Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.14 @ 18:26:04 Player: IEP Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (25) 125 Value Destroyed (823) 823 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (749) 749 TOTAL SCORE: 5877 Bonus ------- Follower Combat Kills 149 Registered with UFD 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 246/300 Energy 50/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Gravity Neutralizer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Advanced Terrain Scanner Melee Analysis Suite ECM Suite Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Signal Interpreter 0b10 Decoder Chip [Skirmisher] ECM Suite Hacking Drone Bay > --- WEAPON ----------- Overtuned Coil Gun Gauss Cannon > --- INVENTORY -------- Makeshift Power Source Gravity Neutralizer Advanced Terrain Scanner Melee Analysis Suite Matter Filter Weapon Cycler Hardened Light Armor Plating High-powered Shock Rifle Gatling Laser Plasma Cannon [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Overtuned Coil Gun Energy Gun High-powered Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Overtuned Coil Gun Ballistic Cannon Gauss Cannon Special Weapon Plasma Cutter Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 2 . . . 1 . . . . Utility 4 | . . . . . . 4 . . . . Weapon . | . . . . . . . . . . . Parts Attached 64 | 6 2 6 9 2 9 7 1 4 5 13 Power 11 | 1 1 . . . 2 1 . 1 3 2 Engine 6 | 1 . . . . 2 1 . 1 . 1 Core 5 | . 1 . . . . . . . 3 1 Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . 3 4 . 2 1 . 2 . 1 Treads 1 | . . . . . . . . . . 1 Leg 13 | 2 . 2 4 . 2 1 . 2 . . Wheel 1 | . . 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 1 1 3 . 2 5 1 . 2 4 Device 11 | . . 1 1 . 2 2 . . 2 3 Storage 2 | 1 1 . . . . . . . . . Processor 4 | . . . 1 . . 2 1 . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . 1 . . 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 18 | 2 . 2 2 2 3 . . 1 . 6 Energy Gun 5 | 2 . 1 . . . . . . . 2 Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 5 | . . 1 1 . 2 . . . . 1 Ballistic Cannon 5 | . . . 1 1 . . . 1 . 2 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 . . 1 . Parts Lost 37 | . . 3 1 1 . . . 6 . 26 Power 6 | . . . 1 . . . . 1 . 4 Propulsion 8 | . . . . . . . . 3 . 5 Utility 9 | . . . . . . . . 1 . 8 Weapon 14 | . . 3 . 1 . . . 1 . 9 Highest Loss Streak 14 | . . 2 1 1 . . . 4 . 14 To Critical Strikes 4 | . . . . . . . . 1 . 3 Average Backups 8 | 1 5 5 9 9 8 8 8 8 9 7 Power 1 | . 1 2 2 2 1 . . 1 1 . Propulsion . | . 2 1 3 1 1 1 1 . . . Utility 3 | . . . 1 2 1 4 3 3 5 5 Weapon 2 | . 1 . 2 4 3 2 3 2 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . . . 1 1 7 2 2 . 2 4 Power 3 | . . . . . 2 . . . 1 . Propulsion 1 | . . . 1 . . . . . . . Utility 10 | . . . . . 1 2 2 . 1 4 Weapon 3 | . . . . . 3 . . . . . Tool/Special 2 | . . . . 1 1 . . . . . Average Slot Usage (%) 91 | . 85 93 97 99 100 98 100 94 93 68 Engine 8 | . 9 . 3 11 11 12 13 13 7 1 Core 3 | . 4 11 7 . . . . . 4 8 Leg 30 | . 28 36 44 44 44 33 33 28 26 4 Device 12 | . . 6 5 . 8 14 20 14 16 17 Storage 8 | . 14 11 11 11 11 6 6 6 6 5 Processor 7 | . . . . 11 2 10 8 13 13 8 Protection 2 | . . . 4 . . 5 3 4 3 5 Energy Gun 2 | . 28 13 3 . . . . . . 3 Energy Cannon 2 | . . . . . 7 . . . . 1 Ballistic Gun 8 | . . 7 7 11 12 13 13 8 6 1 Ballistic Cannon 3 | . . . 8 4 2 . . 3 6 4 Peak Build Rating 61 | 6 8 13 15 13 35 56 60 60 61 61 Average Rating 39 | 4 6 11 13 12 24 52 57 55 57 53 On Entrance 29 | . 6 8 13 13 13 34 56 60 56 61 Naked Turns . | . . . . . . . . . . . Heaviest Build 46 | 12 17 22 25 22 30 44 44 45 46 46 Greatest Support 88 | 20 20 40 40 40 53 71 60 88 70 58 Greatest Overweight (x) 5 | 3 . . . . . 1 . . . 5 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 7 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 5 5 9 9 9 9 9 8 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 7 10 10 9 9 9 10 8 10 4 Class Distribution -------------------- 58% | Mutant 24% | Scavenger-Mutant 12% | Derelict-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Matter Collected 1260 | 235 45 126 121 36 110 . 80 146 50 311 Remotely 74 | . . . 74 . . . . . . . Salvage Created 1081 | . 52 343 57 . . . . 125 . 504 Parts 51 | . 3 21 6 . . . . 12 . 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 18 2 7 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Combat Hostiles Destroyed 25 | . 1 10 1 . . . . 6 . 7 Guns 21 | . 1 10 1 . . . . 4 . 5 Cannons 3 | . . . . . . . . 2 . 1 Classes Destroyed 4 | . 1 2 . . . . . . . 1 Swarmer 13 | . . 3 . . . . . 6 . 4 Grunt 8 | . 1 4 . . . . . . . 3 Sentry 4 | . . 3 1 . . . . . . . Packrat 1 | . . . . . . . . . . 1 Best Kill Streak 4 | . 1 3 1 . . . . 4 . 4 Combat Bots Only 4 | . 1 3 1 . . . . 4 . 4 Max Kills in Single Turn 1 | . 1 1 1 . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Hostile Shots Fired 427 | . 17 64 12 4 . . . 132 . 198 Missed 124 | . 5 21 6 1 . . . 49 . 42 Hits 303 | . 12 43 6 3 . . . 83 . 156 Projectile 303 | . 12 43 6 3 . . . 83 . 156 Critical Strikes 11 | . . 1 1 . . . . 2 . 7 Damage Taken 4536 | . 174 479 150 44 . . . 1022 . 2667 Core 1013 | . 10 101 23 14 . . . 140 . 725 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 79 | . . . . . . . . . . 79 Core Remaining (%) 87 | 100 96 . . . 65 . . . . . Volleys Fired 120 | . 11 35 7 7 . . . 19 . 41 Largest 2 | . 2 2 2 2 . . . 2 . 2 Hottest 140 | . 80 85 56 43 . . . 72 . 140 Shots Fired 214 | . 22 66 14 8 . . . 26 . 78 Gun 151 | . 22 66 7 1 . . . 20 . 35 Cannon 56 | . . . 7 . . . . 6 . 43 Launcher . | . . . . . . . . . . . Special 7 | . . . . 7 . . . . . . Kinetic 128 | . . 28 14 1 . . . 26 . 59 Thermal 75 | . 22 38 . 7 . . . . . 8 Explosive . | . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . 11 Robot Hit Streak 16 | . 6 12 9 . . . . 5 . 16 Robot Miss Streak 5 | . 2 4 1 . . . . 4 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 123 | . 15 40 11 . . . . 11 . 46 Core Hits 48 | . 5 16 2 . . . . 6 . 19 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . 1 . 2 Blast 3 | . . . . . . . . 1 . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2395 | . 162 572 191 . . . . 299 . 1171 Guns 1471 | . 162 558 87 . . . . 150 . 514 Cannons 910 | . . . 104 . . . . 149 . 657 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 14 | . . 14 . . . . . . . . Kinetic 1663 | . . 244 191 . . . . 299 . 929 Thermal 632 | . 162 314 . . . . . . . 156 Explosive . | . . . . . . . . . . . Electromagnetic 86 | . . . . . . . . . . 86 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 . . . . . Average Corruption 1 | . . . 1 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . 1 . . . . . . Message Errors 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 73 | . . . . . . . . 25 . 48 Projectiles 73 | . . . . . . . . 25 . 48 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . 5 Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . 1 1 1 . . . . . . . Kicked 3 | . 1 1 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 345 | . 243 147 25 . . . . 98 . 345 Average Temperature 76 | . 109 55 12 . . . . 32 . 93 Received Heat Transfer 696 | . 99 186 45 18 . . . 24 . 324 Effects 4 | . . . . . . . . . . 4 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . Heat Transferred 1453 | . 375 753 . . . . . . . 325 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 170 | . 85 170 137 46 . 8 . . . . Initial 63 | . . 22 63 45 . . . . . . Average 33 | . 32 85 55 10 . . . . . . Influence Increases 991 | . 115 300 194 49 . 8 . 140 . 185 Destroy 0b10 Robot/C 600 | . 20 200 100 20 . . . 120 . 140 Destroy 0b10 Robot/NC 10 | . . . 5 . . . . . . 5 Destroy Leader 132 | . 10 60 32 . . . . 20 . 10 Allied During Kill 25 | . . . 22 3 . . . . . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . Successful Hack 31 | . . 8 4 11 . 8 . . . . Disable Machine 15 | . . . 15 . . . . . . . Destroy Structure 3 | . . 2 1 . . . . . . . Lose Combat Pursuer 165 | . 75 30 15 15 . . . . . 30 Influence Decreases 991 | . 60 205 227 159 7 8 . 140 . 185 Entered New Map 199 | . . 33 87 72 7 . . . . . Time Decay 707 | . 60 162 130 87 . 8 . 100 . 160 Lost Part 85 | . . 10 10 . . . . 40 . 25 Squads Dispatched 6 | . 1 2 2 . . 1 . . . . Investigation 1 | . 1 . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 2 | . . 2 . . . . . . . . Assault 2 | . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Distress Signals 4 | . 1 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 54 | . 9 15 6 2 . 1 . 8 . 13 Peak Tracking Total 6 | . 5 6 5 1 . 1 . 5 . 4 Tactical Retreats 10 | . 3 2 1 1 . . . . . 3 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Traps Triggered 1 | . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Machines Disabled 1 | . . . 1 . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Machines Accessed 16 | . 1 1 3 6 1 2 1 1 . . Terminals 10 | . 1 1 3 2 . 2 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 50 | . 1 2 3 33 4 4 1 2 . . Successful 44 | . 1 1 3 30 4 2 1 2 . . Failed 6 | . . 1 . 3 . 2 . . . . Catastrophic 3 | . . . . 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . 2 . . 2 1 1 . . Terminals 16 | . 1 2 3 4 . 4 . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 41 | . 1 1 3 27 4 2 1 2 . . Record 32 | . . . 1 24 4 . 1 2 . . Robot Analysis 1 | . . . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . 1 1 2 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Total Allies 2 | . . . 2 . . . . . . . Largest Group 2 | . . . 2 2 . . . . . . Highest-Rated Group 62 | . . . 62 62 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . 14 8 . . . . . . Total Damage 332 | . . . 249 83 . . . . . . Kills 6 | . . . 5 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Active Infowar (turns) 4736 | . . . . . 1204 378 428 473 1185 1068 Optics 275 | . . . . . . 275 . . . . Sensors 4726 | . . . . . 1204 378 428 473 1183 1060 Decoding 2880 | . . . . . . . 154 473 1185 1068 ECM 677 | . . . . . . . . . 566 111 Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 2 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Turns Passed 6460 | 75 193 361 274 434 1551 378 428 473 1185 1108 Spaces Moved 4641 | 43 126 192 187 331 1273 240 350 353 976 570 Core 436 | 14 . . . . . . . . . 422 Treads 10 | . . . . . . . . . . 10 Legs 4195 | 29 126 192 187 331 1273 240 350 353 976 138 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 114 120 114 120 100 Average Speed 124 | 140 120 120 120 120 119 122 120 119 120 158 Slowest Speed 300 | 200 120 120 120 120 120 190 120 120 120 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Potential Cave-ins 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 4 27 18 53 70 83 8 58 61 82 74 Regions Visited 10 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . Scrap Searched 16 | . . . . . 4 . 3 2 3 4 Spaces Dug 8 | . . . . . . . . . . 8 Terrain Destroyed 36 | . . . . . . . . 13 . 23 Melee . | . . . . . . . . . . . Projectile 36 | . . . . . . . . 13 . 23 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Total 5094 | 58 145 256 222 349 1313 325 360 382 991 693 Wait 151 | . 1 15 2 6 2 66 3 . 2 54 Move 4629 | 42 125 191 186 330 1272 239 349 352 973 570 Hop 1 | . . . . . . . . . 1 . Pick Up 74 | 10 4 8 8 1 13 9 4 4 4 9 Fast Attach 2 | . . . 2 . . . . . . . Attach 40 | 6 1 5 1 1 1 6 . 5 1 13 Detach 1 | . . . . . . . . . 1 . Swap 30 | . 1 1 7 1 9 2 1 . 4 4 Drop 40 | . 1 . 8 1 16 3 3 1 5 2 Fire 120 | . 11 35 7 7 . . . 19 . 41 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . 1 1 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 3 | . . . . 2 . . . 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -9/Recycling -9/Scraptown -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 16) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 522 | -9/Materials | Identified exit to Materials 618 | -9/Materials | Discovered new exit (range 10) 630 | -9/Materials | Entered Storage 741 | -9/Storage | Met a pair of Derelict thieves 814 | -9/Storage | Build established: Scavenger-Mutant 838 | -9/Storage | Identified exit to Recycling 898 | -9/Storage | Used back door to open Recycling access 904 | -9/Storage | Entered Recycling 904 | -9/Recycling | Accompanied by 2 allies 1305 | -9/Recycling | Scanned before Scraplab entrance 1325 | -9/Recycling | Entered Scraplab 1336 | -9/Recycling | Discovered new exit (range 3) 1337 | -9/Recycling | Identified exit to Scraptown 1338 | -9/Recycling | Entered Scraptown 1341 | -9/Scraptown | System corruption cleaned by C-Scrubber 1515 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1527 | -9/Scraptown | Visited Spacefarers 1582 | -9/Scraptown | Visited Shadow of the Wyrm 1762 | -9/Scraptown | Visited UFD Registry 1762 | -9/Scraptown | Registered with UFD as "Metabox" 1780 | -9/Scraptown | Visited Observation Area 1834 | -9/Scraptown | Visited TADAMA 1933 | -9/Scraptown | Visited Abandonware Association 1983 | -9/Scraptown | Visited Derelict Rescue Squad 1991 | -9/Scraptown | Found DRS Beacon 2013 | -9/Scraptown | Visited Infowarlord's Domain 2027 | -9/Scraptown | Found Exp. Sensor Array 2052 | -9/Scraptown | Visited DA-N13 Charitable Foundation 2066 | -9/Scraptown | Found DCF Scrap (29 items) 2100 | -9/Scraptown | Visited Modified Component R&D 2176 | -9/Scraptown | Visited Chapter 10 2252 | -9/Scraptown | Visited Curators Association 2374 | -9/Scraptown | Build established: Mutant 2611 | -9/Scraptown | Visited Symbiants 2807 | -9/Scraptown | Discovered new exit (range 11) 2889 | -9/Scraptown | Entered Factory 2889 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3216 | -6/Factory | Identified exit to Lower Caves 3267 | -6/Factory | Entered Lower Caves 3334 | -6/Lower Caves | Entered a destroyed Warlord outpost 3683 | -6/Lower Caves | Discovered new exit (range 12) 3694 | -6/Lower Caves | Identified exit to Lower Caves 3695 | -6/Lower Caves | Entered another Lower Caves area 3791 | -6/Lower Caves | Identified exit to Factory 3791 | -6/Lower Caves | Spotted B-75 Beast 3907 | -6/Lower Caves | Encountered a Warlord checkpoint 3908 | -6/Lower Caves | Activated DRS Beacon 3930 | -6/Lower Caves | Lost 4 parts (3n1w) 4130 | -6/Lower Caves | Discovered new exit (range 10) 4139 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4141 | -6/Lower Caves | Identified exit to Zion 4160 | -6/Lower Caves | Learned location of 1 exit from Factory 4168 | -6/Lower Caves | Entered Zion 4338 | -6/Zion | Learned 4 Factory zone layouts 4498 | -6/Zion | Learned Factory emergency access door positions 4558 | -6/Zion | Learned 8 Factory zone layouts 4619 | -6/Zion | Learned Factory terminal intel 4855 | -6/Zion | Given the Hacking Drone Bay 4855 | -6/Zion | Found Prototype Device 4856 | -6/Zion | Identified Hacking Drone Bay 4949 | -6/Zion | Turned away by Imprinter 5086 | -6/Zion | Build established: Derelict-Mutant 5310 | -6/Zion | Discovered new exit (range 16) 5352 | -6/Zion | Identified exit to Proximity Caves 5353 | -6/Zion | Entered Proximity Caves 5445 | -5/Proximity Caves | Lost 3 parts (2n1w) 5751 | -5/Proximity Caves | Lost 8 parts (2p3n3w) 6007 | -5/Proximity Caves | Build established: Mutant 6026 | -5/Proximity Caves | Spotted B-75 Beast 6189 | -5/Proximity Caves | Learned Factory stockpile data 6427 | -5/Proximity Caves | Core integrity fell below 50% 6449 | -5/Proximity Caves | Core integrity fell below 20% 6461 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06426_ Slug penetrates Wall. 06429_ Penetrated by Slug. 06429_ Plasma Cannon destroyed. 06432_ Penetrated by Slug. 06433_ Slug penetrates Wall. 06435_ Penetrated by Slug. 06444_ Slug penetrates Wall. 06448_ Penetrated by Slug. 06448_ Imp. Actuator Array destroyed. 06451_ Penetrated by Slug. 06451_ Slug penetrates Wall. 06451_ 0b10 Decoder Chip [Skirmisher] destroyed. 06451_ Slug penetrates Wall. 06451_ Matter Filter destroyed. 06454_ Penetrated by Slug. 06454_ Weapon Cycler destroyed. 06454_ Penetrated by Slug. 06457_ Med. Storage Unit destroyed. 06457_ Lance destroyed. 06457_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | #???????????????????????????? ##????????????????? | | #???????????????????????????? ##???????????????? | | #??????????????????????#####? ##??????????????? | | #??????????????????????# #? "???????????????? | | ????? #????????????????# ## %#???????????????? | | ????? ????????????????# ###?????????????? | | ????? ###?????????????# %"#?????????????? | | ?????# ####??????????# % #??????????????? | | ?????# #??????????# #??????????????? | | ?????? ##?????????# h ????????????????? | | ?###?? ?????????## "#???????????????????? | | ## ### ??????????# # #??????????????????? | | ## ???????????# h ##????????????????????? | | #???????????# ##?????????????????????? | | ##########???# #??????????????????????? | | # ! ##??# #??????????????????????? | | ?# % #### #??????????????????????? | | ?# ##### ## @#??????????????????????? | | ?## ##??##! ## ##?????????????????????? | | ??# #???# % #?????????????????????? | | ### ##???# ##?????????????????????? | | ##????# ##??????????????????????? | | #?????# #???????????????????????? | | #??# ## ##???????????????????????? | | ### #?# ?# ###????????????????????????? | | ??## ###?## ? ##??????????????????????????? | | ???########????## ####???????????????????????????? | | #???????????????##???????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 12 Armor Coverage 150 Core Shielding 30 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- Imp. Focal Shield | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Force Field | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamDeepMount Manual? 0 Play Time 01:19:59 Cumulative 36.2 hours Start 2025.08.14 @ 16:18:43 End 2025.08.14 @ 18:26:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fcd9662-0897-431c-9eb7-083550a42e16