Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 21:16:42

Player: LightKnight

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (108)     540
Value Destroyed (5005)     5005
Prototype IDs (60)         1200
Alien Tech Used (1)        200
Bonus (21149)              21149
              TOTAL SCORE: 36994

 Bonus
-------
High Alert Combat Kills    281
Follower Combat Kills      365
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Invited to Help at Command 2000
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -597

 Cogmind 
---------
Core Integrity             384/1600
Matter                     93/300
Energy                     217/240
System Corruption          0%
Temperature                Cool (11)
Movement                   Treading (143)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Zero-point Reactor
>              --- PROPULSION (6) ---
  Experimental Biometal Heavy Treads
  Experimental Biometal Heavy Treads
      Enhanced Armored Heavy Treads
>              --- UTILITY (15) -----
      Enhanced Optical Array
               Spectral Analyzer
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
               Core Analyzer
               Graphene Brace
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Shield
               System Shield
  Experimental System Purifier
>              --- WEAPON (3) -------
         Heavy Quantum Rifle
         Heavy Hardcell Cannon
>              --- INVENTORY (5) ----
         Heavy Quantum Rifle
      Enhanced Nova Cannon
               Graviton Cannon

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
  Experimental Biometal Heavy Treads
  Experimental Biometal Heavy Treads
      Enhanced Armored Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Enhanced Optical Array
               Spectral Analyzer
  Experimental Targeting Computer
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
               Core Analyzer
  Experimental Phase Shifter
               Graphene Brace
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Shield
               System Shield
  Experimental System Purifier
>              --- WEAPON -----------
         Heavy Quantum Rifle
               Graviton Cannon
               Graviton Cannon
>              --- INVENTORY --------
         Heavy Quantum Rifle
      Enhanced Nova Cannon
         Heavy Hardcell Cannon
[Rating: 199]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Diametric Drive
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              Diametric Drive
Utility                    Improved Melee Analysis Suite
  Device                   Microactuators
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Longsword +1
  Energy Gun               Beamcaster
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Graviton Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Longsword +1
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   2   2   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Utility                  13   | .   .   .   .   .   3   1   .   .   .   .   2   .   2   2   .   .   .   .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             199  | .   13  5   .   3   17  48  9   2   .   3   9   4   4   9   2   3   5   1   16  12  9   25  
  Power                    21   | .   2   .   .   2   3   2   .   .   .   .   .   .   1   1   1   .   2   .   3   2   .   2   
    Engine                 12   | .   2   .   .   2   3   2   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   2   
  Propulsion               43   | .   2   .   .   .   2   15  1   1   .   .   1   3   .   5   .   .   .   .   3   2   3   5   
    Treads                 18   | .   .   .   .   .   .   8   1   1   .   .   1   3   .   1   .   .   .   .   .   .   .   3   
    Leg                    11   | .   2   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   2   3   2   
  Utility                  90   | .   2   2   .   1   7   20  2   1   .   3   5   1   3   2   1   3   2   1   8   8   6   12  
    Device                 47   | .   .   2   .   .   2   12  1   .   .   3   1   1   1   .   1   1   2   .   5   5   2   8   
    Storage                4    | .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Processor              24   | .   1   .   .   1   2   3   1   .   .   .   3   .   2   2   .   1   .   1   2   2   1   2   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   
    Protection             10   | .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | .   7   3   .   .   5   11  6   .   .   .   3   .   .   1   .   .   1   .   2   .   .   6   
    Energy Gun             9    | .   .   .   .   .   2   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          16   | .   5   2   .   .   1   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Launcher               6    | .   2   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   2   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   .   .   3   .   11  
Parts Lost                 45   | .   .   1   .   .   1   20  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   22  
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               15   | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Utility                  20   | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   11  
  Weapon                   7    | .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      14   | .   .   1   .   .   1   7   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  100 100 100 87  95  90  92  92  91  91  93  100 80  80  83  84  84  94  90  90  77  
  Engine                   6    | .   14  14  14  14  9   6   7   7   7   7   6   6   3   1   5   5   5   5   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   7   5   
  Treads                   10   | .   .   .   .   .   .   8   29  28  28  28  25  25  22  3   .   .   .   .   .   .   .   4   
  Leg                      10   | .   28  28  28  28  27  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  20  20  20  20  21  25  22  9   
  Device                   12   | .   .   5   14  12  9   13  11  7   7   12  12  17  22  20  15  15  14  10  13  19  15  13  
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   6   6   5   1   .   .   .   .   .   .   .   .   
  Processor                17   | .   12  8   .   1   10  13  10  14  14  8   18  18  27  27  35  38  40  44  37  32  30  20  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   12  
  Protection               3    | .   .   .   .   .   4   6   7   7   7   7   6   .   .   .   .   .   .   .   .   .   3   1   
  Energy Gun               4    | .   .   .   .   .   7   3   5   14  14  14  6   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cannon            5    | .   26  27  28  28  6   5   .   .   .   .   2   6   5   1   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   2   2   7   7   7   7   6   6   5   5   5   5   5   5   4   4   3   1   
Peak Build Rating          199  | .   13  20  14  16  35  50  58  61  61  61  69  72  86  96  104 99  106 97  141 153 160 199 
  Average Rating           67   | .   12  13  14  14  28  43  51  60  61  59  64  70  84  85  92  95  97  96  128 141 156 155 
  On Entrance              66   | 6   6   13  14  14  16  34  39  58  61  61  60  68  72  86  96  92  97  93  97  141 150 160 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 12  25  26  26  26  56  59  72  72  72  74  75  72  54  53  28  28  30  27  33  33  29  71  
  Greatest Support         250  | 20  26  26  26  26  41  80  80  88  88  88  98  120 120 120 28  28  28  28  35  35  30  250 
  Greatest Overweight (x)  3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   3   .   .   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | .   10  10  10  10  10  10  10  10  10  10  15  15  15  15  5   35  5   5   5   5   5   5   
  Average Capacity         8    | .   9   10  10  10  10  10  10  10  10  10  12  15  15  7   5   5   5   5   5   5   5   5   
  Most Carried             15   | .   10  10  10  10  10  10  10  10  10  10  13  15  14  15  5   5   5   5   5   5   5   5   
  Average Carried          8    | .   9   9   9   10  9   9   8   9   10  9   9   14  12  6   4   5   4   5   4   4   4   4   
  Final Capacity           15   | 8   10  10  10  10  10  10  10  10  10  10  15  15  15  5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 6   10  9   10  10  10  8   10  10  10  10  12  15  13  4   5   5   5   5   5   5   5   3   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 27% | Mutant
 15% | Ninja
  6% | Skirmisher
  3% | Scout
  3% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
        Gladiator | -6/DSF
        Gladiator | -5/Factory
        Gladiator | -4/Factory
            Ninja | -4/Upper Caves
            Ninja | -4/Upper Caves
            Ninja | -4/Warlord
            Scout | -3/Proximity Caves
            Scout | -3/Research
            Ninja | -2/Research
     Hacker-Ninja | -1/Access
  Hacker-Sprinter | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Matter Collected           2496 | 200  146  57   14   30   165  539  181  20   .    46   .    .    139  .    65   106  50   10   .    260  100  368  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5252 | .    493  246  .    93   348  1677 203  118  .    459  .    .    189  .    .    .    43   .    32   345  91   915  
  Parts                    222  | .    27   13   .    6    23   82   4    .    .    17   .    .    1    .    .    .    1    .    1    20   5    22   
Haulers Intercepted        3    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    .    6    4    .    18   .    .    .    .    .    4    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Res Acc Com 
Combat Hostiles Destroyed  77   | .   13  6   .   2   6   30  4   .   .   7   .   .   3   .   .   .   .   .   .   2   .   4   
  Melee                    30   | .   .   .   .   .   2   13  2   .   .   7   .   .   3   .   .   .   .   .   .   2   .   1   
  Guns                     4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  25   | .   8   3   .   1   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      15   | .   5   1   .   1   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | .   4   1   .   1   2   6   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Worker                   3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   6   
  Swarmer                  12   | .   5   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Grunt                    33   | .   8   4   .   1   4   7   2   .   .   5   .   .   2   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   1   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   5   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Q-Series        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   9   3   .   1   2   7   3   .   .   3   .   .   2   .   .   .   .   .   1   4   1   2   
  Combat Bots Only         8    | .   8   2   .   1   2   6   3   .   .   3   .   .   2   .   .   .   .   .   .   1   .   1   
Max Kills in Single Turn   3    | .   2   2   .   1   1   3   1   .   .   1   .   .   1   .   .   .   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Hostile Shots Fired        811   | .    35   26   .    4    13   375  20   .    .    44   .    36   10   2    1    .    7    3    .    7    .    228  
  Missed                   290   | .    9    12   .    1    4    149  8    .    .    9    .    9    3    1    .    .    4    1    .    6    .    74   
Damage Taken               10146 | .    238  147  .    32   389  2845 202  .    .    663  .    554  151  25   15   .    46   52   .    42   .    4745 
  Core                     1920  | .    43   38   .    10   75   275  35   .    .    56   .    115  20   .    .    .    19   .    .    18   .    1216 
  Absorbed by Shields      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Reduced by Siege Mode    250   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    250  
  Redirected to Shielding  78    | .    .    .    .    .    78   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   24    | .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  .    .    .    63   86   .    .    .    .    47   .    86   98   .    .    .    .    98   100  98   .    24   
Volleys Fired              157   | .    25   15   .    6    18   47   4    12   .    4    .    .    .    .    .    .    .    .    .    .    .    26   
  Largest                  3     | .    2    2    .    2    2    2    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
  Hottest                  220   | .    112  112  .    112  131  155  30   75   .    75   .    .    .    .    .    .    .    .    .    .    .    220  
Shots Fired                298   | .    50   30   .    12   32   83   4    12   .    4    .    .    .    .    .    .    .    .    .    .    .    71   
  Gun                      79    | .    .    .    .    .    15   22   .    12   .    4    .    .    .    .    .    .    .    .    .    .    .    26   
  Cannon                   197   | .    47   28   .    12   17   48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Launcher                 20    | .    3    2    .    .    .    11   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Thermal                  96    | .    .    .    .    .    3    51   .    12   .    4    .    .    .    .    .    .    .    .    .    .    .    26   
  Explosive                20    | .    3    2    .    .    .    11   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          135   | .    47   28   .    12   29   19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    6    6    .    6    9    16   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Robot Miss Streak        4     | .    4    3    .    2    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           336   | .    24   18   .    7    23   93   15   2    .    22   .    .    16   .    .    .    2    .    2    14   5    93   
  Core Hits                162   | .    19   7    .    2    9    61   9    1    .    11   .    .    5    .    .    .    .    .    1    8    2    27   
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    .    .    .    .    .    6    1    .    .    4    .    .    5    .    .    .    .    .    .    1    .    .    
    Burn                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  14    | .    .    .    .    .    .    4    1    .    .    4    .    .    4    .    .    .    .    .    .    1    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              214   | .    .    .    .    .    2    41   13   6    1    26   .    .    16   1    4    .    2    .    10   24   16   52   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 185   | .    .    .    .    .    2    41   13   6    1    26   .    .    14   1    4    .    2    .    7    24   16   28   
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Entropic                 27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    24   
  Sneak Attacks            12    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    7    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    6    
Damage Inflicted           17264 | .    886  524  .    247  538  4391 1009 165  .    1007 .    .    746  .    .    .    202  .    140  1298 333  5778 
  Guns                     1094  | .    .    .    .    .    167  346  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    581  
  Cannons                  4161  | .    525  405  .    146  277  1030 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1778 
  Explosions               2331  | .    355  91   .    101  .    1443 341  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    9623  | .    .    .    .    .    94   1551 668  165  .    1007 .    .    746  .    .    .    202  .    140  1298 333  3419 
  Ramming                  55    | .    6    28   .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1778  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1778 
  Thermal                  1807  | .    40   55   .    101  62   968  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    581  
  Explosive                2063  | .    315  36   .    .    .    1371 341  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1938  | .    525  405  .    146  382  480  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7463  | .    .    .    .    .    94   1551 668  165  .    1007 .    .    684  .    .    .    202  .    140  1298 333  1321 
  Piercing                 62    | .    .    .    .    .    .    .    .    .    .    .    .    .    62   .    .    .    .    .    .    .    .    .    
  Entropic                 2098  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2098 
Highest Corruption         9     | .    .    .    .    .    .    4    2    2    .    2    .    .    .    .    .    .    .    .    .    .    .    9    
  Average Corruption       2     | .    .    .    .    .    .    2    2    2    .    2    .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Purged        20    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    .    .    .    .    8    10   1    .    10   .    .    .    .    .    .    .    .    .    .    .    10   
    Message Errors         11    | .    .    .    .    .    .    1    3    .    .    4    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           9     | .    .    .    .    .    .    2    3    1    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       6     | .    .    .    .    .    .    1    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      8     | .    .    .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            976   | .    45   .    .    .    18   97   128  71   .    31   .    .    4    .    .    .    122  .    .    280  81   99   
  Projectiles              82    | .    6    .    .    .    18   41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Explosions               101   | .    39   .    .    .    .    56   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    793   | .    .    .    .    .    .    .    122  71   .    31   .    .    4    .    .    .    122  .    .    280  81   82   
Knockbacks                 13    | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Impact                   2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6     | .    1    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   6     | .    1    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        677   | .    236  288  .    54   280  204  114  296  .    249  .    .    .    1    .    .    .    .    95   18   .    677  
  Average Temperature      82    | .    85   100  .    29   85   54   41   120  .    100  .    .    .    1    .    .    .    .    23   6    .    167  
  Received Heat Transfer   1410  | .    63   72   .    18   36   441  36   .    .    270  .    72   45   .    .    .    .    9    .    .    .    348  
  Effects                  27    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           8     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Total Turns              64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   
  Longest Duration         32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
Robots Corrupted           3     | .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    6    2    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    1    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2590  | .    50   50   .    150  111  1674 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    555  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Res Acc Com 
Peak Influence             795  | .   491 329 .   149 329 795 .   .   .   .   23  16  108 59  .   .   .   .   67  329 118 257 
  Initial                  124  | .   .   124 .   .   57  119 .   .   .   .   .   16  8   .   .   .   .   .   9   27  19  75  
  Average                  188  | .   219 204 .   61  189 299 .   .   .   .   13  16  24  14  .   .   .   .   26  108 66  131 
Maximum Alert Level        3    | .   2   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Low Security (%)         65   | .   38  51  .   100 38  51  .   .   .   .   100 100 100 100 .   .   .   .   100 86  100 77  
  Level 1                  20   | .   57  48  .   .   61  9   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   22  
  Level 2                  7    | .   4   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   3   .   .   1   1   12  .   .   .   .   2   2   .   .   .   .   .   .   3   3   .   .   
  Investigation            5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   1   .   .   
  Extermination            6    | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            12   | .   3   .   .   .   1   4   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Res Acc Com 
Distress Signals           22   | .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   5   3   8   
Communications Jammed      25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   5   
  Distress Signals         25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   5   
Times Spotted              223  | .   21  8   .   6   12  50  8   .   .   8   .   4   3   2   5   .   36  5   2   24  7   22  
  Peak Tracking Total      15   | .   5   2   .   3   3   10  3   .   .   4   1   4   2   2   5   .   15  4   1   5   3   4   
  Tactical Retreats        23   | .   2   2   .   .   3   4   1   .   .   .   .   .   1   .   .   .   5   1   .   2   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Res Acc Com 
Traps Triggered            6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   10  .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Res Acc Com 
Machines Disabled          10   | .   2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Max in Single Turn       2    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Res Acc Com 
Machines Accessed          71   | .   5   2   1   1   5   12  2   .   4   .   5   .   2   2   .   .   8   .   5   4   7   6   
  Terminals                44   | .   5   1   .   1   5   9   .   .   .   .   2   .   2   2   .   .   .   .   4   3   4   6   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
Total Hacks                151  | .   10  2   1   3   9   19  5   .   33  .   11  .   3   2   .   .   11  .   9   10  14  9   
  Successful               91   | .   5   1   1   1   7   8   5   .   33  .   5   .   2   2   .   .   11  .   .   2   4   4   
  Failed                   60   | .   5   1   .   2   2   11  .   .   .   .   6   .   1   .   .   .   .   .   9   8   10  5   
    Catastrophic           16   | .   1   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   2   3   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   7   1   5   3   6   7   .   .   .   .   1   .   1   .   .   .   1   .   1   .   3   4   
  Terminals                81   | .   10  1   .   3   9   15  .   .   .   .   5   .   3   2   .   .   .   .   7   8   9   9   
  Fabricators              9    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   2   2   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
Terminal Hacks             75   | .   2   1   1   1   5   4   5   .   33  .   2   .   1   2   .   .   11  .   .   2   2   3   
  Record                   24   | .   .   .   .   .   .   .   4   .   11  .   .   .   .   .   .   .   9   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   .   1   1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     6    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Locate Traps             3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   3   .   .   .   2   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   1   
  Terminals                12   | .   3   .   .   .   2   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 11   | .   3   .   .   .   2   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   5   1   .   1   2   10  .   .   .   .   4   .   1   1   .   .   .   .   5   4   7   5   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Res Acc Com 
Total Allies               7    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            6    | .   .   .   .   6   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      121  | .   .   .   .   121 94  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   
  Highest-Rated Ally       45   | .   .   .   .   31  31  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   
Total Orders               7    | .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  RETURN                   6    | .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
Ally Attacks               91   | .   .   .   .   15  72  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1094 | .   .   .   .   203 829 62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    14   | .   .   .   .   4   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp War Pro Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   2   .   .   2   1   .   1   .   .   .   .   .   3   .   .   .   .   .   .   
Drone Launches             36   | .   .   .   .   .   .   2   7   .   .   5   .   .   .   .   3   3   12  4   .   .   .   .   
  Drone Recoveries         27   | .   .   .   .   .   .   2   4   1   .   4   .   .   .   .   .   2   13  1   .   .   .   .   
Decoded 0b10 Intel         111  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  62  21  5   
  Items                    111  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  62  21  5   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Turns Passed               14609 | .    753  742  357  369  702  3342 1394 842  252  1002 285  200  274  92   210  208  539  168  339  1174 268  1097 
Spaces Moved               13413 | 1    503  568  297  193  491  2160 809  470  152  567  165  115  143  200  343  350  933  325  972  1666 856  1134 
  Core                     61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   
  Treads                   3244  | .    .    .    .    .    .    646  809  470  152  567  165  115  143  7    .    .    .    .    .    .    .    170  
  Legs                     3567  | 1    503  568  297  193  491  1514 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6541  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    193  343  350  933  325  972  1666 856  903  
  Fastest Speed            16    | 120  120  120  120  120  120  120  165  165  165  165  165  160  160  21   21   21   21   21   18   18   23   16   
  Average Speed            82    | 120  120  120  120  120  125  132  165  165  165  165  165  161  160  27   21   21   21   21   20   22   23   43   
  Slowest Speed            270   | 120  120  120  120  120  190  240  165  165  165  165  165  165  160  270  21   21   101  21   24   23   104  143  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    13   4    7    10   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 1    98   94   70   35   37   50   92   65   79   70   9    87   4    8    69   74   97   56   31   42   27   45   
  Regions Visited          22
    Branch Regions         12
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    .    1    1    1    1    1    1    .    .    1    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    .    .    .    .    .    .    .    1    .    1    .    1    1    .    .    .    .    
Scrap Searched             24    | .    .    2    .    1    .    .    2    11   .    1    .    .    .    .    1    4    .    2    .    .    .    .    
Spaces Dug                 50    | .    .    .    .    .    .    1    1    6    1    3    .    .    .    1    4    .    .    .    4    10   10   9    
Terrain Destroyed          141   | .    13   15   .    9    .    14   23   14   1    6    .    .    .    1    4    .    .    .    4    10   10   17   
  Melee                    43    | .    .    .    .    .    .    1    1    4    1    2    .    .    .    1    4    .    .    .    4    10   10   5    
  Projectile               26    | .    .    .    .    .    .    .    .    10   .    4    .    .    .    .    .    .    .    .    .    .    .    12   
  AOE                      72    | .    13   15   .    9    .    13   22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total                      16492 | .    602  597  297  318  545  2530 855  520  152  624  176  136  185  241  478  483  1272 423  1091 2437 896  1634 
  Wait                     2350  | .    39   5    .    115  .    196  10   27   .    19   .    2    24   7    124  128  321  98   96   724  21   394  
  Move                     13320 | .    502  567  296  192  490  2159 808  469  151  566  164  114  142  197  340  349  929  324  946  1659 841  1115 
  Hop                      32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    12   2    7    8    
  Pick Up                  67    | .    10   .    1    .    5    14   4    1    .    3    1    8    .    2    1    .    3    .    5    3    1    5    
  Fast Attach              96    | .    3    1    .    1    8    19   5    .    .    .    1    .    1    7    .    3    3    1    11   5    8    19   
  Attach                   44    | .    .    2    .    .    3    13   3    .    .    1    3    1    3    1    2    .    .    .    4    2    .    6    
  Detach                   49    | .    .    2    .    .    5    9    2    .    .    1    2    .    1    6    4    1    1    .    4    5    .    6    
  Swap                     60    | .    10   2    .    2    6    16   2    2    .    2    5    3    .    1    .    .    2    .    1    5    1    .    
  Drop                     108   | .    12   .    .    2    8    14   4    3    .    2    .    8    .    18   2    2    10   .    5    8    1    9    
  Fire                     157   | .    25   15   .    6    18   47   4    12   .    4    .    .    .    .    .    .    .    .    .    .    .    26   
  Melee                    203   | .    .    .    .    .    2    41   13   6    1    26   .    .    14   1    4    .    2    .    7    24   16   46   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    1    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: Fac x4 / Low / DSF)
-6/DSF
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research (discovered 5 exits: *Acc x3 / *Tes x2)
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   213 | -10/Materials      | Discovered new exit (range 5)
   303 | -10/Materials      | Build established: Mutant
   418 | -10/Materials      | Destroyed 8 combat bots
   421 | -10/Materials      | Discovered new exit (range 16)
   576 | -10/Materials      | Discovered new exit (range 15)
   641 | -10/Materials      | Discovered new exit (range 15)
   754 | -10/Materials      | Entered Mines
   760 | -10/Mines          | Discovered new exit (range 5)
  1112 | -10/Mines          | Learned location of Zion (-6)
  1197 | -10/Mines          | Found the Drone Emporium
  1203 | -10/Mines          | Found Prototype Device
  1203 | -10/Mines          | Identified Sensor Drone Bay
  1242 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1243 | -10/Mines          | Discovered new exit (range 5)
  1273 | -10/Mines          | Discovered new exit (range 7)
  1496 | -10/Mines          | Entered Exiles
  1526 | -10/Exiles         | Met 8R-AWN
  1543 | -10/Exiles         | Met EX-HEX
  1582 | -10/Exiles         | Met EX-BIN
  1602 | -10/Exiles         | Aligned with FarCom system
  1603 | -10/Exiles         | Given EX-Vault access code
  1655 | -10/Exiles         | Opened EX-Vault
  1660 | -10/Exiles         | Found Longsword +1
  1686 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1721 | -10/Exiles         | Met EX-DEC
  1843 | -10/Exiles         | Discovered new exit (range 10)
  1853 | -10/Exiles         | Left Exiles lab with Longsword +1
  1853 | -10/Exiles         | Entered Mines
  1856 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1940 | -9/Mines           | Learned Materials terminal intel
  1992 | -9/Mines           | Met a Derelict testing a Signal Generator
  2003 | -9/Mines           | Learned Materials security intel
  2204 | -9/Mines           | Discovered new exit (range 11)
  2222 | -9/Mines           | Entered Materials
  2222 | -8/Materials       | Accompanied by 4 allies
  2222 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2224 | -8/Materials       | Loaded intel: 12 terminal locations
  2227 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2731 | -8/Materials       | Discovered new exit (range 5)
  2924 | -8/Materials       | Entered Factory
  2924 | -7/Factory         | Accompanied by 1 ally
  2924 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3215 | -7/Factory         | Build established: Skirmisher
  3964 | -7/Factory         | Build established: Mutant
  3992 | -7/Factory         | Discovered new exit (range 16)
  4038 | -7/Factory         | Identified exit to Factory
  4216 | -7/Factory         | Discovered exit to Factory (range 19)
  4586 | -7/Factory         | Cargo convoy interrupted
  4977 | -7/Factory         | Fabricated Enh. Gauss Cannon?
  5072 | -7/Factory         | Lost 6 parts (3n1u2w)
  5488 | -7/Factory         | Identified exit to Lower Caves
  5517 | -7/Factory         | Build established: Scavenger-Assassin
  5853 | -7/Factory         | Build established: Scavenger-Mutant
  5924 | -7/Factory         | Garrison activated, responded to threat
  6252 | -7/Factory         | Lost 7 parts (1p2n3u1w)
  6266 | -7/Factory         | Entered Lower Caves
  6312 | -7/Lower Caves     | Learned 4 Factory zone layouts
  6964 | -7/Lower Caves     | Found Alien Artifact
  6964 | -7/Lower Caves     | Identified Core Expander
  6964 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
  7127 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7127 | -7/Lower Caves     | Learned Extension emergency access door positions
  7127 | -7/Lower Caves     | Learned Research security intel
  7548 | -7/Lower Caves     | Discovered new exit (range 9)
  7613 | -7/Lower Caves     | Identified exit to Lower Caves
  7660 | -7/Lower Caves     | Entered another Lower Caves area
  7660 | -7/Lower Caves     | Accompanied by 2 allies
  7718 | -7/Lower Caves     | Learned Factory emergency access door positions
  7818 | -7/Lower Caves     | Discovered exit to Factory (range 20)
  8299 | -7/Lower Caves     | Discovered new exit (range 5)
  8312 | -7/Lower Caves     | Identified exit to Data Miner
  8502 | -7/Lower Caves     | Entered Data Miner
  8502 | -7/Data Miner      | Accompanied by 1 ally
  8502 | -7/Data Miner      | Discovered new exit (range 6)
  8521 | -7/Data Miner      | Identified exit to Proximity Caves
  8527 | -7/Data Miner      | Met Data Miner
  8585 | -7/Data Miner      | Learned location of Section 7 (-3)
  8585 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8600 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8754 | -7/Data Miner      | Entered Proximity Caves
  8754 | -6/Proximity Caves | Accompanied by 1 ally
  9262 | -6/Proximity Caves | Learned 4 Factory zone layouts
  9304 | -6/Proximity Caves | Discovered exit to Factory (range 13)
  9468 | -6/Proximity Caves | Core integrity fell below 50%
  9756 | -6/Proximity Caves | Entered Factory
  9756 | -6/Factory         | Accompanied by 2 allies
  9756 | -6/Factory         | Evolved 2 slots: Utility x2
  9757 | -6/Factory         | Identified exit to Lower Caves
  9786 | -6/Factory         | Identified exit to Factory
 10006 | -6/Factory         | Incoming investigation squad redirected
 10041 | -6/Factory         | Identified exit to DSF
 10041 | -6/Factory         | Entered DSF
 10093 | -6/DSF             | Additional patrols routed to DSF
 10206 | -6/DSF             | Discovered exit to Factory (range 19)
 10241 | -6/DSF             | Entered Factory
 10241 | -5/Factory         | Evolved 2 slots: Utility x2
 10242 | -5/Factory         | Identified exit to Upper Caves
 10378 | -5/Factory         | Build established: Gladiator
 10444 | -5/Factory         | Discovered new exit (range 19)
 10515 | -5/Factory         | Entered another Factory area
 10515 | -4/Factory         | Evolved 2 slots: Utility x2
 10555 | -4/Factory         | Identified exit to DSF
 10580 | -4/Factory         | Identified exit to Upper Caves
 10580 | -4/Factory         | Identified exit to Extension
 10607 | -4/Factory         | Entered Upper Caves
 10727 | -4/Upper Caves     | Discovered new exit (range 20)
 10817 | -4/Upper Caves     | Entered another Upper Caves area
 10817 | -4/Upper Caves     | Accompanied by 1 ally
 10818 | -4/Upper Caves     | Learned Research security intel
 10821 | -4/Upper Caves     | Discovered new exit (range 16)
 10823 | -4/Upper Caves     | Build established: Ninja
 10873 | -4/Upper Caves     | Learned location of 2 exits from Research
 10991 | -4/Upper Caves     | Learned location of Quarantine (-3)
 11003 | -4/Upper Caves     | Discovered new exit (range 16)
 11011 | -4/Upper Caves     | Identified exit to Warlord
 11025 | -4/Upper Caves     | Entered Warlord
 11025 | -4/Warlord         | Accompanied by 2 allies
 11115 | -4/Warlord         | Met Warlord
 11117 | -4/Warlord         | Opened Warlord's prototype stash
 11140 | -4/Warlord         | Warlord's base attacked by MAIN.C
 11184 | -4/Warlord         | Found Prototype Piercing Weapon
 11184 | -4/Warlord         | Identified Vortex Lance
 11189 | -4/Warlord         | Found Vortex Lance
 11270 | -4/Warlord         | Opened side exit
 11400 | -4/Warlord         | Warlord forces counterattacked
 11466 | -4/Warlord         | Lost 4 allies
 11476 | -4/Warlord         | Spotted Striker
 11491 | -4/Warlord         | Spotted Executioner
 11549 | -4/Warlord         | Spotted Executioner
 11552 | -4/Warlord         | Discovered new exit (range 13)
 11564 | -4/Warlord         | Entered Proximity Caves
 11571 | -3/Proximity Caves | Lost 17 allies
 11573 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11716 | -3/Proximity Caves | Discovered new exit (range 19)
 11732 | -3/Proximity Caves | Entered Research
 11732 | -3/Research        | Accompanied by 2 allies
 11732 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 11733 | -3/Research        | Identified exit to Research
 11733 | -3/Research        | Identified exit to Quarantine
 11874 | -3/Research        | Build established: Scout
 12071 | -3/Research        | Entered another Research area
 12071 | -2/Research        | Warlord forces began assault on 0b10
 12071 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12112 | -2/Research        | Discovered new exit (range 7)
 12123 | -2/Research        | Met up with Warlord
 12126 | -2/Research        | Identified exit to Testing
 12130 | -2/Research        | P-80 Master assimilated allied I4-58V(s)
 12133 | -2/Research        | P-80 Master assimilated allied I4-W7G(S)
 12141 | -2/Research        | P-80 Master assimilated allied 7T-U45(S)
 12149 | -2/Research        | Identified exit to Access
 12181 | -2/Research        | Research machine network offline
 12339 | -2/Research        | Spotted Striker
 12372 | -2/Research        | Build established: Ninja
 12374 | -2/Research        | Lost 6 allies
 12467 | -2/Research        | Lost 7 allies
 12658 | -2/Research        | Borebot progress halted
 12829 | -2/Research        | Borebot progress halted
 12939 | -2/Research        | Spotted Striker
 12947 | -2/Research        | Spotted Striker
 12970 | -2/Research        | Lost 7 allies
 13020 | -2/Research        | Spotted Striker
 13071 | -2/Research        | Warlord invited to help at Command
 13091 | -2/Research        | Spotted B-90 Cyclops
 13150 | -2/Research        | Met DD-05H
 13209 | -2/Research        | Spotted B-90 Cyclops
 13245 | -2/Research        | Entered Access
 13245 | -1/Access          | Evolved 2 slots: Utility x2
 13437 | -1/Access          | Identified exit to Command
 13513 | -1/Access          | Entered Command
 13540 | -1/Command         | Spotted B-99 Colossus
 13597 | -1/Command         | Disengaged cave seal
 13597 | -1/Command         | Derelicts emerged from the dark tunnel
 13597 | -1/Command         | Welcomed Warlord to Command
 13645 | -1/Command         | Spotted B-99 Colossus
 13677 | -1/Command         | Lost 3 allies
 13798 | -1/Command         | Spotted M Guard
 13798 | -1/Command         | Spotted M Guard
 13853 | -1/Command         | Warlord commented on Warlord statues
 13858 | -1/Command         | Build established: Hacker-Sprinter
 13869 | -1/Command         | Spotted Combat Programmer
 13872 | -1/Command         | Spotted Combat Programmer
 13997 | -1/Command         | 0b10 Conduit disabled
 13997 | -1/Command         | Met MAIN.C
 14033 | -1/Command         | Destroyed MAIN.C Shell
 14035 | -1/Command         | Surrendered to MAIN.C
 14035 | -1/Command         | Loaded intel: 56 machine locations
 14035 | -1/Command         | Loaded intel: 112 trap records
 14035 | -1/Command         | Identified exit to Surface
 14035 | -1/Command         | Discovered exit to Surface (range 31)
 14035 | -1/Command         | Discovered exit to Surface (range 102)
 14064 | -1/Command         | Lost 14 parts (1p5n6u2w)
 14123 | -1/Command         | MAIN.C activated Command garrisons
 14137 | -1/Command         | Found Prototype Reactor
 14137 | -1/Command         | Identified Zero-point Reactor
 14140 | -1/Command         | Found Zero-point Reactor
 14143 | -1/Command         | Found Prototype Device
 14143 | -1/Command         | Identified Exp. Phase Shifter
 14146 | -1/Command         | Found Prototype Processor
 14146 | -1/Command         | Identified Spectral Analyzer
 14149 | -1/Command         | Found Prototype Processor
 14149 | -1/Command         | Identified Exp. Targeting Computer
 14151 | -1/Command         | Found Prototype Device
 14151 | -1/Command         | Identified Exp. ECM Suite
 14155 | -1/Command         | Found Exp. ECM Suite
 14158 | -1/Command         | Found Prototype Device
 14158 | -1/Command         | Identified Exp. System Purifier
 14159 | -1/Command         | Unknown forces attacked Command
 14186 | -1/Command         | Spotted EQ-000
 14207 | -1/Command         | Destroyed EQ-000
 14254 | -1/Command         | Core integrity fell below 50%
 14254 | -1/Command         | Spotted EQ-033
 14254 | -1/Command         | Spotted EQ-019
 14257 | -1/Command         | Spotted EQ-025
 14298 | -1/Command         | Spotted EQ-028
 14307 | -1/Command         | Spotted EQ-034
 14337 | -1/Command         | Lost 10 allies
 14357 | -1/Command         | Destroyed EQ-034
 14383 | -1/Command         | Spotted EQ-059
 14461 | -1/Command         | Destroyed EQ-059
 14486 | -1/Command         | Lost 5 allies
 14542 | -1/Command         | Lost 3 allies
 14600 | -1/Command         | All MAIN.C guards destroyed
 14606 | -1/Command         | Spotted EQ-094
 14610 | ***                | Escaped!

 Last Messages 
---------------
14448_ Hvy. Quantum Rifle temporarily disabled.
14449_ Exp. System Purifier broken.
14449_ Overheating: Short circuit.
14449_ Penetrated by Slug. <x3>
14451_ Slug penetrates Reinforced Barrier.
14452_ Acquired 5 matter.
14455_ Penetrated by Slug. <x3>
14457_ Slug penetrates Reinforced Barrier.
14460_ Zero-point Reactor destroyed.
14460_ Slug penetrates Reinforced Barrier.
14460_ Penetrated by Slug.
14460_ Slug penetrates Reinforced Barrier.
14460_ Penetrated by Slug.
14460_ Slug penetrates Reinforced Barrier.
14461_ EQ-059 destroyed.
14469_ Ended siege mode.
14471_ Acquired 28 matter.
14502_ Acquired 4 matter.
14539_ Dropped Graviton Cannon.
14539_ Identified Hvy. Hardcell Cannon.

 Map 
-----
+----------------------------------------------------+
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| T"##  ##?#  ]    ![#   !!!* ######      #?#?#      |
| ""##  #??#        *#    !%[      +   !  #?#?###### |
| " ##  #??#       ! #  "  =  ######  !!  #?#??????? |
|   ##  #??#     ]=[ #  "     #????#      #?######## |
|   ##  #??#  !   =* #        #????#      #????????? |
| ####  #??#      /[[#        #############????????? |
| ???#  #??#       %%=        ##    ""    #????????? |
| ???#  #??#####    =     !|! ##   """"   #????????? |
| ???#  #?????#     % #####% ###   """"   #????????? |
| ???#  #?????#  !% [     !![=##    ""    #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          120
Energy Generation          61
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         20
Terrain Scan Density       410
Jamming Range              16
Cloak Strength             2
Power Amplification        30
Corruption Containment     8
Armor Coverage             600
Resistance: EM             15
Propulsion Shielding       66
Weapon Cycling             15
Melee Speed Boost          40
Phase Shifting             20
Evasion (%)                80
Targeting Accuracy         12
Melee Accuracy             28
Target Analysis            5
Core Analysis              6
Recoil Reduction           6
Particle Charging          15
Force Boost                20
Salvage Targeting          6
Offensive Hacking          28
Defensive Hacking          20

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
             Imp. Heavy Laser | -7/Data Miner | Free
                  Hvy. Treads | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
           Imp. Plasma Cutter | -7/Data Miner | Free
        Lrn. Missile Launcher | -7/Data Miner | Free
            Imp. Recalibrator | -7/Data Miner | Free
        Imp. Coolant Injector | -7/Data Miner | Free
              Hardcell Cannon | -7/Data Miner | Free
         Adv. Power Amplifier | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
 Enh. Gauss Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              CoilInsulationUnit
  Manual?         0
Play Time         02:58:58
  Cumulative      232.6 hours
  Start           2025.04.11 @ 18:14:36
  End             2025.04.11 @ 21:16:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          0
  Total           18
  Types           15/0/1/2/0/0/0/0/0
Lore%             83
Gallery%          73
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6d0f445-5241-45fd-8492-d520d677ca94