Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 16:52:50 Player: Ari Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (139) 695 Value Destroyed (5977) 5977 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (838) 838 TOTAL SCORE: 14070 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 57 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -277 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (600) Ox11 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON (5) ------- Lance > --- INVENTORY (16) --- Advanced Thermal Generator Advanced Cryofiber Web Improved Heat Sink Improved Weapon Cycler Improved Weapon Shielding Improved Focal Shield Field Recycling Unit Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Spiked Treads Spiked Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Particle Charger Advanced Shield Generator > --- WEAPON ----------- Improved Arc Projector Autogun Precision Assault Rifle Precision Assault Rifle Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Armored Wheel Improved Heat Sink Improved Kinecellerator Improved Weapon Cycler Improved Weapon Shielding Improved Medium Armor Plating Advanced Hardlight Generator Heavy Laser Heavy Laser Autogun Autogun Autogun Autogun Lance [Rating: 73] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Improved Arc Projector Ballistic Gun Precision Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . 2 . . 2 . . . . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 . . . . . . Utility 4 | . . . . . 2 1 . . . . . 1 . . . . . . Weapon 3 | . . . . . 1 1 . . 1 . . . . . . . . . Parts Attached 91 | 7 1 1 2 1 12 7 . . 3 . 7 8 13 10 8 . . 11 Power 9 | 1 . . . . 1 1 . . 1 . . 2 1 . . . . 2 Engine 3 | 1 . . . . . . . . 1 . . 1 . . . . . . Core 6 | . . . . . 1 1 . . . . . 1 1 . . . . 2 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 22 | 2 . . . 1 4 . . . 1 . 1 1 4 4 2 . . 2 Treads 17 | 1 . . . . 4 . . . 1 . 1 1 4 3 2 . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 5 | 1 . . . 1 . . . . . . . . . 1 . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 34 | 1 1 . 2 . 6 4 . . . . 2 4 5 2 2 . . 5 Device 14 | . 1 . . . 2 1 . . . . . 1 4 1 2 . . 2 Storage 5 | 1 . . 2 . 2 . . . . . . . . . . . . . Processor 2 | . . . . . 1 . . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 13 | . . . . . 1 3 . . . . 2 2 1 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 26 | 3 . 1 . . 1 2 . . 1 . 4 1 3 4 4 . . 2 Energy Gun 6 | . . . . . . . . . . . . 1 2 1 1 . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 16 | 3 . . . . . 2 . . 1 . 4 . 1 2 3 . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . Parts Lost 52 | . . . . 1 2 . . . . . 4 4 10 4 9 . . 18 Power 8 | . . . . . 1 . . . . . . 2 1 . . . . 4 Propulsion 15 | . . . . 1 1 . . . . . 1 . 4 2 1 . . 5 Utility 13 | . . . . . . . . . . . 2 1 2 . 2 . . 6 Weapon 16 | . . . . . . . . . . . 1 1 3 2 6 . . 3 Highest Loss Streak 18 | . . . . 1 1 . . . . . 2 2 10 2 7 . . 18 Average Slot Usage (%) 87 | . 88 100 100 100 76 84 84 84 86 86 85 95 98 98 80 82 82 69 Engine 3 | . 14 14 14 14 4 . . . 6 6 6 4 1 . . . . . Core 6 | . . . . . 4 7 7 7 6 6 6 5 9 11 11 11 11 8 Treads 20 | . 14 14 14 14 21 23 23 23 20 20 20 23 22 22 15 23 23 14 Wheel 1 | . 14 14 14 14 2 . . . . . . . . . . . . 1 Device 5 | . 3 14 12 . 11 . . . . . . . 10 11 15 17 17 12 Storage 13 | . 14 14 15 28 18 15 15 15 13 13 13 11 11 11 11 11 11 11 Processor 2 | . . . . . 1 . . . . . . 5 5 5 5 5 5 5 Protection 10 | . . . . . 3 22 23 23 20 20 14 12 5 4 1 . . 2 Energy Gun 1 | . . . . . . . . . . . . 1 5 7 . . . . Ballistic Gun 14 | . 28 14 14 14 . 7 7 7 13 13 20 26 21 19 16 11 11 6 Ballistic Cannon 3 | . . . . . 9 7 7 7 6 6 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 12 13 15 26 26 100 121 121 121 130 130 133 85 86 76 74 66 66 66 Greatest Support 105 | 10 10 10 10 16 60 60 60 60 60 60 60 90 90 97 105 105 105 105 Greatest Overweight (x) 20 | 3 1 1 2 2 5 2 2 2 2 2 2 . 1 1 1 . . 20 Average Overweight (x) 1 | 1 1 1 1 1 2 1 2 2 2 2 1 . . . . . . . Largest Inventory Capacity 16 | 6 6 6 12 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 6 6 6 12 13 16 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 6 6 6 8 8 16 16 16 16 16 16 16 16 16 16 14 11 11 14 Average Carried 13 | 3 5 6 6 7 12 15 15 16 15 15 15 14 14 15 10 11 11 10 Final Capacity 16 | 6 6 6 12 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 6 6 8 7 16 16 16 16 16 16 15 16 16 15 11 11 11 7 Class Distribution -------------------- 51% | Tank 17% | Scavenger-Tank 10% | Skirmisher 9% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Matter Collected 2972 | 276 82 43 . . 144 107 28 . 78 106 251 224 507 343 550 78 . 155 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5266 | 96 186 14 . . 399 420 68 28 304 407 847 316 556 551 500 . . 574 Parts 294 | 1 9 4 . . 35 25 1 2 38 15 35 23 27 31 31 . . 17 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . 1 . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . 3 6 . 15 36 . . . 28 . . 16 Prevented 3 | . . . . . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 115 | . 4 3 . . 16 4 3 1 9 12 23 6 12 8 8 . . 6 Melee 4 | . . . . . . . . . . . . . . . . . . 4 Guns 45 | . 4 2 . . . . . . 1 . 4 6 12 6 8 . . 2 Cannons 62 | . . . . . 16 4 3 1 8 12 18 . . . . . . . AOE 4 | . . 1 . . . . . . . . 1 . . 2 . . . . Classes Destroyed 14 | 1 1 1 . . 5 2 . . . 2 1 . . . . . . 1 Builder 6 | . . . . . . 1 . . 4 . . . . 1 . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . 1 Recycler 5 | 1 . . . . . 3 . . . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 10 | . . . . . 3 3 . . 3 . . . 1 . . . . . Swarmer 26 | . . 3 . . 4 . . . 5 1 4 . 7 2 . . . . Grunt 44 | . 4 . . . 7 . 3 . . 3 13 . 5 1 3 . . 5 Brawler 3 | . . . . . . . . . . 3 . . . . . . . . Duelist 3 | . . . . . 1 . . . . . 2 . . . . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . . . Sentry 10 | . . . . . 3 2 . . 2 1 2 . . . . . . . Hunter 12 | . . . . . 1 1 . 1 . 2 . . . 2 4 . . 1 Programmer 16 | . . . . . . 1 . . 2 1 2 6 . 3 1 . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | 1 3 3 . . 6 5 3 1 5 7 5 2 9 3 3 . . 2 Combat Bots Only 9 | . 3 3 . . 5 2 3 1 3 7 5 2 9 2 3 . . 2 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 1 1 2 1 2 1 2 2 1 . . 1 Gunslinging 1 | . . . . . . . . . . . 1 . 1 . . . . . Exploded 2 | . . 1 . . . . . . . . 1 . . 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Damage Taken 10351 | . 243 58 . 68 346 253 220 47 253 625 1181 649 1588 651 1161 . . 3008 Core 1219 | . 77 8 . 12 13 18 . . . . 91 19 70 44 115 . . 752 Absorbed by Shields 1355 | . . . . . . . . . . . . . 300 231 410 . . 414 Core Remaining (%) 88 | 100 . . . 61 97 . . 97 . . 89 . . . . . . . Volleys Fired 169 | 3 18 3 . . . 11 7 . 8 12 15 17 20 17 26 . . 12 Largest 5 | 2 2 2 . . . 1 1 . 2 2 5 5 5 5 5 . . 2 Hottest 216 | 40 40 50 . . . 28 28 . 56 56 142 176 216 215 176 . . 75 Shots Fired 747 | 6 36 6 . . 49 30 16 3 49 64 103 81 94 87 102 . . 21 Gun 537 | 6 36 3 . . . 11 7 . 16 24 49 81 94 87 102 . . 21 Cannon 207 | . . . . . 49 19 9 3 33 40 54 . . . . . . . Launcher 3 | . . 3 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 667 | 6 36 3 . . 49 30 16 3 49 64 103 74 66 54 95 . . 19 Thermal 20 | . . . . . . . . . . . . . . 16 2 . . 2 Explosive 3 | . . 3 . . . . . . . . . . . . . . . . Electromagnetic 57 | . . . . . . . . . . . . 7 28 17 5 . . . Robot Hit Streak 40 | 3 19 2 . . 12 6 6 8 6 15 40 18 11 13 11 . . 7 Robot Miss Streak 7 | 1 1 3 . . 3 2 1 . 1 1 3 3 3 3 7 . . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 14 | . 1 . . . . . . . 1 . 2 . 8 . 2 . . . Max Gunslinging Chain 2 | . 1 . . . . . . . 1 . 1 . 2 . 1 . . . Autonomous 208 | . . . . . 49 19 9 3 33 40 55 . . . . . . . Shots Hit Robots 593 | 5 32 2 . . 36 21 12 3 31 58 87 53 68 63 77 . . 45 Core Hits 264 | 2 9 3 . . 20 11 4 1 16 18 35 13 24 27 49 . . 32 Critical Hits 8 | . . . . . 1 1 . . 1 4 1 . . . . . . . Critical Kills 3 | . . . . . 1 . . . 1 1 . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 . . . 2 1 . . . . . . . Melee Attacks 36 | . . . . . . . . . . . . . . . . . . 36 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 36 | . . . . . . . . . . . . . . . . . . 36 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21586 | 29 358 183 . 4 3038 1285 794 108 2324 2899 4915 991 1293 1141 829 . . 1395 Guns 6362 | 29 358 26 . . . 135 37 . 239 433 689 970 1293 955 829 . . 369 Cannons 13762 | . . . . . 3038 1121 757 108 2046 2466 4226 . . . . . . . Explosions 268 | . . 157 . . . . . . . . . . . 111 . . . . Melee 1026 | . . . . . . . . . . . . . . . . . . 1026 Ramming 168 | . . . . 4 . 29 . . 39 . . 21 . 75 . . . . Kinetic 19350 | 29 358 26 . . 3038 1256 794 108 2285 2899 4915 961 947 630 756 . . 348 Thermal 366 | . . . . . . . . . . . . . . 345 . . . 21 Explosive 157 | . . 157 . . . . . . . . . . . . . . . . Electromagnetic 519 | . . . . . . . . . . . . 9 346 91 73 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 1026 | . . . . . . . . . . . . . . . . . . 1026 Highest Corruption 14 | . . . . . 2 . . . 1 1 2 9 9 14 14 14 14 14 Average Corruption 6 | . . . . . 2 . . . 1 1 1 4 9 10 14 14 14 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 232 | . . . . . 5 . . . 3 3 10 21 31 52 58 23 1 25 Message Errors 43 | . . . . . . . . . . 1 4 6 7 9 11 1 1 3 Matter Fused 41 | . . . . . . . . . . . . 3 7 10 9 9 . 3 Heat Flow Errors 15 | . . . . . . . . . . . 2 . 3 4 3 3 . . Energy Discharges 27 | . . . . . 2 . . . 1 1 3 2 2 4 7 1 . 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 25 | . . . . . 3 . . . 1 1 1 4 2 5 3 3 . 2 Data Loss (major) 5 | . . . . . . . . . . . . . 1 2 . 2 . . Misfires 7 | . . . . . . . . . . . . . 1 4 1 . . 1 Misdirections 16 | . . . . . . . . . . . . . . 4 6 4 . 2 Targeting Errors 44 | . . . . . . . . . 1 . . 5 7 9 16 . . 6 Weapon Failures 7 | . . . . . . . . . . . . 1 1 1 2 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2191 | . . 20 . . 458 85 135 . 538 216 701 . . . . . . 38 Projectiles 2114 | . . . . . 458 79 135 . 525 216 701 . . . . . . . Explosions 20 | . . 20 . . . . . . . . . . . . . . . . Melee 57 | . . . . . . 6 . . 13 . . . . . . . . 38 Knockbacks 52 | . . . . . 11 . 7 1 7 2 22 1 . 1 . . . . Impact 2 | . . . . . . . . . . . . 1 . 1 . . . . Kinetic 43 | . . . . . 10 . 6 1 6 2 18 . . . . . . . Secondary 7 | . . . . . 1 . 1 . 1 . 4 . . . . . . . Self-Inflicted Damage 12 | . . 10 . 2 . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . Rammed 14 | . . . . 2 . 1 . . 2 . . 2 . 7 . . . . Targets Rammed 15 | . . . . 2 . 2 . . 2 . . 2 . 7 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . Highest Temperature 384 | . 18 . . . . 21 48 . 18 99 384 262 379 344 252 131 . 32 Average Temperature 113 | . 8 . . . . 6 21 . 8 37 152 114 173 140 61 69 . 18 Received Heat Transfer 1611 | . 138 . . 36 99 60 117 . 12 66 354 . 387 30 33 . . 279 Effects 7 | . . . . . . . . . . . 5 . 2 . . . . . Shutdowns 2 | . . . . . . . . . . . 1 . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . 1 . . . . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 . . . . . Impact Corruptions 4 | . . . . . . 1 . . 3 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 . . . . Heat Transferred 557 | . . . . . . . . . . . . . . 507 . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Peak Influence 282 | 5 126 133 . . 204 156 . . 233 . . 79 282 270 . . . . Average Influence 95 | 2 65 130 . . 110 69 . . 73 . . 45 197 118 . . . . Maximum Alert Level 1 | . . . . . 1 . . . 1 . . . 1 1 . . . . Low Security (%) 92 | 100 100 100 . 100 95 100 . . 98 . . 100 47 94 . . . . Level 1 7 | . . . . . 4 . . . 1 . . . 52 5 . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . 1 1 1 . . 2 . 1 4 . 4 . . . . Investigation 1 | . . . . 1 . . . . . . . . . . . . . . Extermination 7 | . . . . . . 1 . . 1 . . 3 . 2 . . . . Reinforcement 6 | . 1 . . . 1 . . . 1 . . 1 . 2 . . . . Assault 1 | . . . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Distress Signals 3 | . . . . . 1 . . . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 154 | . 5 3 . 3 19 6 4 1 12 12 27 10 21 16 8 . . 7 Peak Tracking Total 11 | . 3 3 . 3 6 2 4 1 4 4 7 2 11 3 3 . . 5 Tactical Retreats 16 | . . . . . 2 . . . 1 1 5 . 6 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Traps Triggered 7 | . . . . . 4 1 . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . 9 . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Machines Disabled 8 | . . 1 . . 1 1 . . . . 1 . . 4 . . . . Max in Single Turn 3 | . . 1 . . 1 1 . . . . 1 . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Machines Accessed 18 | . 1 . 1 1 4 . 1 . . . 2 4 . 2 . 2 . . Terminals 8 | . 1 . . . 4 . . . . . . 2 . 1 . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . Total Hacks 50 | . 3 . 1 1 11 . 1 . . . 9 9 . 3 . 12 . . Successful 36 | . 2 . 1 1 5 . 1 . . . 9 2 . 3 . 12 . . Failed 14 | . 1 . . . 6 . . . . . . 7 . . . . . . Catastrophic 1 | . . . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 13 | . 2 . 1 . 9 . . . . . . 1 . . . . . . Terminals 18 | . 3 . . . 11 . . . . . . 3 . 1 . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 3 . . . . . . Terminal Hacks 27 | . . . 1 1 1 . 1 . . . 9 1 . 1 . 12 . . Record 20 | . . . . . . . . . . . 8 . . 1 . 11 . . Open Door 4 | . . . . 1 . . 1 . . . 1 . . . . 1 . . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 6 | . 2 . . . 4 . . . . . . . . . . . . . Terminals 6 | . 2 . . . 4 . . . . . . . . . . . . . Track 3 | . 1 . . . 2 . . . . . . . . . . . . . Botnet 3 | . 1 . . . 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . 3 . . . . . . 4 . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . Time 44 | . . . . . . . . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Used RIF Installer 1 | . . . . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Total Allies 2 | . . . . . . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . . . . . . 2 . . . . . . . Highest-Rated Group 49 | . . . . . . . . . . . 49 . . . . . . . Highest-Rated Ally 29 | . . . . . . . . . . . 29 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . 3 . . . . . . . Total Damage 37 | . . . . . . . . . . . 37 . . . . . . . Kills 2 | . . . . . . . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 2 . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Turns Passed 12317 | 82 235 142 324 42 1288 1034 841 29 805 1065 1524 1234 753 1081 833 614 17 374 Spaces Moved 6597 | 59 153 142 344 39 719 530 406 15 378 475 701 715 406 573 413 380 11 138 Core 21 | 19 . . . . . . . . . . . . . . . . . 2 Treads 5594 | . . . . . 475 530 406 15 378 475 701 715 406 573 413 380 11 116 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 982 | 40 153 142 344 39 244 . . . . . . . . . . . . 20 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 150 183 203 203 203 215 186 160 160 160 162 162 162 120 Average Speed 171 | 94 90 90 91 100 172 186 203 203 203 215 201 160 160 162 178 162 162 167 Slowest Speed 1050 | 200 90 90 100 110 200 203 203 203 215 215 215 160 200 190 189 162 162 1050 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 29 41 62 10 38 14 52 4 12 55 81 12 59 11 45 45 7 13 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 6 | . . 1 . 1 . . . . . . 1 . . . . 3 . . Known Exits Taken 4 | . . . . . 1 . . . . 1 . 1 . . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 . 1 . . 1 . 1 1 . Scrap Searched 9 | . . 1 . . . . . . . 1 3 . . . 2 . . 2 Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 83 | . . 24 . . 11 4 . 1 10 11 4 . . 17 . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 42 | . . . . . 11 4 . 1 10 11 4 . . . . . . 1 AOE 41 | . . 24 . . . . . . . . . . . 17 . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Gar Fac Upp Upp Zhi Pro Total 7267 | 80 220 149 355 41 782 575 418 14 402 500 779 764 462 680 452 379 10 205 Wait 139 | . 40 4 . . . . . . . . 17 7 10 57 3 . . 1 Move 6575 | 58 152 141 343 38 718 529 405 14 377 474 700 714 401 572 412 379 10 138 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 140 | 12 5 . 5 . 33 14 3 . 7 6 7 13 14 11 3 . . 7 Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach 70 | 6 1 . . 1 9 3 . . 2 . 7 7 10 6 8 . . 10 Detach 2 | . . . . . 2 . . . . . . . . . . . . . Swap 21 | 1 . 1 2 . 3 4 . . 1 . . 1 3 4 . . . 1 Drop 69 | . 4 . 5 . 17 12 3 . 5 6 4 3 4 6 . . . . Fire 169 | 3 18 3 . . . 11 7 . 8 12 15 17 20 17 26 . . 12 Melee 36 | . . . . . . . . . . . . . . . . . . 36 Ram 2 | . . . . 2 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . . 2 . . 2 . . 2 . 7 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 31 | . . . . . . . . . . 2 29 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Fac x2 / [*Upp] / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: [*Upp] / [*Ext]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 381 | -10/Mines | Discovered new exit (range 8) 382 | -10/Mines | Learned location of Storage (-7) 387 | -10/Mines | Learned location of 1 exit from Materials 454 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 455 | -10/Mines | Discovered new exit (range 5) 460 | -10/Mines | Entered Exiles 483 | -10/Exiles | Discovered new exit (range 15) 510 | -10/Exiles | Met 8R-AWN 531 | -10/Exiles | Met EX-HEX 569 | -10/Exiles | Met EX-BIN 588 | -10/Exiles | Aligned with FarCom system 589 | -10/Exiles | Given EX-Vault access code 618 | -10/Exiles | Opened EX-Vault 629 | -10/Exiles | Found AWS/Autocannon 659 | -10/Exiles | Exiles lab attacked by MAIN.C 765 | -10/Exiles | Discovered new exit (range 14) 784 | -10/Exiles | Left Exiles lab with AWS/Autocannon 784 | -10/Exiles | Entered Mines 788 | -9/Mines | Discovered new exit (range 5) 801 | -9/Mines | Learned location of Zion (-6) 812 | -9/Mines | Met a Derelict shopkeep closing up shop 826 | -9/Mines | Entered Materials 826 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 827 | -8/Materials | Identified exit to Factory 1124 | -8/Materials | Build established: Skirmisher 2114 | -8/Materials | Entered Factory 2114 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2409 | -7/Factory | Build established: Tank 3115 | -7/Factory | Discovered new exit (range 16) 3148 | -7/Factory | Entered Lower Caves 3695 | -7/Lower Caves | Encountered a Warlord checkpoint 3965 | -7/Lower Caves | Discovered new exit (range 9) 3989 | -7/Lower Caves | Entered another Lower Caves area 4004 | -7/Lower Caves | Discovered new exit (range 6) 4018 | -7/Lower Caves | Entered Factory 4018 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4806 | -6/Factory | Discovered new exit (range 4) 4823 | -6/Factory | Entered Lower Caves 4858 | -6/Lower Caves | Learned 4 Factory zone layouts 4871 | -6/Lower Caves | Spotted B-75 Beast 4893 | -6/Lower Caves | Destroyed B-75 Beast 4957 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4996 | -6/Lower Caves | Destroyed 7 combat bots 5751 | -6/Lower Caves | Identified exit to Lower Caves 5888 | -6/Lower Caves | Entered another Lower Caves area 5906 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6272 | -6/Lower Caves | Learned location of Armory (-3) 6272 | -6/Lower Caves | Learned 8 Factory zone layouts 6272 | -6/Lower Caves | Learned Factory trap positions 6272 | -6/Lower Caves | Learned Armory trap positions 6272 | -6/Lower Caves | Learned Factory terminal intel 6763 | -6/Lower Caves | Encountered a Warlord checkpoint 7399 | -6/Lower Caves | Discovered new exit (range 6) 7412 | -6/Lower Caves | Entered Factory 7412 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7413 | -5/Factory | Identified exit to Factory 7414 | -5/Factory | Loaded intel: 110 trap records 7415 | -5/Factory | Loaded intel: 21 terminal locations 7852 | -5/Factory | Discovered new exit (range 8) 8644 | -5/Factory | Identified exit to Garrison 8646 | -5/Factory | Entered Garrison 8745 | -5/Garrison | Build established: Scavenger-Tank 8749 | -5/Garrison | Triggered checkpoint 8807 | -5/Garrison | Destroyed 9 combat bots 8814 | -5/Garrison | Triggered checkpoint 8863 | -5/Garrison | Lost 10 parts (1p4n2u3w) 8936 | -5/Garrison | Triggered checkpoint 9105 | -5/Garrison | Discovered new exit (range 13) 9128 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9366 | -5/Garrison | Discovered new exit (range 9) 9391 | -5/Garrison | Installed Relay Interface Framework 9399 | -5/Garrison | Entered Factory 9647 | -5/Factory | Discovered new exit (range 13) 9792 | -5/Factory | Repaired Imp. Medium Armor Plating 9838 | -5/Factory | System corruption reached 10% 10468 | -5/Factory | Discovered new exit (range 7) 10480 | -5/Factory | Entered Upper Caves 10711 | -5/Upper Caves | Lost 7 parts (1n2u4w) 10938 | -5/Upper Caves | Identified exit to Upper Caves 10964 | -5/Upper Caves | Spotted B-75 Beast 10981 | -5/Upper Caves | Build established: Scavenger-Gunner 11308 | -5/Upper Caves | Build established: Scavenger-Mutant 11313 | -5/Upper Caves | Entered another Upper Caves area 11482 | -5/Upper Caves | Learned Factory emergency access door positions 11764 | -5/Upper Caves | Learned location of Warlord (-4) 11809 | -5/Upper Caves | Learned location of Extension (-5) 11809 | -5/Upper Caves | Learned location of 1 exit from Research 11809 | -5/Upper Caves | Learned Research stockpile data 11809 | -5/Upper Caves | Learned Armory garrison access intel 11903 | -5/Upper Caves | Discovered new exit (range 15) 11927 | -5/Upper Caves | Entered Zhirov 11927 | -5/Zhirov | Discovered new exit (range 3) 11944 | -5/Zhirov | Entered Proximity Caves 12264 | -4/Proximity Caves | Core integrity fell below 50% 12301 | -4/Proximity Caves | Core integrity fell below 20% 12318 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12291_ Penetrated by Slug. 12291_ Mic. Fission Core destroyed. 12294_ System corrupted: Matter fused (-5). 12294_ Slug penetrates Wall. 12294_ Penetrated by Slug. 12294_ Slug penetrates Wall. 12297_ Penetrated by Slug. 12297_ Slug penetrates Wall. 12297_ Destroyed Imp. Phase Shifter. 12300_ Penetrated by Slug. 12300_ Slug penetrates Wall. 12304_ Penetrated by Slug. 12305_ System corrupted: Lance targeting data glitched. 12309_ Penetrated by Slug. 12312_ Destroyed Lgt. Antimatter Reactor. 12313_ Penetrated by Slug. 12313_ Slug penetrates Wall. 12313_ Penetrated by Slug. 12317_ System corrupted: Lance targeting data glitched. 12318_ System corrupted: Imp. Weapon Shielding rejected. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################?????????????????????????????????? | | % #?????????????????????????????????? | | #??????######?????????????????????? | | #??????#% !!##????????????????????? | | " ######?# ! #????????????????????? | | " " ## ####! %##????????????????????? | | " " """" # ###%%;#????????????????????? | | " "" "" # ### %##????????????????????? | | ! """""" " # ## #%@ ##???????????????????? | | %""" " " ## ### h ##??????????????????? | | " " "" ## #### ###### ????????? | | """""" # ### #????????? | | "" " = #?????????? | | " " # ## #### ##?????????? | | " " "" ### ### ##? #????? #??????????? | | "" """" #?# ## #?? #?????????????????? | | """ " #?# #??? #?????????????????? | | " " #?# ### #??? #?????????????????? | | " #?# #?####???? ?????????????????? | | ##?# #???????????????????????????? | | ##??# #???????????????????????????? | | ## ### #??? #???????????????????????????? | | ?# #?# #???###???????????????????????????? | | ?# ### #### #?????????????????????????????????? | | ?# #??#####?????????????????????????????????? | | ?# ### #????????????????????????????????????????? | | ?# #?# #????????????????????????????????????????? | | ?# #?# #????????????????????????????????????????? | | ?# ?# #????????????????????????????????????????? | | ?# ?# #????????????????????????????????????????? | | ?# ## #????????????????????????????????????????? | | ?# # #????????????????????????????????????????? | | ?# ###??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Resistance: EM 20 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Challenges ------------ None Game ------ Seed RocketRelayShielding Manual? 0 Play Time 01:02:01 Cumulative 18.9 hours Start 2020.06.02 @ 22:06:07 End 2020.06.03 @ 16:52:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 38 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2f2354f-1fb7-480d-bfa5-f8933c0ecb4a