Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.17 @ 09:06:39 Player: woegarden Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (4) 20 Value Destroyed (89) 89 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 1960 Bonus ------- Follower Combat Kills 149 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 388/410 System Corruption 0% Temperature Cool (99) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- Light Nuclear Core Improved Deuterium Engine Light Fission Core > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (2) ------ Makeshift System Shield Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Heavy Laser Advanced Assault Cannon > --- INVENTORY (4) ---- Improved ECM Suite Self-destruct Interrupter (50) Self-destruct Interrupter (50) Self-destruct Interrupter (43) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Laser Advanced Assault Cannon > --- INVENTORY -------- Improved ECM Suite Self-destruct Interrupter Self-destruct Interrupter [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Makeshift System Shield Device Hacking Drone Bay Storage Small Storage Unit Hackware Makeshift System Shield Weapon Advanced Assault Cannon Energy Gun Riot Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 2 | . . . 2 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 34 | 6 2 2 . 3 6 15 Power 8 | 1 . . . 1 1 5 Engine 3 | 1 . . . . 1 1 Core 5 | . . . . 1 . 4 Reactor . | . . . . . . . Propulsion 15 | 2 2 1 . 1 1 8 Treads 7 | . . . . . 1 6 Leg 1 | . . 1 . . . . Wheel 4 | 2 1 . . 1 . . Hover 1 | . . . . . . 1 Flight 2 | . 1 . . . . 1 Utility 4 | 1 . . . . 3 . Device 2 | . . . . . 2 . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 2 . 1 . 1 1 2 Energy Gun 3 | 1 . . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 9 | . 3 2 . 2 . 2 Power 3 | . 1 . . . . 2 Propulsion 2 | . . 1 . 1 . . Utility . | . . . . . . . Weapon 4 | . 2 1 . 1 . . Highest Loss Streak 3 | . 3 2 . 1 . 2 Average Slot Usage (%) 64 | . 78 40 22 26 56 95 Engine 6 | . 11 . . . 4 10 Core 12 | . . . . 5 11 20 Treads 8 | . . . . . 4 20 Wheel 6 | . 28 22 . 5 6 . Device 5 | . . . . . 4 11 Storage 5 | . 14 14 11 11 6 . Hackware 8 | . . . . . 9 11 Energy Gun 3 | . 11 . . . . 9 Ballistic Cannon 8 | . . . . . 9 11 Naked Turns . | . . . . . . . Heaviest Build 34 | 10 10 5 4 10 25 34 Greatest Support 48 | 32 32 32 15 16 20 48 Greatest Overweight (x) 2 | . . . . 1 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 Average Capacity 4 | 5 6 6 6 6 5 4 Most Carried 6 | 3 1 1 2 3 6 4 Average Carried 3 | . . . 1 1 3 3 Final Capacity 6 | 6 6 6 6 6 4 4 Final Carried 4 | . . 1 2 . 4 4 Class Distribution -------------------- 58% | Hacker-Mutant 26% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 624 | 193 . . . . 140 291 Remotely . | . . . . . . . Salvage Created 247 | . 17 10 . . 20 200 Parts 3 | . 1 1 . . . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 3 | . . 1 . . . 2 Guns 1 | . . . . . . 1 Cannons 2 | . . 1 . . . 1 Classes Destroyed 3 | . 1 1 . . . 1 Worker 1 | . 1 . . . . . Swarmer 2 | . . . . . . 2 Grunt 1 | . . 1 . . . . Best Kill Streak 1 | . 1 1 . . . 1 Combat Bots Only 1 | . . 1 . . . 1 Max Kills in Single Turn 1 | . 1 1 . . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1155 | . 302 231 48 486 . 88 Core 582 | . 55 123 23 370 . 11 Absorbed by Shields . | . . . . . . . Core Remaining (%) 64 | 100 . 28 . . . . Volleys Fired 24 | . 4 2 . . 8 10 Largest 2 | . 2 1 . . 1 2 Hottest 117 | . 60 100 . . 48 117 Shots Fired 35 | . 5 2 . . 8 20 Gun 15 | . 5 . . . . 10 Cannon 18 | . . . . . 8 10 Launcher . | . . . . . . . Special 2 | . . 2 . . . . Kinetic 22 | . 4 . . . 8 10 Thermal 6 | . 1 2 . . . 3 Explosive . | . . . . . . . Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 11 | . 2 1 . . 5 11 Robot Miss Streak 1 | . 1 . . . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 24 | . 2 1 . 2 4 15 Core Hits 14 | . 1 2 . 2 1 8 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 2 | . . . . 2 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 412 | . 24 26 . 5 79 278 Guns 188 | . 24 . . . . 164 Cannons 193 | . . . . . 79 114 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 7 | . . 2 . 5 . . Kinetic 217 | . 24 . . . 79 114 Thermal 82 | . . 24 . . . 58 Explosive . | . . . . . . . Electromagnetic 106 | . . . . . . 106 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 . Average Corruption 1 | . . . . 1 1 . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 46 | . . . . . 11 35 Projectiles 46 | . . . . . 11 35 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . . 2 . . Shots . | . . . . . . . Rammed 3 | . . 1 . 2 . . Targets Rammed 4 | . . 2 . 2 . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 363 | . 3 15 . . 80 363 Average Temperature 140 | . 3 8 . . 33 173 Received Heat Transfer 654 | . 219 174 36 225 . . Effects 3 | . . . . . . 3 Shutdowns 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 161 | . . 50 . . . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 30 | . 12 30 18 5 . . Initial 5 | . . . 3 5 . . Average 8 | . 6 20 3 1 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 26 | . 4 4 3 6 . 9 Peak Tracking Total 5 | . 5 2 3 3 . 4 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . 2 . . . . . Successful 1 | . 1 . . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . . . . . 8 . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . parse_system 1 | . . . . 1 . . no_distress 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 . . 4 4 Highest-Rated Group 250 | . . 31 . . 250 250 Highest-Rated Ally 94 | . . 31 . . 94 94 Total Orders . | . . . . . . . Ally Attacks 25 | . . 2 . . . 23 Total Damage 745 | . . 20 . . . 725 Kills 7 | . . . . . . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3948 | 43 155 207 83 201 2181 1078 Spaces Moved 2844 | 37 142 185 69 181 1672 558 Core 48 | 10 . . . 38 . . Treads 1005 | . . . . . 453 552 Legs 161 | . . 39 69 53 . . Wheels 1624 | 27 142 146 . 90 1219 . Hover 6 | . . . . . . 6 Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 120 100 100 165 Average Speed 127 | 86 100 104 120 105 122 166 Slowest Speed 180 | 100 100 120 120 120 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 19 27 9 44 81 58 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 2 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 3 3 Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . . . . 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3136 | 48 149 192 69 188 1801 689 Wait 189 | . . . . . 100 89 Move 2839 | 36 141 184 68 181 1671 558 Hop . | . . . . . . . Pick Up 25 | 6 1 2 1 1 10 4 Fast Attach 15 | . . . . . 2 13 Attach 15 | 6 . 1 . 3 4 1 Detach 1 | . . . . . 1 . Swap 4 | . 2 1 . . . 1 Drop 19 | . 1 . . . 5 13 Fire 24 | . 4 2 . . 8 10 Melee 2 | . . . . 2 . . Ram 2 | . . 1 . 1 . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 15) 199 | -10/Materials | Entered Mines 218 | -10/Mines | Lost 3 parts (1p2w) 220 | -10/Mines | Discovered new exit (range 8) 233 | -10/Mines | Learned location of Mines (-9) 281 | -10/Mines | Received a Mining Laser from a helpful Derelict 303 | -10/Mines | Build established: Mutant 366 | -10/Mines | Core integrity fell below 50% 406 | -10/Mines | Entered Materials 406 | -9/Materials | Evolved 2 slots: Power x2 457 | -9/Materials | Discovered new exit (range 16) 489 | -9/Materials | Entered Mines 577 | -9/Mines | Core integrity fell below 50% 585 | -9/Mines | Core integrity fell below 20% 661 | -9/Mines | Learned Materials stockpile data 669 | -9/Mines | Discovered new exit (range 10) 677 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 690 | -9/Mines | Entered Zion 744 | -7/Zion | System corruption cleaned by Quarantine Array 836 | -7/Zion | Given A8's code to call for help 1055 | -7/Zion | Learned Factory stockpile data 1192 | -7/Zion | Received a hallucinogenic algorithm 1225 | -7/Zion | Learned location of Quarantine (-3) 1351 | -7/Zion | Build established: Hacker-Mutant 1479 | -7/Zion | Given the Hacking Drone Bay 1479 | -7/Zion | Found Prototype Device 1499 | -7/Zion | Gained Derelict followers 1846 | -7/Zion | Discovered new exit (range 16) 1896 | -7/Zion | Learned location of Warlord (-4) 1915 | -7/Zion | Identified Hacking Drone Bay 2351 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2352 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2871 | -7/Zion | Entered Proximity Caves 2871 | -6/Proximity Caves | Accompanied by 4 allies 3666 | -6/Proximity Caves | Build established: Scavenger-Mutant 3949 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03681_ Acquired Imp. ECM Suite. 03682_ Acquired 18 matter. 03683_ G-50 Soldier suffers critical hit. 03683_ Destroyed Lgt. Angular Momentum Engine. 03684_ Acquired 6 matter. 03686_ G-50 Soldier destroyed. 03687_ Acquired 6 matter. 03688_ Power failure, Imp. Deuterium Engine shutdown. 03689_ Dropped Self-destruct Interrupter. 03690_ Dropped Riot Gun. 03691_ Power failure, Lgt. Nuclear Core shutdown. 03691_ Overheating: Matter decay (-33). 03692_ Acquired Hvy. Laser. 03695_ Self-destruct Interrupter emitting active interruption sequence. 03696_ Acquired Self-destruct Interrupter. 03697_ 6L-PHY(l) destroyed. 03700_ Acquired 21 matter. 03701_ Acquired 28 matter. 03806_ Z2-JJY(k) breaks down the debris. 03944_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | %#### ### #???????????????? | | ## #??# # ##??????????????? | | % #???# # #??????????????? | | ##??# # #??????????????? | | ##?## ## #??????????????? | | ##% #??# ### ##??????????????? | | #### % ##??# #??##???????????????? | | ##??#% ## ##???# #???????????????????? | | ###???# ### ##???# #???????????????????? | | ?????## #?# % ##??# ####????????????????? | | ##??## #?#% % ##?# # #????????????????? | | #?## #?## % ### #?????????????????? | | #??# #??# % #?????????????????? | | #### ###??# ## #?????????????????? | | # #####% #### #?????????????????? | | % % %% % % % ##??# #?????????????????? | | ### ###???# ##?????????????????? | | %##?#### #?????## ###??????????????????? | | ###?????# #??????#g #????????????????????? | | ##?????? #???### #????????????????????? | | ## #??# #???# ##???????????????????? | | %% #??## ???# #####???????????????? | | ##???##?? ??## #???????????????? | | #####????????? ##??# #???????????????? | | #??????????????#???## g ##???????????????? | | ##??????????????????## @ #????????????????? | | ##??????????????????##%% #????????????????? | | ##??????????????????#%[s #????????????????? | | #????????????????? *##; #????????????????? | | #???????????????? ? #????????????????? | | % ##??????????????? ? #????????????????? | | %%#??????????????? ##?####????????????????? | | ###??????????????####???????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 40 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite Challenges ------------ None Game ------ Seed StealthPhasingRecalibrator Manual? 0 Play Time 01:02:50 Cumulative 4.2 hours Start 2022.02.17 @ 07:57:23 End 2022.02.17 @ 09:06:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cf0ef15-cc58-4f83-ba94-32d5f9b51583