Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.16 @ 20:38:32 Player: SURFACESEEKER Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (2753) 2753 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 6488 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/700 Matter 22/300 Energy 480/480 System Corruption 20% Temperature Cool (148) Movement Core (1150) Ox22 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Mini Assault Cannon Makeshift Sword > --- INVENTORY (16) --- Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Large Storage Unit Improved Terrain Scan Processor Improved Terrain Scan Processor Flak Gun Mini Assault Cannon Scythe Scythe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Targeting Computer Core Analyzer System Backup Module > --- WEAPON ----------- Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Large Storage Unit Improved Terrain Scan Processor Gatling Laser Cooled Particle Cannon Flak Gun Mini Assault Cannon Scythe Scythe Makeshift Sword [Rating: 40] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Makeshift Sword Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 103 | 6 6 10 2 18 19 1 35 6 Power 23 | 1 1 2 1 3 6 . 7 2 Engine 16 | 1 1 2 1 1 3 . 5 2 Core 7 | . . . . 2 3 . 2 . Reactor . | . . . . . . . . . Propulsion 33 | 2 2 3 . 10 4 . 12 . Treads . | . . . . . . . . . Leg 24 | 2 2 3 . 8 . . 9 . Wheel 8 | . . . . 1 4 . 3 . Hover 1 | . . . . 1 . . . . Flight . | . . . . . . . . . Utility 16 | 1 1 1 . 2 4 . 7 . Device 6 | . . . . . 2 . 4 . Storage 4 | 1 . . . 1 1 . 1 . Processor 4 | . . 1 . . 1 . 2 . Hackware 2 | . 1 . . 1 . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 2 4 1 3 5 1 9 4 Energy Gun 7 | . . 4 1 1 . . . 1 Energy Cannon 3 | . . . . 1 1 . . 1 Ballistic Gun 11 | 2 2 . . . 2 . 5 . Ballistic Cannon 3 | . . . . . . . 2 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . . 1 2 1 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 . 2 . Parts Lost 42 | . 5 1 . 8 5 . 15 8 Power 6 | . 1 . . 1 . . 2 2 Propulsion 19 | . 2 . . 4 3 . 8 2 Utility 6 | . . . . . 1 . 4 1 Weapon 11 | . 2 1 . 3 1 . 1 3 Highest Loss Streak 7 | . 5 1 . 7 3 . 4 7 Average Slot Usage (%) 88 | . 96 96 100 90 90 100 91 65 Engine 11 | . 13 11 11 5 5 7 11 14 Core 1 | . . . . 2 7 7 2 . Leg 18 | . 27 33 33 29 12 . 17 3 Wheel 3 | . . . . . 11 30 6 . Device 4 | . . . . . 9 15 8 1 Storage 11 | . 14 11 11 9 7 7 10 15 Processor 10 | . . 8 11 9 7 7 14 15 Hackware 6 | . 11 11 11 17 11 7 1 . Energy Gun 4 | . . 17 22 2 . . . 5 Ballistic Gun 7 | . 28 4 . . 3 2 8 1 Ballistic Cannon 1 | . . . . . . . 3 1 Slashing Weapon 3 | . . . . 7 5 12 2 5 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 11 11 15 21 22 43 39 67 68 Greatest Support 46 | 20 20 30 30 46 46 46 46 20 Greatest Overweight (x) 22 | . . . . 1 4 . 4 22 Average Overweight (x) 1 | . . . . . . . 1 9 Largest Inventory Capacity 16 | 6 6 6 6 8 10 10 16 16 Average Capacity 10 | 4 6 6 6 6 9 10 12 16 Most Carried 15 | 4 6 6 6 8 10 10 15 15 Average Carried 8 | . 4 5 5 5 9 10 10 12 Final Capacity 16 | 6 6 6 6 8 10 10 16 16 Final Carried 15 | . 6 6 6 8 10 10 15 10 Class Distribution -------------------- 70% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Matter Collected 2210 | 180 385 115 20 170 75 . 1106 159 Remotely . | . . . . . . . . . Salvage Created 3736 | . 445 509 . 588 265 . 1827 102 Parts 233 | . 31 40 . 36 15 . 107 4 Haulers Intercepted 2 | . . 1 . . . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Combat Hostiles Destroyed 66 | . 12 12 . 10 2 . 26 4 Melee 4 | . . . . 1 1 . 2 . Guns 49 | . 12 11 . 3 . . 21 2 Cannons 11 | . . . . 5 1 . 3 2 AOE 1 | . . . . 1 . . . . Classes Destroyed 15 | . 5 3 . 2 4 . 1 . Worker 10 | . 2 . . 1 3 . 4 . Builder 6 | . . . . . 2 . 4 . Tunneler 1 | . . . . . . . 1 . Hauler 2 | . . 1 . . . . 1 . Recycler 6 | . . . . . 1 . 5 . Mechanic 1 | . . 1 . . . . . . Operator 2 | . 1 . . 1 . . . . Watcher 5 | . 1 2 . . . . 2 . Swarmer 20 | . 5 6 . . . . 5 4 Grunt 28 | . 7 3 . 7 . . 11 . Brawler 3 | . . . . 1 . . 2 . Duelist 1 | . . . . 1 . . . . Sentry 9 | . . 3 . 1 . . 5 . Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . . 1 . 3 . Best Kill Streak 10 | . 7 5 . 4 5 . 10 4 Combat Bots Only 5 | . 5 4 . 4 1 . 5 4 Max Kills in Single Turn 2 | . 2 2 . 1 1 . 2 1 Gunslinging 1 | . 1 1 . . . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Damage Taken 5562 | . 801 411 . 779 418 . 2114 1039 Core 1031 | . 163 72 . 91 67 . 331 307 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 34 . 82 83 . . . . Volleys Fired 274 | . 52 35 3 43 9 . 118 14 Largest 2 | . 2 2 2 2 1 . 2 1 Hottest 125 | . 40 100 100 125 65 . 76 90 Shots Fired 472 | . 104 66 6 51 9 . 219 17 Gun 395 | . 104 66 6 26 . . 183 10 Cannon 77 | . . . . 25 9 . 36 7 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 342 | . 104 18 . . . . 219 1 Thermal 70 | . . 12 . 33 9 . . 16 Explosive . | . . . . . . . . . Electromagnetic 60 | . . 36 6 18 . . . . Robot Hit Streak 20 | . 12 16 4 4 8 . 20 11 Robot Miss Streak 8 | . 4 2 1 2 1 . 8 4 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 4 1 . . . . 5 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 350 | . 72 50 4 35 19 . 159 11 Core Hits 166 | . 27 19 . 21 8 . 86 5 Critical Hits 10 | . . 3 . 1 2 . 4 . Critical Kills 6 | . . 3 . 1 . . 2 . Critical Parts Destroyed 2 | . . . . . 2 . . . Melee Attacks 49 | . . . . 4 22 5 16 2 Impact . | . . . . . . . . . Slashing 49 | . . . . 4 22 5 16 2 Piercing . | . . . . . . . . . Sneak Attacks 11 | . . . . 1 6 . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7767 | . 915 798 37 945 1094 . 3577 401 Guns 4405 | . 915 717 37 282 . . 2333 121 Cannons 1491 | . . . . 486 245 . 480 280 Explosions 241 | . . 81 . 46 . . 114 . Melee 1623 | . . . . 131 849 . 643 . Ramming 7 | . . . . . . . 7 . Kinetic 3879 | . 915 114 . . . . 2813 37 Thermal 1545 | . . 205 . 617 245 . 114 364 Explosive . | . . . . . . . . . Electromagnetic 713 | . . 479 37 197 . . . . Impact . | . . . . . . . . . Slashing 1623 | . . . . 131 849 . 643 . Piercing . | . . . . . . . . . Highest Corruption 25 | . . . . . 3 19 25 21 Average Corruption 18 | . . . . . 1 13 20 19 Corruption Purged 10 | . . . . . . . 8 2 Effects 255 | . . . . . 4 9 160 82 Message Errors 42 | . . . . . 3 2 25 12 Matter Fused 42 | . . . . . 1 2 23 16 Heat Flow Errors 21 | . . . . . . . 11 10 Energy Discharges 20 | . . . . . . 1 9 10 Parts Rejected 3 | . . . . . . . 3 . Data Loss (minor) 27 | . . . . . . . 14 13 Data Loss (major) 11 | . . . . . . 2 7 2 Misfires 5 | . . . . . . . 2 3 Alerts 5 | . . . . . . . 3 2 Misdirections 28 | . . . . . . 1 19 8 Targeting Errors 46 | . . . . . . 1 39 6 Weapon Failures 5 | . . . . . . . 5 . Overload Shots 3 | . . . . . . . . 3 Overflow Damage 205 | . . . . 9 100 . 65 31 Projectiles 73 | . . . . 9 25 . 8 31 Explosions . | . . . . . . . . . Melee 132 | . . . . . 75 . 57 . Knockbacks 2 | . . . . . . . 1 1 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 1 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 76 | . . 76 . . . . . . Shots 2 | . . 2 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 414 | . 18 111 60 414 96 . 403 281 Average Temperature 97 | . 9 34 28 160 37 . 104 96 Received Heat Transfer 1530 | . 354 78 . 405 . . 693 . Effects 12 | . . . . 3 . . 7 2 Shutdowns 5 | . . . . 2 . . 3 . Energy Bleed 1 | . . . . . . . 1 . Interference 5 | . . . . . . . 3 2 Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 3 | . . 1 . 1 . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 . 1 2 . . . Heat Transferred 2046 | . . 375 . 814 296 . 50 511 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 2 . 1 . . 3 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Peak Influence 507 | . 205 315 84 178 122 89 507 . Initial 84 | . . 5 84 . 63 42 62 . Average 161 | . 43 184 51 110 71 81 298 . Maximum Alert Level 2 | . 1 1 . . . . 2 . Low Security (%) 71 | 100 99 51 100 100 100 100 34 . Level 1 14 | . . 48 . . . . 27 . Level 2 14 | . . . . . . . 37 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 4 1 . 1 3 . 8 . Investigation 5 | . 2 . . . 1 . 2 . Extermination 3 | . . . . . . . 3 . Reinforcement 9 | . 2 1 . 1 2 . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 2 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Distress Signals 7 | . 2 . . 2 . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 23 18 . 17 4 7 43 5 Peak Tracking Total 9 | . 6 5 . 3 2 6 9 4 Tactical Retreats 9 | . 1 1 . 1 . 2 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Traps Triggered 4 | . 1 . . . 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Machines Disabled 6 | . . . . 3 . . 3 . Max in Single Turn 1 | . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills 2 | . . . . . 1 . 1 . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Machines Accessed 18 | . 3 1 . 3 4 . 7 . Terminals 13 | . 3 1 . 3 1 . 5 . Fabricators 3 | . . . . . 2 . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 9 2 . 12 7 . 13 . Successful 20 | . 6 1 . 5 3 . 5 . Failed 23 | . 3 1 . 7 4 . 8 . Catastrophic 5 | . . . . 1 . . 4 . Database Lockouts . | . . . . . . . . . Manual 33 | . 9 . . 9 6 . 9 . Terminals 35 | . 9 2 . 12 2 . 10 . Fabricators 4 | . . . . . 3 . 1 . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 1 . 2 . . 1 . Record 1 | . . . . . . . 1 . Robot Analysis 1 | . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 5 . . 3 3 . 2 . Terminals 10 | . 5 . . 3 1 . 1 . Track 7 | . 3 . . 2 1 . 1 . Botnet 3 | . 2 . . 1 . . . . Fabricators 3 | . . . . . 2 . 1 . Prioritize 1 | . . . . . 1 . . . Overload 2 | . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 1 . 2 3 . 5 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 13 | . . . . . . . 13 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Total Allies 3 | . . . . . . . 3 . Largest Group 3 | . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . . . . 17 . Total Damage 315 | . . . . . . . 315 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Turns Passed 7824 | 65 1148 529 646 638 790 160 2365 1483 Spaces Moved 3972 | 71 550 326 519 335 508 156 1243 264 Core 150 | 44 . . . 6 . . . 100 Treads . | . . . . . . . . . Legs 3001 | 27 550 326 519 296 296 . 823 164 Wheels 788 | . . . . . 212 156 420 . Hover 33 | . . . . 33 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 70 85 85 85 210 Average Speed 151 | 76 120 120 120 118 114 85 141 541 Slowest Speed 1150 | 120 120 120 120 150 240 85 240 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 54 20 71 21 10 76 24 27 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 10 | . . . . . 2 5 3 . Terrain Destroyed 51 | . . 4 . 7 2 5 33 . Melee 9 | . . . . . 1 5 3 . Projectile 14 | . . . . 5 1 . 8 . AOE 28 | . . 4 . 2 . . 22 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Total 5292 | 81 938 403 536 525 683 175 1652 299 Wait 775 | . 317 18 9 97 102 14 205 13 Move 3965 | 70 549 325 518 334 508 155 1242 264 Hop . | . . . . . . . . . Pick Up 83 | 5 13 8 1 19 14 . 23 . Fast Attach 19 | 1 . 1 2 1 4 . 10 . Attach 51 | 5 6 5 . 12 5 . 13 5 Detach . | . . . . . . . . . Swap 33 | . . 4 . 5 10 1 12 1 Drop 42 | . 1 7 3 10 9 . 12 . Fire 274 | . 52 35 3 43 9 . 118 14 Melee 49 | . . . . 4 22 5 16 2 Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 14) 565 | -10/Materials | Core integrity fell below 50% 623 | -10/Materials | Lost 5 parts (1p2n2w) 861 | -10/Materials | Build established: Scavenger-Mutant 1214 | -10/Materials | Entered another Materials area 1214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1339 | -9/Materials | Discovered new exit (range 8) 1609 | -9/Materials | Identified exit to Mines 1743 | -9/Materials | Entered Mines 1822 | -9/Mines | Met a Derelict bent on vengeance 1824 | -9/Mines | Discovered new exit (range 8) 1920 | -9/Mines | Discovered new exit (range 11) 1998 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2074 | -9/Mines | Learned location of Zion (-7) 2133 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2389 | -9/Mines | Entered Materials 2389 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2512 | -8/Materials | Lost 7 parts (1p3n3w) 2990 | -8/Materials | Discovered new exit (range 7) 3027 | -8/Materials | Entered Factory 3027 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3497 | -7/Factory | Lost 3 parts (2n1u) 3817 | -7/Factory | Sucked down chute 3817 | -7/Factory | Entered Waste 3825 | -7/Waste | Spotted C-40 Crusher 3832 | -7/Waste | EMP discharged 3832 | -7/Waste | System corruption reached 10% 3843 | -7/Waste | Spotted C-40 Crusher 3844 | -7/Waste | Spotted C-40 Crusher 3845 | -7/Waste | Spotted C-40 Crusher 3885 | -7/Waste | Spotted C-40 Crusher 3890 | -7/Waste | Spotted C-40 Crusher 3932 | -7/Waste | EMP discharged 3963 | -7/Waste | Discovered new exit (range 14) 3977 | -7/Waste | Entered Factory 4162 | -7/Factory | Repaired Com. Wheel 4417 | -7/Factory | Lost 3 parts (2n1u) 4817 | -7/Factory | Lost 4 parts (1p3n) 5403 | -7/Factory | Core integrity fell below 50% 6310 | -7/Factory | Discovered new exit (range 15) 6342 | -7/Factory | Entered Lower Caves 6404 | -7/Lower Caves | Encountered a Warlord checkpoint 6628 | -7/Lower Caves | Build established: Mutant 6718 | -7/Lower Caves | Core integrity fell below 20% 6755 | -7/Lower Caves | Lost 7 parts (2p2n1u2w) 7825 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07614_ System corrupted: Energy discharge (-115). 07629_ System corrupted: Matter fused (-5). 07644_ System corrupted: Matter fused (-9). 07680_ System corrupted: Matter fused (-10). 07708_ System corrupted: Matter fused (-7). 07725_ System corrupted: FCS attempts to trigger Gatling Laser. 07725_ System corrupted: Gatling Laser misfires. 07741_ System corrupted: FCS attempts to trigger Gatling Laser. 07741_ System corrupted: Gatling Laser targeting data glitched. 07741_ System corrupted: Gatling Laser misfires. 07758_ System corrupted: Energy discharge (-153). 07776_ System corrupted: Matter fused (-6). 07791_ System corrupted: IFF burst signal emitted. 07815_ System corrupted: Gatling Laser targeting data glitched. 07818_ System corrupted: Substantial component data lost. 07819_ Overheating: System interference. 07819_ Core Analyzer temporarily disabled. 07819_ Gatling Laser temporarily disabled. 07822_ Gatling Laser destroyed. 07824_ P-60 Hacker knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ????# ###????????????????????????????????????????? | | ????# # #????????????????????????????????????????? | | ????# ####?????????????????????????????????????? | | ????# # #######???????????????????????????????? | | ????## ## ##??????????????????????????????? | | ?????## # ###????????????????????????????? | | ??????### # ####?????????????????????????? | | ????????### ###???????????????????????? | | ??????????# ## # ##??????????????????????? | | ?????????## #### #@##?????????????????????? | | ?????????# ##?## #?????????????????????? | | ?????????# #??# # #?????? #????????????? | | ?????????# #??# ## # ##???? #????????????? | | ?????????# ###??# ## # ### ? ##???????????? | | ?????????## ###### #### p ? ##??????????? | | ??????????## #######??# # ? ???????????? | | ???????????## # ##?????## # ? # ??????????? | | ????????????## ####### #? ? ??????????? | | ?????????????### ## ##### ????????????? | | ??????????????# # ## ##????????????? | | ????????#####?# #### #########??????? | | ???????## % #### ## ##### ## ##?????? | | ??????## % ### ##### ## # #?????? | | ??????# #???# # # # #?????? | | ??????# #### #???# ## # ##?????? | | ??????## ##?# #???# ###??????? | | ???????## #?# ??# ## # # # # #???????# | | ????????## ###?# #?# # ## ####???## | | ?????????# ##### ### ##### ##### | | ?????????# ### # ##???# # ## | | ?????????###### ## #### ??## #????## | | ???????????????#######??##???#####?????########## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 9 Evasion (%) 51 Targeting Accuracy 8 Core Analysis 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed GatlingGravitonBooster Manual? 0 Play Time 01:12:49 Cumulative 95.0 hours Start 2021.11.29 @ 12:23:52 End 2021.12.16 @ 20:38:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 48 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35f69e4f-8033-4c33-a339-60508b3bde24