Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 19:17:20

Player: TinyBoulder

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (57)      285
Value Destroyed (2142)     2142
Prototype IDs (43)         860
Alien Tech Used (2)        400
Bonus (4787)               4787
              TOTAL SCORE: 15974

 Bonus
-------
High Alert Combat Kills    178
Follower Combat Kills      609
Entered DSFs               500
Hacked Protovariant        500
Win                        3000

 Cogmind 
---------
Core Integrity             1506/1600
Matter                     0/300
Energy                     94/100
System Corruption          1%
Temperature                Cool (1)
Movement                   Flying (20)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
  Experimental Q-thruster
>              --- UTILITY (11) -----
  Experimental Terrain Scan Processor
               Hacking Suite
      Advanced Hacking Suite
               System Shield
      Advanced System Shield
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Reaction Control System
               Ragnarok Missile Launcher
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
               Quantum Reactor
>              --- PROPULSION -------
               Diametric Drive
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
      Enhanced Optical Array
               Spectral Analyzer
      Advanced Sensor Array
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
               Targeting Computer
      Improved Cloaking Device
               Hacking Suite
      Advanced Hacking Suite
               System Shield
      Advanced System Shield
>              --- WEAPON -----------
      Enhanced Force Lance
>              --- INVENTORY --------
  Experimental Q-thruster
  Experimental Heat Sink
               Terrabomb
               Ragnarok Missile Launcher
[Rating: 139]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Constructs
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Constructs
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Subdweller Machine Gun
  Energy Gun               Subdweller Laser
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Constructs
  Launcher                 Ragnarok Missile Launcher
  Impact Weapon            Core Stripper
  Slashing Weapon          Katana
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -8  -8  -8  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Fac DSF Fac Res Qua Res Tes Frg Acc 
Slots Evolved              18   | .   .   .   4   .   .   4   2   .   2   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   2   
  Utility                  9    | .   .   .   2   .   .   2   2   .   1   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             97   | 6   2   8   2   11  5   4   1   .   6   14  7   5   21  2   3   
  Power                    13   | 1   .   1   .   2   .   .   .   .   .   2   .   .   5   1   1   
    Engine                 7    | 1   .   1   .   1   .   .   .   .   .   1   .   .   2   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   1   
  Propulsion               23   | 2   .   2   .   3   1   .   .   .   1   3   .   2   8   1   .   
    Treads                 4    | 2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  5    | .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   .   .   .   3   .   .   8   1   .   
  Utility                  46   | 1   2   2   1   6   1   4   1   .   5   6   5   3   7   .   2   
    Device                 28   | .   1   2   1   3   1   3   1   .   4   3   2   1   4   .   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   1   .   .   .   3   1   .   3   .   .   
    Hackware               6    | .   .   .   .   2   .   .   .   .   1   .   1   2   .   .   .   
    Protection             2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   3   1   .   3   .   .   .   .   3   2   .   1   .   .   
    Energy Gun             4    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   1   1   .   .   .   .   2   1   .   9   1   .   
Parts Lost                 57   | .   .   6   .   2   1   .   .   3   18  3   1   7   .   7   9   
  Power                    10   | .   .   1   .   .   .   .   .   1   1   2   .   1   .   2   2   
  Propulsion               17   | .   .   2   .   .   .   .   .   1   5   .   .   3   .   1   5   
  Utility                  24   | .   .   2   .   1   .   .   .   1   9   1   1   3   .   4   2   
  Weapon                   6    | .   .   1   .   1   1   .   .   .   3   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   3   .   1   1   .   .   1   9   3   1   7   .   5   9   
  To Critical Strikes      2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Average Backups            10   | 3   6   10  7   11  12  14  14  13  11  4   4   3   4   2   1   
  Power                    .    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | 2   4   4   3   2   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   4   3   7   8   10  12  11  9   2   .   1   1   .   .   
  Weapon                   1    | .   1   1   1   1   1   1   1   1   .   1   2   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             20   | .   .   1   .   5   2   5   .   .   4   2   1   .   .   .   .   
  Power                    4    | .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   2   .   3   .   .   3   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   94  88  89  97  82  55  52  50  50  51  54  50  56  76  55  
  Engine                   2    | .   14  8   9   6   .   .   .   .   .   3   .   .   2   .   2   
  Reactor                  4    | .   .   .   .   2   8   6   5   3   .   .   3   2   .   6   3   
  Treads                   5    | .   28  23  9   3   .   2   5   5   .   .   .   .   .   .   .   
  Leg                      1    | .   .   3   9   3   .   3   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   11  10  .   .   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   12  13  11  8   25  21  
  Device                   12   | .   9   10  17  15  9   16  17  17  18  12  12  6   6   10  4   
  Storage                  7    | .   14  14  9   9   9   6   5   5   4   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   .   .   2   5   5   4   6   14  15  16  10  4   
  Hackware                 6    | .   .   .   .   7   9   6   5   5   8   4   7   13  17  17  16  
  Protection               1    | .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   .   .   .   .   3   .   .   .   .   9   .   .   .   .   .   
  Ballistic Gun            15   | .   28  27  35  35  21  .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   6   5   5   7   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   
Peak Build Rating          139  | 6   9   11  16  28  46  65  69  74  94  70  92  71  139 138 117 
  Average Rating           43   | 4   7   9   15  24  34  59  69  67  77  49  61  59  81  127 100 
  On Entrance              44   | .   6   9   10  16  26  43  65  69  59  4   60  60  49  138 101 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 14  30  32  42  50  51  52  43  51  51  15  15  15  40  40  33  
  Greatest Support         152  | 40  40  40  20  32  46  81  81  81  152 15  15  80  53  46  46  
  Greatest Overweight (x)  13   | .   .   1   2   2   13  1   .   .   1   4   2   4   .   .   .   
  Average Overweight (x)   .    | .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   
  Average Capacity         13   | 6   9   15  15  15  15  15  15  15  13  5   5   5   5   5   5   
  Most Carried             15   | 6   8   15  14  15  15  15  14  14  13  5   5   5   5   3   3   
  Average Carried          11   | 3   6   12  12  14  12  14  14  13  11  4   4   4   4   2   1   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   
  Final Carried            15   | 6   8   15  13  15  11  15  14  13  5   5   5   4   3   1   3   
Scrap Engine Consumption   60   | .   .   .   .   .   14  16  3   18  9   .   .   .   .   .   .   
  Constructs Created       5    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   
  Constructs Modified      11   | .   .   .   .   .   2   5   .   .   4   .   .   .   .   .   .   

 Class Distribution 
--------------------
 21% | Mutant
 15% | Construct
 14% | Commander-Tank
  9% | Commander-Mutant
  7% | Commander-Construct
  6% | Hacker-Sprinter
  5% | Hacker-Construct
  4% | Scavenger-Skirmisher
  4% | Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -8/Storage
       Commander-Tank | -8/Recycling
            Construct | -6/Factory
            Construct | -5/Factory
            Construct | -5/DSF
     Hacker-Construct | -4/Factory
           Skirmisher | -3/Research
      Hacker-Sprinter | -3/Quarantine
        Hacker-Mutant | -2/Research
         Hacker-Ninja | -2/Testing
      Hacker-Sprinter | -2/Protoforge
      Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -8  -8  -8  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-----------                Run  | Yrd Mat Sub Mat Sto Rec Fac Fac DSF Fac Res Qua Res Tes Frg Acc 
Matter Collected           2137 | 165 139 302 39  289 88  114 .   92  56  274 30  .   426 38  85  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2286 | .   43  359 39  379 149 335 .   .   119 223 114 .   243 59  224 
  Parts                    119  | .   2   16  2   23  4   26  .   .   4   6   3   .   18  8   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  -8  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Fac DSF Fac Res Qua Res Tes Frg Acc 
Combat Hostiles Destroyed  33   | .   1   8   1   7   2   5   .   .   3   .   .   .   .   .   6   
  Guns                     19   | .   1   8   1   7   2   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   5   .   .   3   .   .   .   .   .   .   
  AOE                      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Classes Destroyed          12   | .   1   1   1   3   .   3   .   .   1   .   .   .   1   .   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   2   
  Builder                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 5    | .   .   .   .   1   1   .   .   .   .   1   1   .   1   .   .   
  Operator                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Grunt                    11   | .   1   2   .   5   .   .   .   .   1   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
  Programmer               8    | .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   3   
  Subdweller               8    | .   .   6   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   1   2   1   4   1   1   .   .   2   1   1   .   3   3   7   
  Combat Bots Only         4    | .   1   2   1   4   1   1   .   .   1   .   .   .   .   .   4   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   .   .   1   1   1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -8   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Res  Qua  Res  Tes  Frg  Acc  
Hostile Shots Fired        632  | .    4    67   10   39   3    62   .    47   220  .    38   34   4    50   54   
  Missed                   230  | .    1    15   5    7    1    26   .    11   80   .    21   9    1    24   29   
  Hits                     402  | .    3    52   5    32   2    36   .    36   140  .    17   25   3    26   25   
    Melee                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Projectile             400  | .    3    52   5    30   2    36   .    36   140  .    17   25   3    26   25   
    AOE                    6    | .    .    .    .    .    .    1    .    .    5    .    .    .    .    .    .    
  Critical Strikes         20   | .    .    .    .    1    1    .    .    1    13   .    .    .    .    3    1    
    Actively Blocked       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Damage Taken               8901 | .    57   1079 76   475  44   457  .    1113 3208 .    377  639  66   729  581  
  Core                     2055 | .    11   233  13   106  .    64   .    292  713  .    177  218  66   68   94   
  Absorbed by Shields      285  | .    .    .    .    55   .    87   .    18   11   .    .    70   .    44   .    
  Redirected to Shielding  14   | .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    
  Ignored by Resistances   22   | .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   288  | .    .    .    .    .    10   194  .    23   61   .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    2    .    .    78   92   .    70   38   .    86   .    .    75   94   
Volleys Fired              171  | .    3    39   4    18   6    38   .    .    38   15   .    .    .    .    10   
  Largest                  4    | .    2    2    4    4    4    1    .    .    2    2    .    .    .    .    1    
  Hottest                  143  | .    40   50   110  110  143  100  .    .    134  130  .    .    .    .    70   
Shots Fired                304  | .    6    73   16   72   20   38   .    .    52   17   .    .    .    .    10   
  Gun                      203  | .    6    73   16   72   19   .    .    .    .    17   .    .    .    .    .    
  Cannon                   91   | .    .    .    .    .    1    38   .    .    52   .    .    .    .    .    .    
  Launcher                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  215  | .    6    73   16   72   17   4    .    .    27   .    .    .    .    .    .    
  Thermal                  63   | .    .    .    .    .    3    34   .    .    25   1    .    .    .    .    .    
  Explosive                10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Electromagnetic          16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    
  Robot Hit Streak         15   | .    3    13   3    15   3    4    .    .    8    3    .    .    .    .    8    
  Robot Miss Streak        4    | .    1    3    3    2    3    2    .    .    4    1    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           204  | .    4    56   7    48   11   20   .    .    25   10   1    .    9    3    10   
  Core Hits                87   | .    2    15   2    19   5    10   .    .    9    6    1    .    5    1    12   
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    1    .    .    .    .    3    .    .    .    1    .    1    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Melee Attacks              52   | .    .    .    .    .    2    .    .    .    .    .    3    2    15   17   13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Piercing                 50   | .    .    .    .    .    .    .    .    .    .    .    3    2    15   17   13   
  Sneak Attacks            15   | .    .    .    .    .    1    .    .    .    .    .    1    .    8    3    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7858 | .    51   752  139  911  240  862  .    .    1056 188  138  .    754  403  2364 
  Guns                     2221 | .    51   752  139  911  180  .    .    .    .    188  .    .    .    .    .    
  Cannons                  1896 | .    .    .    .    .    .    862  .    .    1034 .    .    .    .    .    .    
  Explosions               2004 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2004 
  Melee                    1715 | .    .    .    .    .    60   .    .    .    .    .    138  .    754  403  360  
  Ramming                  22   | .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    
  Kinetic                  2628 | .    51   752  139  911  158  45   .    .    572  .    .    .    .    .    .    
  Thermal                  1301 | .    .    .    .    .    22   817  .    .    462  .    .    .    .    .    .    
  Explosive                2004 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2004 
  Electromagnetic          188  | .    .    .    .    .    .    .    .    .    .    188  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 60   | .    .    .    .    .    60   .    .    .    .    .    .    .    .    .    .    
  Piercing                 1655 | .    .    .    .    .    .    .    .    .    .    .    138  .    754  403  360  
Highest Corruption         19   | .    3    3    .    .    .    1    .    .    19   .    5    3    3    5    1    
  Average Corruption       3    | .    2    3    .    .    .    1    .    .    7    .    4    1    3    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58   | .    4    19   .    .    .    5    .    .    15   .    2    .    7    6    .    
    Message Errors         10   | .    .    6    .    .    .    .    .    .    2    .    .    .    1    1    .    
    Matter Fused           16   | .    2    3    .    .    .    2    .    .    3    .    .    .    3    3    .    
    Heat Flow Errors       9    | .    .    5    .    .    .    .    .    .    2    .    1    .    .    1    .    
    Energy Discharges      6    | .    1    2    .    .    .    1    .    .    2    .    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Parts Fused            2    | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5    | .    1    1    .    .    .    .    .    .    1    .    1    .    1    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
    Alerts                 3    | .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            799  | .    .    .    .    .    .    69   .    .    82   .    .    .    131  255  262  
  Projectiles              151  | .    .    .    .    .    .    69   .    .    82   .    .    .    .    .    .    
  Explosions               163  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    163  
  Melee                    485  | .    .    .    .    .    .    .    .    .    .    .    .    .    131  255  99   
Knockbacks                 6    | .    .    .    .    .    .    1    .    .    5    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    1    .    .    5    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        314  | .    .    246  114  204  40   68   .    .    314  12   96   .    203  187  229  
  Average Temperature      65   | .    .    96   60   73   17   18   .    .    90   7    68   .    91   59   92   
  Received Heat Transfer   1223 | .    24   165  27   125  .    38   .    141  547  .    .    48   9    90   9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1061 | .    .    .    .    .    25   703  .    .    333  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -8  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Fac DSF Fac Res Qua Res Tes Frg Acc 
Maximum Alert Level        3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   3   
  Low Security (%)         88   | 100 100 .   100 92  100 68  100 100 100 100 100 100 100 66  .   
  Level 1                  9    | .   .   .   .   7   .   31  .   .   .   .   .   .   .   33  58  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             778  | .   28  .   31  222 132 281 93  88  99  56  51  37  49  343 778 
  Initial                  205  | .   .   .   9   .   78  100 89  58  46  42  2   22  .   18  205 
  Average                  51   | .   3   .   6   47  9   112 87  68  18  18  22  14  12  129 388 
Influence Increases        3580 | .   54  50  32  503 135 717 4   60  333 86  136 33  149 495 793 
  Destroy 0b10 Robot/C     800  | .   20  40  20  280 20  220 .   .   60  .   .   .   .   .   140 
  Destroy 0b10 Robot/NC    120  | .   .   .   .   10  5   10  .   .   5   15  5   .   25  15  30  
  Destroy Leader           214  | .   .   10  10  60  .   102 .   .   10  2   .   .   .   .   20  
  Allied During Kill       175  | .   .   .   .   112 16  37  .   .   .   .   .   .   4   .   6   
  Successful Hack          328  | .   34  .   .   23  31  19  4   .   38  9   26  .   18  72  54  
  Select Force Hacks       60   | .   .   .   .   .   60  .   .   .   .   .   .   .   .   .   .   
  Disable Machine          210  | .   .   .   .   15  .   15  .   .   30  15  30  15  30  30  30  
  Anti-Garrison Action     200  | .   .   .   .   .   .   200 .   .   .   .   .   .   .   .   .   
  Destroy Structure        368  | .   .   .   2   3   3   14  .   .   40  .   .   3   12  33  258 
  Advance Influence        100  | .   .   .   .   .   .   100 .   .   .   .   .   .   .   .   .   
  Partial Spotted          180  | .   .   .   .   .   .   .   .   .   .   30  75  15  15  45  .   
  Lose Combat Pursuer      825  | .   .   .   .   .   .   .   .   60  150 15  .   .   45  300 255 
Influence Decreases        2802 | .   54  32  49  304 335 533 105 55  340 162 100 74  115 186 358 
  Entered New Map          509  | .   .   .   9   1   122 .   95  25  42  39  3   19  .   16  138 
  Time Decay               1728 | .   54  32  40  232 183 426 10  .   236 93  87  40  105 100 90  
  Lost Part                337  | .   .   .   .   20  10  .   .   30  62  30  10  15  .   70  90  
  Lost Ally                165  | .   .   .   .   .   20  95  .   .   .   .   .   .   10  .   40  
  Purge Threat             63   | .   .   .   .   51  .   12  .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   .   .   1   2   .   9   .   .   5   2   2   2   2   2   5   
  Investigation            6    | .   .   .   .   .   .   2   .   .   .   1   1   .   .   1   1   
  Extermination            14   | .   .   .   .   .   .   4   .   .   3   1   1   2   1   1   1   
  Reinforcement            10   | .   .   .   1   2   .   2   .   .   2   .   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -8  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Fac DSF Fac Res Qua Res Tes Frg Acc 
Distress Signals           21   | .   .   .   .   2   1   .   .   .   4   1   .   2   2   8   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Times Spotted              199  | .   1   9   2   17  4   15  .   6   32  4   10  10  7   45  37  
  Peak Tracking Total      30   | .   1   2   2   4   1   2   .   5   15  2   6   10  3   30  18  
  Tactical Retreats        22   | .   .   .   .   .   .   .   .   4   4   1   1   .   2   5   5   

 Traps                          | -11 -10 -10 -8  -8  -8  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Fac DSF Fac Res Qua Res Tes Frg Acc 
Traps Triggered            17   | .   3   .   .   1   .   2   .   .   .   1   1   5   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Fac Fac DSF Fac Res Qua Res Tes Frg Acc 
Machines Disabled          14   | .   .   .   .   1   .   1   .   .   2   1   2   1   2   2   2   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   .   1   1   1   1   1   1   1   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Fac DSF Fac Res Qua Res Tes Frg Acc 
Machines Accessed          69   | .   2   .   .   14  10  7   1   .   5   3   7   2   7   8   3   
  Terminals                45   | .   2   .   .   11  6   4   1   .   3   .   6   2   4   3   3   
  Fabricators              10   | .   .   .   .   .   .   1   .   .   1   2   .   .   2   4   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   2   2   1   .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
Total Hacks                199  | .   5   .   .   38  46  15  2   .   11  7   14  4   15  33  9   
  Successful               107  | .   4   .   .   20  37  5   1   .   6   2   6   .   9   14  3   
  Failed                   92   | .   1   .   .   18  9   10  1   .   5   5   8   4   6   19  6   
    Catastrophic           20   | .   .   .   .   1   2   3   .   .   .   2   3   2   1   2   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   3   .   .   20  6   9   .   .   6   5   9   .   4   12  .   
  Terminals                114  | .   5   .   .   27  15  9   2   .   8   .   12  4   6   17  9   
  Fabricators              29   | .   .   .   .   .   .   3   .   .   2   6   .   .   6   12  .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          17   | .   .   .   .   8   4   1   .   .   .   .   .   .   .   4   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Garrison Access          8    | .   .   .   .   3   .   2   .   .   .   .   .   .   3   .   .   
Terminal Hacks             77   | .   2   .   .   14  34  3   1   .   3   .   4   .   5   8   3   
  Record                   32   | .   .   .   .   1   25  .   .   .   .   .   2   .   .   3   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        10   | .   1   .   .   5   3   .   .   .   .   .   .   .   .   1   .   
  Open Door                5    | .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     4    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              7    | .   1   .   .   .   2   .   .   .   1   .   1   .   1   1   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         4    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         16   | .   2   .   .   .   2   2   .   .   3   .   2   .   1   4   .   
  Terminals                7    | .   2   .   .   .   .   .   .   .   2   .   2   .   .   1   .   
    Botnet                 4    | .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Fabnet                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   2   .   .   11  7   7   1   .   4   3   6   2   4   7   3   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   139 .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Sub Mat Sto Rec Fac Fac DSF Fac Res Qua Res Tes Frg Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    9    | .   .   .   .   .   .   .   3   3   1   .   .   .   .   .   9   
  Autooverrided            5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
Robots Rewired             3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
--------                   Run  | Yrd Mat Sub Mat Sto Rec Fac Fac DSF Fac Res Qua Res Tes Frg Acc 
Total Allies               20   | .   .   .   .   10  2   .   .   1   .   .   .   .   3   .   4   
  Largest Group            11   | .   .   .   .   10  11  11  .   1   .   .   .   .   3   .   3   
  Highest-Rated Group      200  | .   .   .   .   173 200 200 .   43  .   .   .   .   154 .   163 
  Highest-Rated Ally       114  | .   .   .   .   29  29  29  .   43  .   .   .   .   114 .   69  
Total Orders               5    | .   .   .   .   1   2   .   .   .   .   .   .   .   2   .   .   
  STAY                     3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               130  | .   .   .   .   49  27  41  .   .   .   .   .   .   .   .   13  
  Total Damage             1908 | .   .   .   .   613 353 494 .   .   .   .   .   .   .   .   448 
  Kills                    19   | .   .   .   .   7   4   6   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Fac DSF Fac Res Qua Res Tes Frg Acc 
Active Infowar (turns)     2885 | .   .   89  210 592 .   524 35  159 455 51  194 116 246 162 52  
  Optics                   532  | .   .   .   159 .   .   .   .   .   .   30  13  116 214 .   .   
  Sensors                  2360 | .   .   89  210 592 .   524 35  159 225 21  152 .   202 151 .   
  IFF                      265  | .   .   .   .   .   .   .   35  16  162 .   .   .   .   .   52  
  Triangulation            229  | .   .   .   .   .   .   .   .   .   .   3   183 43  .   .   .   
  Cloaking                 132  | .   .   .   .   .   .   .   .   .   .   .   .   44  8   80  .   
  Jamming                  270  | .   .   .   .   .   .   .   .   .   270 .   .   .   .   .   .   
  ECM                      110  | .   .   .   .   .   .   .   .   .   .   .   24  86  .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -8   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
-------------              Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Res  Qua  Res  Tes  Frg  Acc  
Turns Passed               8693 | 90   365  1281 210  806  2222 1554 35   159  772  219  202  116  246  217  199  
Spaces Moved               7872 | 53   220  617  61   364  1163 968  26   114  621  359  656  404  525  995  726  
  Core                     428  | 8    .    .    .    .    75   .    .    .    246  13   .    2    84   .    .    
  Treads                   1594 | 45   220  617  61   67   3    350  26   114  90   .    .    1    .    .    .    
  Legs                     682  | .    .    .    .    .    64   618  .    .    .    .    .    .    .    .    .    
  Wheels                   1325 | .    .    .    .    297  1021 .    .    .    7    .    .    .    .    .    .    
  Hover                    284  | .    .    .    .    .    .    .    .    .    278  6    .    .    .    .    .    
  Flight                   3559 | .    .    .    .    .    .    .    .    .    .    340  656  401  441  995  726  
  Fastest Speed            6    | 50   160  160  320  105  105  133  133  133  50   19   19   19   6    8    8    
  Average Speed            88   | 143  160  176  320  149  160  144  133  133  100  22   19   20   25   12   13   
  Slowest Speed            700  | 160  160  240  320  320  700  173  133  133  141  250  205  160  50   17   20   
  Overloaded Moves         274  | .    .    .    .    .    .    .    .    .    .    .    .    .    40   105  129  
  Propulsion Burnouts      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robots Hopped            125  | .    .    .    .    .    .    .    .    .    .    2    26   11   10   30   46   
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    43   32   9    81   95   30   1    79   24   10   60   16   45   45   27   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    1    .    1    1    .    .    1    1    .    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    1    .    .    .    1    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 38   | .    .    .    .    .    1    6    .    .    8    .    .    1    4    11   7    
Terrain Destroyed          169  | .    .    .    3    2    3    13   .    .    20   .    .    1    4    11   112  
  Melee                    24   | .    .    .    .    .    1    .    .    .    .    .    .    1    4    11   7    
  Projectile               40   | .    .    .    3    2    2    13   .    .    20   .    .    .    .    .    .    
  AOE                      105  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
---------                  Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Res  Qua  Res  Tes  Frg  Acc  
Total                      9094 | 64   226  736  68   584  1504 1088 26   121  714  477  700  424  594  1025 743  
  Wait                     785  | .    1    55   .    161  309  54   .    6    40   70   40   1    16   2    30   
  Move                     7624 | 52   219  616  60   363  1162 967  25   113  620  354  605  381  504  943  640  
  Hop                      107  | .    .    .    .    .    .    .    .    .    .    2    24   11   10   21   39   
  Pick Up                  57   | 6    1    14   1    12   2    11   .    .    .    5    2    1    2    .    .    
  Fast Attach              72   | 6    1    1    .    8    1    2    .    .    5    10   9    5    19   2    3    
  Attach                   44   | .    .    5    3    1    3    .    1    1    2    8    5    2    8    2    3    
  Detach                   30   | .    .    .    .    3    1    1    .    .    1    5    6    2    6    .    5    
  Swap                     18   | .    1    3    .    2    1    7    .    1    3    .    .    .    .    .    .    
  Drop                     68   | .    .    3    .    16   12   8    .    .    1    8    6    3    11   .    .    
  Fire                     171  | .    3    39   4    18   6    38   .    .    38   15   .    .    .    .    10   
  Melee                    52   | .    .    .    .    .    2    .    .    .    .    .    3    2    15   17   13   
  Ram                      4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54   | .    .    .    .    .    .    .    .    .    .    .    .    16   .    38   .    
  Rewire                   8    | .    .    .    .    .    5    .    .    .    .    .    .    .    3    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-3/Research
-3/Quarantine
-2/Research
-2/Testing (discovered 2 exits: *Sec / *Frg)
-2/Protoforge
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
   92 | -10/Materials | Met a group of wandering Federalists
  252 | -10/Materials | Discovered new exit (range 15)
  311 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 5)
  456 | -10/Materials | Entered Subcaves
  457 | -10/Subcaves  | Continued accompanying wandering Federalists (4)
  457 | -10/Subcaves  | Approached by a straggling Scientist
  464 | -10/Subcaves  | Learned Materials trap positions
  549 | -10/Subcaves  | Lost 4 allies
 1365 | -10/Subcaves  | Core integrity fell below 50%
 1383 | -10/Subcaves  | Core integrity fell below 20%
 1407 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 1725 | -10/Subcaves  | Discovered new exit (range 6)
 1737 | -10/Subcaves  | Entered Materials
 1737 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 1738 | -8/Materials  | Loaded intel: 13 trap records
 1866 | -8/Materials  | Discovered new exit (range 11)
 1947 | -8/Materials  | Entered Storage
 2210 | -8/Storage    | Identified exit to Recycling
 2526 | -8/Storage    | Build established: Scavenger-Tank
 2530 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2616 | -8/Storage    | Discovered new exit (range 9)
 2732 | -8/Storage    | Used back door to open Recycling access
 2753 | -8/Storage    | Entered Recycling
 2753 | -8/Recycling  | Accompanied by 10 allies
 2841 | -8/Recycling  | Build established: Commander-Tank
 3325 | -8/Recycling  | Discovered new exit (range 9)
 3792 | -8/Recycling  | Entered Scraplab
 3805 | -8/Recycling  | Found Prototype Device
 3805 | -8/Recycling  | Identified Scrap Engine
 4251 | -8/Recycling  | Build established: Commander-Mutant
 4975 | -8/Recycling  | Entered Factory
 4975 | -6/Factory    | Accompanied by 11 allies
 4975 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 5097 | -6/Factory    | Build established: Commander-Construct
 5139 | -6/Factory    | Lost 4 allies
 5338 | -6/Factory    | Lost 3 allies
 5717 | -6/Factory    | Build established: Construct
 5781 | -6/Factory    | Garrison activated, responded to threat
 6468 | -6/Factory    | Discovered new exit (range 7)
 6527 | -6/Factory    | Identified exit to Factory
 6529 | -6/Factory    | Entered another Factory area
 6529 | -5/Factory    | Evolved 2 slots: Utility x2
 6540 | -5/Factory    | Identified exit to DSF
 6564 | -5/Factory    | Entered DSF
 6604 | -5/DSF        | Additional patrols routed to DSF
 6707 | -5/DSF        | Discovered new exit (range 12)
 6722 | -5/DSF        | Identified exit to Factory
 6723 | -5/DSF        | Entered Factory
 6723 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7149 | -4/Factory    | Build established: Hacker-Construct
 7285 | -4/Factory    | Spotted B-86 Titan
 7342 | -4/Factory    | System corruption reached 10%
 7388 | -4/Factory    | Lost 9 parts (1p3n4u1w)
 7426 | -4/Factory    | Spotted B-86 Titan
 7456 | -4/Factory    | Core integrity fell below 50%
 7467 | -4/Factory    | Lost 4 parts (2n2u)
 7488 | -4/Factory    | Discovered new exit (range 14)
 7495 | -4/Factory    | Entered Research
 7495 | -3/Research   | Evolved 2 slots: Propulsion x2
 7520 | -3/Research   | Spotted B-86 Titan
 7572 | -3/Research   | Lost 3 parts (2p1u)
 7644 | -3/Research   | Discovered new exit (range 15)
 7652 | -3/Research   | Fabricated Lgt. Quantum Reactor?
 7657 | -3/Research   | Identified exit to Quarantine
 7714 | -3/Research   | Entered Quarantine
 7802 | -3/Quarantine | Found Alien Artifact
 7815 | -3/Quarantine | Found Alien Impact Weapon
 7815 | -3/Quarantine | Identified Core Stripper
 7913 | -3/Quarantine | Discovered new exit (range 8)
 7916 | -3/Quarantine | Identified exit to Research
 7916 | -3/Quarantine | Entered Research
 7916 | -2/Research   | Evolved 2 slots: Utility x2
 7979 | -2/Research   | Found Prototype Launcher
 8024 | -2/Research   | Discovered new exit (range 22)
 8032 | -2/Research   | Entered Testing
 8040 | -2/Testing    | Protovariant out of control (PY-WKQ52GM0XX)
 8040 | -2/Testing    | Unleashed a protovariant (PY-WKQ52GM0XX)
 8061 | -2/Testing    | Lost 7 parts (1p3n3u)
 8089 | -2/Testing    | Identified Ragnarok Missile Launcher
 8095 | -2/Testing    | Found Prototype Processor
 8095 | -2/Testing    | Identified Exp. Terrain Scan Processor
 8155 | -2/Testing    | Rewired PL-KGBYI31VTB
 8220 | -2/Testing    | Fabricated R-10 Processor?
 8245 | -2/Testing    | Spotted PY-WKQ52GM0XX
 8246 | -2/Testing    | Found Prototype Processor
 8246 | -2/Testing    | Identified Spectral Analyzer
 8266 | -2/Testing    | Spotted Fortress
 8274 | -2/Testing    | Discovered new exit (range 5)
 8274 | -2/Testing    | Discovered new exit (range 6)
 8274 | -2/Testing    | Identified exit to Section 7
 8274 | -2/Testing    | Identified exit to Protoforge
 8278 | -2/Testing    | Entered Protoforge
 8286 | -2/Protoforge | Superfortress began startup sequence
 8330 | -2/Protoforge | Discovered new exit (range 16)
 8332 | -2/Protoforge | Identified exit to Access
 8356 | -2/Protoforge | Spotted B-90 Cyclops
 8357 | -2/Protoforge | Spotted Hotshot
 8380 | -2/Protoforge | Spotted Hotshot
 8380 | -2/Protoforge | Spotted Hotshot
 8389 | -2/Protoforge | Spotted Hotshot
 8389 | -2/Protoforge | Spotted Hotshot
 8389 | -2/Protoforge | Spotted Hotshot
 8391 | -2/Protoforge | Spotted AP7-3
 8391 | -2/Protoforge | Spotted AP7-3
 8397 | -2/Protoforge | Spotted Overlord
 8402 | -2/Protoforge | Spotted EXE-6
 8403 | -2/Protoforge | Spotted EXE-6
 8404 | -2/Protoforge | Spotted SKR-2
 8408 | -2/Protoforge | Spotted SKR-2
 8408 | -2/Protoforge | Spotted SKR-2
 8414 | -2/Protoforge | Spotted EXE-6
 8414 | -2/Protoforge | Spotted EXE-6
 8431 | -2/Protoforge | Identified Terrabomb
 8431 | -2/Protoforge | Used Terrabomb
 8446 | -2/Protoforge | Spotted Hotshot
 8446 | -2/Protoforge | Spotted Hotshot
 8447 | -2/Protoforge | Spotted Hotshot
 8448 | -2/Protoforge | Spotted Hotshot
 8448 | -2/Protoforge | Spotted Hotshot
 8482 | -2/Protoforge | Build established: Hacker-Sprinter
 8495 | -2/Protoforge | Entered Access
 8495 | -1/Access     | Evolved 2 slots: Propulsion x2
 8498 | -1/Access     | Energy Cycler disabled
 8513 | -1/Access     | Lost 5 parts (2p3u)
 8546 | -1/Access     | Identified exit to Command
 8587 | -1/Access     | Identified exit to Surface
 8610 | -1/Access     | Local machine network offline
 8627 | -1/Access     | Spotted B-99 Colossus
 8694 | ***           | Escaped!

 Last Messages 
---------------
08680_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
08681_ Destroyed Welding Torch.
08681_ U-05 Engineer destroyed.
08684_ Penetrated by Slug.
08684_ Cld. Q-thruster destroyed.
08684_ Penetrated by Slug.
08684_ Exp. Q-thruster destroyed.
08684_ Quantum Reactor destroyed.
08685_ The unstable cave ceiling collapses.
08687_ Penetrated by Slug.
08688_ G-73 Enforcer destroyed.
08688_ H-88 Terminator destroyed.
08689_ The unstable cave ceiling collapses.
08689_ B-74 Champion crushed by falling debris.
08689_ The unstable cave ceiling collapses.
08691_ Destroyed Gamma Rifle.
08691_ P-80 Master destroyed.
08692_ The unstable cave ceiling collapses. <x2>
08692_ ALERT: Security rotation in progress.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????? ?????????????????????????? |
| ?????????????????????   ##?????????? ????????????? |
| #+#############+##        ########   ????????????? |
|                 =                    ????????????? |
|                  %                   ????????????? |
| #+######/######      b       ""#?????????????????? |
|     ????   ???               ""#?????????????????? |
|      #???   ?                ""#?????????????????? |
|      #???  ""                 T#?????????????????? |
| "   ]#???? ""    #           ""#?????????????????? |
| ""   #????"""""              ""#?????????????????? |
| "    #?????"""?              ""##????????????????? |
|      #?????"" ???#?             #????????????????? |
|      #?????????????##          ##????????????????? |
| ######??????????????#          #?????????????????? |
|     #???????????????#          #?????????????????? |
|     #???????????????#          #?????????????????? |
|    ?????????????????#    @"    #?????????????????? |
|  ?????????????????###    ""    #?????????????????? |
| ?????????????#####"##          #?????????????????? |
| ##############    #?#          #?????????????????? |
| !!!          +   !#?#          #?????????????????? |
| !!!          #    #?#""""""""""#?????????????????? |
| !!           #    #??????????????????????????????? |
|              #!!  #??????????????????????????????? |
|        ##### #!!  #??????????""#?????????????????? |
|        #???# #!!  #?????????   #?????????????????? |
|        #???# #    #?????????   #?????????????????? |
| ###### #???# #  ! #????????    #?????????????????? |
| ?????# #???# ######????????    #?????????????????? |
| ?????# #???# #????????????     #?????????????????? |
| ?????# #???# #????????????     ??????????????????? |
| ?????# #???# #???????????     ???????????????????? |
| +????#+#####+###########?   #????????????????????? |
| #????#                 #    #????????????????????? |
| ?????#                 #    #????????????????????? |
| ?????#                 +    #????????????????????? |
| ?????#                 #    #????????????????????? |
| ?????#                 #    #????????????????????? |
| ?????#            !    #    #????????????????????? |
| ?????#                 #    #????????????????????? |
| ?????#######+##########"    #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          45
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       1210
ECM Strength               1
Jamming Range              12
Cloak Strength             3
Power Amplification        30
Armor Coverage             150
Resistance: TH             20
Core Shielding             30
Evasion (%)                67
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          24
Defensive Hacking          24

 Item Schematics 
-----------------
       Proton Burst Cannon | -2/Testing | Archive
  Exp. Transmission Jammer | -2/Testing | Archive
        Prc. Matter Filter | -2/Testing | Archive
         Electron Diverter | -2/Testing | Archive
 Lgt. Regenerative Plating | -2/Testing | Hacked

 Robot Schematics 
------------------
 L-61 Swordsman | -2/Testing | Archive
   G-67 Veteran | -2/Testing | Archive

 Fabricated
------------
 Lgt. Quantum Reactor | x2 | -3/Research | Preloaded
       R-10 Processor | x2 | -2/Testing  | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Core Stripper
Terrabomb

 Achievements 
--------------
Speed Demon

 Challenges 
------------
None

 Game 
------
Seed              CombatSiegeFemtoactuators
  Manual?         0
Play Time         02:17:58
  Cumulative      119.7 hours
  Start           2025.05.06 @ 17:23:19
  End             2025.05.07 @ 19:17:20
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           106
  Adventurer      0
  Explorer        1
Win Type          0
  Total           7
  Types           4/0/1/1/0/0/0/1/0/0
Lore%             65
Gallery%          66
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ff13fe9-2bec-49ad-afbc-41ef387a2cbf