Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.02 @ 15:22:30

Player: ZEROAFFEX

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (83)      415
Value Destroyed (2076)     2076
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (451)                451
              TOTAL SCORE: 4262

 Bonus
-------
High Alert Combat Kills    293
Follower Combat Kills      158

 Cogmind 
---------
Core Integrity             0/400
Matter                     147/300
Energy                     140/140
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (200) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (2) ---
         Medium Treads
        Armored Wheel
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                Autogun
                Autogun
>               --- INVENTORY (20) ---
          Light Deuterium Engine
          Light Nuclear Core
       Improved Treads
       Improved Treads
         Medium Treads
        Compact Wheel
        Compact Wheel
     Long-range Sensor Array
                Transport Network Coupler
                Weapon Cycler
                Weapon Shielding
       Hardened Heavy Armor Plating
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
          Light Cannon
                Rocket Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Heavy Assault Rifle
                Autogun
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
          Light Deuterium Engine
          Light Deuterium Engine
          Light Nuclear Core
       Improved Treads
       Improved Treads
       Improved Treads
        Compact Wheel
        Compact Wheel
                Transport Network Coupler
                Weapon Shielding
       Hardened Heavy Armor Plating
                Autogun
       Improved Assault Rifle
       Improved Assault Rifle
          Light Cannon
                Rocket Launcher
                Mining Laser
          Heavy Flail
[Rating: 25]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             62   | 6   8   13  31  4   
  Power                    6    | 1   1   1   2   1   
    Engine                 4    | 1   1   .   1   1   
    Core                   2    | .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   2   5   7   1   
    Treads                 9    | 1   1   2   4   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  8    | 1   1   3   3   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   2   .   5   .   
    Device                 1    | .   .   .   1   .   
    Storage                4    | 1   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   31   | 2   3   7   17  2   
    Energy Gun             3    | 2   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          22   | .   3   6   12  1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         2    | .   .   1   1   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 25   | .   3   9   11  2   
  Power                    4    | .   .   1   2   1   
  Propulsion               7    | .   1   4   2   .   
  Utility                  3    | .   .   .   3   .   
  Weapon                   11   | .   2   4   4   1   
  Highest Loss Streak      7    | .   3   5   7   1   
Average Slot Usage (%)     99   | .   99  98  98  99  
  Engine                   6    | .   14  8   .   10  
  Core                     5    | .   .   5   10  .   
  Treads                   13   | .   18  14  10  11  
  Wheel                    11   | .   9   13  10  11  
  Device                   1    | .   .   .   .   11  
  Storage                  24   | .   27  28  22  22  
  Protection               4    | .   .   .   10  .   
  Ballistic Gun            27   | .   25  26  29  32  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             81   | 13  73  71  81  79  
  Greatest Support         46   | 16  40  16  46  28  
  Greatest Overweight (x)  7    | .   7   7   6   3   
  Average Overweight (x)   4    | .   4   4   5   2   
Largest Inventory Capacity 20   | 6   20  20  20  20  
  Average Capacity         19   | 5   19  20  20  20  
  Most Carried             20   | 4   15  19  20  20  
  Average Carried          16   | 1   12  16  19  19  
  Final Capacity           20   | 6   20  20  20  20  
  Final Carried            19   | 4   15  17  17  19  

 Class Distribution 
--------------------
 51% | Hauler-Mutant
 36% | Hauler-Tank
 11% | Hauler-Gunner

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
   Hauler-Tank | -9/Materials
 Hauler-Gunner | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           1760 | 258  148  177  1085 92   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2771 | .    422  295  1825 229  
  Parts                    179  | .    27   16   126  10   
Haulers Intercepted        4    | .    .    .    4    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  79   | .   13  11  42  13  
  Guns                     68   | .   13  11  38  6   
  AOE                      11   | .   .   .   4   7   
Classes Destroyed          13   | .   3   1   8   1   
  Worker                   5    | .   2   .   3   .   
  Hauler                   4    | .   .   .   4   .   
  Recycler                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  23   | .   6   6   10  1   
  Grunt                    35   | .   7   4   22  2   
  Brawler                  2    | .   .   .   1   1   
  Duelist                  2    | .   .   .   2   .   
  Protector                1    | .   .   .   1   .   
  Sentry                   6    | .   .   .   6   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                9    | .   .   1   .   8   
Best Kill Streak           10   | .   6   3   10  7   
  Combat Bots Only         7    | .   5   3   7   7   
Max Kills in Single Turn   4    | .   2   1   4   2   
  Gunslinging              1    | .   1   .   1   1   
  Exploded                 3    | .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               4089 | .    645  746  1900 798  
  Core                     625  | .    109  106  228  182  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         57   | 100  .    14   .    .    
Volleys Fired              226  | .    49   56   100  21   
  Largest                  3    | .    2    2    3    3    
  Hottest                  105  | .    100  100  105  69   
Shots Fired                527  | .    96   98   280  53   
  Gun                      499  | .    96   87   267  49   
  Cannon                   11   | .    .    .    11   .    
  Launcher                 6    | .    .    .    2    4    
  Special                  11   | .    .    11   .    .    
  Kinetic                  489  | .    76   87   277  49   
  Thermal                  32   | .    20   11   1    .    
  Explosive                6    | .    .    .    2    4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         27   | .    27   9    19   9    
  Robot Miss Streak        6    | .    2    2    3    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        12   | .    3    1    6    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           350  | .    77   57   192  24   
  Core Hits                164  | .    28   26   88   22   
  Critical Hits            5    | .    1    .    3    1    
  Critical Kills           2    | .    1    .    1    .    
  Critical Parts Destroyed 3    | .    .    .    2    1    
Melee Attacks              1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5217 | .    652  440  3334 791  
  Guns                     4138 | .    652  440  2659 387  
  Cannons                  73   | .    .    .    73   .    
  Explosions               998  | .    .    .    594  404  
  Melee                    .    | .    .    .    .    .    
  Ramming                  8    | .    .    .    8    .    
  Kinetic                  4049 | .    503  440  2719 387  
  Thermal                  162  | .    149  .    13   .    
  Explosive                998  | .    .    .    594  404  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    2    2    2    
  Average Corruption       2    | .    .    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  12   | .    .    3    4    5    
    Message Errors         3    | .    .    1    1    1    
    Heat Flow Errors       2    | .    .    .    1    1    
    Energy Discharges      1    | .    .    1    .    .    
    Data Loss (minor)      2    | .    .    1    .    1    
    Targeting Errors       4    | .    .    .    2    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            5    | .    .    .    5    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               5    | .    .    .    5    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      32   | .    .    .    3    29   
  Shots                    1    | .    .    .    .    1    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             2    | .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        339  | .    339  70   197  146  
  Average Temperature      51   | .    127  22   41   74   
  Received Heat Transfer   1210 | .    192  330  597  91   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         481  | .    444  .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             778  | .   205 202 778 393 
  Initial                  303  | .   .   1   23  303 
  Average                  210  | .   46  68  362 349 
Maximum Alert Level        3    | .   1   1   3   1   
  Low Security (%)         65   | 100 90  99  41  17  
  Level 1                  13   | .   9   .   9   82  
  Level 2                  15   | .   .   .   37  .   
  Level 3                  4    | .   .   .   11  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   3   .   10  1   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            10   | .   3   .   7   .   
  Assault                  2    | .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           4    | .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              136  | .   28  16  72  20  
  Peak Tracking Total      10   | .   5   3   8   10  
  Tactical Retreats        4    | .   2   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          12   | .   5   .   6   1   
  Terminals                9    | .   5   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                38   | .   19  .   18  1   
  Successful               30   | .   15  .   14  1   
  Failed                   8    | .   4   .   4   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   29   | .   19  .   10  .   
  Terminals                30   | .   19  .   11  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   .   .   7   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   6   .   4   1   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   
  Unreport Threat          3    | .   2   .   1   .   
  Locate Traps             2    | .   1   .   1   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   
  Scan Component           3    | .   .   .   3   .   
  Repair                   3    | .   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         13   | .   9   .   4   .   
  Terminals                13   | .   9   .   4   .   
    Track                  7    | .   5   .   2   .   
    Botnet                 6    | .   4   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   5   .   6   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   
  Time                     115  | .   .   .   115 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               5    | .   .   4   .   1   
  Largest Group            3    | .   .   3   3   1   
  Highest-Rated Group      40   | .   .   40  40  31  
  Highest-Rated Ally       31   | .   .   31  16  31  
Total Orders               5    | .   .   .   5   .   
  STAY                     2    | .   .   .   2   .   
  FOLLOW                   3    | .   .   .   3   .   
Ally Attacks               82   | .   .   10  54  18  
  Total Damage             768  | .   .   120 476 172 
  Kills                    16   | .   .   4   10  2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               5317 | 42   1411 1154 2224 486  
Spaces Moved               2693 | 31   745  630  1081 206  
  Core                     2    | 2    .    .    .    .    
  Treads                   471  | .    227  .    38   206  
  Legs                     .    | .    .    .    .    .    
  Wheels                   2220 | 29   518  630  1043 .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  140  140  200  
  Average Speed            154  | 96   157  141  151  202  
  Slowest Speed            220  | 100  180  150  220  220  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       67   | 3    97   94   88   54   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          59   | .    .    2    14   43   
  Melee                    1    | .    .    .    1    .    
  Projectile               2    | .    .    2    .    .    
  AOE                      56   | .    .    .    13   43   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      3436 | 40   898  790  1468 240  
  Wait                     384  | .    85   83   216  .    
  Move                     2689 | 30   744  629  1080 206  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  51   | 4    12   9    21   5    
  Fast Attach              13   | 6    1    .    6    .    
  Attach                   27   | .    3    9    13   2    
  Detach                   1    | .    .    .    1    .    
  Swap                     22   | .    4    4    12   2    
  Drop                     20   | .    .    .    16   4    
  Fire                     226  | .    49   56   100  21   
  Melee                    1    | .    .    .    1    .    
  Ram                      2    | .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   43 | -11/Scrapyard | Entered Materials
  222 | -10/Materials | Lost 3 parts (1n2w)
  350 | -10/Materials | Build established: Hauler-Mutant
  530 | -10/Materials | Discovered new exit (range 18)
  797 | -10/Materials | Discovered new exit (range 12)
  900 | -10/Materials | Discovered new exit (range 16)
 1382 | -10/Materials | Discovered new exit (range 5)
 1454 | -10/Materials | Entered Mines
 1600 | -10/Mines     | Discovered new exit (range 14)
 1639 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1639 | -10/Mines     | Discovered new exit (range 5)
 1685 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1980 | -10/Mines     | Learned 8 Materials zone layouts
 1993 | -10/Mines     | Core integrity fell below 50%
 2002 | -10/Mines     | Discovered new exit (range 3)
 2171 | -10/Mines     | Lost 5 parts (1p2n2w)
 2194 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2245 | -10/Mines     | Excavation squad dispatched
 2245 | -10/Mines     | A large section of the Mines collapsed
 2307 | -10/Mines     | Core integrity fell below 20%
 2345 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2608 | -10/Mines     | Entered Materials
 2608 | -9/Materials  | Accompanied by 3 allies
 2608 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2609 | -9/Materials  | Identified exit to Materials
 2609 | -9/Materials  | Identified exit to Storage
 2906 | -9/Materials  | Build established: Hauler-Tank
 3836 | -9/Materials  | Destroyed 7 combat bots
 3836 | -9/Materials  | Lost 4 parts (1p1u2w)
 3948 | -9/Materials  | Discovered exit to Materials (range 4)
 4190 | -9/Materials  | Repaired Imp. Treads
 4577 | -9/Materials  | Discovered new exit (range 7)
 4608 | -9/Materials  | First assault squad dispatched
 4650 | -9/Materials  | Repaired Imp. Assault Rifle
 4684 | -9/Materials  | Repaired Arm. Wheel
 4719 | -9/Materials  | Core integrity fell below 50%
 4764 | -9/Materials  | Destroyed 7 combat bots
 4764 | -9/Materials  | Lost 7 parts (1p2n2u2w)
 4832 | -9/Materials  | Entered Mines
 4890 | -9/Mines      | Met a Derelict shopkeep closing up shop
 4962 | -9/Mines      | Escorted by a lone wolf Derelict
 4982 | -9/Mines      | Learned location of Storage (-9)
 5028 | -9/Mines      | Discovered exit to Materials (range 5)
 5033 | -9/Mines      | Build established: Hauler-Gunner
 5235 | -9/Mines      | Assembled infested the area
 5283 | -9/Mines      | Destroyed 7 combat bots
 5304 | -9/Mines      | Core integrity fell below 20%
 5318 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
05284_ Acquired 7 matter.
05286_ as-95761 destroyed.
05290_ The unstable cave ceiling collapses.
05293_ Acquired 1 matter.
05303_ 8H-RGQ(g): "Mission, incomplete...*fzzt*"
05303_ 8H-RGQ(g) destroyed.
05304_ System corrupted: Hvy. Assault Rifle targeting data glitched.
05304_ Destroyed Shock Absorption System.
05304_ D-53 Grenadier suffers critical hit.
05304_ Destroyed Cmb. Airjet.
05306_ D-53 Grenadier destroyed.
05309_ K-01 Serf collects debris.
05310_ U-05 Engineer lays Concrete. <x3>
05313_ The unstable cave ceiling collapses.
05313_ U-05 Engineer lays Concrete.
05313_ K-01 Serf collects debris.
05314_ U-05 Engineer builds a Wall.
05315_ The unstable cave ceiling collapses. <x3>
05316_ Hvy. Assault Rifle destroyed.
05317_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????#              |
| ????????????????????????????????????#  #####       |
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| ????????????????????????? ! ????????????????????#  |
| ????????????????????????#*%#????????????????????#  |
| ????????????????????????# =#????????????????????#  |
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| ???????????????????# ##  t    #??????????????????? |
| ???????????????????# ##      ##??????????????????? |
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| ???????????????????# ##  k    #??????????????????? |
| ###????????##?????##          #??????????????????? |
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|     #????????#            ##???#       ##????????? |
|     #????????#             ##??#        ##???????? |
|     ##???????#              ####         #???????? |
|      ####???##               ##     ##   #???????? |
|         ##?##                      ####  ##??????? |
|          ###                       #??#   ######## |
| #                                 ##??#            |
| #   ###       ##                 ##??#    ######## |
| ## ##?##     ####                ##?#     #??????? |
| ?###???#    ##?##                 ##      #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyAdvancedDerivative
  Manual?         0
Play Time         00:54:27
  Cumulative      57.2 hours
  Start           2021.11.02 @ 14:28:45
  End             2021.11.02 @ 15:22:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           43
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          30
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e62ac588-66e8-4ced-8b0e-9a9e5ab5678b