Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 06:35:04 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1694) 1694 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-1) -1 TOTAL SCORE: 5358 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 140 Friendly Fire -184 Cogmind --------- Core Integrity 803/850 Matter 278/300 Energy 310/310 System Corruption 1% Temperature Cool (0) Location -6/Factory Parts ------- Power (1) Fission Core Propulsion (4) Improved Treads Improved Treads Advanced Treads Utility (7) High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Matter Filter System Shield System Shield System Shield Weapon (3) Cooled Pulse Rifle Enhanced Autogun Gauss Cannon Inventory (12) Improved Heat Shielding Advanced Heat Sink Matter Compressor (250) Enhanced Optical Array Kinecellerator Improved Power Shielding Improved Propulsion Shielding Focal Shield Hardlight Generator System Backup Module High-powered Tractor Beam Improved Grenade Launcher Peak State ------------ Power Fission Core Propulsion Improved Treads Improved Treads Advanced Treads Utility High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Matter Filter System Shield System Shield System Shield Weapon Cooled Pulse Rifle Enhanced Autogun Gauss Cannon Inventory Improved Heat Sink High-capacity Matter Pod Experimental Sensor Array Kinecellerator Improved Actuator Array Improved Power Shielding Improved Propulsion Shielding Focal Shield Hardlight Generator System Backup Module High-powered Tractor Beam Improved Grenade Launcher [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility System Shield Device Matter Filter Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 5 | . . . . 2 1 2 Weapon 1 | . . . . . 1 . Parts Attached 63 | 2 10 3 5 9 22 12 Power 8 | . 2 1 . 2 2 1 Engine 5 | . 2 1 . 2 . . Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 15 | . 2 1 2 4 6 . Treads 12 | . 2 1 . 4 5 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight 2 | . . . 2 . . . Utility 23 | . 5 . 1 3 5 9 Device 9 | . 1 . . . 2 6 Storage 5 | . 3 . 1 . 1 . Processor 2 | . . . . . 1 1 Hackware 4 | . . . . 2 1 1 Protection 3 | . 1 . . 1 . 1 Artifact . | . . . . . . . Weapon 17 | 2 1 1 2 . 9 2 Energy Gun 4 | 1 . . . . 2 1 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 3 | 1 . . . . 2 . Ballistic Cannon 3 | . . . 2 . 1 . Launcher 5 | . 1 1 . . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 1 Parts Lost 4 | . 3 . . . 1 . Power 2 | . 1 . . . 1 . Propulsion . | . . . . . . . Utility 1 | . 1 . . . . . Weapon 1 | . 1 . . . . . Highest Loss Streak 2 | . 2 . . . 1 . Average Slot Usage (%) 92 | . 90 100 73 93 96 92 Engine 6 | . 8 14 5 6 . . Core 2 | . . . . . 4 6 Treads 25 | . 26 28 22 25 29 20 Device 4 | . 6 . . . 5 12 Storage 11 | . 13 14 19 11 7 6 Processor 1 | . . . . . 1 6 Hackware 9 | . . . . 15 21 19 Protection 5 | . 5 14 2 9 1 . Energy Gun 2 | . 8 . . . 2 4 Energy Cannon 1 | . . . . . 5 . Ballistic Gun 7 | . 14 14 1 . 3 6 Ballistic Cannon 6 | . . . 19 18 9 6 Launcher 5 | . 5 14 1 . . 1 Naked Turns . | . . . . . . . Heaviest Build 62 | 3 26 27 45 45 55 62 Greatest Support 96 | 3 40 40 40 89 96 68 Greatest Overweight (x) 2 | . 2 . 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 4 10 10 16 16 12 12 Average Capacity 10 | 4 5 10 14 11 11 12 Most Carried 16 | 4 9 10 16 15 12 12 Average Carried 9 | 2 3 9 13 10 10 11 Final Capacity 16 | 4 10 10 16 10 12 12 Final Carried 16 | 4 9 10 16 10 12 12 Class Distribution -------------------- 54% | Mutant 20% | Hacker-Skirmisher 15% | Hacker-Mutant 5% | Hacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 2365 | 219 152 351 413 89 589 552 Remotely 485 | . . . . . 290 195 Salvage Created 1673 | . 168 133 295 141 643 293 Parts 97 | . 12 16 12 6 38 13 Haulers Intercepted 5 | . . . 1 2 2 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 38 | . 4 9 5 2 12 6 Guns 5 | . 1 1 . . 2 1 Cannons 18 | . . . 5 2 9 2 AOE 15 | . 3 8 . . 1 3 Classes Destroyed 12 | . 4 2 3 . 2 1 Worker 3 | . 1 1 . . . 1 Builder 2 | . 1 . 1 . . . Tunneler 1 | . . . . . 1 . Hauler 5 | . . . 1 2 2 . Recycler 2 | . . . 1 . 1 . Operator 1 | . . . . . 1 . Watcher 4 | . 1 . . 1 . 2 Swarmer 11 | . . 6 . . 3 2 Grunt 23 | . 4 2 4 2 8 3 Duelist 1 | . . . 1 . . . Sentry 2 | . . 1 . . 1 . Programmer 1 | . . . . . . 1 Thug 1 | . . . 1 . . . Best Kill Streak 7 | . 5 4 3 3 4 7 Combat Bots Only 6 | . 3 3 2 1 4 6 Max Kills in Single Turn 4 | . 2 4 2 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 . . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 1854 | . 272 226 137 70 829 320 Core 230 | . 31 19 34 . 99 47 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 80 91 100 85 . Volleys Fired 120 | . 22 9 16 16 36 21 Largest 3 | . 2 2 2 2 3 3 Hottest 163 | . 70 53 88 88 163 109 Shots Fired 248 | . 40 16 32 32 82 46 Gun 79 | . 32 9 . . 15 23 Cannon 150 | . . . 32 32 65 21 Launcher 19 | . 8 7 . . 2 2 Special . | . . . . . . . Kinetic 187 | . 22 9 32 32 50 42 Thermal 42 | . 10 . . . 30 2 Explosive 19 | . 8 7 . . 2 2 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 10 5 4 6 12 7 Robot Miss Streak 4 | . 2 2 4 4 4 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 145 | . 25 7 14 19 54 26 Core Hits 98 | . 17 16 10 7 29 19 Critical Hits 7 | . . . . . 4 3 Critical Kills 4 | . . . . . 3 1 Critical Parts Destroyed 3 | . . . . . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4364 | . 627 636 453 440 1276 932 Guns 580 | . 209 35 . . 122 214 Cannons 2116 | . . . 453 440 998 225 Explosions 1668 | . 418 601 . . 156 493 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2079 | . 99 35 453 440 631 421 Thermal 617 | . 110 . . . 489 18 Explosive 1668 | . 418 601 . . 156 493 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 . . 1 Average Corruption 1 | . . . 5 . . 1 Corruption Purged . | . . . . . . . Effects 4 | . . . 4 . . . Message Errors 2 | . . . 2 . . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 62 | . 7 . . . 55 . Projectiles 7 | . . . . . 7 . Explosions 55 | . 7 . . . 48 . Melee . | . . . . . . . Knockbacks 18 | . . . 5 4 7 2 Impact . | . . . . . . . Kinetic 18 | . . . 5 4 7 2 Secondary . | . . . . . . . Self-Inflicted Damage 192 | . 10 94 . . 88 . Shots 6 | . 1 4 . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 409 | . 224 47 183 90 409 136 Average Temperature 69 | . 88 19 45 36 107 66 Received Heat Transfer 708 | . 153 45 72 45 321 72 Effects 3 | . 3 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1110 | . 333 . . . 740 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 542 | . 123 133 247 118 324 542 Average Influence 144 | . 26 53 118 70 163 381 Maximum Alert Level 2 | . . . 1 . 1 2 Low Security (%) 79 | . . . . . . . Level 1 7 | . . . . . . . Level 2 12 | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . 2 1 3 4 Investigation 1 | . . . 1 . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . . . 1 . 3 1 Assault 2 | . . . . . . 2 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 7 9 9 5 19 13 Peak Tracking Total 8 | . 3 3 3 3 4 8 Tactical Retreats 3 | . 1 . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 14 | . 1 3 1 1 5 3 Max in Single Turn 2 | . 1 2 1 1 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 12 | . 5 . 2 1 1 3 Terminals 7 | . 4 . 2 1 . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 2 | . . . . . 1 1 Garrison Access . | . . . . . . . Total Hacks 48 | . 22 . 8 3 3 12 Successful 23 | . 11 . 3 1 1 7 Failed 25 | . 11 . 5 2 2 5 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 22 | . 14 . 8 . . . Terminals 32 | . 21 . 8 3 . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 12 | . . . . . 3 9 Garrison Access . | . . . . . . . Terminal Hacks 9 | . 7 . 1 1 . . Prototype ID Bank 2 | . 2 . . . . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Recall Reinforcements 1 | . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 7 | . . . . . 1 6 Insert Component 4 | . . . . . 1 3 Analyze 3 | . . . . . . 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 7 . 6 . . . Terminals 5 | . 3 . 2 . . . Track 1 | . 1 . . . . . Botnet 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . 2 1 1 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . . 3 Matter 285 | . . . . . . 285 Time 152 | . . . . . . 152 Total Robot Build Rating 15 | . . . . . . 15 Part Schematics Acquired 2 | . . . . . . 2 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 4 | . . . . . 1 3 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 5 | . . 2 . . . 3 Largest Group 3 | . . 2 1 . . 3 Highest-Rated Group 87 | . . 40 28 . . 87 Highest-Rated Ally 31 | . . 31 28 . . 29 Total Orders . | . . . . . . . Ally Attacks 25 | . . 2 11 . . 12 Total Damage 299 | . . 42 105 . . 152 Kills 5 | . . 1 2 . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 4184 | 28 624 1090 477 305 822 838 Spaces Moved 2117 | 40 347 590 232 139 409 360 Core 65 | 40 25 . . . . . Treads 2052 | . 322 590 232 139 409 360 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 160 160 160 155 155 Average Speed 157 | 50 152 160 174 164 158 155 Slowest Speed 180 | 50 160 160 180 180 160 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 47 99 18 18 14 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 190 | . 30 77 8 6 51 18 Melee . | . . . . . . . Projectile 22 | . . . 8 6 2 6 AOE 168 | . 30 77 . . 49 12 Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2762 | 47 404 722 277 187 519 606 Wait 348 | . 13 115 . 9 21 190 Move 2111 | 39 346 589 231 138 408 360 Hop . | . . . . . . . Pick Up 61 | 6 12 3 14 4 12 10 Fast Attach 17 | . 2 . 2 2 7 4 Attach 22 | 2 7 . 2 3 6 2 Detach 3 | . . . 1 . 1 1 Swap 24 | . 1 3 1 4 9 6 Drop 56 | . 1 3 10 11 19 12 Fire 120 | . 22 9 16 16 36 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Mines 298 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 653 | -10/Materials | Entered Mines 681 | -10/Mines | Discovered new exit (range 4) 681 | -10/Mines | Found a hidden stash of uninstalled traps 727 | -10/Mines | Learned 8 Materials zone layouts 898 | -10/Mines | Learned Materials terminal intel 1009 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1505 | -10/Mines | Discovered new exit (range 9) 1743 | -10/Mines | Entered Materials 1743 | -9/Materials | Accompanied by 1 ally 1743 | -9/Materials | Evolved 2 slots: Propulsion x2 1744 | -9/Materials | Identified exit to Materials 1745 | -9/Materials | Loaded intel: 12 terminal locations 1748 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2220 | -9/Materials | Entered another Materials area 2220 | -8/Materials | Evolved 2 slots: Utility x2 2304 | -8/Materials | Identified exit to Factory 2320 | -8/Materials | Garrison activated, responded to threat 2525 | -8/Materials | Entered Factory 2525 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3247 | -7/Factory | Discovered new exit (range 21) 3347 | -7/Factory | Entered another Factory area 3347 | -6/Factory | Evolved 2 slots: Utility x2 3507 | -6/Factory | Build established: Hacker-Skirmisher 3545 | -6/Factory | Local fabrication network quarantined 3580 | -6/Factory | Fabricated G-50 Soldier? 3656 | -6/Factory | Found Prototype Device 3657 | -6/Factory | Identified Exp. Sensor Array 3666 | -6/Factory | Found Exp. Sensor Array 4047 | -6/Factory | First assault squad dispatched 4185 | -6/Factory | Self-destructed Last Messages --------------- 03998_ Destroyed System Backup Module. 04002_ O-24 Administrator uses terminal to summon reinforcements. 04002_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 04002_ O-24 Administrator locks terminal. 04004_ R-10 Processor collects Imp. Actuator Array. 04047_ ALERT: Significant disruption in Zone 2L, assault forces dispatched. 04069_ K-01 Serf collects debris. 04075_ Slug penetrates O-24 Administrator. 04075_ O-24 Administrator suffers critical hit. 04075_ Destroyed Imp. Datajack. 04075_ Pressure Siphon disabled. 04089_ T-07 Excavator is excavating. 04097_ ALERT: Rogue bot located, Programmers report to Factory Zone 9D. 04097_ T-07 Excavator is excavating. 04105_ U-05 Engineer lays Concrete. 04106_ T-07 Excavator is excavating. 04106_ U-05 Engineer lays Concrete. 04110_ T-07 Excavator is excavating. 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