Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.21 @ 12:04:00 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (272) 1360 Value Destroyed (11687) 11687 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (970) 970 TOTAL SCORE: 19717 Bonus ------- High Alert Combat Kills 639 Follower Combat Kills 331 Cogmind --------- Core Integrity 370/1300 Matter 579/1200 Energy 170/170 System Corruption 10% Temperature Cool (0) Movement Core (1250) Ox24 Location -3/Research Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Matter Compressor Experimental Matter Compressor Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg High-capacity Storage Unit High-capacity Storage Unit Advanced Particle Charger Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Coolant Injector Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Advanced Matter Compressor Experimental Matter Compressor Advanced Weight Redist. System Improved Targeting Computer Advanced Target Analyzer Core Analyzer > --- WEAPON ----------- Quantum Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg High-capacity Storage Unit High-capacity Storage Unit Advanced Particle Charger Heavy Armor Plating Heavy Armor Plating Gamma Rifle [Rating: 124] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Quantum Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 . 2 2 2 2 2 Power 2 | . . 1 . . . . 1 . . Propulsion 2 | . . 1 . . . . 1 . . Utility 9 | . 1 . 2 . . 2 . 2 2 Weapon 2 | . . . . . 2 . . . . Parts Attached 161 | 7 2 7 5 26 26 14 16 7 51 Power 28 | 1 . 3 1 6 3 2 3 1 8 Engine 19 | 1 . 3 . 5 3 2 3 1 1 Core 5 | . . . 1 1 . . . . 3 Reactor 4 | . . . . . . . . . 4 Propulsion 50 | 2 . 3 . 10 7 3 5 1 19 Treads . | . . . . . . . . . . Leg 50 | 2 . 3 . 10 7 3 5 1 19 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 38 | 2 2 . 2 5 3 2 5 3 14 Device 12 | . 1 . . 2 . 1 2 2 4 Storage 12 | 1 1 . . . 1 1 2 . 6 Processor 5 | . . . 1 1 1 . 1 . 1 Hackware . | . . . . . . . . . . Protection 9 | 1 . . 1 2 1 . . 1 3 Artifact . | . . . . . . . . . . Weapon 45 | 2 . 1 2 5 13 7 3 2 10 Energy Gun 3 | . . . . . 1 . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 33 | 2 . 1 2 5 9 6 2 2 4 Ballistic Cannon 8 | . . . . . 3 . 1 . 4 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 2 2 . . . 4 Parts Lost 56 | . . . . 10 1 4 . 3 38 Power 12 | . . . . 2 . 1 . 1 8 Propulsion 14 | . . . . 4 . . . 1 9 Utility 16 | . . . . 3 1 . . . 12 Weapon 14 | . . . . 1 . 3 . 1 9 Highest Loss Streak 20 | . . . . 5 1 3 . 2 20 Average Slot Usage (%) 97 | . 100 93 99 96 99 98 99 98 95 Engine 12 | . 12 16 15 13 13 10 15 14 6 Leg 20 | . 25 27 25 22 20 17 22 18 17 Device 8 | . 12 10 8 7 3 6 9 15 19 Storage 9 | . 12 10 8 8 7 12 10 10 13 Processor 14 | . . . 8 14 17 18 16 15 12 Protection 6 | . 12 10 15 9 7 6 1 5 1 Ballistic Gun 18 | . 25 20 16 15 26 17 16 15 7 Ballistic Cannon 3 | . . . . . 1 6 5 5 7 Naked Turns . | . . . . . . . . . . Heaviest Build 140 | 15 40 51 55 56 68 75 90 92 140 Greatest Support 100 | 20 20 30 30 40 60 60 80 90 100 Greatest Overweight (x) 25 | 4 1 14 1 5 21 1 1 1 25 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 12 12 12 12 12 12 12 12 20 Average Capacity 13 | 6 10 12 12 12 12 12 12 12 19 Most Carried 19 | 5 10 12 11 12 12 12 12 12 19 Average Carried 10 | 1 7 11 7 7 11 9 11 11 12 Final Capacity 20 | 8 12 12 12 12 12 12 12 12 20 Final Carried 12 | 5 10 12 9 10 11 12 12 12 9 Class Distribution -------------------- 45% | Hacker-Gunner 23% | Hacker-Mutant 16% | Generator-Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Generator-Gunner | -4/Factory Generator-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Matter Collected 9812 | 243 145 384 222 1021 1961 1095 1460 342 2939 Remotely . | . . . . . . . . . . Salvage Created 12871 | . 163 552 305 1705 3282 1420 1799 435 3210 Parts 643 | . 10 49 17 90 171 70 87 16 133 Haulers Intercepted 15 | . . . 2 5 4 1 2 . 1 Recyclers Shooed 6 | . 1 1 . . 2 1 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 191 | . 2 14 2 24 44 23 27 6 49 Guns 143 | . 2 14 2 23 42 18 19 5 18 Cannons 47 | . . . . . 2 5 8 1 31 AOE 1 | . . . . 1 . . . . . Classes Destroyed 17 | . 3 2 2 3 4 . . . 3 Worker 15 | . . . . 2 9 . . . 4 Builder 10 | . . . . . 2 2 2 . 4 Tunneler 4 | . . . . . 2 . 1 . 1 Hauler 15 | . . . 2 5 4 1 2 . 1 Recycler 12 | . 1 . 1 1 7 . 1 . 1 Mechanic 1 | . . . . . . . . . 1 Operator 5 | . . . . 2 1 . 2 . . Watcher 19 | . 1 2 1 2 5 . . 1 7 Swarmer 11 | . . 3 . . 5 . . . 3 Grunt 93 | . 2 8 . 14 27 7 15 2 18 Brawler 2 | . . . . . 1 1 . . . Duelist 5 | . . . 1 . . . . . 4 Protector 1 | . . . . . . . . . 1 Sentry 32 | . . 3 1 9 4 6 2 2 5 Hunter 18 | . . . . 1 1 6 3 . 7 Programmer 27 | . . . . . 6 3 7 2 9 Behemoth 2 | . . . . . . . . . 2 Best Kill Streak 13 | . 3 6 2 6 8 6 5 3 13 Combat Bots Only 8 | . 2 4 2 3 3 6 4 3 8 Max Kills in Single Turn 2 | . 1 2 1 2 2 1 1 1 2 Gunslinging 1 | . . 1 . . 1 . . . . Exploded 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Damage Taken 12162 | . 108 327 137 1770 1342 1187 1099 362 5830 Core 1634 | . 13 37 9 301 86 88 119 51 930 Absorbed by Shields 8 | . . . . . . 8 . . . Core Remaining (%) 85 | 100 94 90 . 43 87 89 88 95 . Volleys Fired 610 | . 17 41 23 126 131 51 58 15 148 Largest 4 | . 2 2 2 2 4 4 4 4 4 Hottest 208 | . 40 43 46 46 132 132 141 146 208 Shots Fired 1922 | . 34 82 46 251 524 203 231 60 491 Gun 1523 | . 34 82 46 251 511 153 173 45 228 Cannon 399 | . . . . . 13 50 58 15 263 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1882 | . 34 82 46 251 524 203 231 60 451 Thermal 31 | . . . . . . . . . 31 Explosive . | . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . 9 Robot Hit Streak 46 | . 9 21 33 45 34 46 29 13 35 Robot Miss Streak 5 | . 3 2 1 2 2 5 4 2 4 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 19 | . 1 3 1 7 7 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . Shots Hit Robots 1483 | . 24 70 42 213 389 167 172 43 363 Core Hits 795 | . 9 28 14 76 167 171 141 19 170 Critical Hits 91 | . . . . 1 13 1 7 4 65 Critical Kills 24 | . . . . . 6 . . 2 16 Critical Parts Destroyed 54 | . . . . 1 7 . 5 2 39 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 30274 | . 212 799 591 3317 6025 3166 4130 1113 10921 Guns 22248 | . 212 799 591 3188 5767 2670 3351 871 4799 Cannons 7839 | . . . . . 256 496 758 242 6087 Explosions 148 | . . . . 127 . . 21 . . Melee . | . . . . . . . . . . Ramming 39 | . . . . 2 2 . . . 35 Kinetic 29049 | . 212 799 591 3188 6023 3166 4109 1113 9848 Thermal 782 | . . . . . . . . . 782 Explosive 127 | . . . . 127 . . . . . Electromagnetic 277 | . . . . . . . 21 . 256 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . 6 1 2 . 10 Average Corruption 3 | . . . . . 4 1 1 . 5 Corruption Purged . | . . . . . . . . . . Effects 118 | . . . . . 22 6 6 . 84 Message Errors 21 | . . . . . 7 1 1 . 12 Matter Fused 10 | . . . . . 5 . . . 5 Heat Flow Errors 14 | . . . . . 4 . 2 . 8 Energy Discharges 8 | . . . . . 2 2 . . 4 Data Loss (minor) 11 | . . . . . 3 1 1 . 6 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 3 | . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 40 | . . . . . 1 1 1 . 37 Weapon Failures 6 | . . . . . . 1 1 . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 177 | . . . . 1 . 17 10 17 132 Projectiles 176 | . . . . . . 17 10 17 132 Explosions 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Knockbacks 47 | . . . . . . 5 8 2 32 Impact 1 | . . . . . . . . . 1 Kinetic 41 | . . . . . . 4 7 2 28 Secondary 5 | . . . . . . 1 1 . 3 Self-Inflicted Damage 84 | . . . . 67 . . . . 17 Shots 2 | . . . . 2 . . . . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 5 | . . . . 1 2 . . . 2 Kicked 3 | . . . . 1 2 . . . . Crushed . | . . . . . . . . . . Highest Temperature 339 | . 15 26 4 339 297 26 80 8 197 Average Temperature 64 | . 8 9 4 131 64 7 11 4 66 Received Heat Transfer 4602 | . 66 159 72 1179 675 333 288 66 1764 Effects 3 | . . . . 1 2 . . . . Shutdowns 1 | . . . . 1 . . . . . Interference 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 888 | . . . . . . . . . 888 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Peak Influence 834 | . 77 434 177 368 348 344 420 323 834 Initial 84 | . . 1 46 53 . 23 . 84 8 Average 158 | . 46 148 96 135 102 134 175 161 320 Maximum Alert Level 3 | . . 2 . 1 1 1 2 1 3 Low Security (%) 72 | 100 100 80 100 73 82 72 69 77 43 Level 1 18 | . . 17 . 26 17 27 29 22 8 Level 2 7 | . . 2 . . . . 1 . 39 Level 3 1 | . . . . . . . . . 8 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 59 | . . 3 . 4 14 9 7 1 21 Investigation 25 | . . 2 . 2 6 4 5 1 5 Extermination 11 | . . . . . 5 1 1 . 4 Reinforcement 13 | . . 1 . 2 3 2 1 . 4 Assault 5 | . . . . . . . . . 5 Garrison 5 | . . . . . . 2 . . 3 Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . . 2 Haulers Reinforced 4 | . . . . . 2 1 . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Distress Signals 10 | . 1 2 . 1 2 1 . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 270 | . 6 22 8 37 57 23 34 7 76 Peak Tracking Total 8 | . 3 6 6 5 4 4 4 2 8 Tactical Retreats 6 | . . 1 1 1 . . 2 . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Traps Triggered 16 | . 3 . . . 2 2 6 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 5 | . . . . 5 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Disabled 15 | . . . . 2 1 . 9 . 3 Max in Single Turn 4 | . . . . 2 1 . 4 . 1 Garrison Access 4 | . . . . 1 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Accessed 51 | . 7 2 . 10 12 6 7 1 6 Terminals 30 | . 7 2 . 7 5 4 3 1 1 Fabricators 6 | . . . . . 3 . 1 . 2 Repair Stations 9 | . . . . 2 3 1 2 . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 5 | . . . . 1 1 1 1 . 1 Total Hacks 189 | . 26 7 . 43 39 24 28 3 19 Successful 137 | . 18 6 . 33 30 18 22 2 8 Failed 52 | . 8 1 . 10 9 6 6 1 11 Catastrophic 4 | . 1 . . . 1 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 6 | . 3 . . 1 1 1 . . . Terminals 121 | . 26 7 . 29 19 17 17 3 3 Fabricators 16 | . . . . . 7 . 2 . 7 Repair Stations 42 | . . . . 13 12 6 8 . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 Garrison Access 7 | . . . . 1 1 1 1 . 3 Terminal Hacks 85 | . 18 6 . 20 13 13 12 2 1 Record 12 | . 1 . . . . 7 3 . 1 Part Schematic 13 | . . . . 4 4 1 3 1 . Robot Schematic 3 | . . . . 2 . . 1 . . Robot Analysis 3 | . 1 . . . 1 . 1 . . Prototype ID Bank 6 | . 1 1 . 2 1 . 1 . . Open Door 1 | . . . . 1 . . . . . Level Access Points 2 | . . . . . . 1 1 . . Branch Access Points 3 | . 1 . . 1 1 . . . . Emergency Access Points 2 | . 2 . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . Alert Level 7 | . 4 1 . 1 . 1 . . . Unreport Threat 2 | . 1 1 . . . . . . . Locate Traps 5 | . . . . 4 1 . . . . Reprogram Traps 2 | . . . . 2 . . . . . Dispatch Records 5 | . 3 1 . . . . . 1 . Security Status 2 | . 2 . . . . . . . . Patrol Status 2 | . . . . . 1 1 . . . Transport Status 1 | . . . . . . 1 . . . Investigation Status 1 | . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 . . . Registered Components 2 | . . . . 1 1 . . . . Registered Prototypes 2 | . . . . 1 1 . . . . Zone Layout 5 | . 2 2 . . 1 . . . . Fabricator Hacks 10 | . . . . . 4 . 2 . 4 Load Schematic 5 | . . . . . 2 . 1 . 2 Build 5 | . . . . . 2 . 1 . 2 Repair Station Hacks 37 | . . . . 12 12 4 7 . 2 Scan Component 19 | . . . . 6 6 2 4 . 1 Repair 18 | . . . . 6 6 2 3 . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks 4 | . . . . 1 1 1 1 . . Seal Access 4 | . . . . 1 1 1 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 41 | . 6 2 . 7 8 5 6 1 6 Full Trace Events 29 | . 5 2 . 2 6 4 5 1 4 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 2 . . 1 . . Robots Built 14 | . . . . . 6 . 3 . 5 Matter 1029 | . . . . . 372 . 186 . 471 Time 398 | . . . . . 148 . 49 . 201 Total Robot Build Rating 34 | . . . . . 12 . 6 . 16 Part Schematics Acquired 13 | . . . . 4 4 1 3 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 17 | . . . . 6 6 2 3 . . Time 523 | . . . . 173 202 44 79 . 25 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total Allies 14 | . . . . . 6 . 3 . 5 Largest Group 3 | . . . . . 3 . 3 . 3 Highest-Rated Group 82 | . . . . . 54 . 54 . 82 Highest-Rated Ally 41 | . . . . . 18 . 18 . 41 Total Orders . | . . . . . . . . . . Ally Attacks 52 | . . . . . 12 . 12 . 28 Total Damage 1518 | . . . . . 381 . 483 . 654 Kills 8 | . . . . . 4 . 1 . 3 Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Robot Analysis Total 3 | . 1 . . . 1 . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Turns Passed 11435 | 72 474 430 253 1622 3620 1219 1275 410 2060 Spaces Moved 5311 | 60 289 176 116 609 1726 607 597 229 902 Core 42 | 34 . 6 . . 1 . . . 1 Treads . | . . . . . . . . . . Legs 5269 | 26 289 170 116 609 1725 607 597 229 901 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 130 156 152 150 120 Average Speed 154 | 96 140 169 150 156 157 156 153 151 151 Slowest Speed 1300 | 250 150 750 150 270 1100 160 160 152 1300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 50 16 13 89 56 14 19 6 21 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 6 | . . . . . . 2 . . 4 Terrain Destroyed 148 | . . . . 16 22 7 32 11 60 Melee . | . . . . . . . . . . Projectile 103 | . . . . . 1 7 24 11 60 AOE 45 | . . . . 16 21 . 8 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total 7181 | 71 325 230 151 1025 2316 749 811 255 1248 Wait 957 | . 13 3 . 249 400 63 102 . 127 Move 5302 | 59 288 175 115 608 1725 606 596 228 902 Hop . | . . . . . . . . . . Pick Up 49 | 5 5 1 2 7 6 3 4 2 14 Fast Attach 51 | 7 . 2 2 11 13 3 3 . 10 Attach 54 | . 1 . 2 8 4 6 3 3 27 Detach 3 | . . . 1 . . 1 . . 1 Swap 56 | . 1 5 1 7 9 5 10 4 14 Drop 49 | . . 3 5 8 16 1 10 3 3 Fire 610 | . 17 41 23 126 131 51 58 15 148 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 5 | . . . . 1 2 . . . 2 Crush . | . . . . . . . . . . Escape Stasis 45 | . . . . . 10 10 25 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 334 | -10/Materials | Identified exit to Mines 334 | -10/Materials | Discovered exit to Mines (range 9) 518 | -10/Materials | Identified exit to Materials 518 | -10/Materials | Discovered exit to Materials (range 13) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 929 | -9/Materials | Identified exit to Materials 929 | -9/Materials | Discovered exit to Materials (range 14) 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Utility x2 1128 | -8/Materials | Identified exit to Storage 1128 | -8/Materials | Discovered exit to Storage (range 9) 1230 | -8/Materials | Entered Storage 1550 | -8/Storage | Lost 5 parts (2p1n2u) 1658 | -8/Storage | Lost 3 parts (2n1w) 1846 | -8/Storage | Repaired Imp. Assault Rifle 1874 | -8/Storage | Repaired Aluminum Leg 1901 | -8/Storage | Repaired Sensor Array 1935 | -8/Storage | Repaired Imp. Terrain Scanner 2075 | -8/Storage | Identified exit to Recycling 2284 | -8/Storage | Core integrity fell below 50% 2760 | -8/Storage | Identified exit to Factory 2760 | -8/Storage | Discovered exit to Factory (range 16) 2824 | -8/Storage | Repaired Imp. Assault Rifle 2838 | -8/Storage | Repaired Sensor Array 2852 | -8/Storage | Entered Factory 2852 | -7/Factory | Evolved 2 slots: Weapon x2 2907 | -7/Factory | Repaired Carbon-fiber Leg 2947 | -7/Factory | Repaired Carbon-fiber Leg 3056 | -7/Factory | Repaired Hvy. Assault Rifle 3083 | -7/Factory | Repaired Assault Rifle 3123 | -7/Factory | Build established: Hacker-Gunner 3136 | -7/Factory | Repaired Hvy. Ion Engine 4099 | -7/Factory | Identified exit to Lower Caves 5285 | -7/Factory | Fabricated L-31 Rogue? 5699 | -7/Factory | Repaired Hvy. Ion Engine 5866 | -7/Factory | Fabricated L-31 Rogue? 6383 | -7/Factory | Identified exit to Factory 6383 | -7/Factory | Discovered exit to Factory (range 9) 6472 | -7/Factory | Entered another Factory area 6472 | -6/Factory | Evolved 2 slots: Utility x2 6506 | -6/Factory | Repaired Imp. Titanium Leg 6530 | -6/Factory | Repaired Imp. Titanium Leg 6718 | -6/Factory | Identified exit to Factory 6772 | -6/Factory | Garrison activated, responded to threat 7160 | -6/Factory | Lost 3 parts (1p2w) 7691 | -6/Factory | Entered another Factory area 7691 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7945 | -5/Factory | Fabricated L-31 Rogue? 7986 | -5/Factory | Repaired Hvy. Deuterium Engine 8006 | -5/Factory | Repaired Com. Matter Pod 8541 | -5/Factory | Build established: Scavenger-Gunner 8564 | -5/Factory | Identified exit to Upper Caves 8564 | -5/Factory | Discovered exit to Upper Caves (range 15) 8586 | -5/Factory | Discovered exit to Upper Caves (range 2) 8728 | -5/Factory | Identified exit to Factory 8846 | -5/Factory | Repaired Lgt. Angular Momentum Engine 8966 | -5/Factory | Entered another Factory area 8966 | -4/Factory | Evolved 2 slots: Utility x2 9280 | -4/Factory | Build established: Generator-Gunner 9341 | -4/Factory | Identified exit to Research 9341 | -4/Factory | Discovered exit to Research (range 6) 9376 | -4/Factory | Entered Research 9376 | -3/Research | Evolved 2 slots: Utility x2 9501 | -3/Research | Spotted B-86 Titan 9664 | -3/Research | Destroyed B-86 Titan 9689 | -3/Research | Lost 4 parts (1p3u) 10069 | -3/Research | Fabricated L-31 Rogue? 10141 | -3/Research | Fabricated H-66 Slayer? 10309 | -3/Research | Found Prototype Device 10310 | -3/Research | Identified Exp. Thermal Shield 10564 | -3/Research | Spotted B-86 Titan 10579 | -3/Research | Local fabrication network quarantined 10587 | -3/Research | Destroyed B-86 Titan 10637 | -3/Research | Build established: Hacker-Gunner 10876 | -3/Research | First assault squad dispatched 11045 | -3/Research | System corruption reached 10% 11067 | -3/Research | Garrison activated, responded to threat 11102 | -3/Research | Lost 4 parts (1p3w) 11139 | -3/Research | Destroyed 8 combat bots 11298 | -3/Research | Build established: Scavenger-Gunner 11417 | -3/Research | Core integrity fell below 50% 11436 | -3/Research | Self-destructed Last Messages --------------- 11412_ G-67 Veteran destroyed. 11415_ Gamma Rifle destroyed. 11415_ Hvy. Armor Plating destroyed. 11419_ System corrupted: Matter fused (-9). 11420_ Slammed into M-36 Artificer. 11421_ Acquired 85 matter. 11421_ G-67 Veteran heat damages core (-13). 11422_ Imp. Titanium Leg destroyed. 11422_ Core Analyzer destroyed. 11424_ G-67 Veteran overheating. 11425_ Lrg. Matter Pod destroyed. 11426_ G-67 Veteran heat short circuits Adv. Heat Sink. 11430_ G-67 Veteran heat short circuits Flexi-carbon Leg. 11430_ G-67 Veteran overheating. 11432_ A-15 Conveyor enters garrison. 11432_ G-67 Veteran overheating. 11434_ G-67 Veteran heat spikes uncontrollably. 11434_ G-67 Veteran overheating. 11435_ G-67 Veteran heat damages core (-22). 11435_ G-67 Veteran overheating. Map ----- +----------------------------------------------------+ | %! # ""#????"""" "" """ | | !! + !! ""#???"" F" "" """ | | # !! S#? "" "" == % " """ | | # # ""# == " """ | | # # ""# = ==! 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""" # =[ | | #????????????# ! #????????# """ " !! | | #????????????########????????# """ " [[ | | #????????????????????????????# # = | | #????????????????????????????# " ! | | #????????????????????????????# # * | | #????????????????????????????# ######## | | #????????????????????????????##########???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 180 Energy Generation 57 Energy Capacity 725 Matter Stores 600 Matter Capacity 1350 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 8 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Lightning Gun | -8/Storage | Hacked Kinecellerator | -8/Storage | Hacked Com. Matter Pod | -8/Storage | Hacked Gauss Cannon | -8/Storage | Hacked Imp. Kinecellerator | -7/Factory | Hacked Fission Core | -7/Factory | Hacked Imp. Transmission Jammer | -7/Factory | Hacked Lance | -7/Factory | Hacked Matter Compressor | -6/Factory | Hacked Nova Cannon | -5/Factory | Hacked Reaction Control System | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Centrium Leg | -4/Factory | Hacked Robot Schematics ------------------ L-31 Rogue | -8/Storage | Hacked K-01 Serf | -8/Storage | Hacked H-66 Slayer | -5/Factory | Hacked Fabricated ------------ L-31 Rogue | x3 | -7/Factory L-31 Rogue | x3 | -7/Factory L-31 Rogue | x3 | -5/Factory L-31 Rogue | x3 | -3/Research H-66 Slayer | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterMeleeMapper Manual? 0 Play Time 01:50:44 Cumulative 923.8 hours Start 2021.02.20 @ 07:49:20 End 2021.02.21 @ 12:04:00 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 695 Rogue 62 Adventurer 0 Explorer 633 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 320d1df2-4b00-4a47-8dd0-b5ebf4e14b05