Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 20:09:33 Player: Cherman0 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (274) 1370 Value Destroyed (8071) 8071 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1475) 1475 TOTAL SCORE: 16956 Bonus ------- High Alert Combat Kills 632 Follower Combat Kills 519 Entered Garrisons 400 Registered with UFD 300 Friendly Fire -376 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 98/100 System Corruption 2% Temperature Cool (21) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Scrap Suit Advanced Cooling System Authchip [Weapon] Improved Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Scrap Suit Advanced Cooling System Huge Storage Unit Layered Light Armor Plating Phasing AFG > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Companion Sword > --- INVENTORY -------- Flexi-carbon Leg Scrap Suit Advanced Cooling System High-capacity Matter Pod Makeshift Utility Shielding Hardened Medium Armor Plating Layered Light Armor Plating EM Disruption Field Improved Hacking Suite Authchip [Weapon] Authchip [Weapon] High-powered Tractor Beam Hacking Drone Bay Plasma Rifle Plasma Rifle KN-7UR's Autopenetrator Improved Heavy Machine Gun Improved Heavy Machine Gun Overtuned Coil Gun Long-range Missile Launcher Improved Datajack CPS Tube Phasing Sabre CR-A16's Pointy Stick [Rating: 85] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Companion Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 . . . . . . . 4 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . . . . Utility 4 | . . . 1 . 2 . . . . . . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . Parts Attached 308 | 1 24 2 43 15 10 13 22 15 15 13 6 33 43 15 8 16 14 Power 18 | . . 1 2 . 1 . 3 1 1 1 . 4 1 1 1 . 1 Engine 9 | . . 1 1 . 1 . 3 1 . . . . 1 . . . 1 Core 6 | . . . 1 . . . . . 1 . . 2 . 1 1 . . Reactor 3 | . . . . . . . . . . 1 . 2 . . . . . Propulsion 71 | . 5 . 12 3 5 1 13 4 2 4 1 8 6 1 2 2 2 Treads 62 | . 3 . 12 3 5 1 13 4 2 4 1 6 4 . . 2 2 Leg 3 | . . . . . . . . . . . . 1 . . 2 . . Wheel 6 | . 2 . . . . . . . . . . 1 2 1 . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 94 | 1 7 . 12 3 3 1 6 1 4 5 . 4 22 9 3 10 3 Device 42 | 1 2 . 5 1 . 1 . . . 2 . 3 13 5 2 6 1 Storage 4 | . 2 . 1 . . . 1 . . . . . . . . . . Processor 3 | . . . . . . . . . . 1 . 1 1 . . . . Hackware 3 | . . . . . 1 . . . . . . . 2 . . . . Protection 42 | . 3 . 6 2 2 . 5 1 4 2 . . 6 4 1 4 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 125 | . 12 1 17 9 1 11 . 9 8 3 5 17 14 4 2 4 8 Energy Gun 20 | . 4 . . . . 4 . 5 . . 1 2 1 . 2 . 1 Energy Cannon 25 | . . 1 12 6 1 4 . . . . . 1 . . . . . Ballistic Gun 44 | . 6 . . . . . . . 5 2 3 10 9 2 . 2 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 21 | . 2 . 3 3 . 1 . 4 2 . . 1 2 2 . . 1 Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . Impact Weapon 4 | . . . . . . 1 . . 1 1 1 . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 1 2 . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon 4 | . . . 2 . . 1 . . . . . 1 . . . . . Unidentified Prototypes 12 | . . . 1 . 1 . . . . 1 1 1 4 . . 3 . Parts Lost 52 | . 3 2 6 3 4 1 . 6 3 . . . . 3 7 . 14 Power 9 | . . 1 1 . . . . 1 1 . . . . 1 2 . 2 Propulsion 16 | . 1 . . 3 2 . . 3 . . . . . 1 1 . 5 Utility 15 | . . . 4 . 1 . . 2 . . . . . 1 3 . 4 Weapon 12 | . 2 1 1 . 1 1 . . 2 . . . . . 1 . 3 Highest Loss Streak 6 | . 2 1 2 3 3 1 . 5 2 . . . . 3 6 . 6 To Critical Strikes 2 | . . . . . . . . . 1 . . . . . 1 . . Average Slot Usage (%) 94 | . 99 100 99 99 97 99 99 96 93 99 100 98 85 79 76 72 68 Engine 5 | . 14 14 6 11 9 9 8 9 6 . . . 6 4 . . 2 Core 1 | . . . 4 . . . . . 2 3 . . . 1 5 . . Reactor 3 | . . . . . . . . . . 5 9 8 6 6 6 6 2 Treads 23 | . 18 28 32 32 26 27 26 26 27 26 27 26 12 . . 2 15 Wheel 1 | . 8 . . . . . . . . . . . 6 12 7 6 3 Device 11 | . 9 . 11 20 18 18 18 14 9 8 9 8 12 18 15 18 4 Storage 9 | . 14 14 11 11 9 9 9 9 9 9 9 9 6 6 6 6 5 Processor 2 | . . . . . . . . . . 8 9 9 6 4 . . . Hackware 4 | . . . . . 8 9 9 9 9 9 9 9 4 . . . . Protection 8 | . 4 14 10 1 7 9 8 9 12 9 9 8 2 3 2 5 14 Energy Gun 2 | . 4 . . . . 4 18 17 2 . . . . . 10 . . Energy Cannon 5 | . . 4 21 21 18 10 . . . . . . . . . . . Ballistic Gun 10 | . 23 23 . . . . . . 14 17 15 17 14 12 2 2 11 Slashing Weapon 1 | . . . . . . . . . . . . . 4 6 6 7 5 Peak Build Rating 85 | 7 10 10 21 23 31 37 37 36 41 40 45 57 84 80 78 85 84 Average Rating 39 | 6 8 9 18 21 27 29 35 35 38 38 39 42 78 78 72 68 64 On Entrance 38 | 6 7 10 10 20 22 31 37 36 35 40 40 41 57 84 76 72 77 Naked Turns 38 | . . . . . . . . . . . . . . . . . 38 Heaviest Build 134 | 15 56 57 104 109 113 113 107 107 113 109 108 107 132 134 131 117 133 Greatest Support 88 | 20 40 40 60 60 62 62 62 63 63 63 60 62 48 48 48 28 88 Greatest Overweight (x) 6 | . 1 1 1 1 1 1 1 1 1 1 1 5 6 6 6 4 4 Average Overweight (x) 1 | . . 1 . 1 1 1 1 1 1 1 1 1 5 2 3 3 2 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 17 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 7 20 20 25 25 25 25 25 25 25 25 25 25 25 24 22 25 25 Average Carried 23 | 6 16 19 23 23 23 24 24 23 23 24 24 24 24 22 20 24 24 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 20 19 25 22 25 25 25 20 25 25 25 25 25 20 22 25 5 Class Distribution -------------------- 57% | Mutant 33% | Scavenger-Mutant 5% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Scrapper | -6/Factory Scrapper | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Matter Collected 7127 | 228 706 341 613 314 108 144 420 237 710 469 155 310 1275 396 293 253 155 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10276 | 12 938 245 2076 255 688 150 1454 831 1600 433 144 . 762 296 167 . 225 Parts 562 | 4 69 15 130 17 27 7 55 40 81 30 3 . 59 9 10 . 6 Haulers Intercepted 23 | . 2 . 6 . 2 . 4 . 3 4 . . 2 . . . . Recyclers Shooed 3 | . . 1 . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . . . 7 5 4 7 Prevented 3 | . . . . . . . . . . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Combat Hostiles Destroyed 190 | . 17 4 41 21 8 6 17 25 25 4 1 . 6 7 2 . 6 Melee 4 | . . . . . . . . . . . . . 2 1 . . 1 Guns 75 | . 13 2 . . . . 13 13 17 4 1 . 4 2 2 . 4 Cannons 55 | . . 2 34 8 7 4 . . . . . . . . . . . AOE 44 | . 4 . 4 12 . 2 . 11 6 . . . . 4 . . 1 Classes Destroyed 21 | 1 9 . 2 1 1 1 1 1 1 . . . 1 1 1 . . Worker 13 | . 1 1 4 . . . 2 . 3 . . . 2 . . . . Builder 13 | . 4 . 1 . 1 . . . 1 1 . . 5 . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . Hauler 23 | . 2 . 6 . 2 . 4 . 3 4 . . 2 . . . . Recycler 13 | . 1 1 3 1 2 . 2 . 2 . 1 . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . Operator 10 | . 4 . 3 . . . 1 . 2 . . . . . . . . Watcher 21 | . 3 . 4 . 2 . 4 . 5 . . . 3 . . . . Swarmer 46 | . 9 . 13 7 1 3 . 8 3 . . . . . . . 2 Grunt 86 | . 8 4 17 . 5 2 13 11 13 3 . . . 6 . . 4 Brawler 7 | . . . 2 . . . . . 4 . . . . 1 . . . Duelist 3 | . . . . . . . 1 1 1 . . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . . . Sentry 25 | . . . 9 . 1 . 3 4 2 1 1 . 4 . . . . Specialist 1 | . . . . . . . . 1 . . . . . . . . . Hunter 4 | . . . . . 1 . . . 1 . . . . . 2 . . Programmer 2 | . . . . . . . . . . . . . 2 . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . Assembled 14 | . . . . 14 . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . Best Kill Streak 11 | 1 5 2 6 11 4 3 5 8 7 2 1 . 2 4 2 . 3 Combat Bots Only 11 | . 5 2 4 11 2 3 5 8 5 2 1 . 1 4 2 . 3 Max Kills in Single Turn 4 | 1 2 1 4 3 2 2 1 4 4 1 1 . 1 1 1 . 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . Exploded 4 | . 2 . 2 3 . 2 . 4 3 . . . . 1 . . 1 Melee 1 | . . . . . . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Hostile Shots Fired 1108 | . 64 19 179 56 42 25 73 100 65 14 4 . 182 43 71 . 171 Missed 298 | . 14 6 53 17 10 7 23 27 22 2 1 . 58 10 16 . 32 Damage Taken 13853 | . 566 174 1586 725 619 421 874 1293 753 227 68 . 1110 1471 930 . 3036 Core 1621 | . 93 . 189 57 22 9 158 186 18 29 . . 135 106 75 . 544 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 26 | . . . . . . . . . . . . . . . . . 26 Regen/Repaired (Parts) 962 | . . . 101 . . . . . 478 261 . . 112 10 . . . Core Remaining (%) 55 | 100 . 62 . 38 . . . . . . . 23 . . . . . Volleys Fired 662 | 6 80 13 145 32 29 23 83 44 86 28 5 . 44 16 13 . 15 Largest 3 | 1 2 2 2 2 2 2 2 2 2 2 2 . 3 2 2 . 2 Hottest 160 | 20 80 80 136 160 160 160 150 150 150 50 50 . 82 47 150 . 43 Shots Fired 1258 | 6 152 26 286 48 58 36 166 80 169 57 11 . 85 30 26 . 22 Gun 811 | 6 148 22 6 . . . 166 72 167 57 11 . 85 26 26 . 19 Cannon 411 | . . 4 276 38 58 35 . . . . . . . . . . . Launcher 36 | . 4 . 4 10 . 1 . 8 2 . . . . 4 . . 3 Special . | . . . . . . . . . . . . . . . . . . Kinetic 484 | 6 111 22 6 . . . . . 128 57 11 . 85 26 13 . 19 Thermal 701 | . . 4 276 38 58 35 166 72 39 . . . . . 13 . . Explosive 36 | . 4 . 4 10 . 1 . 8 2 . . . . 4 . . 3 Electromagnetic 37 | . 37 . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 4 9 6 10 5 9 16 18 21 22 8 6 . 8 15 5 . 15 Robot Miss Streak 7 | 1 5 1 6 5 2 1 7 2 4 5 1 . 6 2 2 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . . . . . . . . Shots Hit Robots 810 | 5 81 16 153 19 42 27 113 54 114 36 11 . 59 31 15 . 34 Core Hits 405 | 2 46 11 64 26 18 11 44 42 62 14 4 . 24 16 6 . 15 Critical Kills 7 | . . . 4 1 2 . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 1 . . . 2 . . . . Critical Strikes 32 | . 1 . 4 1 2 . 13 4 4 . . . 3 . . . . Burn 20 | . . . . . . . 13 4 3 . . . . . . . . Meltdown 7 | . . . 4 1 2 . . . . . . . . . . . . Destroy 4 | . . . . . . . . . 1 . . . 3 . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . Melee Attacks 87 | . . . 2 . . 9 . . 2 1 3 . 29 18 1 . 22 Impact 10 | . . . . . . 4 . . 2 1 3 . . . . . . Slashing 70 | . . . . . . . . . . . . . 29 18 1 . 22 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . 2 . . 5 . . . . 2 . 7 1 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 23265 | 60 1320 263 3550 1422 1189 748 2669 2714 3067 657 391 . 1736 1376 360 . 1743 Guns 10246 | 60 1115 178 24 . . . 2638 1176 2277 644 162 . 966 360 270 . 376 Cannons 5395 | . . 70 3126 513 1157 529 . . . . . . . . . . . Explosions 5306 | . 205 . 338 892 . 219 . 1538 746 . . . . 668 . . 700 Melee 2069 | . . . . . . . . . . . 200 . 764 348 90 . 667 Ramming 249 | . . 15 62 17 32 . 31 . 44 13 29 . 6 . . . . Kinetic 5235 | 60 769 178 24 . . . . . 1601 644 162 . 966 360 95 . 376 Thermal 10081 | . 21 70 3126 513 1157 529 2638 1176 676 . . . . . 175 . . Explosive 5285 | . 184 . 338 892 . 219 . 1538 746 . . . . 668 . . 700 Electromagnetic 346 | . 346 . . . . . . . . . . . . . . . . Impact 200 | . . . . . . . . . . . 200 . . . . . . Slashing 1869 | . . . . . . . . . . . . . 764 348 90 . 667 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . 5 . . . . 4 4 4 . 14 22 23 23 2 Average Corruption 8 | . . . . 5 . . . . 4 4 4 . 9 16 22 23 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 262 | . . . . 15 . . . . 10 44 36 . 58 42 41 4 12 Message Errors 59 | . . . . 1 . . . . 2 9 9 . 9 9 14 3 3 Matter Fused 79 | . . . . 7 . . . . 4 15 8 . 19 14 8 1 3 Heat Flow Errors 32 | . . . . . . . . . 1 4 7 . 8 3 7 . 2 Energy Discharges 27 | . . . . 3 . . . . . 8 6 . 4 4 1 . 1 Parts Rejected 2 | . . . . 1 . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 35 | . . . . 1 . . . . 2 6 5 . 9 3 7 . 2 Data Loss (major) 6 | . . . . 1 . . . . . 1 . . 3 1 . . . Misfires 10 | . . . . . . . . . 1 1 1 . . 4 2 . 1 Alerts 3 | . . . . 1 . . . . . . . . 1 1 . . . Misdirections 2 | . . . . . . . . . . . . . 2 . . . . Weapon Failures 5 | . . . . . . . . . . . . . 2 1 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 431 | . 42 . 50 65 23 13 . 6 58 . 62 . 33 . 53 . 26 Projectiles 97 | . . . 50 24 23 . . . . . . . . . . . . Explosions 186 | . 42 . . 41 . 13 . 6 58 . . . . . . . 26 Melee 148 | . . . . . . . . . . . 62 . 33 . 53 . . Knockbacks 5 | . . . . . . . 1 . 1 1 2 . . . . . . Impact 5 | . . . . . . . 1 . 1 1 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 360 | . 32 . 71 106 . 30 . 29 40 . . . 3 . . . 49 Shots 12 | . 1 . 2 4 . 1 . 1 1 . . . . . . . 2 Rammed 30 | . . 1 9 3 4 . 3 . 3 4 2 . 1 . . . . Targets Rammed 34 | . . 1 11 3 5 . 3 . 3 5 2 . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 2 . 1 . . . . 1 . . . . . . . Highest Temperature 437 | . 104 144 153 135 186 93 127 23 82 163 219 . 437 177 272 . 295 Average Temperature 52 | . 37 53 28 45 66 34 28 8 26 53 100 . 114 69 119 . 91 Received Heat Transfer 3844 | . 237 117 417 20 234 69 450 405 234 99 21 . 276 192 . . 1073 Effects 3 | . . . . . . . . . . . . . 3 . . . . Energy Bleed 2 | . . . . . . . . . . . . . 2 . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . 2 . . . . . . Robots Melted 15 | . . . 4 1 2 . 5 1 2 . . . . . . . . Combat Hostiles 12 | . . . 3 1 1 . 4 1 2 . . . . . . . . Parts Melted 62 | . . . 9 . 11 1 24 10 4 . . . . . 3 . . Heat Transferred 22245 | . . 148 5846 1000 2250 751 7200 2900 1750 . . . . . 400 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Peak Influence 1004 | 5 400 55 742 325 199 467 436 1004 874 412 146 . 315 . . . . Initial 489 | . 3 30 . 289 65 76 227 198 489 296 8 . . . . . . Average 266 | 3 149 26 346 246 120 223 293 637 646 140 47 . 88 . . . . Maximum Alert Level 3 | . 2 . 3 1 . 2 2 3 3 2 . . 1 . . . . Low Security (%) 48 | 100 74 100 32 33 100 43 5 4 . 61 100 . 82 . . . . Level 1 24 | . 23 . 21 66 . 42 84 9 . 35 . . 17 . . . . Level 2 20 | . 1 . 42 . . 14 9 46 68 3 . . . . . . . Level 3 6 | . . . 4 . . . . 38 31 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 4 . 7 2 1 . 1 . 3 6 . . 7 . . . . Investigation 9 | . . . 4 1 . . . . . . . . 4 . . . . Extermination 2 | . . . . . . . . . . . . . 2 . . . . Reinforcement 14 | . 4 . 3 1 1 . 1 . 2 1 . . 1 . . . . Assault 1 | . . . . . . . . . 1 . . . . . . . . Garrison 5 | . . . . . . . . . . 5 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Distress Signals 15 | . 1 . 4 1 1 . 2 . 3 2 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 322 | . 34 4 64 28 15 11 35 27 38 11 4 . 25 8 5 . 13 Peak Tracking Total 7 | . 5 2 6 6 3 5 4 6 5 3 1 . 6 4 3 . 7 Tactical Retreats 19 | . 2 . 6 2 1 . 4 1 . . . . 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Traps Triggered 18 | . . . 3 . . 1 4 1 1 1 . . 7 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 32 | . . . 32 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . . . . . . . . Reused 3 | . . . 3 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . . . 3 . . 1 . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Machines Disabled 24 | . . . 6 2 1 3 1 2 4 2 . . 3 . . . . Max in Single Turn 2 | . . . 1 1 1 2 1 2 2 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . Phase Generator 2 | . . . . . . 1 . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Machines Accessed 71 | . 4 . 13 1 4 . 7 4 5 6 13 3 11 . . . . Terminals 39 | . 3 . 7 . 3 . 5 4 3 4 6 . 4 . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations 8 | . 1 . 2 . . . . . 1 2 . . 2 . . . . Recycling Units 11 | . . . 2 . . . . . . . 7 . 2 . . . . Scanalyzers 5 | . . . 2 . . . 1 . 1 . . . 1 . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . . 1 . . . . Total Hacks 201 | . 10 . 37 1 16 . 24 10 20 26 29 7 21 . . . . Successful 130 | . 4 . 22 1 4 . 17 2 13 18 26 7 16 . . . . Failed 71 | . 6 . 15 . 12 . 7 8 7 8 3 . 5 . . . . Catastrophic 11 | . 1 . 1 . 4 . 1 1 . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 83 | . 1 . 15 . 6 . 13 . 4 10 24 . 10 . . . . Terminals 130 | . 7 . 23 . 11 . 20 10 8 19 22 . 10 . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . Repair Stations 29 | . 3 . 5 . . . . . 10 7 . . 4 . . . . Recycling Units 11 | . . . 2 . . . . . . . 7 . 2 . . . . Scanalyzers 13 | . . . 7 . . . 2 . 2 . . . 2 . . . . Garrison Access 8 | . . . . . 5 . 2 . . . . . 1 . . . . Terminal Hacks 64 | . 3 . 8 1 2 . 9 2 4 11 12 7 5 . . . . Record 6 | . . . . . . . . . . . 1 5 . . . . . Part Schematic 6 | . . . . . . . 1 . . 1 4 . . . . . . Robot Analysis 10 | . . . 1 . . . 2 . . 3 4 . . . . . . Prototype ID Bank 9 | . 2 . 2 . . . 1 . . 1 2 . 1 . . . . Open Door 2 | . . . . 1 . . . . . . . 1 . . . . . Branch Access Points 4 | . . . 1 . 1 . . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . Terminal Index 3 | . . . 1 . . . 1 . . 1 . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . 1 . . . . Alert Level 7 | . . . 1 . . . 2 . 1 2 1 . . . . . . Unreport Threat 3 | . . . 1 . . . 1 . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 5 | . . . 1 . . . . . 1 2 . . 1 . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 19 | . 1 . 4 . . . . . 7 6 . . 1 . . . . Scan Component 11 | . 1 . 2 . . . . . 4 3 . . 1 . . . . Repair 8 | . . . 2 . . . . . 3 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 6 . . . 2 . 2 . . . 2 . . . . Insert Component 7 | . . . 4 . . . 1 . 1 . . . 1 . . . . Analyze 5 | . . . 2 . . . 1 . 1 . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . . . . 1 . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 31 | . . . 4 . 1 . 5 . . 1 14 . 6 . . . . Terminals 18 | . . . 2 . 1 . 5 . . 1 7 . 2 . . . . Assimilate 2 | . . . 1 . . . . . . 1 . . . . . . . Botnet 4 | . . . 1 . . . 1 . . . 1 . 1 . . . . Operators 3 | . . . . . 1 . 1 . . . . . 1 . . . . Skim 9 | . . . . . . . 3 . . . 6 . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . . . Patch 1 | . . . . . . . . . . . . . 1 . . . . Recycling Units 9 | . . . 2 . . . . . . . 7 . . . . . . Tunnel 9 | . . . 2 . . . . . . . 7 . . . . . . Scrapoids 2 | . . . . . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 3 . 10 . 4 . 7 4 4 5 6 . 6 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 2 . . . 2 . 1 1 4 . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . 2 . . . . . 3 3 . . . . . . . Time 402 | . . . 102 . . . . . 146 154 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . 1 . 1 . . . 1 . . . . Part Schematics Acquired 5 | . . . 2 . . . 1 . 1 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . . . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 3 . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Total Allies 20 | . . . 1 5 . 3 . . . . . . 10 . . . 1 Largest Group 10 | . . . 1 3 3 3 . . . . . . 10 . . . 1 Highest-Rated Group 283 | . . . 10 62 40 65 . . . . . . 283 . . . 85 Highest-Rated Ally 85 | . . . 10 31 16 25 . . . . . . 31 . . . 85 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 126 | . . . . 3 13 5 . . . . . . 102 . . . 3 Total Damage 1928 | . . . . 21 147 121 . . . . . . 1531 . . . 108 Kills 17 | . . . . . 3 2 . . . . . . 11 . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Robot Analysis Total 10 | . . . 1 . . . 2 . . 3 4 . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . . . . . . . . 1 3 2 1 Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Turns Passed 35089 | 37 2130 1295 5172 1122 1179 1394 1921 1789 1742 2078 1532 6249 2044 1009 901 1770 1725 Spaces Moved 15129 | 19 972 519 1871 419 433 543 648 668 561 657 602 2581 1323 751 513 1156 893 Core 69 | . . . . . . . . . . . . . . . . . 69 Treads 10138 | . 482 519 1871 419 433 543 648 668 561 657 602 2438 . . . . 297 Legs 82 | 19 53 . . . . . . . . . . . . . 10 . . Wheels 4840 | . 437 . . . . . . . . . . 143 1323 751 503 1156 527 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 90 240 160 240 235 235 235 240 240 246 246 120 109 109 109 145 50 Average Speed 205 | 120 170 240 238 240 239 235 239 240 245 246 246 239 128 109 158 149 179 Slowest Speed 540 | 120 240 240 240 240 240 235 240 240 246 246 246 330 130 130 540 160 460 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . 3 . . . Exploration Rate (%) 71 | 3 98 98 98 84 24 63 54 93 56 82 95 93 31 87 62 84 74 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 14 | . . 2 2 . . . . . . . 8 . . . . 2 . Known Exits Taken 8 | . . . 1 . 1 . 1 . 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . . . . . . . . . 1 1 1 . Scrap Searched 16 | . . 1 . 2 . . . . . . . 7 . 2 3 1 . Spaces Dug 69 | . 5 . . 7 . 6 . 1 25 . 1 . 19 5 . . . Terrain Destroyed 647 | . 37 . 56 126 10 79 . 145 61 1 1 . 36 55 . . 40 Melee 20 | . . . . . . 2 . . 2 . 1 . 12 3 . . . Projectile 60 | . . . . 17 10 . . . . 1 . . 24 8 . . . AOE 567 | . 37 . 56 109 . 77 . 145 59 . . . . 44 . . 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Sto Rec Scr Fac Low Low Zio Pro Total 17798 | 26 1294 542 2282 482 513 620 858 777 801 1079 640 2673 1586 885 571 1200 969 Wait 1193 | . 190 7 127 8 19 16 69 38 114 357 13 1 98 84 32 9 11 Move 15112 | 18 971 518 1870 418 432 542 647 667 560 656 601 2580 1322 750 512 1155 893 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 160 | 1 21 1 28 3 11 6 13 6 16 6 5 10 18 1 5 4 5 Fast Attach 84 | 1 . . 4 1 . 2 7 . 3 5 . 26 16 1 4 8 6 Attach 68 | . 5 2 13 4 6 1 5 5 6 1 1 1 7 3 3 2 3 Detach 20 | . . . 2 . . . . . . . . 6 4 . . 7 1 Swap 157 | . 19 . 26 10 5 10 10 10 6 7 5 6 20 11 1 6 5 Drop 182 | . 8 . 22 3 6 9 21 7 5 10 5 43 27 1 . 9 6 Fire 662 | 6 80 13 145 32 29 23 83 44 86 28 5 . 44 16 13 . 15 Melee 86 | . . . 2 . . 9 . . 2 1 3 . 29 18 1 . 21 Ram 1 | . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 33 | . . 1 11 3 5 . 3 . 3 5 2 . . . . . . Escape Stasis 5 | . . . . . . 2 . . . 3 . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . 3 Trap 32 | . . . 32 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 13) 694 | -10/Materials | Discovered new exit (range 9) 1034 | -10/Materials | Discovered new exit (range 8) 1744 | -10/Materials | Discovered new exit (range 8) 2168 | -10/Materials | Entered Mines 2204 | -10/Mines | Met a Derelict bent on vengeance 2205 | -10/Mines | Discovered new exit (range 6) 2272 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2496 | -10/Mines | Learned location of Mines (-9) 2565 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2565 | -10/Mines | Discovered new exit (range 5) 2810 | -10/Mines | Learned location of Zion (-6) 3149 | -10/Mines | Discovered new exit (range 4) 3463 | -10/Mines | Entered Materials 3463 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4435 | -9/Materials | Discovered new exit (range 16) 4456 | -9/Materials | Identified exit to Mines 4775 | -9/Materials | Discovered new exit (range 15) 5480 | -9/Materials | Discovered new exit (range 4) 6030 | -9/Materials | Repaired Adv. Beam Cannon 6115 | -9/Materials | Repaired Adv. Beam Cannon 6845 | -9/Materials | Discovered new exit (range 14) 7239 | -9/Materials | Build established: Scavenger-Mutant 8635 | -9/Materials | Entered Mines 8645 | -9/Mines | Met a Derelict shopkeep closing up shop 8711 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 9127 | -9/Mines | Assembled infested the area 9196 | -9/Mines | Core integrity fell below 50% 9237 | -9/Mines | Destroyed 11 combat bots 9237 | -9/Mines | Lost 3 parts (3n) 9561 | -9/Mines | Learned Materials emergency access door positions 9717 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9743 | -9/Mines | Discovered new exit (range 6) 9757 | -9/Mines | Entered Materials 9757 | -8/Materials | Accompanied by 3 allies 9757 | -8/Materials | Evolved 2 slots: Utility x2 9857 | -8/Materials | Identified exit to Storage 10173 | -8/Materials | Lost 3 parts (2n1u) 10199 | -8/Materials | Lost 3 allies 10596 | -8/Materials | Identified exit to Garrison 10936 | -8/Materials | Entered Garrison 10936 | -8/Garrison | Warlord forces raided the area 10998 | -8/Garrison | Triggered checkpoint 11000 | -8/Garrison | Triggered checkpoint 11016 | -8/Garrison | Triggered checkpoint 11036 | -8/Garrison | Triggered checkpoint 11270 | -8/Garrison | Warlord forces retreated 11536 | -8/Garrison | Phase Generator disabled 11590 | -8/Garrison | Triggered checkpoint 11631 | -8/Garrison | Discovered new exit (range 10) 11962 | -8/Garrison | Triggered checkpoint 11964 | -8/Garrison | Garrison Relay disabled 12015 | -8/Garrison | Discovered new exit (range 5) 12088 | -8/Garrison | Spotted B-75 Beast 12108 | -8/Garrison | Destroyed B-75 Beast 12330 | -8/Garrison | Entered Materials 12330 | -8/Materials | Discovered exit to Storage (range 5) 13718 | -8/Materials | Discovered new exit (range 12) 14244 | -8/Materials | Identified exit to Garrison 14251 | -8/Materials | Entered Garrison 14455 | -8/Garrison | Triggered checkpoint 14506 | -8/Garrison | Phase Generator disabled 14663 | -8/Garrison | Learned Materials security intel 14873 | -8/Garrison | Triggered checkpoint 14881 | -8/Garrison | Triggered checkpoint 14987 | -8/Garrison | Discovered new exit (range 12) 15079 | -8/Garrison | Triggered checkpoint 15090 | -8/Garrison | Core integrity fell below 50% 15391 | -8/Garrison | Lost 5 parts (3n2u) 15397 | -8/Garrison | Destroyed 8 combat bots 15537 | -8/Garrison | Discovered new exit (range 12) 15806 | -8/Garrison | Discovered new exit (range 3) 16003 | -8/Garrison | Triggered checkpoint 16035 | -8/Garrison | Discovered new exit (range 3) 16040 | -8/Garrison | Entered Materials 16391 | -8/Materials | Build established: Mutant 16430 | -8/Materials | Repaired Hrd. Medium Armor Plating? 16498 | -8/Materials | Repaired Hrd. Medium Armor Plating 16569 | -8/Materials | Repaired Broken Plasma Rifle 17240 | -8/Materials | First assault squad dispatched 17782 | -8/Materials | Entered Storage 17941 | -8/Storage | Garrison activated, responded to threat 18103 | -8/Storage | Garrison activated, responded to threat 18326 | -8/Storage | Discovered new exit (range 16) 18339 | -8/Storage | Met 01-MTF 18381 | -8/Storage | Used back door to open Recycling access 19110 | -8/Storage | Repaired Arm. Treads 19167 | -8/Storage | Repaired Adv. Cooling System 19259 | -8/Storage | Discovered new exit (range 15) 19294 | -8/Storage | Identified exit to Factory 19771 | -8/Storage | Repaired Enh. Autogun 19812 | -8/Storage | Garrison activated, responded to threat 19857 | -8/Storage | Identified exit to Recycling 19860 | -8/Storage | Entered Recycling 19860 | -8/Recycling | Accompanied by 1 ally (01-MTF) 20198 | -8/Recycling | Discovered new exit (range 7) 20212 | -8/Recycling | Identified exit to Factory 20721 | -8/Recycling | Learned Factory emergency access door positions 20795 | -8/Recycling | Learned location of 3 exits from Factory 20859 | -8/Recycling | Learned location of 1 exit from Storage 20912 | -8/Recycling | Learned location of 1 exit from Storage 20957 | -8/Recycling | Learned Factory garrison access intel 21011 | -8/Recycling | Learned location of Lower Caves (-6) 21073 | -8/Recycling | Learned Factory stockpile data 21275 | -8/Recycling | Scanned before Scraplab entrance 21312 | -8/Recycling | Found Prototype Energy Gun 21313 | -8/Recycling | Identified KN-7UR's Autopenetrator 21367 | -8/Recycling | Entered Scraplab 21387 | -8/Recycling | Discovered new exit (range 3) 21389 | -8/Recycling | Identified exit to Scraptown 21392 | -8/Recycling | Entered Scraptown 21392 | -8/Scraptown | System corruption cleaned by C-Scrubber 21968 | -8/Scraptown | Visited UFD Registry 21968 | -8/Scraptown | Registered with UFD as "Gunchip" 22165 | -8/Scraptown | Visited Supply Room 22224 | -8/Scraptown | Visited Sword Containment 22265 | -8/Scraptown | Visited Research Penetration Think Tank 22297 | -8/Scraptown | Visited Scrap Suit Storage 22327 | -8/Scraptown | Visited DA-N13 Charitable Foundation 22364 | -8/Scraptown | Visited Junk Repository 22401 | -8/Scraptown | Visited Botcube Research 23183 | -8/Scraptown | Visited Comm Corps 23303 | -8/Scraptown | Visited Awakened 23382 | -8/Scraptown | Visited Symbiants 23402 | -8/Scraptown | Visited Red Mages 23426 | -8/Scraptown | Visited Cyclists 23449 | -8/Scraptown | Entered Cyclist Reading Room 23498 | -8/Scraptown | Visited Supply Room 23540 | -8/Scraptown | Visited Fellowship of the Rings 23712 | -8/Scraptown | Discovered exit to Factory (range 11) 24778 | -8/Scraptown | Found DCF Scrap (27 items) 25137 | -8/Scraptown | Visited Scrapoid Research Area 25408 | -8/Scraptown | Visited Science Guys 25494 | -8/Scraptown | Visited Modified Component R&D 27089 | -8/Scraptown | Found Scrap Suit 27641 | -8/Scraptown | Entered Factory 27641 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 27642 | -6/Factory | Identified exit to Lower Caves 27642 | -6/Factory | Identified exit to Factory 27645 | -6/Factory | Loaded intel: 4 garrison access locations 27719 | -6/Factory | Discovered exit to Factory (range 15) 27762 | -6/Factory | Build established: Scrapper 27987 | -6/Factory | System corruption reached 10% 28248 | -6/Factory | Build established: Mutant 29227 | -6/Factory | Scrapoid reinforcements arrived 29263 | -6/Factory | Scrapoid reinforcements arrived 29313 | -6/Factory | Found Scrap Suit 29321 | -6/Factory | Found Scrap Suit 29430 | -6/Factory | Lost 7 allies 29481 | -6/Factory | Found Prototype Launcher 29481 | -6/Factory | Identified Scatter Rocket Array 29579 | -6/Factory | Found Prototype Launcher 29579 | -6/Factory | Identified Rocket Array 29685 | -6/Factory | Entered Lower Caves 29706 | -6/Lower Caves | Build established: Scrapper 30028 | -6/Lower Caves | Learned Factory security intel 30382 | -6/Lower Caves | Crushed by falling debris 30385 | -6/Lower Caves | Crushed by falling debris 30399 | -6/Lower Caves | Crushed by falling debris 30430 | -6/Lower Caves | Lost 3 parts (1p1n1u) 30686 | -6/Lower Caves | Discovered new exit (range 7) 30694 | -6/Lower Caves | Entered another Lower Caves area 30717 | -6/Lower Caves | Learned Factory interactive machine intel 30720 | -6/Lower Caves | Learned Factory emergency access door positions 30740 | -6/Lower Caves | Build established: Mutant 30754 | -6/Lower Caves | Discovered exit to Factory (range 10) 30871 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 31181 | -6/Lower Caves | Build established: Scavenger-Mutant 31366 | -6/Lower Caves | Learned 8 Factory zone layouts 31575 | -6/Lower Caves | Discovered new exit (range 11) 31594 | -6/Lower Caves | Ambushed by research squad 31595 | -6/Lower Caves | Entered Zion 31649 | -6/Zion | System corruption cleaned by Quarantine Array 31730 | -6/Zion | Discovered new exit (range 15) 31918 | -6/Zion | Found CR-A16's Pointy Stick 32043 | -6/Zion | Given A8's code to call for help 32116 | -6/Zion | Given the Hacking Drone Bay 32274 | -6/Zion | Identified exit to Deep Caves 32360 | -6/Zion | Found Prototype Device 32360 | -6/Zion | Identified Bomb Factory No. 2 32523 | -6/Zion | Learned Factory emergency access door positions 32987 | -6/Zion | Found Prototype Device 33011 | -6/Zion | Identified Hacking Drone Bay 33076 | -6/Zion | Found Prototype Device 33077 | -6/Zion | Identified Phasing AFG 33157 | -6/Zion | Build established: Mutant 33365 | -6/Zion | Entered Proximity Caves 33563 | -5/Proximity Caves | Build established: Derelict-Mutant 34084 | -5/Proximity Caves | Spotted B-75 Beast 34188 | -5/Proximity Caves | Rewired B-75 Beast 34211 | -5/Proximity Caves | Lost 3 parts (2u1w) 34284 | -5/Proximity Caves | Core integrity fell below 50% 34320 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 34560 | -5/Proximity Caves | Build established: Scavenger-Mutant 35016 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 35052 | -5/Proximity Caves | Released all parts (3) 35055 | -5/Proximity Caves | Core integrity fell below 20% 35081 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 35090 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 35037_ Penetrated by Slug. 35039_ Dropped Imp. Heavy Machine Gun. 35040_ Penetrated by Slug. 35041_ Critical hit (Burn: +37). 35042_ Imp. Medium Treads destroyed. 35044_ Lyr. Medium Armor Plating destroyed. 35044_ Imp. Medium Treads destroyed. 35046_ Penetrated by Slug. 35048_ The unstable cave ceiling collapses. 35049_ Penetrated by Slug. 35050_ Rnf. Deuterium Engine destroyed. 35052_ Released Huge Storage Unit. 35052_ Released Companion Sword. Companion Sword: "You really piss me off." Companion Sword: "It looks like this is the end of the road for us..." 35052_ Released Mak. Utility Shielding. 35053_ Slug penetrates Wall. 35055_ System corrupted: Matter fused (-8). 35055_ The unstable cave ceiling collapses. 35079_ Slug penetrates G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????## ##??###???????????????????? | | ???????????????????# #?## #####???????????????? | | ??????????????????## ### ##??????????????? | | ??????????????????# #??????????????? | | ??????????????????# #??###?????????? | | ?????????#????????# ## #### #?????????? | | ?????????# ??????## ### ### #?????????? | | ?????????# ???###?##### g### ## #?????????? | | ??? ?### #### ###### g ##?# ## #?????????? | | ??? ## # ## Y#??# ## #?????????? | | ??? #### #?????????? | | ???? # ## #?????????? | | ???? # ##?????????? | | ??? ???# # @##### #??????????? | | ??? ??### ##???# #??????????? | | ??? ??# # ##???## #??????????? | | ??? ??## #????## #??????????? | | ??? ??# #????## ##??????????? | | ??? ??### ! ## #????# #???????????? | | ??# ?## %[!/! ### #????# ###???????????? | | ?? ## /[!![ #?## ???## ##?????????????? | | ??# ## [!!#[! #??## ??###??????????????? | | ??# #### |[[!# ##???? ##??????????????????? | | ??# #??# ##!!######????? ##???????????????????? | | ??# #??#??# !#?????????? #????????????????????? | | ??# #?????# #??????????# ????????????????????? | | ??# ####### #??????????? ????????????????????? | | ###=% ## #???????????????????????????????????? | | # #### ## #???????????????????????????????????? | | # ##??# ## #???????????????????????????????????? | | # #???# ## #???????????????????????????????????? | | #??## ## #???????????????????????????????????? | | #??# ## #???????????????????????????????????? | | ###??# "#???????????????????????????????????? | | ##???# ##????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# ##?????????????????????????????????????? | | ????#######??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EX 25 Propulsion Shielding 66 Utility Shielding 15 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Cryofiber Web | -9/Materials | Scanalyzed Adv. Cooling System | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Hacked Plasma Rifle | -8/Materials | Scanalyzed Angular Momentum Engine | -8/Storage | Hacked Imp. Terrain Scan Processor | -8/Recycling | Hacked Energy Filter | -8/Recycling | Hacked Gatling Laser | -8/Recycling | Hacked Huge Storage Unit | -8/Recycling | Hacked CPS Tube | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingEnergyConstruct Manual? 0 Play Time 04:01:16 Cumulative 150.0 hours Start 2024.09.30 @ 10:30:05 End 2024.09.30 @ 20:09:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8643acae-7f49-492c-b074-0d78bdf55ada