Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.20 @ 12:37:20 Player: saltine Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (48) 240 Value Destroyed (1759) 1759 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1335) 1335 TOTAL SCORE: 8934 Bonus ------- Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 804/1000 Matter 280/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Experimental Heat Sink Large Storage Unit Hacking Suite Hacking Suite Improved System Shield Improved System Shield Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Advanced Plasma Cannon > --- INVENTORY (15) --- Neutrino Core Light Antimatter Reactor Advanced Heat Sink Improved Cooling System Makeshift ECM Suite Improved Medium Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Heavy Rocket Launcher Long-range Missile Launcher Self-destruct Interrupter (32) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Flexi-carbon Leg Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Large Storage Unit Hacking Suite Hacking Suite Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Advanced Heat Sink Makeshift ECM Suite Improved Medium Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Hacking Drone Bay Chronowheel Wave Gun Advanced Plasma Cannon Heavy Rocket Launcher Long-range Missile Launcher Self-destruct Interrupter [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Slots Evolved 10 | . . . . . 4 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 1 1 . . . . . . Utility 6 | . . . . . 2 1 1 . . . . 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 49 | 2 3 5 . 4 2 3 11 1 8 . 4 3 3 Power 4 | . 1 . . . . 1 1 . 1 . . . . Engine 3 | . 1 . . . . . 1 . 1 . . . . Core 1 | . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 14 | 2 . 2 . 1 . 2 2 . 3 . 2 . . Treads 5 | 2 . . . . . . 1 . . . 2 . . Leg 1 | . . . . . . . . . 1 . . . . Wheel 8 | . . 2 . 1 . 2 1 . 2 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 17 | . 1 1 . 1 2 . 6 . 1 . 1 3 1 Device 5 | . 1 1 . . . . . . . . 1 1 1 Storage 1 | . . . . . 1 . . . . . . . . Processor 1 | . . . . . . . 1 . . . . . . Hackware 5 | . . . . . 1 . 2 . . . . 2 . Protection 5 | . . . . 1 . . 3 . 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 14 | . 1 2 . 2 . . 2 1 3 . 1 . 2 Energy Gun 3 | . 1 1 . . . . . . . . . . 1 Energy Cannon 4 | . . . . . . . 1 . 1 . 1 . 1 Ballistic Gun 3 | . . 1 . 1 . . . . 1 . . . . Ballistic Cannon 3 | . . . . 1 . . 1 . 1 . . . . Launcher 1 | . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 1 1 Parts Lost 25 | . 1 2 . 4 1 . . 1 7 . . 4 5 Power 3 | . . . . . 1 . . 1 . . . . 1 Propulsion 11 | . . 1 . 2 . . . . 4 . . 1 3 Utility 2 | . . . . . . . . . 1 . . 1 . Weapon 9 | . 1 1 . 2 . . . . 2 . . 2 1 Highest Loss Streak 5 | . 1 1 . 4 1 . . 1 5 . . 4 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 92 99 100 82 60 65 82 85 74 73 87 80 60 Engine 7 | . 14 14 14 14 9 . 1 5 6 6 6 5 3 Core 1 | . . . . . . 5 4 . . . . . . Treads 6 | . 28 15 . . . . 3 6 . . 7 9 3 Leg 1 | . . . . . . . . . 2 6 6 5 3 Wheel 14 | . . 12 28 16 9 21 20 20 14 13 13 10 3 Device 4 | . 7 14 14 12 . . . . . . 6 8 12 Storage 8 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 Processor 2 | . . . . . . . 5 6 6 6 . . . Hackware 11 | . . . . . 6 7 15 20 20 20 20 20 23 Protection 5 | . . . . 1 9 7 10 6 5 6 6 3 . Energy Gun 5 | . 27 20 14 4 . . . . . . . . . Energy Cannon 1 | . . . . . . . 3 5 1 . 6 3 2 Ballistic Gun 4 | . . 7 14 8 9 7 2 . 3 6 6 4 . Ballistic Cannon 3 | . . . . 10 9 7 6 6 2 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 49 | 13 13 13 13 23 38 38 49 47 49 38 47 47 46 Greatest Support 72 | 40 40 40 20 20 16 72 72 72 72 44 44 44 16 Greatest Overweight (x) 2 | . . 1 . 1 2 2 . . 1 . 1 1 2 Average Overweight (x) . | . . . . . 1 . . . . . 1 . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 8 8 8 8 8 13 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 8 8 8 9 15 15 15 14 15 15 15 14 Average Carried 11 | 5 6 7 8 6 7 12 14 14 11 14 14 14 12 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 8 8 6 9 15 15 15 11 15 15 14 11 Class Distribution -------------------- 54% | Hacker-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Matter Collected 1206 | 220 20 64 . 122 41 . 235 87 346 . 68 3 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1693 | . 377 206 . 101 36 . 288 94 297 . 135 . 159 Parts 91 | . 20 20 . 5 2 . 18 2 12 . 10 . 2 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 3 12 . 4 . . Prevented 4 | . . . . . . . . . . . 4 . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 46 | . 10 8 . 3 1 . 7 4 9 . 2 . 2 Guns 19 | . 7 8 . 1 . . . . 2 . 1 . . Cannons 22 | . . . . 2 1 . 7 2 7 . 1 . 2 AOE 5 | . 3 . . . . . . 2 . . . . . Classes Destroyed 8 | . 2 1 . . 1 . 3 1 . . . . . Builder 1 | . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . Swarmer 17 | . 3 6 . . . . 3 1 4 . . . . Grunt 19 | . 7 2 . 3 . . 2 2 3 . . . . Sentry 5 | . . . . . . . 1 . 1 . 1 . 2 Hunter 1 | . . . . . 1 . . . . . . . . Programmer 3 | . . . . . . . 1 . 1 . 1 . . Thief 1 | . . . . . . . . 1 . . . . . Best Kill Streak 5 | . 3 5 . 2 1 . 2 3 4 . 1 . 2 Combat Bots Only 4 | . 3 4 . 2 1 . 2 3 4 . 1 . 2 Max Kills in Single Turn 3 | . 2 2 . 1 1 . 1 3 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 395 | . 54 46 . 27 10 . 40 28 112 . 16 41 21 Missed 110 | . 16 11 . 2 4 . 10 10 34 . 6 13 4 Damage Taken 4567 | . 415 371 . 307 79 . 605 381 1248 . 207 539 415 Core 734 | . 76 61 . 89 37 . 21 26 207 . 21 117 79 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 123 | . . . . . . . 123 . . . . . . Core Remaining (%) 73 | 100 . . . 9 93 100 . . . . 67 . . Volleys Fired 154 | . 34 22 . 18 3 . 24 4 34 . 7 . 8 Largest 2 | . 2 2 . 2 2 . 2 2 2 . 2 . 2 Hottest 179 | . 80 80 . 97 77 . 137 128 128 . 108 . 179 Shots Fired 272 | . 57 43 . 32 6 . 41 8 59 . 15 . 11 Gun 147 | . 57 43 . 19 3 . 1 . 14 . 7 . 3 Cannon 124 | . . . . 13 3 . 40 7 45 . 8 . 8 Launcher 1 | . . . . . . . . 1 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 128 | . . 14 . 24 6 . 25 4 48 . 7 . . Thermal 117 | . 31 29 . 8 . . 16 3 11 . 8 . 11 Explosive 1 | . . . . . . . . 1 . . . . . Electromagnetic 26 | . 26 . . . . . . . . . . . . Robot Hit Streak 12 | . 6 9 . 7 2 . 9 3 7 . 5 . 12 Robot Miss Streak 5 | . 3 2 . 3 2 . 5 1 4 . 2 . . Penetration Max 1 | . . . . 1 . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 169 | . 37 27 . 22 3 . 20 5 34 . 10 . 11 Core Hits 82 | . 16 14 . 7 1 . 12 7 15 . 5 . 5 Critical Kills 8 | . . . . 2 1 . 4 . 1 . . . . Critical Parts Destroyed 6 | . . . . 1 1 . 1 . 3 . . . . Critical Strikes 17 | . . . . 3 2 . 5 . 6 . . . 1 Burn 1 | . . . . . . . . . . . . . 1 Destroy 14 | . . . . 3 2 . 5 . 4 . . . . Blast 2 | . . . . . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3668 | . 636 278 . 253 48 . 532 480 845 . 250 8 338 Guns 1184 | . 461 273 . 115 5 . 8 . 151 . 100 . 71 Cannons 1933 | . . . . 138 25 . 524 135 694 . 150 . 267 Explosions 520 | . 175 . . . . . . 345 . . . . . Melee . | . . . . . . . . . . . . . . Ramming 31 | . . 5 . . 18 . . . . . . 8 . Kinetic 1457 | . . 70 . 187 30 . 265 109 696 . 100 . . Thermal 1591 | . 392 203 . 66 . . 267 26 149 . 150 . 338 Explosive 345 | . . . . . . . . 345 . . . . . Electromagnetic 244 | . 244 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . 2 . . Average Corruption 1 | . . . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . 3 . . Message Errors 1 | . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 41 | . 20 . . . . . 14 . 7 . . . . Projectiles 21 | . . . . . . . 14 . 7 . . . . Explosions 20 | . 20 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 14 | . . . . 1 1 . 4 2 6 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 13 | . . . . 1 1 . 3 2 6 . . . . Secondary 1 | . . . . . . . 1 . . . . . . Self-Inflicted Damage 28 | . . . . . 8 . . 16 . . . 4 . Shots 1 | . . . . . . . . 1 . . . . . Rammed 4 | . . 1 . . 2 . . . . . . 1 . Targets Rammed 4 | . . 1 . . 2 . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 425 | . 264 18 . 26 44 . 425 178 312 . 24 . 15 Average Temperature 111 | . 99 7 . 11 24 . 183 81 123 . 18 . 7 Received Heat Transfer 1038 | . 183 114 . 171 . . 39 108 207 . . 117 99 Effects 6 | . 1 . . . . . 4 . 1 . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . Energy Bleed 2 | . 1 . . . . . . . 1 . . . . Interference 2 | . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . 1 . . . . . . . . . 3 . 4 Heat Transferred 3010 | . 700 475 . 150 . . 500 50 300 . 250 . 585 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Peak Influence 256 | . 256 176 . 82 96 130 134 . . . . 49 20 Initial 63 | . . 27 . . 31 38 63 . . . . 31 6 Average 68 | . 126 64 . 45 66 70 61 . . . . 28 8 Maximum Alert Level 1 | . 1 . . . . . . . . . . . . Low Security (%) 95 | 100 73 100 . 100 100 100 100 . . . . 100 100 Level 1 4 | . 26 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 4 | . 1 . . . . 1 1 . . . . 1 . Investigation 3 | . 1 . . . . 1 . . . . . 1 . Extermination 1 | . . . . . . . 1 . . . . . . Reinforcement . | . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Distress Signals 4 | . . . . . 3 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 86 | . 14 8 . 4 7 2 13 12 10 . 2 12 2 Peak Tracking Total 12 | . 3 5 . 3 4 2 3 12 4 . 1 12 2 Tactical Retreats 3 | . 1 . . 1 1 . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Traps Triggered 5 | . 2 . . . . . 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Machines Disabled 5 | . . . . . . 4 1 . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Machines Accessed 21 | . 2 1 1 . 1 2 11 1 . . . 2 . Terminals 12 | . 2 1 . . 1 . 8 . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 2 . . . . 1 . Total Hacks 50 | . 3 2 1 . 2 3 33 2 . . . 4 . Successful 21 | . . 1 1 . 1 1 12 2 . . . 3 . Failed 29 | . 3 1 . . 1 2 21 . . . . 1 . Catastrophic 4 | . 2 . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 3 . 1 . 2 . 13 . . . . . . Terminals 33 | . 3 2 . . 2 . 26 . . . . . . Fabricators 3 | . . . . . . . . . . . . 3 . Repair Stations 2 | . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 3 5 . . . . 1 . Terminal Hacks 12 | . . 1 1 . . . 8 2 . . . . . Record 2 | . . . . . . . . 2 . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . Locate Traps 3 | . . . . . . . 3 . . . . . . Dispatch Records 2 | . . 1 . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 2 . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Seal Access 3 | . . . . . . 1 2 . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . . . 1 1 9 . . . . 1 . Full Trace Events 2 | . . . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . 50 . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 1 . . 14 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 44 | . . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Total Allies 1 | . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . Highest-Rated Group 21 | . . . . . . 21 . . . . . . . Highest-Rated Ally 21 | . . . . . . 21 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . 2 . . . . . . . Total Damage 286 | . . . . . . 286 . . . . . . . Kills 2 | . . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Turns Passed 5339 | 6 517 548 196 326 322 230 1057 233 448 882 353 91 130 Spaces Moved 4134 | 2 259 434 243 231 197 212 800 198 340 875 199 79 65 Core . | . . . . . . . . . . . . . . Treads 406 | 2 259 145 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 3728 | . . 289 243 231 197 212 800 198 340 875 199 79 65 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 80 | 160 160 80 80 80 115 100 100 100 100 100 115 100 115 Average Speed 106 | 160 160 108 80 100 126 102 100 100 100 100 115 110 116 Slowest Speed 160 | 160 160 160 80 115 130 130 100 100 115 100 115 115 130 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Time Travels 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 2 46 79 43 61 17 7 25 36 56 86 44 3 13 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . . 2 . . . Known Exits Taken 2 | . . . . . . . 1 . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . . Scrap Searched 11 | . . 1 . 1 . . . 1 1 5 2 . . Spaces Dug 1 | . . . . . . . 1 . . . . . . Terrain Destroyed 41 | . 6 . . 8 . . 3 12 11 . 1 . . Melee . | . . . . . . . . . . . . . . Projectile 23 | . . . . 8 . . 3 . 11 . 1 . . AOE 18 | . 6 . . . . . . 12 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Gar Total 4813 | 5 304 471 244 294 265 223 1017 224 385 882 309 82 108 Wait 402 | . 3 2 . 41 56 2 161 20 3 . 90 . 24 Move 4121 | 1 258 433 242 230 196 211 799 197 339 874 198 78 65 Hop . | . . . . . . . . . . . . . . Pick Up 48 | . 5 4 1 1 4 6 13 1 1 6 6 . . Fast Attach 15 | . 3 1 . . 2 2 2 . 2 . 2 1 . Attach 20 | . . 2 . 3 . 1 5 . 4 . 1 1 3 Detach . | . . . . . . . . . . . . . . Swap 14 | 2 . 2 . 1 . . 4 1 2 . 1 1 . Drop 26 | 2 1 4 1 . 2 . 9 1 . 2 4 . . Fire 154 | . 34 22 . 18 3 . 24 4 34 . 7 . 8 Melee . | . . . . . . . . . . . . . . Ram 3 | . . . . . 2 . . . . . . 1 . Kick . | . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 Rewire 1 | . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 13) 524 | -10/Materials | Entered Mines 806 | -10/Mines | Discovered new exit (range 7) 903 | -10/Mines | Discovered new exit (range 14) 906 | -10/Mines | Found a hidden stash of uninstalled traps 914 | -10/Mines | Core integrity fell below 50% 1003 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1047 | -10/Mines | Learned location of Storage (-7) 1053 | -10/Mines | Learned Materials terminal intel 1069 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1069 | -10/Mines | Discovered new exit (range 5) 1072 | -10/Mines | Entered Exiles 1093 | -10/Exiles | Met 8R-AWN 1105 | -10/Exiles | Met EX-HEX 1130 | -10/Exiles | Met EX-BIN 1140 | -10/Exiles | Aligned with FarCom system 1141 | -10/Exiles | Given EX-Vault access code 1159 | -10/Exiles | Opened EX-Vault 1165 | -10/Exiles | Found Chronowheel 1204 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1257 | -10/Exiles | Discovered new exit (range 15) 1268 | -10/Exiles | Left Exiles lab with Chronowheel 1268 | -10/Exiles | Entered Mines 1363 | -9/Mines | Core integrity fell below 20% 1400 | -9/Mines | Lost 4 parts (2n2w) 1576 | -9/Mines | Discovered new exit (range 16) 1594 | -9/Mines | Entered Materials 1594 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1595 | -8/Materials | Loaded intel: 10 terminal locations 1902 | -8/Materials | Discovered new exit (range 12) 1916 | -8/Materials | Entered Factory 1916 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2135 | -7/Factory | Discovered new exit (range 5) 2146 | -7/Factory | Entered another Factory area 2146 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2753 | -6/Factory | Build established: Hacker-Mutant 2776 | -6/Factory | Repaired Arm. Huge Wheel 2998 | -6/Factory | Identified exit to Lower Caves 3155 | -6/Factory | Cargo convoy interrupted 3203 | -6/Factory | Entered Lower Caves 3411 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3426 | -6/Lower Caves | Discovered new exit (range 10) 3436 | -6/Lower Caves | Entered another Lower Caves area 3444 | -6/Lower Caves | Discovered new exit (range 10) 3554 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3675 | -6/Lower Caves | Lost 5 parts (3n2w) 3877 | -6/Lower Caves | Discovered new exit (range 8) 3884 | -6/Lower Caves | Entered Zion 3911 | -6/Zion | Given the Hacking Drone Bay 3911 | -6/Zion | Found Prototype Device 4180 | -6/Zion | Rebuked by Imprinter 4603 | -6/Zion | Learned Factory emergency access door positions 4703 | -6/Zion | Discovered new exit (range 12) 4710 | -6/Zion | Given A8's code to call for help 4766 | -6/Zion | Entered Proximity Caves 4866 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5004 | -5/Proximity Caves | Discovered new exit (range 10) 5029 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5119 | -5/Proximity Caves | Entered Factory 5119 | -5/Factory | Evolved 2 slots: Utility x2 5204 | -5/Factory | Identified exit to Garrison 5210 | -5/Factory | Entered Garrison 5235 | -5/Garrison | Installed Relay Interface Framework 5238 | -5/Garrison | Lost 4 parts (1n1u2w) 5296 | -5/Garrison | Triggered checkpoint 5315 | -5/Garrison | Identified Hacking Drone Bay 5340 | -5/Garrison | Lost 5 parts (1p3n1w) 5340 | -5/Garrison | Activated Chronowheel 5340 | -5/Garrison | Spacetime reconverged on an earlier point 5340 | -5/Garrison | Self-destructed Last Messages --------------- 05301_ Critical hit (Burn: +37). 05301_ Penetrated by Slug. 05302_ Y-64 Sentinel heat damages Neutrino Core, Imp. Treads, Wave Gun. 05304_ Y-64 Sentinel heat damages Adv. Heat Sink. 05304_ Slug penetrates Wall. 05304_ Penetrated by Slug. 05304_ Wave Gun destroyed. 05305_ Y-64 Sentinel destroyed. 05307_ Imp. Deuterium Engine destroyed. 05307_ Penetrated by Slug. 05309_ Com. Wheel destroyed. 05309_ Penetrated by Slug. 05311_ Melted KE Penetrator. 05312_ Y-64 Sentinel heat spikes uncontrollably. 05313_ Imp. Treads melted. 05313_ Adv. Heat Sink melted. 05313_ Y-64 Sentinel destroyed. 05315_ Identified Hacking Drone Bay. 05340_ Spacetime feels normal again. 05340_ Spacetime reconverges on this point. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????#####?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #############?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????############## #?????????? | | ???????????????????????????#######h #?????????? | | ???????????????????????????#"""" # #?????????? | | ???????????????????????????#" #?????????? | | ???????????????????????????#"""" # #?????????? | | ???????????????????????????####### #?????????? | | ???????????????????????????####### ########### | | ???????????????????????????# # | | ???????????????????????????# ##### # | | ???????????????????????????# #???# ######## # | | ?????????????????# ######### #???# #??????# # | | ?????????????????# @ #???# #??????# # | | ?????????????????####%! ######???# #??????# # | | ????????????????????#[% #????????# #??????# # | | ????????????????????#####????????# #??????# # | | ?????????????????????????????????# #??????# # | | ?????????????????????????????????# #??????# # | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# ??????? | | ?????????????????????????????????# ??????? | | ?????????????????????????????????####??????? # | | ???????????????????????????????????????????? ? | | ???????????????????????????????????????????? ? | | ???????????????????????????????????????????? ? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 525 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 24 Item Schematics ----------------- Imp. Hacking Suite | -6/Factory | Hacked Variable Charge Gun | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Point Defense System | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed HardlightAssaultTearclaws Manual? 1 Play Time 00:54:50 Cumulative 76.9 hours Start 2024.07.20 @ 10:43:38 End 2024.07.20 @ 12:37:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f438cd8-da5a-4599-871f-6f23abda4f6d