Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 17:57:25

Player: THN-L0C

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (65)      325
Value Destroyed (1906)     1906
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (415)                415
              TOTAL SCORE: 6046

 Bonus
-------
Follower Combat Kills      115
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (6) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
   Micro Nuclear Core
  Medium Storage Unit
         Force Booster
         Weapon Shielding
         Longsword +1

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Microactuators
           Force Booster
           Weapon Shielding
  Hardened Light Armor Plating
           System Restoration Module
>          --- WEAPON -----------
     Heavy Rocket Launcher
           Longsword +1
>          --- INVENTORY --------
  Improved Deuterium Engine
     Micro Nuclear Core
  Improved Cooling System
   Compact Matter Pod
           Force Booster
  Advanced ECM Suite
  Hardened Heavy Armor Plating
           System Restoration Module
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Force Booster
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             112  | 6   4   2   1   5   40  48  6   
  Power                    12   | 1   1   1   .   1   1   5   2   
    Engine                 5    | 1   1   1   .   .   .   1   1   
    Core                   7    | .   .   .   .   1   1   4   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   1   .   .   12  8   .   
    Treads                 12   | 2   .   .   .   .   8   2   .   
    Leg                    3    | .   .   .   .   .   3   .   .   
    Wheel                  6    | .   .   1   .   .   1   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   .   
  Utility                  41   | 2   1   .   1   .   8   25  4   
    Device                 21   | 1   .   .   .   .   6   12  2   
    Storage                6    | 1   1   .   1   .   .   3   .   
    Processor              3    | .   .   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   2   7   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | 1   2   .   .   4   19  10  .   
    Energy Gun             11   | .   .   .   .   .   9   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   2   .   .   3   4   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   4   3   .   
    Slashing Weapon        6    | .   .   .   .   1   2   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   
Parts Lost                 24   | .   1   2   .   .   2   13  6   
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               11   | .   .   1   .   .   1   6   3   
  Utility                  6    | .   .   .   .   .   1   4   1   
  Weapon                   5    | .   1   1   .   .   .   2   1   
  Highest Loss Streak      12   | .   1   2   .   .   1   12  3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   96  95  71  100 95  83  69  
  Engine                   4    | .   14  14  14  2   .   .   3   
  Core                     5    | .   .   .   .   11  9   6   2   
  Treads                   13   | .   28  24  14  14  17  8   .   
  Leg                      1    | .   .   .   .   .   4   .   .   
  Wheel                    11   | .   .   3   14  14  13  14  10  
  Device                   17   | .   14  14  14  14  18  20  20  
  Storage                  9    | .   14  14  14  14  9   6   6   
  Processor                1    | .   .   .   .   .   .   3   .   
  Protection               6    | .   .   .   .   .   4   10  14  
  Energy Gun               3    | .   .   .   .   .   8   3   .   
  Ballistic Gun            7    | .   25  23  .   27  4   .   .   
  Impact Weapon            1    | .   .   .   .   .   4   1   .   
  Slashing Weapon          2    | .   .   .   .   .   .   3   6   
Peak Build Rating          45   | 6   7   7   6   17  31  45  45  
  Average Rating           24   | 4   6   6   5   10  25  37  35  
  On Entrance              14   | .   6   7   6   6   11  31  45  
Naked Turns                29   | .   .   .   .   .   .   28  1   
Heaviest Build             72   | 13  30  30  46  51  57  72  48  
  Greatest Support         63   | 40  40  40  16  20  41  63  48  
  Greatest Overweight (x)  13   | .   .   1   2   3   3   9   13  
  Average Overweight (x)   .    | .   .   .   1   2   1   .   1   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  10  
  Average Capacity         14   | 7   12  15  16  20  20  12  9   
  Most Carried             20   | .   8   7   11  14  20  20  9   
  Average Carried          11   | .   6   6   9   11  18  12  8   
  Final Capacity           20   | 8   15  15  20  20  20  10  5   
  Final Carried            20   | .   7   7   10  14  20  9   5   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low 
Matter Collected           2004 | 287 262 102 110 111 282 748 102 
  Remotely                 28   | .   .   .   .   .   .   28  .   
Salvage Created            2086 | 90  556 102 .   172 303 739 124 
  Parts                    139  | 5   49  6   .   9   13  52  5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   4   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  48   | .   15  2   .   4   5   18  4   
  Melee                    12   | .   .   .   .   .   .   9   3   
  Guns                     28   | .   15  2   .   4   5   2   .   
  AOE                      8    | .   .   .   .   .   .   7   1   
Classes Destroyed          12   | 2   5   .   .   .   1   4   .   
  Worker                   7    | .   1   .   .   .   .   6   .   
  Builder                  4    | .   3   .   .   .   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   2   .   
  Swarmer                  16   | .   6   .   .   .   .   7   3   
  Grunt                    20   | .   9   2   .   4   2   3   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   .   3   1   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   
  Programmer               4    | .   .   .   .   .   .   4   .   
Best Kill Streak           7    | 2   7   2   .   2   2   6   3   
  Combat Bots Only         6    | .   5   2   .   2   2   6   3   
Max Kills in Single Turn   4    | 1   2   1   .   1   1   4   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   1   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  
Hostile Shots Fired        452  | .    75   9    .    13   38   242  75   
  Missed                   147  | .    22   2    .    .    11   81   31   
Damage Taken               4467 | .    540  104  .    170  376  2519 758  
  Core                     891  | .    58   62   .    26   30   591  124  
  Absorbed by Shields      120  | .    .    .    .    .    16   104  .    
  Redirected to Shielding  47   | .    .    .    .    .    .    27   20   
  Ignored by Resistances   61   | .    .    .    .    .    .    61   .    
Core Remaining (%)         78   | 100  .    .    .    41   94   .    .    
Volleys Fired              118  | 9    54   11   .    8    17   18   1    
  Largest                  2    | 1    2    2    .    2    2    2    1    
  Hottest                  115  | 20   40   40   .    40   115  110  39   
Shots Fired                201  | 9    100  15   .    17   30   29   1    
  Gun                      193  | 9    100  15   .    17   30   22   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    .    .    7    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  143  | 9    100  15   .    17   2    .    .    
  Thermal                  46   | .    .    .    .    .    24   22   .    
  Explosive                8    | .    .    .    .    .    .    7    1    
  Electromagnetic          4    | .    .    .    .    .    4    .    .    
  Robot Hit Streak         13   | 9    12   6    .    9    10   13   .    
  Robot Miss Streak        5    | .    5    2    .    1    2    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    3    1    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    
Shots Hit Robots           160  | 9    60   11   .    12   22   39   7    
  Core Hits                98   | 4    29   5    .    9    9    38   4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              78   | .    .    .    .    1    19   47   11   
  Impact                   29   | .    .    .    .    .    17   12   .    
  Slashing                 49   | .    .    .    .    1    2    35   11   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    1    5    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4867 | 114  754  148  .    154  412  2795 490  
  Guns                     1779 | 114  749  135  .    154  354  273  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1265 | .    .    .    .    .    .    1187 78   
  Melee                    1797 | .    .    .    .    .    58   1332 407  
  Ramming                  26   | .    5    13   .    .    .    3    5    
  Kinetic                  1164 | 114  749  135  .    154  12   .    .    
  Thermal                  557  | .    .    .    .    .    284  273  .    
  Explosive                1265 | .    .    .    .    .    .    1187 78   
  Electromagnetic          58   | .    .    .    .    .    58   .    .    
  Impact                   58   | .    .    .    .    .    58   .    .    
  Slashing                 1739 | .    .    .    .    .    .    1332 407  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    1    1    1    1    .    4    .    
  Average Corruption       1    | .    1    1    1    1    .    1    .    
  Corruption Purged        4    | .    .    .    .    .    .    4    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  22   | .    5    4    5    3    .    5    .    
    Message Errors         2    | .    .    .    1    .    .    1    .    
    Matter Fused           5    | .    1    3    1    .    .    .    .    
    Heat Flow Errors       5    | .    1    .    1    1    .    2    .    
    Energy Discharges      4    | .    1    .    1    1    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    
    Misfires               2    | .    .    1    .    1    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            303  | .    .    .    .    .    38   265  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               55   | .    .    .    .    .    .    55   .    
  Melee                    248  | .    .    .    .    .    38   210  .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      241  | .    .    .    .    .    .    239  2    
  Shots                    5    | .    .    .    .    .    .    5    .    
  Rammed                   6    | .    1    1    .    .    .    2    2    
Targets Rammed             6    | .    1    1    .    .    .    2    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        241  | .    181  2    241  229  27   229  14   
  Average Temperature      63   | .    119  2    121  70   15   61   9    
  Received Heat Transfer   889  | .    195  63   .    99   147  115  270  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    1    2    .    
  Heat Transferred         1073 | .    .    .    .    .    592  481  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Peak Influence             283  | 15  270 76  .   101 136 283 .   
  Initial                  46   | .   9   46  .   .   39  14  .   
  Average                  84   | 6   119 54  .   91  31  111 .   
Maximum Alert Level        1    | .   1   .   .   .   .   1   .   
  Low Security (%)         90   | 100 80  100 .   100 100 84  .   
  Level 1                  9    | .   19  .   .   .   .   15  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   .   .   .   3   14  .   
  Investigation            3    | .   1   .   .   .   .   2   .   
  Extermination            3    | .   .   .   .   .   .   3   .   
  Reinforcement            11   | .   2   .   .   .   3   6   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low 
Distress Signals           2    | .   1   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              101  | .   20  2   .   4   12  36  27  
  Peak Tracking Total      12   | .   5   2   .   3   3   10  12  
  Tactical Retreats        8    | .   .   .   .   .   2   4   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Traps Triggered            5    | .   1   .   .   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low 
Machines Disabled          4    | .   1   .   .   .   2   1   .   
  Max in Single Turn       1    | .   1   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low 
Machines Accessed          20   | .   3   .   1   .   5   11  .   
  Terminals                12   | .   3   .   .   .   5   4   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Total Hacks                48   | .   11  .   1   .   13  23  .   
  Successful               24   | .   6   .   1   .   5   12  .   
  Failed                   24   | .   5   .   .   .   8   11  .   
    Catastrophic           6    | .   1   .   .   .   2   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   15   | .   7   .   1   .   6   1   .   
  Terminals                32   | .   11  .   .   .   13  8   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   8   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   
Terminal Hacks             15   | .   6   .   1   .   5   3   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   1   .   .   .   1   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   5   .   
  Report Inventory         3    | .   .   .   .   .   .   3   .   
  Retrieve Components      2    | .   .   .   .   .   .   2   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   .   .   5   7   .   
  Full Trace Events        4    | .   2   .   .   .   .   2   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low 
Total Allies               3    | .   .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   .   3   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   .   26  .   
  Total Damage             396  | .   .   .   .   .   .   396 .   
  Kills                    4    | .   .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  
Turns Passed               6409 | 118  841  320  454  344  1373 2193 766  
Spaces Moved               4134 | 61   356  202  380  157  557  1849 572  
  Core                     400  | 7    .    .    .    .    .    235  158  
  Treads                   644  | 54   356  131  .    1    .    102  .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   2989 | .    .    71   380  156  557  1411 414  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   101  | .    .    .    .    .    .    101  .    
  Fastest Speed            37   | 50   160  115  115  145  115  37   50   
  Average Speed            115  | 147  160  144  118  146  123  96   119  
  Slowest Speed            700  | 160  160  160  130  320  145  500  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    66   47   71   29   39   38   50   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 41   | .    .    .    .    1    16   23   1    
Terrain Destroyed          86   | .    .    .    .    1    16   48   21   
  Melee                    41   | .    .    .    .    1    16   23   1    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      45   | .    .    .    .    .    .    25   20   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  
Total                      5471 | 77   525  215  386  254  1180 2181 653  
  Wait                     908  | 2    102  .    .    77   508  173  46   
  Move                     4127 | 60   355  201  379  156  556  1848 572  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  56   | .    8    .    3    6    21   18   .    
  Fast Attach              28   | 6    1    .    .    .    4    17   .    
  Attach                   24   | .    1    1    .    2    6    12   2    
  Detach                   16   | .    .    .    1    .    .    9    6    
  Swap                     60   | .    2    1    1    3    30   19   4    
  Drop                     50   | .    1    .    2    1    19   18   9    
  Fire                     118  | 9    54   11   .    8    17   18   1    
  Melee                    78   | .    .    .    .    1    19   47   11   
  Ram                      4    | .    .    .    .    .    .    2    2    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    1    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   72 | -11/Scrapyard  | Discovered new exit (range 13)
  119 | -11/Scrapyard  | Entered Materials
  315 | -10/Materials  | Build established: Mutant
  655 | -10/Materials  | Discovered new exit (range 14)
  869 | -10/Materials  | Discovered new exit (range 6)
  960 | -10/Materials  | Entered Mines
  983 | -10/Mines      | Met a Derelict bent on vengeance
 1002 | -10/Mines      | Discovered new exit (range 6)
 1274 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1275 | -10/Mines      | Discovered new exit (range 5)
 1280 | -10/Mines      | Entered Exiles
 1295 | -10/Exiles     | Discovered new exit (range 15)
 1309 | -10/Exiles     | Met 8R-AWN
 1326 | -10/Exiles     | Met EX-HEX
 1367 | -10/Exiles     | Met EX-BIN
 1381 | -10/Exiles     | Aligned with FarCom system
 1382 | -10/Exiles     | Given EX-Vault access code
 1410 | -10/Exiles     | Opened EX-Vault
 1417 | -10/Exiles     | Found Longsword +1
 1442 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1479 | -10/Exiles     | Met EX-DEC
 1722 | -10/Exiles     | Discovered new exit (range 10)
 1734 | -10/Exiles     | Left Exiles lab with Longsword +1
 1734 | -10/Exiles     | Entered Mines
 1737 | -9/Mines       | Core integrity fell below 50%
 1867 | -9/Mines       | Learned Materials emergency access door positions
 1919 | -9/Mines       | Assembled infested the area
 2054 | -9/Mines       | Discovered new exit (range 15)
 2078 | -9/Mines       | Entered Materials
 2078 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2391 | -8/Materials   | Build established: Scavenger-Mutant
 2709 | -8/Materials   | Build established: Mutant
 3427 | -8/Materials   | Discovered new exit (range 4)
 3451 | -8/Materials   | Entered Factory
 3451 | -7/Factory     | Evolved 2 slots: Utility x2
 3543 | -7/Factory     | Discovered new exit (range 15)
 3553 | -7/Factory     | Build established: Scavenger-Mutant
 4222 | -7/Factory     | Cargo convoy interrupted
 4226 | -7/Factory     | Garrison activated, responded to threat
 4262 | -7/Factory     | Released all parts (5)
 4287 | -7/Factory     | Lost 12 parts (1p5n4u2w)
 4317 | -7/Factory     | Core integrity fell below 50%
 4390 | -7/Factory     | Discovered new exit (range 14)
 4511 | -7/Factory     | Core integrity fell below 20%
 4560 | -7/Factory     | Build established: Mutant
 5379 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 5571 | -7/Factory     | Lost 3 allies
 5644 | -7/Factory     | Entered Lower Caves
 5854 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6134 | -7/Lower Caves | Lost 3 parts (1p2n)
 6410 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06106_ Penetrated by Slug. <x2>
06109_ H-55 Commando destroyed.
06113_ Targeting Computer fries itself beyond repair.
06117_ Lgt. Nuclear Core fries itself beyond repair.
06122_ Acquired 54 matter.
06336_ Dropped Adv. ECM Suite.
06337_ Dropped Hrd. Heavy Armor Plating.
06339_ Dropped Hrd. Light Armor Plating.
06339_ Dropped Imp. Cooling System.
06341_ Dropped Force Booster.
06341_ Dropped Com. Matter Pod.
06342_ Dropped Mic. Nuclear Core.
06344_ Dropped System Restoration Module.
06348_ Dropped Microactuators.
06361_ Critical hit (Burn: +37).
06361_ Penetrated by Slug.
06375_ Slug penetrates Wall.
06392_ Acquired 20 matter.
06403_ Slammed into G-47 Trooper. <x2>
06409_ Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             450
Resistance: EM             20
Weapon Shielding           33
Melee Speed Boost          20
Evasion (%)                62
Targeting Accuracy         16
Recoil Reduction           3
Force Boost                20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackHypercooledSource
  Manual?         0
Play Time         01:00:39
  Cumulative      122.3 hours
  Start           2024.08.24 @ 16:56:43
  End             2024.08.24 @ 17:57:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          60
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac898a73-79fc-4035-b423-1d2118fdbb2d