Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.29 @ 09:25:12 Player: JACKBOI Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1997) 1997 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (533) 533 TOTAL SCORE: 5585 Bonus ------- High Alert Combat Kills 33 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 332/470 System Corruption 0% Temperature Critical (1274) Movement Walking (190) Ox1 Location -7/DSF Parts ------- > --- POWER (2) -------- Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Improved Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Structural Scanner Active Sensor Suite Seismic Detector Transmission Jammer Transmission Jammer Improved Utility Shielding Improved Medium Laser Pulse Rifle Proton Cannon Flak Gun Rocket Launcher Remote Datajack Enhanced Flamer Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Structural Scanner Active Sensor Suite Seismic Detector Transmission Jammer Transmission Jammer Improved Utility Shielding Improved Medium Laser Pulse Rifle Proton Cannon Flak Gun Rocket Launcher Remote Datajack Enhanced Flamer Scythe [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 104 | 5 4 1 35 37 3 19 Power 10 | 1 . . 1 7 . 1 Engine 8 | 1 . . 1 5 . 1 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 17 | 2 . . 4 7 . 4 Treads 6 | . . . 4 2 . . Leg 11 | 2 . . . 5 . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 1 2 1 12 7 3 9 Device 17 | . 2 . 6 2 1 6 Storage 5 | 1 . 1 2 1 . . Processor 4 | . . . 2 1 1 . Hackware 1 | . . . . . 1 . Protection 8 | . . . 2 3 . 3 Artifact . | . . . . . . . Weapon 42 | 1 2 . 18 16 . 5 Energy Gun 14 | . . . 8 3 . 3 Energy Cannon 6 | . . . 2 3 . 1 Ballistic Gun 9 | 1 1 . 3 4 . . Ballistic Cannon 5 | . 1 . 2 1 . 1 Launcher 4 | . . . 1 3 . . Special Weapon 4 | . . . 2 2 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . Parts Lost 9 | . . . 1 6 . 2 Power 5 | . . . . 5 . . Propulsion 2 | . . . . 1 . 1 Utility . | . . . . . . . Weapon 2 | . . . 1 . . 1 Highest Loss Streak 1 | . . . 1 1 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 88 100 95 93 100 87 Engine 11 | . 14 14 11 10 15 13 Treads 12 | . . . 22 10 . . Leg 12 | . 28 28 . 16 23 20 Device 11 | . 4 14 15 9 10 8 Storage 10 | . 14 14 11 9 7 7 Processor 9 | . . . 8 11 15 15 Protection 5 | . . . 5 6 7 7 Energy Gun 4 | . . . 5 4 . 6 Energy Cannon 1 | . . . 1 2 . 1 Ballistic Gun 8 | . 23 14 8 7 7 2 Ballistic Cannon 2 | . 3 14 3 . . 1 Special Weapon 1 | . . . 2 1 . . Naked Turns . | . . . . . . . Heaviest Build 92 | 11 15 50 59 69 70 92 Greatest Support 66 | 20 20 20 46 66 51 56 Greatest Overweight (x) 3 | . . 2 1 3 1 2 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 17 | 7 8 10 18 20 20 20 Most Carried 20 | 5 8 8 20 20 20 20 Average Carried 16 | 3 7 8 15 19 18 19 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 5 8 8 20 20 19 20 Class Distribution -------------------- 88% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac DSF Matter Collected 1892 | 197 96 109 446 817 . 227 Remotely 383 | . . 109 274 . . . Salvage Created 2339 | . 109 78 630 980 . 542 Parts 122 | . 7 1 28 54 . 32 Haulers Intercepted 4 | . . . 3 1 . . Recyclers Shooed 5 | . 4 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 37 | . . 2 8 17 . 10 Guns 19 | . . . 1 9 . 9 Cannons 13 | . . 2 6 4 . 1 AOE 4 | . . . 1 3 . . Classes Destroyed 13 | . 3 1 2 4 . 3 Worker 1 | . 1 . . . . . Builder 1 | . . . . 1 . . Tunneler 1 | . . . . 1 . . Hauler 4 | . . . 3 1 . . Recycler 4 | . 1 . 1 2 . . Mechanic 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 5 | . 1 . 4 . . . Grunt 22 | . . 2 4 12 . 4 Duelist 1 | . . . . . . 1 Sentry 10 | . . . 4 5 . 1 Specialist 3 | . . . . . . 3 Heavy 1 | . . . . . . 1 Best Kill Streak 4 | . 2 2 4 4 . 4 Combat Bots Only 4 | . . 2 2 3 . 4 Max Kills in Single Turn 3 | . 1 1 1 3 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Damage Taken 4647 | . 142 76 422 1618 . 2389 Core 1050 | . 6 28 54 202 . 760 Absorbed by Shields . | . . . . . . . Redirected to Shielding 66 | . . . . 66 . . Regen/Repaired (Parts) 42 | . . . 42 . . . Core Remaining (%) 83 | 100 . 86 86 63 . . Volleys Fired 189 | . 22 8 57 72 . 30 Largest 2 | . 2 2 2 2 . 2 Hottest 149 | . 55 55 113 149 . 143 Shots Fired 362 | . 44 16 104 138 . 60 Gun 271 | . 43 8 66 99 . 55 Cannon 73 | . 1 8 31 28 . 5 Launcher 7 | . . . 4 3 . . Special 11 | . . . 3 8 . . Kinetic 205 | . 44 16 55 81 . 9 Thermal 111 | . . . 25 35 . 51 Explosive 7 | . . . 4 3 . . Electromagnetic 39 | . . . 20 19 . . Robot Hit Streak 33 | . 9 14 14 16 . 33 Robot Miss Streak 5 | . 1 1 2 5 . 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . . 2 . 3 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 222 | . 13 15 62 81 . 51 Core Hits 117 | . 7 4 23 52 . 31 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 2 2 . . Burn 1 | . . . 1 . . . Meltdown 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4824 | . 163 181 1065 2160 . 1255 Guns 2867 | . 163 63 584 939 . 1118 Cannons 1054 | . . 118 406 393 . 137 Explosions 839 | . . . 75 764 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1957 | . 163 181 625 848 . 140 Thermal 2050 | . . . 296 639 . 1115 Explosive 557 | . . . 31 526 . . Electromagnetic 260 | . . . 113 147 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 11 | . . . 2 9 . . Projectiles . | . . . . . . . Explosions 11 | . . . 2 9 . . Melee . | . . . . . . . Knockbacks 7 | . . 2 . 5 . . Impact . | . . . . . . . Kinetic 7 | . . 2 . 5 . . Secondary . | . . . . . . . Self-Inflicted Damage 340 | . 75 . 158 107 . . Shots 7 | . 1 . 3 3 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1274 | . 14 55 180 155 . 1274 Average Temperature 126 | . 10 34 42 44 . 300 Received Heat Transfer 1830 | . . 57 135 1080 . 558 Effects 25 | . . . . . . 25 Shutdowns 8 | . . . . . . 8 Energy Bleed 3 | . . . . . . 3 Interference 5 | . . . . . . 5 Matter Decay 1 | . . . . . . 1 Damage (minor) 3 | . . . . . . 3 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 9 | . . . 1 4 . 4 Heat Transferred 4250 | . . . 642 1222 . 2386 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Peak Influence 477 | . 128 106 383 477 112 308 Initial 107 | . . 41 34 81 107 68 Average 219 | . 84 97 209 302 109 201 Maximum Alert Level 2 | . . . 2 2 . 1 Low Security (%) 42 | 100 100 100 39 15 100 50 Level 1 53 | . . . 60 71 . 49 Level 2 4 | . . . . 13 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 11 | . . . 2 6 1 2 Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 6 | . . . 2 2 . 2 Assault . | . . . . . . . Garrison 4 | . . . . 4 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 4 2 16 22 . 12 Peak Tracking Total 6 | . 3 2 3 4 . 6 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac DSF Machines Disabled 11 | . 2 . 4 5 . . Max in Single Turn 3 | . 2 . 3 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Machines Accessed 5 | . . . 2 1 2 . Terminals 3 | . . . 1 . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . . . 5 1 4 . Successful 8 | . . . 4 1 3 . Failed 2 | . . . 1 . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 7 | . . . 3 . 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 2 . 3 . Robot Schematic 1 | . . . . . 1 . Open DSF 1 | . . . . . 1 . Fabricator Index 1 | . . . . . 1 . Transport Status 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Reject 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac DSF Turns Passed 2730 | 75 216 80 1018 925 47 369 Spaces Moved 1033 | 47 119 38 371 336 22 100 Core 2 | 2 . . . . . . Treads 501 | . . . 371 130 . . Legs 530 | 45 119 38 . 206 22 100 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 145 130 200 190 Average Speed 179 | 117 120 145 200 178 200 210 Slowest Speed 340 | 120 120 260 240 340 200 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 32 14 32 26 1 71 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . . . 3 1 . . Terrain Destroyed 164 | . 30 . 82 52 . . Melee . | . . . . . . . Projectile 5 | . . . 3 2 . . AOE 159 | . 30 . 79 50 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Total 1562 | 64 154 53 542 524 26 199 Wait 47 | 8 . . 10 20 . 9 Move 1027 | 46 118 37 370 335 21 100 Hop . | . . . . . . . Pick Up 92 | 5 7 3 37 27 1 12 Fast Attach 27 | 5 1 . 7 8 . 6 Attach 21 | . 2 . 4 8 3 4 Detach 4 | . . . 2 . 1 1 Swap 56 | . 1 1 24 21 . 9 Drop 89 | . 3 4 31 33 . 18 Fire 189 | . 22 8 57 72 . 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 10) 292 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 341 | -10/Mines | Discovered new exit (range 11) 342 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 372 | -10/Mines | Entered Materials 372 | -9/Materials | Evolved 2 slots: Utility x2 1068 | -9/Materials | Repaired Lgt. Armor Plating 1365 | -9/Materials | Discovered new exit (range 10) 1390 | -9/Materials | Entered another Materials area 1390 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1635 | -8/Materials | Garrison activated, responded to threat 2106 | -8/Materials | Discovered new exit (range 13) 2183 | -8/Materials | Garrison activated, responded to threat 2315 | -8/Materials | Entered Factory 2315 | -7/Factory | Evolved 2 slots: Utility x2 2360 | -7/Factory | Identified exit to DSF 2362 | -7/Factory | Entered DSF 2443 | -7/DSF | Additional patrols routed to DSF 2493 | -7/DSF | Discovered new exit (range 17) 2571 | -7/DSF | Sterilization system engaged 2591 | -7/DSF | Ambient heat levels rising (+10) 2606 | -7/DSF | Ambient heat levels rising (+10) 2621 | -7/DSF | Ambient heat levels rising (+10) 2636 | -7/DSF | Ambient heat levels rising (+10) 2651 | -7/DSF | Ambient heat levels rising (+10) 2662 | -7/DSF | Found Prototype Device 2666 | -7/DSF | Ambient heat levels rising (+10) 2681 | -7/DSF | Ambient heat levels rising (+10) 2696 | -7/DSF | Ambient heat levels rising (+10) 2710 | -7/DSF | Core integrity fell below 50% 2711 | -7/DSF | Ambient heat levels rising (+10) 2726 | -7/DSF | Ambient heat levels rising (+10) 2727 | -7/DSF | Core integrity fell below 20% 2732 | -7/DSF | Core destroyed Last Messages --------------- 02717_ Hvy. Assault Cannon temporarily disabled. 02718_ Overheating: Flexi-carbon Leg damaged (-26). 02719_ Power failure, Imp. Deuterium Engine shutdown. 02719_ Overheating: Hvy. Ion Engine damaged (-3). 02720_ Overheating: Core damaged (-112). 02720_ Dropped Imp. Datajack. 02720_ Acquired Remote Datajack. 02723_ Overheating: Energy bleed (-98). 02724_ Overheating: System interference. 02724_ Imp. Cooling System temporarily disabled. 02725_ A-02 Transporter heat damages Ion Engine. 02726_ ALERT: Ambient heat levels +10. 02727_ Power failure, Imp. Deuterium Engine shutdown. 02727_ Overheating: Core damaged (-119). 02727_ A-02 Transporter heat spikes uncontrollably. 02728_ Overheating: Matter decay (-46). 02729_ Power failure, Hvy. Ion Engine shutdown. 02731_ Overheating: Energy bleed (-66). 02731_ A-02 Transporter heat spikes uncontrollably. 02732_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????###???????????????????????? | | ????????# ####??????????#?????????? | | ?????####%"#""?????????"####??????? | | ######!![[[=%########?"""""#??????? | | # #!! 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