Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 16:54:10 Player: opdo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (3221) 3221 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1570) 1570 TOTAL SCORE: 9451 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 173 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 110/700 Matter 252/300 Energy 100/100 System Corruption 32% Temperature Cool (12) Movement Flying (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Cesium-ion Thruster > --- UTILITY (4) ------ Sensor Array Signal Interpreter Relay Coupler [Grunt] (2) Relay Coupler [Demolisher] (6) > --- WEAPON (2) ------- Latent Energy Streamer Improved Datajack > --- INVENTORY (5) ---- Thief Drone Bay (3/3) High-powered Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- VTOL Module Surge Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Sensor Array Improved Sensor Array Signal Interpreter Relay Coupler [Demolisher] > --- WEAPON ----------- Latent Energy Streamer Improved Datajack > --- INVENTORY -------- Thief Drone Bay High-powered Shotgun Improved Datajack [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Hunter] Weapon Heavy Assault Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 1 . . . Utility 2 | . . . 1 . . . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 81 | 7 1 . 14 . . 8 11 7 14 13 6 Power 9 | 1 . . 1 . . . 3 1 2 1 . Engine 7 | 1 . . 1 . . . 3 1 1 . . Core 2 | . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 28 | 3 . . 6 . . 2 1 4 5 7 . Treads . | . . . . . . . . . . . . Leg 8 | 2 . . 2 . . . . . 3 1 . Wheel 3 | 1 . . 1 . . . . . 1 . . Hover 11 | . . . 3 . . 2 1 3 . 2 . Flight 6 | . . . . . . . . 1 1 4 . Utility 12 | 1 1 . 1 . . 1 3 . 1 1 3 Device 6 | . . . 1 . . 1 2 . . 1 1 Storage 1 | 1 . . . . . . . . . . . Processor 2 | . 1 . . . . . 1 . . . . Hackware 3 | . . . . . . . . . 1 . 2 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 32 | 2 . . 6 . . 5 4 2 6 4 3 Energy Gun . | . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . 1 1 1 Ballistic Gun 18 | 2 . . 5 . . 3 1 2 2 2 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . 1 . . 2 3 . 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . 1 1 1 Unidentified Prototypes 5 | . . . 2 . . . 1 . . 2 . Corrupted Parts 1 | . . . . . . . . . 1 . . System Corruption 10 | . . . . . . . . . 10 . . Parts Lost 29 | . . . 1 . . 2 . 4 6 11 5 Power 5 | . . . 1 . . . . 1 1 1 1 Propulsion 15 | . . . . . . 1 . 3 2 6 3 Utility 5 | . . . . . . 1 . . 1 2 1 Weapon 4 | . . . . . . . . . 2 2 . Highest Loss Streak 5 | . . . 1 . . 2 . 4 4 5 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 87 100 98 88 88 95 89 82 80 89 74 Engine 8 | . 14 14 10 11 11 11 8 8 7 4 . Core 2 | . . . . . . . . . 3 9 5 Leg 12 | . 28 28 27 . . . . . 14 11 . Wheel 2 | . . . 3 . . . . . 4 5 . Hover 10 | . . . . 33 33 32 27 24 5 7 . Flight 3 | . . . . . . . . 2 3 6 23 Device 8 | . . . 10 . . 10 17 15 8 7 9 Storage 8 | . 14 14 11 11 11 11 9 7 7 6 . Processor 8 | . 2 14 11 11 11 8 9 7 7 7 7 Hackware 1 | . . . . . . . . . . 3 11 Energy Cannon 1 | . . . . . . . . . 3 1 7 Ballistic Gun 15 | . 28 28 21 22 22 20 14 11 7 10 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 37 | 11 11 11 20 16 16 17 21 28 37 32 22 Greatest Support 40 | 20 20 20 33 19 19 19 19 31 40 40 19 Greatest Overweight (x) 2 | 2 . . . . . 1 1 1 2 2 2 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 4 8 8 8 7 8 8 8 8 8 8 5 Average Carried 6 | 3 6 8 7 7 7 7 7 7 5 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 7 7 8 8 8 8 6 5 3 Class Distribution -------------------- 37% | Mutant 26% | Scavenger-Skirmisher 14% | Scavenger-Scout 6% | Scavenger-Assassin 5% | Assassin 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Assassin | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Matter Collected 1827 | 189 100 62 205 . . 205 165 163 382 196 160 Remotely . | . . . . . . . . . . . . Salvage Created 2917 | 12 151 . 551 . . 173 294 313 919 342 162 Parts 168 | 3 14 . 40 . . 15 20 15 40 18 3 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 71 | . 7 . 13 . . 7 9 7 18 7 3 Guns 35 | . 7 . 9 . . 1 1 7 5 4 1 Cannons 1 | . . . . . . . . . . . 1 AOE 32 | . . . 4 . . 6 7 . 12 3 . Classes Destroyed 12 | 1 3 . 3 . . 1 1 1 1 1 . Worker 2 | . . . . . . 1 . . . 1 . Builder 1 | . 1 . . . . . . . . . . Tunneler 3 | 1 . . . . . 1 1 . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 2 | . . . 2 . . . . . . . . Swarmer 18 | . 6 . . . . 4 5 . 3 . . Grunt 39 | . 1 . 8 . . 2 3 6 13 3 3 Brawler 2 | . . . . . . . . . 2 . . Duelist 2 | . . . 1 . . 1 . . . . . Sentry 6 | . . . 4 . . . 1 . . 1 . Hunter 2 | . . . . . . . . 1 . 1 . Programmer 2 | . . . . . . . . . . 2 . Best Kill Streak 14 | 1 5 . 6 . . 5 6 4 14 5 3 Combat Bots Only 14 | . 4 . 6 . . 4 5 4 14 4 3 Max Kills in Single Turn 4 | 1 1 . 2 . . 2 4 1 2 4 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . . 2 . . 2 3 . 2 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Hostile Shots Fired 361 | . 42 . 36 . . 19 26 26 54 135 23 Missed 117 | . 11 . 12 . . 9 14 5 17 45 4 Damage Taken 3336 | . 254 . 387 . . 186 133 322 640 1100 314 Core 860 | . 76 . 75 . . 62 57 26 218 230 116 Absorbed by Shields 21 | . . . . . . . . . . . 21 Core Remaining (%) 80 | 100 . 69 . . . 65 89 . . . . Volleys Fired 155 | 5 15 . 32 . . 9 16 18 29 26 5 Largest 2 | 2 2 . 2 . . 2 2 2 2 2 1 Hottest 96 | 40 40 . 53 . . 53 59 53 96 80 60 Shots Fired 277 | 10 30 . 64 . . 16 29 36 44 43 5 Gun 238 | 10 30 . 60 . . 11 22 36 25 41 3 Cannon 10 | . . . . . . . . . 6 2 2 Launcher 29 | . . . 4 . . 5 7 . 13 . . Special . | . . . . . . . . . . . . Kinetic 238 | 10 30 . 60 . . 11 22 36 25 41 3 Thermal . | . . . . . . . . . . . . Explosive 11 | . . . 4 . . 5 2 . . . . Electromagnetic 28 | . . . . . . . 5 . 19 2 2 Robot Hit Streak 21 | 3 5 . 7 . . 7 8 5 12 21 4 Robot Miss Streak 6 | 3 3 . 5 . . 5 6 4 3 4 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 174 | 5 15 . 39 . . 9 15 23 27 33 8 Core Hits 157 | 3 11 1 33 . . 12 14 17 43 17 6 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 2 | . 1 . 1 . . . . . . . . Destroy 2 | . 1 . 1 . . . . . . . . Melee Attacks 14 | . . . . . . . . . 1 7 6 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 . Combat Hostiles 2 | . . . . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5435 | 45 175 1 844 . . 520 635 464 1557 920 274 Guns 2296 | 45 171 . 476 . . 93 151 464 305 561 30 Cannons 56 | . . . . . . . . . 39 . 17 Explosions 3044 | . . . 368 . . 393 484 . 1213 359 227 Melee . | . . . . . . . . . . . . Ramming 39 | . 4 1 . . . 34 . . . . . Kinetic 2296 | 45 171 . 476 . . 93 151 464 305 561 30 Thermal 215 | . . . . . . . . . 180 35 . Explosive 980 | . . . 368 . . 393 219 . . . . Electromagnetic 1905 | . . . . . . . 265 . 1072 324 244 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 32 | . . . . . . 1 . . 17 28 32 Average Corruption 20 | . . . . . . 1 . . 15 21 30 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 58 | . . . . . . . . . 13 30 15 Message Errors 13 | . . . . . . . . . 1 8 4 Matter Fused 16 | . . . . . . . . . 5 9 2 Heat Flow Errors 6 | . . . . . . . . . 2 4 . Energy Discharges 3 | . . . . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . 3 2 2 Data Loss (major) 1 | . . . . . . . . . . 1 . Alerts 3 | . . . . . . . . . 1 1 1 Misdirections 6 | . . . . . . . . . . 2 4 Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 57 | . . . . . . 5 . . . 52 . Projectiles . | . . . . . . . . . . . . Explosions 57 | . . . . . . 5 . . . 52 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 290 | . . . . . . 30 . . 66 155 39 Shots 6 | . . . . . . 1 . . 2 2 1 Rammed 1 | . . . . . . 1 . . . . . Targets Rammed 4 | . 2 1 . . . 1 . . . . . Kicked 3 | . 2 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 279 | . 6 . 25 . . . 6 51 279 276 49 Average Temperature 48 | . 6 . 8 . . . 3 23 49 75 24 Received Heat Transfer 855 | . 18 . 153 . . 9 27 198 225 108 117 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . 1 . 1 Combat Hostiles 3 | . . . . . . . 1 . 1 . 1 Parts Fried 4 | . . . . . . . . . 1 2 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . 150 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 3 1 . Latent Energy Used 765 | . . . . . . . . . 266 357 142 LE Corruption 16 | . . . . . . . . . 7 6 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Peak Influence 690 | 5 228 88 405 135 . 202 406 345 690 599 501 Initial 361 | . 3 88 33 135 . . 78 184 241 361 310 Average 286 | . 107 88 226 135 . 90 184 221 499 447 399 Maximum Alert Level 2 | . 1 . 2 . . 1 2 1 2 2 2 Low Security (%) 36 | 100 74 100 33 100 . 84 58 64 . . . Level 1 35 | . 25 . 60 . . 15 40 35 30 39 38 Level 2 27 | . . . 5 . . . 1 . 69 60 61 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . . . 4 3 . 2 . Investigation 4 | . 1 . . . . . 1 2 . . . Extermination . | . . . . . . . . . . . . Reinforcement 2 | . . . . . . . 1 . . 1 . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . 2 1 . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Distress Signals 5 | . . . 3 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | . 10 . 24 . . 8 14 7 19 13 15 Peak Tracking Total 8 | . 5 . 8 . . 4 5 2 6 4 4 Tactical Retreats 3 | . 1 . . . . . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Traps Triggered 11 | . 1 . . . . . 1 1 6 . 2 Indirectly 3 | . . . . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 1 | . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Machines Disabled 9 | . . . . . . 2 2 . 1 3 1 Max in Single Turn 2 | . . . . . . 2 2 . 1 2 1 Garrison Relay 2 | . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Machines Accessed 16 | . 1 1 6 . 1 . 3 3 . 1 . Terminals 9 | . 1 . 5 . . . 3 . . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 . 1 . Total Hacks 48 | . 6 1 17 . 1 . 12 10 . 1 . Successful 24 | . 2 1 7 . 1 . 4 8 . 1 . Failed 24 | . 4 . 10 . . . 8 2 . . . Catastrophic 4 | . . . 4 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 35 | . 6 . 14 . 1 . 12 2 . . . Terminals 31 | . 6 . 13 . . . 12 . . . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . . 4 . . . . 6 . . . Garrison Access 3 | . . . . . . . . 2 . 1 . Terminal Hacks 6 | . 1 1 2 . 1 . 1 . . . . Part Schematic 1 | . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . . 4 . . . Insert Component 3 | . . . 1 . . . . 2 . . . Analyze 3 | . . . 1 . . . . 2 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . 1 . 1 . Unauthorized Hacks 8 | . 1 . 3 . . . 3 1 . . . Terminals 6 | . 1 . 2 . . . 3 . . . . Botnet 4 | . 1 . 1 . . . 2 . . . . Detonate 1 | . . . 1 . . . . . . . . Operators 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . . . Researchers 2 | . . . 1 . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 12 | . 1 . 4 . . . 3 3 . 1 . Full Trace Events 2 | . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . 2 . . . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 51 | . . . . . . . . 51 . . . Total Part Build Rating 2 | . . . . . . . . 2 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . 2 . . . Part Schematics Acquired 3 | . . . 1 . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked 7 | . . . . . . . . . . 2 5 Non-combat 1 | . . . . . . . . . . 1 . Combat 6 | . . . . . . . . . . 1 5 Robot Hacks Applied 8 | . . . . . . . . . . 3 5 parse_system 1 | . . . . . . . . . . . 1 no_distress 1 | . . . . . . . . . . 1 . find_garrison 1 | . . . . . . . . . . 1 . reboot_system 1 | . . . . . . . . . . 1 . go_dormant 1 | . . . . . . . . . . . 1 streamctrl_high 1 | . . . . . . . . . . . 1 formatsys_high 2 | . . . . . . . . . . . 2 Relay Couplers Released 10 | . . . . . . . . . 5 . 5 Machine Destruction 10 | . . . . . . . . . 5 . 5 Attached 3 | . . . . . . . . . 1 . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Total Allies 3 | . . . . . . . . . . . 3 Largest Group 2 | . . . . . . . . . . . 2 Highest-Rated Group 34 | . . . . . . . . . . . 34 Highest-Rated Ally 34 | . . . . . . . . . . . 34 Total Orders 2 | . . . 2 . . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . Ally Attacks 20 | . . . . . . . . . . . 20 Total Damage 552 | . . . . . . . . . . . 552 Kills 5 | . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches 2 | . . . 2 . . . . . . . . Drone Recoveries 2 | . . . 2 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Turns Passed 3150 | 89 197 122 586 75 116 188 253 283 439 573 229 Spaces Moved 2473 | 47 115 100 361 145 221 258 283 158 260 342 183 Core 7 | 7 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 966 | 40 115 100 344 . . . . . 176 191 . Wheels 35 | . . . . . . . . . . 35 . Hover 1240 | . . . 17 145 221 258 283 158 84 74 . Flight 225 | . . . . . . . . . . 42 183 Fastest Speed 27 | 50 120 120 52 52 52 52 52 44 116 27 27 Average Speed 93 | 130 120 120 116 52 52 52 61 100 120 122 94 Slowest Speed 260 | 190 120 120 120 52 52 120 112 116 260 190 136 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 27 20 38 45 42 81 30 6 38 9 32 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 4 | . . . 1 . . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 129 | . . . 24 . . 25 19 . 9 52 . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 129 | . . . 24 . . 25 19 . 9 52 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Total 3023 | 62 146 102 468 144 221 290 329 247 337 446 231 Wait 203 | . 8 . 41 . . 11 16 57 9 55 6 Move 2461 | 46 114 99 360 144 220 257 282 157 258 341 183 Hop . | . . . . . . . . . . . . Pick Up 30 | 3 5 1 8 . 1 3 2 2 3 2 . Fast Attach 36 | 7 1 . 4 . . 2 4 4 5 8 1 Attach 18 | . . . 5 . . 2 2 1 5 1 2 Detach 3 | 1 . . 1 . . . . 1 . . . Swap 27 | . . . 5 . . 4 5 2 4 4 3 Drop 24 | . 1 1 12 . . 1 2 5 . 2 . Fire 155 | 5 15 . 32 . . 9 16 18 29 26 5 Melee 14 | . . . . . . . . . 1 7 6 Ram 1 | . . . . . . 1 . . . . . Kick 3 | . 2 1 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . 23 . 25 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 15) 273 | -10/Materials | Discovered new exit (range 7) 287 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 317 | -10/Mines | Assembled infested the area 357 | -10/Mines | Found the Drone Emporium 362 | -10/Mines | Found Prototype Device 397 | -10/Mines | Discovered new exit (range 10) 409 | -10/Mines | Entered Materials 409 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 409 | -9/Materials | Identified Thief Drone Bay 421 | -9/Materials | Discovered new exit (range 15) 826 | -9/Materials | Identified exit to Mines 826 | -9/Materials | Identified exit to Storage 995 | -9/Materials | Entered Mines 996 | -9/Mines | Learned location of Storage (-9) 1042 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1043 | -9/Mines | Learned Materials terminal intel 1054 | -9/Mines | Discovered new exit (range 10) 1068 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1068 | -9/Mines | Discovered new exit (range 5) 1070 | -9/Mines | Entered Exiles 1085 | -9/Exiles | Met 8R-AWN 1092 | -9/Exiles | Met EX-HEX 1108 | -9/Exiles | Met EX-BIN 1114 | -9/Exiles | Aligned with FarCom system 1115 | -9/Exiles | Given EX-Vault access code 1127 | -9/Exiles | Opened EX-Vault 1131 | -9/Exiles | Found Latent Energy Streamer 1142 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1179 | -9/Exiles | Discovered new exit (range 15) 1186 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1186 | -9/Exiles | Entered Mines 1370 | -8/Mines | Discovered new exit (range 8) 1374 | -8/Mines | Entered Materials 1374 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1375 | -8/Materials | Loaded intel: 12 terminal locations 1491 | -8/Materials | Garrison activated, responded to threat 1504 | -8/Materials | Build established: Scavenger-Scout 1621 | -8/Materials | Discovered new exit (range 4) 1626 | -8/Materials | Identified exit to Factory 1627 | -8/Materials | Entered Factory 1627 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1792 | -7/Factory | Fabricated Hover Unit (x2) 1825 | -7/Factory | Garrison activated, responded to threat 1902 | -7/Factory | Lost 4 parts (1p3n) 1908 | -7/Factory | Identified exit to Garrison 1910 | -7/Factory | Entered Garrison 1930 | -7/Garrison | Installed Relay Interface Framework 2016 | -7/Garrison | Triggered checkpoint 2039 | -7/Garrison | Triggered checkpoint 2056 | -7/Garrison | Triggered checkpoint 2077 | -7/Garrison | System corruption reached 10% 2118 | -7/Garrison | Lost 4 parts (1p2n1w) 2120 | -7/Garrison | Destroyed 14 combat bots 2236 | -7/Garrison | Discovered new exit (range 11) 2248 | -7/Garrison | Identified exit to Factory 2299 | -7/Garrison | Garrison Relay disabled 2322 | -7/Garrison | Triggered checkpoint 2349 | -7/Garrison | Entered Factory 2668 | -7/Factory | Core integrity fell below 50% 2830 | -7/Factory | Build established: Scavenger-Skirmisher 2835 | -7/Factory | Discovered new exit (range 8) 2859 | -7/Factory | Identified exit to Lower Caves 2920 | -7/Factory | Identified exit to Garrison 2922 | -7/Factory | Entered Garrison 2950 | -7/Garrison | Lost 5 parts (1p2n1u1w) 2984 | -7/Garrison | Triggered checkpoint 2986 | -7/Garrison | System corruption reached 30% 3011 | -7/Garrison | Garrison Relay disabled 3074 | -7/Garrison | Triggered checkpoint 3102 | -7/Garrison | Triggered checkpoint 3109 | -7/Garrison | Core integrity fell below 20% 3137 | -7/Garrison | Lost 4 parts (1p3n) 3148 | -7/Garrison | Triggered checkpoint 3151 | -7/Garrison | Self-destructed Last Messages --------------- Erasing system data. Installing primary routines, ETC: 6. 03104_ Enh. Nuclear Core destroyed. 03106_ Surge Thruster destroyed. 03118_ System corrupted: Matter fused (-8). 03124_ G-47 Trooper destroyed. 03138_ WSM8VCDS2OXOX7EO XZ=VY#BCEIUDUDH>ZQ|<5 03143_ Triggered Stasis Trap. 03143_ A bubble of rippling energy engulfs the area. 03143_ Field strength at 95. 03144_ Field strength at 90. 03145_ Field strength at 85. 03146_ Field strength at 80. 03147_ Field strength at 75. 03148_ Beams of light sweep through the air. An alarm sounds. 03148_ Field strength at 70. 03149_ Field strength at 61. 03150_ Field strength at 56. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# Y ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ???????????############ #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? #??????????????????????? | | ???????????# ######### #??????????????????????? | | ??????????????????????# g#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# gg?????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #############""""## ##? | | ??????????????????????# #? | | ??????????????????????# ? | | ??????????????????????# ? | | ??????????????????????########### # ## #? | | ???????????????????????????????###= # ^## #? | | ???????????????????????????????# % "? | | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????### # #? | | ???????????????????????########### % # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 5 Relay Coupler Types 2 Relay Coupler Value 48 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Hacked Imp. Datajack | -7/Factory | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hover Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Factory Defaults Challenges ------------ None Game ------ Seed WeaponsDispersionClaw Manual? 0 Play Time 00:31:38 Cumulative 48.3 hours Start 2024.05.01 @ 16:24:46 End 2024.05.01 @ 16:54:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 132 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e135fb3-126d-49ff-958b-7083303328b9