identified Subatomic Replicator 2782 | -3/Quarantine | Identified Exp. Shield Generator 2797 | -3/Quarantine | Found Alien Artifact 2797 | -3/Quarantine | Identified Phase Armor 2823 | -3/Quarantine | Used Subatomic Replicator to replicate Electron Diverter 2845 | -3/Quarantine | Found Alien Impact Weapon 2845 | -3/Quarantine | Identified Core Stripper 2934 | -3/Quarantine | Found Alien Artifact 2934 | -3/Quarantine | Identified Core Reset Matrix 2934 | -3/Quarantine | Used Core Reset Matrix 2938 | -3/Quarantine | Detected hypermatrix surge 2938 | -3/Quarantine | Sensed 14 artifacts in vicinity 2944 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 2985 | -3/Quarantine | Spotted Executioner 3033 | -3/Quarantine | Spotted Investigator 3044 | -3/Quarantine | Released all parts (7) 3046 | -3/Quarantine | Core integrity fell below 50% 3049 | -3/Quarantine | Scanned by Researcher 3069 | -3/Quarantine | Destroyed Investigator 3074 | -3/Quarantine | Core integrity fell below 20% 3083 | -3/Quarantine | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 03079_ Slug penetrates Research Mainframe. 03079_ G-67 Veteran stasis bubble strength at 29. 03079_ E-15 Imp stasis bubble strength at 65. 03079_ Stasis bubble strength at 122. 03080_ G-67 Veteran stasis bubble strength at 10. 03080_ E-15 Imp stasis bubble strength at 60. 03080_ Stasis bubble strength at 116. 03081_ G-67 Veteran stasis bubble bursts. 03081_ E-15 Imp stasis bubble strength at 55. 03081_ Stasis bubble strength at 110. 03082_ E-15 Imp stasis bubble strength at 50. 03082_ Stasis bubble strength at 104. 03082_ Y-72 Warden stasis bubble strength at 170. 03082_ L-61 Swordsman stasis bubble strength at 32. 03083_ E-15 Imp stasis bubble strength at 45. 03083_ Stasis bubble strength at 98. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | ####???????????????????????????????????????????? | | #????????????????????###???????????????????????? | | ####??????????########"##??????????????????????? | | #?????????## ! #??????????????????????? | | #?????????#" #??????????????????????? | | #?????????## """ """ #??????????????????????? | | ####??????????# """ """ #??????????????????????? | | #?????????????# """i""" #??????????????????????? | | #?????????????# g #??????????????????????? | | ############### """ """ #??????????????????????? | | + """h""" #??????????????????????? | | # """ """ #??????????????????????? | | "+% gg E #??????????????????????? | | # """ """l#??????????????????????? | | ##"########## #""""g"""g#??????????????????????? | | ## ## #%"""g""" #??????????????????????? | | ## ! ! ## #"%i "Y*!!#??????????????????????? | | ## ## # ""Cg%=!!#??????????????????????? | | ## """ """ ## # "%"l!meh#??????????????????????? | | ## " " " " ##/##/#####=##??????????????????????? | | ## """ """ # "%g%g g bgY#??????????????????????? | | ## + "g"ggYbl Y###????????????????????? | | ## / # """" """"b""#????????????????????? | | #######/#### """"e""""g""#????????????????????? | | / e"""" """"@""#????????????????????? | | #gg""""l""""llG#????????????????????? | | + g b bb llg""#????????????????????? | | # hhbg%""#????????????????????? | | ## ###+#### % g m gg""#????????????????????? | | # #??????# g m h ###????????????????????? | | # #??????# """ """ #??????????????????????? | | # #??????# ! """S""" #??????????????????????? | | %+" #??????##############??????????????????????? | | #%" #??????????????????????????????????????????? | | #" #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ? #??????????????????????????????????????????? | | ? #??????????????????????????????????????????? | | +??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##+##+#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 65 Energy Generation 43 Energy Capacity 390 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 6 Power Amplification 40 Additional Mass Support 9 Base Temperature (-) 200 Resistance: EX 25 Evasion (%) 66 Melee Accuracy 8 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Phase Armor Core Stripper Core Reset Matrix Achievements -------------- Alien Roots Challenges ------------ None Game ------ Seed HeavyWeightBuckler Manual? 0 Play Time 01:34:21 Cumulative 68.6 hours Start 2024.10.05 @ 16:25:50 End 2024.10.08 @ 01:24:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,10,15) Steam 1 RUN: 38223c0a-3223-4059-b55c-93a22a396302