Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 14:02:15 Player: Syanka Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (212) 1060 Value Destroyed (7235) 7235 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1456) 1456 TOTAL SCORE: 13511 Bonus ------- High Alert Combat Kills 956 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 478/700 Matter 187/300 Energy 73/100 System Corruption 11% Temperature Hot (242) Movement Treading (155) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads Medium Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit 0b10 Alert Chip Hardened Medium Armor Plating > --- WEAPON (4) ------- Plasma Cannon High-powered Shotgun Impact Mace > --- INVENTORY (20) --- Light Treads Light Armored Exoskeleton High-capacity Matter Pod (200) Enhanced Optical Array Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating Medium Reactive Plating Remote Shield Tractor Beam Missile Launcher Missile Launcher Heavy Rocket Launcher Improved Datajack Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit 0b10 Alert Chip Reactive Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Armored Huge Wheel High-capacity Matter Pod Advanced Terrain Scan Processor Core Analyzer Matter Filter Medium Armor Plating Reactive Plating Remote Shield Hacking Suite Tractor Beam Enhanced Autogun Missile Launcher Missile Launcher Improved Datajack Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 2 | . . . . . 2 . . . Weapon 2 | . . . . . 2 . . . Parts Attached 203 | 7 28 20 1 1 55 19 29 43 Power 14 | 1 2 2 . . 3 2 1 3 Engine 8 | 1 2 . . . 2 . . 3 Core 6 | . . 2 . . 1 2 1 . Reactor . | . . . . . . . . . Propulsion 47 | 2 9 3 . . 14 1 5 13 Treads 32 | 2 6 3 . . 9 1 4 7 Leg 8 | . 3 . . . 1 . . 4 Wheel 7 | . . . . . 4 . 1 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 51 | 3 8 6 . 1 13 3 4 13 Device 27 | 2 2 3 . . 7 3 2 8 Storage 5 | 1 4 . . . . . . . Processor 4 | . . . . . 1 . . 3 Hackware . | . . . . . . . . . Protection 15 | . 2 3 . 1 5 . 2 2 Artifact . | . . . . . . . . . Weapon 91 | 1 9 9 1 . 25 13 19 14 Energy Gun 8 | . 3 1 . . 3 . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 60 | 1 6 6 1 . 20 9 11 6 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 7 | . . 1 . . . 3 1 2 Special Weapon . | . . . . . . . . . Impact Weapon 13 | . . 1 . . 2 1 5 4 Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . . 5 . 1 2 Parts Lost 17 | . 1 5 . . 2 . . 9 Power 2 | . 1 1 . . . . . . Propulsion 3 | . . 2 . . . . . 1 Utility 4 | . . . . . 1 . . 3 Weapon 8 | . . 2 . . 1 . . 5 Highest Loss Streak 5 | . 1 5 . . 1 . . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 100 100 99 99 99 93 Engine 4 | . 14 3 . . 7 . . 5 Core 5 | . . 10 14 14 1 9 9 . Treads 21 | . 27 28 28 28 16 18 17 26 Device 9 | . 11 11 14 . 9 9 9 5 Storage 10 | . 14 14 14 14 9 9 9 7 Processor 6 | . . . . . 9 9 9 9 Protection 6 | . 2 2 . 13 9 9 9 4 Ballistic Gun 30 | . 26 27 27 28 35 35 32 24 Peak Build Rating 54 | 6 12 13 13 13 45 39 46 54 Average Rating 30 | 4 9 12 12 13 35 38 40 44 On Entrance 19 | . 6 11 12 13 13 38 39 46 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 11 52 53 52 52 71 70 71 83 Greatest Support 98 | 40 40 40 40 40 40 40 40 98 Greatest Overweight (x) 3 | 2 2 1 1 1 3 1 2 2 Average Overweight (x) . | . . 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 20 Average Carried 19 | 4 14 19 20 20 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 20 20 19 20 Class Distribution -------------------- 35% | Skirmisher 31% | Scavenger-Skirmisher 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Matter Collected 8201 | 324 553 435 248 . 2020 1104 1334 2183 Remotely 674 | . . . . . 146 211 117 200 Salvage Created 9247 | 163 553 355 . . 2478 1206 2015 2477 Parts 428 | 12 38 20 . . 110 62 75 111 Haulers Intercepted 14 | . 2 . . . 6 . 5 1 Recyclers Shooed 4 | . . 2 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 139 | . 11 11 . . 28 27 24 38 Melee 1 | . . . . . . . . 1 Guns 126 | . 11 8 . . 28 27 24 28 AOE 10 | . . 3 . . . . . 7 Classes Destroyed 18 | 2 5 2 . . 5 1 2 1 Worker 9 | . . . . . 4 . 2 3 Builder 1 | . . 1 . . . . . . Tunneler 8 | 4 . 1 . . 1 . 1 1 Hauler 14 | . 2 . . . 6 . 5 1 Recycler 24 | 1 2 1 . . 6 . 6 8 Mechanic 2 | . . . . . 1 . 1 . Operator 3 | . 2 . . . 1 . . . Watcher 12 | . 1 . . . 4 . 3 4 Swarmer 23 | . 8 3 . . . 3 3 6 Cutter 2 | . . . . . . 2 . . Grunt 77 | . 3 6 . . 19 19 12 18 Brawler 4 | . . . . . . . 2 2 Duelist 4 | . . . . . 1 1 1 1 Protector 3 | . . . . . . . 1 2 Sentry 15 | . . . . . 7 . 4 4 Demolisher 2 | . . 2 . . . . . . Hunter 5 | . . . . . 1 2 1 1 Programmer 4 | . . . . . . . . 4 Best Kill Streak 9 | 5 3 6 . . 4 4 9 7 Combat Bots Only 7 | . 3 3 . . 3 4 6 7 Max Kills in Single Turn 4 | 1 2 2 . . 2 1 3 4 Gunslinging 1 | . 1 1 . . 1 . 1 . Exploded 4 | . . 1 . . . . . 4 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Hostile Shots Fired 614 | . 48 59 . . 94 89 69 255 Missed 197 | . 14 9 . . 29 30 24 91 Damage Taken 6402 | . 360 1082 . . 1077 840 657 2386 Core 629 | . 46 142 . . 70 60 89 222 Absorbed by Shields 22 | . . . . . . 22 . . Redirected to Shielding 30 | . 3 27 . . . . . . Ignored by Resistances 63 | . . . . . . . 40 23 Regen/Repaired (Parts) 550 | . 195 . . . 159 . 196 . Core Remaining (%) 61 | 100 . . . 24 . . 60 . Volleys Fired 453 | 18 55 37 . . 110 72 52 109 Largest 4 | 1 2 2 . . 4 4 4 4 Hottest 106 | 20 80 46 . . 103 106 106 106 Shots Fired 1461 | 18 97 70 . . 434 255 204 383 Gun 1448 | 18 97 64 . . 434 252 204 379 Cannon . | . . . . . . . . . Launcher 13 | . . 6 . . . 3 . 4 Special . | . . . . . . . . . Kinetic 1439 | 18 88 64 . . 434 252 204 379 Thermal . | . . . . . . . . . Explosive 13 | . . 6 . . . 3 . 4 Electromagnetic 9 | . 9 . . . . . . . Robot Hit Streak 20 | 5 11 6 . . 20 12 12 16 Robot Miss Streak 6 | 3 6 3 . . 5 5 5 6 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 26 | . 3 1 . . 4 5 8 5 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 1 Shots Hit Robots 857 | 12 48 45 . . 261 126 132 233 Core Hits 386 | 6 21 26 . . 100 54 69 110 Critical Kills 3 | . . . . . . . 1 2 Critical Parts Destroyed 18 | 1 1 . . . 2 1 1 12 Critical Strikes 21 | 1 1 . . . 2 1 2 14 Destroy 17 | 1 1 . . . 2 1 2 10 Smash 4 | . . . . . . . . 4 Melee Attacks 52 | . . 2 . . 5 3 20 22 Impact 52 | . . 2 . . 5 3 20 22 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17278 | 166 660 1128 . . 4176 2307 2908 5933 Guns 15127 | 166 635 626 . . 4150 2307 2887 4356 Cannons . | . . . . . . . . . Explosions 1654 | . . 495 . . . . . 1159 Melee 361 | . . . . . . . . 361 Ramming 136 | . 25 7 . . 26 . 21 57 Kinetic 15049 | 166 557 626 . . 4150 2307 2887 4356 Thermal . | . . . . . . . . . Explosive 1654 | . . 495 . . . . . 1159 Electromagnetic 78 | . 78 . . . . . . . Impact 361 | . . . . . . . . 361 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 2 2 2 2 . . 2 11 Average Corruption 3 | . 1 2 2 2 . . 2 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 104 | . 18 32 11 2 . . 2 39 Message Errors 26 | . 1 11 4 1 . . . 9 Matter Fused 22 | . 2 9 2 . . . 1 8 Heat Flow Errors 14 | . 5 1 1 1 . . . 6 Energy Discharges 13 | . 3 4 2 . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 15 | . 4 3 1 . . . . 7 Data Loss (major) 5 | . . 2 . . . . 1 2 Misfires 6 | . 3 2 . . . . . 1 Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 293 | . . 21 . . . . . 272 Projectiles . | . . . . . . . . . Explosions 61 | . . 21 . . . . . 40 Melee 232 | . . . . . . . . 232 Knockbacks 2 | . . . . . 1 . . 1 Impact 2 | . . . . . 1 . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 279 | . . 73 . . 20 . . 186 Shots 6 | . . 2 . . 1 . . 3 Rammed 21 | . 4 5 . . 3 . 4 5 Targets Rammed 25 | . 4 5 . . 4 . 5 7 Kicked . | . . . . . . . . . Crushed 4 | . . . . . 1 . 1 2 Highest Temperature 462 | . 267 161 260 123 265 262 274 462 Average Temperature 80 | . 80 24 131 62 56 71 82 100 Received Heat Transfer 2164 | . 24 225 . . 522 430 279 684 Effects 5 | . . . . . 1 . . 4 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . 3 Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 4 | . . . . . . . . 4 Impact Corruptions 8 | . . . . . . . . 8 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Peak Influence 1628 | 25 220 132 . . 318 1628 950 727 Initial 793 | . 16 13 . . . 152 793 307 Average 367 | 9 57 36 . . 137 821 730 476 Maximum Alert Level 5 | . 1 . . . 1 5 3 3 Low Security (%) 46 | 100 92 100 . 100 72 6 . . Level 1 12 | . 7 . . . 27 13 . 14 Level 2 23 | . . . . . . 18 50 84 Level 3 12 | . . . . . . 34 49 1 Level 4 4 | . . . . . . 22 . . Level 5 . | . . . . . . 4 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 2 . . . 1 . 7 13 Investigation 1 | . . . . . . . . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 8 | . 2 . . . 1 . 1 4 Assault 6 | . . . . . . . 3 3 Garrison 5 | . . . . . . . 3 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Distress Signals 3 | . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 204 | . 27 12 . . 40 26 35 64 Peak Tracking Total 8 | . 4 3 . . 4 6 8 8 Tactical Retreats 9 | . . 1 . . 1 . 1 6 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 15 | . 3 . . . . 9 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Most Traps Carried 3 | . . . . . . 3 3 3 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 31 | . 1 . . . 3 9 2 16 Max in Single Turn 15 | . 1 . . . 1 1 1 15 Garrison Access 1 | . . . . . . . . 1 Garrison Relay 3 | . . . . . . 3 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 37 | . 8 . 2 . 11 2 5 9 Terminals 24 | . 6 . . . 7 2 3 6 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . 1 . . . 2 . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . 1 1 Total Hacks 103 | . 32 . 2 . 31 2 14 22 Successful 55 | . 19 . 2 . 20 . 5 9 Failed 48 | . 13 . . . 11 2 9 13 Catastrophic 7 | . . . . . . . 3 4 Database Lockouts . | . . . . . . . . . Manual 67 | . 24 . 1 . 20 . 8 14 Terminals 76 | . 26 . . . 22 2 8 18 Fabricators 3 | . . . . . . . . 3 Repair Stations 14 | . 4 . . . 5 . 5 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 4 | . . . . . 2 . 1 1 Terminal Hacks 14 | . 4 . 2 . 3 . 1 4 Record 1 | . . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Unreport Threat 5 | . . . . . 1 . 1 3 Locate Traps 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 12 | . 4 . . . 4 . 4 . Scan Component 6 | . 2 . . . 2 . 2 . Repair 6 | . 2 . . . 2 . 2 . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 21 | . 9 . . . 10 . . 2 Terminals 21 | . 9 . . . 10 . . 2 Assimilate 1 | . . . . . . . . 1 Botnet 9 | . 4 . . . 4 . . 1 Operators 1 | . . . . . 1 . . . Skim 10 | . 5 . . . 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 7 . . . 10 2 4 6 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 95 | . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . 10 Parts Repaired 6 | . 2 . . . 2 . 2 . Time 204 | . 52 . . . 64 . 88 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 10 | . . . . . . 10 . . Machine Destruction 10 | . . . . . . 10 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total Allies 9 | . . . . 3 . . . 6 Largest Group 6 | . . . . 3 3 . . 6 Highest-Rated Group 186 | . . . . 40 40 . . 186 Highest-Rated Ally 31 | . . . . 16 16 . . 31 Total Orders . | . . . . . . . . . Ally Attacks 106 | . . . . . 14 . . 92 Total Damage 1644 | . . . . . 197 . . 1447 Kills 9 | . . . . . 1 . . 8 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Turns Passed 18705 | 127 1940 2769 565 172 4594 3285 2416 2837 Spaces Moved 6456 | 50 756 892 234 72 1479 1185 594 1194 Core 7 | 7 . . . . . . . . Treads 6248 | 43 754 892 234 72 1442 1185 529 1097 Legs 28 | . 2 . . . . . . 26 Wheels 173 | . . . . . 37 . 65 71 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 110 240 130 130 Average Speed 222 | 148 215 240 240 240 241 240 232 164 Slowest Speed 400 | 160 320 240 240 240 400 240 245 360 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 4 95 100 61 20 85 54 54 37 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 6 | . . 1 1 . 4 . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 25 | . . 2 . . 3 . 11 9 Terrain Destroyed 196 | . . 56 . . 6 12 12 110 Melee 24 | . . 2 . . 3 . 10 9 Projectile 9 | . . . . . 3 1 2 3 AOE 163 | . . 54 . . . 11 . 98 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total 10023 | 81 965 1439 240 72 2327 1550 1498 1851 Wait 2608 | . 86 475 2 . 600 244 774 427 Move 6446 | 49 755 891 233 71 1478 1182 593 1194 Hop . | . . . . . . . . . Pick Up 92 | 7 23 6 2 . 27 6 6 15 Fast Attach 46 | 6 5 1 . . 12 1 8 13 Attach 25 | . 2 4 . . 8 . . 11 Detach 10 | . . . . . 1 . . 9 Swap 132 | 1 21 15 1 1 35 18 21 19 Drop 120 | . 14 3 2 . 47 10 19 25 Fire 453 | 18 55 37 . . 110 72 52 109 Melee 52 | . . 2 . . 5 3 20 22 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 25 | . 4 5 . . 4 . 5 7 Escape Stasis 14 | . . . . . . 14 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 587 | -10/Materials | Discovered new exit (range 9) 734 | -10/Materials | Learned Storage stockpile data 795 | -10/Materials | Learned Recycling recycling unit intel 846 | -10/Materials | Learned 4 Subcaves zone layouts 887 | -10/Materials | Learned Storage emergency access door positions 918 | -10/Materials | Learned location of 1 exit from Storage 939 | -10/Materials | Identified exit to Mines 939 | -10/Materials | Identified exit to Materials 951 | -10/Materials | Identified exit to Subcaves 972 | -10/Materials | Learned Storage security intel 1005 | -10/Materials | Loaded intel: 11 interactive machine locations 1666 | -10/Materials | Repaired Lgt. Treads 1694 | -10/Materials | Repaired Lgt. Treads 2068 | -10/Materials | Entered Mines 2069 | -10/Mines | Assembled infested the area 2751 | -10/Mines | Discovered exit to Materials (range 16) 3054 | -10/Mines | Discovered exit to Materials (range 11) 3149 | -10/Mines | Core integrity fell below 50% 3153 | -10/Mines | Lost 5 parts (1p2n2w) 3599 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3670 | -10/Mines | Learned Materials emergency access door positions 3910 | -10/Mines | Discovered exit to Subcaves (range 7) 3995 | -10/Mines | Learned location of Storage (-9) 4823 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4823 | -10/Mines | Discovered new exit (range 5) 4837 | -10/Mines | Entered Exiles 4894 | -10/Exiles | Met 8R-AWN 4940 | -10/Exiles | Met EX-HEX 5009 | -10/Exiles | Met EX-BIN 5041 | -10/Exiles | Aligned with FarCom system 5043 | -10/Exiles | Given EX-Vault access code 5101 | -10/Exiles | Opened EX-Vault 5113 | -10/Exiles | Found 0b10 Alert Chip 5162 | -10/Exiles | Warned to stay clear of 0b10 Research branches 5241 | -10/Exiles | Met EX-DEC 5251 | -10/Exiles | Learned location of Zion (-6) 5381 | -10/Exiles | Discovered new exit (range 11) 5402 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 5402 | -10/Exiles | Entered Mines 5414 | -9/Mines | Learned location of 1 exit from Lower Caves 5464 | -9/Mines | Discovered new exit (range 15) 5495 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5574 | -9/Mines | Entered Materials 5574 | -8/Materials | Accompanied by 3 allies 5574 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 5727 | -8/Materials | Lost 3 allies 5890 | -8/Materials | Build established: Skirmisher 6659 | -8/Materials | Repaired Hvy. Assault Rifle 7216 | -8/Materials | Discovered new exit (range 15) 7746 | -8/Materials | Repaired Rocket Launcher 8024 | -8/Materials | Learned location of 2 exits from Factory 8080 | -8/Materials | Discovered new exit (range 16) 8111 | -8/Materials | Learned location of Extension (-6) 8123 | -8/Materials | Learned location of Lower Caves (-6) 8124 | -8/Materials | Learned 4 Recycling zone layouts 8125 | -8/Materials | Learned Storage trap positions 8142 | -8/Materials | Learned location of 1 exit from Extension 8167 | -8/Materials | Learned 4 Factory zone layouts 9028 | -8/Materials | Discovered new exit (range 10) 10138 | -8/Materials | Identified exit to Garrison 10168 | -8/Materials | Entered Garrison 10324 | -8/Garrison | Triggered checkpoint 10405 | -8/Garrison | Garrison Relay disabled 10523 | -8/Garrison | Triggered checkpoint 10592 | -8/Garrison | Triggered checkpoint 11020 | -8/Garrison | Triggered checkpoint 11220 | -8/Garrison | Triggered checkpoint 11237 | -8/Garrison | Garrison Relay disabled 11418 | -8/Garrison | Triggered checkpoint 11454 | -8/Garrison | Discovered new exit (range 15) 11637 | -8/Garrison | Build established: Scavenger-Skirmisher 11806 | -8/Garrison | Discovered new exit (range 15) 11996 | -8/Garrison | Triggered checkpoint 12108 | -8/Garrison | Triggered checkpoint 12156 | -8/Garrison | Discovered new exit (range 12) 12271 | -8/Garrison | Garrison Relay disabled 12730 | -8/Garrison | Triggered checkpoint 13121 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13453 | -8/Garrison | Entered Materials 14653 | -8/Materials | First assault squad dispatched 15128 | -8/Materials | Discovered new exit (range 5) 15299 | -8/Materials | Repaired Gauss Rifle 15344 | -8/Materials | Repaired Gauss Rifle 15688 | -8/Materials | Build established: Skirmisher 15723 | -8/Materials | Discovered new exit (range 16) 15869 | -8/Materials | Entered Factory 15869 | -7/Factory | Evolved 2 slots: Propulsion x2 15870 | -7/Factory | Identified exit to Lower Caves 15871 | -7/Factory | Identified exit to Factory 16033 | -7/Factory | Garrison activated, responded to threat 16368 | -7/Factory | Build established: Scavenger-Skirmisher 16435 | -7/Factory | Fabricated Enh. Optical Array? 16669 | -7/Factory | First assault squad dispatched 16847 | -7/Factory | Cargo convoy interrupted 17767 | -7/Factory | Lost 4 parts (2u2w) 17878 | -7/Factory | System corruption reached 10% 18429 | -7/Factory | Destroyed 7 combat bots 18429 | -7/Factory | Lost 3 parts (1u2w) 18694 | -7/Factory | Build established: Mutant 18706 | -7/Factory | Self-destructed Last Messages --------------- 18617_ System corrupted: Energy discharge (-21). 18627_ K-01 Serf collects debris. 18628_ U-05 Engineer builds a Wall. 18645_ Lgt. Treads destroyed. 18647_ :WRAW= SL=WGORMMXKTXVXTMG/3B XWSDGX 18655_ K-01 Serf cleans the Neutrino Reactor. 18667_ Y-54 Guardian suffers critical hit (Smash). 18667_ Destroyed Flak Gun. 18667_ Y-54 Guardian system corrupted by crushing effect. 18668_ Y-54 Guardian system terminally corrupted. 18668_ Gatling Laser fried. 18668_ K-01 Serf cleans the Neutrino Reactor. 18672_ 17BHJVTN7%5C|DZUFEC|TY% 18673_ Dropped Lgt. Treads. 18673_ Acquired Corrupted Lgt. Treads. 18685_ T-07 Excavator is excavating. 18686_ U-05 Engineer lays Concrete. 18691_ GXYCU&BNSSV FK10YHVZIBY0%:Q1,K0T 18706_ System corrupted: Heat flow error (+242). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????+ ????????????????????? | | ?????????????????# ????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????# / #?????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ???????????##+#???# #??????????????????????? | | ???????????? #???# #??????????????????????? | | ????????????# #???# #####??????????????????? | | ??????????### ###?# ???????????????????? | | ??######### #?# #??????????????????????? | | ??# # ### #??????????????????????? | | ?# = #??????????????????????? | | ?# # ######+##+####???????????????????? | | ?????# #??# =# #???????????????????? | | ?########### ## @ #???????????????????? | | ?# T #= ## * #???????????????????? | | ?# """%+ ## #???????????????????? | | ## """ # ## """" """" #???????????????????? | | + ! """ + ## """" """" #???????????????????? | | ## ###### """" """" #???????????????????? | | # #????#? """" """" #???????????????????? | | # #???????"""" """" #???????????????????? | | # ##????????"" "????#???????????????????? | | ############????????? ????????????????????????? | | #????????## #???????? = ????????????????????????? | | ##??????????##??????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? #????????# ##????????????????????? | | ???? #????????# """ + ????????????????????? | | ???? #????????# """"" ##????????????????????? | | ???? #????????# """"" #?????????????????????? | | ????##????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Evasion (%) 40 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed ArmageddonKineticProjector Manual? 0 Play Time 01:49:20 Cumulative 110.1 hours Start 2024.08.28 @ 12:09:49 End 2024.08.28 @ 14:02:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 59 Adventurer 13 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 55 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Swanston Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: caef3bc5-10b2-435d-bb6c-6ad8eb2035fe