Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 22:31:50 Player: hanna Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2472) 2472 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 5454 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 350/350 System Corruption 20% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Battery Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Heavy EM Shotgun Lightning Gun Gauss Rifle Advanced Assault Cannon Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Visual Processing Unit Sensor Array Advanced Targeting Computer Field Recycling Unit > --- WEAPON ----------- Heavy EM Shotgun Advanced Assault Cannon Improved Datajack > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Aluminum Leg Improved Heat Sink High-capacity Battery Shock Absorption System Lightning Gun Advanced Beam Rifle Gatling Laser Light EM Pulse Cannon Advanced Beam Cannon Gauss Rifle Proton Missile Launcher Heavy Rocket Launcher Plasma Cutter [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . . . 2 2 Weapon 1 | . . . 1 . . Parts Attached 91 | 6 1 . 23 27 34 Power 13 | 1 . . 3 6 3 Engine 10 | 1 . . 3 3 3 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 14 | 2 . . 5 2 5 Treads . | . . . . . . Leg 14 | 2 . . 5 2 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 . 4 6 4 Device 8 | . . . 3 2 3 Storage 4 | 1 1 . . 1 1 Processor 2 | . . . . 2 . Hackware 1 | . . . . 1 . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 48 | 2 . . 11 13 22 Energy Gun 15 | 1 . . 4 3 7 Energy Cannon 9 | . . . 2 3 4 Ballistic Gun 10 | 1 . . 5 4 . Ballistic Cannon 2 | . . . . . 2 Launcher 7 | . . . . . 7 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 5 | . . . . 3 2 Unidentified Prototypes 4 | . . . 2 . 2 Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 23 | . . . 2 3 18 Power 7 | . . . 1 1 5 Propulsion 5 | . . . . 1 4 Utility 6 | . . . . 1 5 Weapon 5 | . . . 1 . 4 Highest Loss Streak 7 | . . . 2 2 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 87 | . 96 100 89 92 79 Engine 9 | . 14 14 14 10 2 Core 4 | . . . . 7 9 Leg 17 | . 28 28 22 18 10 Device 8 | . . . 6 10 12 Storage 12 | . 24 28 13 12 9 Processor 5 | . . . . 5 12 Energy Gun 9 | . 14 14 11 10 4 Energy Cannon 6 | . . . 9 6 5 Ballistic Gun 7 | . 14 14 10 7 1 Launcher 1 | . . . . . 4 Special Melee Weapon 1 | . . . . 1 3 Naked Turns . | . . . . . . Heaviest Build 55 | 12 32 32 47 51 55 Greatest Support 30 | 20 20 20 23 23 30 Greatest Overweight (x) 14 | . 1 1 2 2 14 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 2 4 4 12 15 15 Average Carried 9 | . 1 4 8 11 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 12 | . 4 4 12 11 7 Class Distribution -------------------- 35% | Mutant 28% | Tank 22% | Skirmisher 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1785 | 251 37 . 508 491 498 Remotely . | . . . . . . Salvage Created 2424 | . 80 . 751 605 988 Parts 151 | . 13 . 56 35 47 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled 19 | . . . . 6 13 Retrieved Matter 77 | . . . . 28 49 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 50 | . 4 . 18 10 18 Guns 22 | . 4 . 14 3 1 Cannons 21 | . . . 3 7 11 AOE 6 | . . . 1 . 5 Classes Destroyed 11 | . 2 . 3 1 5 Worker 2 | . . . . . 2 Builder 4 | . . . . . 4 Recycler 1 | . . . . . 1 Watcher 5 | . . . 3 2 . Swarmer 6 | . 3 . 3 . . Grunt 22 | . 1 . 7 5 9 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 14 | . . . 7 4 3 Hunter 1 | . . . . 1 . Programmer 5 | . . . . . 5 Best Kill Streak 8 | . 3 . 4 3 8 Combat Bots Only 4 | . 3 . 4 3 4 Max Kills in Single Turn 3 | . 2 . 2 1 3 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 444 | . 9 . 105 82 248 Missed 133 | . 7 . 27 15 84 Damage Taken 4170 | . 34 . 1002 782 2352 Core 1100 | . . . 255 142 703 Absorbed by Shields 166 | . . . 4 162 . Regen/Repaired (Parts) 87 | . . . . . 87 Core Remaining (%) 77 | 100 . 100 36 74 . Volleys Fired 147 | . 7 1 51 45 43 Largest 3 | . 2 2 3 3 3 Hottest 199 | . 70 70 192 152 199 Shots Fired 315 | . 14 2 121 97 81 Gun 195 | . 14 2 113 52 14 Cannon 108 | . . . 8 45 55 Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 89 | . 7 1 29 38 14 Thermal 158 | . 7 1 70 41 39 Explosive 7 | . . . . . 7 Electromagnetic 61 | . . . 22 18 21 Robot Hit Streak 15 | . 4 1 12 15 14 Robot Miss Streak 6 | . 2 3 6 4 1 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 222 | . 8 1 81 69 63 Core Hits 126 | . 6 . 53 22 45 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Burn 2 | . 2 . . . . Melee Attacks 6 | . . . . 5 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5300 | . 114 10 1167 1359 2650 Guns 1997 | . 114 10 1037 591 245 Cannons 2031 | . . . 82 768 1181 Explosions 1272 | . . . 48 . 1224 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1132 | . 64 10 255 463 340 Thermal 2198 | . 50 . 695 473 980 Explosive 722 | . . . . . 722 Electromagnetic 1248 | . . . 217 423 608 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . . 20 Average Corruption 10 | . . . . . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . . . . 28 Message Errors 5 | . . . . . 5 Matter Fused 8 | . . . . . 8 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 7 | . . . . . 7 Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 48 | . . . . 8 40 Projectiles 28 | . . . . 8 20 Explosions 20 | . . . . . 20 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 127 | . . . . . 127 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 604 | . 54 9 604 502 498 Average Temperature 144 | . 20 6 150 156 131 Received Heat Transfer 1208 | . 18 . 372 287 531 Effects 31 | . . . 15 14 2 Shutdowns 11 | . . . 4 7 . Energy Bleed 2 | . . . . 2 . Interference 2 | . . . . 2 . Matter Decay 8 | . . . 5 3 . Short Circuit 1 | . . . 1 . . Damage (minor) 3 | . . . 1 . 2 Damage (major) 3 | . . . 3 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . . 6 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . . 1 2 2 Heat Transferred 3934 | . 296 . 1228 888 1522 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 . 2 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 577 | . 100 39 184 239 577 Initial 39 | . . 39 14 22 30 Average 143 | . 62 39 90 138 236 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 83 | 100 100 100 100 82 59 Level 1 3 | . . . . 17 2 Level 2 13 | . . . . . 37 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . . 1 7 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . . . 1 3 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . . . 3 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 6 . 29 17 38 Peak Tracking Total 12 | . 3 . 5 4 12 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . . . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 12 | . . . 1 3 8 Max in Single Turn 3 | . . . 1 2 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 4 | . . . 2 . 2 Terminals 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . . 4 . 5 Successful 6 | . . . 2 . 4 Failed 3 | . . . 2 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . 1 . 2 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 1 . 1 Emergency Access Points 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 1 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 32 | . . . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 2 | . . . . 2 . Combat . | . . . . . . Robot Hacks Applied 2 | . . . . 2 . parse_system 1 | . . . . 1 . no_distress 1 | . . . . 1 . Relay Couplers Released 7 | . . . . . 7 Machine Destruction 3 | . . . . . 3 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 35 | . . . . . 35 Total Damage 385 | . . . . . 385 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5314 | 119 173 216 2108 856 1842 Spaces Moved 1921 | 48 90 113 831 286 553 Core 73 | 5 . . . . 68 Treads . | . . . . . . Legs 1848 | 43 90 113 831 286 485 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 Average Speed 226 | 112 163 190 216 213 275 Slowest Speed 750 | 120 190 190 260 260 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 24 22 69 26 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 147 | . . . 6 . 141 Melee . | . . . . . . Projectile . | . . . . . . AOE 147 | . . . 6 . 141 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2602 | 113 102 113 1041 446 787 Wait 344 | 54 . . 100 56 134 Move 1916 | 47 89 112 830 285 553 Hop . | . . . . . . Pick Up 68 | 6 5 . 24 18 15 Fast Attach . | . . . . . . Attach 41 | 6 1 . 9 11 14 Detach 2 | . . . 2 . . Swap 50 | . . . 14 16 20 Drop 28 | . . . 11 10 7 Fire 147 | . 7 1 51 45 43 Melee 6 | . . . . 5 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 500 | -10/Mines | Discovered new exit (range 5) 509 | -10/Mines | Entered Materials 509 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1003 | -9/Materials | Build established: Gunner 1322 | -9/Materials | Build established: Tank 1404 | -9/Materials | Discovered new exit (range 13) 1589 | -9/Materials | Core integrity fell below 50% 2601 | -9/Materials | Discovered new exit (range 5) 2617 | -9/Materials | Entered another Materials area 2617 | -8/Materials | Evolved 2 slots: Utility x2 2725 | -8/Materials | Discovered new exit (range 15) 3318 | -8/Materials | Discovered new exit (range 17) 3473 | -8/Materials | Entered Factory 3473 | -7/Factory | Evolved 2 slots: Utility x2 3691 | -7/Factory | Build established: Skirmisher 4036 | -7/Factory | Repaired Imp. Aluminum Leg 4172 | -7/Factory | Build established: Mutant 4611 | -7/Factory | Garrison activated, responded to threat 4710 | -7/Factory | Lost 3 parts (1p1n1u) 4796 | -7/Factory | System corruption reached 10% 4829 | -7/Factory | Lost 7 parts (1p2n2u2w) 5080 | -7/Factory | Build established: Skirmisher 5274 | -7/Factory | Cargo convoy interrupted 5279 | -7/Factory | Core integrity fell below 50% 5311 | -7/Factory | Core integrity fell below 20% 5315 | -7/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- Slug penetrates P-60 Hacker. R-06 Scavenger collects Lgt. EM Pulse Cannon. P-60 Hacker resets A-27 Freighter, system corruption cleaned. Penetrated by Slug. Lgt. Deuterium Engine destroyed. Plasma Cannon destroyed. Adv. Beam Rifle destroyed. System corrupted: Matter fused (-9). Penetrated by Slug. Cryofiber Web destroyed. K-01 Serf suffers critical hit (Destroy). K-01 Serf destroyed. Acquired 4 matter. U-05 Engineer builds a Wall. System corrupted: Component data lost. Penetrated by Slug. Acquired Lgt. Ion Engine. Acquired 10 matter. Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????##????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #### | | ????????????????????????????????????????????# | | ???????????" ??????????????????########### | | ????????? # "?????########### | | ?????? !!! "?????# + | | ?????# !!! G ??# # """ """ """ | | ?????? !! 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"""????????????????????# #??????? | | ??????????????? ?? ?????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralGuidedAutocannon Manual? 0 Play Time 01:04:49 Cumulative 16.6 hours Start 2024.04.13 @ 21:24:18 End 2024.04.13 @ 22:31:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f43b436-1612-4892-a2ec-1ab3bf4fe256