Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 13:45:04 Player: paplal Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (147) 735 Value Destroyed (3999) 3999 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (392) 392 TOTAL SCORE: 8666 Bonus ------- High Alert Combat Kills 392 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Gyrokinetic Inverter Improved Sensor Array Experimental Signal Interpreter Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit System Shield > --- WEAPON ----------- Pulse Rifle Heavy Laser Cooled Pulse Rifle Flak Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Armored Medium Treads Shock Rifle Plasma Cannon [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher EMP Blaster Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 2 | . . 1 . . 1 . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 1 1 . 1 . . Weapon 2 | . . . 1 1 . . . Parts Attached 116 | 6 4 9 24 60 10 3 . Power 24 | . 1 3 3 11 6 . . Engine 17 | . 1 3 2 6 5 . . Core 7 | . . . 1 5 1 . . Reactor . | . . . . . . . . Propulsion 29 | 2 2 2 6 13 3 1 . Treads 22 | . . 2 4 13 3 . . Leg 4 | . 2 . 2 . . . . Wheel 2 | 2 . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 23 | 2 . 1 6 13 . 1 . Device 10 | 1 . 1 2 6 . . . Storage 5 | 1 . . 1 3 . . . Processor 3 | . . . 2 . . 1 . Hackware 1 | . . . . 1 . . . Protection 4 | . . . 1 3 . . . Artifact . | . . . . . . . . Weapon 40 | 2 1 3 9 23 1 1 . Energy Gun 17 | 1 1 . 3 12 . . . Energy Cannon 6 | . . . 1 5 . . . Ballistic Gun 11 | 1 . 3 2 5 . . . Ballistic Cannon 3 | . . . 1 1 1 . . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 1 3 . 2 . Corrupted Parts 2 | . . . . . 1 1 . System Corruption 5 | . . . . . 1 4 . Parts Lost 50 | . 2 . 9 29 9 1 . Power 12 | . . . 3 7 2 . . Propulsion 16 | . 1 . 3 7 4 1 . Utility 8 | . . . 2 5 1 . . Weapon 14 | . 1 . 1 10 2 . . Highest Loss Streak 11 | . 1 . 4 11 7 1 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 90 97 87 86 32 11 . Engine 6 | . 7 22 10 3 4 . . Core 3 | . . . . 6 3 . . Treads 16 | . . 10 16 21 9 . . Leg 1 | . 6 11 . . . . . Device 10 | . 14 19 13 8 6 . . Storage 8 | . 14 11 12 7 3 . . Processor 1 | . . . 6 1 . 3 . Hackware 3 | . . . . 5 . . . Protection 1 | . . . . 3 . . . Energy Gun 6 | . 13 3 1 9 3 . . Energy Cannon 2 | . . . 3 3 . . . Ballistic Gun 11 | . 14 18 14 10 . . . Ballistic Cannon 1 | . . . 3 2 . . . Naked Turns 295 | . . . . . 57 60 178 Heaviest Build 117 | 10 15 26 39 117 104 3 . Greatest Support 81 | 20 20 40 55 81 67 12 3 Greatest Overweight (x) 5 | . 1 1 5 3 4 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 25 5 5 Average Capacity 9 | 7 8 8 8 10 16 5 5 Most Carried 11 | 6 6 8 8 11 5 4 5 Average Carried 6 | 3 4 6 6 7 2 3 4 Final Capacity 25 | 8 8 8 8 25 5 5 5 Final Carried 7 | 4 6 7 7 6 . 4 5 Class Distribution -------------------- 33% | Gunner 22% | Mutant 14% | Scavenger-Tank 14% | Scavenger-Gunner 8% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 3337 | 284 99 234 917 1803 . . . Remotely . | . . . . . . . . Salvage Created 5326 | 168 225 510 1012 3411 . . . Parts 313 | 10 16 26 40 221 . . . Haulers Intercepted 7 | . . 2 . 5 . . . Recyclers Shooed 6 | 1 . 2 1 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 79 | . 6 4 21 48 . . . Guns 53 | . 6 4 6 37 . . . Cannons 12 | . . . 4 8 . . . AOE 11 | . . . 10 1 . . . Classes Destroyed 16 | 2 4 3 3 4 . . . Worker 18 | . 1 1 2 14 . . . Builder 15 | . . 2 4 9 . . . Tunneler 7 | 3 . . . 4 . . . Hauler 7 | . . 2 . 5 . . . Recycler 14 | 1 . 2 2 9 . . . Operator 2 | . . . . 2 . . . Watcher 5 | . 1 . 1 3 . . . Swarmer 11 | . 3 1 . 7 . . . Grunt 39 | . 3 2 13 21 . . . Brawler 2 | . . . . 2 . . . Duelist 1 | . . . . 1 . . . Sentry 11 | . . 1 4 6 . . . Specialist 4 | . . . 2 2 . . . Hunter 5 | . . . 1 4 . . . Programmer 4 | . . . . 4 . . . Heavy 2 | . . . 1 1 . . . Best Kill Streak 13 | 3 4 4 6 13 . . . Combat Bots Only 8 | . 3 1 6 8 . . . Max Kills in Single Turn 2 | 1 2 1 2 2 . . . Gunslinging 1 | . 1 . . 1 . . . Exploded 2 | . . . 2 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 795 | . 41 20 140 452 124 1 17 Missed 220 | . 11 2 35 130 38 . 4 Damage Taken 8766 | 22 289 223 1635 5042 1043 55 457 Core 1975 | 22 82 54 302 655 348 55 457 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 57 | 91 58 86 45 6 . . . Volleys Fired 335 | 8 23 48 58 191 7 . . Largest 4 | 2 2 2 3 4 1 . . Hottest 235 | 60 60 63 161 235 53 . . Shots Fired 842 | 16 43 96 167 513 7 . . Gun 671 | 16 43 96 101 415 . . . Cannon 152 | . . . 47 98 7 . . Launcher 19 | . . . 19 . . . . Special . | . . . . . . . . Kinetic 464 | 8 23 76 106 244 7 . . Thermal 316 | . 12 20 42 242 . . . Explosive 12 | . . . 12 . . . . Electromagnetic 50 | 8 8 . 7 27 . . . Robot Hit Streak 18 | 5 7 9 18 11 3 . . Robot Miss Streak 8 | 2 4 4 5 8 2 . . Penetration Max 1 | . . . 1 1 . . . Secondary Targets 9 | . 1 . . 8 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 509 | 10 26 51 102 314 6 . . Core Hits 336 | 5 13 19 60 232 7 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 5 | . 1 . 1 3 . . . Burn 3 | . . . 1 2 . . . Destroy 1 | . 1 . . . . . . Blast 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11153 | 184 321 661 3075 6733 179 . . Guns 7532 | 129 321 661 1204 5217 . . . Cannons 2095 | . . . 616 1300 179 . . Explosions 1503 | 55 . . 1255 193 . . . Melee . | . . . . . . . . Ramming 23 | . . . . 23 . . . Kinetic 4981 | 77 203 530 1283 2709 179 . . Thermal 4516 | 55 76 131 598 3656 . . . Explosive 1057 | . . . 1057 . . . . Electromagnetic 576 | 52 42 . 137 345 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . 1 . . 6 1 18 18 Average Corruption 5 | . 1 . . 4 1 12 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 70 | . 2 . . 56 . 8 4 Message Errors 8 | . 1 . . 6 . . 1 Matter Fused 23 | . . . . 22 . 1 . Heat Flow Errors 6 | . . . . 3 . 1 2 Energy Discharges 9 | . . . . 9 . . . Parts Rejected 2 | . 1 . . 1 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 5 | . . . . 3 . 2 . Data Loss (major) 2 | . . . . . . 2 . Misfires 7 | . . . . 7 . . . Misdirections 3 | . . . . . . 2 1 Weapon Failures 4 | . . . . 4 . . . Overload Shots . | . . . . . . . . Overflow Damage 75 | 2 . . 41 32 . . . Projectiles 73 | . . . 41 32 . . . Explosions 2 | 2 . . . . . . . Melee . | . . . . . . . . Knockbacks 12 | . . . 1 6 5 . . Impact . | . . . . . . . . Kinetic 12 | . . . 1 6 5 . . Secondary . | . . . . . . . . Self-Inflicted Damage 111 | 23 . . 88 . . . . Shots 5 | 1 . . 4 . . . . Rammed 2 | . . . . 2 . . . Targets Rammed 2 | . . . . 2 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 724 | 7 24 74 533 724 25 200 241 Average Temperature 149 | 4 12 29 189 156 14 107 122 Received Heat Transfer 3100 | . 108 102 549 1836 456 . 49 Effects 78 | . . . 19 59 . . . Shutdowns 15 | . . . 6 9 . . . Energy Bleed 9 | . . . 2 7 . . . Interference 20 | . . . 1 19 . . . Matter Decay 10 | . . . 5 5 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 5 | . . . 1 4 . . . Damage (major) 17 | . . . 4 13 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 1 2 . . . Combat Hostiles 3 | . . . 1 2 . . . Parts Melted 17 | 1 . . 3 13 . . . Heat Transferred 8233 | 100 175 300 1099 6559 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | 1 . . 3 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 941 | 20 175 251 409 941 434 130 85 Initial 434 | . 13 73 21 185 434 130 70 Average 292 | 5 120 147 236 372 401 112 74 Maximum Alert Level 3 | . . 1 2 3 2 . . Low Security (%) 53 | 100 100 61 52 45 . 100 100 Level 1 23 | . . 38 26 23 48 . . Level 2 10 | . . . 21 8 51 . . Level 3 12 | . . . . 22 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 1 1 5 18 1 . 1 Investigation 3 | . . 1 1 . . . 1 Extermination 4 | . . . . 4 . . . Reinforcement 15 | . 1 . 4 10 . . . Assault . | . . . . . . . . Garrison 5 | . . . . 4 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . 2 2 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 5 | . . . 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 8 13 22 72 6 6 6 Peak Tracking Total 7 | . 3 4 4 5 6 6 7 Tactical Retreats 7 | . . 2 1 3 . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 1 1 1 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 3 | . . . 2 1 . . . Max in Single Turn 2 | . . . 2 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 9 | . 1 3 2 1 . . 2 Terminals 5 | . 1 2 . 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . . . 1 . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 2 7 4 2 . . 5 Successful 13 | . 1 6 3 . . . 3 Failed 7 | . 1 1 1 2 . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . 2 6 . 2 . . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 5 | . . . 2 . . . 3 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 5 . . . . 1 Open DSF 1 | . . . . . . . 1 Locate Traps 2 | . 1 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . Scan Component 1 | . . 1 . . . . . Recycling Unit Hacks 4 | . . . 2 . . . 2 Report Inventory 1 | . . . 1 . . . . Retrieve Matter 2 | . . . . . . . 2 Retrieve Components 1 | . . . 1 . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 2 1 1 . . 2 Full Trace Events 2 | . . 1 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . . 15 . Total Damage 270 | . . . . . . 270 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 5860 | 86 255 559 1080 3309 197 196 178 Spaces Moved 3351 | 63 200 249 499 1502 157 331 350 Core 599 | 12 . . 2 . 111 124 350 Treads 2170 | . . 144 478 1502 46 . . Legs 172 | . 48 105 19 . . . . Wheels 203 | 51 152 . . . . . . Hover 207 | . . . . . . 207 . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 120 160 50 50 50 Average Speed 133 | 74 89 156 162 167 108 56 50 Slowest Speed 480 | 80 120 190 300 410 480 60 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 38 25 22 31 6 98 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 122 | 5 . . 111 6 . . . Melee . | . . . . . . . . Projectile 19 | . . . 15 4 . . . AOE 103 | 5 . . 96 2 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 4093 | 85 233 325 649 1930 178 340 353 Wait 99 | . . . 22 77 . . . Move 3345 | 62 199 248 498 1501 157 330 350 Hop . | . . . . . . . . Pick Up 121 | 9 6 12 27 56 2 7 2 Fast Attach 7 | 1 . . 1 5 . . . Attach 96 | 5 4 8 20 46 10 3 . Detach 9 | . . . 1 6 2 . . Swap 14 | . . 1 3 10 . . . Drop 65 | . 1 8 19 36 . . 1 Fire 335 | 8 23 48 58 191 7 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [Sub]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 6) 219 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Discovered new exit (range 13) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 488 | -9/Materials | Met 8R-AWN 589 | -9/Materials | Build established: Scavenger-Mutant 837 | -9/Materials | Discovered new exit (range 15) 901 | -9/Materials | Entered another Materials area 901 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1523 | -8/Materials | Lost 4 parts (1p1n1u1w) 1562 | -8/Materials | Discovered new exit (range 10) 1578 | -8/Materials | Core integrity fell below 50% 1853 | -8/Materials | Build established: Gunner 1981 | -8/Materials | Entered Factory 1981 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2022 | -7/Factory | Discovered new exit (range 4) 2637 | -7/Factory | Build established: Scavenger-Gunner 3345 | -7/Factory | Cargo convoy interrupted 3350 | -7/Factory | Build established: Gunner 4161 | -7/Factory | Garrison activated, responded to threat 4227 | -7/Factory | Build established: Scavenger-Gunner 4263 | -7/Factory | Garrison activated, responded to threat 4282 | -7/Factory | Core integrity fell below 50% 4322 | -7/Factory | Lost 3 parts (2u1w) 4325 | -7/Factory | Destroyed 8 combat bots 4776 | -7/Factory | Build established: Scavenger-Tank 5200 | -7/Factory | Discovered new exit (range 11) 5227 | -7/Factory | Core integrity fell below 20% 5290 | -7/Factory | Entered another Factory area 5290 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5317 | -6/Factory | Lost 11 parts (2p3n2u4w) 5403 | -6/Factory | Released all parts (5) 5432 | -6/Factory | Lost 7 parts (1p4n1u1w) 5437 | -6/Factory | Released all parts (1) 5468 | -6/Factory | Garrison activated, responded to threat 5487 | -6/Factory | Sucked down chute 5487 | -6/Factory | Entered Waste 5488 | -6/Waste | Met a frightened Derelict 5491 | -6/Waste | Found Prototype Processor 5492 | -6/Waste | Identified Exp. Terrain Scan Processor 5502 | -6/Waste | EMP discharged 5510 | -6/Waste | Spotted C-40 Crusher 5522 | -6/Waste | System corruption reached 10% 5531 | -6/Waste | Found Corrupted Prototype Processor 5553 | -6/Waste | Spotted C-40 Crusher 5553 | -6/Waste | Spotted C-40 Crusher 5553 | -6/Waste | Spotted C-40 Crusher 5556 | -6/Waste | Spotted C-40 Crusher 5602 | -6/Waste | EMP discharged 5628 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5633 | -6/Waste | Spotted C-40 Crusher 5655 | -6/Waste | Discovered new exit (range 16) 5683 | -6/Waste | Entered Factory 5694 | -6/Factory | Build established: Mutant 5804 | -6/Factory | Core integrity fell below 50% 5840 | -6/Factory | Core integrity fell below 20% 5861 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05730_ Connecting with Repair Station... 05730_ Current location identified: Factory 05731_ :FRXE U V&T,XHPNDJLOD CZNEOV >M|KQK 05739_ Dropped Broken Hyp. Railgun. 05743_ Acquired Broken Hyp. Railgun. 05746_ System corrupted: Heat flow error (+222). 05770_ Connecting with Recycling Unit... 05770_ ALERT: Suspicious activity at Recycling Unit F003. Dispatching Investigation squad. 05788_ System corrupted: Heat flow error (+278). 05838_ Critical hit (Burn: +50). 05839_ ALERT: All DSF locations entering lockdown mode. 05839_ Triggered Tesla Bomb Trap. 05839_ A bubble of electromagnetic force engulfs the area. 05839_ Power Conduit explodes. 05841_ K-01 Serf collects debris. 05857_ Connecting with DSF Access... [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ########????????????? ?????????????????????? | | + #????????????# ???????????????????? | | ??# #????????????# ????????????????? | | "?# #????????????#R ??????????????? | | "?+ #????????????+ u ????????????? | | "?# #????????????# ????????????? | | ### #????????????# ???????????? | | #????????????# ???????????? | | #????????????# ??????????? | | #????????????# s ss ??????????? | | #????????????# ??????????? | | #??????####??# ?????????? | | ########T #### ?????????? | | R ????????? | | ????????? | | @ ????????? | | ????????? | | ########???????????? | | #??????????????????? | | #??????????????????? | | ###########+######## #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call GoHome() Made in Tau Ceti IV More Dakka Please Oops Please Form A Line Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed HackingShrapnelTendrils Manual? 0 Play Time 01:29:29 Cumulative 4.0 hours Start 2024.04.13 @ 21:20:48 End 2024.04.14 @ 13:45:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 25x22 Zoom Use 61% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b03a459-eec5-4807-816f-e81ad7e1b84a