Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.16 @ 20:38:32

Player: SURFACESEEKER

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (99)      495
Value Destroyed (2753)     2753
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (40)                 40
              TOTAL SCORE: 6488

 Bonus
-------
High Alert Combat Kills    40

 Cogmind 
---------
Core Integrity             0/700
Matter                     22/300
Energy                     480/480
System Corruption          20%
Temperature                Cool (148)
Movement                   Core (1150) Ox22
Location                   -7/Lower Caves

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (5) ------
       Large Storage Unit
       Large Storage Unit
    Advanced Targeting Computer
             Core Analyzer
>            --- WEAPON (2) -------
        Mini Assault Cannon
   Makeshift Sword
>            --- INVENTORY (16) ---
       Light Nuclear Core
  Reinforced Deuterium Engine
       Light Angular Momentum Engine
       Large Storage Unit
    Improved Terrain Scan Processor
    Improved Terrain Scan Processor
             Flak Gun
        Mini Assault Cannon
             Scythe
             Scythe

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Heavy Deuterium Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
       Large Storage Unit
    Advanced Targeting Computer
             Core Analyzer
             System Backup Module
>            --- WEAPON -----------
   Precision Assault Rifle
        Mini Assault Cannon
>            --- INVENTORY --------
       Light Nuclear Core
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
       Light Angular Momentum Engine
       Large Storage Unit
    Improved Terrain Scan Processor
             Gatling Laser
      Cooled Particle Cannon
             Flak Gun
        Mini Assault Cannon
             Scythe
             Scythe
   Makeshift Sword
[Rating: 40]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Makeshift Sword
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  3    | .   .   1   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             103  | 6   6   10  2   18  19  1   35  6   
  Power                    23   | 1   1   2   1   3   6   .   7   2   
    Engine                 16   | 1   1   2   1   1   3   .   5   2   
    Core                   7    | .   .   .   .   2   3   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   2   3   .   10  4   .   12  .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    24   | 2   2   3   .   8   .   .   9   .   
    Wheel                  8    | .   .   .   .   1   4   .   3   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  16   | 1   1   1   .   2   4   .   7   .   
    Device                 6    | .   .   .   .   .   2   .   4   .   
    Storage                4    | 1   .   .   .   1   1   .   1   .   
    Processor              4    | .   .   1   .   .   1   .   2   .   
    Hackware               2    | .   1   .   .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   4   1   3   5   1   9   4   
    Energy Gun             7    | .   .   4   1   1   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   1   1   .   .   1   
    Ballistic Gun          11   | 2   2   .   .   .   2   .   5   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   2   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   1   2   1   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   3   .   2   .   
Parts Lost                 42   | .   5   1   .   8   5   .   15  8   
  Power                    6    | .   1   .   .   1   .   .   2   2   
  Propulsion               19   | .   2   .   .   4   3   .   8   2   
  Utility                  6    | .   .   .   .   .   1   .   4   1   
  Weapon                   11   | .   2   1   .   3   1   .   1   3   
  Highest Loss Streak      7    | .   5   1   .   7   3   .   4   7   
Average Slot Usage (%)     88   | .   96  96  100 90  90  100 91  65  
  Engine                   11   | .   13  11  11  5   5   7   11  14  
  Core                     1    | .   .   .   .   2   7   7   2   .   
  Leg                      18   | .   27  33  33  29  12  .   17  3   
  Wheel                    3    | .   .   .   .   .   11  30  6   .   
  Device                   4    | .   .   .   .   .   9   15  8   1   
  Storage                  11   | .   14  11  11  9   7   7   10  15  
  Processor                10   | .   .   8   11  9   7   7   14  15  
  Hackware                 6    | .   11  11  11  17  11  7   1   .   
  Energy Gun               4    | .   .   17  22  2   .   .   .   5   
  Ballistic Gun            7    | .   28  4   .   .   3   2   8   1   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   1   
  Slashing Weapon          3    | .   .   .   .   7   5   12  2   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 11  11  15  21  22  43  39  67  68  
  Greatest Support         46   | 20  20  30  30  46  46  46  46  20  
  Greatest Overweight (x)  22   | .   .   .   .   1   4   .   4   22  
  Average Overweight (x)   1    | .   .   .   .   .   .   .   1   9   
Largest Inventory Capacity 16   | 6   6   6   6   8   10  10  16  16  
  Average Capacity         10   | 4   6   6   6   6   9   10  12  16  
  Most Carried             15   | 4   6   6   6   8   10  10  15  15  
  Average Carried          8    | .   4   5   5   5   9   10  10  12  
  Final Capacity           16   | 6   6   6   6   8   10  10  16  16  
  Final Carried            15   | .   6   6   6   8   10  10  15  10  

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 27% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  
Matter Collected           2210 | 180  385  115  20   170  75   .    1106 159  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3736 | .    445  509  .    588  265  .    1827 102  
  Parts                    233  | .    31   40   .    36   15   .    107  4    
Haulers Intercepted        2    | .    .    1    .    .    .    .    1    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    .    .    .    4    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low 
Combat Hostiles Destroyed  66   | .   12  12  .   10  2   .   26  4   
  Melee                    4    | .   .   .   .   1   1   .   2   .   
  Guns                     49   | .   12  11  .   3   .   .   21  2   
  Cannons                  11   | .   .   .   .   5   1   .   3   2   
  AOE                      1    | .   .   .   .   1   .   .   .   .   
Classes Destroyed          15   | .   5   3   .   2   4   .   1   .   
  Worker                   10   | .   2   .   .   1   3   .   4   .   
  Builder                  6    | .   .   .   .   .   2   .   4   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   .   1   .   .   .   .   1   .   
  Recycler                 6    | .   .   .   .   .   1   .   5   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   1   .   .   .   .   
  Watcher                  5    | .   1   2   .   .   .   .   2   .   
  Swarmer                  20   | .   5   6   .   .   .   .   5   4   
  Grunt                    28   | .   7   3   .   7   .   .   11  .   
  Brawler                  3    | .   .   .   .   1   .   .   2   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   3   .   1   .   .   5   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   1   .   3   .   
Best Kill Streak           10   | .   7   5   .   4   5   .   10  4   
  Combat Bots Only         5    | .   5   4   .   4   1   .   5   4   
Max Kills in Single Turn   2    | .   2   2   .   1   1   .   2   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  
Damage Taken               5562 | .    801  411  .    779  418  .    2114 1039 
  Core                     1031 | .    163  72   .    91   67   .    331  307  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  34   .    82   83   .    .    .    .    
Volleys Fired              274  | .    52   35   3    43   9    .    118  14   
  Largest                  2    | .    2    2    2    2    1    .    2    1    
  Hottest                  125  | .    40   100  100  125  65   .    76   90   
Shots Fired                472  | .    104  66   6    51   9    .    219  17   
  Gun                      395  | .    104  66   6    26   .    .    183  10   
  Cannon                   77   | .    .    .    .    25   9    .    36   7    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  342  | .    104  18   .    .    .    .    219  1    
  Thermal                  70   | .    .    12   .    33   9    .    .    16   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          60   | .    .    36   6    18   .    .    .    .    
  Robot Hit Streak         20   | .    12   16   4    4    8    .    20   11   
  Robot Miss Streak        8    | .    4    2    1    2    1    .    8    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    4    1    .    .    .    .    5    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    1    .    
Shots Hit Robots           350  | .    72   50   4    35   19   .    159  11   
  Core Hits                166  | .    27   19   .    21   8    .    86   5    
  Critical Hits            10   | .    .    3    .    1    2    .    4    .    
  Critical Kills           6    | .    .    3    .    1    .    .    2    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    .    .    
Melee Attacks              49   | .    .    .    .    4    22   5    16   2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 49   | .    .    .    .    4    22   5    16   2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    1    6    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7767 | .    915  798  37   945  1094 .    3577 401  
  Guns                     4405 | .    915  717  37   282  .    .    2333 121  
  Cannons                  1491 | .    .    .    .    486  245  .    480  280  
  Explosions               241  | .    .    81   .    46   .    .    114  .    
  Melee                    1623 | .    .    .    .    131  849  .    643  .    
  Ramming                  7    | .    .    .    .    .    .    .    7    .    
  Kinetic                  3879 | .    915  114  .    .    .    .    2813 37   
  Thermal                  1545 | .    .    205  .    617  245  .    114  364  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          713  | .    .    479  37   197  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1623 | .    .    .    .    131  849  .    643  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         25   | .    .    .    .    .    3    19   25   21   
  Average Corruption       18   | .    .    .    .    .    1    13   20   19   
  Corruption Purged        10   | .    .    .    .    .    .    .    8    2    
  Effects                  255  | .    .    .    .    .    4    9    160  82   
    Message Errors         42   | .    .    .    .    .    3    2    25   12   
    Matter Fused           42   | .    .    .    .    .    1    2    23   16   
    Heat Flow Errors       21   | .    .    .    .    .    .    .    11   10   
    Energy Discharges      20   | .    .    .    .    .    .    1    9    10   
    Parts Rejected         3    | .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      27   | .    .    .    .    .    .    .    14   13   
    Data Loss (major)      11   | .    .    .    .    .    .    2    7    2    
    Misfires               5    | .    .    .    .    .    .    .    2    3    
    Alerts                 5    | .    .    .    .    .    .    .    3    2    
    Misdirections          28   | .    .    .    .    .    .    1    19   8    
    Targeting Errors       46   | .    .    .    .    .    .    1    39   6    
    Weapon Failures        5    | .    .    .    .    .    .    .    5    .    
Overload Shots             3    | .    .    .    .    .    .    .    .    3    
Overflow Damage            205  | .    .    .    .    9    100  .    65   31   
  Projectiles              73   | .    .    .    .    9    25   .    8    31   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    132  | .    .    .    .    .    75   .    57   .    
Knockbacks                 2    | .    .    .    .    .    .    .    1    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    1    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      76   | .    .    76   .    .    .    .    .    .    
  Shots                    2    | .    .    2    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        414  | .    18   111  60   414  96   .    403  281  
  Average Temperature      97   | .    9    34   28   160  37   .    104  96   
  Received Heat Transfer   1530 | .    354  78   .    405  .    .    693  .    
  Effects                  12   | .    .    .    .    3    .    .    7    2    
    Shutdowns              5    | .    .    .    .    2    .    .    3    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    
    Interference           5    | .    .    .    .    .    .    .    3    2    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    
  Parts Fried              3    | .    .    1    .    1    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    .    1    2    .    .    .    
  Heat Transferred         2046 | .    .    375  .    814  296  .    50   511  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    2    .    1    .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low 
Peak Influence             507  | .   205 315 84  178 122 89  507 .   
  Initial                  84   | .   .   5   84  .   63  42  62  .   
  Average                  161  | .   43  184 51  110 71  81  298 .   
Maximum Alert Level        2    | .   1   1   .   .   .   .   2   .   
  Low Security (%)         71   | 100 99  51  100 100 100 100 34  .   
  Level 1                  14   | .   .   48  .   .   .   .   27  .   
  Level 2                  14   | .   .   .   .   .   .   .   37  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   4   1   .   1   3   .   8   .   
  Investigation            5    | .   2   .   .   .   1   .   2   .   
  Extermination            3    | .   .   .   .   .   .   .   3   .   
  Reinforcement            9    | .   2   1   .   1   2   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Low 
Distress Signals           7    | .   2   .   .   2   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   23  18  .   17  4   7   43  5   
  Peak Tracking Total      9    | .   6   5   .   3   2   6   9   4   
  Tactical Retreats        9    | .   1   1   .   1   .   2   4   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low 
Traps Triggered            4    | .   1   .   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Low 
Machines Disabled          6    | .   .   .   .   3   .   .   3   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   1   .   1   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Low 
Machines Accessed          18   | .   3   1   .   3   4   .   7   .   
  Terminals                13   | .   3   1   .   3   1   .   5   .   
  Fabricators              3    | .   .   .   .   .   2   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   9   2   .   12  7   .   13  .   
  Successful               20   | .   6   1   .   5   3   .   5   .   
  Failed                   23   | .   3   1   .   7   4   .   8   .   
    Catastrophic           5    | .   .   .   .   1   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   9   .   .   9   6   .   9   .   
  Terminals                35   | .   9   2   .   12  2   .   10  .   
  Fabricators              4    | .   .   .   .   .   3   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   1   .   2   .   .   1   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   5   .   .   3   3   .   2   .   
  Terminals                10   | .   5   .   .   3   1   .   1   .   
    Track                  7    | .   3   .   .   2   1   .   1   .   
    Botnet                 3    | .   2   .   .   1   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   2   .   1   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   
    Overload               2    | .   .   .   .   .   1   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   1   .   2   3   .   5   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     13   | .   .   .   .   .   .   .   13  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac Low 
Total Allies               3    | .   .   .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   .   .   3   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   93  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   17  .   
  Total Damage             315  | .   .   .   .   .   .   .   315 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  
Turns Passed               7824 | 65   1148 529  646  638  790  160  2365 1483 
Spaces Moved               3972 | 71   550  326  519  335  508  156  1243 264  
  Core                     150  | 44   .    .    .    6    .    .    .    100  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3001 | 27   550  326  519  296  296  .    823  164  
  Wheels                   788  | .    .    .    .    .    212  156  420  .    
  Hover                    33   | .    .    .    .    33   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  70   85   85   85   210  
  Average Speed            151  | 76   120  120  120  118  114  85   141  541  
  Slowest Speed            1150 | 120  120  120  120  150  240  85   240  1150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    54   20   71   21   10   76   24   27   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    .    .    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    2    5    3    .    
Terrain Destroyed          51   | .    .    4    .    7    2    5    33   .    
  Melee                    9    | .    .    .    .    .    1    5    3    .    
  Projectile               14   | .    .    .    .    5    1    .    8    .    
  AOE                      28   | .    .    4    .    2    .    .    22   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  
Total                      5292 | 81   938  403  536  525  683  175  1652 299  
  Wait                     775  | .    317  18   9    97   102  14   205  13   
  Move                     3965 | 70   549  325  518  334  508  155  1242 264  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | 5    13   8    1    19   14   .    23   .    
  Fast Attach              19   | 1    .    1    2    1    4    .    10   .    
  Attach                   51   | 5    6    5    .    12   5    .    13   5    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     33   | .    .    4    .    5    10   1    12   1    
  Drop                     42   | .    1    7    3    10   9    .    12   .    
  Fire                     274  | .    52   35   3    43   9    .    118  14   
  Melee                    49   | .    .    .    .    4    22   5    16   2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   66 | -11/Scrapyard  | Entered Materials
  202 | -10/Materials  | Discovered new exit (range 9)
  306 | -10/Materials  | Build established: Mutant
  453 | -10/Materials  | Discovered new exit (range 14)
  565 | -10/Materials  | Core integrity fell below 50%
  623 | -10/Materials  | Lost 5 parts (1p2n2w)
  861 | -10/Materials  | Build established: Scavenger-Mutant
 1214 | -10/Materials  | Entered another Materials area
 1214 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1339 | -9/Materials   | Discovered new exit (range 8)
 1609 | -9/Materials   | Identified exit to Mines
 1743 | -9/Materials   | Entered Mines
 1822 | -9/Mines       | Met a Derelict bent on vengeance
 1824 | -9/Mines       | Discovered new exit (range 8)
 1920 | -9/Mines       | Discovered new exit (range 11)
 1998 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
 2074 | -9/Mines       | Learned location of Zion (-7)
 2133 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2389 | -9/Mines       | Entered Materials
 2389 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2512 | -8/Materials   | Lost 7 parts (1p3n3w)
 2990 | -8/Materials   | Discovered new exit (range 7)
 3027 | -8/Materials   | Entered Factory
 3027 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3497 | -7/Factory     | Lost 3 parts (2n1u)
 3817 | -7/Factory     | Sucked down chute
 3817 | -7/Factory     | Entered Waste
 3825 | -7/Waste       | Spotted C-40 Crusher
 3832 | -7/Waste       | EMP discharged
 3832 | -7/Waste       | System corruption reached 10%
 3843 | -7/Waste       | Spotted C-40 Crusher
 3844 | -7/Waste       | Spotted C-40 Crusher
 3845 | -7/Waste       | Spotted C-40 Crusher
 3885 | -7/Waste       | Spotted C-40 Crusher
 3890 | -7/Waste       | Spotted C-40 Crusher
 3932 | -7/Waste       | EMP discharged
 3963 | -7/Waste       | Discovered new exit (range 14)
 3977 | -7/Waste       | Entered Factory
 4162 | -7/Factory     | Repaired Com. Wheel
 4417 | -7/Factory     | Lost 3 parts (2n1u)
 4817 | -7/Factory     | Lost 4 parts (1p3n)
 5403 | -7/Factory     | Core integrity fell below 50%
 6310 | -7/Factory     | Discovered new exit (range 15)
 6342 | -7/Factory     | Entered Lower Caves
 6404 | -7/Lower Caves | Encountered a Warlord checkpoint
 6628 | -7/Lower Caves | Build established: Mutant
 6718 | -7/Lower Caves | Core integrity fell below 20%
 6755 | -7/Lower Caves | Lost 7 parts (2p2n1u2w)
 7825 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
07614_ System corrupted: Energy discharge (-115).
07629_ System corrupted: Matter fused (-5).
07644_ System corrupted: Matter fused (-9).
07680_ System corrupted: Matter fused (-10).
07708_ System corrupted: Matter fused (-7).
07725_ System corrupted: FCS attempts to trigger Gatling Laser.
07725_ System corrupted: Gatling Laser misfires.
07741_ System corrupted: FCS attempts to trigger Gatling Laser.
07741_ System corrupted: Gatling Laser targeting data glitched.
07741_ System corrupted: Gatling Laser misfires.
07758_ System corrupted: Energy discharge (-153).
07776_ System corrupted: Matter fused (-6).
07791_ System corrupted: IFF burst signal emitted.
07815_ System corrupted: Gatling Laser targeting data glitched. <x2>
07818_ System corrupted: Substantial component data lost.
07819_ Overheating: System interference.
07819_ Core Analyzer temporarily disabled.
07819_ Gatling Laser temporarily disabled.
07822_ Gatling Laser destroyed.
07824_ P-60 Hacker knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????## #  ##?????##   #  ?    # ??????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               1
Additional Mass Support    9
Evasion (%)                51
Targeting Accuracy         8
Core Analysis              6
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ride The Lightning

 Challenges 
------------
None

 Game 
------
Seed              GatlingGravitonBooster
  Manual?         0
Play Time         01:12:49
  Cumulative      95.0 hours
  Start           2021.11.29 @ 12:23:52
  End             2021.12.16 @ 20:38:32
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          48
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35f69e4f-8033-4c33-a339-60508b3bde24