Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.06 @ 06:45:01 Player: Rudrot Result: Destroyed by as-89664 with Assembled Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (81) 405 Value Destroyed (2214) 2214 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 4232 Bonus ------- High Alert Combat Kills 373 Cogmind --------- Core Integrity 0/400 Matter 159/300 Energy 261/265 System Corruption 6% Temperature Cool (0) Movement Walking (130) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Signal Interpreter Utility Shielding > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Utility Shielding Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Signal Interpreter Reaction Control System > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Light Cannon Rocket Launcher Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 73 | 6 14 50 3 Power 16 | 1 2 13 . Engine 15 | 1 2 12 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 10 | 2 . 8 . Treads 3 | 2 . 1 . Leg 7 | . . 7 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 24 | 1 5 18 . Device 11 | . 1 10 . Storage 5 | 1 2 2 . Processor 1 | . . 1 . Hackware 1 | . . 1 . Protection 6 | . 2 4 . Artifact . | . . . . Weapon 23 | 2 7 11 3 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 8 | 2 5 1 . Ballistic Cannon 10 | . . 8 2 Launcher 5 | . 2 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 18 | . 5 13 . Power 2 | . . 2 . Propulsion 2 | . 1 1 . Utility 9 | . 1 8 . Weapon 5 | . 3 2 . Highest Loss Streak 4 | . 4 4 . To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 88 92 97 Engine 10 | . 14 8 11 Core 1 | . . 1 . Treads 7 | . 18 2 . Leg 11 | . . 17 22 Device 10 | . 8 11 11 Storage 11 | . 13 11 11 Processor 3 | . . 6 11 Protection 7 | . 4 9 11 Ballistic Gun 10 | . 27 1 . Ballistic Cannon 12 | . . 19 13 Launcher 1 | . . 1 6 Peak Build Rating 19 | 6 7 19 18 Average Rating 11 | 5 6 14 17 On Entrance 7 | . 6 7 18 Naked Turns . | . . . . Heaviest Build 28 | 10 17 28 27 Greatest Support 40 | 40 40 40 34 Greatest Overweight (x) 5 | . . 5 . Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 10 10 Average Capacity 8 | 7 7 8 10 Most Carried 10 | 1 8 9 10 Average Carried 6 | . 5 6 9 Final Capacity 10 | 8 8 10 10 Final Carried 9 | . 8 9 9 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 2529 | 102 580 1828 19 Remotely . | . . . . Salvage Created 2165 | . 535 1622 8 Parts 158 | . 44 114 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed 7 | . 4 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 63 | . 11 51 1 Guns 14 | . 11 3 . Cannons 43 | . . 42 1 AOE 6 | . . 6 . Classes Destroyed 14 | . 6 7 1 Worker 3 | . . 3 . Builder 1 | . 1 . . Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 5 | . 2 3 . Operator 3 | . 1 2 . Watcher 7 | . 2 5 . Swarmer 14 | . 3 11 . Grunt 34 | . 8 26 . Brawler 1 | . . 1 . Duelist 2 | . . 2 . Protector 1 | . . 1 . Sentry 10 | . . 10 . Demolisher 1 | . . . 1 Best Kill Streak 10 | . 3 10 1 Combat Bots Only 6 | . 2 6 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 391 | . 100 285 6 Missed 136 | . 28 107 1 Damage Taken 3301 | . 931 2287 83 Core 569 | . 158 387 24 Absorbed by Shields . | . . . . Redirected to Shielding 10 | . . 4 6 Regen/Repaired (Parts) 193 | . . 193 . Core Remaining (%) 68 | 100 36 . . Volleys Fired 236 | . 66 167 3 Largest 2 | . 2 2 2 Hottest 78 | . 50 78 78 Shots Fired 460 | . 127 327 6 Gun 152 | . 124 28 . Cannon 285 | . . 280 5 Launcher 23 | . 3 19 1 Special . | . . . . Kinetic 437 | . 124 308 5 Thermal . | . . . . Explosive 23 | . 3 19 1 Electromagnetic . | . . . . Robot Hit Streak 13 | . 13 9 3 Robot Miss Streak 8 | . 3 8 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 241 | . 76 161 4 Core Hits 123 | . 36 84 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . . 7 . Blast 7 | . . 7 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5326 | . 1022 4203 101 Guns 1041 | . 891 150 . Cannons 3234 | . . 3175 59 Explosions 969 | . 122 805 42 Melee . | . . . . Ramming 82 | . 9 73 . Kinetic 4275 | . 891 3325 59 Thermal 175 | . . 175 . Explosive 794 | . 122 630 42 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 3 6 6 Average Corruption 5 | . 2 5 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 88 | . 9 77 2 Message Errors 15 | . 2 13 . Matter Fused 21 | . 2 19 . Heat Flow Errors 13 | . 1 12 . Energy Discharges 11 | . . 10 1 Parts Rejected 2 | . . 2 . Data Loss (minor) 11 | . 2 8 1 Data Loss (major) 7 | . . 7 . Misfires 3 | . 2 1 . Alerts 1 | . . 1 . Weapon Failures 4 | . . 4 . Overload Shots . | . . . . Overflow Damage 75 | . . 75 . Projectiles 23 | . . 23 . Explosions 52 | . . 52 . Melee . | . . . . Knockbacks 28 | . . 28 . Impact . | . . . . Kinetic 27 | . . 27 . Secondary 1 | . . 1 . Self-Inflicted Damage 173 | . 40 133 . Shots 5 | . 1 4 . Rammed 2 | . 1 1 . Targets Rammed 11 | . 1 10 . Kicked 9 | . . 9 . Crushed . | . . . . Highest Temperature 357 | . 222 357 . Average Temperature 77 | . 19 87 . Received Heat Transfer 1146 | . 396 750 . Effects 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . . 150 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 1242 | . 314 1242 497 Initial 470 | . . . 470 Average 284 | . 92 403 476 Maximum Alert Level 4 | . 1 4 2 Low Security (%) 58 | 100 89 40 . Level 1 11 | . 10 12 . Level 2 19 | . . 30 100 Level 3 5 | . . 8 . Level 4 5 | . . 8 . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . 1 . Squads Dispatched 13 | . 2 11 . Investigation 4 | . . 4 . Extermination . | . . . . Reinforcement 7 | . 2 5 . Assault 2 | . . 2 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 8 | . 2 6 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 110 | . 22 72 16 Peak Tracking Total 15 | . 7 6 15 Tactical Retreats 7 | . 3 4 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 9 | . . 9 . Max in Single Turn 3 | . . 3 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 15 | . 5 10 . Terminals 12 | . 5 7 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 66 | . 22 44 . Successful 41 | . 10 31 . Failed 25 | . 12 13 . Catastrophic 4 | . . 4 . Database Lockouts . | . . . . Manual 6 | . 3 3 . Terminals 47 | . 22 25 . Fabricators . | . . . . Repair Stations 7 | . . 7 . Recycling Units . | . . . . Scanalyzers 12 | . . 12 . Garrison Access . | . . . . Terminal Hacks 23 | . 10 13 . Record 11 | . 6 5 . Robot Analysis 1 | . 1 . . Prototype ID Bank 3 | . . 3 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . 1 . Dispatch Records 3 | . . 3 . Transport Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 6 . Scan Component 3 | . . 3 . Repair 3 | . . 3 . Recycling Unit Hacks . | . . . . Scanalyzer 12 | . . 12 . Insert Component 6 | . . 6 . Analyze 6 | . . 6 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 4 10 . Full Trace Events 7 | . 2 5 . Feedback Events 2 | . 1 1 . Corruption 2 | . 1 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 6 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 90 | . . 90 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . 6 . Part Schematics Acquired 6 | . . 6 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 4656 | 145 1601 2857 53 Spaces Moved 2448 | 79 861 1477 31 Core 23 | 22 . 1 . Treads 1098 | 57 861 180 . Legs 1327 | . . 1296 31 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 130 Average Speed 150 | 129 160 146 130 Slowest Speed 300 | 160 160 300 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 5 92 91 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 25 | . . 25 . Terrain Destroyed 235 | . 25 201 9 Melee . | . . . . Projectile 14 | . . 13 1 AOE 221 | . 25 188 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 2970 | 119 967 1844 40 Wait 118 | 34 6 76 2 Move 2445 | 78 860 1476 31 Hop . | . . . . Pick Up 38 | 1 14 23 . Fast Attach 32 | 5 3 24 . Attach 20 | 1 5 13 1 Detach 14 | . 2 11 1 Swap 21 | . 6 13 2 Drop 35 | . 4 31 . Fire 236 | . 66 167 3 Melee . | . . . . Ram . | . . . . Kick 9 | . . 9 . Crush 2 | . 1 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sto]) -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 6) 355 | -10/Materials | Discovered new exit (range 12) 589 | -10/Materials | Discovered new exit (range 10) 650 | -10/Materials | Core integrity fell below 50% 688 | -10/Materials | Lost 4 parts (1n1u2w) 1283 | -10/Materials | Discovered new exit (range 4) 1435 | -10/Materials | Discovered new exit (range 8) 1747 | -10/Materials | Entered another Materials area 1747 | -9/Materials | Evolved 2 slots: Utility x2 2673 | -9/Materials | Discovered new exit (range 13) 2702 | -9/Materials | Build established: Scavenger-Mutant 2879 | -9/Materials | Discovered new exit (range 12) 3324 | -9/Materials | Lost 3 parts (1p2u) 3347 | -9/Materials | First assault squad dispatched 3427 | -9/Materials | Repaired Imp. Light Cannon 3453 | -9/Materials | Repaired Aluminum Leg 3475 | -9/Materials | Core integrity fell below 50% 3483 | -9/Materials | Lost 4 parts (1n2u1w) 3579 | -9/Materials | Repaired Imp. Light Cannon 3782 | -9/Materials | Discovered new exit (range 15) 3993 | -9/Materials | Core integrity fell below 20% 4285 | -9/Materials | Discovered new exit (range 12) 4380 | -9/Materials | Sterilization system engaged 4380 | -9/Materials | Non-combat units ordered to evacuate 4480 | -9/Materials | Combat units ordered to evacuate 4554 | -9/Materials | Build established: Mutant 4602 | -9/Materials | Identified exit to Mines 4604 | -9/Materials | Entered Mines 4625 | -9/Mines | Assembled infested the area 4630 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4657 | -9/Mines | Destroyed by as-89664 with Assembled Rifle Last Messages --------------- 04643_ as-54664 destroyed. 04643_ as-58091 destroyed. 04643_ as-90113 destroyed. 04644_ System corrupted: Component data lost. 04644_ NP-J58(h) heat damages core (-18). 04644_ U-05 Engineer lays Concrete. 04645_ D-53 Grenadier destroyed. 04645_ as-62057 destroyed. 04646_ U-05 Engineer lays Concrete. 04646_ D-53 Grenadier destroyed. 04647_ U-05 Engineer builds a Wall. 04649_ U-05 Engineer destroyed. 04651_ The unstable cave ceiling collapses. 04651_ U-05 Engineer lays Concrete. 04652_ Acquired 10 matter. 04652_ U-05 Engineer lays Concrete. 04654_ The unstable cave ceiling collapses. 04654_ U-05 Engineer builds a Wall. 04655_ Acquired 9 matter. 04655_ R-06 Scavenger collects Cmb. Airjet. Map ----- +----------------------------------------------------+ | ?????????# """ #??## #??????????????????? | | ?????????# #### """ #??????????????????? | | ?????????# """ #??????????????????? | | ?????????# """ #??????????????????? | | ?????????# #### #??????????????????? | | ?????????#######??##### #??????????????????? | | ??????????????????????## #??????????????????? | | ??????????????????????## #??????????????????? | | ?????????????????????## #??????????????????? | | ?????????????????????# ##??????????????????? | | ????????????????????## ##???????????????????? | | ????????????????????# #????????????????????? | | ???????????????????## #????????????????????? | | ???????????????????# ##???????????????????? | | ????????????????#### #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ## ##???????????????????? | | ????????????????#??## ####??????????????????? | | ?????????#? ????# ?## ### #####??????????????? | | ?????????# ### #### ## ##?????????????? | | ????????# u # #???????????? | | ???????? % # #??????????? | | ???????? ########## %= ##??????????? | | ??????????????????### r * #??????????? | | ????????????????????## ! #?????????? | | ????????????????????# @% a ???????? | | ????????????????????# % < ???????? | | ????????????????????## # # ????????? | | ?????????????????????# ## # ????????? | | ????????????????????? ??# # #? #?????????? | | ???????????????????? ##???## ####??????????????? | | ???????????????????? ????????#?????????????????? | | ???????????????????#???????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 33 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Reaction Control System | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Remodeling Challenges ------------ None Game ------ Seed CoilCatalystConstruct Manual? 0 Play Time 01:43:16 Cumulative 9.1 hours Start 2025.03.06 @ 03:39:42 End 2025.03.06 @ 06:45:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52ac0b5a-636a-438d-bf13-0ee0d42b816f