Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.14 @ 01:10:23 Player: Yanche Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (119) 595 Value Destroyed (4167) 4167 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (4174) 4174 TOTAL SCORE: 14616 Bonus ------- High Alert Combat Kills 317 Follower Combat Kills 512 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1770 Friendly Fire -25 Cogmind --------- Core Integrity 0/1000 Matter 130/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Advanced Launcher Guidance Computer Cloaking Device Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Tactical Coordination Suite Target Analyzer Advanced ECM Suite Improved Weapon Shielding > --- WEAPON ----------- Force Rifle Heavy Battle Rifle Coil Gun > --- INVENTORY -------- Advanced Heat Sink Recoil Nullifier Cloaking Device Hacking Drone Bay Vortex Shotgun Vortex Shotgun Gauss Rifle Heavy Battle Rifle Hypervelocity Mass Driver Long-range Missile Launcher [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Flak Gun Energy Gun Precision Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Smartbomb Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . . 2 2 2 2 . . . . 2 . . . Power 2 | . . . . 1 . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . . . . . . Utility 6 | . . . 2 1 1 1 . . . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 158 | 6 3 6 2 28 34 24 9 . . . 1 6 8 31 Power 28 | 1 . 2 . 7 3 5 1 . . . . 1 2 6 Engine 15 | 1 . 1 . 5 1 5 1 . . . . 1 . . Core 11 | . . 1 . 2 2 . . . . . . . 2 4 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 34 | 2 . 2 . 7 8 5 . . . . . . . 10 Treads 6 | . . . . 3 . . . . . . . . . 3 Leg 9 | . . . . 2 . . . . . . . . . 7 Wheel 19 | 2 . 2 . 2 8 5 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 38 | 1 1 . 2 7 8 5 2 . . . 1 1 3 7 Device 23 | . . . 2 6 2 2 2 . . . . 1 1 7 Storage 2 | 1 . . . 1 . . . . . . . . . . Processor 6 | . 1 . . . 2 2 . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . . . . 4 1 . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 58 | 2 2 2 . 7 15 9 6 . . . . 4 3 8 Energy Gun 26 | . 1 1 . 3 8 6 2 . . . . 2 1 2 Energy Cannon 5 | . . . . 2 2 . 1 . . . . . . . Ballistic Gun 18 | 2 1 1 . 2 3 2 1 . . . . . 2 4 Ballistic Cannon 4 | . . . . . 1 1 1 . . . . . . 1 Launcher 5 | . . . . . 1 . 1 . . . . 2 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . . . . . 1 . 3 Parts Lost 71 | . 1 2 . 16 9 12 3 . . . 1 5 4 18 Power 15 | . . 1 . 3 1 3 1 . . . . 1 2 3 Propulsion 14 | . 1 . . 4 3 1 . . . . 1 1 . 3 Utility 14 | . . . . 2 2 3 . . . . . . 1 6 Weapon 28 | . . 1 . 7 3 5 2 . . . . 3 1 6 Highest Loss Streak 14 | . 1 2 . 6 3 5 3 . . . 1 2 2 14 Average Slot Usage (%) 93 | . 87 93 100 93 98 93 99 100 100 100 89 90 75 84 Engine 9 | . 14 8 . 9 10 6 12 13 13 13 11 16 5 . Core 4 | . . 5 11 6 4 6 . . . . . . 1 11 Treads 1 | . . . . 9 2 . . . . . . . . . Wheel 12 | . 23 22 22 6 10 15 20 20 20 20 12 7 5 3 Device 14 | . . . 22 25 23 16 12 13 13 13 11 11 15 8 Storage 7 | . 14 14 11 9 7 6 6 6 6 6 5 5 5 5 Processor 16 | . 7 14 11 9 7 15 20 20 20 20 23 23 23 20 Protection 4 | . . . . . 6 5 6 6 6 6 5 4 1 9 Energy Gun 7 | . 8 14 11 4 9 8 11 6 6 6 5 2 5 4 Energy Cannon 1 | . . . . 3 2 2 5 . . . . . . . Ballistic Gun 7 | . 19 14 11 10 8 5 . 6 6 6 5 4 4 6 Ballistic Cannon 1 | . . . . . 1 . . 6 6 6 5 2 . . Launcher 1 | . . . . . . . . . . . . 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 118 | 9 10 14 17 55 72 72 75 72 72 72 72 81 68 118 Greatest Support 81 | 26 26 20 20 43 43 36 36 36 36 36 36 26 16 81 Greatest Overweight (x) 19 | . . 1 . 18 5 3 2 1 1 1 2 4 4 19 Average Overweight (x) 1 | . . . . 1 2 1 1 1 1 1 1 3 3 3 Largest Inventory Capacity 12 | 6 6 6 6 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 6 6 11 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 2 6 6 6 12 12 12 12 11 12 12 12 12 12 12 Average Carried 10 | 1 3 5 3 9 11 11 11 10 11 11 11 11 10 11 Final Capacity 12 | 6 6 6 6 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 2 6 5 6 12 12 12 10 11 12 12 12 11 12 2 Class Distribution -------------------- 33% | Scavenger-Gunner 20% | Scavenger-Mutant 18% | Mutant 11% | Gunner 7% | Scavenger-Skirmisher 4% | Infiltrator-Mutant 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 3029 | 253 68 152 . 513 674 467 245 12 11 33 . 139 144 318 Remotely 10 | . . . . 10 . . . . . . . . . . Salvage Created 4450 | . 187 374 . 1159 896 665 204 . . 50 99 223 196 397 Parts 250 | . 15 20 . 73 45 37 4 . . 3 11 12 3 27 Haulers Intercepted 2 | . . . . 1 1 . . . . . . . . . Recyclers Shooed 7 | . 1 1 . 2 1 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 155 | . . . . . . . 1 . . 23 . 6 2 123 Prevented 32 | . . . . . . . 2 . . 4 . 3 . 23 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 87 | . 4 4 . 23 13 12 3 . . 1 5 4 4 14 Guns 49 | . 4 4 . 13 9 6 1 . . 1 2 1 2 6 Cannons 16 | . . . . 7 2 4 2 . . . . . . 1 AOE 21 | . . . . 2 2 2 . . . . 3 3 2 7 Classes Destroyed 17 | . 2 4 . 4 2 1 . . . . . . . 4 Worker 13 | . . 3 . 5 2 3 . . . . . . . . Builder 4 | . . 1 . 1 1 1 . . . . . . . . Tunneler 4 | . . 2 . . 1 1 . . . . . . . . Hauler 2 | . . . . 1 1 . . . . . . . . . Recycler 5 | . . 1 . . 4 . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Watcher 3 | . 1 . . 1 1 . . . . . . . . . Swarmer 27 | . . . . 9 6 5 . . . . 5 . . 2 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 31 | . 4 4 . 7 1 3 3 . . . . 4 3 2 Brawler 1 | . . . . 1 . . . . . . . . . . Sentry 11 | . . . . 6 2 2 . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . 1 Hunter 4 | . . . . . 1 . . . . 1 . . . 2 Programmer 8 | . . . . . 3 2 . . . . . . . 3 Behemoth 2 | . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 2 2 . 7 4 9 2 . . 1 5 4 3 6 Combat Bots Only 7 | . 2 2 . 7 3 4 2 . . 1 5 4 3 6 Max Kills in Single Turn 7 | . 1 1 . 2 2 7 1 . . 1 4 3 1 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 2 2 . . . . 3 3 1 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Damage Taken 9717 | . 200 228 . 1677 1557 1137 558 19 . 47 437 645 290 2922 Core 1784 | . 30 53 . 353 96 121 119 . . . 28 168 30 786 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 66 100 35 86 . . . . 71 . . . . Volleys Fired 274 | . 25 26 . 70 57 36 13 . . 3 2 4 11 27 Largest 3 | . 2 2 . 2 3 3 3 . . 3 3 3 2 3 Hottest 179 | . 60 65 . 112 137 155 179 . . 131 131 119 113 143 Shots Fired 625 | . 50 52 . 132 171 86 32 . . 9 6 9 19 59 Gun 497 | . 50 52 . 103 131 66 16 . . 6 4 3 16 50 Cannon 113 | . . . . 29 38 20 15 . . 3 2 3 . 3 Launcher 15 | . . . . . 2 . 1 . . . . 3 3 6 Special . | . . . . . . . . . . . . . . . Kinetic 341 | . 36 26 . 68 88 43 16 . . 6 4 6 8 40 Thermal 94 | . . . . 12 53 8 3 . . . . . 8 10 Explosive 12 | . . . . . 2 . . . . . . 1 3 6 Electromagnetic 175 | . 14 26 . 52 28 35 13 . . 3 2 2 . . Entropic 3 | . . . . . . . . . . . . . . 3 Robot Hit Streak 19 | . 7 14 . 14 9 19 8 . . 5 3 5 13 16 Robot Miss Streak 8 | . 3 3 . 5 8 5 4 . . 3 4 4 1 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 6 | . . . . 4 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . Shots Hit Robots 435 | . 34 36 . 97 98 75 24 . . 6 4 6 17 38 Core Hits 259 | . 14 15 . 48 50 54 17 . . 4 8 14 8 27 Critical Hits 15 | . . . . 1 . 1 2 . . 1 . . 3 7 Critical Kills 4 | . . . . 1 . . . . . . . . . 3 Critical Parts Destroyed 10 | . . . . . . 1 2 . . 1 . . 3 3 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11008 | . 301 676 . 1648 1835 2052 633 . . 134 323 522 592 2292 Guns 5541 | . 301 554 . 1040 1014 856 262 . . 113 61 106 334 900 Cannons 1742 | . . . . 543 500 303 265 . . 21 . 54 . 56 Explosions 3719 | . . 116 . 65 321 893 106 . . . 262 362 258 1336 Melee . | . . . . . . . . . . . . . . . Ramming 6 | . . 6 . . . . . . . . . . . . Kinetic 3776 | . 173 304 . 710 712 622 219 . . 69 27 160 163 617 Thermal 2667 | . . 116 . 208 660 1056 58 . . . 142 77 171 179 Explosive 2107 | . . . . . 204 . . . . . 120 189 258 1336 Electromagnetic 2292 | . 128 250 . 730 259 374 356 . . 65 34 96 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Entropic 160 | . . . . . . . . . . . . . . 160 Highest Corruption 8 | . . . . . 8 4 4 4 4 . . . . 5 Average Corruption 3 | . . . . . 4 1 4 4 4 . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 78 | . . . . . 48 5 15 3 5 . . . . 2 Message Errors 18 | . . . . . 8 4 4 . 1 . . . . 1 Matter Fused 18 | . . . . . 9 1 4 2 2 . . . . . Heat Flow Errors 5 | . . . . . 5 . . . . . . . . . Energy Discharges 8 | . . . . . 3 . 3 1 . . . . . 1 Data Loss (minor) 10 | . . . . . 6 . 2 . 2 . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . Misfires 3 | . . . . . 3 . . . . . . . . . Targeting Errors 13 | . . . . . 12 . 1 . . . . . . . Weapon Failures 2 | . . . . . 1 . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 528 | . . 53 . 16 67 233 . . . . 95 . 8 56 Projectiles 31 | . . . . 15 16 . . . . . . . . . Explosions 497 | . . 53 . 1 51 233 . . . . 95 . 8 56 Melee . | . . . . . . . . . . . . . . . Knockbacks 14 | . . . . . 1 10 2 . . . . 1 . . Impact . | . . . . . . . . . . . . . . . Kinetic 13 | . . . . . 1 9 2 . . . . 1 . . Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 857 | . . 59 . 28 124 224 27 . . . 350 15 30 . Shots 17 | . . 1 . 1 4 3 1 . . . 5 1 1 . Rammed 1 | . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 490 | . 138 58 . 390 344 490 346 . . 97 114 144 108 323 Average Temperature 108 | . 62 21 . 135 92 173 181 . . 44 58 90 47 106 Received Heat Transfer 1680 | . 108 93 . 540 117 168 198 9 . 6 . 144 90 207 Effects 12 | . . . . 4 . 6 . . . . . . . 2 Shutdowns 5 | . . . . 2 . 2 . . . . . . . 1 Energy Bleed 4 | . . . . 2 . 1 . . . . . . . 1 Interference 2 | . . . . . . 2 . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Fried 7 | . . 1 . 2 . 2 1 . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . . . . Heat Transferred 3365 | . . 150 . 470 1012 822 111 . . . 200 100 259 241 Parts Sabotaged 13 | . . . . . . . . . . . . . . 13 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 . 1 2 . . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 817 | . 162 148 15 817 696 491 . . . . 417 . . . Initial 315 | . . 63 3 5 315 248 . . . . 111 . . . Average 363 | . 87 45 13 531 499 347 . . . . 344 . . . Maximum Alert Level 3 | . . . . 3 2 2 . . . . 2 . . . Low Security (%) 28 | 100 100 100 100 9 . 4 . . . . 24 . . . Level 1 20 | . . . . 19 17 61 . . . . 1 . . . Level 2 43 | . . . . 39 82 33 . . . . 73 . . . Level 3 7 | . . . . 31 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 . 2 5 3 . . . . 4 . . . Investigation 4 | . . 1 . . 1 1 . . . . 1 . . . Extermination 4 | . . . . . 3 1 . . . . . . . . Reinforcement 5 | . 1 . . 2 . 1 . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . 1 . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 13 | . 2 . . 6 4 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 214 | . 10 4 . 53 37 17 13 6 . 9 7 6 5 47 Peak Tracking Total 12 | . 4 2 . 7 4 4 6 4 . 4 5 4 3 12 Tactical Retreats 29 | . 1 . . 9 7 1 2 2 . 1 1 1 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 13 | . . . . 1 5 6 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . . . . 2 . . . 21 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 19 | . . . . 2 6 7 . . . . 4 . . . Max in Single Turn 6 | . . . . 1 2 6 . . . . 4 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 35 | . 2 1 2 6 10 7 . . . . 1 . 1 5 Terminals 19 | . 2 . 2 6 6 3 . . . . . . . . Fabricators 4 | . . . . . 1 2 . . . . 1 . . . Repair Stations 3 | . . . . . 1 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 77 | . 9 1 4 11 21 16 . . . . 2 . 1 12 Successful 48 | . 5 1 3 7 9 9 . . . . 1 . 1 12 Failed 29 | . 4 . 1 4 12 7 . . . . 1 . . . Catastrophic 9 | . . . . 1 5 2 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . . . . Terminals 41 | . 9 . 4 11 12 5 . . . . . . . . Fabricators 8 | . . . . . 2 4 . . . . 2 . . . Repair Stations 11 | . . . . . 4 7 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Terminal Hacks 35 | . 5 1 3 7 4 2 . . . . . . 1 12 Record 8 | . . . . . . 1 . . . . . . . 7 Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . 1 . . . . . . . . . 4 Open Door 3 | . . 1 . . . . . . . . . . 1 1 Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . Zone Layout 6 | . 1 . 1 2 1 1 . . . . . . . . Fabricator Hacks 4 | . . . . . 1 2 . . . . 1 . . . Network Status 1 | . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 7 | . . . . . 2 5 . . . . . . . . Scan Component 4 | . . . . . 1 3 . . . . . . . . Repair 3 | . . . . . 1 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 1 5 9 5 . . . . 1 . . . Full Trace Events 2 | . . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . Matter 186 | . . . . . . 186 . . . . . . . . Time 99 | . . . . . . 99 . . . . . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . . . . . Parts Repaired 3 | . . . . . 1 2 . . . . . . . . Time 95 | . . . . . 19 76 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total Allies 6 | . . . . . . . . . 6 . . . . . Largest Group 6 | . . . . . . . . . 6 6 . . . . Highest-Rated Group 341 | . . . . . . . . . 341 341 . . . . Highest-Rated Ally 94 | . . . . . . . . . 94 94 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 54 | . . . . . . . . . . 54 . . . . Total Damage 2075 | . . . . . . . . . . 2075 . . . . Kills 13 | . . . . . . . . . . 13 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 2 1 1 2 . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . . . . 2 . . . Items 2 | . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 11405 | 43 240 960 114 1206 1780 878 561 359 1130 808 161 794 780 1591 Spaces Moved 8675 | 36 171 1041 119 639 1179 529 522 372 1048 745 138 590 494 1052 Core 10 | 1 . . . 8 . . . . . . . . . 1 Treads 435 | . . . . 279 151 . . . . . . . . 5 Legs 143 | . . . . 3 . . . . . . . . . 140 Wheels 8087 | 35 171 1041 119 349 1028 529 522 372 1048 745 138 590 494 906 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 105 96 96 96 96 96 96 110 130 130 Average Speed 111 | 89 85 83 80 138 124 105 96 96 96 96 106 130 130 137 Slowest Speed 1000 | 100 90 90 80 950 180 130 106 96 96 96 110 140 140 1000 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 29 99 15 64 32 17 56 49 89 85 4 62 65 88 Regions Visited 14 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . Scrap Searched 20 | . . 1 . . . . 5 2 4 3 . 2 3 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 187 | . . 7 . 4 14 23 1 . . . 25 18 18 77 Melee . | . . . . . . . . . . . . . . . Projectile 23 | . . . . . 1 . 1 . . . . 1 . 20 AOE 164 | . . 7 . 4 13 23 . . . . 25 17 18 57 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total 9920 | 43 222 1090 137 834 1367 788 553 373 1174 833 147 607 609 1143 Wait 664 | . 17 4 14 61 71 181 2 . 116 80 6 3 93 16 Move 8661 | 35 170 1040 118 638 1178 528 521 371 1047 744 137 589 493 1052 Hop . | . . . . . . . . . . . . . . . Pick Up 94 | 2 5 6 3 22 13 15 4 1 6 3 1 3 4 6 Fast Attach 64 | 6 1 1 . 12 19 8 2 . . . . . 2 13 Attach 67 | . 1 2 2 11 10 13 5 . . . 1 4 3 15 Detach 4 | . 1 . . . 1 . . . . . . 1 . 1 Swap 27 | . 1 3 . 5 5 3 2 . . . . 2 3 3 Drop 63 | . 1 7 . 15 13 4 4 . 5 3 . 1 . 10 Fire 274 | . 25 26 . 70 57 36 13 . . 3 2 4 11 27 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 131 | -10/Materials | Discovered new exit (range 8) 237 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Discovered new exit (range 5) 284 | -10/Materials | Entered Mines 290 | -10/Mines | Learned Materials stockpile data 301 | -10/Mines | Met a Derelict shopkeep closing up shop 332 | -10/Mines | Build established: Mutant 481 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 687 | -10/Mines | Discovered new exit (range 5) 771 | -10/Mines | Discovered new exit (range 18) 1244 | -10/Mines | Entered Materials 1244 | -9/Materials | Evolved 2 slots: Utility x2 1285 | -9/Materials | Build established: Scavenger-Mutant 1312 | -9/Materials | Discovered new exit (range 16) 1358 | -9/Materials | Entered another Materials area 1358 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1542 | -8/Materials | Lost 4 parts (2n1u1w) 1955 | -8/Materials | Lost 6 parts (2p2n2w) 2020 | -8/Materials | Core integrity fell below 50% 2076 | -8/Materials | Destroyed 7 combat bots 2521 | -8/Materials | Discovered new exit (range 18) 2564 | -8/Materials | Entered Factory 2564 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2904 | -7/Factory | Garrison activated, responded to threat 2964 | -7/Factory | Build established: Gunner 2974 | -7/Factory | Lost 3 parts (1p1n1w) 3078 | -7/Factory | Repaired Hrd. Medium Armor Plating 4331 | -7/Factory | Discovered new exit (range 8) 4344 | -7/Factory | Entered another Factory area 4344 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4390 | -6/Factory | Repaired Imp. Propulsion Shielding 4430 | -6/Factory | Repaired Imp. ECM Suite 4641 | -6/Factory | Build established: Scavenger-Skirmisher 4818 | -6/Factory | Lost 5 parts (2p1n1u1w) 5158 | -6/Factory | Fabricated Imp. EM Shotgun (x1) 5185 | -6/Factory | Discovered new exit (range 5) 5204 | -6/Factory | Identified exit to Lower Caves 5222 | -6/Factory | Entered Lower Caves 5229 | -6/Lower Caves | Lost 4 parts (1p1u2w) 5256 | -6/Lower Caves | Build established: Scavenger-Gunner 5293 | -6/Lower Caves | Learned Factory stockpile data 5447 | -6/Lower Caves | Learned Factory emergency access door positions 5763 | -6/Lower Caves | Discovered new exit (range 11) 5778 | -6/Lower Caves | Lost 3 parts (1p2w) 5782 | -6/Lower Caves | Identified exit to Lower Caves 5783 | -6/Lower Caves | Entered another Lower Caves area 6068 | -6/Lower Caves | Learned Factory garrison access intel 6102 | -6/Lower Caves | Discovered new exit (range 15) 6113 | -6/Lower Caves | Identified exit to Zion 6142 | -6/Lower Caves | Entered Zion 6153 | -6/Zion | Given A8's code to call for help 6239 | -6/Zion | Found Relay Coupler [Programmer] 6266 | -6/Zion | Discovered new exit (range 11) 6336 | -6/Zion | System corruption cleaned by Quarantine Array 6525 | -6/Zion | Visited the Megawrench Repair Shop 6525 | -6/Zion | Megawrench repaired 11 parts 6546 | -6/Zion | Learned Factory machine intel 6568 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6570 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6672 | -6/Zion | Imprinted 6674 | -6/Zion | Declared Zion's savior 6905 | -6/Zion | Given the Hacking Drone Bay 6907 | -6/Zion | Found Prototype Device 7165 | -6/Zion | Identified exit to Proximity Caves 7272 | -6/Zion | Entered Proximity Caves 7272 | -5/Proximity Caves | Accompanied by 6 allies 7379 | -5/Proximity Caves | Learned 4 Factory zone layouts 7390 | -5/Proximity Caves | Learned Factory terminal intel 7964 | -5/Proximity Caves | Discovered new exit (range 15) 8079 | -5/Proximity Caves | Identified exit to Factory 8080 | -5/Proximity Caves | Entered Factory 8080 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8081 | -5/Factory | Identified exit to Factory 8084 | -5/Factory | Loaded intel: 306 machine locations 8085 | -5/Factory | Loaded intel: 20 terminal locations 8086 | -5/Factory | Loaded intel: 4 garrison access locations 8119 | -5/Factory | Garrison activated, responded to threat 8170 | -5/Factory | Discovered new exit (range 5) 8220 | -5/Factory | Found Prototype Launcher 8240 | -5/Factory | Identified exit to Upper Caves 8241 | -5/Factory | Entered Upper Caves 8254 | -5/Upper Caves | Identified Mni. Smartbomb Launcher 8366 | -5/Upper Caves | Learned Factory emergency access door positions 8543 | -5/Upper Caves | Build established: Scavenger-Mutant 8575 | -5/Upper Caves | Spotted B-75 Beast 9028 | -5/Upper Caves | Discovered new exit (range 5) 9033 | -5/Upper Caves | Identified exit to Upper Caves 9035 | -5/Upper Caves | Entered another Upper Caves area 9499 | -5/Upper Caves | Build established: Infiltrator-Mutant 9562 | -5/Upper Caves | Identified exit to Warlord 9692 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9815 | -5/Upper Caves | Entered Warlord 9897 | -5/Warlord | Discovered new exit (range 8) 9981 | -5/Warlord | Build established: Mutant 10307 | -5/Warlord | Visited the Vortex Lab 10314 | -5/Warlord | Found Prototype Energy Gun 10317 | -5/Warlord | Found Prototype Energy Gun 10318 | -5/Warlord | Warlord's base attacked by MAIN.C 10668 | -5/Warlord | Warlord forces counterattacked 10669 | -5/Warlord | Rebuked by Warlord 10793 | -5/Warlord | Build established: Generator-Mutant 10993 | -5/Warlord | Warlord base infiltrated, sounded retreat 11085 | -5/Warlord | Spotted B-86 Titan 11085 | -5/Warlord | Spotted B-75 Beast 11102 | -5/Warlord | Destroyed B-86 Titan 11109 | -5/Warlord | Destroyed B-75 Beast 11218 | -5/Warlord | Spotted Executioner 11246 | -5/Warlord | Found Prototype Device 11351 | -5/Warlord | Spotted Striker 11359 | -5/Warlord | Spotted Striker 11366 | -5/Warlord | Destroyed Striker 11369 | -5/Warlord | Identified Vortex Shotgun (x2) 11381 | -5/Warlord | Core integrity fell below 50% 11381 | -5/Warlord | Identified Hacking Drone Bay 11383 | -5/Warlord | Identified Exp. Shock Absorption System 11396 | -5/Warlord | Core integrity fell below 20% 11406 | -5/Warlord | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Identified Exp. Shock Absorption System. Segregator fries itself beyond repair. Exp. Shock Absorption System destroyed. The unstable cave ceiling collapses. Adv. ECM Suite destroyed. S-27 Virus suffers critical hit. S-27 Virus destroyed. Cesium-ion Thruster fries itself beyond repair. Hvy. Battle Rifle destroyed. Identified Neutrino Core. Identified Recoil Nullifier. HV Slug penetrates G-50 Soldier. Segregator fries itself beyond repair. The unstable cave ceiling collapses. Recoil Nullifier destroyed. Critical hit. Neutrino Core destroyed. Striker suffers critical hit. Hyp. Mass Driver destroyed. ANK,W=02UX2NN/ A#VT4UQMHOX Map ----- +----------------------------------------------------+ | "" !## #???????????????####??????????###?????? | | ""X !## #??????????????## ##????????##"#####?? | | """ !## #?????????????## #??????### "#?# | | ### ### ##????????????# #????###" # # | | ###+#### #????????????# ##???##"" < " | | # ## ##????????????# #???# " % %% " | | # ## #?????????????# ##??# [ # #? | | # ## #?????????????## #??# % #? | | # #??????????????### ##?# % # #?? | | # ####????????????????## #?### % ! #?? | | ## ##????????????????????## #?# # ] # #?? | | ## #??????????????????????# ###"#= % #?? | | ## #??????????????????????# % ##? | | ## #??????????????????????## ## [ # #? | | ## #??????"????????????????## # % #? | | % #??????""#???????????????### # ==/ # | | !=!* #??????""#?????????????????# %! # | | =%!%%####??#""#?????????????????#" /% #" | | %%==/" ####""#?????????????????##" # # | | "* %%###" # ""######?????###???##### #### | | *!==[[ ["" = % ####### #### ## ## ## | | %* # "!% " # % # # | | = "" * = = # # ## | | *=%%= =! = !! 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"### # ## # #?? | | ## ####"##""#####?########### ## ###? #?? | | #??# ##""#????????????????## #??? #?? | | #??####""#????????????????# ##??? ##?? | | "" #?????#""????????????????## ##???? #??? | | "" #????????????????????????# #????? ##??? | | "" #????????????????????????# #????? #???? | | "" #????????????????????????# ##????? #???? | | "" #????????????????????????# #??????# ##??? | | #???????????????????????## ##????## #??? | | #??????????????????????## ##??## #??? | | #### #??????????????????????# ##?# #??? | | ????????????????????????##### ## ### #??? | | ???????????????????????## # #### ## #??? | | ???????????????????????# #?## ## #??? | | ???????????????????????# ##?# ## ##??? | | ???????????????????????# ## #?## #???? | | ???????????????????????###### #??### ##???? | | ???????????????????????????# ##????######????? | | ???????????????????????????#####???????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 51 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 2 Power Amplification 20 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 6 Item Schematics ----------------- Imp. EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. EM Shotgun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Help From High Places Oh No You Don't! Slippery One Challenges ------------ None Game ------ Seed ImpactChargeLoader Manual? 0 Play Time 02:19:56 Cumulative 59.0 hours Start 2022.03.13 @ 22:06:07 End 2022.03.14 @ 01:10:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 37 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b0fb572-d679-4489-b517-5c7792faf449