Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.30 @ 13:28:30 Player: ae Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (380) 1900 Value Destroyed (16397) 16397 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (10835) 10835 TOTAL SCORE: 39432 Bonus ------- High Alert Combat Kills 3971 Follower Combat Kills 1275 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1296 Win 3000 Friendly Fire -607 Cogmind --------- Core Integrity 1600/1600 Matter 241/300 Energy 686/700 System Corruption 3% Temperature Cool (8) Movement Treading (170) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Impulse Thruster > --- UTILITY (12) ----- Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Target Analyzer Graphene Brace Advanced EM Shield High-powered Tractor Beam > --- WEAPON (5) ------- KE Penetrator Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY (20) --- Quantum Reactor Vortex Chain Reactor Advanced Heat Sink Advanced Heat Sink Experimental Matter Compressor (500) Improved Weapon Cycler Improved Focal Shield Improved System Shield Drone Bay (2/2) Hacking Drone Bay (1/1) Dimensional Node Initializer Compact HERF Cannon Nova Cannon Hardcell Cannon Fusion Bomb Launcher Z-bomb Delivery System Advanced Remote Datajack RU-N14's Throwing Claymores v3 (2) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Target Analyzer Improved Weapon Cycler Improved Focal Shield > --- WEAPON ----------- Compact HERF Cannon Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Quantum Reactor Vortex Chain Reactor Advanced Heat Sink Advanced Cooling System Experimental Matter Compressor Graphene Brace Advanced EM Shield High-powered Tractor Beam Drone Bay Hacking Drone Bay Dimensional Node Initializer KE Penetrator Enhanced Coil Gun Hypervelocity Railgun Hardcell Cannon Fusion Bomb Launcher Z-bomb Delivery System Advanced Remote Datajack RU-N14's Throwing Claymores v3 [Rating: 187] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Flight Unit Impulse Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . 1 . . . . . 1 . . . Utility 10 | . . . . 1 2 . . . . 1 . . . . 1 . . . . 2 1 1 . 1 Weapon 3 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Attached 196 | 7 15 16 1 17 5 2 3 5 2 8 3 . . 1 9 1 . 12 . 18 42 18 4 7 Power 17 | 1 1 1 1 1 . . . . . 2 . . . . 1 . . 1 . . 4 4 . . Engine 8 | 1 1 1 1 1 . . . . . 2 . . . . . . . . . . 1 . . . Core 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 1 . . 3 4 . . Propulsion 41 | 2 5 7 . 9 . . 1 . . 2 . . . . 2 . . 4 . 1 6 1 . 1 Treads 40 | 2 5 7 . 9 . . 1 . . 2 . . . . 2 . . 4 . 1 6 1 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 80 | 2 4 1 . 4 2 2 2 3 . 3 1 . . . 4 1 . 4 . 12 20 9 1 5 Device 50 | 1 . 1 . 2 . 1 1 3 . 1 1 . . . 2 1 . 3 . 8 12 8 1 4 Storage 5 | 1 2 . . . . . . . . . . . . . . . . 1 . . 1 . . . Processor 8 | . . . . . 1 . . . . . . . . . . . . . . 1 4 1 . 1 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Protection 16 | . 2 . . 2 1 1 1 . . 2 . . . . 2 . . . . 3 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 5 7 . 3 3 . . 2 2 1 2 . . 1 2 . . 3 . 5 12 4 3 1 Energy Gun 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 9 | . 2 2 . . . . . . . . 1 . . 1 . . . . . 1 1 . 1 . Ballistic Gun 24 | 1 2 . . . . . . . . 1 1 . . . 1 . . 1 . 4 10 2 . 1 Ballistic Cannon 9 | . . 4 . 1 2 . . . 1 . . . . . . . . . . . . . 1 . Launcher 8 | . . . . 2 1 . . 2 . . . . . . 1 . . . . . . 1 1 . Special Weapon 5 | . . . . . . . . . 1 . . . . . . . . 2 . . 1 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . 1 1 . 2 1 . . 3 1 . . . . . 1 . . 5 . 1 3 . 1 . Parts Lost 19 | . 1 1 . . . . . . . . . . . . . . . . . 4 5 6 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Utility 13 | . 1 . . . . . . . . . . . . . . . . . . 4 5 3 . . Weapon 3 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Highest Loss Streak 4 | . 1 1 . . . . . . . . . . . . . . . . . 4 1 4 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 3 11 14 15 14 14 15 15 14 15 14 15 15 15 14 14 14 14 14 14 13 16 18 19 18 Power . | . 2 1 1 1 1 1 1 1 1 . . . . . . 1 1 1 1 1 1 3 2 2 Propulsion 1 | 2 5 2 2 1 2 2 2 2 2 1 1 1 1 1 . 1 1 1 1 1 2 1 . . Utility 4 | . . 5 5 5 5 5 5 5 5 5 6 6 6 6 5 3 3 3 3 3 3 4 6 7 Weapon 5 | . 2 4 5 5 4 6 6 6 6 6 6 6 6 5 5 5 6 6 5 6 8 6 7 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 62 | . 8 12 2 4 5 . . 4 . 2 . . . . . . . 3 1 3 10 1 2 5 Power 12 | . 2 2 . . 1 . . . . . . . . . . . . 1 1 . 1 . 2 2 Propulsion 13 | . 4 . 1 1 . . . . . . . . . . . . . 1 . 1 5 . . . Utility 17 | . 1 7 . 1 2 . . 1 . 1 . . . . . . . 1 . . 1 . . 2 Weapon 17 | . 1 3 1 2 2 . . 2 . 1 . . . . . . . . . 1 3 1 . . Tool/Special 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 91 | . 98 99 100 99 99 99 100 98 100 96 92 93 93 93 89 88 88 84 82 75 80 85 82 81 Engine 6 | . 13 11 11 9 7 7 7 7 7 13 13 13 13 13 8 5 5 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 5 5 7 7 4 4 Treads 24 | . 28 33 33 36 30 29 30 30 30 26 26 26 26 26 24 23 23 23 23 16 13 13 13 10 Device 14 | . 4 9 11 14 21 13 15 15 15 13 12 13 13 13 13 11 11 10 11 18 23 26 30 28 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 Processor 5 | . . . . . 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 11 13 13 15 Protection 6 | . 8 1 . 3 1 8 7 7 7 9 6 6 6 6 8 11 11 11 11 8 3 3 . . Energy Cannon 1 | . 9 13 . . . . . . . . . . . . . . . . . . . . 2 2 Ballistic Gun 6 | . 17 . . . . . . . . . 5 5 6 . 7 11 11 11 13 12 13 16 13 16 Ballistic Cannon 11 | . . 19 33 26 23 21 22 21 22 18 13 13 13 13 7 5 5 2 2 1 . . 1 . Peak Build Rating 187 | 7 13 21 23 34 47 47 48 58 52 76 72 70 70 72 83 84 82 106 107 129 159 177 179 187 Average Rating 78 | 5 9 18 21 27 41 45 46 50 50 66 70 70 70 70 79 82 82 91 106 116 147 169 174 180 On Entrance 70 | . 7 12 20 23 29 41 45 48 50 52 72 70 70 70 72 82 82 82 106 107 117 156 174 176 Avg Prop Armor Cover (%) 5 | . . . . . . 5 . . . . . . . . . . . 9 11 3 6 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 13 36 47 52 60 63 61 56 73 61 82 80 78 78 84 87 77 77 98 94 119 125 126 113 125 Greatest Support 220 | 40 40 60 60 80 80 80 80 80 80 100 100 100 100 100 140 140 140 155 152 167 220 205 195 195 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 15 | 6 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 18 20 20 20 Most Carried 20 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Carried 15 | 4 11 14 14 14 14 14 15 14 14 14 14 15 15 14 14 14 15 14 14 14 18 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Final Carried 20 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 19 Class Distribution -------------------- 47% | Tank 21% | Scavenger-Tank 15% | Skirmisher 6% | Scavenger-Gunner 4% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Matter Collected 16508 | 318 508 723 244 1191 276 282 192 93 123 473 468 268 . 382 393 214 201 1078 282 1623 4282 1964 252 678 Remotely 5494 | . . . . . . . . . . . 159 . . . 18 . . . . 220 3183 1189 148 577 Salvage Created 16415 | 141 877 1272 121 973 150 177 32 . . 534 337 241 . 156 244 . 190 320 204 1678 4535 2585 536 1112 Parts 909 | 8 55 86 5 71 10 12 2 . . 27 4 3 . 5 20 . 2 13 8 98 245 141 18 76 Haulers Intercepted 18 | . 2 3 . 5 1 . . . . 1 . . . . 1 . . . . 2 2 1 . . Recyclers Shooed 18 | . 2 1 . . . . . . . 2 . . . . . . . . . 3 5 3 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . 7 1 . . . 18 7 . 4 . 3 1 . 8 . . . . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 270 | . 13 29 2 25 3 7 4 . . 10 6 8 . 9 7 . 1 13 5 28 48 37 2 13 Guns 106 | . 10 . . . . . . . . . . 2 . . 2 . . 1 4 10 35 29 . 13 Cannons 79 | . 3 27 2 21 3 4 1 . . 6 4 1 . 2 1 . 1 . . 2 1 . . . AOE 81 | . . . . 4 . 3 3 . . 4 2 5 . 7 4 . . 12 1 16 10 8 2 . Classes Destroyed 24 | 2 7 2 . 1 1 1 . . . 2 2 . . . . . . 3 1 1 . 1 . . Worker 21 | . 3 . . 5 . . . . . 2 . . . . 1 . . . . 3 1 3 . 3 Builder 18 | . 1 1 . 2 . . . . . 2 . . . . . . . . . 4 4 1 . 3 Tunneler 5 | 2 . . . . . . . . . . . . . . . . . . . 1 1 1 . . Hauler 18 | . 2 3 . 5 1 . . . . 1 . . . . 1 . . . . 2 2 1 . . Recycler 16 | 1 2 1 1 . . . . . . 1 . . . . . . . . . 1 7 . 2 . Operator 6 | . 1 . . 1 . 1 . . . 1 . . . . . . . . . . 1 . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 24 | . 3 4 . 4 1 . . . . . . . . . 2 . . . . 1 4 1 2 2 Swarmer 49 | . 3 3 . 6 . . . . . 3 . . . 5 5 . . 1 1 6 3 8 . 5 Saboteur 4 | . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . Grunt 98 | . 10 17 1 9 1 2 3 . . 2 3 7 . 4 . . 1 5 . 5 10 14 . 4 Brawler 11 | . . 1 1 1 . 1 . . . . 1 1 . . . . . 2 . . 1 2 . . Duelist 5 | . . . . 2 . . 1 . . . 1 . . . . . . 1 . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Sentry 25 | . . 8 . 7 . 1 . . . 2 . . . . . . . . 1 1 3 2 . . Hunter 21 | . . . . . . . . . . 2 . . . . . . . . 2 3 10 2 2 . Programmer 47 | . . . . . 2 1 . . . 1 . . . . 2 . . . . 11 19 7 . 4 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Behemoth 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Light 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . 3 1 . . . . . . . . . . . . Thief 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 15 | 2 5 5 2 6 2 3 4 . . 5 4 4 . 5 5 . 1 6 2 14 7 15 3 10 Combat Bots Only 11 | . 5 4 2 4 1 3 4 . . 2 4 4 . 5 5 . 1 6 2 10 5 11 2 7 Max Kills in Single Turn 5 | 1 2 2 1 4 1 2 1 . . 5 1 2 . 3 2 . 1 3 1 5 3 3 3 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Exploded 5 | . . . . 2 . 2 1 . . 2 1 2 . 3 2 . . 3 1 5 3 3 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Hostile Shots Fired 1119 | . 99 60 6 63 4 30 . . . 45 16 14 . 19 29 . 5 17 32 110 406 130 12 22 Missed 351 | . 23 21 4 20 1 12 . . . 16 4 7 . 8 7 . 1 6 6 36 138 36 2 3 Hits 768 | . 76 39 2 43 3 18 . . . 29 12 7 . 11 22 . 4 11 26 74 268 94 10 19 Melee 4 | . . . . 2 . 2 . . . . . . . . . . . . . . . . . . Projectile 764 | . 76 39 2 41 3 16 . . . 29 12 7 . 11 22 . 4 11 26 74 268 94 10 19 AOE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Critical Strikes 34 | . 2 . . 3 . . . . . . 1 . . 1 . . . 2 . 8 15 1 . 1 Actively Blocked 16 | . . . . . . . . . . . . . . . . . . . . . 14 1 . 1 Part Disruptions 5 | . . . . . . 1 . . . . . . . . . . . . . . 3 1 . . Damage Taken 15040 | . 831 495 22 634 45 209 24 . . 407 134 107 . 143 273 . 76 362 477 2454 5472 2263 207 405 Core 750 | . 167 33 . 36 . . . . . . 21 . . 12 . . . 69 9 61 295 47 . . Absorbed by Shields 1250 | . . . . 64 . 36 . . . 112 36 28 . 44 64 . . . . . 503 363 . . Reduced by Siege Mode 1205 | . . . . . . . . . . . . . . . . . . . . 72 775 300 15 43 Redirected to Shielding 25 | . 21 4 . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 711 | . . . . . . . . . . . 60 38 . 35 . . . . . . 73 417 53 35 Regen/Repaired (Parts) 1035 | . 69 9 . 94 . . . . . . . . . . . . . 29 . 834 . . . . Core Remaining (%) 88 | 100 33 . 91 93 . . . . 100 . . . . 96 . . . . 92 94 77 . 96 100 Volleys Fired 855 | 16 76 63 5 64 11 10 7 1 11 34 21 14 . 59 20 . 13 31 17 71 199 71 17 24 Largest 5 | 2 2 3 3 3 3 3 3 1 1 3 3 3 . 3 3 . 3 3 3 3 3 4 4 5 Hottest 193 | 60 112 168 111 111 117 117 117 37 40 124 108 108 . 108 108 . 96 91 91 105 153 160 150 193 Shots Fired 2041 | 17 152 172 15 179 31 24 11 1 11 81 36 26 . 67 49 . 23 38 47 169 523 239 26 104 Gun 1237 | 17 127 . . . . . . . . 5 11 6 . 3 19 . 18 10 45 147 492 225 12 100 Cannon 705 | . 25 172 15 176 31 21 6 1 11 74 18 12 . 60 26 . 5 . . 8 22 4 14 4 Launcher 84 | . . . . 3 . 3 5 . . 2 7 8 . 4 4 . . 17 2 13 8 8 . . Special 15 | . . . . . . . . . . . . . . . . . . 11 . 1 1 2 . . Kinetic 1798 | 16 118 119 15 176 31 21 6 1 11 79 29 18 . 50 44 . 23 10 45 152 492 225 17 100 Thermal 21 | . . . . . . . . . . . . . . 13 1 . . . . . 3 . . 4 Explosive 85 | . . . . 3 . 3 5 . . 2 7 8 . 4 4 . . 17 2 13 9 8 . . Electromagnetic 123 | 1 34 53 . . . . . . . . . . . . . . . . . 3 19 4 9 . Robot Hit Streak 49 | 4 20 11 2 15 7 8 5 . 6 6 3 4 . 15 8 . 14 17 10 12 30 49 7 30 Robot Miss Streak 8 | 3 5 4 1 5 2 3 1 . . 8 5 5 . 1 6 . 1 3 2 5 5 5 5 2 Penetration Max 2 | . . . . . . . . . . . . 1 . . . . 1 . . 2 1 2 . 1 Secondary Targets 19 | . 2 . . . . . . . . . . . . . . . . . . 1 8 6 . 2 Max Gunslinging Chain 2 | . 1 . . . . . . . . . . . . . . . . . . 1 1 1 . 2 Shots Hit Robots 1169 | 10 90 95 8 95 19 16 6 . 1 31 14 8 . 13 24 . 20 14 27 93 343 166 13 63 Core Hits 741 | 4 36 39 2 50 7 14 10 . 1 35 13 28 . 20 15 . 7 37 12 98 175 90 9 39 Critical Kills 103 | . . . . . . . . . . . . . . . . . . . . 10 44 29 1 19 Critical Parts Destroyed 136 | . 1 . . . . . . . . . . 1 . . . . . . . 11 85 23 . 15 Critical Strikes 290 | . 2 3 . 1 2 . . . . 5 1 2 . 1 1 . . . . 22 156 58 2 34 Destroy 272 | . 1 . . . . . . . . . . 1 . . . . . . . 22 155 58 1 34 Blast 15 | . . 3 . 1 2 . . . . 5 1 1 . 1 1 . . . . . . . . . Corrupt 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37188 | 118 1380 2516 178 2947 484 788 650 . 28 2742 1016 1523 . 970 1145 . 476 1922 695 3571 7135 4983 819 1102 Guns 10735 | 118 1014 . . . . . . . . 65 108 109 . 60 269 . 339 58 452 850 3744 2416 71 1062 Cannons 9738 | . 359 2364 177 2455 484 361 126 . 28 971 238 196 . 189 317 . 137 . . 116 672 118 393 37 Explosions 16190 | . . 66 . 439 . 427 524 . . 1646 614 1218 . 721 534 . . 1864 243 2497 2628 2427 342 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 468 | . 7 86 1 53 . . . . . 60 56 . . . 25 . . . . 108 34 22 13 3 Kinetic 17900 | 106 965 1547 177 2455 484 361 126 . 28 1036 346 305 . 249 586 . 476 58 452 850 3744 2416 71 1062 Thermal 2267 | . . 66 . . . . . . . 1272 . . . . . . . . . 550 . . 342 37 Explosive 13960 | . . . . 439 . 427 524 . . 374 614 1218 . 721 534 . . 1864 243 1947 2628 2427 . . Electromagnetic 2536 | 12 408 817 . . . . . . . . . . . . . . . . . 116 672 118 393 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 57 | . . . . . . . . . . . . . . . . . . . . . 57 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . 3 3 1 . 1 1 1 . . . . . . 8 8 . 2 2 5 16 5 5 3 Average Corruption 4 | . . 1 3 1 . 1 1 1 . . . . . . 7 7 . 2 2 4 8 3 5 2 Corruption Purged 18 | . . . . . . . . . . . . . . . . 8 . . . . 10 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 222 | . . 10 7 3 . 4 4 . . . . . . . 7 16 . 2 25 30 79 16 14 5 Message Errors 52 | . . 1 2 . . . 2 . . . . . . . . 5 . . 5 6 21 4 5 1 Matter Fused 54 | . . 4 2 . . 2 1 . . . . . . . 5 4 . 1 6 5 17 4 2 1 Heat Flow Errors 29 | . . 1 . 1 . . 1 . . . . . . . . 1 . . 8 5 7 2 3 . Energy Discharges 26 | . . 2 3 . . . . . . . . . . . 1 1 . . 3 4 6 . 3 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . Parts Fused 5 | . . 1 . . . 1 . . . . . . . . . . . . . 1 1 . 1 . Data Loss (minor) 22 | . . 1 . 1 . . . . . . . . . . . 3 . . 1 7 8 1 . . Data Loss (major) 7 | . . . . . . 1 . . . . . . . . . 1 . . 1 1 3 . . . Misfires 6 | . . . . 1 . . . . . . . . . . 1 . . 1 . 1 2 . . . Alerts 3 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . Weapon Failures 15 | . . . . . . . . . . . . . . . . . . . . . 12 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 984 | . 10 64 19 48 . 27 17 . . 337 59 17 . 13 25 . 9 4 . 187 14 70 64 . Projectiles 249 | . 10 64 19 35 . . . . . 21 3 . . 7 10 . 9 . . . 7 . 64 . Explosions 693 | . . . . 13 . 27 17 . . 316 14 17 . 6 15 . . 4 . 187 7 70 . . Melee 42 | . . . . . . . . . . . 42 . . . . . . . . . . . . . Knockbacks 38 | . . 6 1 13 3 . 3 . . 3 . 1 . 1 3 . 1 . . 1 . 1 . 1 Impact 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Kinetic 34 | . . 6 1 12 3 . 3 . . 3 . 1 . 1 3 . 1 . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 946 | . . 23 . 38 . 113 24 . . 38 . 36 . 28 . . . . . 240 330 17 59 . Shots 26 | . . 1 . 1 . 2 1 . . 2 . 1 . 1 . . . . . 7 8 1 1 . Rammed 46 | . 2 8 2 3 . . . . . 6 6 . . . 2 . . . . 8 4 3 1 1 Targets Rammed 52 | . 2 10 2 6 . . . . . 6 6 . . . 3 . . . . 8 4 3 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . 2 . 3 . . . . . . . . . . 1 . . . . . . . . . Highest Temperature 400 | . 184 246 2 148 . . 120 4 16 329 213 198 . 262 134 112 . . 203 400 307 148 242 . Average Temperature 67 | . 40 68 2 26 . . 63 3 8 94 87 67 . 67 55 71 . . 91 159 54 25 152 . Received Heat Transfer 1561 | . 381 201 12 287 . . . . . 16 94 45 . 54 . . 36 9 36 48 250 92 . . Effects 6 | . . 1 . . . . . . . 2 . . . . . . . . . . 3 . . . Energy Bleed 5 | . . 1 . . . . . . . 2 . . . . . . . . . . 2 . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 41 | . . . . . . . . . . . . . . . . . . 2 2 6 15 10 3 3 Total Turns 730 | . . . . . . . . . . . . . . . . . . 51 15 101 321 147 54 41 Longest Duration 92 | . . . . . . . . . . . . . . . . . . 50 8 31 92 43 32 36 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . 2 . . . . . . . . 3 . . . . . . . . . 2 . 1 . Combat Hostiles 4 | . . 2 . . . . . . . . . . . . . . . . . . 2 . . . Parts Fried 15 | . . 6 . . . . . . . . 3 . . . . . . . . . 4 . 2 . Impact Corruptions 10 | . . . . 1 . . . . . . 9 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 1437 | . . 100 . . . . . . . 700 . . . . . . . . . 400 . . 200 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Maximum Alert Level 5 | . . 2 1 2 . . . . . 3 . . . . 1 . . . . 3 4 5 3 3 Low Security (%) 36 | 100 100 52 95 27 100 . . . . 20 . . . . 60 . . . . 25 . . . . Level 1 18 | . . 37 4 60 . . . . . 25 . . . . 39 . . . . . 20 . . . Level 2 23 | . . 10 . 12 . . . . . 53 . . . . . . . . . 60 29 . . 65 Level 3 14 | . . . . . . . . . . . . . . . . . . . . 13 22 61 100 34 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . 27 24 . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . 14 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1685 | 10 129 435 219 432 177 . . . . 718 . . . . 294 . . . . 850 1448 1685 956 784 Initial 940 | . . 31 164 . 177 . . . . . . . . . . . . . . 150 436 810 940 524 Average 435 | 1 48 231 83 262 74 . . . . 423 . . . . 175 . . . . 433 774 1103 917 629 Influence Increases 10826 | 15 441 932 60 886 225 120 90 . . 1158 285 184 . 200 451 . 40 319 100 1513 1730 1417 173 487 Destroy 0b10 Robot/C 5980 | . 260 580 40 500 60 100 80 . . 440 240 160 . 180 140 . 20 300 80 720 1000 780 40 260 Destroy 0b10 Robot/NC 565 | 15 60 45 5 85 10 . . . . 40 . . . . 20 . 5 5 10 65 100 35 20 45 Destroy Leader 1202 | . 60 174 10 138 24 20 10 . . 102 20 20 . 20 26 . . . 10 156 222 132 14 44 Allied During Kill 398 | . . . . . . . . . . 213 25 4 . . . . . 14 . 61 16 65 . . Successful Hack 191 | . 29 38 . 15 34 . . . . 12 . . . . 3 . . . . 12 . . . 48 Disable Machine 930 | . 15 45 . 75 60 . . . . 255 . . . . 150 . . . . 135 105 15 15 60 Destroy Structure 1035 | . 2 35 5 58 7 . . . . 96 . . . . 112 . . . . 214 242 210 39 15 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . 150 . . . . Lose Combat Pursuer 375 | . 15 15 . 15 30 . . . . . . . . . . . 15 . . . 45 180 45 15 Influence Decreases 10073 | 15 366 585 482 494 571 166 90 . . 848 595 184 . 200 382 69 40 217 202 681 1122 1184 971 609 Entered New Map 2888 | . . 44 258 . 215 18 . . . . 115 . . . . 26 . . 102 . 396 630 733 351 Time Decay 6305 | 15 366 531 224 494 356 148 90 . . 468 440 164 . 200 382 43 40 137 100 541 656 434 238 238 Lost Part 180 | . . 10 . . . . . . . . . . . . . . . . . 40 50 60 . 20 Lost Ally 400 | . . . . . . . . . . 80 40 20 . . . . . 80 . 100 20 60 . . Purge Threat 300 | . . . . . . . . . . 300 . . . . . . . . . . . . . . Squads Dispatched 66 | . 4 5 1 1 4 . . . . 5 . . . . 4 . . . . 10 16 10 2 4 Investigation 12 | . 2 3 1 1 . . . . . . . . . . 1 . . . . 1 . 1 1 1 Extermination 24 | . . . . . 3 . . . . 3 . . . . 2 . . . . 4 7 3 1 1 Reinforcement 14 | . 2 2 . . . . . . . 2 . . . . 1 . . . . 1 4 1 . 1 Assault 12 | . . . . . . . . . . . . . . . . . . . . 1 5 5 . 1 Garrison 4 | . . . . . 1 . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . . 4 2 . . Construction Impeded 4 | . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Distress Signals 19 | . 3 5 . 2 . . . . . 1 . . . . . . . 1 . 3 2 . 2 . Communications Jammed 57 | . . . . . . . . . . . . . . . . . . . . 8 49 . . . Distress Signals 57 | . . . . . . . . . . . . . . . . . . . . 8 49 . . . Times Spotted 395 | . 26 37 2 33 7 8 4 . . 26 10 8 . 9 10 . 1 34 6 36 65 49 8 16 Peak Tracking Total 11 | . 5 5 2 5 1 3 4 . . 4 6 4 . 5 5 . 1 11 3 6 8 7 4 5 Tactical Retreats 21 | . 1 1 . 1 2 3 . . . . . . . . . . 1 . . . 2 7 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Traps Triggered 9 | . 2 3 . 1 . . . . . . . . . . 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Disabled 64 | . 1 3 . 5 4 . . . 1 17 . . . . 10 . . 1 . 9 7 1 1 4 Max in Single Turn 15 | . 1 1 . 1 1 . . . 1 15 . . . . 4 . . 1 . 4 1 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Accessed 68 | . 8 7 1 7 4 . . . 1 7 1 1 4 . 4 . . 3 . 7 7 2 2 2 Terminals 18 | . 6 5 . 4 3 . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 1 . . . . . . . . . 1 2 . 1 . Repair Stations 13 | . 1 1 . 1 . . . . . 2 . . . . 2 . . . . 2 2 1 1 . Recycling Units 8 | . 1 . . . . . . . . 2 . . . . 2 . . . . 2 1 . . . Scanalyzers 10 | . . 1 . 2 . . . . . 2 . . . . . . . . . 1 1 1 . 2 Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . Total Hacks 174 | . 17 23 1 19 16 . . . 1 8 1 1 29 . 9 . . 9 . 14 14 3 4 5 Successful 93 | . 8 8 1 10 5 . . . 1 2 1 1 29 . 3 . . 9 . 9 3 . 1 2 Failed 81 | . 9 15 . 9 11 . . . . 6 . . . . 6 . . . . 5 11 3 3 3 Catastrophic 18 | . 2 2 . . 2 . . . . 3 . . . . 1 . . . . 2 4 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 89 | . 4 13 . 10 5 . . . . 16 . . . . 6 . . 1 . 10 5 8 8 3 Terminals 54 | . 12 18 . 11 13 . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . 1 . . . . . . . . . 2 3 . 3 . Repair Stations 30 | . 3 3 . 3 . . . . . 3 . . . . 4 . . . . 8 4 1 1 . Recycling Units 13 | . 2 . . . . . . . . 2 . . . . 5 . . . . 2 2 . . . Scanalyzers 21 | . . 2 . 5 . . . . . 2 . . . . . . . . . 1 4 2 . 5 Garrison Access 5 | . . . . . 3 . . . . . . . . . . . . . . 1 1 . . . Terminal Hacks 52 | . 4 3 1 1 2 . . . 1 . 1 1 29 . . . . 9 . . . . . . Record 21 | . . . . . . . . . 1 . . . 11 . . . . 9 . . . . . . Part Schematic 11 | . . . . . . . . . . . . . 11 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 1 . . . . . . . . . . 3 . . . . . . . . . . . Open Door 3 | . . . 1 . . . . . . . 1 1 . . . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Network Status 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Repair Station Hacks 13 | . 2 2 . 2 . . . . . 1 . . . . 1 . . . . 5 . . . . Scan Component 8 | . 1 1 . 1 . . . . . 1 . . . . 1 . . . . 3 . . . . Repair 5 | . 1 1 . 1 . . . . . . . . . . . . . . . 2 . . . . Recycling Unit Hacks 4 | . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . Retrieve Components 4 | . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . Scanalyzer 9 | . . 2 . 5 . . . . . . . . . . . . . . . . . . . 2 Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Study 8 | . . 2 . 4 . . . . . . . . . . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 1 . 2 2 . . . . . . . . . 1 . . . . 1 2 . . . Terminals 7 | . 2 1 . 2 2 . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Liberate 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 6 . 5 3 . . . . 6 . . . . 4 . . . . 4 5 2 2 2 Full Trace Events 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 4 . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . . 15 . . . . 11 . . . . . . 8 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 2 . 4 . . . . . . . . . . . . . . . . . . . 2 Parts Repaired 5 | . 1 1 . 1 . . . . . . . . . . . . . . . 2 . . . . Time 206 | . 32 36 . 38 . . . . . . . . . . . . . . . 100 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . 4 . 1 . 1 . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Combat 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . Robot Hacks Applied 6 | . . . . . . . . . . . . . . . . . . 4 . 1 . 1 . . parse_system 5 | . . . . . . . . . . . . . . . . . . 4 . . . 1 . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . 2 . . . . . . 5 . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Total Allies 30 | . . . . . 2 . . 4 . 5 2 . . . . . . 5 . 5 3 4 . . Largest Group 6 | . . . . . 2 2 1 4 4 6 2 2 . . . . . 5 1 3 3 4 . . Highest-Rated Group 331 | . . . . . 36 36 26 159 159 331 170 59 . . . . . 228 41 288 141 156 . . Highest-Rated Ally 103 | . . . . . 26 26 26 41 41 85 85 30 . . . . . 49 41 103 47 39 . . Zionite Dispatches 5 | . . . . . . . . . . 2 . . . . . . . . . 2 . 1 . . Heavy 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Light 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 6 | . . . . . . . . . . 1 . . . . . . . 1 1 1 . . . 2 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . AID 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . RETURN 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 Ally Attacks 176 | . . . . . . . . . . 74 20 9 . . . . . 18 5 36 9 5 . . Total Damage 5763 | . . . . . . . . . . 1503 1407 114 . . . . . 462 143 1766 273 95 . . Kills 36 | . . . . . . . . . . 13 6 . . . . . . 3 1 9 2 2 . . Allies Corrupted 5 | . . . . . . . . . . 1 . . . . . . . 1 . 1 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Active Infowar (turns) 23338 | 68 349 . . 1 816 856 986 2188 496 1531 1530 1578 124 2396 926 1020 1582 1615 1660 1818 1434 . . 364 Sensors 21487 | . . . . 1 816 856 986 2188 496 1531 1530 1578 124 2396 926 1020 1582 1615 1660 1818 . . . 364 Terrain 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Seismic 1832 | 68 349 . . . . . . . . . . . . . . . . . . 1415 . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Jamming 3084 | . . . . . . . . . . 154 8 . . . . . . . . 1488 1434 . . . Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . . . 1 1 2 3 . 3 . . 2 . 1 . . 1 . . . . . Drone Launches 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 Drone Recoveries 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 Zionite Intel Received 6 | . . . . . . . . . . 3 . . . . . . . . . 1 . 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Turns Passed 30976 | 140 1146 1591 611 1409 927 1008 986 2188 496 1531 1530 1578 124 2396 926 1020 1582 1615 1660 1992 2441 1067 503 509 Spaces Moved 16122 | 60 510 747 368 672 538 587 592 1327 285 836 853 947 77 1295 503 535 957 833 843 905 984 440 215 213 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . Treads 16118 | 56 510 747 368 672 538 587 592 1327 285 836 853 947 77 1295 503 535 957 833 843 905 984 440 215 213 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 162 162 162 162 162 162 162 162 162 162 162 162 162 160 165 160 160 165 173 170 Average Speed 163 | 152 160 160 160 160 162 162 162 162 162 162 162 162 162 162 162 162 162 167 179 164 168 165 173 171 Slowest Speed 240 | 160 160 160 160 162 162 163 162 162 162 162 162 162 162 162 162 162 162 240 240 240 173 173 173 173 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 84 74 80 51 16 72 74 91 41 26 76 96 68 97 12 66 84 84 90 26 38 12 21 7 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 13 | . . . . . . . . 2 . 6 1 . 1 . . . . . 1 . . 2 . . Known Exits Taken 20 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . . . . . 3 9 5 3 . 2 1 . 1 . 2 . . 4 . . . . . Spaces Dug 70 | . . . . 12 . . 17 . . 2 2 . . 31 . . . . . 2 2 . 2 . Terrain Destroyed 1054 | . . 33 5 61 5 44 64 . . 67 91 93 . 108 74 . . 39 39 103 130 81 11 6 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 156 | . . 27 5 32 5 3 . . . 5 7 5 . 39 4 . . . 7 5 3 3 4 2 AOE 868 | . . 6 . 29 . 41 64 . . 62 84 88 . 69 70 . . 39 32 94 112 71 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Total 19272 | 88 701 1020 379 868 576 620 607 1369 308 949 962 966 76 1525 575 688 970 1027 955 1270 1472 661 333 307 Wait 1414 | . 43 133 . 80 3 12 2 8 6 40 17 2 . 166 10 149 1 107 89 217 124 76 80 49 Move 16098 | 59 509 746 367 671 537 586 591 1326 284 835 852 946 76 1294 502 534 956 832 842 904 983 440 214 212 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | 6 25 23 2 8 7 1 . 8 1 8 2 . . 1 8 1 . 4 2 13 32 8 4 1 Fast Attach 105 | 7 6 3 . 4 1 1 . 7 . 1 2 . . . 7 2 . 8 . 12 28 9 4 3 Attach 34 | . . 3 . 2 2 . . . . 2 . . . . 2 . . . . 7 6 8 . 2 Detach 15 | . . . . . 1 . . . . . . . . . . . . . . 2 5 6 . 1 Swap 223 | . 11 10 1 15 6 9 6 4 4 11 7 4 . 4 9 . . 13 3 17 43 29 5 12 Drop 247 | . 29 29 2 18 8 1 1 15 2 12 4 . . 1 14 2 . 18 2 19 48 12 8 2 Fire 855 | 16 76 63 5 64 11 10 7 1 11 34 21 14 . 59 20 . 13 31 17 71 199 71 17 24 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 51 | . 2 10 2 6 . . . . . 6 6 . . . 3 . . . . 8 4 2 1 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 65 | . . . . . . . . . . . 51 . . . . . . 14 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Discovered new exit (range 15) 820 | -10/Materials | Core integrity fell below 50% 915 | -10/Materials | Discovered new exit (range 12) 1185 | -10/Materials | Discovered new exit (range 16) 1279 | -10/Materials | Repaired Imp. Ion Engine 1287 | -10/Materials | Entered another Materials area 1287 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1497 | -9/Materials | Repaired Corrupted Lgt. Treads 1707 | -9/Materials | Build established: Gunner 1737 | -9/Materials | Discovered new exit (range 16) 2005 | -9/Materials | Discovered new exit (range 4) 2411 | -9/Materials | Identified exit to Materials 2522 | -9/Materials | Build established: Scavenger-Gunner 2833 | -9/Materials | Discovered new exit (range 16) 2878 | -9/Materials | Entered Mines 3074 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3078 | -9/Mines | Found Prototype Device 3156 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3268 | -9/Mines | Discovered exit to Materials (range 14) 3282 | -9/Mines | Met a Derelict shopkeep closing up shop 3361 | -9/Mines | Discovered exit to Materials (range 2) 3489 | -9/Mines | Entered Materials 3489 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3714 | -8/Materials | Repaired Assault Cannon 4238 | -8/Materials | Build established: Tank 4407 | -8/Materials | Discovered new exit (range 5) 4587 | -8/Materials | Identified Exp. Sensor Array 4898 | -8/Materials | Entered Factory 4898 | -7/Factory | Evolved 2 slots: Utility x2 5142 | -7/Factory | Garrison activated, responded to threat 5191 | -7/Factory | Build established: Skirmisher 5517 | -7/Factory | Identified exit to Storage 5517 | -7/Factory | Identified exit to Lower Caves 5825 | -7/Factory | Entered Lower Caves 5825 | -7/Lower Caves | Accompanied by 2 allies 6322 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6436 | -7/Lower Caves | Learned Factory garrison access intel 6570 | -7/Lower Caves | Discovered new exit (range 5) 6655 | -7/Lower Caves | Identified exit to Lower Caves 6833 | -7/Lower Caves | Entered another Lower Caves area 6833 | -7/Lower Caves | Accompanied by 1 ally 6920 | -7/Lower Caves | Encountered a Warlord checkpoint 6942 | -7/Lower Caves | Learned Factory stockpile data 7654 | -7/Lower Caves | Discovered new exit (range 5) 7659 | -7/Lower Caves | Identified exit to Zion 7819 | -7/Lower Caves | Entered Zion 7870 | -7/Zion | System corruption cleaned by Quarantine Array 7955 | -7/Zion | Given the Hacking Drone Bay 7959 | -7/Zion | Found Prototype Device 8072 | -7/Zion | Discovered new exit (range 15) 8095 | -7/Zion | Identified exit to Proximity Caves 8360 | -7/Zion | Received a hallucinogenic algorithm 8436 | -7/Zion | Identified exit to Deep Caves 8563 | -7/Zion | Learned location of Extension (-4) 8607 | -7/Zion | Found Prototype Special Weapon 8688 | -7/Zion | Found Prototype Launcher 8688 | -7/Zion | Identified Rocket Array 8843 | -7/Zion | Learned location of Warlord (-5) 9083 | -7/Zion | Identified Hacking Drone Bay 9275 | -7/Zion | Found Prototype Device 9275 | -7/Zion | Identified Phasing AFG 9667 | -7/Zion | Met Imprinter 9691 | -7/Zion | Imprinted 9693 | -7/Zion | Declared Zion's savior 10007 | -7/Zion | Entered Proximity Caves 10007 | -6/Proximity Caves | Accompanied by 4 allies 10099 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores 10124 | -6/Proximity Caves | Found Alien Artifact 10261 | -6/Proximity Caves | Found DCF Scrap (11 items) 10309 | -6/Proximity Caves | Build established: Tank 10324 | -6/Proximity Caves | Identified exit to Factory 10350 | -6/Proximity Caves | Learned Factory stockpile data 10503 | -6/Proximity Caves | Entered Factory 10503 | -6/Factory | Accompanied by 4 allies 10503 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10505 | -6/Factory | Loaded intel: 4 garrison access locations 10929 | -6/Factory | Discovered new exit (range 8) 10939 | -6/Factory | Identified exit to Factory 10990 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10991 | -6/Factory | Zion Light squad teleported in 11294 | -6/Factory | P-60 Hacker assimilated allied A3-IQD(z) 11376 | -6/Factory | Lost 4 allies 11418 | -6/Factory | Found Hvy. Reflective Plating 11729 | -6/Factory | Retrieved Zion intel report: Emergency Access 11750 | -6/Factory | Discovered new exit (range 15) 11786 | -6/Factory | Identified exit to Lower Caves 11894 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 11895 | -6/Factory | Zion Heavy squad teleported in 11927 | -6/Factory | Terminal network hard line cut 12034 | -6/Factory | Entered Lower Caves 12034 | -6/Lower Caves | Accompanied by 2 allies 12079 | -6/Lower Caves | Spotted B-75 Beast 12099 | -6/Lower Caves | Destroyed B-75 Beast 12485 | -6/Lower Caves | Learned Factory terminal intel 12586 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 12593 | -6/Lower Caves | Identified exit to Data Miner 12873 | -6/Lower Caves | Learned location of 1 exit from Factory 12952 | -6/Lower Caves | Discovered new exit (range 14) 13079 | -6/Lower Caves | Identified exit to Lower Caves 13564 | -6/Lower Caves | Entered another Lower Caves area 13564 | -6/Lower Caves | Accompanied by 2 allies 13732 | -6/Lower Caves | Discovered exit to Factory (range 9) 14230 | -6/Lower Caves | Discovered exit to Data Miner (range 13) 14628 | -6/Lower Caves | Encountered a Warlord checkpoint 15142 | -6/Lower Caves | Entered Data Miner 15142 | -6/Data Miner | Discovered new exit (range 6) 15173 | -6/Data Miner | Met Data Miner 15212 | -6/Data Miner | Learned location of Section 7 (-3) 15212 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15230 | -6/Data Miner | Received God Mode back door access code from Data Miner 15264 | -6/Data Miner | Identified exit to Proximity Caves 15266 | -6/Data Miner | Entered Proximity Caves 16015 | -5/Proximity Caves | Learned location of 1 exit from Factory 16149 | -5/Proximity Caves | Spotted B-75 Beast 16374 | -5/Proximity Caves | Learned Factory emergency access door positions 17351 | -5/Proximity Caves | Discovered exit to Factory (range 14) 17662 | -5/Proximity Caves | Entered Factory 17662 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17663 | -5/Factory | Identified exit to Upper Caves 17666 | -5/Factory | Loaded intel: 25 terminal locations 18588 | -5/Factory | Entered Upper Caves 18771 | -5/Upper Caves | Encountered a Warlord checkpoint 19071 | -5/Upper Caves | Learned Factory garrison access intel 19295 | -5/Upper Caves | Discovered new exit (range 10) 19360 | -5/Upper Caves | Identified exit to Upper Caves 19608 | -5/Upper Caves | Entered another Upper Caves area 19608 | -5/Upper Caves | Discovered new exit (range 14) 19628 | -5/Upper Caves | Identified exit to Factory 20329 | -5/Upper Caves | Discovered new exit (range 16) 20351 | -5/Upper Caves | Identified exit to Warlord 21190 | -5/Upper Caves | Entered Warlord 21756 | -5/Warlord | Opened Warlord's prototype stash 21764 | -5/Warlord | Found Prototype Reactor 21764 | -5/Warlord | Identified Vortex Chain Reactor 21771 | -5/Warlord | Found Prototype Device 21771 | -5/Warlord | Identified Exp. Cloaking Device 21781 | -5/Warlord | Found Prototype Device 21781 | -5/Warlord | Identified Thermal Barrier 21973 | -5/Warlord | Found Prototype Special Weapon 21973 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 21994 | -5/Warlord | Warlord's base attacked by MAIN.C 22056 | -5/Warlord | Rebuked by Warlord 22344 | -5/Warlord | Warlord forces counterattacked 22344 | -5/Warlord | Spotted Executioner 22399 | -5/Warlord | Lost 5 allies 22669 | -5/Warlord | Warlord base infiltrated, sounded retreat 22669 | -5/Warlord | P-70 Sage assimilated allied 0Y-DEY(Y) 22675 | -5/Warlord | Spotted Striker 22681 | -5/Warlord | Destroyed Striker 22712 | -5/Warlord | Lost 6 allies 22786 | -5/Warlord | Discovered new exit (range 12) 22801 | -5/Warlord | Identified exit to Proximity Caves 22805 | -5/Warlord | Entered Proximity Caves 22805 | -4/Proximity Caves | Accompanied by 1 ally 22808 | -4/Proximity Caves | Spotter reported a threat 22962 | -4/Proximity Caves | Build established: Scavenger-Tank 23243 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23287 | -4/Proximity Caves | Lost 3 allies 24440 | -4/Proximity Caves | Discovered exit to Factory (range 15) 24463 | -4/Proximity Caves | Spotted B-86 Titan 24465 | -4/Proximity Caves | Entered Factory 24465 | -4/Factory | Evolved 2 slots: Utility x2 24466 | -4/Factory | Identified exit to Extension 24467 | -4/Factory | Loaded intel: 4 garrison access locations 25035 | -4/Factory | Destroyed 10 combat bots 25121 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 25122 | -4/Factory | Zion Heavy squad teleported in 25236 | -4/Factory | Repaired Hrd. Heavy Armor Plating 25293 | -4/Factory | Repaired Hvy. Treads 25329 | -4/Factory | Garrison activated, responded to threat 25405 | -4/Factory | Build established: Tank 25417 | -4/Factory | Cargo convoy interrupted 25965 | -4/Factory | First assault squad dispatched 25993 | -4/Factory | Zion Light squad teleported in 26055 | -4/Factory | Terminal network hard line cut 26134 | -4/Factory | Found Prototype Protection 26134 | -4/Factory | Identified Zio. Weapon Casing 26343 | -4/Factory | Discovered new exit (range 15) 26357 | -4/Factory | Lost 4 parts (4u) 26455 | -4/Factory | Identified exit to Research 26457 | -4/Factory | Entered Research 26457 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 26681 | -3/Research | Build established: Scavenger-Tank 27457 | -3/Research | First assault squad dispatched 27476 | -3/Research | Incoming assault squad redirected 27569 | -3/Research | System corruption reached 10% 27694 | -3/Research | Terminal network hard line cut 27782 | -3/Research | Spotted B-86 Titan 27875 | -3/Research | Destroyed B-86 Titan 27906 | -3/Research | Build established: Scavenger-Gunner 27942 | -3/Research | Found Powered Armor 28345 | -3/Research | Found Fusion Bomb Launcher 28386 | -3/Research | Found Powered Armor 28435 | -3/Research | Build established: Scavenger-Tank 28474 | -3/Research | Incoming assault squad redirected 28478 | -3/Research | Incoming assault squad redirected 28486 | -3/Research | Incoming assault squad redirected 28591 | -3/Research | Found Prototype Device 28591 | -3/Research | Identified Adv. EM Shield 28634 | -3/Research | P-80 Master assimilated allied G-67 Veteran 28883 | -3/Research | Discovered new exit (range 9) 28896 | -3/Research | Identified exit to Research 28898 | -3/Research | Entered another Research area 28898 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 29148 | -2/Research | First assault squad dispatched 29175 | -2/Research | Incoming assault squad redirected 29415 | -2/Research | Incoming assault squad redirected 29637 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 29638 | -2/Research | Zion Fire squad teleported in 29810 | -2/Research | Lost 4 allies 29838 | -2/Research | Destroyed 11 combat bots 29844 | -2/Research | Lost 4 parts (1n2u1w) 29851 | -2/Research | Found Vortex Chain Reactor 29856 | -2/Research | Found Vortex Chain Reactor 29918 | -2/Research | Discovered new exit (range 7) 29964 | -2/Research | Identified exit to Testing 29965 | -2/Research | Entered Testing 29983 | -2/Testing | Found Prototype Launcher 29983 | -2/Testing | Identified Z-bomb Delivery System 30344 | -2/Testing | Retrieved Zion intel report: Main Access 30344 | -2/Testing | Identified exit to Access 30468 | -2/Testing | Entered Access 30468 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 30762 | -1/Access | Destroyed 7 combat bots 30857 | -1/Access | Build established: Scavenger-Gunner 30967 | -1/Access | Discovered new exit (range 6) 30968 | -1/Access | First assault squad dispatched 30973 | -1/Access | Identified exit to Surface 30977 | *** | Escaped! Last Messages --------------- 30944_ K-01 Serf collects debris. 30955_ Hacking Drone released from Hacking Drone Bay. 30955_ K-01 Serf collects debris. 30956_ Hacking Drone attempts to hack Terminal... >>Open(Door) Sealed Barrier opened. 30957_ Hacking Drone unable to find more targets on Terminal. 30958_ Hacking Drone retrieved by Hacking Drone Bay (no repairs). 30958_ K-01 Serf collects debris. 30963_ Detecting system override signal. 30963_ K-01 Serf collects debris. 30967_ The Access Shell folds into the floor. 30967_ EXIT=FOUND 30967_ K-01 Serf collects debris. 30968_ ALERT: Unidentified disturbance in Zone 8G, assault force dispatched. 30971_ K-01 Serf collects debris. 30973_ EXIT=IDENTIFIED: SURFACE 30974_ System corrupted: Matter fused (-10). 30975_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | ##########???????????????????????????????? | | # #???????????????????????????????? | | # #?#""""""""""#???Y??????????????? | | # #?# #??????????????????? | | # ??# #??????????????????? | | # ?#?# #??????????????????? | | # ??# "" #??????????????????? | | # " #?# "@ #??????????????????? | | #####+### """ !#?# #??????????????????? | | ### ## """ #?# #??????????????????? | | "T/## " #?# #??????????????????? | | " % + ### ##?????????????????? | | ### ! ## ## #?????????????????? | | #### ### " ###"" ##?????????????????? | | # #?# """ #?#"" #??????????????????? | | # #?# """ #?#"" #??????????????????? | | + #?# " #?#T #??????????????????? | | " # #?# #?#"" #??????????????????? | | # #?# #?#"" #??????????????????? | | # ########+#####"" k*| #??????????????????? | | # ! [ % ???????????? | | # != ???????????? | | ################################ #????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 171 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 2850 Resistance: KI 25 Resistance: TH 25 Resistance: EM 50 Power Shielding 33 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Target Analysis 12 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Adv. ECM Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Energy Filter | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Prc. Energy Filter | -4/Factory | Z-intel Thermal Defense Suite | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Adv. Dynamic Insulation System | -4/Factory | Z-intel Enh. Armored Leg | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Adv. Gravity Neutralizer | -4/Factory | Z-intel Exp. Terrain Scan Processor | -4/Factory | Z-intel Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 1% | -10/Materials Lgt. Treads | 93% | -9/Materials | Corrupted Assault Cannon | 37% | -8/Materials Hrd. Heavy Armor Plating | 25% | -4/Factory Hvy. Treads | 22% | -4/Factory Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Hyp. Railgun | -1/Access | Hacked KE Penetrator | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletSensorLegs Manual? 0 Play Time 03:13:16 Cumulative 232.6 hours Start 2026.04.30 @ 10:16:15 End 2026.04.30 @ 13:28:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 144 Adventurer 4 Explorer 0 Win Type 0 Total 45 Types 44/0/1/0/0/0/0/0/0/0 Lore% 86 Gallery% 64 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db671c3c-91b4-47c9-aaf4-dfb1bb9d4c38