Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.30 @ 04:15:38 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (868) 868 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1953 Bonus ------- None Cogmind --------- Core Integrity 166/250 Matter 290/300 Energy 250/250 System Corruption 2% Temperature Cool (0) Movement Walking (130) Location -7/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Cargo Legs > --- UTILITY (2+2) ---- Large Storage Unit > --- WEAPON (2) ------- Subdweller Machine Gun Hammer > --- INVENTORY (15) --- Ion Engine Light Ion Engine Spiked Treads High-capacity Storage Unit Recalibrator Subdweller Laser Subdweller Laser Battle Rifle Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Makeshift Shrapnel Gun Grenade Launcher Multitool Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Cargo Legs > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Subdweller Machine Gun Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine High-capacity Storage Unit Recalibrator Medium Laser Medium Laser Medium Laser Subdweller Laser Makeshift Shrapnel Gun Grenade Launcher Multitool Hammer [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon Subdweller Machine Gun Energy Gun Medium Laser Ballistic Gun Subdweller Machine Gun Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 24 | 3 10 10 1 Power 4 | . 2 1 1 Engine 3 | . 1 1 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 8 | 2 3 3 . Treads 4 | 2 1 1 . Leg 2 | . 1 1 . Wheel 2 | . 1 1 . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 1 . Device 2 | 1 . 1 . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | . 4 5 . Energy Gun 3 | . 1 2 . Energy Cannon . | . . . . Ballistic Gun 4 | . 1 3 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 3 5 . Power 2 | . 1 1 . Propulsion 4 | . 1 3 . Utility 1 | . 1 . . Weapon 1 | . . 1 . Highest Loss Streak 2 | . 2 2 . To Critical Strikes . | . . . . Average Backups 10 | 5 6 13 15 Power 3 | 1 2 4 3 Propulsion . | 3 . . 1 Utility 1 | . . 1 2 Weapon 4 | 1 2 6 8 Tool/Special . | . . . . Unused Backups 13 | . . 4 9 Power 3 | . . 1 2 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 7 | . . 3 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 82 | . 89 76 55 Engine 10 | . 6 13 11 Treads 8 | . 11 6 . Leg 8 | . 7 8 11 Wheel 6 | . 7 6 . Device 3 | . 7 1 . Storage 15 | . 17 13 11 Energy Gun 10 | . 12 9 . Ballistic Gun 13 | . 12 14 11 Impact Weapon 2 | . 1 2 11 Peak Build Rating 24 | 7 9 24 23 Average Rating 10 | 6 7 12 23 On Entrance 10 | 6 7 7 23 Avg Prop Armor Cover (%) 10 | . 9 11 . Naked Turns . | . . . . Heaviest Build 33 | 13 30 33 31 Greatest Support 55 | 40 40 55 55 Greatest Overweight (x) 10 | . 2 10 . Average Overweight (x) 1 | . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 8 11 15 15 Most Carried 15 | 6 15 15 15 Average Carried 10 | 5 6 13 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 15 15 14 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 835 | 245 354 236 . Remotely . | . . . . Salvage Created 1179 | 113 711 355 . Parts 70 | 4 44 22 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 15 | . . 15 . Prevented . | . . . . Parts Restored 1 | . . 1 . Broken 1 | . . 1 . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 24 | . 14 10 . Guns 21 | . 11 10 . AOE 3 | . 3 . . Classes Destroyed 12 | 2 7 3 . Builder 1 | . 1 . . Tunneler 3 | 1 2 . . Hauler 2 | . 2 . . Recycler 1 | 1 . . . Mechanic 1 | . 1 . . Operator 2 | . 2 . . Watcher 3 | . 3 . . Swarmer 6 | . 2 4 . Grunt 12 | . 12 . . Sentry 1 | . . 1 . Artisan 1 | . . 1 . Subdweller 5 | . . 5 . Best Kill Streak 6 | 2 6 4 . Combat Bots Only 4 | . 4 4 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 108 | . 62 46 . Missed 28 | . 17 11 . Hits 80 | . 45 35 . Projectile 80 | . 45 35 . Damage Taken 1210 | . 537 673 . Core 84 | . 46 38 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 131 | . 131 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 108 | 5 66 37 . Largest 2 | 2 2 2 . Hottest 125 | 70 85 125 . Shots Fired 198 | 10 120 68 . Gun 188 | 10 110 68 . Cannon . | . . . . Launcher 10 | . 10 . . Special . | . . . . Kinetic 78 | 5 56 17 . Thermal 110 | 5 54 51 . Explosive 10 | . 10 . . Electromagnetic . | . . . . Robot Hit Streak 11 | 2 11 9 . Robot Miss Streak 7 | 2 7 2 . Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 117 | 4 71 42 . Core Hits 61 | 3 42 16 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 4 2 . Burn 6 | . 4 2 . Melee Attacks 29 | . 14 15 . Impact 29 | . 14 15 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 2 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2346 | 47 1550 749 . Guns 1694 | 47 898 749 . Cannons . | . . . . Explosions 535 | . 535 . . Melee 91 | . 91 . . Ramming 26 | . 26 . . Kinetic 633 | 22 412 199 . Thermal 1061 | 25 486 550 . Explosive 535 | . 535 . . Electromagnetic . | . . . . Impact 91 | . 91 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 2 | . 2 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . 1 12 . Message Errors 3 | . 1 2 . Matter Fused 4 | . . 4 . Heat Flow Errors 3 | . . 3 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 34 | . 34 . . Projectiles . | . . . . Explosions . | . . . . Melee 34 | . 34 . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 19 | . 19 . . Shots 1 | . 1 . . Rammed 4 | . 4 . . Targets Rammed 4 | . 4 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 256 | 36 216 256 . Average Temperature 49 | 19 49 73 . Received Heat Transfer 345 | . 231 114 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 4 . . Impact Corruptions 1 | . 1 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 5 1 . Heat Transferred 2757 | 74 1628 1055 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Maximum Alert Level 1 | . 1 . . Low Security (%) 66 | 100 65 . 100 Level 1 33 | . 34 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 247 | 10 247 . . Initial . | . . . . Average 135 | 3 141 . . Influence Increases 796 | 10 611 175 . Destroy 0b10 Robot/C 380 | . 280 100 . Destroy 0b10 Robot/NC 65 | 10 55 . . Destroy Leader 80 | . 80 . . Successful Hack 32 | . 32 . . Select Force Hacks 60 | . 60 . . Destroy Structure 59 | . 59 . . Lose Combat Pursuer 120 | . 45 75 . Influence Decreases 796 | 10 436 350 . Entered New Map 85 | . . 85 . Time Decay 631 | 10 406 215 . Lost Part 80 | . 30 50 . Squads Dispatched 6 | . 6 . . Investigation 4 | . 4 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 25 12 . Peak Tracking Total 6 | . 4 6 . Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 11 | . 9 1 1 Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 22 9 1 Successful 21 | . 12 9 . Failed 10 | . 9 . 1 Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 13 | . 13 . . Terminals 16 | . 16 . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 4 | . 3 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 6 9 . Record 8 | . . 8 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . 1 . . Recall Investigation 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Proto ID Catalog 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 518 | 18 500 . . Seismic 518 | 18 500 . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 2302 | 43 1006 1249 4 Spaces Moved 1142 | 18 539 584 1 Core 2 | . . 2 . Treads 215 | 6 147 62 . Legs 256 | 12 . 243 1 Wheels 669 | . 392 277 . Hover . | . . . . Flight . | . . . . Fastest Speed 80 | 120 80 125 130 Average Speed 133 | 133 120 145 130 Slowest Speed 550 | 160 160 550 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 3 91 35 2 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 3 | . 2 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug 2 | . . 2 . Terrain Destroyed 57 | . 55 2 . Melee 2 | . . 2 . Projectile . | . . . . AOE 55 | . 55 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 1663 | 29 743 888 3 Wait 309 | . 97 212 . Move 1139 | 17 538 583 1 Hop . | . . . . Pick Up 22 | . 12 10 . Fast Attach 8 | 1 3 4 . Attach 7 | 2 . 5 . Detach 2 | . . 2 . Swap 18 | . 8 9 1 Drop 17 | 4 1 11 1 Fire 108 | 5 66 37 . Melee 29 | . 14 15 . Ram 4 | . 4 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Rec / [*Scr]) -7/Recycling History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 44 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Central database locked down 312 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 10) 509 | -10/Materials | Repaired Lgt. Treads 541 | -10/Materials | Discovered new exit (range 10) 747 | -10/Materials | Discovered new exit (range 7) 837 | -10/Materials | Discovered new exit (range 7) 894 | -10/Materials | Discovered new exit (range 14) 1046 | -10/Materials | Discovered new exit (range 2) 1050 | -10/Materials | Entered Subcaves 1051 | -10/Subcaves | Approached by a straggling Scientist 1103 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1108 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1208 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1823 | -10/Subcaves | Learned location of Storage (-7) 1848 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1975 | -10/Subcaves | Visited 4L-MR0's lab 1988 | -10/Subcaves | Found Cargo Legs 1990 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 2295 | -10/Subcaves | Discovered new exit (range 3) 2299 | -10/Subcaves | Entered Recycling 2303 | -7/Recycling | Self-destructed Last Messages --------------- 02151_ Acquired Sub. Machine Gun. 02154_ Dropped Sub. Machine Gun. 02154_ Acquired Sub. Machine Gun. 02158_ Dropped Med. Laser. 02159_ Acquired Sub. Machine Gun. 02161_ System corrupted: Matter fused (-10). 02161_ Dropped Med. Laser. 02161_ Acquired Battle Rifle. 02164_ Dropped Med. Laser. 02164_ Acquired Sub. Laser. 02165_ Acquired 10 matter. 02169_ Dropped Ion Engine. 02170_ Acquired Spk. Treads. 02237_ System corrupted: Component data lost. 02295_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02301_ Dropped Ion Engine. 02303_ Connecting with Recycling Unit... 02303_ Current location identified: Recycling Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????" #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????????????### +????????????????????? | | ??????????????????????#"" #????????????????????? | | ??????????????????????#"Y #????????????????????? | | ??????????????????????#""@ #????????????????????? | | ??????????????????????### * #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 6% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniRecyclingBarrier Manual? 0 Play Time 00:12:01 Cumulative 518.3 hours Start 2026.05.30 @ 04:03:46 End 2026.05.30 @ 04:15:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 449 Rogue 413 Adventurer 36 Explorer 0 Win Type - Total 5 Types 2/0/0/1/0/0/0/2/0/0 Lore% 82 Gallery% 71 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f2391dc-a788-4572-9543-225e0ab71408