Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.23 @ 22:14:01 Player: aoemica Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (48) 240 Value Destroyed (2531) 2531 Prototype IDs (278) 5560 Alien Tech Used (7) 1400 Bonus (44264) 44264 TOTAL SCORE: 64495 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 152 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 500 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -160 Cogmind --------- Core Integrity 1085/1600 Matter 295/300 Energy 673/700 System Corruption 0% Temperature Cool (21) Movement Treading (167) Location 0b11 Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (8) --- Armored Heavy Treads Improved Heavy Siege Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (11) ----- Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Powered Armor Experimental Powered Armor Heavy Regenerative Plating > --- WEAPON (4) ------- L-Cannon > --- INVENTORY (15) --- Zero-point Reactor Zero-point Reactor Advanced Coolant Injector Advanced Coolant Injector Energy Well (350) Energy Well (350) Energy Well (350) Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Warp Cannon Cooled Nova Cannon Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Heavy Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Powered Armor Experimental Powered Armor Heavy Regenerative Plating Experimental Hardlight Generator > --- WEAPON ----------- L-Cannon > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Advanced Coolant Injector Advanced Coolant Injector Transdimensional Reconstructor Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Warp Cannon Cooled Nova Cannon Advanced Remote Datajack [Rating: 235] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Cooled Cesium-ion Thruster Treads Enhanced Armored Heavy Treads Leg Aluminum Leg Flight Unit Cooled Cesium-ion Thruster Utility Advanced Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Deep Network Scanner Protection Experimental Powered Armor Artifact LC Capacitor Weapon Impact Mace Energy Gun Gamma Rifle Energy Cannon Warp Cannon Ballistic Gun Light Assault Rifle Launcher Scatter Rocket Array Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . 2 . 1 . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . Utility 9 | . . . . 1 2 . . . . 2 . . . . 1 . . . . 1 . . 1 . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 197 | . 2 4 3 8 25 4 2 1 9 6 4 4 1 . 6 2 6 4 4 13 9 9 3 1 2 4 5 2 37 17 Power 8 | . . . . . 2 . . . . . . . 1 . . . . . . 1 . . . . . . 1 . 3 . Engine 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Propulsion 26 | . . 2 . 4 4 . . . . 1 . . . . 2 . 1 . . 1 1 1 1 . . . . . 8 . Treads 10 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Leg 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . 3 4 . . . . 1 . . . . 2 . 1 . . 1 1 1 1 . . . . . . . Utility 110 | . . . 1 2 13 4 2 1 5 5 2 4 . . 4 2 3 4 2 9 8 4 2 1 2 3 3 2 18 4 Device 47 | . . . 1 . 5 2 . . 3 . 2 2 . . . 1 2 1 1 8 3 1 1 . 2 3 2 1 5 1 Storage 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Processor 15 | . . . . 2 2 . 1 . . 1 . . . . . . . . . . 1 . . . . . . . 8 . Hackware 11 | . . . . . 2 . . . . 2 . . . . 3 . . . . 1 1 1 . . . . . 1 . . Protection 33 | . . . . . 4 2 1 1 2 2 . 2 . . 1 1 1 3 1 . 2 1 1 1 . . 1 . 4 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Weapon 53 | . 2 2 2 2 6 . . . 4 . 2 . . . . . 2 . 2 2 . 4 . . . 1 1 . 8 13 Energy Gun 4 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 20 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 5 12 Ballistic Gun 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . 1 1 . . . 2 . 1 . . . . . . . 1 1 . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Impact Weapon 10 | . . . . 1 2 . . . . . . . . . . . 2 . 1 1 . 2 . . . . . . 1 . Slashing Weapon 6 | . . . . . 3 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 1 . 1 . . . . 1 . . . . . . . 1 . . . 7 . . . . . . . . Parts Lost 9 | . 1 1 . 5 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 1 . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 57 66 67 56 69 92 92 92 92 90 92 93 93 93 88 94 99 100 100 98 99 97 85 85 82 82 82 82 71 64 Core 2 | . . . . . 4 7 7 7 7 6 6 6 5 . . . . . . 1 5 5 4 4 4 4 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 5 4 Treads 6 | . . 22 22 16 . . . . . . . . . . . . . . . . . . . . . . . . 14 16 Flight 21 | . . . . 13 23 38 38 38 38 33 33 33 33 33 33 35 35 35 35 35 36 36 38 38 34 34 34 32 3 . Device 9 | . . . 2 . 6 6 6 . 6 6 11 12 13 13 11 10 10 9 10 9 12 9 9 4 8 8 9 12 8 7 Storage 1 | . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . . . 2 4 Processor 14 | . . . . 6 15 15 15 15 15 17 14 13 13 13 11 11 11 11 11 10 10 10 9 9 8 8 8 8 18 16 Hackware 4 | . . . . . 3 7 7 1 . 5 6 6 6 6 6 11 11 11 11 10 10 10 9 9 8 8 8 10 . . Protection 11 | . . . . . 7 7 7 21 15 13 13 13 13 13 11 11 11 12 11 15 10 9 3 8 8 8 7 8 11 11 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 Impact Weapon 3 | . . . . 2 . . . . . . . . . . . . 10 11 10 9 10 8 4 4 4 4 4 4 3 . Slashing Weapon 2 | . . . . . 6 7 7 7 6 6 5 6 6 6 5 5 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 177 | 3 3 3 3 3 17 17 21 23 23 23 23 24 21 20 23 23 24 25 27 31 33 36 28 35 36 36 48 49 177 177 Greatest Support 310 | 3 3 40 3 8 24 24 24 24 24 26 29 26 26 26 28 28 29 29 29 55 42 42 42 54 49 49 49 49 310 305 Greatest Overweight (x) 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . 1 . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 5 5 5 5 15 15 Average Capacity 7 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 5 5 5 5 5 5 11 15 Most Carried 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 8 5 5 5 5 5 15 15 Average Carried 6 | 4 4 3 4 4 4 4 5 4 4 4 4 5 5 5 4 4 4 4 5 4 5 6 5 5 4 4 4 5 8 14 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 5 5 5 5 5 5 15 15 Final Carried 15 | 3 5 3 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 9 5 5 5 5 5 5 15 15 Class Distribution -------------------- 27% | Hacker-Scout 23% | Scavenger-Mutant 14% | Hacker-Assassin 9% | Scavenger-Gunner 8% | Mutant 7% | Scout 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Scout | -7/Lower Caves Sprinter | -7/Data Miner Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Assassin | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Armory Hacker-Scout | -4/Lab Hacker-Scout | -3/Research Hacker-Sprinter | -3/DSF Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Sprinter | -2/Section 7 Wizard-Sprinter | -1/Access Scavenger-Mutant | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Matter Collected 2012 | 200 10 . 41 . 231 40 74 28 154 50 95 64 . 10 . 80 60 . 13 149 238 . . . . 25 11 147 187 105 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2910 | . 43 . 47 . 292 34 . 28 58 219 103 . 17 . . 63 . . . 207 308 . . . . 25 11 . 642 813 Parts 127 | . 3 . 5 . 15 1 . 3 1 5 4 . 2 . . 1 . . . 11 7 . . . . . . . 29 40 Haulers Intercepted 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 1 . . 1 . . . 2 . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 32 | . 3 . 3 . 3 . . . . . 3 . . . . . . . . 5 4 . . . . . . . 4 7 Melee 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . Guns 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . AOE 10 | . . . . . 2 . . . . . 3 . . . . . . . . 5 . . . . . . . . . . Classes Destroyed 15 | . 1 . . . 5 . . . . . 1 . 1 . . . . . . 1 1 . . . . 1 . . 1 3 Worker 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycler 5 | . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Swarmer 17 | . 3 . 3 . 3 . . . . . 3 . . . . . . . . 5 . . . . . . . . . . Duelist 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Decomposer 5 | . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 3 . 3 . 4 . . 1 . 2 3 . . . . . . . . 6 5 . . . . 1 1 . 2 3 Combat Bots Only 5 | . 3 . 3 . 3 . . . . . 3 . . . . . . . . 5 4 . . . . . . . 2 3 Max Kills in Single Turn 6 | . 1 . 1 . 3 1 . 1 . 1 3 . 1 . . 1 . . . 6 1 . . . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . . . . . 3 . . . . . . . . 5 . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 Data Miner (-7/Data Miner) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Damage Taken 5170 | . 198 96 89 426 32 . 31 . 76 21 77 77 . . . . 20 . 65 43 19 . . 54 119 91 432 62 252 2890 Core 471 | . 38 29 . 15 16 . . . 21 . 12 . . . . . . . 22 . . . . 16 . 25 26 22 . 229 Absorbed by Shields 620 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620 Reduced by Siege Mode 443 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 399 Redirected to Shielding 224 | . . . . . . . . . . . . . . . . . . . . . . . . . . 37 187 . . . Regen/Repaired (Parts) 601 | . . . . . . . . . . . . . . . . . . . . . . . . . 16 119 58 41 35 332 Core Remaining (%) 92 | 100 84 . 92 97 . . . . 94 . . . . 98 . . . . 97 . . 100 . 98 . . 90 . . 67 Volleys Fired 135 | . 5 2 4 . 1 . . . 3 . 1 . . . . . . . 1 1 . 2 . . . 1 10 3 69 32 Largest 3 | . 2 2 2 . 1 . . . 1 . 1 . . . . . . . 1 1 . 1 . . . 1 1 1 1 3 Hottest 900 | . 80 60 40 . 36 . . . 36 . 50 . . . . . . . 50 50 . 10 . . . 100 100 100 900 900 Shots Fired 165 | . 10 4 8 . 1 . . . 3 . 1 . . . . . . . 1 1 . 2 . . . 1 10 3 69 51 Gun 24 | . 10 4 8 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Cannon 88 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 3 24 50 Launcher 7 | . . . . . 1 . . . 3 . 1 . . . . . . . 1 1 . . . . . . . . . . Special 46 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 43 1 Kinetic 10 | . . 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 102 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . 1 10 3 67 16 Explosive 7 | . . . . . 1 . . . 3 . 1 . . . . . . . 1 1 . . . . . . . . . . Electromagnetic 43 | . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 34 Robot Hit Streak 29 | . 3 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . 29 18 Robot Miss Streak 3 | . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 142 | . 4 2 6 . 12 2 . 1 . 4 1 . 1 . . 3 . . 3 1 9 . . . . 1 1 . 50 41 Core Hits 69 | . 3 1 4 . 8 . . 1 2 1 5 . . . . 1 . . . 11 2 . . . . . . . 17 13 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . . Critical Strikes 11 | . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . 1 . . 6 1 Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Smash 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . . Sever 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . Melee Attacks 283 | . . . . 1 24 7 6 25 19 8 6 10 3 10 7 3 2 . 51 18 29 9 1 7 5 1 10 7 14 . Impact 157 | . . . . 1 2 . . . . . . . . . . . 2 . 51 18 29 9 1 7 5 1 10 7 14 . Slashing 126 | . . . . . 22 7 6 25 19 8 6 10 3 10 7 3 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . . . 6 2 . 1 . 2 1 . 1 . . 3 . . 3 1 8 . . . . 1 1 . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Damage Inflicted 7063 | . 46 32 47 9 1274 261 . 133 73 345 239 . 140 . . 419 . . 316 431 898 . . . . 184 147 . 1346 723 Guns 114 | . 44 27 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1550 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 827 723 Explosions 703 | . . . . . 234 . . . 73 . 111 . . . . . . . . 285 . . . . . . . . . . Melee 4346 | . . . . . 1040 261 . 133 . 345 128 . 140 . . 419 . . 316 146 898 . . . . 184 147 . 189 . Ramming 20 | . 2 5 4 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 50 | . . 7 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1391 | . 44 . . . 127 . . . . . . . . . . . . . . . . . . . . . . . 1157 63 Explosive 576 | . . . . . 107 . . . 73 . 111 . . . . . . . . 285 . . . . . . . . . . Electromagnetic 680 | . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . 660 Impact 1880 | . . . . . . . . . . . . . . . . . . . 316 146 898 . . . . 184 147 . 189 . Slashing 2466 | . . . . . 1040 261 . 133 . 345 128 . 140 . . 419 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . 2 2 . 1 . . . . 1 1 1 1 . . . . . . . . . . . . 1 1 . 1 . Average Corruption 1 | . . 2 2 . 1 . . . . 1 1 1 1 . . . . . . . . . . . . 1 1 . 1 . Corruption Purged 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 16 | . . 1 1 . 4 . . . . 1 3 2 . . . . . . . . . . . . . . 3 . 1 . Message Errors 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Matter Fused 4 | . . . . . 1 . . . . 1 1 1 . . . . . . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2036 | . . . . . 262 255 . . . 70 123 . 50 . . 253 . . 176 146 249 . . . . 184 107 . 161 . Projectiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2034 | . . . . . 262 255 . . . 70 123 . 50 . . 253 . . 176 146 249 . . . . 184 107 . 159 . Knockbacks 7 | . . . . . . . . . . . . . . . . . . . . 1 5 . . . . . . . 1 . Impact 6 | . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 7 | . . 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 4 3 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 7 | . 4 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 197 | . 40 4 . 5 155 52 46 54 24 10 30 22 . . . . 8 . 10 36 . 7 4 51 72 . 197 194 182 192 Average Temperature 49 | . 28 3 . 5 37 18 16 25 4 6 16 12 . . . . 4 . 6 13 . 4 3 36 10 . 96 87 78 109 Received Heat Transfer 525 | . 87 39 6 225 . . . . 12 12 . 36 . . . . 9 . 9 9 . . . . 27 9 9 . 36 . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Total Turns 777 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572 205 Longest Duration 509 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509 194 Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Fried 23 | . . . . . . . . . . . . . . . . . . . . 3 3 . . . . 2 1 . 2 12 Impact Corruptions 25 | . . . . . . . . . . . . . . . . . . . 5 4 7 . . . . 3 3 . 3 . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Parts Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Heat Transferred 2290 | . 100 . . . 100 . . . . . . . . . . . . . . . . . . . . . . . 2035 55 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Peak Influence 1256 | . 105 97 103 70 364 . . . . 101 . . . . 92 . . . . 263 337 . 20 44 114 176 420 489 1256 . Initial 312 | . . 44 33 39 31 . . . . . . . . . . . . . . . 32 . . 15 24 63 99 252 312 . Average 139 | . 62 65 94 50 151 . . . . 49 . . . . 17 . . . . 91 190 . 9 23 43 149 232 387 406 . Maximum Alert Level 5 | . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . 2 2 5 . Low Security (%) 28 | 100 100 100 100 100 89 . . . . 100 . . . . 100 . . . . 84 50 . 100 100 100 100 38 . . . Level 1 7 | . . . . . 10 . . . . . . . . . . . . . . 15 49 . . . . . 60 27 1 . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . . 1 5 . . . . 3 . . . . 2 . . . . 3 4 . . 1 1 1 2 3 . . Investigation 12 | . 1 . . 1 2 . . . . 3 . . . . 2 . . . . 2 . . . . . 1 . . . . Extermination 3 | . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . Reinforcement 9 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 1 . 2 2 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Distress Signals 29 | . 1 1 . 1 1 . . . . . . . . . . . . . . 1 1 . . . . . 1 . 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 158 | . 11 8 6 10 11 . 7 4 1 4 5 6 . . 3 . 4 . 3 11 7 . . 4 3 3 20 8 5 14 Peak Tracking Total 12 | . 6 7 3 11 3 . 4 4 1 4 3 3 . . 2 . 5 . 1 6 3 . . 4 3 6 12 8 3 4 Tactical Retreats 30 | . 1 . . 1 4 . 2 . 1 2 1 2 . . 1 . 3 . 4 1 1 . . . . 2 3 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Traps Triggered 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . . 1 . . . . . . . . . 2 . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Machines Disabled 40 | . . . . . 3 . . . . . . . . . . . . . . . 4 2 . . . . 3 1 15 12 Max in Single Turn 7 | . . . . . 3 . . . . . . . . . . . . . . . 1 1 . . . . 1 1 7 4 Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Machines Accessed 65 | . . 1 . 2 12 1 . 3 . 6 . . . . 5 . . 4 . 6 8 2 3 . . . 6 4 2 . Terminals 33 | . . 1 . 2 6 . . . . 2 . . . . 1 . . . . 2 7 . 2 . . . 5 3 2 . Fabricators 13 | . . . . . 4 . . . . 4 . . . . 2 . . . . 2 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . Garrison Access 5 | . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . . 1 . . Total Hacks 221 | . . 4 . 6 27 1 . 24 . 16 . . . . 20 . . 13 . 19 33 20 5 . . . 18 10 5 . Successful 158 | . . 3 . 1 13 1 . 24 . 12 . . . . 14 . . 13 . 14 24 20 3 . . . 11 3 2 . Failed 63 | . . 1 . 5 14 . . . . 4 . . . . 6 . . . . 5 9 . 2 . . . 7 7 3 . Catastrophic 6 | . . . . 1 1 . . . . . . . . . 1 . . . . . 1 . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 77 | . . 2 . 6 8 . . . . 8 . . . . 7 . . . . 11 22 . 2 . . . 7 . 4 . Terminals 105 | . . 4 . 6 15 . . . . 6 . . . . 6 . . . . 7 29 . 3 . . . 17 7 5 . Fabricators 40 | . . . . . 8 . . . . 10 . . . . 9 . . . . 9 4 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . Garrison Access 12 | . . . . . 2 . . . . . . . . . 3 . . . . 2 . . 2 . . . . 3 . . Terminal Hacks 94 | . . 2 . . 4 1 . 24 . 3 . . . . 4 . . 13 . 2 10 20 2 . . . 5 3 1 . Record 30 | . . . . . . . . 6 . . . . . . . . . 5 . . . 19 . . . . . . . . Part Schematic 16 | . . . . . 1 . . 10 . . . . . . 1 . . 4 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . 1 . . 3 . . . . . . . . . 4 . . 1 . . . . . . . . . Open Door 7 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 2 3 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 5 | . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . . 1 . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Patrol Status 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 7 | . . 1 . . . . . . . . . . . . 1 . . . . 1 2 . . . . . 2 . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 22 | . . . . . 4 . . . . 5 . . . . 7 . . . . 4 2 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 14 | . . . . . 2 . . . . 4 . . . . 4 . . . . 3 1 . . . . . . . . . Build 7 | . . . . . 1 . . . . 1 . . . . 3 . . . . 1 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . Insert Component 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Unauthorized Hacks 35 | . . 1 . 1 3 . . . . 4 . . . . 2 . . . . 6 12 . . . . . 5 . 1 . Terminals 24 | . . 1 . 1 1 . . . . 1 . . . . . . . . . 3 11 . . . . . 5 . 1 . Track 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Assimilate 4 | . . . . . 1 . . . . . . . . . . . . . . 1 2 . . . . . . . . . Botnet 12 | . . 1 . 1 . . . . . 1 . . . . . . . . . 1 4 . . . . . 3 . 1 . Disrupt 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Operators 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Fabricators 11 | . . . . . 2 . . . . 3 . . . . 2 . . . . 3 1 . . . . . . . . . Prioritize 4 | . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 6 | . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . . 1 . 2 11 . . . . 3 . . . . 4 . . . . 3 6 . 1 . . . 5 2 2 . Full Trace Events 4 | . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Feedback Events 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . 1 . . 10 . . . . 14 . 1 . . 4 . . . . . . . . . . . . Parts Built 7 | . . . . . 1 . . . . 1 . . . . 3 . . . . 1 1 . . . . . . . . . Authchips 6 | . . . . . 1 . . . . 1 . . . . 2 . . . . 1 1 . . . . . . . . . Time 353 | . . . . . 49 . . . . 38 . . . . 114 . . . . 76 76 . . . . . . . . . Total Part Build Rating 32 | . . . . . 2 . . . . 5 . . . . 15 . . . . 5 5 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Total Allies 8 | . . . . . 1 . . . . . . . . . . . . . . 1 6 . . . . . . . . . Largest Group 5 | . . . . . 1 . . . . . . . . . . . . . . 1 5 . . . . . . . . . Highest-Rated Group 210 | . . . . . 26 . . . . . . . . . . . . . . 10 210 . . . . . . . . . Highest-Rated Ally 50 | . . . . . 26 . . . . . . . . . . . . . . 10 50 . . . . . . . . . Total Orders 10 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . 3 . STAY 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Ally Attacks 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . Total Damage 416 | . . . . . . . . . . . . . . . . . . . . . 416 . . . . . . . . . Kills 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Robot Analysis Total 131 | . . . . . . . . 131 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 1 . 2 . 1 1 1 1 . 1 1 . 1 . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Turns Passed 15948 | 4 159 85 77 98 661 162 386 135 791 189 260 289 2473 448 231 75 197 39 1005 494 590 328 44 60 55 238 165 81 5796 333 Spaces Moved 15437 | 1 253 122 108 140 1219 472 412 133 853 391 803 865 1170 497 246 250 445 126 849 346 843 281 62 93 196 224 430 329 3230 48 Core 968 | 1 253 115 108 136 . . . . . . . . 355 . . . . . . . . . . . . . . . . . Treads 2925 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 2870 48 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11544 | . . . . 4 1219 472 412 133 853 391 803 865 815 497 246 250 445 126 849 346 843 281 62 93 196 224 430 329 360 . Fastest Speed 5 | 50 50 50 50 50 26 26 26 26 26 26 22 26 26 26 24 24 24 24 24 5 17 17 18 6 14 14 14 14 14 167 Average Speed 58 | 50 50 56 50 51 30 26 26 26 26 26 25 26 124 26 24 24 24 24 24 20 19 19 18 32 17 18 19 14 142 167 Slowest Speed 350 | 50 50 160 50 87 35 26 26 26 26 26 26 26 350 26 26 24 24 24 24 24 20 20 18 103 18 20 101 14 167 167 Overloaded Moves 40 | . . . . . . . . . . . 16 . . . . . . . . 7 . . . 17 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . 3 4 . 1 . . . . . . . 2 . 2 . . . . . . . . . 8 . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 Exploration Rate (%) 48 | 2 55 23 29 25 39 76 55 82 74 19 71 89 82 56 12 58 56 60 71 15 48 100 4 92 8 37 46 15 89 6 Regions Visited 30 Branch Regions 19 Pre-discovered Areas 34 | . . . . . . . . 28 . . . . 1 1 . . . 3 1 . . . . . . . . . . . Known Exits Taken 23 | . . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 27 | . . . 1 . . . 2 . 2 . 3 6 3 2 . 2 4 . 2 . . . . . . . . . . . Spaces Dug 314 | . . . . 1 29 5 6 . 32 4 63 10 . 10 7 . 1 . 90 15 7 1 1 7 5 . 3 7 10 . Terrain Destroyed 5597 | . . . . 1 29 5 6 . 43 4 63 10 . 10 7 . 1 . 90 44 7 1 1 7 5 . 13 9 954 4287 Melee 171 | . . . . 1 7 5 6 . 19 4 5 10 . 10 7 . 1 . 40 15 7 1 1 7 5 . 3 7 10 . Projectile 5177 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2 878 4287 AOE 249 | . . . . . 22 . . . 24 . 58 . . . . . . . 50 29 . . . . . . . . 66 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Total 21542 | 7 274 133 124 159 1451 495 676 183 1378 461 839 906 2181 795 398 257 529 135 1571 739 1229 538 92 108 206 415 474 346 4289 154 Wait 5279 | . 5 . 1 1 162 10 257 21 491 49 23 28 1007 289 139 1 76 . 676 356 325 219 24 8 3 183 21 6 855 43 Move 15366 | . 252 121 107 135 1210 471 409 132 852 390 802 864 1169 496 241 249 440 125 848 345 842 280 61 92 195 223 413 328 3227 47 Hop 19 | . . . . 1 4 . 1 . . . . . . . 2 . 2 . . . . . . . . . 8 . 1 . Pick Up 68 | . 4 . 3 3 7 2 . 2 . 5 . . . . 2 1 2 1 . 4 4 4 1 . 1 1 1 . 20 . Fast Attach 88 | . 1 1 2 5 13 . 1 . 2 1 2 . 1 . 3 . 1 2 . 3 2 5 . . . . 6 2 27 8 Attach 53 | . 1 3 . 2 9 1 . 1 2 3 1 . . . 2 . 2 . . 2 2 2 2 . 1 1 1 . 7 8 Detach 61 | 2 . 2 1 1 7 . 1 1 2 . 2 . . . . . . . . . . 8 . . . 1 . . 25 8 Swap 64 | . . . 1 1 3 3 1 . 5 2 1 4 . . 1 2 3 3 4 8 6 4 1 1 1 3 . . 4 2 Drop 102 | 5 2 1 3 4 11 1 . 1 2 3 1 . 1 . 1 1 2 4 . 4 3 6 2 . . 1 4 . 33 6 Fire 135 | . 5 2 4 . 1 . . . 3 . 1 . . . . . . . 1 1 . 2 . . . 1 10 3 69 32 Melee 262 | . . . . 1 24 7 6 25 19 8 6 10 3 10 7 3 1 . 42 16 21 8 1 7 5 1 10 7 14 . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . 4 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 31 | . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . 7 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research (discovered 3 exits: Tes x2 / DSF) -3/DSF -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 16) 164 | -10/Materials | Entered another Materials area 164 | -9/Materials | Evolved 2 slots: Propulsion x2 175 | -9/Materials | Identified exit to Mines 249 | -9/Materials | Entered Mines 277 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 279 | -9/Mines | Found Prototype Device 279 | -9/Mines | Identified Exp. Sensor Array 311 | -9/Mines | Build established: Mutant 315 | -9/Mines | Discovered new exit (range 9) 326 | -9/Mines | Entered Materials 326 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 421 | -8/Materials | Discovered new exit (range 5) 424 | -8/Materials | Entered Factory 424 | -7/Factory | Evolved 2 slots: Utility x2 453 | -7/Factory | Lost 4 parts (4n) 635 | -7/Factory | Identified exit to Storage 635 | -7/Factory | Identified exit to Lower Caves 839 | -7/Factory | Discovered new exit (range 5) 972 | -7/Factory | Build established: Sprinter 1062 | -7/Factory | Fabricated Imp. Flight Unit (x1) 1085 | -7/Factory | Entered Lower Caves 1118 | -7/Lower Caves | Encountered a Warlord checkpoint 1238 | -7/Lower Caves | Discovered new exit (range 11) 1247 | -7/Lower Caves | Entered another Lower Caves area 1247 | -7/Lower Caves | Identified exit to Data Miner 1557 | -7/Lower Caves | Build established: Scout 1633 | -7/Lower Caves | Entered Data Miner 1633 | -7/Data Miner | Discovered new exit (range 6) 1637 | -7/Data Miner | Met Data Miner 1645 | -7/Data Miner | Learned location of Section 7 (-2) 1645 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1648 | -7/Data Miner | Received God Mode back door access code from Data Miner 1655 | -7/Data Miner | Destroyed Data Miner 1660 | -7/Data Miner | Found Prototype Hackware 1662 | -7/Data Miner | Found Prototype Hackware 1663 | -7/Data Miner | Interfaced with the Data Conduit 1768 | -7/Data Miner | Identified exit to Proximity Caves 1768 | -7/Data Miner | Entered Proximity Caves 1882 | -6/Proximity Caves | Spotted B-75 Beast 1973 | -6/Proximity Caves | Learned Factory emergency access door positions 1979 | -6/Proximity Caves | Learned Factory stockpile data 2550 | -6/Proximity Caves | Discovered new exit (range 5) 2558 | -6/Proximity Caves | Identified exit to Factory 2559 | -6/Proximity Caves | Entered Factory 2559 | -6/Factory | Evolved 2 slots: Utility x2 2562 | -6/Factory | Loaded intel: 261 machine locations 2567 | -6/Factory | Identified Deep Network Scanner 2595 | -6/Factory | Identified exit to Lower Caves 2693 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 2696 | -6/Factory | Spotted B-75 Beast 2740 | -6/Factory | Found Scatter Rocket Array 2748 | -6/Factory | Entered Lower Caves 2781 | -6/Lower Caves | Learned Factory trap positions 2835 | -6/Lower Caves | Discovered new exit (range 17) 2872 | -6/Lower Caves | Build established: Hacker-Scout 3008 | -6/Lower Caves | Identified exit to Lower Caves 3008 | -6/Lower Caves | Entered another Lower Caves area 3018 | -6/Lower Caves | Discovered new exit (range 20) 3035 | -6/Lower Caves | Learned Factory terminal intel 3082 | -6/Lower Caves | Encountered a Warlord checkpoint 3265 | -6/Lower Caves | Discovered new exit (range 13) 3268 | -6/Lower Caves | Identified exit to Zion 3297 | -6/Lower Caves | Entered Zion 3305 | -6/Zion | System corruption cleaned by Quarantine Array 3468 | -6/Zion | Discovered new exit (range 11) 3470 | -6/Zion | Identified exit to Proximity Caves 3782 | -6/Zion | Build established: Hacker-Assassin 5759 | -6/Zion | Attacked by Zionites 5770 | -6/Zion | Entered Proximity Caves 6030 | -5/Proximity Caves | Build established: Hacker-Scout 6216 | -5/Proximity Caves | Discovered new exit (range 11) 6218 | -5/Proximity Caves | Identified exit to Factory 6218 | -5/Proximity Caves | Entered Factory 6218 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6219 | -5/Factory | Loaded intel: 123 trap records 6220 | -5/Factory | Loaded intel: 274 machine locations 6221 | -5/Factory | Loaded intel: 26 terminal locations 6231 | -5/Factory | Identified Ghost Barrier 6277 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 6326 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 6365 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 6386 | -5/Factory | Identified exit to Upper Caves 6449 | -5/Factory | Entered Upper Caves 6493 | -5/Upper Caves | Learned Factory terminal intel 6511 | -5/Upper Caves | Discovered new exit (range 11) 6514 | -5/Upper Caves | Identified exit to Upper Caves 6524 | -5/Upper Caves | Entered another Upper Caves area 6593 | -5/Upper Caves | Learned Factory interactive machine intel 6718 | -5/Upper Caves | Discovered new exit (range 11) 6721 | -5/Upper Caves | Identified exit to Zhirov 6721 | -5/Upper Caves | Entered Zhirov 6721 | -5/Zhirov | Discovered new exit (range 3) 6726 | -5/Zhirov | Met Zhirov 6732 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6737 | -5/Zhirov | Found Alien Artifact 6737 | -5/Zhirov | Identified Integrated Reactor 6737 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6749 | -5/Zhirov | Found Alien Artifact 6759 | -5/Zhirov | Identified exit to Proximity Caves 6760 | -5/Zhirov | Entered Proximity Caves 7761 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7764 | -4/Proximity Caves | Discovered new exit (range 5) 7765 | -4/Proximity Caves | Identified exit to Factory 7765 | -4/Proximity Caves | Entered Factory 7765 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7766 | -4/Factory | Loaded intel: 255 machine locations 7767 | -4/Factory | Loaded intel: 54 interactive machine locations 7768 | -4/Factory | Loaded intel: 28 terminal locations 7819 | -4/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 7868 | -4/Factory | Found Exp. Hacking Suite 7909 | -4/Factory | Identified Transdimensional Reconstructor 8106 | -4/Factory | Discovered new exit (range 18) 8259 | -4/Factory | Identified exit to Armory 8259 | -4/Factory | Entered Armory 8260 | -4/Armory | Loaded intel: 92 machine locations 8336 | -4/Armory | Fabricated Cld. Cesium-ion Thruster? 8607 | -4/Armory | Spotted B-86 Titan 8726 | -4/Armory | Found Fusion Bomb Launcher 8826 | -4/Armory | Intercept squad dispatched 8835 | -4/Armory | Spotted Tracker 8842 | -4/Armory | Spotted Tracker 8843 | -4/Armory | Warped through subspace to slip node 8843 | -4/Armory | Discovered new exit (range 1) 8843 | -4/Armory | Identified exit to Lab 8849 | -4/Armory | Entered Lab 8849 | -4/Lab | Discovered new exit (range 9) 8851 | -4/Lab | Identified exit to Research 8852 | -4/Lab | Hidden lab's door opened automatically 8852 | -4/Lab | Sensor layout match revealed 8853 | -4/Lab | Gained access to the hidden lab's interior 9074 | -4/Lab | Found Alien Artifact 9074 | -4/Lab | Identified Core Regenerator 9074 | -4/Lab | Used Core Regenerator, restored core integrity (+109) 9076 | -4/Lab | Found Alien Artifact 9076 | -4/Lab | Identified Integrated Mediator 9076 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 9082 | -4/Lab | Found Prototype Energy Cannon 9082 | -4/Lab | Identified Warp Cannon 9086 | -4/Lab | Found Prototype Protection 9086 | -4/Lab | Identified Med. Regenerative Plating 9094 | -4/Lab | Found Prototype Special Weapon 9095 | -4/Lab | Identified Gui. Remote Datajack 9098 | -4/Lab | Detected by scanners 9109 | -4/Lab | Destroyed A5 with code downloaded from Data Conduit 9118 | -4/Lab | Found Prototype Hackware 9127 | -4/Lab | Found Transdimensional Reconstructor 9153 | -4/Lab | Identified Quantum Router 9157 | -4/Lab | Decrypted terminal 9157 | -4/Lab | Found Alien Artifact 9157 | -4/Lab | Identified LC Capacitor 9163 | -4/Lab | Decrypted terminal 9163 | -4/Lab | Acquired modification code for an L2 power cell 9173 | -4/Lab | Found Alien Artifact 9177 | -4/Lab | Entered Research 9177 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9178 | -3/Research | Loaded intel: 118 machine locations 9199 | -3/Research | Identified exit to Testing 9221 | -3/Research | Identified exit to DSF 9221 | -3/Research | Entered DSF 9222 | -3/DSF | Loaded intel: 2 machine locations 9249 | -3/DSF | Additional patrols routed to DSF 9279 | -3/DSF | Discovered new exit (range 14) 9280 | -3/DSF | Identified exit to Research 9281 | -3/DSF | Entered Research 9281 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9282 | -2/Research | Loaded intel: 123 machine locations 9313 | -2/Research | Spotted B-90 Cyclops 9322 | -2/Research | Spotted B-90 Cyclops 9333 | -2/Research | Discovered new exit (range 21) 9333 | -2/Research | Spotted B-90 Cyclops 9336 | -2/Research | Identified exit to Quarantine 9336 | -2/Research | Entered Quarantine 9337 | -2/Quarantine | Loaded intel: 70 machine locations 9371 | -2/Quarantine | Found Exp. Force Field 9389 | -2/Quarantine | Spotted Fortress 9402 | -2/Quarantine | Discovered new exit (range 5) 9402 | -2/Quarantine | Identified exit to Section 7 9574 | -2/Quarantine | Entered Section 7 9575 | -2/Section 7 | Loaded intel: 161 machine locations 9586 | -2/Section 7 | Identified Core Reset Matrix 9590 | -2/Section 7 | Spotted B-90 Cyclops 9627 | -2/Section 7 | Spotted Executioner 9627 | -2/Section 7 | Spotted Executioner 9643 | -2/Section 7 | Found Alien Energy Cannon 9644 | -2/Section 7 | Installed L-Cannon capacitor 9667 | -2/Section 7 | Found Transdimensional Reconstructor 9667 | -2/Section 7 | Warped through subspace 9701 | -2/Section 7 | Found Integrated Reactor 9701 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9703 | -2/Section 7 | Spotted Alpha 7 9703 | -2/Section 7 | Spotted Alpha 7 9734 | -2/Section 7 | Discovered new exit (range 13) 9738 | -2/Section 7 | Identified exit to Access 9739 | -2/Section 7 | Entered Access 9739 | -1/Access | Evolved 2 slots: Weapon x2 9740 | -1/Access | Loaded intel: 107 machine locations 9819 | -1/Access | Discovered new exit (range 7) 9820 | -1/Access | Identified exit to Command 9820 | -1/Access | Entered Command 9821 | -1/Command | Loaded intel: 64 machine locations 9974 | -1/Command | Fired L-Cannon 9974 | -1/Command | 0b10 Conduit disabled 9977 | -1/Command | MAIN.C activated Command garrisons 10023 | -1/Command | Fired L-Cannon 10023 | -1/Command | Destroyed MAIN.C 10341 | -1/Command | Build established: Mutant 10696 | -1/Command | Discovered new exit (range 180) 10696 | -1/Command | Discovered new exit (range 86) 10696 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 10701 | -1/Command | Found Exp. Powered Armor 10706 | -1/Command | Found Zero-point Reactor 10712 | -1/Command | Found Exp. Targeting Computer 10717 | -1/Command | Found Exp. Powered Armor 10781 | -1/Command | Phase Generator disabled 10985 | -1/Command | Build established: Scavenger-Mutant 11968 | -1/Command | Door terminal overloaded 12033 | -1/Command | Found Centrium Heavy Armor Plating 12200 | -1/Command | Door terminal overloaded 12210 | -1/Command | Found Cld. Nova Cannon 12215 | -1/Command | Found Vortex Chain Reactor 12220 | -1/Command | Found Zero-point Reactor 12225 | -1/Command | Found Exp. Hardlight Generator 12228 | -1/Command | Found Hvy. Regenerative Plating 14204 | -1/Command | Found Exp. Targeting Computer 14280 | -1/Command | Found Exp. Targeting Computer 14690 | -1/Command | Build established: Scavenger-Gunner 15608 | -1/Command | Warped through subspace to slip node 15608 | -1/Command | Discovered new exit (range 5) 15616 | -1/Command | Entered Access_0 15617 | -1/Access_0 | Loaded intel: 56 machine locations 15617 | -1/Access_0 | Met Architect 15618 | -1/Access_0 | Destroyed A8 with code downloaded from Data Conduit 15621 | -1/Access_0 | Fired L-Cannon 15621 | -1/Access_0 | Architect warped through subspace 15664 | -1/Access_0 | Fired L-Cannon 15664 | -1/Access_0 | Architect warped through subspace 15664 | -1/Access_0 | Subspace Access Node disabled 15664 | -1/Access_0 | Singularity Gate disabled 15674 | -1/Access_0 | Fired L-Cannon 15674 | -1/Access_0 | Singularity Gate disabled 15684 | -1/Access_0 | Fired L-Cannon 15684 | -1/Access_0 | Subspace Access Node disabled 15705 | -1/Access_0 | Fired L-Cannon 15705 | -1/Access_0 | Architect warped through subspace 15715 | -1/Access_0 | Fired L-Cannon 15725 | -1/Access_0 | Fired L-Cannon 15725 | -1/Access_0 | Subspace Access Node disabled 15736 | -1/Access_0 | Spotted Enhanced Programmer 15746 | -1/Access_0 | Destroyed Enhanced Programmer 15759 | -1/Access_0 | Fired L-Cannon 15759 | -1/Access_0 | Architect warped through subspace 15805 | -1/Access_0 | Fired L-Cannon 15805 | -1/Access_0 | Architect warped through subspace 15815 | -1/Access_0 | Fired L-Cannon 15825 | -1/Access_0 | Fired L-Cannon 15825 | -1/Access_0 | Subspace Access Node disabled 15835 | -1/Access_0 | Fired L-Cannon 15847 | -1/Access_0 | Fired L-Cannon 15847 | -1/Access_0 | Destroyed Architect 15859 | -1/Access_0 | Spotted Enhanced Programmer 15873 | -1/Access_0 | Spotted Enhanced Programmer 15916 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 15921 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 15921 | -1/Access_0 | Warped through subspace to slip node 15921 | -1/Access_0 | Discovered new exit (range 8) 15949 | *** | Establishing 0b11! Last Messages --------------- 15839_ Penetrated by Quantum Shear. 15842_ Exp. Powered Armor severed. 15844_ Penetrated by Quantum Shear. 15845_ Acquired Exp. Powered Armor. 15846_ Penetrated by Quantum Shear. 15847_ Beam penetrates Architect. 15847_ Architect enveloped in phasic energy. 15847_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 15847_ Architect destroyed. 15860_ Dropped L-Cannon. 15862_ Ended siege mode. 15870_ Acquired L-Cannon. 15871_ Acquired 3 matter. 15876_ Acquired 102 matter. 15916_ Acquired data core, extracted unknown sensor trigger ID. 15921_ Dropped Exp. Hardlight Generator. 15921_ Acquired Hpw. Transdimensional Reconstructor. 15921_ Warped through subspace, drawn to slip node. 15921_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ????????????????# ????# #?????????????????????? | | ?????????????????# ??# ##?????????????????????? | | ?????????????????# # < #?????????????????????? | | ??????????????????# ; ##?????????????????????? | | ??????????????????## ;# #??????????????????????? | | ???????????????????## ;###??????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????## ?????????????????????????? | | ?????????????????????## ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 75 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 50 Armor Coverage 2800 Resistance: TH 10 Propulsion Shielding 90 Evasion (%) 79 Targeting Accuracy 44 Melee Accuracy 6 Recoil Reduction 8 Offensive Hacking 25 Defensive Hacking 35 Authchip Count 2 Item Schematics ----------------- Imp. Flight Unit | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Coil Gun | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Focal Shield | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Exp. Utility Shielding | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free S-27 Virus | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -4/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -4/Armory | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator Integrated Mediator LC Capacitor L-Cannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeLargeStorage Manual? 0 Play Time 02:07:42 Cumulative 808.0 hours Start 2022.08.23 @ 19:17:38 End 2022.08.23 @ 22:14:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 353 Adventurer 1 Explorer 0 Win Type 1 Total 105 Types 24/11/16/3/2/1/46/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 133bcf5a-d557-4bc3-bd8e-b4901175bcbe