Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 17:19:53

Player: Mathewnd

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (675)      675
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1915

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     250/300
Energy                     56/100
System Corruption          0%
Temperature                Cool (85)
Movement                   Flying (187) Ox2
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (2) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
  Enhanced Flamer
           Katana
>          --- INVENTORY (15) ---
           Ion Engine
    Medium Storage Unit
           Visual Processing Unit
  Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
  Enhanced Flamer
           Katana
>          --- INVENTORY --------
           Ion Engine
    Medium Storage Unit
           Visual Processing Unit
  Hardened Light Armor Plating
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Signal Interpreter
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 5   3   20  3   
  Power                    4    | .   1   3   .   
    Engine                 4    | .   1   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   .   12  2   
    Treads                 5    | 2   .   3   .   
    Leg                    9    | .   .   9   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  3    | 1   1   1   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   1   4   1   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 22   | .   .   21  1   
  Power                    4    | .   .   4   .   
  Propulsion               12   | .   .   11  1   
  Utility                  .    | .   .   .   .   
  Weapon                   6    | .   .   6   .   
  Highest Loss Streak      6    | .   .   6   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   89  86  61  
  Engine                   6    | .   4   9   .   
  Treads                   19   | .   28  17  .   
  Leg                      11   | .   .   16  19  
  Storage                  12   | .   14  11  11  
  Processor                11   | .   13  11  11  
  Energy Gun               2    | .   7   .   .   
  Ballistic Gun            18   | .   20  19  .   
  Slashing Weapon          1    | .   .   1   11  
Peak Build Rating          15   | 5   7   13  15  
  Average Rating           7    | 3   6   9   9   
  On Entrance              5    | .   5   7   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 8   12  30  24  
  Greatest Support         60   | 40  40  60  20  
  Greatest Overweight (x)  2    | .   .   1   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         9    | 6   8   9   15  
  Most Carried             9    | 7   8   9   7   
  Average Carried          6    | 5   7   6   5   
  Final Capacity           15   | 8   8   15  15  
  Final Carried            8    | 7   8   6   4   

 Class Distribution 
--------------------
 65% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           613  | 247 48  318 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            840  | .   121 719 .   
  Parts                    46   | .   6   40  .   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  17   | .   3   14  .   
  Melee                    1    | .   .   1   .   
  Guns                     16   | .   3   13  .   
Classes Destroyed          6    | .   3   3   .   
  Hauler                   1    | .   .   1   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  1    | .   1   .   .   
  Grunt                    13   | .   2   11  .   
  Duelist                  1    | .   .   1   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           4    | .   1   4   .   
  Combat Bots Only         4    | .   1   4   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        265  | .    20   233  12   
  Missed                   76   | .    9    63   4    
Damage Taken               2629 | .    136  2380 113  
  Core                     413  | .    12   365  36   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         97   | 100  95   .    .    
Volleys Fired              87   | .    16   67   4    
  Largest                  2    | .    2    2    1    
  Hottest                  80   | .    70   43   80   
Shots Fired                168  | .    32   132  4    
  Gun                      164  | .    32   132  .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  4    | .    .    .    4    
  Kinetic                  163  | .    31   132  .    
  Thermal                  5    | .    1    .    4    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    9    13   8    
  Robot Miss Streak        2    | .    2    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           134  | .    24   107  3    
  Core Hits                54   | .    10   43   1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              5    | .    .    5    .    
  Impact                   .    | .    .    .    .    
  Slashing                 5    | .    .    5    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1339 | .    184  1122 33   
  Guns                     1237 | .    184  1053 .    
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    69   | .    .    69   .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1224 | .    171  1053 .    
  Thermal                  46   | .    13   .    33   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 69   | .    .    69   .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        79   | .    20   31   79   
  Average Temperature      10   | .    6    7    37   
  Received Heat Transfer   1179 | .    63   1050 66   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         277  | .    37   .    240  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             164  | .   147 164 52  
  Initial                  52   | .   .   .   52  
  Average                  48   | .   29  66  49  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   6   21  2   
  Peak Tracking Total      7    | .   3   7   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   8   .   .   
  Successful               1    | .   1   .   .   
  Failed                   7    | .   7   .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1501 | 119 478 796 108 
Spaces Moved               677  | 62  257 314 44  
  Core                     8    | 8   .   .   .   
  Treads                   448  | 54  257 137 .   
  Legs                     220  | .   .   177 43  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   1    | .   .   .   1   
  Fastest Speed            50   | 50  160 120 187 
  Average Speed            154  | 145 160 146 189 
  Slowest Speed            190  | 160 160 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 5   47  31  10  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      985  | 91  299 532 63  
  Wait                     144  | 13  18  102 11  
  Move                     674  | 61  256 313 44  
  Hop                      .    | .   .   .   .   
  Pick Up                  37   | 12  4   20  1   
  Fast Attach              1    | .   1   .   .   
  Attach                   29   | 5   2   19  3   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   2   .   
  Drop                     6    | .   2   4   .   
  Fire                     87   | .   16  67  4   
  Melee                    5    | .   .   5   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  120 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Discovered new exit (range 11)
  339 | -10/Materials | Identified exit to Mines
  562 | -10/Materials | Discovered new exit (range 16)
  597 | -10/Materials | Identified exit to Materials
  598 | -10/Materials | Entered another Materials area
  598 | -9/Materials  | Evolved 2 slots: Propulsion x2
  939 | -9/Materials  | Lost 3 parts (1p2n)
  992 | -9/Materials  | Lost 5 parts (1p2n2w)
 1036 | -9/Materials  | Core integrity fell below 50%
 1098 | -9/Materials  | Lost 6 parts (1p4n1w)
 1252 | -9/Materials  | Build established: Scavenger-Mutant
 1270 | -9/Materials  | Discovered new exit (range 16)
 1318 | -9/Materials  | Core integrity fell below 20%
 1385 | -9/Materials  | Lost 6 parts (1p2n3w)
 1392 | -9/Materials  | Identified exit to Mines
 1394 | -9/Materials  | Entered Mines
 1438 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1502 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
Hvy. Assault Rifle destroyed.
K-01 Serf collects debris.
Ion Engine destroyed.
Lgt. Treads destroyed.
K-01 Serf cleans the Machine.
EXIT=IDENTIFIED: MINES
K-01 Serf cleans the Machine.
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
K-01 Serf collects debris. <x*>
An Enh. Flamer has been hastily shoved under
  some rubble with a note attached: "One is
  never enough."
Acquired Enh. Flamer.
K-01 Serf collects debris. <x9>
Aluminum Leg destroyed.
Identified Imp. Flight Unit.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|       ??#       #????????????????????????????????? |
|       ??#       #??????################??????????? |
|       ??#       #??????#  g               ???????? |
|       ??#       #??????#  g               ???????? |
|       ??#       #??????# @#########??????????????? |
|       ??#       ########  ###????????????????????? |
|       ??#       #           ##???????????????????? |
|       ??###### ## ###        #???????????????????? |
|       ???????# ## #?#        #???????????????????? |
|       ???????# ## #?##       ##??????????????????? |
|       ???????#    #??###      ##?????????????????? |
|       ???????######????##      #?????????????????? |
|       ?????????????????##      #?????????????????? |
|       ??????????????####      ##?????????????????? |
|       ?????????????##        ##??????????????????? |
|       ?????????????#        ##???????????????????? |
|       ?????????????##       #????????????????????? |
|       ??????????????#####  ##????????????????????? |
|       ??????????????????####?????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
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|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityAblativeRedirector
  Manual?         0
Play Time         00:10:31
  Cumulative      69.4 hours
  Start           2024.12.30 @ 16:47:56
  End             2024.12.30 @ 17:19:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          40
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02c96d93-c69b-4c47-ad7a-0b261b13cc9e