Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 19:58:55 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (2908) 2908 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7393 Bonus ------- None Cogmind --------- Core Integrity 790/850 Matter 267/300 Energy 256/310 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (6) --- Light Treads (fused) Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Machine Analyzer Core Analyzer Improved Medium Armor Plating > --- WEAPON (3) ------- Precision Shock Rifle Cooled Particle Cannon Gauss Rifle > --- INVENTORY (25) --- Heavy Ion Engine Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Propulsion Shielding Improved Medium Armor Plating Improved Shield Generator Phase Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Cannon Rocket Launcher Precision Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Machine Analyzer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Cooled Particle Cannon Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Propulsion Shielding Improved Medium Armor Plating Improved Shield Generator Precision Shock Rifle Phase Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Cannon Rocket Launcher Precision Grenade Launcher Axe [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . 2 Utility 3 | . . . 1 . 1 1 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 91 | 6 2 . 15 9 27 6 1 17 8 Power 6 | 1 . . 1 1 1 . . 1 1 Engine 4 | 1 . . 1 . 1 . . 1 . Core 2 | . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . . 6 3 4 1 . 2 2 Treads 12 | . . . . 3 4 1 . 2 2 Leg . | . . . . . . . . . . Wheel 8 | 2 . . 6 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 1 2 . 3 4 6 5 . 6 1 Device 7 | . . . 2 . 2 2 . 1 . Storage 7 | 1 1 . . . 1 1 . 2 1 Processor 3 | . . . . . 2 . . 1 . Hackware . | . . . . . . . . . . Protection 11 | . 1 . 1 4 1 2 . 2 . Artifact . | . . . . . . . . . . Weapon 37 | 2 . . 5 1 16 . 1 8 4 Energy Gun 11 | 2 . . 2 . 5 . . . 2 Energy Cannon 3 | . . . . . . . . 3 . Ballistic Gun 16 | . . . 3 . 9 . . 3 1 Ballistic Cannon 2 | . . . . 1 . . . 1 . Launcher 4 | . . . . . 2 . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 4 . . 2 1 Parts Lost 17 | . . . 3 6 5 . . . 3 Power . | . . . . . . . . . . Propulsion 8 | . . . 2 2 2 . . . 2 Utility 5 | . . . 1 3 1 . . . . Weapon 4 | . . . . 1 2 . . . 1 Highest Loss Streak 4 | . . . 2 4 2 . . . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 95 93 97 98 100 99 99 Engine 7 | . 14 14 11 5 6 7 7 7 5 Core 1 | . . . . 5 2 . . . . Treads 22 | . . . . 27 26 28 30 30 39 Wheel 7 | . 28 28 30 . . . . . . Device 6 | . . . 9 10 3 7 7 7 6 Storage 9 | . 14 14 11 11 9 7 7 7 6 Processor 9 | . . . . . 17 15 15 15 13 Protection 8 | . 13 14 11 10 4 6 7 6 6 Energy Gun 7 | . 28 28 12 11 11 . . . 3 Energy Cannon 2 | . . . . . . . . 6 6 Ballistic Gun 10 | . . . 9 . 11 23 15 15 8 Ballistic Cannon 2 | . . . . 10 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 118 | 12 28 28 38 39 45 118 43 51 115 Greatest Support 120 | 26 26 26 36 60 60 80 80 80 120 Greatest Overweight (x) 3 | 2 1 1 1 3 1 1 . . . Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 15 25 25 Average Capacity 15 | 6 14 15 15 15 15 15 15 15 24 Most Carried 18 | 5 9 10 15 15 15 15 15 15 18 Average Carried 13 | 2 7 9 13 12 14 14 15 14 14 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 25 Final Carried 17 | 5 9 10 15 12 15 15 15 15 17 Class Distribution -------------------- 50% | Scavenger-Gunner 26% | Mutant 16% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 2301 | 260 20 . 294 199 688 17 190 458 175 Remotely . | . . . . . . . . . . Salvage Created 4300 | 91 159 . 1097 158 1050 75 506 909 255 Parts 256 | 4 18 . 86 5 64 4 8 59 8 Haulers Intercepted 5 | . . . 2 . 2 . . 1 . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 74 | . 6 . 21 8 21 1 2 10 5 Guns 53 | . 6 . 20 3 16 1 . 6 1 Cannons 13 | . . . . 5 2 . . 4 2 AOE 7 | . . . . . 3 . 2 . 2 Classes Destroyed 18 | 2 3 . 6 3 1 . 1 2 . Worker 9 | . 1 . 5 . . . . 3 . Builder 4 | . . . 1 . 3 . . . . Tunneler 2 | 1 . . . . 1 . . . . Hauler 5 | . . . 2 . 2 . . 1 . Recycler 5 | 1 . . 1 . . . . 3 . Mechanic 2 | . 1 . 1 . . . . . . Operator 2 | . . . . . . . . 2 . Watcher 1 | . . . 1 . . . . . . Swarmer 18 | . 6 . 6 . 3 . . 3 . Grunt 21 | . . . 9 2 8 . . . 2 Brawler 2 | . . . 1 1 . . . . . Duelist 3 | . . . . 1 1 . . . 1 Sentry 15 | . . . 5 . 4 1 . 4 1 Demolisher 1 | . . . . 1 . . . . . Hunter 7 | . . . . . 5 . . 1 1 Programmer 2 | . . . . . . . . 2 . Compactor 2 | . . . . . . . 2 . . Assembled 3 | . . . . 3 . . . . . Best Kill Streak 10 | 2 3 . 10 2 5 1 2 4 3 Combat Bots Only 4 | . 3 . 4 2 3 1 2 3 3 Max Kills in Single Turn 3 | 1 1 . 2 1 3 1 1 2 2 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . . . 2 . 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 521 | . 16 . 88 41 135 36 1 129 75 Missed 157 | . 4 . 21 13 29 18 1 49 22 Damage Taken 4493 | . 86 . 767 580 1469 131 . 747 713 Core 478 | . 13 . 80 83 198 . . 44 60 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 47 | . 8 . 23 . . 16 . . . Regen/Repaired (Parts) 390 | . . . . . . 390 . . . Core Remaining (%) 82 | 100 . 94 . 59 64 . . 93 . Volleys Fired 258 | 5 19 . 80 30 58 5 7 40 14 Largest 3 | 2 2 . 2 2 3 3 1 3 3 Hottest 155 | 80 80 . 80 95 155 75 33 119 118 Shots Fired 575 | 10 38 . 160 59 160 15 7 90 36 Gun 470 | 10 38 . 160 31 140 15 . 54 22 Cannon 92 | . . . . 28 17 . . 36 11 Launcher 13 | . . . . . 3 . 7 . 3 Special . | . . . . . . . . . . Kinetic 272 | . . . 66 29 96 15 . 54 12 Thermal 225 | 10 38 . 94 30 31 . . 11 11 Explosive 13 | . . . . . 3 . 7 . 3 Electromagnetic 65 | . . . . . 30 . . 25 10 Robot Hit Streak 15 | 7 5 . 15 13 12 5 3 9 6 Robot Miss Streak 5 | 1 4 . 3 5 4 2 1 4 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 6 | . 1 . 4 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . Shots Hit Robots 347 | 8 18 . 106 35 95 10 4 50 21 Core Hits 168 | 3 10 . 45 13 47 3 3 29 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 10 | . . . 4 1 3 . . 1 1 Burn 5 | . . . 4 1 . . . . . Destroy 2 | . . . . . 2 . . . . Blast 1 | . . . . . 1 . . . . Corrupt 2 | . . . . . . . . 1 1 Melee Attacks 2 | . . . . . . . . 2 . Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . 2 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6920 | 94 209 . 1416 605 2059 180 472 1193 692 Guns 4408 | 94 209 . 1416 275 1408 180 . 558 268 Cannons 1259 | . . . . 330 182 . . 531 216 Explosions 1188 | . . . . . 458 . 472 50 208 Melee 48 | . . . . . . . . 48 . Ramming 17 | . . . . . 11 . . 6 . Kinetic 2867 | . . . 667 330 1032 180 . 558 100 Thermal 2200 | 94 209 . 749 275 480 . . 177 216 Explosive 1067 | . . . . . 387 . 472 . 208 Electromagnetic 721 | . . . . . 149 . . 404 168 Impact . | . . . . . . . . . . Slashing 48 | . . . . . . . . 48 . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . . 14 14 . Average Corruption 13 | . . . . . . . 8 14 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 88 | . . . . . . . 4 84 . Message Errors 17 | . . . . . . . 1 16 . Matter Fused 18 | . . . . . . . . 18 . Heat Flow Errors 8 | . . . . . . . 1 7 . Energy Discharges 12 | . . . . . . . 1 11 . Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 16 | . . . . . . . . 16 . Data Loss (major) 5 | . . . . . . . 1 4 . Misfires 4 | . . . . . . . . 4 . Alerts 2 | . . . . . . . . 2 . Weapon Failures 4 | . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . Overflow Damage 9 | . . . . . 9 . . . . Projectiles . | . . . . . . . . . . Explosions 9 | . . . . . 9 . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . 2 4 . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . 2 4 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . . . . 1 . . 1 . Targets Rammed 2 | . . . . . 1 . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 388 | 92 90 . 51 216 388 17 211 250 1 Average Temperature 74 | 46 35 . 16 45 119 8 110 74 1 Received Heat Transfer 1137 | . . . 234 90 522 36 . 156 99 Effects 2 | . . . . . 2 . . . . Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 5 | . . . 3 . 2 . . . . Heat Transferred 5238 | 200 475 . 2291 777 1001 . . 198 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Peak Influence 356 | 10 231 90 286 118 356 211 126 331 225 Initial 161 | . 6 90 35 108 21 161 73 88 20 Average 119 | 1 96 90 147 61 185 203 101 91 137 Maximum Alert Level 1 | . 1 . 1 . 1 1 . 1 1 Low Security (%) 78 | 100 89 100 62 100 50 14 100 95 93 Level 1 21 | . 10 . 37 . 49 85 . 4 6 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . 2 . 3 . . 3 . Investigation 2 | . 1 . . . 1 . . . . Extermination 2 | . . . . . . . . 2 . Reinforcement 5 | . . . 2 . 2 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 8 | . 1 . 3 . 4 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 12 . 33 10 28 1 5 16 10 Peak Tracking Total 6 | . 6 . 5 3 6 1 3 3 5 Tactical Retreats 2 | . . . . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 2 | . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 6 | . . . 1 . 1 . . 3 1 Max in Single Turn 1 | . . . 1 . 1 . . 1 1 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 17 | . 2 . 3 . 6 1 . 3 2 Terminals 9 | . . . 3 . 5 . . . 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . . . . . . 1 . 1 1 Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 38 | . 4 . 11 . 11 2 . 6 4 Successful 22 | . 1 . 7 . 8 2 . 2 2 Failed 16 | . 3 . 4 . 3 . . 4 2 Catastrophic 3 | . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . Manual 16 | . 4 . 4 . 8 . . . . Terminals 23 | . . . 11 . 10 . . . 2 Fabricators 2 | . . . . . . . . 2 . Repair Stations 6 | . . . . . . 2 . 2 2 Recycling Units 4 | . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 . Terminal Hacks 8 | . . . 5 . 2 . . . 1 Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Alert Level 3 | . . . 1 . 1 . . . 1 Unreport Threat 2 | . . . 2 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . 2 . 1 1 Scan Component 3 | . . . . . . 1 . 1 1 Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 8 | . 1 . 2 . 5 . . . . Terminals 7 | . . . 2 . 5 . . . . Track 1 | . . . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 5 | . . . . . 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . 2 . 3 1 . 2 2 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 53 | . . . . . . . . 53 . Total Part Build Rating 6 | . . . . . . . . 6 . Parts Repaired 1 | . . . . . . 1 . . . Time 26 | . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 6155 | 86 339 76 997 895 1106 283 136 1926 311 Spaces Moved 3563 | 60 267 72 707 441 526 142 76 1118 154 Core 17 | 17 . . . . . . . . . Treads 2456 | . . . . 440 526 142 76 1118 154 Legs . | . . . . . . . . . . Wheels 1090 | 43 267 72 707 1 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 105 86 125 160 160 160 160 160 Average Speed 141 | 95 102 105 96 159 160 165 160 160 160 Slowest Speed 240 | 150 105 105 115 160 240 240 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 58 22 59 87 47 5 78 36 5 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 108 | . . . . 1 36 . 44 13 14 Melee 1 | . . . . . . . . 1 . Projectile 5 | . . . . 1 1 . . 1 2 AOE 102 | . . . . . 35 . 44 11 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total 4210 | 75 293 72 865 571 679 186 83 1197 189 Wait 196 | . 1 . 38 86 36 26 . 1 8 Move 3555 | 59 266 71 706 440 525 142 75 1117 154 Hop . | . . . . . . . . . . Pick Up 46 | 5 4 1 11 2 11 4 . 5 3 Fast Attach 38 | 6 1 . 7 2 13 1 . 6 2 Attach 16 | . . . 2 4 5 1 . 1 3 Detach 8 | . . . 2 1 2 . . 1 2 Swap 37 | . 1 . 6 3 9 4 1 10 3 Drop 52 | . 1 . 13 3 19 3 . 13 . Fire 258 | 5 19 . 80 30 58 5 7 40 14 Melee 2 | . . . . . . . . 2 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . 1 . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 6) 426 | -10/Materials | Entered Mines 455 | -10/Mines | Learned location of Zion (-6) 475 | -10/Mines | Found a hidden stash of uninstalled traps 476 | -10/Mines | Met a Derelict bent on vengeance 483 | -10/Mines | Discovered new exit (range 10) 502 | -10/Mines | Entered Materials 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 944 | -9/Materials | Build established: Scavenger-Mutant 1046 | -9/Materials | Discovered new exit (range 8) 1271 | -9/Materials | Discovered new exit (range 16) 1486 | -9/Materials | Discovered new exit (range 13) 1499 | -9/Materials | Entered Mines 1500 | -9/Mines | Assembled infested the area 1542 | -9/Mines | Lost 4 parts (2n1u1w) 1797 | -9/Mines | Build established: Mutant 1941 | -9/Mines | Learned Materials garrison access intel 2339 | -9/Mines | Discovered new exit (range 16) 2394 | -9/Mines | Entered Materials 2394 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2395 | -8/Materials | Loaded intel: 1 garrison access location 3217 | -8/Materials | Build established: Scavenger-Gunner 3298 | -8/Materials | Discovered new exit (range 12) 3500 | -8/Materials | Entered Factory 3500 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3501 | -7/Factory | Identified exit to Storage 3614 | -7/Factory | Repaired Huge Storage Unit 3783 | -7/Factory | Sucked down chute 3783 | -7/Factory | Entered Waste 3796 | -7/Waste | Spotted C-40 Crusher 3798 | -7/Waste | EMP discharged 3801 | -7/Waste | Spotted C-40 Crusher 3806 | -7/Waste | Destroyed C-40 Crusher 3819 | -7/Waste | Destroyed C-40 Crusher 3823 | -7/Waste | Spotted C-40 Crusher 3839 | -7/Waste | Spotted C-40 Crusher 3844 | -7/Waste | Spotted C-40 Crusher 3850 | -7/Waste | Spotted C-40 Crusher 3895 | -7/Waste | Discovered new exit (range 15) 3898 | -7/Waste | EMP discharged 3898 | -7/Waste | System corruption reached 10% 3919 | -7/Waste | Entered Factory 4408 | -7/Factory | Fabricated Imp. Transmission Jammer? 5720 | -7/Factory | Discovered new exit (range 4) 5845 | -7/Factory | Entered another Factory area 5845 | -6/Factory | Evolved 2 slots: Propulsion x2 6156 | -6/Factory | Self-destructed Last Messages --------------- 06136_ Hpw. Shock Rifle destroyed. 06136_ Penetrated by Slug. 06138_ Identified Prc. Shock Rifle. 06139_ Slug penetrates Construction Platform. 06139_ Penetrated by Slug. 06139_ H-66 Slayer destroyed. 06140_ Penetrated by Slug. 06144_ Lgt. Treads destroyed. 06145_ R-10 Processor collects Corrupted Hvy. Assault Rifle. 06146_ Slug penetrates H-66 Slayer. 06146_ K-01 Serf collects debris. 06147_ Penetrated by Slug. 06148_ Lgt. Treads destroyed. 06149_ Destroyed Phase Shifter. 06149_ K-01 Serf collects debris. 06149_ R-10 Processor collects Corrupted Flexi-carbon Leg. 06150_ Penetrated by Slug. 06154_ U-05 Engineer builds a Wall. 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Transmission Jammer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockLayeredSystem Manual? 0 Play Time 00:38:12 Cumulative 451.6 hours Start 2024.07.02 @ 17:23:01 End 2024.07.03 @ 19:58:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 502 Rogue 502 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/3/9/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 530c6490-03db-4349-9b6a-fec7a9048212