Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 22:14:30 Player: VC94 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (140) 700 Value Destroyed (3913) 3913 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8233 Bonus ------- High Alert Combat Kills 200 Cogmind --------- Core Integrity 236/850 Matter 57/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Experimental Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Coolant Injector Heavy Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Shield System Restoration Module Minigun Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Experimental Targeting Computer Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Titanium Leg Coolant Injector Improved Sensor Array Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Flak Gun Proton Missile Launcher Precision Grenade Launcher Improved Datajack [Rating: 55] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Experimental Targeting Computer Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . 2 . Weapon 1 | . . . . . . 1 Parts Attached 98 | 6 8 16 16 13 36 3 Power 9 | 1 . 2 . 1 4 1 Engine 5 | 1 . . . 1 2 1 Core 4 | . . 2 . . 2 . Reactor . | . . . . . . . Propulsion 32 | 2 2 6 7 3 12 . Treads 5 | . . . . 3 2 . Leg 27 | 2 2 6 7 . 10 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 1 2 5 5 13 1 Device 11 | . . 1 3 1 6 . Storage 4 | 1 . 1 . . 2 . Processor 6 | . 1 . . 1 3 1 Hackware . | . . . . . . . Protection 7 | . . . 2 3 2 . Artifact . | . . . . . . . Weapon 29 | 2 5 6 4 4 7 1 Energy Gun 10 | 2 3 2 . 2 1 . Energy Cannon 4 | . . 1 2 1 . . Ballistic Gun 6 | . 1 1 1 1 2 . Ballistic Cannon 2 | . . . . . 2 . Launcher 4 | . . 1 . . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 1 1 1 . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 52 | . 1 6 6 13 18 8 Power 7 | . . 1 . 1 3 2 Propulsion 18 | . . 1 3 6 7 1 Utility 15 | . . 1 2 3 7 2 Weapon 12 | . 1 3 1 3 1 3 Highest Loss Streak 10 | . 1 2 3 9 10 8 To Critical Strikes 1 | . . 1 . . . . Average Backups 8 | 1 7 6 8 7 9 9 Power 1 | . 1 . 1 1 1 . Propulsion 1 | . 2 3 1 . . . Utility 2 | . . . 1 2 3 8 Weapon 1 | . 1 1 2 2 2 1 Tool/Special . | . . . . . . . Unused Backups 19 | . 3 2 . 1 4 9 Power 3 | . 1 1 . . 1 . Propulsion 1 | . . 1 . . . . Utility 10 | . 1 . . . 1 8 Weapon 4 | . 1 . . 1 1 1 Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 89 | . 96 90 98 81 90 75 Engine 5 | . 14 . . 8 4 5 Core 4 | . . 10 9 . 2 5 Treads 3 | . . . . 15 2 5 Leg 20 | . 28 32 35 3 21 . Device 11 | . . 6 26 9 13 11 Storage 9 | . 14 11 9 9 7 6 Processor 10 | . 11 7 . 8 13 20 Protection 4 | . . . . 8 7 . Energy Gun 8 | . 24 9 5 10 1 . Energy Cannon 3 | . . . 9 3 3 . Ballistic Gun 1 | . 1 . . 2 1 5 Ballistic Cannon 2 | . . . . . 6 5 Launcher 1 | . . 7 . . . . Special Melee Weapon 1 | . 1 3 . 1 . 4 Peak Build Rating 55 | 6 9 16 25 25 55 43 Average Rating 24 | 5 8 13 22 19 39 39 On Entrance 15 | . 6 9 14 25 21 34 Avg Prop Armor Cover (%) 7 | . . . . . 7 . Naked Turns . | . . . . . . . Heaviest Build 67 | 13 15 28 35 34 67 63 Greatest Support 80 | 20 20 30 51 60 80 20 Greatest Overweight (x) 17 | 4 . 1 . 9 17 16 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 20 | 8 8 10 10 10 20 20 Average Capacity 11 | 7 8 8 10 10 13 20 Most Carried 14 | 3 8 8 10 10 14 12 Average Carried 8 | 1 7 6 8 7 9 10 Final Capacity 20 | 8 8 10 10 10 20 20 Final Carried 12 | 2 8 8 9 9 12 11 Class Distribution -------------------- 68% | Mutant 20% | Scavenger-Mutant 7% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 2224 | 219 127 276 416 222 964 . Remotely . | . . . . . . . Salvage Created 4659 | . 581 828 810 771 1669 . Parts 258 | . 37 69 34 40 78 . Haulers Intercepted 9 | . 2 2 . 2 3 . Recyclers Shooed 11 | . 3 3 1 1 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 99 | . 13 26 12 18 30 . Guns 32 | . 9 7 3 11 2 . Cannons 39 | . . 1 7 7 24 . AOE 25 | . 3 18 1 . 3 . Classes Destroyed 17 | . 5 5 2 . 5 . Worker 3 | . . . . . 3 . Builder 7 | . 2 1 1 . 3 . Tunneler 1 | . . 1 . . . . Hauler 9 | . 2 2 . 2 3 . Recycler 10 | . . 5 1 . 4 . Mechanic 1 | . . 1 . . . . Operator 3 | . . 1 . 1 1 . Watcher 7 | . 3 1 2 . 1 . Swarmer 37 | . 9 18 . 8 2 . Grunt 39 | . 4 7 5 5 18 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . 1 . . . Sentry 13 | . . 1 5 5 2 . Specialist 2 | . . . . . 2 . Hunter 2 | . . . 1 . 1 . Programmer 3 | . . . . . 3 . Heavy 1 | . . . . . 1 . Best Kill Streak 15 | . 5 15 5 5 7 . Combat Bots Only 11 | . 3 11 3 4 4 . Max Kills in Single Turn 4 | . 3 4 3 2 2 . Gunslinging . | . . . . . . . Exploded 3 | . 2 3 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 818 | . 48 104 77 140 344 105 Missed 276 | . 22 34 21 34 136 29 Hits 542 | . 26 70 56 106 208 76 Melee 2 | . . . 2 . . . Projectile 540 | . 26 70 54 106 208 76 AOE 3 | . . . . . 3 . Critical Strikes 26 | . . 2 8 6 6 4 Damage Taken 8494 | . 289 866 943 1440 3514 1442 Core 1846 | . 51 165 156 287 573 614 Absorbed by Shields . | . . . . . . . Core Remaining (%) 54 | 100 79 58 . 19 18 . Volleys Fired 318 | . 52 51 49 57 107 2 Largest 3 | . 2 2 2 2 2 3 Hottest 126 | . 85 116 126 112 123 104 Shots Fired 568 | . 103 74 78 107 201 5 Gun 318 | . 103 44 46 84 39 2 Cannon 218 | . . 6 32 23 155 2 Launcher 32 | . . 24 . . 7 1 Special . | . . . . . . . Kinetic 167 | . . 1 11 22 129 4 Thermal 195 | . . 23 35 72 65 . Explosive 27 | . . 24 . . 2 1 Electromagnetic 179 | . 103 26 32 13 5 . Robot Hit Streak 22 | . 9 5 11 22 17 3 Robot Miss Streak 8 | . 4 8 2 4 3 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 4 . . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 389 | . 56 38 63 78 150 4 Core Hits 198 | . 21 41 22 37 71 6 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 22 | . 2 1 3 8 8 . Burn 10 | . . . 3 7 . . Meltdown 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Blast 6 | . . . . . 6 . Corrupt 4 | . 2 1 . 1 . . Melee Attacks 13 | . . 4 1 6 2 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 13 | . . 4 1 6 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10602 | . 1077 2597 1494 1250 4028 156 Guns 3177 | . 865 277 559 874 561 41 Cannons 4258 | . . 36 740 376 3080 26 Explosions 3163 | . 208 2284 195 . 387 89 Melee . | . . . . . . . Ramming 4 | . 4 . . . . . Kinetic 3021 | . . . 122 222 2610 67 Thermal 2996 | . 208 194 632 791 1171 . Explosive 2288 | . . 2199 . . . 89 Electromagnetic 2293 | . 865 204 740 237 247 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 . . . 5 . Average Corruption 1 | . 1 . . . 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . 5 . . . 15 . Message Errors 5 | . 1 . . . 4 . Matter Fused 4 | . 1 . . . 3 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 3 | . 1 . . . 2 . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 4 | . 1 . . . 3 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 356 | . . 254 64 5 33 . Projectiles 66 | . . . 28 5 33 . Explosions 290 | . . 254 36 . . . Melee . | . . . . . . . Knockbacks 11 | . . . . . 11 . Impact . | . . . . . . . Kinetic 9 | . . . . . 9 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 294 | . 31 154 61 . 48 . Shots 12 | . 1 4 2 . 5 . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 433 | . 148 262 378 433 387 36 Average Temperature 90 | . 41 62 100 158 74 19 Received Heat Transfer 3009 | . 36 228 513 657 819 756 Effects 19 | . . 1 5 7 6 . Shutdowns 3 | . . . 1 1 1 . Energy Bleed 2 | . . . . 2 . . Interference 11 | . . 1 4 1 5 . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . 3 . 1 . . . Combat Hostiles 2 | . 1 . 1 . . . Parts Fried 11 | . 5 . 4 1 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | . . . 3 4 . . Heat Transferred 6398 | . 350 359 1371 2405 1913 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 4 1 2 . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 2 | . 1 2 . . 2 1 Low Security (%) 62 | 100 95 32 100 100 12 82 Level 1 18 | . 4 6 . . 51 17 Level 2 19 | . . 60 . . 36 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 554 | . 222 516 186 124 554 251 Initial 251 | . . 33 186 52 . 251 Average 189 | . 101 319 118 31 343 97 Influence Increases 3547 | . 445 860 452 504 1256 30 Destroy 0b10 Robot/C 1980 | . 260 520 240 360 600 . Destroy 0b10 Robot/NC 205 | . 35 60 20 15 75 . Destroy Leader 502 | . 70 106 94 94 138 . Successful Hack 56 | . 5 11 12 14 14 . Disable Machine 450 | . 45 30 . . 345 30 Destroy Structure 249 | . 15 133 11 6 84 . Lose Combat Pursuer 105 | . 15 . 75 15 . . Influence Decreases 3547 | . 366 497 768 630 743 543 Entered New Map 638 | . . 46 256 74 . 262 Time Decay 2458 | . 356 391 452 437 563 259 Lost Part 451 | . 10 60 60 119 180 22 Squads Dispatched 23 | . 3 3 3 3 10 1 Investigation 4 | . 1 . 2 . . 1 Extermination 3 | . . . . . 3 . Reinforcement 13 | . 2 3 1 3 4 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 4 | . . 2 1 . 1 . Communications Jammed 34 | . . . . . 1 33 Distress Signals 32 | . . . . . . 32 Times Spotted 163 | . 27 36 27 21 48 4 Peak Tracking Total 7 | . 5 7 6 7 4 4 Tactical Retreats 9 | . 1 . 5 1 2 . ECM-based Alert Blocks 5 | . . . 3 . 2 . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 4 | . 3 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 31 | . 3 3 . . 23 2 Max in Single Turn 17 | . 1 1 . . 17 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 19 | . 1 4 3 8 2 1 Terminals 15 | . 1 3 2 7 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 1 1 . . 1 Garrison Access . | . . . . . . . Total Hacks 47 | . 4 7 14 14 5 3 Successful 25 | . 2 4 9 6 2 2 Failed 21 | . 2 3 4 8 3 1 Catastrophic 2 | . . 1 . 1 . . Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 30 | . 4 4 6 11 5 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers 14 | . . 3 8 . . 3 Garrison Access . | . . . . . . . Terminal Hacks 13 | . 2 2 2 5 2 . Record 1 | . . 1 . . . . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 4 | . . . 2 1 1 . Open Door 3 | . . . . 3 . . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 11 | . . 2 7 . . 2 Insert Component 4 | . . . 3 . . 1 Analyze 4 | . . . 3 . . 1 Retrieve Study 3 | . . 2 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . . 2 3 6 2 1 Full Trace Events 4 | . . . 2 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 2 1 . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 2 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 3 . . 1 Part Schematics Acquired 3 | . . . 2 . . 1 Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 10 | . . 3 1 5 1 . Non-combat 10 | . . 3 1 5 1 . Combat . | . . . . . . . Robot Hacks Applied 13 | . . 4 1 6 2 . no_distress 11 | . . 4 1 6 . . find_chute 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 6181 | . 911 1049 770 1311 1457 683 Optics 2354 | . 911 710 . . 50 683 Sensors 3507 | . . . 732 1311 869 595 Jamming 762 | . . . . . 108 654 ECM 2577 | . . 610 662 . 1305 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 7760 | 161 1107 1049 1131 1349 2280 683 Spaces Moved 4228 | 109 736 726 669 616 1178 194 Core 29 | 20 . . . 1 2 6 Treads 874 | . . . . 515 171 188 Legs 3325 | 89 736 726 669 100 1005 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 108 118 120 330 Average Speed 147 | 137 120 120 111 180 153 343 Slowest Speed 900 | 250 120 190 118 500 900 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 85 54 34 57 24 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 249 | . 13 145 12 1 78 . Melee . | . . . . . . . Projectile 8 | . . . . 1 7 . AOE 241 | . 13 145 12 . 71 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 5181 | 117 860 825 974 744 1455 206 Wait 375 | . 40 5 216 35 79 . Move 4222 | 108 735 725 668 615 1177 194 Hop . | . . . . . . . Pick Up 75 | 3 14 9 12 9 24 4 Fast Attach 35 | 5 2 4 5 7 12 . Attach 42 | 1 3 7 7 5 15 4 Detach 3 | . . 1 1 . 1 . Swap 40 | . 3 10 6 3 17 1 Drop 57 | . 10 9 9 7 21 1 Fire 318 | . 52 51 49 57 107 2 Melee 13 | . . 4 1 6 2 . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 15) 614 | -10/Materials | Discovered new exit (range 10) 710 | -10/Materials | Discovered new exit (range 17) 894 | -10/Materials | Discovered new exit (range 17) 1269 | -10/Materials | Entered another Materials area 1269 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1528 | -9/Materials | Discovered new exit (range 16) 1635 | -9/Materials | Destroyed 11 combat bots 1807 | -9/Materials | Discovered new exit (range 4) 2043 | -9/Materials | Identified exit to Mines 2269 | -9/Materials | Discovered new exit (range 16) 2318 | -9/Materials | Entered another Materials area 2318 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2728 | -8/Materials | Central database locked down 3104 | -8/Materials | Discovered new exit (range 15) 3381 | -8/Materials | Lost 3 parts (2n1u) 3449 | -8/Materials | Entered Storage 3592 | -8/Storage | Lost 9 parts (1p3n3u2w) 3711 | -8/Storage | Core integrity fell below 50% 4014 | -8/Storage | Build established: Scavenger-Mutant 4347 | -8/Storage | Found Prototype Processor 4418 | -8/Storage | Core integrity fell below 20% 4433 | -8/Storage | Lost 3 parts (2n1w) 4676 | -8/Storage | Build established: Mutant 4751 | -8/Storage | Discovered new exit (range 8) 4798 | -8/Storage | Entered Factory 4798 | -7/Factory | Evolved 2 slots: Utility x2 4798 | -7/Factory | Identified Exp. Targeting Computer 5464 | -7/Factory | Build established: Scavenger-Mutant 6014 | -7/Factory | Garrison activated, responded to threat 6545 | -7/Factory | Build established: Mutant 6940 | -7/Factory | Discovered new exit (range 11) 6967 | -7/Factory | Core integrity fell below 50% 7015 | -7/Factory | Lost 10 parts (1p5n3u1w) 7065 | -7/Factory | Identified exit to Factory 7077 | -7/Factory | Core integrity fell below 20% 7078 | -7/Factory | Entered another Factory area 7078 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7362 | -6/Factory | Build established: Scavenger-Assassin 7747 | -6/Factory | Core integrity fell below 50% 7761 | -6/Factory | Self-destructed Last Messages --------------- Replicator. 07715_ Arm. Treads destroyed. 07715_ W-25 Informer distress signal jammed. 07715_ U-05 Engineer lays Concrete. 07717_ M-28 Smith repairs G-50 Soldier. 07718_ W-25 Informer distress signal jammed. 07724_ Prc. Grenade Launcher destroyed. 07724_ W-25 Informer distress signal jammed. 07729_ M-28 Smith repairs W-25 Informer Imp. Hover Unit. 07730_ W-25 Informer distress signal jammed. 07736_ Transmission Jammer destroyed. 07736_ Critical hit (Burn: +37). 07740_ M-28 Smith repairs G-50 Soldier. 07742_ Mni. Assault Cannon destroyed. 07743_ M-28 Smith repairs G-50 Soldier. 07748_ ALERT: Security rotation in progress. 07748_ M-28 Smith repairs G-50 Soldier. 07751_ ALERT: Cargo convoy en route, clear transfer corridor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ^ ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ##############??????# #????????????????????????? | | #??????# #????????????????????????? | | """"" #??????# #????????????????????????? | | """"" #??????# #????????????????????????? | | """""" #??????# #????????????????????????? | | """"" #??????# #????????????????????????? | | "= #??????# #????????? #?????????????? | | ###+#######+##?????## ######## #?????????????? | | # #??????# u w t#?????????????? | | # ######## @ #?????????????? | | # gg #?????????????? | | # g #?????????????? | | # """ """ """ """ """ #?????????????? | | # """ """ """ """ """ #?????????????? | | # """ """ """ ""%""" +?????????????? | | "" "" "" " " #?????????????? | | "" "" "" "" #?????????????? | | # #?????????????? | | ######## u #?????????????? | | #??# #?????????????? | | #??# #?????????????? | | #??# ####??????????? | | "" #??# ?????????? | | "" #??# ?????????? | | "" #??# ?????????? | | ######### ######### """ ?????????? | | # # # """ ??????????? | | + # "" # """ ?????????? | | " " " # # ""S # ?????????? | | " " " # # "" + """ ?????????? | | " " " # # # """ ??????????? | | " " " # # # """ #######??????????? | | " " " # # # #????????????????? | | " " " # # ### """ ""#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Force Field | -8/Storage | Hacked System Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Datajack | -9/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Not Today, Chutes Total Silence Challenges ------------ None Game ------ Seed IntegratedShrapnelSlayer Manual? 0 Play Time 01:12:20 Cumulative 19.5 hours Start 2026.07.03 @ 17:59:23 End 2026.07.03 @ 22:14:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 51x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f78e3f2b-bf76-4703-8217-c54af390ce61