Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.02 @ 19:26:37 Player: Benkyo Result: Destroyed by 0R-PVI(M) with Battle Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (3715) 3715 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 9139 Bonus ------- High Alert Combat Kills 354 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 26/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Beamcaster Gauss Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Medium Armor Plating Hacking Suite Trap Reconfigurator > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Titanium Leg Improved Heat Sink High-capacity Matter Pod Kinecellerator Hardened Heavy Armor Plating Improved Shield Generator Dynamic Insulation System Beamcaster Beamcaster Flak Gun Heavy Missile Launcher Heavy Missile Launcher Great Axe Great Axe [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 169 | 6 18 5 . 9 46 58 7 20 Power 14 | 1 3 1 . 1 4 2 1 1 Engine 13 | 1 3 1 . 1 3 2 1 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 32 | 2 5 2 . 2 8 8 . 5 Treads 6 | . . . . . . 4 . 2 Leg 25 | 2 5 2 . 2 8 4 . 2 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 5 . . . 4 17 4 4 Device 12 | 1 1 . . . 1 7 1 1 Storage 7 | . 2 . . . 1 4 . . Processor 6 | . 1 . . . 1 2 1 1 Hackware 3 | . 1 . . . 1 1 . . Protection 7 | . . . . . . 3 2 2 Artifact . | . . . . . . . . . Weapon 88 | 2 5 2 . 6 30 31 2 10 Energy Gun 9 | 2 1 . . 1 4 . . 1 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 34 | . 4 1 . 2 10 12 2 3 Ballistic Cannon . | . . . . . . . . . Launcher 10 | . . . . 2 4 4 . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 7 | . . . . . 3 3 . 1 Slashing Weapon 26 | . . . . 1 8 12 . 5 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 24 | . 5 . . 2 1 3 2 11 Power 6 | . 1 . . 1 1 . 1 2 Propulsion 5 | . 1 . . . . 1 . 3 Utility 8 | . 2 . . . . 2 1 3 Weapon 5 | . 1 . . 1 . . . 3 Highest Loss Streak 6 | . 2 . . 1 1 1 1 6 Average Slot Usage (%) 98 | . 97 100 100 100 98 99 97 97 Engine 8 | . 13 14 14 14 4 6 6 6 Treads 11 | . . . . . . 20 30 29 Leg 18 | . 27 28 28 28 35 8 . . Device 2 | . 5 . . . 1 . . 6 Storage 14 | . 3 14 14 14 17 14 15 14 Processor 14 | . 11 14 14 14 9 14 13 22 Hackware 5 | . 5 . . . 7 14 6 . Energy Gun 1 | . 5 . . 6 1 . . . Ballistic Gun 14 | . 22 23 14 14 10 13 15 13 Special Weapon 1 | . . 4 14 . . . . . Slashing Weapon 1 | . . . . . 3 . . . Naked Turns 1 | . . . . . . . . 1 Heaviest Build 86 | 8 27 31 31 32 52 79 86 86 Greatest Support 110 | 20 20 20 20 25 71 108 108 110 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 . 1 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 18 | 4 10 10 10 10 16 18 18 18 Average Capacity 13 | 4 5 10 10 10 15 17 18 17 Most Carried 18 | 4 10 10 10 10 16 18 18 18 Average Carried 13 | 2 4 9 9 9 15 17 17 17 Final Capacity 18 | 4 10 10 10 10 16 18 18 4 Final Carried 18 | 3 10 10 10 10 16 18 17 4 Class Distribution -------------------- 46% | Mutant 22% | Machinist-Mutant 20% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Machinist-Mutant | -7/Lower Caves Machinist-Mutant | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Matter Collected 3291 | 260 388 244 . 153 645 923 416 262 Remotely . | . . . . . . . . . Salvage Created 3935 | 110 471 149 . 110 964 1191 149 791 Parts 225 | 4 29 4 . 8 74 56 11 39 Haulers Intercepted 8 | . 1 . . . 5 2 . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Combat Hostiles Destroyed 76 | 1 11 4 . 9 17 23 3 8 Melee 18 | . . . . . 5 6 . 7 Guns 39 | 1 10 4 . 3 5 12 3 1 Cannons 1 | . . . . 1 . . . . AOE 18 | . 1 . . 5 7 5 . . Classes Destroyed 19 | 2 4 . . . 7 1 . 5 Worker 4 | . . . . . 3 1 . . Builder 3 | . . . . . 2 1 . . Tunneler 2 | 2 . . . . . . . . Hauler 8 | . 1 . . . 5 2 . . Recycler 1 | . . . . . 1 . . . Mechanic 3 | . . . . . 1 2 . . Operator 2 | . 1 . . . . 1 . . Watcher 7 | . 2 . . . 4 1 . . Swarmer 18 | . 2 . . 6 7 3 . . Grunt 30 | 1 9 4 . 3 2 10 1 . Brawler 3 | . . . . . 1 2 . . Sentry 9 | . . . . . 6 3 . . Hunter 4 | . . . . . 1 1 2 . Programmer 4 | . . . . . . 4 . . Zionite 12 | . . . . . . . . 12 Tinkerer 2 | . . . . . . . . 2 Wasp 1 | . . . . . . . . 1 Butcher 1 | . . . . . . . . 1 Fireman 2 | . . . . . . . . 2 Mutant 4 | . . . . . . . . 4 Best Kill Streak 8 | 2 2 2 . 3 8 6 2 8 Combat Bots Only 8 | 1 2 2 . 3 4 5 2 8 Max Kills in Single Turn 6 | 1 1 1 . 2 6 2 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . . 2 3 1 . . Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Damage Taken 7250 | 43 565 214 . 373 996 1738 569 2752 Core 1162 | 11 69 66 . 74 225 249 53 415 Absorbed by Shields 76 | . . . . . . . . 76 Core Remaining (%) 55 | 95 . . . 12 59 . . . Volleys Fired 200 | 15 53 17 . 16 21 42 12 24 Largest 2 | 2 2 2 . 2 2 2 2 2 Hottest 125 | 90 90 48 . 125 103 78 56 103 Shots Fired 394 | 30 106 34 . 31 41 84 24 44 Gun 353 | 30 106 34 . 21 24 70 24 44 Cannon 2 | . . . . . 2 . . . Launcher 31 | . . . . 2 15 14 . . Special 8 | . . . . 8 . . . . Kinetic 265 | . 69 34 . 20 22 70 24 26 Thermal 64 | 15 18 . . 9 4 . . 18 Explosive 31 | . . . . 2 15 14 . . Electromagnetic 34 | 15 19 . . . . . . . Robot Hit Streak 15 | 11 8 7 . 5 13 15 13 11 Robot Miss Streak 7 | 2 6 2 . 6 7 6 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 391 | 21 68 30 . 17 58 99 22 76 Core Hits 256 | 4 26 9 . 9 49 98 22 39 Critical Hits 2 | . . . . . 2 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks 136 | . . . . 2 42 35 . 57 Impact 11 | . . . . . 1 5 . 5 Slashing 125 | . . . . 2 41 30 . 52 Piercing . | . . . . . . . . . Sneak Attacks 15 | . . . . . 9 5 . 1 Combat Hostiles 3 | . . . . . 1 2 . . Follow-up Attacks 7 | . . . . . 1 1 . 5 Damage Inflicted 11997 | 279 1055 402 . 395 3379 3846 255 2386 Guns 3946 | 279 864 402 . 161 275 1034 255 676 Cannons 26 | . . . . . 26 . . . Explosions 2740 | . 191 . . 142 984 1423 . . Melee 5233 | . . . . 40 2094 1389 . 1710 Ramming . | . . . . . . . . . Kinetic 3036 | . 572 402 . 143 256 1034 255 374 Thermal 1016 | 115 292 . . 70 82 155 . 302 Explosive 2322 | . . . . 142 912 1268 . . Electromagnetic 390 | 164 191 . . . 35 . . . Impact 262 | . . . . . 11 120 . 131 Slashing 4971 | . . . . 40 2083 1269 . 1579 Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 1 9 9 9 Average Corruption 6 | . . . . . 1 4 9 6 Corruption Purged . | . . . . . . . . . Effects 52 | . . . . . 2 14 16 20 Message Errors 12 | . . . . . . 3 3 6 Matter Fused 8 | . . . . . . 3 3 2 Heat Flow Errors 5 | . . . . . . 1 1 3 Energy Discharges 4 | . . . . . . . 2 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . . . 2 2 3 1 Misfires 1 | . . . . . . . 1 . Targeting Errors 11 | . . . . . . 5 2 4 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 593 | . 40 . . 2 155 334 . 62 Projectiles 2 | . . . . 2 . . . . Explosions 105 | . 40 . . . 12 53 . . Melee 486 | . . . . . 143 281 . 62 Knockbacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 296 | . 147 . . . 128 21 . . Shots 8 | . 2 . . . 5 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 405 | 210 288 39 . 405 79 155 102 289 Average Temperature 88 | 87 81 20 . 195 25 26 28 96 Received Heat Transfer 1562 | 24 183 126 . 9 153 480 144 443 Effects 8 | . . . . 5 . . . 3 Shutdowns 1 | . . . . 1 . . . . Energy Bleed 3 | . . . . 3 . . . . Interference 3 | . . . . . . . . 3 Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 1 . 2 . 1 Heat Transferred 1739 | 333 372 . . 357 87 100 . 490 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Peak Influence 1283 | 30 230 120 . 145 430 1283 . . Initial 195 | . 19 70 . . 35 195 . . Average 211 | 11 128 32 . 63 273 337 . . Maximum Alert Level 4 | . 1 . . . 2 4 . . Low Security (%) 55 | 100 94 100 . 100 12 37 . . Level 1 33 | . 5 . . . 80 37 . . Level 2 6 | . . . . . 7 14 . . Level 3 2 | . . . . . . 7 . . Level 4 . | . . . . . . 2 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 3 1 . . . 8 . . Investigation 3 | . 2 1 . . . . . . Extermination 4 | . . . . . . 4 . . Reinforcement 2 | . 1 . . . . 1 . . Assault 2 | . . . . . . 2 . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Distress Signals 5 | . . . . . 4 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | 1 29 4 . 10 33 38 6 37 Peak Tracking Total 12 | 1 5 2 . 4 6 6 4 12 Tactical Retreats 11 | . 4 . . . 2 3 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Traps Triggered 5 | . 1 . . 1 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Reconfigurated 12 | . . . . . . 12 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Machines Disabled 27 | . 3 . . 1 5 18 . . Max in Single Turn 5 | . 1 . . . 2 5 . . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Machines Accessed 41 | . 7 1 5 1 15 11 1 . Terminals 22 | . 6 . . . 10 6 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 3 | . 1 . . . 2 . . . Recycling Units 3 | . . . . . 2 1 . . Scanalyzers 3 | . . . . . 1 2 . . Garrison Access . | . . . . . . . . . Total Hacks 200 | . 28 1 50 1 71 44 5 . Successful 153 | . 19 1 50 1 50 27 5 . Failed 45 | . 8 . . . 20 17 . . Catastrophic 4 | . 1 . . . 2 1 . . Database Lockouts 2 | . 1 . . . 1 . . . Manual 12 | . . . 1 . 5 5 . 1 Terminals 96 | . 24 . . . 44 28 . . Fabricators 10 | . . . . . . 10 . . Repair Stations 13 | . 4 . . . 9 . . . Recycling Units 4 | . . . . . 3 1 . . Scanalyzers 20 | . . . . . 15 5 . . Garrison Access . | . . . . . . . . . Terminal Hacks 120 | . 16 1 50 1 29 18 5 . Record 78 | . 8 . 49 . 8 8 5 . Part Schematic 2 | . . . . . . 2 . . Robot Analysis 4 | . . . . . 3 1 . . Prototype ID Bank 9 | . 3 . . . 4 2 . . Open Door 2 | . . 1 . 1 . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . Emergency Access Points 4 | . . . . . 3 1 . . Recycling Unit Index 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 6 | . 1 . . . 3 2 . . Dispatch Records 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 3 | . 1 . . . 2 . . . Zone Layout 3 | . . . . . 2 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 8 | . . . . . . 8 . . Load Schematic 3 | . . . . . . 3 . . Build 5 | . . . . . . 5 . . Repair Station Hacks 8 | . 3 . . . 5 . . . Scan Component 5 | . 2 . . . 3 . . . Repair 3 | . 1 . . . 2 . . . Recycling Unit Hacks 3 | . . . . . 3 . . . Report Inventory 2 | . . . . . 2 . . . Retrieve Matter 1 | . . . . . 1 . . . Scanalyzer 14 | . . . . . 13 1 . . Insert Component 7 | . . . . . 6 1 . . Analyze 7 | . . . . . 7 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 7 . . . 13 11 . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . 5 2 . . Parts Built 6 | . . . . . . 6 . . Matter 592 | . . . . . . 592 . . Time 296 | . . . . . . 296 . . Total Part Build Rating 32 | . . . . . . 32 . . Parts Repaired 3 | . 1 . . . 2 . . . Time 108 | . 26 . . . 82 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 242 | . . . . . 242 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . . . . 6 1 . . Part Schematics Acquired 5 | . . . . . 5 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . Machine Destruction 2 | . . . . . . 2 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Total Allies 10 | . . . . 3 . 3 . 4 Largest Group 4 | . . . . 3 2 3 . 4 Highest-Rated Group 95 | . . . . 77 43 93 . 95 Highest-Rated Ally 31 | . . . . 31 28 31 . 28 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . 3 1 17 . . Total Damage 367 | . . . . 98 20 249 . . Kills 1 | . . . . 1 . . . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Robot Analysis Total 4 | . . . . . 3 1 . . Derelict Logs Recovered 6 | . . 1 . 1 . . 2 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Turns Passed 10789 | 152 1017 1203 722 797 1965 2600 445 1888 Spaces Moved 5724 | 84 555 722 480 464 1075 1156 224 964 Core 14 | 13 . . . . . . . 1 Treads 1901 | . . . . . . 714 224 963 Legs 3809 | 71 555 722 480 464 1075 442 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 125 125 170 50 Average Speed 147 | 109 121 150 150 150 129 154 170 169 Slowest Speed 190 | 120 150 150 150 150 150 190 170 183 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 70 | 7 95 99 93 95 87 30 34 91 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 5 | . . 1 1 1 . . . 2 Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched 7 | . . 1 . 3 . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 358 | . 25 . . 16 129 188 . . Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 357 | . 25 . . 16 128 188 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Total 7454 | 115 797 814 483 528 1538 1831 266 1082 Wait 1003 | . 131 60 . 23 308 465 14 2 Move 5716 | 83 554 721 479 463 1074 1155 223 964 Hop . | . . . . . . . . . Pick Up 137 | 10 24 4 2 8 26 44 5 14 Fast Attach 11 | . 3 . . . 5 2 1 . Attach 39 | 6 4 . . 2 5 9 4 9 Detach 2 | . . . . . 1 1 . . Swap 119 | . 11 5 . 7 36 47 2 11 Drop 104 | 1 17 7 2 7 21 36 5 8 Fire 200 | 15 53 17 . 16 21 42 12 24 Melee 123 | . . . . 2 41 30 . 50 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 153 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 10) 398 | -10/Materials | Identified exit to Materials 513 | -10/Materials | Repaired Aluminum Leg 700 | -10/Materials | Discovered new exit (range 13) 734 | -10/Materials | Identified exit to Mines 751 | -10/Materials | Build established: Scavenger-Mutant 787 | -10/Materials | Discovered exit to Materials (range 8) 873 | -10/Materials | Central database locked down 953 | -10/Materials | Discovered exit to Materials (range 16) 1151 | -10/Materials | Discovered exit to Mines (range 7) 1170 | -10/Materials | Entered Mines 1207 | -10/Mines | Met a Derelict bent on vengeance 1235 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1308 | -10/Mines | Met a Derelict shopkeep closing up shop 1384 | -10/Mines | Learned location of Mines (-9) 1426 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1426 | -10/Mines | Discovered new exit (range 5) 1489 | -10/Mines | Discovered exit to Materials (range 8) 1612 | -10/Mines | Build established: Mutant 1783 | -10/Mines | Core integrity fell below 50% 2037 | -10/Mines | Discovered exit to Materials (range 8) 2372 | -10/Mines | Identified exit to Exiles 2373 | -10/Mines | Entered Exiles 2396 | -10/Exiles | Discovered new exit (range 15) 2435 | -10/Exiles | Met 8R-AWN 2462 | -10/Exiles | Met EX-HEX 2517 | -10/Exiles | Met EX-BIN 2546 | -10/Exiles | Aligned with FarCom system 2547 | -10/Exiles | Given EX-Vault access code 2610 | -10/Exiles | Opened EX-Vault 2627 | -10/Exiles | Found Trap Reconfigurator 2658 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2702 | -10/Exiles | Met EX-DEC 2708 | -10/Exiles | Learned location of Zion (-7) 2851 | -10/Exiles | Visited The Gauntlet 3077 | -10/Exiles | Discovered new exit (range 14) 3093 | -10/Exiles | Identified exit to Mines 3095 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 3095 | -10/Exiles | Entered Mines 3262 | -9/Mines | Core integrity fell below 20% 3272 | -9/Mines | Escorted by a lone wolf Derelict 3292 | -9/Mines | Learned location of Storage (-9) 3404 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3523 | -9/Mines | Discovered new exit (range 7) 3529 | -9/Mines | Identified exit to Materials 3622 | -9/Mines | Learned location of 1 exit from Materials 3769 | -9/Mines | Discovered exit to Materials (range 6) 3892 | -9/Mines | Entered Materials 3892 | -8/Materials | Accompanied by 2 allies 3892 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3893 | -8/Materials | Identified exit to Factory 4230 | -8/Materials | Repaired Hvy. Laser 4290 | -8/Materials | Central database locked down 4959 | -8/Materials | Repaired Hacking Suite 5857 | -8/Materials | Entered Factory 5857 | -7/Factory | Evolved 2 slots: Utility x2 6038 | -7/Factory | Fabricated Great Axe? 6222 | -7/Factory | Build established: Hacker-Mutant 6366 | -7/Factory | Allied Derelicts emerged from ambush trap array 6373 | -7/Factory | Discovered new exit (range 9) 6383 | -7/Factory | Identified exit to Factory 6491 | -7/Factory | Discovered exit to Factory (range 19) 6572 | -7/Factory | Fabricated Arm. Medium Treads? 6685 | -7/Factory | Fabricated Arm. Medium Treads (x2) 7043 | -7/Factory | Local fabrication network quarantined 7706 | -7/Factory | Identified exit to Lower Caves 8101 | -7/Factory | Garrison activated, responded to threat 8257 | -7/Factory | First assault squad dispatched 8453 | -7/Factory | Build established: Machinist-Mutant 8457 | -7/Factory | Entered Lower Caves 8545 | -7/Lower Caves | Learned Factory trap positions 8545 | -7/Lower Caves | Learned Armory stockpile data 8545 | -7/Lower Caves | Learned Armory security intel 8545 | -7/Lower Caves | Learned Factory terminal intel 8578 | -7/Lower Caves | Learned 4 Factory zone layouts 8756 | -7/Lower Caves | Learned Factory security intel 8874 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8902 | -7/Lower Caves | Entered Zion 8930 | -7/Zion | Found CR-A16's Pointy Stick 8986 | -7/Zion | Given A8's code to call for help 9013 | -7/Zion | Received a visual enhancement algorithm 9178 | -7/Zion | Discovered new exit (range 17) 9248 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9267 | -7/Zion | System corruption cleaned by Quarantine Array 9460 | -7/Zion | Learned Factory emergency access door positions 9527 | -7/Zion | Identified exit to Deep Caves 9651 | -7/Zion | Rebuked by Imprinter 9797 | -7/Zion | Learned location of Data Miner (-6) 10066 | -7/Zion | Gained Derelict followers 10436 | -7/Zion | Attempted to imprint without authorization 10436 | -7/Zion | Attacked by Zionites 10490 | -7/Zion | Core integrity fell below 50% 10550 | -7/Zion | Destroyed 8 combat bots 10687 | -7/Zion | Lost 3 parts (1p2u) 10774 | -7/Zion | Core integrity fell below 20% 10789 | -7/Zion | Released all parts (9) 10790 | -7/Zion | Destroyed by 0R-PVI(M) with Battle Cannon Last Messages --------------- 10769_ I9-CH4(z) destroyed. 10774_ RV-NBI(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 10775_ Hrd. Heavy Armor Plating destroyed. 10777_ IJ-F85(z) pulls a Mak. Axe out of the Twisted Machinery. 10779_ TM-8XX(z) pulls a Mak. Axe out of the Twisted Machinery. 10781_ Great Axe destroyed. 10786_ A5-O02(z) destroyed. 10789_ Imp. Deuterium Engine destroyed. 10789_ Released Terrain Scan Processor. 10789_ Released Core Analyzer. 10789_ Released Hcp. Storage Unit. 10789_ Released Lrg. Storage Unit. 10789_ Released Imp. Carbon-fiber Leg. 10789_ Released Imp. Titanium Leg. 10789_ Released Mak. Armor Plating. 10789_ Released Imp. Shield Generator. 10789_ Released Mak. Hammer. 10789_ Acquired 19 matter. 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""""" """ "" """""#?? | | """""" #""" *!* =!%%= """ "" """ ""?? | | #""" !%! %=*/% " """ "" ""?? | | "" ##"" [=% *" %/ "" """" ""#?? | | """ %/"""" %* """" ""#??? | | """ ""#"" = """""""" ""#???? | | """ """""" "" """##"#"" ""##??? | | "" ###" ""#"#" """""###?##"" """#??? | | #""" ""#"""" ="#"#######""" """#### | | """""" #""" ""###"" %"""##"##""" """##""" | | """""" #""" ""#?##" """""""""" """###""" | | ########"#" ""#?#"" """""##"" | | ???#####""# "##?#"" """""#""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Great Axe | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed Weapon Cycler | -8/Materials | Scanalyzed Arm. Medium Treads | -7/Factory | Hacked Imp. Maneuvering Thrusters | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Great Axe | x2 | -7/Factory Arm. Medium Treads | x2 | -7/Factory Arm. Medium Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Crack Shot First Step to Greatness GoHome() Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Monster More Dakka Please One Hack Too Far Oops Part-time Mechanic Remodeling Risk Taker Robot Respite Serviceable Loadout Shopping List Significant Disruption Storm Trooper Tourist Troublemaker Uninvited Guest Watch This! Challenges ------------ None Game ------ Seed DynamicSuspensionSpear Manual? 0 Play Time 03:42:49 Cumulative 7.3 hours Start 2021.11.01 @ 05:56:14 End 2021.11.02 @ 19:26:37 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 824a9db3-a663-4b4e-89ec-ea02fb60894a