Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 17:52:04 Player: RNGesus Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (234) 1170 Value Destroyed (7815) 7815 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (942) 942 TOTAL SCORE: 14387 Bonus ------- High Alert Combat Kills 655 Follower Combat Kills 25 Met Data Miner 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/700 Matter 145/300 Energy 281/290 System Corruption 30% Temperature Cool (0) Movement Walking (330) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Active Sensor Suite Armor Integrity Analyzer > --- WEAPON (2) ------- Cooled Pulse Rifle Improved KE Penetrator > --- INVENTORY (25) --- Neutrino Core Antimatter Reactor Improved Cooling System Coolant Injector Machine Analyzer Seismic Detector Experimental Targeting Computer Experimental Targeting Computer Improved Light Armor Plating Cooled Pulse Rifle Heavy Proton Cannon Improved KE Penetrator Improved KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Tesla Bomb Launcher Tesla Bomb Launcher Remote Datajack Thunder Hammer Centrium Greatsword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Active Sensor Suite Armor Integrity Analyzer > --- WEAPON ----------- Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Wheel Improved Cooling System Coolant Injector Machine Analyzer Seismic Detector Experimental Targeting Computer Experimental Targeting Computer Improved Light Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle Heavy Proton Cannon Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Tesla Bomb Launcher Tesla Bomb Launcher Remote Datajack Thunder Hammer Centrium Greatsword [Rating: 77] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Advanced KE Penetrator Energy Gun Improved Medium Laser Energy Cannon Heavy Proton Cannon Ballistic Gun Advanced KE Penetrator Launcher Tesla Bomb Launcher Special Weapon Remote Datajack Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 4 | . . . 1 . 1 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 210 | 7 4 6 29 35 40 26 5 45 8 . 2 3 Power 14 | 1 . 1 3 4 3 1 . 1 . . . . Engine 13 | 1 . 1 2 4 3 1 . 1 . . . . Core 1 | . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 61 | 2 1 2 15 9 12 5 2 9 2 . . 2 Treads 51 | 2 . 2 13 9 12 5 2 6 . . . . Leg 4 | . . . 2 . . . . . . . . 2 Wheel 6 | . 1 . . . . . . 3 2 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 46 | 1 1 3 5 8 5 7 1 14 1 . . . Device 17 | . . 3 . 3 2 1 . 7 1 . . . Storage 4 | 1 1 . 1 . 1 . . . . . . . Processor 12 | . . . 1 2 1 4 1 3 . . . . Hackware . | . . . . . . . . . . . . . Protection 13 | . . . 3 3 1 2 . 4 . . . . Artifact . | . . . . . . . . . . . . . Weapon 89 | 3 2 . 6 14 20 13 2 21 5 . 2 1 Energy Gun 26 | 3 2 . 3 1 5 3 1 7 . . . 1 Energy Cannon 3 | . . . . . 1 1 . 1 . . . . Ballistic Gun 35 | . . . 3 7 8 4 1 8 2 . 2 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 12 | . . . . 1 6 2 . 2 1 . . . Special Weapon 1 | . . . . . . 1 . . . . . . Impact Weapon 12 | . . . . 5 . 2 . 3 2 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . 1 . 1 2 2 3 . 7 1 . . . Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 17 | . . . . . . . . . . . . 17 Parts Lost 61 | . 1 3 13 5 7 6 5 15 2 1 . 3 Power 8 | . . 1 1 1 3 1 . 1 . . . . Propulsion 28 | . 1 2 6 2 2 2 2 6 2 1 . 2 Utility 13 | . . . 2 2 1 2 1 5 . . . . Weapon 12 | . . . 4 . 1 1 2 3 . . . 1 Highest Loss Streak 8 | . 1 2 7 2 2 2 4 8 2 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 89 93 94 99 96 78 85 77 70 54 63 Engine 8 | . 14 9 8 10 8 6 7 6 7 7 7 7 Treads 22 | . 21 22 28 32 35 29 18 16 16 9 7 5 Wheel 2 | . 6 4 . . . . . 2 6 7 7 1 Device 8 | . . 9 11 12 8 12 2 7 7 7 7 7 Storage 8 | . 14 14 11 11 8 7 7 7 7 7 7 7 Processor 12 | . . . . . 17 16 28 24 15 15 15 15 Protection 2 | . . . 9 4 . 6 . 3 . . . . Energy Gun 7 | . 28 28 15 3 7 11 2 4 . . . . Ballistic Gun 9 | . . . 5 15 9 2 8 8 13 15 1 14 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 121 | 13 31 33 100 100 101 109 105 121 114 111 111 111 Greatest Support 140 | 40 40 42 62 60 104 100 140 140 10 10 10 30 Greatest Overweight (x) 36 | 1 1 1 7 1 1 1 1 11 11 11 11 36 Average Overweight (x) 3 | . . . . 1 . 1 . 3 10 11 9 7 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 10 15 22 25 24 25 25 25 25 25 25 25 Most Carried 25 | 3 15 15 24 25 25 25 23 25 25 25 25 25 Average Carried 22 | 1 6 14 18 24 23 24 22 23 24 25 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 14 15 23 25 25 23 22 25 25 25 25 24 Class Distribution -------------------- 46% | Mutant 25% | Scavenger-Mutant 21% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Matter Collected 5212 | 185 188 66 474 784 946 254 229 1110 468 171 . 337 Remotely . | . . . . . . . . . . . . . Salvage Created 9632 | 36 412 224 1715 1369 1851 930 560 1958 234 93 . 250 Parts 485 | 3 22 13 105 83 107 38 8 84 6 6 . 10 Haulers Intercepted 13 | . 2 . 4 1 2 2 . 2 . . . . Recyclers Shooed 8 | . 1 1 3 . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 4 9 . 6 Prevented 6 | . . . . . . . . . . . . 6 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 180 | . 11 4 29 27 45 18 2 32 4 3 . 5 Guns 145 | . 11 3 28 27 23 12 2 27 4 3 . 5 AOE 31 | . . . . . 21 5 . 5 . . . . Classes Destroyed 21 | 1 3 2 5 1 5 1 1 . 2 . . . Worker 13 | . . 1 1 . 3 . . 8 . . . . Builder 6 | . . 1 . 2 . 2 . 1 . . . . Tunneler 6 | 2 . 1 1 . 1 1 . . . . . . Hauler 13 | . 2 . 4 1 2 2 . 2 . . . . Recycler 9 | . . . 1 2 3 . . 3 . . . . Mechanic 5 | . . . 1 1 1 . . 2 . . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 25 | . 6 . . 4 13 . . . . 2 . . Grunt 89 | . 5 4 18 16 14 12 . 16 2 . . 2 Brawler 2 | . . . . . 2 . . . . . . . Duelist 7 | . . . 2 1 2 . . . 1 . . 1 Protector 2 | . . . . 1 1 . . . . . . . Sentry 30 | . . . 9 5 9 4 . 3 . . . . Specialist 5 | . . . . . 2 . . 3 . . . . Hunter 4 | . . . . . 1 1 . . . . . 2 Programmer 11 | . . . . . . 1 . 9 . 1 . . Heavy 2 | . . . . . 1 . . 1 . . . . Compactor 2 | . . . . . . . 2 . . . . . Samaritan 1 | . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . 1 . . . Best Kill Streak 13 | 2 7 3 5 6 11 10 1 13 2 1 . 3 Combat Bots Only 8 | . 7 2 5 6 8 8 1 8 2 1 . 3 Max Kills in Single Turn 3 | 1 1 1 1 1 3 3 1 3 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 3 2 . 3 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Damage Taken 13287 | . 420 230 1827 1650 2277 1597 394 3864 266 42 . 720 Core 1303 | . 63 30 215 123 171 185 50 321 18 . . 127 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 797 | . . . . . 797 . . . . . . . Core Remaining (%) 61 | 100 . 62 . 15 68 . . . . . . . Volleys Fired 638 | 4 32 22 100 87 107 52 30 132 33 4 . 35 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 . 2 Hottest 149 | 90 112 112 112 112 122 136 103 149 70 70 . 66 Shots Fired 1167 | 8 63 45 189 173 201 82 39 221 67 8 . 71 Gun 1136 | 8 63 45 189 172 188 73 39 214 66 8 . 71 Cannon . | . . . . . . . . . . . . . Launcher 30 | . . . . 1 13 8 . 7 1 . . . Special 1 | . . . . . . 1 . . . . . . Kinetic 680 | . . . 94 136 102 21 31 152 66 8 . 70 Thermal 456 | 8 63 45 95 36 86 52 8 62 . . . 1 Explosive 29 | . . . . 1 13 8 . 7 . . . . Electromagnetic 1 | . . . . . . . . . 1 . . . Robot Hit Streak 42 | 4 9 8 16 28 42 23 20 42 15 2 . 6 Robot Miss Streak 6 | 3 3 2 3 2 1 2 1 4 6 1 . 3 Penetration Max 1 | . . . . . . . . 1 . . . 1 Secondary Targets 12 | . 2 . 2 2 . 2 1 1 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 1 . . 1 Shots Hit Robots 842 | 4 41 27 145 139 157 64 35 172 28 4 . 26 Core Hits 436 | 2 19 8 60 46 93 55 10 117 10 3 . 13 Critical Kills 10 | . . . . . 1 1 . 6 . 2 . . Critical Parts Destroyed 11 | . . . 1 . . . . 6 2 1 . 1 Critical Strikes 53 | . 5 4 7 2 9 5 1 14 2 3 . 1 Burn 32 | . 5 4 6 2 8 4 1 2 . . . . Destroy 21 | . . . 1 . 1 1 . 12 2 3 . 1 Melee Attacks 34 | . . . . 23 . 2 . 2 7 . . . Impact 34 | . . . . 23 . 2 . 2 7 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21505 | 46 592 480 2153 2447 5014 2189 730 6394 728 122 . 610 Guns 16193 | 46 591 480 2144 2177 2795 1242 730 4528 728 122 . 610 Cannons . | . . . . . . . . . . . . . Explosions 5052 | . . . . 39 2200 947 . 1866 . . . . Melee 222 | . . . . 222 . . . . . . . . Ramming 38 | . 1 . 9 9 19 . . . . . . . Kinetic 9715 | . . . 953 1723 1305 363 566 3345 728 122 . 610 Thermal 6663 | 46 591 480 1191 454 1490 879 164 1368 . . . . Explosive 4867 | . . . . 39 2200 947 . 1681 . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 222 | . . . . 222 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 30 | . 2 2 2 2 1 . 18 18 12 13 13 30 Average Corruption 8 | . 2 2 2 2 1 . 8 10 12 12 13 16 Corruption Purged 10 | . . . . . . . . 10 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 403 | . 1 12 26 23 1 . 7 94 118 43 6 72 Message Errors 116 | . . 4 4 8 1 . 1 21 34 18 2 23 Matter Fused 90 | . . 1 6 5 . . 2 13 36 4 3 20 Heat Flow Errors 41 | . . 3 1 4 . . 1 9 12 7 1 3 Energy Discharges 43 | . . 2 6 2 . . 1 11 8 3 . 10 Parts Rejected 2 | . . . . 1 . . . 1 . . . . Data Loss (minor) 46 | . 1 1 3 . . . 1 17 6 8 . 9 Data Loss (major) 22 | . . . 2 1 . . . 8 8 . . 3 Misfires 19 | . . 1 2 2 . . 1 2 7 1 . 3 Alerts 7 | . . . 1 . . . . 2 3 1 . . Misdirections 3 | . . . . . . . . 2 . 1 . . Weapon Failures 14 | . . . 1 . . . . 8 4 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 228 | . . . . 70 78 12 . 68 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 158 | . . . . . 78 12 . 68 . . . . Melee 70 | . . . . 70 . . . . . . . . Knockbacks 2 | . . . 1 . 1 . . . . . . . Impact 2 | . . . 1 . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . . . 31 55 . . . . . . Shots 2 | . . . . . 1 1 . . . . . . Rammed 6 | . 1 . 1 3 1 . . . . . . . Targets Rammed 6 | . 1 . 1 3 1 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 445 | 90 350 445 205 164 9 28 368 396 273 274 214 124 Average Temperature 100 | 40 128 190 34 60 4 11 149 97 75 110 118 40 Received Heat Transfer 4200 | . 174 135 723 627 738 615 . 945 144 . . 99 Effects 17 | . 7 3 . . . . . 4 . 3 . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 2 | . 1 . . . . . . 1 . . . . Interference 7 | . 4 . . . . . . . . 3 . . Matter Decay 3 | . 2 . . . . . . 1 . . . . Damage (minor) 2 | . . 1 . . . . . 1 . . . . Damage (major) 2 | . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . 4 . . . . . . . 1 Impact Corruptions 3 | . . . . 3 . . . . . . . . Robots Melted 4 | . . 1 1 . 1 1 . . . . . . Combat Hostiles 4 | . . 1 1 . 1 1 . . . . . . Parts Melted 34 | 1 2 5 9 1 10 4 . 2 . . . . Heat Transferred 14344 | 124 1758 1332 2960 1073 3293 1699 370 1735 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Peak Influence 843 | 10 323 161 471 634 843 546 152 369 . . . . Initial 378 | . 6 66 . 175 241 378 152 92 . . . . Average 311 | 3 168 58 239 410 528 369 132 175 . . . . Maximum Alert Level 3 | . 1 . 2 2 3 2 . 1 . . . . Low Security (%) 31 | 100 58 100 32 7 . . 100 65 . . . . Level 1 39 | . 41 . 53 44 31 65 . 34 . . . . Level 2 22 | . . . 14 48 40 34 . . . . . . Level 3 5 | . . . . . 27 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 2 1 5 3 7 4 . 10 . . . . Investigation 5 | . 1 1 1 . 1 . . 1 . . . . Extermination 6 | . . . . . . 1 . 5 . . . . Reinforcement 16 | . 1 . 4 1 4 2 . 4 . . . . Assault 4 | . . . . 2 2 . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Distress Signals 12 | . 2 . 2 1 4 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 282 | . 21 4 44 50 68 24 6 50 4 3 . 8 Peak Tracking Total 11 | . 7 2 5 9 9 7 4 11 3 1 . 3 Tactical Retreats 13 | . . . 3 4 4 . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Traps Triggered 15 | . 2 . 5 5 . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Machines Disabled 14 | . . . . 4 5 . . 5 . . . . Max in Single Turn 3 | . . . . 1 2 . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Machines Accessed 28 | . 3 1 5 1 5 3 . 5 1 . 4 . Terminals 17 | . 2 . 4 1 3 3 . 3 1 . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 3 | . 1 . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 101 | . 8 1 14 4 25 7 . 10 1 . 31 . Successful 67 | . 5 1 6 4 14 2 . 3 1 . 31 . Failed 34 | . 3 . 8 . 11 5 . 7 . . . . Catastrophic 6 | . . . . . 2 1 . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 7 . 14 2 8 2 . 4 . . . . Terminals 52 | . 7 . 12 4 14 7 . 7 1 . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 12 | . 1 . . . 11 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 53 | . 4 1 4 4 5 2 . 1 1 . 31 . Record 12 | . . . . . . . . . 1 . 11 . Part Schematic 12 | . . . . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . . . . 5 . Robot Analysis 4 | . 3 . 1 . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . . 3 . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . Hauler Manifests 4 | . 1 . 1 1 1 . . . . . . . Zone Layout 4 | . . . 1 1 1 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 9 | . . . . . 9 . . . . . . . Scan Component 5 | . . . . . 5 . . . . . . . Repair 4 | . . . . . 4 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . . . . Terminals 1 | . . . . . . . . 1 . . . . Disrupt 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 2 . 5 1 4 3 . 4 1 . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built 2 | . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . Time 116 | . . . . . . . . 116 . . . . Total Robot Build Rating 6 | . . . . . . . . 6 . . . . Part Schematics Acquired 13 | . . . 1 . . . . . . . 12 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 4 . . . . . . . Time 163 | . . . . . 163 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . find_chute 1 | . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Total Allies 5 | . . . . 2 . . . 2 . . . 1 Largest Group 2 | . . . . 2 . . . 2 . . . 1 Highest-Rated Group 96 | . . . . 62 . . . 38 . . . 96 Highest-Rated Ally 96 | . . . . 31 . . . 19 . . . 96 Total Orders 1 | . . . . . . . . 1 . . . . ROAM 1 | . . . . . . . . 1 . . . . Ally Attacks 21 | . . . . 15 . . . . . . . 6 Total Damage 565 | . . . . 270 . . . . . . . 295 Kills 2 | . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Robot Analysis Total 4 | . 3 . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Turns Passed 18123 | 98 581 833 2171 2063 2603 1367 241 2352 2872 1076 231 1635 Spaces Moved 6874 | 49 340 436 857 647 1165 495 95 866 1057 393 104 370 Core 6 | 4 . . . . . . . . . . . 2 Treads 4630 | 45 134 436 847 647 1165 495 95 609 . . . 157 Legs 85 | . . . 10 . . . . . . . . 75 Wheels 2153 | . 206 . . . . . . 257 1057 393 104 136 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 152 152 240 160 230 160 155 230 245 215 245 Average Speed 220 | 153 131 172 209 240 177 236 176 210 244 245 216 406 Slowest Speed 1850 | 160 160 240 610 240 245 238 240 480 245 245 245 1850 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 68 97 80 91 93 15 80 29 81 50 73 32 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . 1 . Known Exits Taken 4 | . . . 1 . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . . . . Scrap Searched 6 | . . 1 . . . . . . 3 . . 2 Spaces Dug 64 | . . . . 6 12 2 . 2 31 . . 11 Terrain Destroyed 282 | . . . . 19 96 12 . 57 73 3 . 22 Melee 17 | . . . . 6 . 2 . 2 7 . . . Projectile 101 | . . . . . . . . 10 66 3 . 22 AOE 164 | . . . . 13 96 10 . 45 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Total 8664 | 61 412 472 1049 947 1499 614 130 1163 1273 500 113 431 Wait 666 | . 14 . 36 122 132 8 . 69 160 104 . 21 Move 6863 | 48 339 435 856 646 1164 495 94 865 1056 392 103 370 Hop . | . . . . . . . . . . . . . Pick Up 128 | 2 15 5 14 12 34 11 . 25 5 . 4 1 Fast Attach 69 | 6 2 4 14 9 9 5 2 16 . . . 2 Attach 58 | . 1 2 8 5 10 7 2 17 3 . 2 1 Detach 28 | . 2 . 5 3 3 3 1 9 2 . . . Swap 83 | 1 1 . 7 21 21 14 1 12 5 . . . Drop 91 | . 5 4 8 16 18 17 . 16 2 . 4 1 Fire 638 | 4 32 22 100 87 107 52 30 132 33 4 . 35 Melee 34 | . . . . 23 . 2 . 2 7 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 6 | . 1 . 1 3 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 7) 280 | -10/Materials | Destroyed 7 combat bots 309 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Entered Mines 830 | -10/Mines | Discovered new exit (range 13) 977 | -10/Mines | Met a Derelict shopkeep closing up shop 1225 | -10/Mines | Learned Materials stockpile data 1387 | -10/Mines | Learned location of Zion (-6) 1460 | -10/Mines | Discovered new exit (range 16) 1513 | -10/Mines | Entered Materials 1513 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1513 | -9/Materials | Discovered new exit (range 8) 1941 | -9/Materials | Discovered new exit (range 5) 2125 | -9/Materials | Discovered new exit (range 8) 2137 | -9/Materials | Lost 3 parts (1n2w) 2415 | -9/Materials | Build established: Scavenger-Mutant 2543 | -9/Materials | Discovered new exit (range 3) 2670 | -9/Materials | Core integrity fell below 50% 2703 | -9/Materials | Lost 7 parts (1p3n1u2w) 3208 | -9/Materials | Build established: Mutant 3292 | -9/Materials | Discovered new exit (range 11) 3581 | -9/Materials | Identified exit to Mines 3581 | -9/Materials | Identified exit to Storage 3684 | -9/Materials | Entered Storage 4222 | -9/Storage | Build established: Scavenger-Mutant 4726 | -9/Storage | Discovered new exit (range 15) 5160 | -9/Storage | Met a pair of Derelict thieves 5280 | -9/Storage | Core integrity fell below 20% 5597 | -9/Storage | Found Prototype Processor 5597 | -9/Storage | Identified Exp. Targeting Computer 5601 | -9/Storage | Found Exp. Targeting Computer 5607 | -9/Storage | Found Exp. Targeting Computer 5613 | -9/Storage | Found Exp. Targeting Computer 5747 | -9/Storage | Entered Materials 5747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6808 | -8/Materials | Discovered new exit (range 5) 7070 | -8/Materials | Build established: Mutant 7148 | -8/Materials | Discovered new exit (range 12) 7533 | -8/Materials | Discovered new exit (range 10) 7747 | -8/Materials | First assault squad dispatched 7840 | -8/Materials | Destroyed 8 combat bots 7863 | -8/Materials | Repaired Huge Storage Unit? 8004 | -8/Materials | Repaired Med. Treads 8067 | -8/Materials | Repaired Broken Med. Treads? 8168 | -8/Materials | Repaired Cooling System 8350 | -8/Materials | Entered Factory 8350 | -7/Factory | Evolved 2 slots: Utility x2 8668 | -7/Factory | Garrison activated, responded to threat 9512 | -7/Factory | Destroyed 8 combat bots 9717 | -7/Factory | Sucked down chute 9717 | -7/Factory | Entered Waste 9732 | -7/Waste | EMP discharged 9755 | -7/Waste | Spotted C-40 Crusher 9780 | -7/Waste | Destroyed C-40 Crusher 9809 | -7/Waste | Crushed by Compactor (1 part destroyed) 9812 | -7/Waste | Crushed by Compactor (1 part destroyed) 9818 | -7/Waste | Crushed by Compactor (1 part destroyed) 9820 | -7/Waste | Destroyed C-40 Crusher 9826 | -7/Waste | Spotted C-40 Crusher 9832 | -7/Waste | EMP discharged 9832 | -7/Waste | System corruption reached 10% 9843 | -7/Waste | Spotted C-40 Crusher 9849 | -7/Waste | Lost 4 parts (2n1u1w) 9880 | -7/Waste | Spotted C-40 Crusher 9905 | -7/Waste | Spotted C-40 Crusher 9932 | -7/Waste | EMP discharged 9934 | -7/Waste | Discovered new exit (range 16) 9958 | -7/Waste | Entered Factory 10258 | -7/Factory | Core integrity fell below 50% 10442 | -7/Factory | Fabricated W-25 Informer? 10847 | -7/Factory | Cargo convoy interrupted 10903 | -7/Factory | Destroyed 8 combat bots 10906 | -7/Factory | Lost 8 parts (1p3n2u2w) 10935 | -7/Factory | Found Prototype Launcher 10935 | -7/Factory | Identified Tesla Bomb Launcher 10961 | -7/Factory | Found Tesla Bomb Launcher 10970 | -7/Factory | Found Prototype Slashing Weapon 11334 | -7/Factory | Lost 3 parts (2n1u) 11460 | -7/Factory | Found Prototype Device 12219 | -7/Factory | Discovered new exit (range 20) 12310 | -7/Factory | Entered Lower Caves 12318 | -7/Lower Caves | Build established: Scavenger-Mutant 12322 | -7/Lower Caves | Wheel stolen by Master Thief 12374 | -7/Lower Caves | Identified Active Sensor Suite 12844 | -7/Lower Caves | Core integrity fell below 20% 13111 | -7/Lower Caves | Build established: Scavenger-Skirmisher 13167 | -7/Lower Caves | Learned Factory security intel 15017 | -7/Lower Caves | Encountered a Warlord checkpoint 15082 | -7/Lower Caves | Discovered new exit (range 10) 15180 | -7/Lower Caves | Identified exit to Lower Caves 15182 | -7/Lower Caves | Entered another Lower Caves area 15196 | -7/Lower Caves | Discovered new exit (range 10) 16238 | -7/Lower Caves | Discovered new exit (range 9) 16255 | -7/Lower Caves | Identified exit to Data Miner 16258 | -7/Lower Caves | Entered Data Miner 16258 | -7/Data Miner | Discovered new exit (range 8) 16296 | -7/Data Miner | Met Data Miner 16361 | -7/Data Miner | Learned location of Section 7 (-3) 16361 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16389 | -7/Data Miner | Received God Mode back door access code from Data Miner 16438 | -7/Data Miner | Identified exit to Proximity Caves 16489 | -7/Data Miner | Entered Proximity Caves 16823 | -6/Proximity Caves | Escorted by Enhanced Grunt 17149 | -6/Proximity Caves | Build established: Skirmisher 17827 | -6/Proximity Caves | System corruption reached 30% 18113 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 18124 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 18102_ UKVIUE#X1BR=R6TP5N#V 18110_ Slug penetrates C-30 ARC. 18111_ C-30 ARC bursts open, deploying its payload. 18111_ H-66 Slayer unfolds itself. 18111_ Penetrated by Slug. 18113_ Slug penetrates Wall. 18113_ Slug penetrates H-66 Slayer. 18114_ Slug penetrates Wall. 18114_ Penetrated by Slug. 18116_ Slug penetrates H-66 Slayer. 18116_ Slug penetrates Wall. 18118_ Slug penetrates H-66 Slayer. 18118_ Penetrated by Slug. 18118_ Imp. KE Penetrator destroyed. 18119_ 8ND6EKYCGSW&MRKHUO> PKO 2JU5= 5Y 18120_ Penetrated by Slug. 18120_ Slug penetrates Wall. 18122_ Penetrated by Slug. 18122_ Slug penetrates Wall. 18124_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?? ##??????????????????????????????????????? | | #??? ???????????????????????????????????????? | | #??## ????????????????????????????????????????? | | #??# ?????????????????????????????????????????? | | #?## ??????????????????????????????????????????? | | #??# #??????????????????????????????????????????? | | ??## #??????????????????????????????????????????? | | ?## ####???####????????????????????????????????? | | ## ##### ##???????????????????????????????? | | # #???????????????????????????????? | | # ##??????????????????????????????? | | ##?????????????????????????????? | | ## #?????????????????????????????? | | ## ##### ###?????????????????????????????? | | ## ## #???## ##??????????????????????????????? | | #### ## #????##;##?????????????????????????????? | | ???# ### #????# # ##????????????????????????????? | | ??? #?# #????#### ####?????????????????????????? | | ?? ##?# ??????# #; ##????????????????????????? | | ?# ##??###???????#; ##???????????????????????? | | ?# ???????????????# #???????????????????????? | | ?# ??????#???????## #???????????????????????? | | ?# ??????# ## h #####???????????????????? | | ? ??????# %h #???????????????????? | | ? ??????##### #### #???????????????????? | | # ??????????### ???###@ ###???????????????????? | | # ????????????##??????####?????????????????????? | | # ?????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????m?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ W-25 Informer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightGrapheneTorch Manual? 0 Play Time 01:43:56 Cumulative 317.5 hours Start 2022.04.09 @ 16:02:41 End 2022.04.09 @ 17:52:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 470 Rogue 470 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 79 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77c9d02c-7527-49dc-a4b0-6cea8f24f65f